@Basinboy said:
@jg4xchamp said:
Them being hit or miss would mean they aren't consistent, which I never contested, but their skill (their handle on the interactive aspect of this medium and player psychology) set puts them in a place where they know how to deliver in areas that are exclusive to this medium.
I also find the notion of "anything to say" to their audience, is a bit of a cheap knock given that most video game developers and their games really don't have a lot to say to begin with, or present a facade that gives the vague impression it had something to say, but really it was ridiculous when held under any scrutiny: Bioshock, Mass Effect, etc. The games that deliver on that front are on a short list, and those that pull it off sure as hell haven't come from Sony unless we're talking about Shadow of the Colossus.
Journey falling into a weird limbo of hooray it had something to say, oh yeah but the actual playing it part in its minimalistic nature has very little to offer the medium in the first place.
The range thing has no counter argument these days. Their internal studios cover a wider selection of game genres in comparison to their closest competitors in that department: Sony, Capcom, and Ubisoft. The latter has turned their games into a formula, the middle one is a shell of its former self, and Sony, would be stretching it.
To find a common accord it'd be helpful to identify what we each consider "elements exclusive to this medium." Otherwise I think we're bound to talk past one another. Intuitive, responsive interactive mechanics is what I imagine you're getting at, but there are additional elements - including the complete conglomeration of non-exclusive elements and how they relate - that I contend amount to exclusive elements (ala gestalt), among others.
I don't disagree with your second contention: most games don't have something to say. But the games that do manage to escape the typical compartmentalization offer unique experiences other games do not (and yes, I would consider SotC is in that conversation, along with Journey and others. Likewise, as I consider it, more of the titles on the "short list" originate from Sony than Nintendo, which is the theme of the thread and one of the bases for my decision - were other publishers/developers under consideration, my answer might be different).
I principally disagree on the question of range; the question is quite debatable. Any discussion necessitates clear criterion, otherwise it flips depending on the rules we're applying (i.e. are we looking at their entire publishing history? Just consoles? Are we looking at games published or only those developed in-house? Are we sticking with the thread's theme based on exclusives, even if the game is itself not published or developed by the parent company [a valid interpretation based on the thread title]?).
Range being what they have shown they can develop as a company
-Platformer = I mean come on
-Action Adventure = Zelda being the big one, and the part where they own the important half of Metroidvania. Yes important half.
-FPS already did it with Metroid Prime, one of the more unique entries in that genre to boot
-Fighting game=smash
-turn based strategy games= Fire Emblem, Advance Wars, and soon Codename Steam
-Racing game=Fzero, Mario Kart
-Sports games=arcady centric
-JRPG=Xenoblade, Pokemon, Paper Mario, Mario and Luigi series
-Flight combat games=Starfox, could be lazy and say shooters which works for me too, in which case Icarus and Sin and Punishment go here
And I'm probably forgetting things like paying your bills simulator like animal crossing, but they also have things like Fatal Frame under their internal umbrella. They just suck massive cock and won't bring the game here. When I mean range, I mean they can over multiple genres, and they have competent studios that can deliver on that front. Which fair enough is overruled when you throw in the third party stuff Sony gets, but I prefer being crystal clear. It's the third party that are swinging this. But I'm pretty sure when I wrote range, I strictly said no other company could match Nintendo on their range, and then proceeded to list third party companies that would hold, separate from Sony. Which again I don't think it's a debate. Sony's franchises at best exist, but are complete throw away. Nintendo can legit claim a great game in at least half those genres, and at least one of them the undisputed king of the mountain in Mario.
Now lets get to the main thing: I would say semi-fair enough, except my disagreement is this the non-exclusive elements have more impact to me when they compliment the interactive elements. When they exist to just tell a story in a passive manner in an interactive medium, I'm not exactly funshong territory about this, but I know how lame it is to be given a passive story telling method in an interactive medium. Which Nintendo on a damn good day has shown the ability to knock that shit out of the park with things like Metroid Prime and Majora's Mask. More traditional telling a story like everyone else: Xenoblade exists, so does Fire Emblem, and what have you. Presentation wise the worst you can consistently knock them for is dated hardware (fair argument) and shit voice acting (also fair argument). Writing, I mean come on.
Otherwise that short list, I would say more of those games are on the multiplat side, and rarely exclusives. But hey at that point it's just more subjectivity and name dropping games. Basically the larger thing I'm being OCD about is Sony showing range or being able to deliver on other elements, because their teams barely hold any scrutiny. And specifically this is more Nintendo vs the third party stuff Sony will get. Round a bout, but whatever.
And really I have a huge problem with the notion that a game that knows it's a game and kicks ass at being a game (Bayonetta 2, non Nintendo as an example), is somehow more toy than some admittedly cool experiment, but highlights no strength in this medium: Journey. Which for all of Journey's minimalistic nature, it had to achieve by effectively by being as simplified a game as humanly possible. More cool and clever, and less something powerful from where I'm sitting.
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