"Overtime, more and more publishers and developers have come out to vindicate Sony's decision in using Blu-ray media as the primary medium for the PlayStation 3. Earlier on, skeptics told Sony that Blu-ray was pointless, that it only drove up the cost of the PS3, and that DVD storage was enough. As time has gone by, those skeptics have been proven wrong time and time again. Dan Houser has made perhaps the most important critique and justification of Sony's decision to use Blu-ray.
Who's Dan Houser? The Co-founder, along with brother Sam, of Rockstar...you know, those Grand Theft Auto guys. Speaking to 1up, Dan Houser states the standard dual-layer DVD simply isn't enough, and that it too became a problem during GTAIV's development. This raises some concern on whether or not the next Grand Theft Auto game will fit on an Xbox 360 disc, because Rockstar's motto has consistently been focused on making each and every new game larger than the last.
"One of the problems with the 360, and it affects games like Grand Theft Auto if you think about how much content we put in the actual machine, is the fact that they don't have a significantly larger storage medium than the previous systems. It's a slightly bigger DVD disc," Houser told 1up.
The hard drive issue is also another problem Rockstar sees with the Xbox 360, as not every Xbox 360 has a hard drive, which makes it very hard for Rockstar to implement HDD features into the X360 game. Continuing on the subject of limited disc space, Houser states, "the 360 is going to have to get 'round this issue we're talking about...hopefully, they're going to adopt one of those in the next year or so, because it's going to become more of an issue. If we're filling up the disc right now, where are we going? It's not like our games are going to get any smaller."
This bit of news brings up two thoughts in my head. 1) It wasn't just the PlayStation 3 that was responsible for the delay, as it seems rather clear that condensing content onto the Xbox 360's disc was a problem for Rockstar. 2) This problem seems all too familiar, as it's affected Nintendo in two generations, with the GameCube, and especially the Nintendo 64. Dozens of developers gave up working on the Nintendo 64 because of how limited the cartridge was, providing a maximum of only 64MB. But unlike the N64, the Xbox 360 has a solution: multi-disc games, which were very common back in the PlayStation days. For example, Lost Odyssey for the Xbox 360 boasts four DVDs worth of gameplay.
So does this potentially mean more multi-disc games in the future for the Xbox 360? Probably. What it doesn't mean is that Rockstar will release GTAV exclusively for the PS3 next time around, so put your shiny magic balls away."
http://www.psxextreme.com/ps3-news/2966.html
So before you say, "Why don't they just not worry about space and limiting content, and release games on multiple discs for the 360"?
Well apparently, Microsoft charges publishers a hefty fee per additional disc used.
Fast forward to 2 minutes and 50 seconds into this video.
http://www.youtube.com/watch?v=-qppLjwqkiU
arkephonic
Why do you always make posts that have no logic in them at all? I guess PC gaming is holding back multiplats to since they use DvD format. OH WAIT!!
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