Wow. A lot to comment on so I'll just do bullets.
1) I don't think gamers allow anyone to tell them what they should like or not. If they did then why would SW, arguably a place where people who KNOW about games come to fight, constantly be defending games that score 8s or even 7s sometimes?
2) I disagree completely that sales equal quality because some lesser quality games sell TONS and some extremely high quality games bomb in the sales but are kept alive thanks to an almost cult-like following. For example, the very first TOny Hawk game was mediocre at best, but it sold because it was original and a hell of a lot of fun. Then later on when the series was plummeting downhill, it still sold a lot thanks to brand name recognition and nostalgia. But games like Ico, Shadow of the Colossus,Beyond Good and Evil, and probably countless others that people can mention, sell very low numbers and yet are critically acclaimed and very much loved by those who DO play them.
3) Meanwhile, if sales = quality, then for the most part how does that really differ from what we see every day? Top selling, big name franchises sell a ton AND typically get great scores. Halo, Gears, Killzone, UNcharted, Assasin's Creed, Mario, Pokemon, etc. So if you look at some of the biggest selling AND top scoring games, they are one and the same. So why would you think that for the most part, people are ignoring sales in favour of scores? For the most part they are the same.
4)Meanwhile, the entire arguement you quote above seems to ignore a NUMBER of reasons a game will get a low score but still sell well. Mario Kart Wii got "only" and 8 because it isn't a new game with new levels or new graphics. It was just a remaking of past Mario Karts with motor bikes and motion control thrown in. The graphics and tracks are all re-used from previous games. So the score has to be lower to reflect that because, in general, the people who follow scores are the people who have likely bought past Mario Kart games already.
5) The article seems to confuse "quality" with "appeal". Mario Kart having more quality is highly up for debate because there are a number of verifiable factors that affect quality. COntrol, graphics, sounds, level design, story, etc. There are many ways to judge the quality of one game over another. However, not everyone cares about the same level of quality. What I consider good or bad "quality" is going to differ from what some soccer mom or 10 year old thinks is "quality". HOwever, appeal is a completely different matter. A game can have a lower quality (ie. no story, mediocre graphics, muddy controls, etc) and still have broad appeal because it is simple and fun and easy for a lot of people to pick up and play either alone or with their friends/family.
6) On appeal vs. quality. Appealmeasures how popular a game is or will be. This can be measured by sales success. Quality refers to how well something has been MADE. While review scores are still subjective, they more accurately reflect how well a game is made than sales. While quality and appeal can over lap many times, they are not always directly connected. They are both subjective and a sliding scale, but they ARE still two very different things.
7) My biggest problem with the quote is the mistaken belief that reviews are nothing BUT the score. Frankly, I get so sick of hearing this that it gets me angry when I hear it now. The score is a subjective reflection of the WORDS that make up a review. If people aren't smart enough to read the actual review - the REASONING behing why they scored a game a certain way - then that is their own ignorance. But the fact is reading the review provides the best indication of whether or not YOU will like a game regardless of the score it gets. Some of my favorite games of all time were originally only 8 scoring games. Meanwhile, some games that score in the 9s bug the heck out of me because some small issues that don't bother the reviewer, or other people, will ruin/break a game for me. For example, a camera that needs constant babysitting will ruin ANY game for me even though that may be a small issue for many.So focusing only on scores is faulty logic. Debate the reviews if you have a problem with them...not just the score. In fact, that is why sites like metacritic or gamerankings exist, in theory. TO gather all the scores and come up with an average because different issues will affect different gamers. BUt if a game consistently receives high scores, it is probably a good indicator it is a high quality game that will appeal to the most people.
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