I saw that your name was the newest post and I knew exactly which post you were going to quote and what you were going to say. :P I like Dragon Age's world better, generic fantasy or not. ME2 did play better, though. Dragon Age felt clunky, but the system wasn't awful. It was more hampered by level/encounter design than the actual combat system, I think. I have no problem with the core combat in DA: O. That's fine(not my cup of tea, but it's fine).[QUOTE="DarkLink77"][QUOTE="jg4xchamp"] Mass Effect at least has one fun game to show for its existence(mass effect 2) Dragon Age doesn't :]jg4xchamp
It's the level design. Which is dookie in both games, but a reflex driven game that stuff is mitigated since the combat itself is more instant gratification. For something that's suppose to be strategic Dragon Age's repetitive glorified dungeon crawl is BORING. It's so samey after awhile, and the games idea of variety is OH LOOK giant spider that's colored different from the last giant spider I fought.
Plus it's way too ****ing long. A good chunk of it just feels like glorified padding to appeal to those idiots that say "I need my game to be 100 hours long". That game could have been 10-20 hours shorter, and it would have felt more satisfying. Mass Effect 2s shooting just needs to loosen up. It feels too wooden, and if they plan on being "Great" and not just good it's the time the level design was better, and the action was more varied.
True. Origins has a ton of padding. The Deep Roads and The Fade come to mind immediately, though I think if The Fade wasn't so goddamn long and just focused on running around and solving puzzles (the mouse section) and less on mindless, often blatantly unfair combat scenarios (everything else) I don't think anyone else would have cared. The Deep Roads was a cool idea, but it was too damn long, and like you said, you end up fighting the same things over and over and over. Maybe if it were more focused and had more unique enemy types instead of "Spider, Golem, etc," but it doesn't. The main questline is solid, but it just has so much unnecessary crap in it. The "recruiting the elves" bit was the best designed, I think. It got to the point and didn;t make you do unnecessary s***.
Mass Effect is still playing catch-up to Gears, which is kind of sad. Level design is okay, but there's too many obvious "This is a video game" combat scenarios in a game that tries so damn hard to be immersive and justify all of its content, where Gears is just like, "This button makes cover, have fun." And maybe if the powers were better implemented. I think they took a step back with them from the original, and I missed the weapon specific stuff like Carnage (huge ass shotgun blast of death).
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