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[QUOTE="ExESGO"]I actually would do that if I were them.iAtrocious
That doesn't mean it's something good.
True, but used games hurt developers like piracy, not as bad since they can do something about it.
I don't actually support it, but if I were in their shoes, I'd do it.
yep ur riteI am the only one who thinks that if this was an Activision game that this would be getting dissed to hell here on SW?
MobilechicaneX
I'm pretty sure THQ is using Xbox Live's infrastructure like almost everyone else. McStrongfast
Doesn't MS just provide access to the service for users and it's up to the devs/pub how a game is set up or am I missing something here?Am I the only one who sees this as a good thing? I mean some people truly dont care about online. They can discount the code 2$ and sell it on ebay if they're never going to use it. A picture of this would be silver users.
Also... why does this even work in LIVE considering the online aspect of the game is supposedly hosted by Microsoft with your funds?
blitzcloud
[QUOTE="McStrongfast"] I'm pretty sure THQ is using Xbox Live's infrastructure like almost everyone else. Rockman999
Doesn't MS just provide access to the service for users and it's up to the devs/pub how a game is set up or am I missing something here?Yes, they do. But the average gold subscriber says there's a lot more into the service and that ps3 online gamers aren't integrated etc. So if I pay a fee for online gaming, why should I also pay a code that lets me access what i'm already paying with a fee? most inconsistent (yet succesful) service I've seen.Am I the only one who sees this as a good thing? I mean some people truly dont care about online. They can discount the code 2$ and sell it on ebay if they're never going to use it. A picture of this would be silver users.
Also... why does this even work in LIVE considering the online aspect of the game is supposedly hosted by Microsoft with your funds?
blitzcloud
In other words:
How they picture XBOX LIVE SERVICE.
xbox LIVE: fully integrated network options into the service. The dev doesn't have to take care of it, Microsoft provides the stuff. Result: games never shut down (lol original xbox live games). You gotta pay a fee because Microsoft is holding all that (again, lol)
PSN: Unintuitive, clunky, messy, medieval age communication systems. The devs have to infrastructure their game. Thats why you dont pay
(I repeat, that's how XBL users picture it)
But how can they agree to this code if the very basics of XBLG they defend to death are being violated by something on top of the subscription service? Isn't the online all paid already with the subscription cost? blasphemous!
Used games market is pretty much dead for the PC with the inclusion of DRM measures, don't see why the consoles have an exception! :DlucfonzyBecause PC DRM's usually have escape clauses provided you take some steps. Otherwise, they'd run afoul of the Copyright Act. Secondhand sales can be discouraged, but they can't be blocked.
It'll be quite funny when someone buys it used to save $5, and comes home to find he has to pay $10 more. I think it's a smart move. How will they tell if it's a used game though.DeathtransitOne-time-use codes packed in the box. Forza 3 does that for the bonus cars.
[QUOTE="babyeatermax"]This is just ripping people off. Let the slippery slop begin.theuncharted34
how is that fair? you're ripping the developer's off when you buy a used game.
Used games sales are almost as bad as piracy if you ask me.
By that way of thinking, libraries should be banned.[QUOTE="iAtrocious"]
[QUOTE="theuncharted34"]
how is that fair? you're ripping the developer's off when you buy a used game.
Used games sales are almost as bad as piracy if you ask me.
theuncharted34
How am I ripping a developer off? It's like saying that when you buy a used car to save money for yourself you're being a big meanie to Ford, GM, BMW, etc. :lol:
Remember this: your acquisitive power is infinitely smaller than theirs. You owe them nothing.
I prefer to support the developers that make games that give me countless hours of enjoyment.
Do you work for a living?
Sure, but why not just make the game good enough that people will keep it. No games put on market=no used games. Few used games=street value remains high and new games remain a viable option.[QUOTE="iAtrocious"]
[QUOTE="ExESGO"]I actually would do that if I were them.ExESGO
That doesn't mean it's something good.
True, but used games hurt developers like piracy, not as bad since they can do something about it.
I don't actually support it, but if I were in their shoes, I'd do it.
So libraries hurt authors, too, by that logic. And redboxes hurt the movie studios. Why should game publishers get a break no one else gets? Anyway, what about First Sale Doctrine? A copy out of their hands is out of their control.This is beginning to annoy the hell out of me. I understand why they do it it, in most cases developers continue to support the multiplayer after it's been sold, but they already charge too goddamn much (in most cases) for post game DLC (maps and the like). And they are already locking out content for exclusive deals in places like Gamestop and so on. This is just one more cash grab. I'm not supporting it. I'll just get single player games from companies that pull this crap.
[QUOTE="Wasdie"]
[QUOTE="dotWithShoes"] Why should a dev get money twice for ONE copy of a game?iAtrocious
Because it's their software?
I don't mind them getting money from their software, but if I don't like a game, I want to be able to pass it on. Do you really think people will buy used games if they come with an extra US$10,00 tag attached to them?
And, as I've said several times before, I bought the game. Take your hands off of it, I can do whatever the **** I want with it, within the boundaries of legality
No you can't. A lot of people on SW fail to realize that you don't buy games, only the license to play it according to the publisher's terms.[QUOTE="iAtrocious"][QUOTE="Wasdie"]
Because it's their software?
shakmaster13
I don't mind them getting money from their software, but if I don't like a game, I want to be able to pass it on. Do you really think people will buy used games if they come with an extra US$10,00 tag attached to them?
And, as I've said several times before, I bought the game. Take your hands off of it, I can do whatever the **** I want with it, within the boundaries of legality
No you can't. A lot of people on SW fail to realize that you don't buy games, only the license to play it according to the publisher's terms.Yeah, A LOT of people here sadly do not realize this. It's pretty messed up though. It allows publishers to pull really shady moves like this to get more money out of people.[QUOTE="iAtrocious"][QUOTE="Wasdie"]
Because it's their software?
shakmaster13
I don't mind them getting money from their software, but if I don't like a game, I want to be able to pass it on. Do you really think people will buy used games if they come with an extra US$10,00 tag attached to them?
And, as I've said several times before, I bought the game. Take your hands off of it, I can do whatever the **** I want with it, within the boundaries of legality
No you can't. A lot of people on SW fail to realize that you don't buy games, only the license to play it according to the publisher's terms.But a license is itself a property, and since it is sold (retailers cannot lease), it can be resold (see First Sale Doctrine and the Copyright Act of 1976, which specifically covers copyrighted works...like these). Otherwise, libraries would be illegal (as most of their collections do not come direct from publishers).I think at some point console sales are going to be treated like Steam; Buy a game, link it to your account, youre stuck with it.
Its heading that way now, look at the Bad Co VIP codes, Mass Effect 2 Cereberus network, DLC sales, Day 1 activation DLC etc. Its all there to make your game less valuable as soon as you play it.
Its all lining us up for 1 sale=1 game.
But what if Valve loses a resale cast in court (using the Copyright Act as a base and the fact that EULAs cannot circumvent law)? Then DD games can be resold, too. Why do you think OnLive is taking such pains to make clear that you're never paying for the game but rather for the ability to play the game? Because without the verbiosity, someone could apply the "walks like a duck" argument and claim it's a sale in all but name (and thus subject to First Sale Doctrine).I think at some point console sales are going to be treated like Steam; Buy a game, link it to your account, youre stuck with it.
Its heading that way now, look at the Bad Co VIP codes, Mass Effect 2 Cereberus network, DLC sales, Day 1 activation DLC etc. Its all there to make your game less valuable as soon as you play it.
Its all lining us up for 1 sale=1 game.D1zzyCriminal
As a gamer looking at it from the sidelines, I understand and see both arguments here. Even though I do like to support developers, I also like picking used games up on the cheap here and there. This sucks for those who planned to buy it used later on, but it is in no way wrong that a publisher and developer wants to merely sell their game and are taking measures to encourage gamers to buy the game new.
If the used games market wasn't so massive I'd probably be against thisskrat_01And the street price for those used games indicates their worth to gamers. Gamers who buy a game, dislike it, and sell it on increase the supply, thus decreasing the street price. Games that are generally kept tend to maintain their price as time passes.
[QUOTE="lawlessx"]i have no problem with this..developers should get something out of a used game sale.dotWithShoesWhy should a dev get money twice for ONE copy of a game? If you buy it used your keeping money from going to the dev a second time. I really can't blame them.
[QUOTE="dotWithShoes"][QUOTE="lawlessx"]i have no problem with this..developers should get something out of a used game sale.HarlockJCWhy should a dev get money twice for ONE copy of a game? If you buy it used your keeping money from going to the dev a second time. I really can't blame them.
Why should they be paid twice though?
If I buy a second hand game, obviously I don't feel it's worth full price.
If you buy it used your keeping money from going to the dev a second time. I really can't blame them.[QUOTE="HarlockJC"][QUOTE="dotWithShoes"] Why should a dev get money twice for ONE copy of a game?-Snooze-
Why should they be paid twice though?
If I buy a second hand game, obviously I don't feel it's worth full price.
exactly. obviously this is too logical for SW though...
[QUOTE="-Snooze-"]
[QUOTE="HarlockJC"] If you buy it used your keeping money from going to the dev a second time. I really can't blame them. lazerface216
Why should they be paid twice though?
If I buy a second hand game, obviously I don't feel it's worth full price.
exactly. obviously this is too logical for SW though...
Price games better and offer incentive to purchase them new. There's ways around second hand games that don't limit the buyers ability to play their game the way they want.
I will not be buying any game that requires me to pay to play it online. Fifa 11 only allowed 1 xbox live account per code, so that means me and my nephew have to share one account to play it on the same xbox and it affects game stats etc..
Why should a dev get money twice for ONE copy of a game?[QUOTE="dotWithShoes"][QUOTE="lawlessx"]i have no problem with this..developers should get something out of a used game sale.Wasdie
Because it's their software?
Strictly speaking they have already received the royalties from the game when it 1st sold brand new. So why exactly are they entitled to more when its sold by its new owner the customer? Perhaps it the stores who sell second hand games who should foot the bill they are the ones profiting.[QUOTE="skrat_01"]If the used games market wasn't so massive I'd probably be against thisHuusAskingAnd the street price for those used games indicates their worth to gamers. Gamers who buy a game, dislike it, and sell it on increase the supply, thus decreasing the street price. Games that are generally kept tend to maintain their price as time passes. Thats a great point but that effect dose not happen until the latter part of a games life. None the less i think i have been owned by that sentence and i now choose to retire.
There is no moral conundrum here. I buy a thing, I can sell it. Profit wise and sales wise, it's no different to them. Wether they should be doing it or not is up in the air moraly. Personally they should have a better solution, like hell even give "points" out for consumers who buy new, and if they buy enough games from you over time give them a reward like a free map-pack or item pack for a game. Kind of like a stamp card[QUOTE="dercoo"] [QUOTE="SAGE_OF_FIRE"]To the developer, used game sales aren't much different than piracy. McStrongfast
So does that mean that you'reditching your 360?I will not be buying any game that requires me to pay to play it online. Fifa 11 only allowed 1 xbox live account per code, so that means me and my nephew have to share one account to play it on the same xbox and it affects game stats etc..
ccagracing
[QUOTE="ccagracing"]So does that mean that you're your 360?I will not be buying any game that requires me to pay to play it online. Fifa 11 only allowed 1 xbox live account per code, so that means me and my nephew have to share one account to play it on the same xbox and it affects game stats etc..
Rockman999
Xbox Live isn't a game ...
i'm renting it so i will just blow through the campaign and send it back no biggie.
i was bummed i could not play nfs hot pursuit online but it's cool since i didn't want to pay for it and that is my punishment.
So does that mean that you're your 360?[QUOTE="Rockman999"][QUOTE="ccagracing"]
I will not be buying any game that requires me to pay to play it online. Fifa 11 only allowed 1 xbox live account per code, so that means me and my nephew have to share one account to play it on the same xbox and it affects game stats etc..
-Snooze-
Xbox Live isn't a game ...
He still has to pay to play any game online on his 360...[QUOTE="-Snooze-"]
[QUOTE="Rockman999"]So does that mean that you're your 360?Rockman999
Xbox Live isn't a game ...
He still has to pay to play any game online on his 360...His statement was : I will not be buying any game that requires me to pay to play it online - You should know, you highlighted it.
Xbox Live does not require you pay them for each game you play online. Unlike what his statement is alluding to.
He currently pays a flatrate to pay ALL his games online. He doesn't want to have to pay something for each game he buys.
He still has to pay to play any game online on his 360...[QUOTE="Rockman999"]
[QUOTE="-Snooze-"]
Xbox Live isn't a game ...
-Snooze-
His statement was : I will not be buying any game that requires me to pay to play it online - You should know, you highlighted it.
Xbox Live does not require you pay them for each game you play online. Unlike what his statement is alluding to.
He currently pays a flatrate to pay ALL his games online. He doesn't want to have to pay something for each game he buys.
Either way he's still paying extra to play his games online whether it's for all his games or not.[QUOTE="-Snooze-"]
[QUOTE="Rockman999"]He still has to pay to play any game online on his 360...
Rockman999
His statement was : I will not be buying any game that requires me to pay to play it online - You should know, you highlighted it.
Xbox Live does not require you pay them for each game you play online. Unlike what his statement is alluding to.
He currently pays a flatrate to pay ALL his games online. He doesn't want to have to pay something for each game he buys.
Either way he's still paying extra to play his games online whether it's for all his games or not.Don't think that's the point he was making though, was it? So what relevence did your post have?
None?
[QUOTE="McStrongfast"]There is no moral conundrum here. I buy a thing, I can sell it.Jynxzor
[QUOTE="jrhawk42"]THQ tried this w/ UFC last year, and then scratched their head about why it undersold. Probably going to be the same thing w/ homefront.YangireSo punishing people for buying used will negatively effect their sales? lol, yeah.. surprised only a few people caught this. wait, no i'm not surprised. :( so people who weren't buying new copies.. continued to not buy new copies? the publishers/developers are already seeing 0 from the used sales. as far as they're concerned, it never happened and they have no way of knowing it did. if people already buying used start boycotting - there is zero difference. the only party really hurting in this transaction is gamestop.
You people are aware that you can still play the game online if you buy it used, you just won't be able to progress past Level 5. You can all calm down now. :|
[QUOTE="Yangire"][QUOTE="jrhawk42"]THQ tried this w/ UFC last year, and then scratched their head about why it undersold. Probably going to be the same thing w/ homefront.MakariSo punishing people for buying used will negatively effect their sales? lol, yeah.. surprised only a few people caught this. wait, no i'm not surprised. :( so people who weren't buying new copies.. continued to not buy new copies? the publishers/developers are already seeing 0 from the used sales. as far as they're concerned, it never happened and they have no way of knowing it did. if people already buying used start boycotting - there is zero difference. the only party really hurting in this transaction is gamestop.What's not to understand? The used market doesn't consist solely of people who only buy games used. Some will choose to opt out because of BS like that.
[QUOTE="lawlessx"]i have no problem with this..developers should get something out of a used game sale.dotWithShoesWhy should a dev get money twice for ONE copy of a game? Because they don't get much from used games sales, it makes total sense. better question, why does ms charges for live fees?
Either way he's still paying extra to play his games online whether it's for all his games or not.[QUOTE="Rockman999"]
[QUOTE="-Snooze-"]
His statement was : I will not be buying any game that requires me to pay to play it online - You should know, you highlighted it.
Xbox Live does not require you pay them for each game you play online. Unlike what his statement is alluding to.
He currently pays a flatrate to pay ALL his games online. He doesn't want to have to pay something for each game he buys.
-Snooze-
Don't think that's the point he was making though, was it? So what relevence did your post have?
None?
Honestly, I thought of XBL Gold when reading that quote! But it wasn't the only thing. Pay-to-play MMO's like WOW and the new DCUO came to mind as well. I want to play DCUO, but there's no way I'm paying for it :P. I ain't paying for Gold either!
[QUOTE="-Snooze-"]
[QUOTE="Rockman999"]Either way he's still paying extra to play his games online whether it's for all his games or not.
Don't think that's the point he was making though, was it? So what relevence did your post have?
None?
Honestly, I thought of XBL Gold when reading that quote! But it wasn't the only thing. Pay-to-play MMO's like WOW and the new DCUO came to mind as well. I want to play DCUO, but there's no way I'm paying for it :P. I ain't paying for Gold either!
That's what i thought too. Funny how some people argue against this and then have no problem paying for live.[QUOTE="dotWithShoes"]Why should a dev get money twice for ONE copy of a game?edo-tensei
That's what i thought too. Funny how some people argue against this and then have no problem paying for live.edo-tenseiWait what is your stance on this whole thing? You think paying Microsoft and the publisher for multiplayer access is fine?
How do they know if its used?bbkkristianIt isn't hard to do. Vouchers. Codes. Single use. Non-transferable. Sometimes locked to one account because publishers are big jerks.
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