How big do you think the gap between Vita/3DS is?

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bonesawisready5

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#1 bonesawisready5
Member since 2011 • 4971 Posts

What would you relate the hardware (power) gap between the 3DS and Vita? Would you say it is more like the Wii to PS3 gap, or PS2 to Xbox? (or any other comparison you want to make)

I'm not saying either looks better, I was just interested to see whether people thought the gap between 3DS/Vita in terms of visuals was as big as DS to PSP or other comparable console generations. Here are some screenshots (mostly in their native resolution on their respective devices) from the two biggest profile 3DS/Vita games.

Once again, I'm not stating an opinion on the subject, I'm just wondering how big you think the gap is (because Vita certainly comes out on top) and how does it compare to other console gaps in technology?

Once again, no one is saying the Vita screens don't look much better. (I tried putting them both in the resolution they will be on their respective screens)

And since I'm already being called out for picking bad screens, I will say I think the Resident Evil/Uncharted screens don't do the games justice. I know RE looks even better in motion and I'm sure Uncharted looks even more breath taking in person too. The first Uncharted screen is from Sony (From last month i believe) and the second Uncharted screen is from E3.

I tried picking two screens for each game that didn't take place in a cut scene. I figured a top down Uncharted one makes sense since you're usually swinging the camera around to see what is around Drake (whereas of course in RE the camera stays behind Jill) Sorry to have displeased anyone. Obviously if I was trying to make Uncharted look bad I wouldn't have included the stellar looking second screenshot.

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Cherokee_Jack

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#2 Cherokee_Jack
Member since 2008 • 32198 Posts

The first Uncharted screen looks like crap.

You could have at least picked 2 nice-looking screens for both systems.

To answer your question, the gap is probably something like Dreamcast vs. Xbox. But I'm not a graphics programmer so idk.

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LastRambo341

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#4 LastRambo341
Member since 2010 • 8767 Posts

I would say that it is similar to the 360 vs Ps3 gap

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mems_1224

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#6 mems_1224
Member since 2004 • 56919 Posts
vita has the better hardware. its gonna have better looking games but the 3ds is gonna have better games. ive been hearing alot of bad things about games like uncharted forcing touch controls and stupid things like that
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WreckEm711

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#7 WreckEm711
Member since 2010 • 7362 Posts

What's with the huge Vita screens? The real thing isn't that big. Not on my screen at least. (also, is it me or is there a suspicious lack of jaggies the RE screens? :P )Desmonic

With the 3D off it hardly has any jaggies, its disappointing though that with the 3D on it cuts your eyes, which is a shame because the depth is well done.

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bonesawisready5

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#8 bonesawisready5
Member since 2011 • 4971 Posts

The first Uncharted screen looks like crap.

You could have at least picked 2 nice-looking screens for both systems.

To answer your question, the gap is probably something like Dreamcast vs. Xbox. But I'm not a graphics programmer so idk.

Cherokee_Jack

I thought it looked good, and I was simply trying to find a screen for it around 950x540 or so.

6 comments in and I'm already accussed of picking bad screens, I guess I did. I didn't think the Revelations screens looked particularly good honestly, not as good as what I'm seeing in motion on my 3DS as I'm sure Uncharted looks even better in motion

That top screen is (obviously) directly from Sony themselves from last month (I think) and the second Uncharted screen is from ths past E3.

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APiranhaAteMyVa

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#9 APiranhaAteMyVa
Member since 2011 • 4160 Posts
I would say the 3DS is closer to the Wii, and the PS3 is closer to the PS3. I don't think it is quite Wii to PS3 distance though as the smaller screens makes the image look more detailed, so a game like Resident evil can make the 3DS look closer to the PS3, whereas the same game on the Wii will look pretty poor due to being upscaled on a 50" screen or whatever.
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WreckEm711

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#11 WreckEm711
Member since 2010 • 7362 Posts

[QUOTE="WreckEm711"]

[QUOTE="Desmonic"]What's with the huge Vita screens? The real thing isn't that big. Not on my screen at least. (also, is it me or is there a suspicious lack of jaggies the RE screens? :P )Desmonic

With the 3D off it hardly has any jaggies, its disappointing though that with the 3D on it cuts your eyes, which is a shame because the depth is well done.

Oh. That's cool :) And what do you mean with the 3D cut's in your eyes? O.o?

It makes HORRIBLE jaggies on eeeeverything. Like, sitting 3 feet away from a 60inch high def tv with a wii game going kind of jaggies, and what makes it worse is that when in motion, it makes everything have a shimmery effect to it and its really annoying

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Cherokee_Jack

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#14 Cherokee_Jack
Member since 2008 • 32198 Posts

I would say that it is similar to the 360 vs Ps3 gap

LastRambo341
:lol:
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spiderluck

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#15 spiderluck
Member since 2012 • 2405 Posts

I would say that it is similar to the 360 vs Ps3 gap

LastRambo341
so basically non existent
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deactivated-5f2174cc8f575

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#16 deactivated-5f2174cc8f575
Member since 2005 • 805 Posts

Probably around a Wii to PS3 gap considering the 3DS is an underpowered Wii and the PSVita is an underpowered PS3.

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nameless12345

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#17 nameless12345
Member since 2010 • 15125 Posts

GameCube+ vs gimped PS3.

However, 3DS' res is lower and it has two CPUs (or a single dual-core, w/e) and it's GPU can fake effects on-par with DX9 and DX10 effects, hence it may match the visual appeal of some Vita games.

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R4gn4r0k

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#18 R4gn4r0k  Online
Member since 2004 • 48938 Posts

I would say the same as DS vs PSP

What's with the huge Vita screens? The real thing isn't that big. Not on my screen at least. (also, is it me or is there a suspicious lack of jaggies the RE screens? :P )Desmonic

Take a screenshot on your vita, it'll be the same resolution. 960x544 is the vita's resolution.

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hap111

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#20 hap111
Member since 2004 • 34 Posts

The pixel density of the VITA is more than double. To get an accurate view of graphics comparision, halve the size of the PSP screenshots and you'll get a better idea of the difference in the real world.

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Megavideogamer

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#21 Megavideogamer
Member since 2004 • 6554 Posts

The gap in processing power. Nintendo 3DS is akin to a portable Gamecube. PSvita is 1/2 a PS3. The Nintendo 3DS has the lead in popularity so the gap between the two systems there goes to Nintendo.

For me I bought a PSvita, The 3D effect on the 3DS does not work on me. My vision is bad, you need 20/20 vision without glasses to enjoy the 3D effect. 8%-17% of the general population is not able to see the 3D effects used such devices.

Same reason I didn't drop $300.00 on the Playstation 3D monitor.

Tech wise PSvita wins, Popular wise the 3DS wins. Nintendo will retain the handheld gaming crown in the 8th generation. But Sony has the more powerful techonolgy and will give Nintendo a good run for the money

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R4gn4r0k

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#22 R4gn4r0k  Online
Member since 2004 • 48938 Posts

[QUOTE="R4gn4r0k"]

I would say the same as DS vs PSP

[QUOTE="Desmonic"]What's with the huge Vita screens? The real thing isn't that big. Not on my screen at least. (also, is it me or is there a suspicious lack of jaggies the RE screens? :P )Desmonic

Take a screenshot on your vita, it'll be the same resolution. 960x544 is the vita's resolution.

Really? Damn! Sooo... in reality, what we see on the Vita screen is a downscaled image, since it's natural resolution end's up looking bigger than the device itself...? Somehow, that makes sense in mind and yet sounds incredible stupid at the same time... someone mind sharing some clarifications with little old me? :P

No, the picture is not downscaled. You see the 960x544 pixels on your vita just as you see them on your screen. The screens may look bigger on your monitor because the ppi (pixels per inch) is much smaller. More pixels per inch: clearer image. Like the newest iphone has 640×960 pixels at 326 ppi (quoting wikipedia here as I don't have an Iphone :P) and therefor you see a much sharper image than the previous models which had 320-by-480-pixel resolution at 163 ppi.

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FlamesOfGrey

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#23 FlamesOfGrey
Member since 2009 • 7511 Posts
The best looking 3DS game a year into development (RE: Revelations) doesn't look better then the best PS Vita launch title graphically (Uncharted: Golden Abyss). I say the PS Vita is a bit more powerful but we'll have to wait and see a couple more years to really tell as I'm sure the 3DS hasn't shown all it's cards and the PS Vita is just getting started.
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WTA2k5

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#24 WTA2k5
Member since 2005 • 3999 Posts

Vita.........................................................3DS

Approximately that big.

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R4gn4r0k

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#26 R4gn4r0k  Online
Member since 2004 • 48938 Posts

Ooooohh! So since the Vita has better ppi, it looks better and smaller than what I'm seing on my screen. That does explain a lot XD Thanks :D

Desmonic

Exactly, you're welcome ;)

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PC_Otter

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#27 PC_Otter
Member since 2010 • 1623 Posts

From what I know about the graphics in the 3DS and Vita, I'd there is at least a good 75% advantage on the part of the Vita. But we don't know anything about the clock speeds in their GPUs, only known limits.

DMP PICA200 (according to wiki) is capable of 15.3 Million Polygons and 800 MPixels per second at 200 MHz. What bothers me is that I cannot find any information on texturing fillrates and how exactly the pipeline is configured. The large gap between polygon and pixel output is reminiscent of the PS2 and PSP, where their extremely high pixel fillrates made up for the lack of texture units and ROPs. The PICA200 of a very Nintendo like nature sports hardware implementations of various special effects (as in no heavy shader program required), so rendering them will be quick and efficient.

The quad core SGX543MP4+ in the Vita is capable of 35 Million Polygons and 1000 MPixels per second at 200 MHz per core (according to wiki). So with four cores, you're looking at a top out theoretical of 140 Million polygons and 4000 MPixels per second. From what I've been able to find, there are 2 texture mapping units per core in the vita, so @ 200 MHz, with four cores that should be 1600 MTexels per second. Also, there are no mentions of whether the pixel value is the z-buffering ROP capability or if it's the pixel shader. It is possible that the ALUs comprising the vertex shader are in actuality in charge of both vertex and pixel shader workloads, which would make sense in this day and age for the sake of having better management of rendering workloads, though on the transistor side of things, fixed function always requires less transistors, and therefore smaller die size and to a degree better power efficiency but at the cost of rendering efficiency if the workloads are not pre-optimized.

What I'm beginning to think is that the SGX543 cores are indeed of unified nature, so the machine could be seen as a 16 shader : 8 texture unit : 8 ROP GPU. That would give us 1600 MPixels and MTexels per clock.


All in all the numbers one can find on the internet are very vague for either system, and I'm sure both GPUs are marketed with questionable figures.

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Shewgenja

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#28 Shewgenja
Member since 2009 • 21456 Posts

ppi counts for visual clarity, not resolution. 1080p looks really good on a normal home TV, but it would look like ass on a movie theatre screen for instance.

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babycakin

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#29 babycakin
Member since 2012 • 1597 Posts

I vote DS vs PSP all over again

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nameless12345

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#30 nameless12345
Member since 2010 • 15125 Posts

I vote DS vs PSP all over again

babycakin

Technically yes, graphically no. You have to count in the 3D effect and lower resolution (which allows for more detail) on the 3DS. There have also been rumours how the second CPU or CPU core in the 3DS has only recently been "fred" for game usage.

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nameless12345

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#31 nameless12345
Member since 2010 • 15125 Posts

People are forgetting what graphics the GC and Xbox could produce:

3DS is capable of such graphics, just in lower-res.

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LastRambo341

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#32 LastRambo341
Member since 2010 • 8767 Posts

[QUOTE="LastRambo341"]

I would say that it is similar to the 360 vs Ps3 gap

Cherokee_Jack

:lol:

Harpedy harp harp :lol: Did you know that Capcom managed to get RE5 running on the 3DS?

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meetroid8

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#33 meetroid8
Member since 2005 • 21152 Posts
It's hard to tell right now. Right now, neither system has any particularly good looking games, give devs a year or two to familiarize themselves with the hardware then we'll start seeing the real differences.
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WreckEm711

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#34 WreckEm711
Member since 2010 • 7362 Posts

The gap in processing power. Nintendo 3DS is akin to a portable Gamecube. PSvita is 1/2 a PS3. The Nintendo 3DS has the lead in popularity so the gap between the two systems there goes to Nintendo.

For me I bought a PSvita, The 3D effect on the 3DS does not work on me. My vision is bad, you need 20/20 vision without glasses to enjoy the 3D effect. 8%-17% of the general population is not able to see the 3D effects used such devices.

Same reason I didn't drop $300.00 on the Playstation 3D monitor.

Tech wise PSvita wins, Popular wise the 3DS wins. Nintendo will retain the handheld gaming crown in the 8th generation. But Sony has the more powerful techonolgy and will give Nintendo a good run for the money

Megavideogamer

I want to know your sources on that, because thats a massive load of bs. I have corrected vision and I can enjoy the 3d effect just fine with or without my contacts/glasses...

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tjricardo089

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#35 tjricardo089
Member since 2010 • 7429 Posts

Graphically VITA is superior. Slightly but superior.

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savebattery

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#36 savebattery
Member since 2009 • 3626 Posts
Not nearly as big as the PS3/Wii gap. More like the Dreamcast/Xbox gap in my opinion. Noticeable, but not completely incomparable.
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#37 Big_Pecks
Member since 2010 • 5973 Posts

Not very sizable. The gap has thinned mightily since DS/PSP, and that's on Nintendo's part.

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PAL360

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#38 PAL360
Member since 2007 • 30574 Posts

It´s big, but not a gen big. Probably PS2/Xbox difference.

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arto1223

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#39 arto1223
Member since 2005 • 4412 Posts

The PSV is clearly more powerfull than the 3DS.

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PAL360

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#40 PAL360
Member since 2007 • 30574 Posts

I would say that it is similar to the 360 vs Ps3 gap

LastRambo341

There is no 360 vs PS3 gap.

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Assassin_87

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#41 Assassin_87
Member since 2004 • 2349 Posts

Right now there isn't an apparent large gap. I think we will start to see a bigger difference as developers become acclimated to these handhelds, however, and will probably see the Vita pull ahead by a fair margin. That's not a knock on the 3DS though, because if I had to bet money on it I'd say the 3DS will have the better games.

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#42 Ghost120x
Member since 2009 • 6060 Posts
The difference is not huge enough to limit the 3ds from getting certain third party games, like the wii is to the hd twins. (dead rising on wii looks like ass)
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#43 SaltyMeatballs
Member since 2009 • 25165 Posts

PS Vita can produce early PS3 like graphics, and it won't get much better because although games like UC GA look good to achieve that now most of them run lower than Vita's native resolution and framerate problems, nowhere near Uncharted 1 quality. And I would hope future games run at native resolution on the Vita (e.g. MK7 is 60fps in 3D, that means it displays more pixels per second than UC GA sub native resolution on Vita).

3DS is like a Gamecube with a better graphics card (a lot better in some respects), from what I have played it seems like it.

It's a big gap, but unlike DS and PSP, 3DS graphics are no longer limited like they were with the original DS; large 3D worlds won't be a problem.

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Cherokee_Jack

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#44 Cherokee_Jack
Member since 2008 • 32198 Posts

PS Vita can produce early PS3 like graphics, and it won't get much better because although games like UC GA look good to achieve that now most of them run lower than Vita's native resolution and framerate problems, nowhere near Uncharted 1 quality.

SaltyMeatballs

There's such a thing as optimization.

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bonesawisready5

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#45 bonesawisready5
Member since 2011 • 4971 Posts

The gap in processing power. Nintendo 3DS is akin to a portable Gamecube. PSvita is 1/2 a PS3. The Nintendo 3DS has the lead in popularity so the gap between the two systems there goes to Nintendo.

For me I bought a PSvita, The 3D effect on the 3DS does not work on me. My vision is bad, you need 20/20 vision without glasses to enjoy the 3D effect. 8%-17% of the general population is not able to see the 3D effects used such devices.

Same reason I didn't drop $300.00 on the Playstation 3D monitor.

Tech wise PSvita wins, Popular wise the 3DS wins. Nintendo will retain the handheld gaming crown in the 8th generation. But Sony has the more powerful techonolgy and will give Nintendo a good run for the money

Megavideogamer

There are no specs on the 3DS CPU, though inevitably it isn't quad-core like Vita of course.

And I don't get all this "3DS is an underpowerd Wii, GameCube" when it has a dual core CPU and more RAM than both the Cube/Wii (although I think the 3DS's GPU is slower than the Wii, but the shaders/effects make it look much better than Wii games)

That's all I got on it, so don't expect it to sound accurate lol.

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D4W1L4H

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#46 D4W1L4H
Member since 2011 • 1765 Posts

I would say somewhere inbetween the two options you gave from looking at Screenshots and youtube videos.

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deactivated-5d6bb9cb2ee20

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#47 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
Well, I'd say the two systems are much closer than, say, the DS and PSP were.
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shinrabanshou

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#48 shinrabanshou
Member since 2009 • 8458 Posts

Old but still relatively applicable, Digital Foundry:

While Kojima's demonstration of a pared-back Metal Gear Solid 4 (still operating with many PS3-level assets) puts paid to the notion that NGP offers the same level of processing power as the PlayStation 3, it does at least suggest that with careful nipping and tucking, an equivalent mobile experience can be created.

It also demonstrates in spectacular style that NGP is significantly more powerful than the Nintendo 3DS. Even factoring in the stereoscopic resolution of 800x240, NGP is still operating with over 2.5 times as many pixels, plus the Lost Planet 2 demonstration was a strong indication that support for the full OpenGL 2.0 ES feature-set presents visual capabilities that the 3DS struggles to match. What we saw here was a considerably richer visual experience than what has been seen in Capcom's equivalent work on Resident Evil: Revelations. Behind the magical stereoscopic effect and some of the GPU effects, there's still a sense that 3DS feels like a Dreamcast or PS2-level of hardware while NGP reaches - and almost seems to reach - the next generation.

----

The difference in power, however, may be less apparent, due to diminishing returns.

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campzor

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#49 campzor
Member since 2004 • 34932 Posts
 and thats just a LAUNCH PORT
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argetlam00

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#50 argetlam00
Member since 2006 • 6573 Posts

In terms of Power the Vita is capable of WAY more. Not even a competition. 3D sucks as well. Useless gimmick on handhelds.