Highest sales = highest quality; reviews are useless

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Marka1700

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#151 Marka1700
Member since 2003 • 7500 Posts
If High sales = High quality that would mean games like Jaws for the PS2 were off good quality. Simply not true.
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alfredooo

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#152 alfredooo
Member since 2007 • 2664 Posts

TC is trolling.

There is no way he actually believes that.

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arbitor365

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#153 arbitor365
Member since 2009 • 2726 Posts

I can honestly say that I have never used the dishonest, cowardly tactic of hiding behind sales and reviewers before.

the same cannot be said for most people on SW. specifically lemmings. how many times have we heard this?

"halo is better than _______. it has better reviews and sales!!! what now???"

I see this, literally, every time I get on SW.

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iano-87

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#154 iano-87
Member since 2010 • 685 Posts

. And what other factors affect sales?Mrmccormo

Impulse buys?

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xscrapzx

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#155 xscrapzx
Member since 2007 • 6636 Posts

Though what you say can have some legs to it, but it has flaws. You could apply this to every consumer product out there. You can do it from music to movies to towels to TVs. The bottom line is sales aren't everything. Just because it sells doesn't neccessaryly mean that it is quality. I mean just look at Wal-Mart, I bet Wal-Mart sells more of its mainstays brand candles then Yankee Candle does. Does that mean that Mainstays is a better candle than Yankeee Candle? Heck no. Sales aren't everything and sometimes are a deterrent to what a product actually is.

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xscrapzx

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#156 xscrapzx
Member since 2007 • 6636 Posts
[QUOTE="arbitor365"]

I can honestly say that I have never used the dishonest, cowardly tactic of hiding behind sales and reviewers before.

the same cannot be said for most people on SW. specifically lemmings. how many times have we heard this?

"halo is better than _______. it has better reviews and sales!!! what now???"

I see this, literally, every time I get on SW.

Listen sales aren't everything like I said in my post, but if you get quality reviews plus sales, it adds a little more to the product itself. Sales can't be by itself in determining how good a product is. It has to wrapped with something. In this case I can say that having the quality and the sales has its leg up over something that just has quality.
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2-10-08

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#157 2-10-08
Member since 2008 • 2775 Posts

There is no direct correlation between sales and quality. If a developer misled the customer into believing a game was better than it really was when it wasn't, would the sales indicate whether it was a good game or not?

Sales are a factor of game quality, advertising, and hype.

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DraugenCP

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#158 DraugenCP
Member since 2006 • 8486 Posts

Highest sales = highest marketing budget. Nothing more, nothing less.

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Dead-Memories

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#159 Dead-Memories
Member since 2008 • 6587 Posts

liking or disliking a game can be subjective.

quality however, is not.

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turtlethetaffer

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#160 turtlethetaffer
Member since 2009 • 18973 Posts

I can honestly say that I have never used the dishonest, cowardly tactic of hiding behind sales and reviewers before.

the same cannot be said for most people on SW. specifically lemmings. how many times have we heard this?

"halo is better than _______. it has better reviews and sales!!! what now???"

I see this, literally, every time I get on SW.

arbitor365

I don't beleive I've done that.

Anyways, what can I say that hasn't been said before? Sales do not equal quality. If that were true, CoD would be the best game(s) to come out every year. But guess what? They aren't. I trust reviews moreso. I usually read a mixture of both good and bad (actually, I try to find bad reviews moreso than good ones) and judge based on that, and information that has already been released. Just because a game is selling well doesn't mean it has quality.

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nhh18

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#161 nhh18
Member since 2009 • 6538 Posts

highest sales = most mainstream. Nothing else

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JuarN18

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#162 JuarN18
Member since 2007 • 4981 Posts

I don't know why but in the music industry awards are so pointless to the majority of people, but in the videogame industry scores and GOTYs are so important

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CaseyWegner

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#163 CaseyWegner
Member since 2002 • 70152 Posts

[QUOTE="CaseyWegner"]i'm not assuming anything. i'm pointing out exceptions where for you a sale = absolute measure of quality. i am not saying that there's a large portion of people who don't like the game. what are you saying though? there's a large portion of people who like the game? care to prove that? you're also ignoring all the other factors that influence game sales. why?Mrmccormo
Can I prove that a large portion of people liked the game? I can prove that they liked it enough to buy it as opposed to spending their money on dozens of other things. And what other factors affect sales? Remember, the whole point of this thread is that people buy something when they view it as quality. Higher game sales means that more people viewed that game to have quality. In business, the consumer decides what is quality. However, gamers like to deny this because they'd rather argue about review scores and feel-good concepts like "art style" and whatnot to say a game has quality. But this is a business discussion. Anyone care to actually use business arguments to refute what I said? Because so far, everyone is simply saying "no dude you wrong!" and nothing more.

that's not how it works, dude. people aren't buying a picture. they're buying a game in hopes that they will like it. the majority won't know for certain ahead of time that they will like what they buy. you keep ignoring this. if what you are saying is true then the word "disappointment" would not exist because there would be no need for it. all you are saying is "no dude i'm right" even though dozens of people have punched holes in your argument. i'm not sure at this point if you even believe what you say.

another thing you ignore is the degree of satisfaction. what does quality even mean? like it? love it? best game ever? how do sales correlate to those degrees? is there a cutoff?

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Blabadon

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#164 Blabadon
Member since 2008 • 33030 Posts

ico, horrible game, am I right?

FeedOnATreeFrog
NOOOOOOOOOO! But I see what you did there.
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Mrmccormo

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#165 Mrmccormo
Member since 2011 • 870 Posts

[QUOTE="Mrmccormo"][QUOTE="CaseyWegner"]i'm not assuming anything. i'm pointing out exceptions where for you a sale = absolute measure of quality. i am not saying that there's a large portion of people who don't like the game. what are you saying though? there's a large portion of people who like the game? care to prove that? you're also ignoring all the other factors that influence game sales. why?CaseyWegner

Can I prove that a large portion of people liked the game? I can prove that they liked it enough to buy it as opposed to spending their money on dozens of other things. And what other factors affect sales? Remember, the whole point of this thread is that people buy something when they view it as quality. Higher game sales means that more people viewed that game to have quality. In business, the consumer decides what is quality. However, gamers like to deny this because they'd rather argue about review scores and feel-good concepts like "art style" and whatnot to say a game has quality. But this is a business discussion. Anyone care to actually use business arguments to refute what I said? Because so far, everyone is simply saying "no dude you wrong!" and nothing more.

that's not how it works, dude. people aren't buying a picture. they're buying a game in hopes that they will like it. the majority won't know for certain ahead of time that they will like what they buy. you keep ignoring this. if what you are saying is true then the word "disappointment" would not exist because there would be no need for it. all you are saying is "no dude i'm right" even though dozens of people have punched holes in your argument. i'm not sure at this point if you even believe what you say.

another thing you ignore is the degree of satisfaction. what does quality even mean? like it? love it? best game ever? how do sales correlate to those degrees? is there a cutoff?

According to business lingo, a product is given the "yes, it's quality" stamp of approval when the consumer purchases the product and the product is not returned en masse. You're arguing about definitions that gamers use, not business. From the start, this thread has been about the business viewpoint of what sales and quality mean.
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oldkingallant

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#166 oldkingallant
Member since 2010 • 4958 Posts

I don't know why but in the music industry awards are so pointless to the majority of people, but in the videogame industry scores and GOTYs are so important

JuarN18
Because the Grammys are a joke, they're 95% a popularity contest. Gaming journalism tends to be a bit more open minded and reward innovative ideas.
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oldkingallant

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#167 oldkingallant
Member since 2010 • 4958 Posts
[QUOTE="CaseyWegner"]

[QUOTE="Mrmccormo"] Can I prove that a large portion of people liked the game? I can prove that they liked it enough to buy it as opposed to spending their money on dozens of other things. And what other factors affect sales? Remember, the whole point of this thread is that people buy something when they view it as quality. Higher game sales means that more people viewed that game to have quality. In business, the consumer decides what is quality. However, gamers like to deny this because they'd rather argue about review scores and feel-good concepts like "art style" and whatnot to say a game has quality. But this is a business discussion. Anyone care to actually use business arguments to refute what I said? Because so far, everyone is simply saying "no dude you wrong!" and nothing more.Mrmccormo

that's not how it works, dude. people aren't buying a picture. they're buying a game in hopes that they will like it. the majority won't know for certain ahead of time that they will like what they buy. you keep ignoring this. if what you are saying is true then the word "disappointment" would not exist because there would be no need for it. all you are saying is "no dude i'm right" even though dozens of people have punched holes in your argument. i'm not sure at this point if you even believe what you say.

another thing you ignore is the degree of satisfaction. what does quality even mean? like it? love it? best game ever? how do sales correlate to those degrees? is there a cutoff?

According to business lingo, a product is given the "yes, it's quality" stamp of approval when the consumer purchases the product and the product is not returned en masse. You're arguing about definitions that gamers use, not business. From the start, this thread has been about the business viewpoint of what sales and quality mean.

Since when? Perhaps you worded your OP incorrectly, but to me it seems like you're saying a game that sells more is higher quality than one that sells less, not that from a business standpoint sales are all that matters.
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oldkingallant

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#168 oldkingallant
Member since 2010 • 4958 Posts
quality comes down to the individual, if you think it sucks the game sucks.APiranhaAteMyVa
I am a strong advocate of the idea that objective quality exists and you can factually determine which of two things is superior from a technical aspect. However the objective quality has nothing to do with whether or not a person likes something. An example I used earlier is the movie Transformers 2. Objectively it's complete garbage, but a lot of people I know (not including me) enjoyed it.
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oldkingallant

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#169 oldkingallant
Member since 2010 • 4958 Posts

liking or disliking a game can be subjective.

quality however, is not.

Dead-Memories
This. This. This. 1,000 times this.
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CaseyWegner

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#170 CaseyWegner
Member since 2002 • 70152 Posts

[QUOTE="CaseyWegner"]

[QUOTE="Mrmccormo"] Can I prove that a large portion of people liked the game? I can prove that they liked it enough to buy it as opposed to spending their money on dozens of other things. And what other factors affect sales? Remember, the whole point of this thread is that people buy something when they view it as quality. Higher game sales means that more people viewed that game to have quality. In business, the consumer decides what is quality. However, gamers like to deny this because they'd rather argue about review scores and feel-good concepts like "art style" and whatnot to say a game has quality. But this is a business discussion. Anyone care to actually use business arguments to refute what I said? Because so far, everyone is simply saying "no dude you wrong!" and nothing more.Mrmccormo

that's not how it works, dude. people aren't buying a picture. they're buying a game in hopes that they will like it. the majority won't know for certain ahead of time that they will like what they buy. you keep ignoring this. if what you are saying is true then the word "disappointment" would not exist because there would be no need for it. all you are saying is "no dude i'm right" even though dozens of people have punched holes in your argument. i'm not sure at this point if you even believe what you say.

another thing you ignore is the degree of satisfaction. what does quality even mean? like it? love it? best game ever? how do sales correlate to those degrees? is there a cutoff?

According to business lingo, a product is given the "yes, it's quality" stamp of approval when the consumer purchases the product and the product is not returned en masse. You're arguing about definitions that gamers use, not business. From the start, this thread has been about the business viewpoint of what sales and quality mean.

that goes out the window when you make a statement like "we're being completely illogicalabout it". you brought the gamer into this.

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Pug-Nasty

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#171 Pug-Nasty
Member since 2009 • 8508 Posts

[QUOTE="CaseyWegner"]

[QUOTE="Mrmccormo"] Can I prove that a large portion of people liked the game? I can prove that they liked it enough to buy it as opposed to spending their money on dozens of other things. And what other factors affect sales? Remember, the whole point of this thread is that people buy something when they view it as quality. Higher game sales means that more people viewed that game to have quality. In business, the consumer decides what is quality. However, gamers like to deny this because they'd rather argue about review scores and feel-good concepts like "art style" and whatnot to say a game has quality. But this is a business discussion. Anyone care to actually use business arguments to refute what I said? Because so far, everyone is simply saying "no dude you wrong!" and nothing more.Mrmccormo

that's not how it works, dude. people aren't buying a picture. they're buying a game in hopes that they will like it. the majority won't know for certain ahead of time that they will like what they buy. you keep ignoring this. if what you are saying is true then the word "disappointment" would not exist because there would be no need for it. all you are saying is "no dude i'm right" even though dozens of people have punched holes in your argument. i'm not sure at this point if you even believe what you say.

another thing you ignore is the degree of satisfaction. what does quality even mean? like it? love it? best game ever? how do sales correlate to those degrees? is there a cutoff?

According to business lingo, a product is given the "yes, it's quality" stamp of approval when the consumer purchases the product and the product is not returned en masse. You're arguing about definitions that gamers use, not business. From the start, this thread has been about the business viewpoint of what sales and quality mean.

No, when a business releases a product that sells well it is considered successful. The things that lead up to success are not easily identifiable. If they were, every product released would be a success.

Quality is at odds with what businesses are trying to do, make the most money while incurring the lowest costs possible.

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bc1391

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#172 bc1391
Member since 2004 • 11906 Posts

Welp, we heard it here folks...*sells all games, and buys Just Dance 2*

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CaseyWegner

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#173 CaseyWegner
Member since 2002 • 70152 Posts

[QUOTE="Mrmccormo"][QUOTE="CaseyWegner"]

that's not how it works, dude. people aren't buying a picture. they're buying a game in hopes that they will like it. the majority won't know for certain ahead of time that they will like what they buy. you keep ignoring this. if what you are saying is true then the word "disappointment" would not exist because there would be no need for it. all you are saying is "no dude i'm right" even though dozens of people have punched holes in your argument. i'm not sure at this point if you even believe what you say.

another thing you ignore is the degree of satisfaction. what does quality even mean? like it? love it? best game ever? how do sales correlate to those degrees? is there a cutoff?

Pug-Nasty

According to business lingo, a product is given the "yes, it's quality" stamp of approval when the consumer purchases the product and the product is not returned en masse. You're arguing about definitions that gamers use, not business. From the start, this thread has been about the business viewpoint of what sales and quality mean.

No, when a business releases a product that sells well it is considered successful. The things that lead up to success are not easily identifiable. If they were, every product released would be a success.

Quality is at odds with what businesses are trying to do, make the most money while incurring the lowest costs possible.

and how about a company that sells two grades of an item...a high quality version and a lower quality version. the high quality version is more expensive than the lower quality version so it sells less. does that mean that the low quality version is of higher quality than the high quality version?

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Snakemaster9

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#174 Snakemaster9
Member since 2010 • 1420 Posts

And i though this guy was a PS3 guy

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Vari3ty

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#177 Vari3ty
Member since 2009 • 11111 Posts

I'm sorry, but saying sales equals is quality is idiocy. All you have to do is look at Hollywood for the proof. I agree with some of your other points, but this is SW.Deathtransit

Agreed.

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Minishdriveby

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#178 Minishdriveby
Member since 2006 • 10519 Posts
Here's one reason why top sales =/= best game. Not all games are marketed equally; therefore the more marketed games have a better chance of selling.
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themyth01

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#179 themyth01
Member since 2003 • 13924 Posts
So CoD, GTA and Halo are the best games of the generation, oh and Wii Sport although this one is bundled...
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ps2snesgod

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#180 ps2snesgod
Member since 2009 • 771 Posts

these ideas dont work because of marketing. if you make the greatest shooter in the world and sell it on the ds for 50 dollars and market it primarily to soccer moms it wont sell. does this mean the greatest shooter is a pile of crap?

then if you put it on the 360 and market it to teens and adults then it sells 6 million units is it suddenly a better game than before even though nothings changed?

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Diviniuz

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#181 Diviniuz
Member since 2009 • 6460 Posts
you must have the best taste in music