Has sony ever set a standard and done something big for the gaming industry?

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Midnightshade29

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#251 Midnightshade29
Member since 2008 • 6003 Posts

With 4 edits do you think Sony still hasn't contributed much?

Kids these days, haven't even experienced over a whole gen of gaming and they think they know everything.

Gxgear
Pretty much this!!! You know last gen this topic would of been laughed at ... It's funny when everyone proves TC wrong and he says: "Well that and that and that don't count because they weren't popular or that doesn't count cause its PC.. and thinking ms made online and hard drives This is just too lol worthy!!!
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Messiahbolical-

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#252 Messiahbolical-
Member since 2009 • 5670 Posts
CD/DVD based consoles and dual analog sticks are things that Sony helped set as the standards.
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Midnightshade29

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#253 Midnightshade29
Member since 2008 • 6003 Posts
[QUOTE="gamedude234"]

[QUOTE="stereointegrity"]they have done more then Sega and MS....and i forgot to add the eye toy and true controller vibration and not some 50 dollar add on pack...they also were the first to have dual analogs for a controllerstereointegrity

well, does the eye toy REALLY count? no body followed it.

but the other ones are good. , but what do you mean with "true" controller vibration?

eye toy does count and was followed alot also.....and i dont rmemeber if the first PS controller had vibration im sure it didnt but they were the first to have a standard vibrating controller...the N64 u had to buy some speacial add on for the controller that was like 50 bucks to make it vibrate

The dual shock 1 came out in 1998 before that it only had 2 analog and for the first 2 years the ps1 controller had no rumble or analog.. 1998 when I got my ps1 dual shock console and my first 5 PS1 games: Resident Evil: directors cut dual shock edition, Final Fantasy 7, Tomb Raider, loaded and Hexen. Man I miss the PS1 I really do! It was the console that brought me back to console gaming. Sony needs more ps1 downloads pronto.. I already bought all the ones i like on there.. there 1000s more damn it! Stupid Square Enix...grrrrr..
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killerfist

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#254 killerfist
Member since 2005 • 20155 Posts
Didn't they introduce those memory cards first?
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Midnightshade29

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#255 Midnightshade29
Member since 2008 • 6003 Posts

[QUOTE="nhh18"]

first 3d paltformer with jumping flash.

stereointegrity

Super mario 64 was the first 3d platformer

Wrong!!! Jumping Flash! (ジャンピングフラッシュ!?) is a video game released in 1995 for the Sony PlayStation. It was developed by Exact Co., Ltd. and Ultra Co., Ltd. and published by Sony Computer Entertainment. Jumping Flash! is a 3D platform game played from a first-person perspective. == First console based true 3d Platformer... (there were earlier ones on the PC though)
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#256 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="AdobeArtist"]

[QUOTE="Phazevariance"]Nintendo: mainstreamed analog sticks, shoulder buttons, D-Pad, True 3D (as well as SNES' fake 3D), VGA hookup, 2d platforming, 3d platforming, Microsoft: mainstreamed hard drives, digital download, controller triggers, wireless controllers, HD for consoles (xbox1 had HD), surround sound (for consoles) Sony: mainstreamed CD's, DVD's, Blu-Ray, wireless network, dual analog sticks

The list goes on, check out this site to see all of the innovations for gaming consoles: http://www.gamingdump.com/consoleevolution.html

Sorry, can't make it a link at the moment.Phazevariance

Most of what you're saying is correct, but just to clarify the whole 3D issue (and forget this "true 3D" BS, if it's polygons, IT IS 3D, PERIOD) it wasn't N64 and it wasn't PS1. It was the 3DO which was the first fully dedicated 3D platform. That was also the first to implement CDs as its primary format and not as a secondary add-on, like with Genesis and TG16.

The fact is, the industry was already making the shift towards optical disc media before Sony entered the market. Not only that, their whole reason for getting into the console business in the first place was a partnership they had with Nintendo, where they were going manufactuer a CD peripheral for Nintendo to compete with Genesis, a deal that went south, and subsequently lead to Sony making their own console.

As I recall, Starfox for SNES was a very early on 3d game with polygons and it was on the SNES which was released before the 3DO system. The cartridge even had a 'GFX' chip in it to allow for processing of the polygon coordinates on screen. There were a few other games to use that chip on the SNES also, which again were released prior to the 3DO system, but the N64 was geared for 3D from the start to the finish.

Yes, SNES did have a game that implemented polygonal 3D graphics. But since we are discussing consoles which were "built from the ground up for 3D" as its primary graphics format, SNES doesn't count for the same reason genesis doesn't count as a CD based system, as it relied on an extra add-on for that feature. The Super Nintendo's core CPU and GPU were built for pixel and sprite based 2D and NOT for 3D in any way. The system relied on an additional processor (in this case attached to the game cartridge) not found in the primary machine itself.

If you re-read my post, I was very implicit that 3DO was "the first fully dedicated 3D platform", which is just another way to phrase what you described as "geared for 3D from the start to the finish". And 3DO, as a primary 3D platform (not from add-on) was before N64, just as it's also a system to implement CD as its primary format which was before the PS1.

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BiggGaming

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#257 BiggGaming
Member since 2009 • 345 Posts

EDIT: since people seem to have a D in reading comprehensiom, THIS IS NOT TO BASH SONY. this is a simple question: What have sony done for the industry? please name me some. I have recived some answers, but apparantly it seems that cows are going berserk. i hope this clears up any misunderstanding, thank you.

first, lets look at nintendos, standards for the gaming industry: modern controllers, 360 degrees 3d platforming, shoulder buttons, lock on, wireless controllers, motion controls as a standard, backwards compatibility, etc...

now MS: HD graphics and simple, viable online. ok, not a big list for MS, but they're still new to gaming.

EDIT: MS also broutgh in hard drives.

only one thing: CD disc for games.

EDITx3: also these: DVD discs and blu-ray discs. thanks for that.

EDITx4: oh and home button goes to sony, and so does having 2 analog sticks

really what have they done? dualshock controller?no. playstaion home?don't make me laugh.

please, name me some.

EDITx2: i'm talking about consoles.

gamedude234

The PS2 is the largest selling gaming console in history and is responsible for gamings current status, anymore questions?

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Munasha

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#258 Munasha
Member since 2004 • 459 Posts
[QUOTE="Phazevariance"]Nintendo: mainstreamed analog sticks, shoulder buttons, D-Pad, True 3D (as well as SNES' fake 3D), VGA hookup, 2d platforming, 3d platforming, Microsoft: mainstreamed hard drives, digital download, controller triggers, wireless controllers, HD for consoles (xbox1 had HD), surround sound (for consoles) Sony: mainstreamed CD's, DVD's, Blu-Ray, wireless network, dual analog sticks

The list goes on, check out this site to see all of the innovations for gaming consoles: http://www.gamingdump.com/consoleevolution.html

Sorry, can't make it a link at the moment.

The PS2 had Surround sound...Wirelsss controller???PS3's boomerang controller was going to be wireless and the wii before 360 came out.....Dreamcast had Trigger Bottons......Matter fact why does the xbox 1 controller look like the Dreamcast
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gamedude234

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#259 gamedude234
Member since 2009 • 2558 Posts

[QUOTE="Gxgear"]

With 4 edits do you think Sony still hasn't contributed much?

Kids these days, haven't even experienced over a whole gen of gaming and they think they know everything.

Midnightshade29

Pretty much this!!! You know last gen this topic would of been laughed at ... It's funny when everyone proves TC wrong and he says: "Well that and that and that don't count because they weren't popular or that doesn't count cause its PC.. and thinking ms made online and hard drives This is just too lol worthy!!!

i've been proven wrong?no, i wasn't claiminganything, i was just ignorant about sonys innovations.so i asked "has sony made anything standard?yes, dual analog sticks ecc...

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gamer620

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#260 gamer620
Member since 2004 • 3367 Posts

made an affordable, developer friendly console, that used discs and had enough space to store games in the 5th generation when Sega and Nintendo completely blew it with their clunky, hard to develop for consoles. The ps2 was one of the biggest reasons as to why DVDs took off like they did and same goes for bluray. Sony has done alot and really picked up the slack with mountains of amazing games the past two generations when most others were really just screwing up left and right.

VendettaRed07
PS2s are why blank DVD sales were so big, not actual DVD movies. Piracy on the PS2 was more rampant than it was on the PC at the time. The PS2 did not do for DVD what PS3 did for Blu-ray.
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ogvampire

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#261 ogvampire
Member since 2008 • 9210 Posts

[QUOTE="gamedude234"]

EDIT: since people seem to have a D in reading comprehensiom, THIS IS NOT TO BASH SONY. this is a simple question: What have sony done for the industry? please name me some. I have recived some answers, but apparantly it seems that cows are going berserk. i hope this clears up any misunderstanding, thank you.

first, lets look at nintendos, standards for the gaming industry: modern controllers, 360 degrees 3d platforming, shoulder buttons, lock on, wireless controllers, motion controls as a standard, backwards compatibility, etc...

now MS: HD graphics and simple, viable online. ok, not a big list for MS, but they're still new to gaming.

EDIT: MS also broutgh in hard drives.

only one thing: CD disc for games.

EDITx3: also these: DVD discs and blu-ray discs. thanks for that.

EDITx4: oh and home button goes to sony, and so does having 2 analog sticks

really what have they done? dualshock controller?no. playstaion home?don't make me laugh.

please, name me some.

EDITx2: i'm talking about consoles.

Rockman999

Nintendo did not bring backwards compatibility to the industry.The Atari 7800 was the first backward compatible console and the Playstation 2 was the first post Nintendo backward compatible console.Also the PS3 was the first console to have wireless controllers as a standard.

so does the wii... which was launched at the same time as the ps3

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JunkTrap

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#262 JunkTrap
Member since 2006 • 2640 Posts
There is nothing wrong with copying if it's done better.
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#263 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="AdobeArtist"]

[QUOTE="HAZE-Unit"] Wild Arms series is Sony owned And you just mentioned 3 games only :|

there were tons of RPGs released in the PS1 era in comparison with past generations.

There is a difference between did it first and did it standard.

HAZE-Unit

OK, I was wrong about the Wild Arms series. Even so, JRPGs WERE big on SNES. I only named 3, but I forgot to add "among others" at the end of that, like the Dragon Quest games and hell, more than my dusty old brain can recall :P Point is, there was a sizeable selection of JRPGs on the NES and SNES that were being played by just as sizeable an audiences here in the Land of the Setting Sun.

Besides that, popularity doesn't necessarily come down to numbers, but again how well received the genre is as a whole. And I never met any SNES owner who hasn't played at least one of the more recognizable and acclaimed series - Final Fantasy, Chrono series, Dragon Quest, Mana series. These are the titles that established the JRPG presence in the west, and that counts for more than just a larger library size.

I knew you were getting old when you didn't know if wild arms was on the SNES or not mistake :P

I disagree with you here, while titles you mentioned were big and the Jrpg genre presence were big according to you ( I know the JRPG genre weren't as big since almost all of my friends including me didn't know about it until the PS1 era ), the genre went far bigger on the PS1 era thanks to FFVII's huge success, almost every other company made a RPG in the PS1 days.

numbers is a major factor to prove something got popular, look at shooters this gen, nobody could say last gen was shooter heavy like this gen, same thing with Jrpgs on PS1.

Forgive Haze, but is seems like your position of PS1's influence of the JRPG market is based on only your personal experience. I don't doubt that it was big for YOU on that platform, but you just can't dismiss what happened before, and especially its relevance, simply because "you didn't know about it". FF7's huge success was in great deal, carried over from the popularity the series already had from the SNES crowd who played the previous chapters and migrated to that system to be able to keep on playing the already established series.

What else can I say to make you realize JRPGs considerable presence pre-playstation? Hell, just look at the topics of JRPGs here in SW. People still mention the Chrono series, it was also ranked very high in my Top 50 Greatest Games poll, as were the FF games both on SNES and Playstation.

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Phaze-Two

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#264 Phaze-Two
Member since 2009 • 3444 Posts

I guess they made disc based consoles mainstream, and allowed their console to double as a DVD player, as far as tech goes.

The biggest thing they did though: 1: Set a policy that allowed their console to be very friendly to 3rd party publishers and didn't hold them back technologically, financially or creativly. 2: They marketed the PS1 to an older audience (18-34 year old males) and 3: Because of the size and will of their company, managed to make it a huge success in the long run.

So, basically they introduced the 18-34 year old male demographic as the biggest demographic in video games, which made game publishers make more, different types of games. They made realistic sports games, realistic action games, realistic racing games etc... There still was a market for cartoony platforming games etc. too though. That's one of the best things to happen to videogames IMO.

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#265 ogvampire
Member since 2008 • 9210 Posts

I guess they made disc based consoles mainstream, and allowed their console to double as a DVD player, as far as tech goes.

The biggest thing they did though: 1: Set a policy that allowed their console to be very friendly to 3rd party publishers and didn't hold them back technologically, financially or creativly. 2: They marketed the PS1 to an older audience (18-34 year old males) and 3: Because of the size and will of their company, managed to make it a huge success in the long run.

So, basically they introduced the 18-34 year old male demographic as the biggest demographic in video games, which made game publishers make more, different types of games. They made realistic sports games, realistic action games, realistic racing games etc... There still was a market for cartoony platforming games etc. too though. That's one of the best things to happen to videogames IMO.

Phaze-Two

didnt 3DO, which used CD's, come out before the ps1?

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#266 Phaze-Two
Member since 2009 • 3444 Posts

[QUOTE="Phaze-Two"]

I guess they made disc based consoles mainstream, and allowed their console to double as a DVD player, as far as tech goes.

The biggest thing they did though: 1: Set a policy that allowed their console to be very friendly to 3rd party publishers and didn't hold them back technologically, financially or creativly. 2: They marketed the PS1 to an older audience (18-34 year old males) and 3: Because of the size and will of their company, managed to make it a huge success in the long run.

So, basically they introduced the 18-34 year old male demographic as the biggest demographic in video games, which made game publishers make more, different types of games. They made realistic sports games, realistic action games, realistic racing games etc... There still was a market for cartoony platforming games etc. too though. That's one of the best things to happen to videogames IMO.

ogvampire

didnt 3DO, which used CD's, come out before the ps1?

yeah but weather or not it was mainstream is debateable.

what did you think of the rest of my post though?

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#267 Jamiemydearx3
Member since 2008 • 4062 Posts

[QUOTE="gamedude234"]

first, lets look at nintendos, standards for the gaming industry: modern controllers, 360 degrees 3d platforming, shoulder buttons, lock on, wireless controllers, motion controls as a standardetc...

now MS: online, HD graphics. ok, not a big list for MS, but they're still new to gaming. for sony there is no excuse.

only one thing: CD disc for games.

really what have they done? dualshock controller?no. playstaion home?don't make me laugh.

please, name me some.

PtothaWHAT

Microsoft brought in hard drives. There pretty handy.

And also MS brought Wireless controllers first, i could be wrong.

I'm pretty sure Nintendo brought wireless with the "Netbird" GC controllers.

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Kurdish-Gamer

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#268 Kurdish-Gamer
Member since 2008 • 802 Posts
They brought GOD OF WAR to gaming, that's enough by itself
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#269 ogvampire
Member since 2008 • 9210 Posts

[QUOTE="ogvampire"]

[QUOTE="Phaze-Two"]

I guess they made disc based consoles mainstream, and allowed their console to double as a DVD player, as far as tech goes.

The biggest thing they did though: 1: Set a policy that allowed their console to be very friendly to 3rd party publishers and didn't hold them back technologically, financially or creativly. 2: They marketed the PS1 to an older audience (18-34 year old males) and 3: Because of the size and will of their company, managed to make it a huge success in the long run.

So, basically they introduced the 18-34 year old male demographic as the biggest demographic in video games, which made game publishers make more, different types of games. They made realistic sports games, realistic action games, realistic racing games etc... There still was a market for cartoony platforming games etc. too though. That's one of the best things to happen to videogames IMO.

Phaze-Two

didnt 3DO, which used CD's, come out before the ps1?

yeah but weather or not it was mainstream is debateable.

what did you think of the rest of my post though?

3DO was known when it came out, it also got Time magazines top tech of the year award... so i would consider that mainstream

as with the rest of your post, points 1-3 look all good to me

although your summary is a little off, IMO. the 18-36 demographic was already around and buying videogames but there just werent alot of mature games on consoles at that time. sony didnt introduce that demographic, they just made a console that targeted that demographic

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#270 Phaze-Two
Member since 2009 • 3444 Posts

[QUOTE="Phaze-Two"]

[QUOTE="ogvampire"]

didnt 3DO, which used CD's, come out before the ps1?

ogvampire

yeah but weather or not it was mainstream is debateable.

what did you think of the rest of my post though?

3DO was known when it came out, it also got Time magazines top tech of the year award... so i would consider that mainstream

as with the rest of your post, points 1-3 look all good to me

although your summary is a little off, IMO. the 18-36 demographic was already around and buying videogames but there just werent alot of mature games on consoles at that time. sony didnt introduce that demographic, they just made a console that targeted that demographic

okay that's fair, and in turn publishers started making ALOT more mature games for that market. that's the real achievment that sony made. they made a console that was so popular with that age group that it influenced 3rd party pupblishers to make LOTS of realistic "mature" type games.

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ogvampire

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#271 ogvampire
Member since 2008 • 9210 Posts

[QUOTE="ogvampire"]

[QUOTE="Phaze-Two"]

yeah but weather or not it was mainstream is debateable.

what did you think of the rest of my post though?

Phaze-Two

3DO was known when it came out, it also got Time magazines top tech of the year award... so i would consider that mainstream

as with the rest of your post, points 1-3 look all good to me

although your summary is a little off, IMO. the 18-36 demographic was already around and buying videogames but there just werent alot of mature games on consoles at that time. sony didnt introduce that demographic, they just made a console that targeted that demographic

okay that's fair, and in turn publishers started making ALOT more mature games for that market. that's the real achievment that sony made. they made a console that was popular with that age group and so influenced 3rd party pupblishers to make lots of mature games.

yup. there is no denying that the videogame landscape would be different without sony

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#272 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

They brought GOD OF WAR to gaming, that's enough by itselfKurdish-Gamer

Microsoft brought Halo to gaming, that's enough by itself.
Nintendo brought Metroid to gaming, that's enough by itself.

C'mon dude, EVERY platform brought some major franchise or another to the gaming scene. Nothing unique about that ;)

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#273 Rev3nger
Member since 2006 • 1127 Posts

Seeing your edited post is funny. I haven't read all the answers, but it seems like Sony has done plenty for gaming, eh TC?

Moreso than Microsoft, even.

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MizFitAwesome

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#274 MizFitAwesome
Member since 2009 • 2745 Posts

So to answer TC's question, not really...

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#275 donalbane
Member since 2003 • 16383 Posts
They innovated with the EyeToy, which Microsoft is aping (albeit improving upon) this gen. So that's something.
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#276 gsx1100
Member since 2004 • 5263 Posts

The biggest thing that Sony did f or me with the PS1 and PS2 was too make gaming socially acceptable and even cool.Before that gaming was regarded as a kids pastime and very few people my age where into video games.I was in my 20's when the PS1 came out and the way Sony marketed the PS1 changed they way people looked at games and gamers.

A bit like what Nintendo is doing with the Wii and DS now,but they did it 1st.

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#277 gsx1100
Member since 2004 • 5263 Posts

[QUOTE="Phaze-Two"]

[QUOTE="ogvampire"]

didnt 3DO, which used CD's, come out before the ps1?

ogvampire

yeah but weather or not it was mainstream is debateable.

what did you think of the rest of my post though?

3DO was known when it came out, it also got Time magazines top tech of the year award... so i would consider that mainstream

as with the rest of your post, points 1-3 look all good to me

although your summary is a little off, IMO. the 18-36 demographic was already around and buying videogames but there just werent alot of mature games on consoles at that time. sony didnt introduce that demographic, they just made a console that targeted that demographic

3DO one of the biggest flops in Video Game history was far from mainstream.The only reason it got so much coverage to begin with was because Trip Hawkins was behind it.
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Phazevariance

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#278 Phazevariance
Member since 2003 • 12356 Posts

[QUOTE="Phazevariance"][QUOTE="AdobeArtist"]

Most of what you're saying is correct, but just to clarify the whole 3D issue (and forget this "true 3D" BS, if it's polygons, IT IS 3D, PERIOD) it wasn't N64 and it wasn't PS1. It was the 3DO which was the first fully dedicated 3D platform. That was also the first to implement CDs as its primary format and not as a secondary add-on, like with Genesis and TG16.

The fact is, the industry was already making the shift towards optical disc media before Sony entered the market. Not only that, their whole reason for getting into the console business in the first place was a partnership they had with Nintendo, where they were going manufactuer a CD peripheral for Nintendo to compete with Genesis, a deal that went south, and subsequently lead to Sony making their own console.

AdobeArtist

As I recall, Starfox for SNES was a very early on 3d game with polygons and it was on the SNES which was released before the 3DO system. The cartridge even had a 'GFX' chip in it to allow for processing of the polygon coordinates on screen. There were a few other games to use that chip on the SNES also, which again were released prior to the 3DO system, but the N64 was geared for 3D from the start to the finish.

Yes, SNES did have a game that implemented polygonal 3D graphics. But since we are discussing consoles which were "built from the ground up for 3D" as its primary graphics format, SNES doesn't count for the same reason genesis doesn't count as a CD based system, as it relied on an extra add-on for that feature. The Super Nintendo's core CPU and GPU were built for pixel and sprite based 2D and NOT for 3D in any way. The system relied on an additional processor (in this case attached to the game cartridge) not found in the primary machine itself.

If you re-read my post, I was very implicit that 3DO was "the first fully dedicated 3D platform", which is just another way to phrase what you described as "geared for 3D from the start to the finish". And 3DO, as a primary 3D platform (not from add-on) was before N64, just as it's also a system to implement CD as its primary format which was before the PS1.

Sounds about right, 3DO was ground up 3d start to finish. my mistake

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#279 Eddie-Vedder
Member since 2003 • 7810 Posts

I see a lot of double standards in this thread, some ppl mention companies doing something first but they didn't set the standard, and vice versa, some set the standard but didn't do it first, either way if your argueing against Sony your nothing more then a Hater, they've given us quality industry leading gaming for what 2 decades? Game's that pushed their respective genres, accessories like the eyetoy and the dualshock controller which is like the default gaming controller in the world. They pushed cinematic gaming, mature gaming, they've always helped push tech forward and media formats... Argue all you want on small things but Sony is synonyamous with gaming, and you don't get there by being a passive company that lives off multiplats and other people's ideias...

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Phazevariance

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#280 Phazevariance
Member since 2003 • 12356 Posts

I see a lot of double standards in this thread, some ppl mention companies doing something first but they didn't set the standard, and vice versa, some set the standard but didn't do it first, either way if your argueing against Sony your nothing more then a Hater, they've given us quality industry leading gaming for what 2 decades? Game's that pushed their respective genres, accessories like the eyetoy and the dualshock controller which is like the default gaming controller in the world. They pushed cinematic gaming, mature gaming, they've always helped push tech forward and media formats... Argue all you want on small things but Sony is synonyamous with gaming, and you don't get there by being a passive company that lives off multiplats and other people's ideias...

Eddie-Vedder
No, its barely been 15 years, hardly 2 decades. It turns out that many companies have pushed tech, and cinematic gaming, not jsut sony. Statements like that ^ come from fanboys who think sony was the only company on earth to make gaming noticeable to earthly humans. Sony in the end may have been top seller for PS1 and PS2, but they hardly changed the face of gaming to the amount that many other companies did, even the ones that never made it 'mainstream' and failed have added more usefull stuff that was eventually incorporated into the playstation consoles (and xbox and nintendo for that matter).
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Eddie-Vedder

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#281 Eddie-Vedder
Member since 2003 • 7810 Posts
[QUOTE="Eddie-Vedder"]

I see a lot of double standards in this thread, some ppl mention companies doing something first but they didn't set the standard, and vice versa, some set the standard but didn't do it first, either way if your argueing against Sony your nothing more then a Hater, they've given us quality industry leading gaming for what 2 decades? Game's that pushed their respective genres, accessories like the eyetoy and the dualshock controller which is like the default gaming controller in the world. They pushed cinematic gaming, mature gaming, they've always helped push tech forward and media formats... Argue all you want on small things but Sony is synonyamous with gaming, and you don't get there by being a passive company that lives off multiplats and other people's ideias...

Phazevariance
No, its barely been 15 years, hardly 2 decades. It turns out that many companies have pushed tech, and cinematic gaming, not jsut sony. Statements like that ^ come from fanboys who think sony was the only company on earth to make gaming noticeable to earthly humans. Sony in the end may have been top seller for PS1 and PS2, but they hardly changed the face of gaming to the amount that many other companies did, even the ones that never made it 'mainstream' and failed have added more usefull stuff that was eventually incorporated into the playstation consoles (and xbox and nintendo for that matter).

I'm sorry but I can only heavily disagree with you, I'll give Nintendo props for gaming in terms of the younger crowd, I got into gaming cause of Nintendo quality gaming focued for the younger crowds, but Sony is what kept me in as I grew up, and sales, critic reception and popularity prove they've done tons for this industry and it's not just superficial, they've truly pushed gaming specially where it matters most and that's games. So wtf are you talking about? The way you brush off sony makes you loose all cred imo.
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boredy-Mcbored

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#282 boredy-Mcbored
Member since 2007 • 1566 Posts

Dual analogs and Dvd.

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#283 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

They innovated with the EyeToy, which Microsoft is aping (albeit improving upon) this gen. So that's something.donalbane

What's ironic about your statement is that the Playstation's dual analog was essentially aping N64's analog control, and yes also improving upon the concept. But the concept did come from Nintendo first, yet where everybody is giving credit to Sony with their Eyetoy, they dismiss the single analog stick as the major contribution it was at the time, even if two sticks was an improvement, N64's controller was the original foundation.

Does anybody remember the 1st generation PS1 controllers? They didn't even have any kind of analog stick in the beginning. The d-pad was the primary direction input. It wasn't until after N64 came out, that Sony implemented analog sticks on their controller, and in the process 1-upped Nintendo. They never had the idea in the first place, they just expanded on something they saw elsewhere.

I see a lot of double standards in this thread, some ppl mention companies doing something first but they didn't set the standard, and vice versa, some set the standard but didn't do it first, either way if your argueing against Sony your nothing more then a Hater, they've given us quality industry leading gaming for what 2 decades? Game's that pushed their respective genres, accessories like the eyetoy and the dualshock controller which is like the default gaming controller in the world. They pushed cinematic gaming, mature gaming, they've always helped push tech forward and media formats... Argue all you want on small things but Sony is synonyamous with gaming, and you don't get there by being a passive company that lives off multiplats and other people's ideias...

Eddie-Vedder

I do agree, Sony as a whole provided great amount of quality gaming experiences. I agree thay pushed the mature gamer movement and evolved games towards cinematic experiences. I do have my fond memories from the PS1 days.

But still, people are just improperly giving them credit, whithout giving the recognition of the pioneers that preceeded them, and especially what had provided the inspiration to Sony in the first place. Did they improve on others ideas? Yes they did, but that doesn't mean the originators of the concepts should be dismissed out of hand, simply because it was a smaller scale implementation. Its more often the inception of a concept that lays the foundation for future expansion.

And speaking of double standards, just look at the example above.

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Verge_6

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#284 Verge_6
Member since 2007 • 20282 Posts

DVD standardization springs to this one's mind instantaneously.

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ogvampire

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#285 ogvampire
Member since 2008 • 9210 Posts

[QUOTE="ogvampire"]

[QUOTE="Phaze-Two"]

yeah but weather or not it was mainstream is debateable.

what did you think of the rest of my post though?

gsx1100

3DO was known when it came out, it also got Time magazines top tech of the year award... so i would consider that mainstream

as with the rest of your post, points 1-3 look all good to me

although your summary is a little off, IMO. the 18-36 demographic was already around and buying videogames but there just werent alot of mature games on consoles at that time. sony didnt introduce that demographic, they just made a console that targeted that demographic

3DO one of the biggest flops in Video Game history was far from mainstream.The only reason it got so much coverage to begin with was because Trip Hawkins was behind it.

ok... and the price was the main thing stopping people from buying it, but it doesnt change the fact that it was the first cd based console, and all the other consoles except for the n64 were cd based right after that until the gen after

anyway, claiming that sony mainstreamed cd's for games is silly considered they were already around before the ps1

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gamedude234

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#286 gamedude234
Member since 2009 • 2558 Posts

OK, i would like to thank everybody for their answers(well, most of them). I have learned what sony brought. Thanks for dispersing my ignorance:)

Now, i think this thread is kind of becoming a "who brought what first" thread, and thats off-topic. So if the mods can please LOCK THIS THREAD, i would be grateful.

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#287 Poison_1vy
Member since 2009 • 265 Posts

[QUOTE="gamedude234"]

first, lets look at nintendos, standards for the gaming industry: modern controllers, 360 degrees 3d platforming, shoulder buttons, lock on, wireless controllers, motion controls as a standardetc...

now MS: online, HD graphics. ok, not a big list for MS, but they're still new to gaming. for sony there is no excuse.

only one thing: CD disc for games.

really what have they done? dualshock controller?no. playstaion home?don't make me laugh.

please, name me some.

PtothaWHAT

Microsoft brought in hard drives. There pretty handy.

And also MS brought Wireless controllers first, i could be wrong.

the atari 2600 had a wireless controler...
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13C

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#288 13C
Member since 2010 • 1024 Posts

DVD and Bluray oush into homes

controller design

backwards compatibility

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ogvampire

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#289 ogvampire
Member since 2008 • 9210 Posts

DVD and Bluray oush into homes

you can thank the movie industries, not consoles, for pushing those mediums

controller design

ever seen an SNES controller? it was modeled after it

backwards compatibility

kinda ironic considering that sony has abandoned BC

13C

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Vasichko

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#290 Vasichko
Member since 2004 • 2565 Posts
Who cares? This is a dumb thread. You can apply this with every type of business. Someone invents something and then others copy and improve it... Its how things are. So whomever created the car everyone copied and they are lame because every other car now uses wheels and rubber tires... Thats basically what this lame thread is saying. Who cars who invented what?
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WolfBlackRiver

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#291 WolfBlackRiver
Member since 2009 • 250 Posts

arguing over what came first, and who copied who, is just as pethetic as which fast food chain started serving french fries, and how dare burger king copy mc donalds and serve fries aswell!

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MadVybz

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#292 MadVybz
Member since 2009 • 2797 Posts

This:

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PS2_ROCKS

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#293 PS2_ROCKS
Member since 2003 • 4679 Posts
PS2 gave us hard drives before the XBox. Also backwards compatibility is much better on Sony consoles than the other ones.
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MizFitAwesome

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#294 MizFitAwesome
Member since 2009 • 2745 Posts

PS2 gave us hard drives before the XBox. Also backwards compatibility is much better on Sony consoles than the other ones.PS2_ROCKS

For the 100th time Sony didn't innovate Backwards Compatability Atari did with the 7800. The Xbox HAD the HD built in so the PS2 hard drive wasn't before the Xbox. Why do cows still insist Sony invented gaming?

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MizFitAwesome

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#295 MizFitAwesome
Member since 2009 • 2745 Posts

[QUOTE="PtothaWHAT"]

[QUOTE="gamedude234"]

first, lets look at nintendos, standards for the gaming industry: modern controllers, 360 degrees 3d platforming, shoulder buttons, lock on, wireless controllers, motion controls as a standardetc...

now MS: online, HD graphics. ok, not a big list for MS, but they're still new to gaming. for sony there is no excuse.

only one thing: CD disc for games.

really what have they done? dualshock controller?no. playstaion home?don't make me laugh.

please, name me some.

Poison_1vy

Microsoft brought in hard drives. There pretty handy.

And also MS brought Wireless controllers first, i could be wrong.

the atari 2600 had a wireless controler...

Woukld you likw to show a link or pick? I don't remember 2600 wireless controllers...

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MizFitAwesome

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#296 MizFitAwesome
Member since 2009 • 2745 Posts

Now lets talk about some of Sony's true innovations:

  • 1st company to market better then produce. Making people want something that wasn't anything special
  • 1st company to take away a bundled game.
  • 1st company to provide unreliable hardware that broke down after the warrenty and expected everyone to just buy a new one.
  • 1st company to stress non gaming functions over gaming functions
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MadVybz

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#297 MadVybz
Member since 2009 • 2797 Posts

[QUOTE="Poison_1vy"][QUOTE="PtothaWHAT"]

Microsoft brought in hard drives. There pretty handy.

And also MS brought Wireless controllers first, i could be wrong.

MizFitAwesome

the atari 2600 had a wireless controler...

Woukld you likw to show a link or pick? I don't remember 2600 wireless controllers...

You know, Google can be used by everyone, right? :roll:

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EndorphinMaster

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#298 EndorphinMaster
Member since 2009 • 2118 Posts

[QUOTE="PS2_ROCKS"]PS2 gave us hard drives before the XBox. Also backwards compatibility is much better on Sony consoles than the other ones.MizFitAwesome

For the 100th time Sony didn't innovate Backwards Compatability Atari did with the 7800. The Xbox HAD the HD built in so the PS2 hard drive wasn't before the Xbox. Why do cows still insist Sony invented gaming?

Yeah, I'm wondering about that too.

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MizFitAwesome

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#299 MizFitAwesome
Member since 2009 • 2745 Posts

[QUOTE="MizFitAwesome"]

[QUOTE="Poison_1vy"] the atari 2600 had a wireless controler...MadVybz

Woukld you likw to show a link or pick? I don't remember 2600 wireless controllers...

You know, Google can be used by everyone, right? :roll:

The guy was saying standard and bundled wireless controllers. It's more then obvious.The Sega Genesis introduced wireless also.This is a product that Atari launched in 1983. I even did further research Atari had a system called the 2700 which was going to feature wireless controllers, but never did. Face it MS this gen was the 1st company to release wireless controllers standard with the system. I can argue Magnavox introduced light guns with the Odyssey but will acknowledge Nintendo perfected it...

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#300 gago-gago
Member since 2009 • 12138 Posts

All I know is Sony gave us the PS2. Still the best Playstation out of the three.