but it does....notice how Bioware is building from ME2 and not from ME1 for ME3???texasgoldrush
Are you serious?
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but it does....notice how Bioware is building from ME2 and not from ME1 for ME3???texasgoldrush
Are you serious?
so it excelled it is broken combat which can easily be exploitable, it excelled in rehashing fantasy cliches and the same company formula over again, it excelled with its rehashes of characters from past Bioware games, and it excelled at getting suckers nostalgic about Baldur's Gate to play a game far inferior to it. Silly DAO fans ignore the game's flaws so blantantly...while bashing DAII for its shortcomings failing to realize the entire series isn't that good. And really I praise DAII for its character cast and its attempt at having an original plot(which MOSTLY works), but nothing else in that game, notice this? While calling it another RPG rush job?[QUOTE="texasgoldrush"][QUOTE="Krelian-co"]
dragon age origin story may have neem generic (i hate that word) but it excelled in everything else, unlike its sequel which failed almost at everything and still managed to get a better score than amalur
Krelian-co
i don't care about your "omg its cliche" stories, id rather have a cliche cast than the fail cast of dragon age 2, i qualify a game for the fun factor and it was incredibly fun with varied stories and scenarios, the game was fun, a bit unbalanced yes but is not a mmorpg so i dont care about balance in single player games
and how is the cast of DAII fail? DAO's cast wasn't great, all their interesting stuff already happened....lol....they are just talking codex entries and really weren't even important to the game outside of Allistair. Not just the fact that they are KOTOR clones. At least DAII's cast are multidimensional and important to the plot and themes.[QUOTE="texasgoldrush"]but it does....notice how Bioware is building from ME2 and not from ME1 for ME3???waltefmoney
Are you serious?
so, does the combat in ME3 look like ME1's combat or an improved version of ME2? Take a wild guess. Does the leveling system go back to ME1 or improve ME2's?so, does the combat in ME3 look like ME1's combat or an improved version of ME2? Take a wild guess. Does the leveling system go back to ME1 or improve ME2's?texasgoldrush
Does dumbing down stuff lead to more people being interested? Take a wild guess.
[QUOTE="texasgoldrush"]so, does the combat in ME3 look like ME1's combat or an improved version of ME2? Take a wild guess. Does the leveling system go back to ME1 or improve ME2's?waltefmoney
Does dumbing down stuff lead to more people being interested? Take a wild guess.
and how dumb is clunky combat and inventory?[QUOTE="skrat_01"][QUOTE="texasgoldrush"] It is laughable that in two years the standards are entirely different for judging story based on how generic it is. That is completely and untterly ridicoulous. Gameplay flaws, maybe, take classic RPGs lackluster combat for example, but not storytelling. Ultima VII for example was not criticized heavily for its atrocious inventory system because it was anew at the time, however, if implimented today, would drag a game down badly. But a generic video game story has always been criticized throughout the years. And two years is not a long time for standards of reviewing storytelling to change so drastic as you put it. Twenty years ago, you may have a point, but not two years. And how is saving the land from rampaging orcs not one of the most generic fantasy story cliches possible?texasgoldrushStandards change, and when it comes to GS in particular, they're pretty centric around that, in the games industry a lot changes over the course of a year; and that's evident in how GS reviews titles. We're not talking about Ultima, I know you love to talk about Ultima in a variety of threads, but this is a poor comparison to draw; that's a debate about function. Ultimately it boils to Kevin's opinion on the matter. He felt the fantasy theme in Reckoning was dull, and that DA:O managed to overcome its reliance on tired and true tropes, years before this review. Boourns. Again you're putting your own opinion on a pedestal and inflating your ego up to 11 to prove absolutely nothing. Get over yourself and take a breath of fresh air, sitting on an internet soapbox doesn't do anyone favours. so, an extermely cliched game two years ago is acceptable while one today isn't accoring to your standards....oh wait they HAVEN'T changed... Oh look a gamespot review calling something generic before DAO came out... http://www.gamespot.com/magna-carta-2/reviews/magna-carta-2-review-6238636/ So much for your "changes in standards". And really, even comparing a high quality generic game vs a low qualtiy one, generic is still generic. No I'm saying that there are standards, which have been explicitly stated by the writers, and writers - being damn people - have different opinions and perpectives.
I've also been repeating that you're idiotically overlooking absolutely everything else in order to try and justify yourself.
But you can't comprehend that apparently. Dragging anotherwriter into the equation isn't helping your point either - you've breached the wall of stupid.
Again:
Again you're putting your own opinion on a pedestal and inflating your ego up to 11 to prove absolutely nothing.
Get over yourself and take a breath of fresh air, sitting on an internet soapbox doesn't do anyone favours.
And while you're at it damn well grow up.
and how dumb is clunky combat and inventory?texasgoldrush
You mean the ME2 leveling system wasn't dumbed down from ME1?
[QUOTE="texasgoldrush"][QUOTE="skrat_01"] Standards change, and when it comes to GS in particular, they're pretty centric around that, in the games industry a lot changes over the course of a year; and that's evident in how GS reviews titles. We're not talking about Ultima, I know you love to talk about Ultima in a variety of threads, but this is a poor comparison to draw; that's a debate about function. Ultimately it boils to Kevin's opinion on the matter. He felt the fantasy theme in Reckoning was dull, and that DA:O managed to overcome its reliance on tired and true tropes, years before this review. Boourns. Again you're putting your own opinion on a pedestal and inflating your ego up to 11 to prove absolutely nothing. Get over yourself and take a breath of fresh air, sitting on an internet soapbox doesn't do anyone favours. skrat_01so, an extermely cliched game two years ago is acceptable while one today isn't accoring to your standards....oh wait they HAVEN'T changed... Oh look a gamespot review calling something generic before DAO came out... http://www.gamespot.com/magna-carta-2/reviews/magna-carta-2-review-6238636/ So much for your "changes in standards". And really, even comparing a high quality generic game vs a low qualtiy one, generic is still generic. No I'm saying that there are standards, which have been explicitly stated by the writers, and writers - being damn people - have different opinions and perpectives. I'm also saying that games can be damn well 'generic' in whatever sense, however the positives can outweigh that, to the extent that what's 'generic' can be overlooked. I've also been repeating that you're idiotically overlooking absolutely everything else in order to try and justify yourself. But you can't comprehend that apparently. Dragging another writer into the equation isn't helping your point either - you've breached the wall of stupid. Again: Again you're putting your own opinion on a pedestal and inflating your ego up to 11 to prove absolutely nothing. Get over yourself and take a breath of fresh air, sitting on an internet soapbox doesn't do anyone favours.And while you're at it damn well grow up. and standards and opinions must be consistant and if their is a change in standards or opinions...the reviewer should note that. Otherwise, you have double standards...like US Foriegn Policy. And once again, even if the "positives" overcome its generic narrative, that still means the narrtive is generic and doesn't change this fact. Overlooking is double standard. Its you who are idiotically defending this double standard.
[QUOTE="texasgoldrush"]and how dumb is clunky combat and inventory?waltefmoney
You mean the ME2 leveling system wasn't dumbed down from ME1?
At least it was more functional and balanced than in ME1, unlike the completely broken ME1 system that causes backward difficulty curve.At least it was more functional and balanced than in ME1, unlike the completely broken ME1 system that causes backward difficulty curve.texasgoldrush
"Yo guys this leveling ain't balanced right"
"RIP IT OUT!"
and standards and opinions must be consistant and if their is a change in standards or opinions...note that. Otherwise, you have double standards...like US Foriegn Policy. And once again, even if the "positives" overcome its generic narrative, that still means the narrtive is generic and doesn't change this fact. Overlooking is double standard. Its you who are idiotically defending this double standard. texasgoldrushI don't think you can fathom the sheer stupidity of what you wrote.
Wow.
Good grief.
No, that was astoundingly silly, and you're an idiot; in no way did that address my point, and impressively you managed to make yourself look positively idiotic. I don't need to argue with you anymore, I'll let you swell up in your own stupid.
And a necessary - Again:
Again:
Again you're putting your own opinion on a pedestal and inflating your ego up to 11 to prove absolutely nothing.
Get over yourself and take a breath of fresh air, sitting on an internet soapbox doesn't do anyone favours.
And while you're at it damn well grow up.
I don't think you can fathom the sheer stupidity of what you wrote. Wow. Good grief. No, that was astoundingly silly, and you're an idiot; in no way have even tried to address my point, and impressively you managed to make yourself look positively idiotic.I don't need to argue with you anymore, I'll let you swell up in your own stupid. And a necessary - Again: Again: Again you're putting your own opinion on a pedestal and inflating your ego up to 11 to prove absolutely nothing. Get over yourself and take a breath of fresh air, sitting on an internet soapbox doesn't do anyone favours. And while you're at it damn well grow up.skrat_01You simply do not get simple logic....X with Z elements done poorly and Y with Z elements done well still means X and Y have Z elements. Just because it is done well doesn't mean its any less generic, do you get that fact? If you are going to mark something down for being generic than mark everything down with the same generic elements. Its simply logic, other than that, its hypocrisy and double standards. You keep idiotically thinking that just because something is done well changes that fact, it doesn't. A strong duck and a weak duck is stilla duck. And why do I keep bringing up Ultima, as a damning reminder on how RPG makers have gotten away from innovation that founded the genre and embraced the same old story...like DAO and KoA.
Not that I would disagree against the concept that Dragon Age Origins sucks. But it has nothing to do with that game being generic. The game just sucks. I honestly don't care how generic they made the setting. As for why one game gets marked down in 2012 for something a game in 2009 didn't. Gee I don't know. Must be a paycheck thing.
I mean at first I figured in 3 years maybe he could change his thoughts on something, and have a different outlook/expectation for certain things. But that just sounds like something that isn't plausible for gamespot. I'm sure Bioware and EA spent money, where as random ****ing developer didn't pay.
The problem is about the review, he says the game is very entertaining. The beef is with the fact he doesnt care for the lore. I could say that about most games, but it doesnt make them bad games. I dont care for Tamriel, but Oblivion and Skyrim are still good games, CoD is completley bonkers and impossible to follow, but its still entertaining.
I will admit, the demo did try too shove a LOT of story down your throat.
[QUOTE="texasgoldrush"]so, does the combat in ME3 look like ME1's combat or an improved version of ME2? Take a wild guess. Does the leveling system go back to ME1 or improve ME2's?waltefmoney
Does dumbing down stuff lead to more people being interested? Take a wild guess.
:lol: I Had a good lol
I think standards have changed in RPG genre. Dragon Age: Origins came out in time when there was a huge RPG drougth so it felt very refreshing. But now we got huge and excellent RPGs to play like Dark Sousl, Wticher 2 and Skyrim. I bet if DA:O came out now it would be 7,5 at best too.
Not that I would disagree against the concept that Dragon Age Origins sucks. But it has nothing to do with that game being generic. The game just sucks. I honestly don't care how generic they made the setting. As for why one game gets marked down in 2012 for something a game in 2009 didn't. Gee I don't know. Must be a paycheck thing. I mean at first I figured in 3 years maybe he could change his thoughts on something, and have a different outlook/expectation for certain things. But that just sounds like something that isn't plausible for gamespot. I'm sure Bioware and EA spent money, where as random ****ing developer didn't pay.jg4xchampKoA is EA as well though. DAO doesn't suck its just highly overrated.
All of GS reviewers are unconsistent, it's nothing new. A game gets knocked down for being too much of the same, meanwhile the latest CoD gets a free pass. Another game is criticized because of technical issues, while Skyrim's ones are ignored, and so on... TykainSkyrim's weren't ignored. They're stated for "breaking the immersion" in the written review.
I think standards have changed in RPG genre. Dragon Age: Origins came out in time when there was a huge RPG drougth so it felt very refreshing. But now we got huge and excellent RPGs to play like Dark Sousl, Wticher 2 and Skyrim. I bet if DA:O came out now it would be 7,5 at best too.
BlbecekBobecek
I never liked DA Origins much in the first place, i dont understand what people find in it, was nothing like BG as suggested
[QUOTE="jg4xchamp"]Not that I would disagree against the concept that Dragon Age Origins sucks. But it has nothing to do with that game being generic. The game just sucks. I honestly don't care how generic they made the setting. As for why one game gets marked down in 2012 for something a game in 2009 didn't. Gee I don't know. Must be a paycheck thing. I mean at first I figured in 3 years maybe he could change his thoughts on something, and have a different outlook/expectation for certain things. But that just sounds like something that isn't plausible for gamespot. I'm sure Bioware and EA spent money, where as random ****ing developer didn't pay.texasgoldrushKoA is EA as well though. DAO doesn't suck its just highly overrated. KoA isn't done by EA, they are still privately held by 38 studious and EA just has a stake in it. They had put up some money as well as advertising and etc.
Dragon Age: Origins > Mass Effect.
Generic fantasy (more based on Shannara than LOTR, btw) vs. KoTOR without lightsabers.
Take your pick.
Dragon Age: Origins > Mass Effect.
Generic fantasy (more based on Shannare than LOTR, btw) vs. KoTOR without lightsabers.
Take your pick.
DarkLink77
Mass Effect does it right though. It feels more like it draws inspiration from its sources, vs downright swapping character names. ME combines the likes of Star Wars, Star Trek, Aliens, and perhaps even a bit of Halo for good measure. The soundtrack also fits the game rather well.
Can't you just accept the fact that other people might not share your opinions?foxhound_foxSW warriors accepting other opinions? Lol
[QUOTE="DarkLink77"]
Dragon Age: Origins > Mass Effect.
Generic fantasy (more based on Shannara than LOTR, btw) vs. KoTOR without lightsabers.
Take your pick.
Heirren
Mass Effect does it right though. It feels more like it draws inspiration from its sources, vs downright swapping character names. ME combines the likes of Star Wars, Star Trek, Aliens, and perhaps even a bit of Halo for good measure. The soundtrack also fits the game rather well.
Dragon Age isn't really like Lord of the Rings at all, though. Sure, there's an ancient evil, but it's not based on an item, it's based on the corruption of old gods. The whole magic/mage thing is significantly different. The dwarves and elves are very different, as are the humans, and pretty much every other race. Dragon Age is even different in terms of tone. It's a lot more "boots in the mud fantasy" than LoTR is. Seriously not seeing the comparison beyond the very basic plot points.[QUOTE="Heirren"][QUOTE="DarkLink77"]
Dragon Age: Origins > Mass Effect.
Generic fantasy (more based on Shannara than LOTR, btw) vs. KoTOR without lightsabers.
Take your pick.
DarkLink77
Mass Effect does it right though. It feels more like it draws inspiration from its sources, vs downright swapping character names. ME combines the likes of Star Wars, Star Trek, Aliens, and perhaps even a bit of Halo for good measure. The soundtrack also fits the game rather well.
Dragon Age isn't really like Lord of the Rings at all, though. Sure, there's an ancient evil, but it's not based on an item, it's based on the corruption of old gods. The whole magic/mage thing is significantly different. The dwarves and elves are very different, as are the humans, and pretty much every other race. Dragon Age is even different in terms of tone. It's a lot more "boots in the mud fantasy" than LoTR is. Seriously not seeing the comparison beyond the very basic plot points.I'm referring to the overall look and feel of the given game. You look at Halo, you think Halo. You look at Mortal Kombat, you think Mortal Kombat. The games have character.
Dragon Age isn't really like Lord of the Rings at all, though. Sure, there's an ancient evil, but it's not based on an item, it's based on the corruption of old gods. The whole magic/mage thing is significantly different. The dwarves and elves are very different, as are the humans, and pretty much every other race. Dragon Age is even different in terms of tone. It's a lot more "boots in the mud fantasy" than LoTR is. Seriously not seeing the comparison beyond the very basic plot points.[QUOTE="DarkLink77"][QUOTE="Heirren"]
Mass Effect does it right though. It feels more like it draws inspiration from its sources, vs downright swapping character names. ME combines the likes of Star Wars, Star Trek, Aliens, and perhaps even a bit of Halo for good measure. The soundtrack also fits the game rather well.
Heirren
I'm referring to the overall look and feel of the given game. You look at Halo, you think Halo. You look at Mortal Kombat, you think Mortal Kombat. The games have character.
Oh, not denying that, but I would never mix up LoTR with Dragon Age. Dragon Age is too dirty. It's like A Song of Ice and Fire with elves and sh!t. :P But I do agree about games having an identity. Hell, even Mortal Kombat and Halo play pretty much unlike anything else in their respective genre. The issue with fantasy is that Tolkien literally wrote the books on it, and everything since has been based on his work. But if you said that the Shannara series or a Song of Ice and Fire (Just to name two famous examples in the genre) were LoTR clones, people would lynch you.DAO wasn't generic in its quests and story at all. The entire time I played DAO it felt like an adventure to me, rather than some kind of grind or something. The extremely well done character companions also helped.
I haven't played this koa game, but I have to say Gamespot is extremely inconsistent with their reviews. I was watching Day9 play the game and it seemed polished and well made enough to warrant something higher than what it got.
At least the trolls are being fed. Hopefully they will stay away for a bit.
By looking at the scores this game is getting it's pretty obvious Gamespot put on their sunglasses (a la Cory Hart) and said "I'm way too cool for this". So what, Gamespot gave it a 7.5. It's still a 'good' game by Gamespot standards. Read the review, it's mostly positive. Skyward Sword fans met the same fate. Maybe all of us should band together with the Zelda fanboys and boycott Gamespot (I'm barely semi-serious about this).
It's gamespot trying to get away from the trend of overscoring a game...probably so when Kane and Lynch 3 comes out they can make triple the money in order to give it an 8.0. But thats entirely different.
A lot of other sites are giving the game high scores. If this site upsets you for the KoA:R score than go look at scores the other sites are giving it.
Poor attempt at raising post countGoyoshi12Why the hell do you post when you just want to post a "TL;DR" image? People like you are irritating. Try contributing something to the thread next time.
Honestly, TC, I don't know. Either Gamespot gets paid alot, or they don't want to be bashed for criticizing "AAA" games with high hype. Tom McShea is pretty much the only guy on GS who doesn't let hype control his scores.
90% of all things are built upon the backs of other ideas, for example Paley built upon Thomas Aquinas's 5th proof of god and came up with the teleological argument (NOT saying that it's a good argument or that the 5th proof is ANY good). The problem is that reviewers like to pick and choose which games are just not doing it well enough or just not doing it at all, which is a big problem.
Amalur for instance was ATTEMPTING to get a more action focused game whilst still holding up RPG style games, this apparently turned out to be more like a single player DCUO with a different setting, Lots of people criticise IGN's review because they said that it was amazing and that the quests were great, but in the actual livestream the reviewer actually confessed to not having done much of the side quests, especially the stuff that wasn't linked to the factions, that's not to say that it lets the review off the hook completely because I have not played the retail version and cannot judge whether or not the immersion is as apparently bad if you do the side quests, and IGN should have done more of the side quests because side quests are (currently) a staple of the RPG genre.
There is also the simple fact of time playing, we do not know how long the reviewers have had the game, IGN may have played it more than gamespot, but equally, the gamespot reviewer may have felt bogged down by the side quests from the first area like TotalBiscuit (whom yersterday did a livestream for the game that was at least 4 hours long) seemed to have been, and then rushed the story along to get the review out on time, again I am not creating excuses for the game, I am simply laying out factual possibilties.
Another problem that goes with play time, is character development, all characters change over time, this is a fact, be it appearance or personality or mannerisms, characters change, just like people. Harry potter for example has some interesting character from the get go, and while I hate to bring it up, Twilight achieves an interesting character because the main character is pretty much like the majority of the girls that love it (google "the oatmeal twilightfor more information on why it's so popular), (to an extent i think the lord of the rings films do it aswell, I know people that love the films but find the books boring, I'll admit I haven't gotten round to reading them yet but what I gather is that the first movie showcases interesting characters quickly which is probably due to the fact that you can do express things more easily with actions that words, like merry and pippin setting off the firewords at the beginning of the first film).
The problem I viewed from the demo and from the livestreams (TotalBiscuits and some of Ciderhelms) yesterday was that the beginning of the game didn't express many (if any) immediately interesting characters, the dwarves in the well of souls are with you for a short time at the beginning of the game, which saddened me because the guy that actually created the well of souls from which you come from seemed like an interesting fellow and then he just disappeared, the next person whom is of any interest was the Fae whom you talk to for a cure in the 'Building Bridges' quest but for those people who are like her she's just another realist, being cold to things is a by-product of that, I'll admit I took a little comfort in the Fae because they all seem to not be too bothered by much and I can identify with that, one of their quests is about a guy called Sir sagrell and no one seems to bothered about the guy dieing, confused yes but not bothered because it just means that his song was changed, and I'll admit that this is probably one of the reasons I like amalur: everyone accepts their fate because there's no way to change it.
Back to my point, the characters may grow later in the game and the people that review the game may not have seen them grow due to either the lack of original interest or due to time constraints, but again, this is not making an excuse for the game because its the fault of the developers for not making the characters interesting.
Finally, origin stories, it might be hard to be original with these but that shouldn't stop you from trying, every RPG i have ever played starts you as a blank slate in one way or another, how about forcing a kind of class onto us in the beginning of the game and then letting us quest into a different class maybe I'm the son of a warrior and am expected to be a hero and die in battle but I don't want to be? It's not even like you have to make it a set class either because you could create as many classes as you want and then give them all their own starting place or story which is randomised?
anyway, I've said my piece, sorry about the wall of text.
The thing that intrigued me with Reckoning is the epic-scale fights. Not too many RPGs have epic scale fights anymore. Skyrim tried with giants and dragons but without mods they failed, other than that they just throw hoards of mobs at you with a really strong mob. DA:O tried a couple times, but the last fight seemed pretty scripted and any other fight you have a group of guys with you.
I like both games too, but I have trouble with emersion in Skyrim and Dragon Age. Dragon Age mainly because right from the beginning I had a sense of deja vu, like I've already played this brand new game before. And it's true. I have. It was called Star Wars: Knights of the Old Republic. The problem with Bioware is, they make great games, but they always follow the exact same formula. Sure, it's made them very successful (and I want to try the MMO), but I just can never get into the game. It's fun, but I already know what happens and what is going to happen. Same with Mass Effect, and any other BioWare game. And it's my opinion that these games get highly scored because of nostalgia. If someone gives Mass Effect a low score than that's like kicking yourself in the balls because you liked KoTOR so much.
And Skyrim, I love Skyrim, but it's even more dumbed down than Oblivion. There is nothing wrong with that because modders can change that, but I really miss having to do puzzles in the game. Proper puzzles. Not small, barely significant room puzzles. But puzzles you need to solve throughout the dungeon. Something more than just deciding on which lever to pull or find the camouflage button. I also could care less about the story. I find with Elder Scrolls games its always more fun treating it as a sand box game. Just travel and make up your own story as you go. Because, unless I get a specifically puzzle game the only ingenuity in problem soving in a game to me is in the Uncharted series. And maybe Darksiders (I haven't played a Zelda game since WW, so I don't really know what direction that series has gone)
If Reckoning is so cut + paste what is it cut + pasting? If it's ripping off Torment, Baldurs Gate, Diablo, Elder Scrolls, Fallout, The Witcher, WoW, Fable, EverQuest, etc etc than what's wrong with that? Those are some pretty good and great games.
Another Note: The reviewers and the people who side with the reviewers are the people that cause the moaning from the large portion the community.
Here we have a New IP, an IP that is going up against one of the biggest IP's on one side (The elder scrolls) and in a few weeks another big IP is also coming out (Mass effect), The reviewers have knocked this new IP down becausde it's new and people apply the "it's good so long as its pretty much not what the others do" rule, established IP's get away with being generic for no good reasoning, it's like dawkins says about religion, we give games undeserved respect, you would heavily scrutinise most things in life, so long as it's not an established IP then it's miraculously given a pass for no reason.
It's holding the industry back in a time when the publishers aren't being as risky, because on one side you have the publishers who sometimes try to get people into new IP's (EA was trying to get people into Amalur by giving free stuff for mass effect, an establushed IP) and then you actually have the gamers and reviewers pushing back by saying that it's not a great game, publishers don't want "good" games, they want "great" games because "great" games will sell reliably and "good" games are an iffy prospect because actually, as much as you say that a 7.5/10 isn't "bad" the gamers want "great" games aswell.
Theres also the fact that the community wants the industry to run before it can walk, you want something that break the mould by a LARGE margin, you want something radically different because generic is repetitive and boring, you want something that grips you in a surprising way, but this isn't going to happen, the publishers need to know that new IP's that are different are a great idea, but you can't expect every new IP to be radically different, changing a few things and keeping the same base is good, and saying something is the equivalent of awful because it's generic is no way to go about it, think of it like this:
"You wouldn't say that a smoker you know who isn't trying to cut down on the cigarettes is a better person than a smoker you haven't know for so long but is cutting down just because you know that the one you've known longer has been smoking for ages"
thats not to say we should encourage the truly bad games shouldn't be awfully scored, but we shouldn't judge things so harshly just because they do something good but don't change the things you're looking for specifically...
[QUOTE="jg4xchamp"]Not that I would disagree against the concept that Dragon Age Origins sucks. But it has nothing to do with that game being generic. The game just sucks. I honestly don't care how generic they made the setting. As for why one game gets marked down in 2012 for something a game in 2009 didn't. Gee I don't know. Must be a paycheck thing. I mean at first I figured in 3 years maybe he could change his thoughts on something, and have a different outlook/expectation for certain things. But that just sounds like something that isn't plausible for gamespot. I'm sure Bioware and EA spent money, where as random ****ing developer didn't pay.texasgoldrushKoA is EA as well though. DAO doesn't suck its just highly overrated. It sucks And I was being sarcastic about the money thing. I'm saying that more than likely it's because in 3 years von ord's opinion on some **** might have changed, and his expectations could have also changed.
[QUOTE="DarkLink77"]Mass Effect at least has one fun game to show for its existence(mass effect 2) Dragon Age doesn't :] I saw that your name was the newest post and I knew exactly which post you were going to quote and what you were going to say. :P I like Dragon Age's world better, generic fantasy or not. ME2 did play better, though. Dragon Age felt clunky, but the system wasn't awful. It was more hampered by level/encounter design than the actual combat system, I think.Dragon Age: Origins > Mass Effect.
Generic fantasy (more based on Shannara than LOTR, btw) vs. KoTOR without lightsabers.
Take your pick.
jg4xchamp
[QUOTE="jg4xchamp"][QUOTE="DarkLink77"]Mass Effect at least has one fun game to show for its existence(mass effect 2) Dragon Age doesn't :] I saw that your name was the newest post and I knew exactly which post you were going to quote and what you were going to say. :P I like Dragon Age's world better, generic fantasy or not. ME2 did play better, though. Dragon Age felt clunky, but the system wasn't awful. It was more hampered by level/encounter design than the actual combat system, I think. I have no problem with the core combat in DA: O. That's fine(not my cup of tea, but it's fine).Dragon Age: Origins > Mass Effect.
Generic fantasy (more based on Shannara than LOTR, btw) vs. KoTOR without lightsabers.
Take your pick.
DarkLink77
and standards and opinions must be consistant and if their is a change in standards or opinions...note that. Otherwise, you have double standards...like US Foriegn Policy. And once again, even if the "positives" overcome its generic narrative, that still means the narrtive is generic and doesn't change this fact. Overlooking is double standard. Its you who are idiotically defending this double standard. texasgoldrushout loud to yourself, and if that fails to the nearest friend, family, or loved one. It takes a certain idiot to put themselves on a pedestal and simultaneously make themselves look like a fool. You sir have done both, so that neatly sits you in the category of pretentious internet juvenile. Easymode.
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