[QUOTE="karasill"] No, just no. :| If you can't see the artwork in Okami then I don't even know where to begin with you. I guess you must think cutting edge realistic graphics that mimic real life is art, and not someone who took the time to come up with a unique visual style. Would Mario games be as attractive if Mario looked like a real fat italian plumber? No.....
To say the devs who made Okami were just being lazy is a bold statment. So because they didn't want to add fur shaders and normal mapping in their game, they're just lazy? You can't respect their choice? Did you even play the game? The artstyle completely matches the game since you use can freeze time and use a PAINTBRUSH to attack enemies and do other things. Here's a video: http://youtube.com/watch?v=aOT95HPv51E
Now tell me, how would adding realistic graphics make this game play better, or better yet how would it fit the theme?
familycircusfan
ok first off, i never insulted the gameplay of okami.
Second you mention mario, and its been proven that marios mustache, hat and suspenders were all made because it was easier to animate then a full face so self ownage. It doesnt really take that much creativity to think of the style in okami mkay, cellshading has been around for a while
How is it self ownage? lol. You completely missed the point huh? Cellshading textures is lazy huh? I guess we can ignore the models themselves, the effects used? I guess normal mapping and making a realistic looking wooden floor trumps stylized looking visuals? Okami's visual design is based off of old Japanese art. Jet Set Radio Future and the Wind Waker both use cell shading yet they don't look like Okami, let alone Japense art. It's sad that you can't look beyond the cell shaded textures and see the true artwork behind some of these games.
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