CGI, E3 2005, opening scene:
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Real-time cutscene screenshot from the recently released "cinematic production" video:
Though released recently, this build is not the current build. Even though they made the production video awhile ago, Sony had not allowed its release until a few days ago.
Ninja Peonic: "Just because you saw the other images this week, doesn't mean we made them this week."
Ninja Tameem: "It all comes down to lighting, dof tweaking and blend-shape tweaking none of which took place for the "Cinematic Production" teaser."
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Real-time cutscene screenshot released today, captured from the game build as of yesterday:
Ninja Peonic: "The image released today was captured yesterday."
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But the key question is: will the game look like that during gameplay?
Tameem's response:
"The DOF in-game is good but not THAT good. Better specular on the eyes is something we are working on and other techy bits to help improve the lighting response on the blend-shapes. If these come together, then the layman should not be able to distinguish that screenshot from the final result. Fingers crossed!!!"
So, the game is still a work in progress, but they've made tremendous advancements. And the improvement of the quality of real-time cinematics means a corresponding improvement in in-game graphics. However, do not expect in-game graphics to completely match the real-time cutscenes. However, as Tameem said, if he pulls out all the tricks, hopefully we won't be able to tell too much of a difference.
Hope that clears things up :)
All links to dev quotes may be found here:
http://www.ninjatheory.com/forums/showthread.php?t=840
edit: imageshack keeps deleting the pics
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