inExile takes a jab at Bioware in Wasteland 2 doc.

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FrozenLiquid

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#1 FrozenLiquid
Member since 2007 • 13555 Posts

I'm reading Wasteland 2's design document, and it's getting me pretty damn excited. Wasteland 2 and Dead State will be returning the pureblood RPG back to its glory days (if everything goes to plan).

There is a part in the design document, however, that was a massive jab at the state of the RPG industry, in particular both Bethesda and Bioware. Check this out (bold is my own highlight):

RPGs haven?t kept pace with time - they've regressed and even worse, taken pride in less role-playing than before. Important elements have been lost over time, sacrificed to technology, art constraints, voice-over expenses, and multi-platform console constraints. Wasteland 2 has no suchlimitations, it brings these RPG elements back, takes them out of the attic, and makes them part ofgameplay again.

True RPGs allow options, allow you to make fundamental choices in customization and charactercreation, and most importantly, allow you to role-play and make your impact in a living world and seethe consequences around you.

And by consequence, we don't mean token one-node lip service, we mean reactions, even a chain of reactions that builds over the course of the game. Even simple RPG elements such as the ability to writeyour own character's bio (frequently lost in the console generation), importing your own portraits ofyour characters that you like better than what a developer gives you, to larger, more important goalssuch as tactical combat and extended options to approach battles and fights.

Wasteland 2 Design Document

Now, while I honestly enjoyed Skryim and am currently enjoying Mass Effect 3, this is a wake up call for both companies for proudly proclaiming their games are the mother of all RPGs.

Are you interested in the return of the true role-playing experience? I fvcking am.

EDIT: Read the document here.

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tagyhag

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#2 tagyhag
Member since 2007 • 15874 Posts
Oh man, writing your own character's bio. I haven't done that since the 90's.
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Slashless

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#3 Slashless
Member since 2011 • 9534 Posts

This game is going to be f*cking amazing, especially with GODsidian(>Bioware) working on it.

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#4 jg4xchamp
Member since 2006 • 64057 Posts
They better execute it correctly. I hate "oh man it's so cool you get to do this" gameplay, but really half the time I'm going "yeah...but why couldn't it be good at it".
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#5 FrozenLiquid
Member since 2007 • 13555 Posts

This game is going to be f*cking amazing, especially with GODsidian(>Bioware) working on it.

Slashless
What's GODsidian(>Bioware) doing on this game, again? Is it primarily Avellone's writing?
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#6 Slashless
Member since 2011 • 9534 Posts
[QUOTE="Slashless"]

This game is going to be f*cking amazing, especially with GODsidian(>Bioware) working on it.

FrozenLiquid
What's GODsidian(>Bioware) doing on this game, again? Is it primarily Avellone's writing?

Yeah pretty much, though i wouldn't be too surprised if some of the mechanics changed as well.
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#7 FrozenLiquid
Member since 2007 • 13555 Posts
They better execute it correctly. I hate "oh man it's so cool you get to do this" gameplay, but really half the time I'm going "yeah...but why couldn't it be good at it". jg4xchamp
RPGs. Perfect execution. :lol: There's a reason Bioware took the easy route.
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#8 Arach666
Member since 2009 • 23285 Posts
[QUOTE="Slashless"]

This game is going to be f*cking amazing, especially with GODsidian(>Bioware) working on it.

FrozenLiquid
What's GODsidian(>Bioware) doing on this game, again? Is it primarily Avellone's writing?

The obsidian guys are going to help out with the quest narratives and a few other minor things but the huge majority if the game will be made by InExile under the supervision of Brian Fargo. They said multiple times in their forums that it´s a game fully developed by InExile and not obsidian.
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#9 jg4xchamp
Member since 2006 • 64057 Posts

RPGs. Perfect execution. :lol: There's a reason Bioware took the easy route.FrozenLiquid
They f*ck that up to though :[

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FrozenLiquid

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#10 FrozenLiquid
Member since 2007 • 13555 Posts
[QUOTE="FrozenLiquid"][QUOTE="Slashless"]

This game is going to be f*cking amazing, especially with GODsidian(>Bioware) working on it.

Arach666
What's GODsidian(>Bioware) doing on this game, again? Is it primarily Avellone's writing?

The obsidian guys are going to help out with the quest narratives and a few other minor things but the huge majority if the game will be made by InExile under the supervision of Brian Fargo. They said multiple times in their forums that it´s a game fully developed by InExile and not obsidian.

I'm game. I didn't realize inExile developed Hunted: The Demon's Forge, which was published by Bethesda. I wonder how close inExile are to Bethesda then.
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Kiro0

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#11 Kiro0
Member since 2009 • 1176 Posts

[QUOTE="FrozenLiquid"][QUOTE="Slashless"]

This game is going to be f*cking amazing, especially with GODsidian(>Bioware) working on it.

Arach666

What's GODsidian(>Bioware) doing on this game, again? Is it primarily Avellone's writing?

The obsidian guys are going to help out with the quest narratives and a few other minor things but the huge majority if the game will be made by InExile under the supervision of Brian Fargo. They said multiple times in their forums that it´s a game fully developed by InExile and not obsidian.

Honestly it's the best possible way to do things. Obsidian are some of the best writers in the video game industry - definitely better than most of Bioware's writing team lately - so having them focus more on what they're best at definitely seems like the way to go. Honestly I only really got interested in Wasteland 2 when I heard that Obsidian would be involved with the writing and some of the design (no actual programming though, which they do suck at it seems).

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SaltyMeatballs

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#12 SaltyMeatballs
Member since 2009 • 25165 Posts
[QUOTE="FrozenLiquid"][QUOTE="Slashless"]

This game is going to be f*cking amazing, especially with GODsidian(>Bioware) working on it.

Arach666
What's GODsidian(>Bioware) doing on this game, again? Is it primarily Avellone's writing?

The obsidian guys are going to help out with the quest narratives and a few other minor things but the huge majority if the game will be made by InExile under the supervision of Brian Fargo. They said multiple times in their forums that it´s a game fully developed by InExile and not obsidian.

Indeed. Yet people brought up glitches and bugs, lol.
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waltefmoney

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#13 waltefmoney
Member since 2010 • 18030 Posts

Will be inAdministration soon.

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#14 FrozenLiquid
Member since 2007 • 13555 Posts

Will be inAdministration soon.

waltefmoney
:lol: Or it would have been :lol: anyway, if it had basis in reality. The funds are crowd-sourced. They owe nothing to third party investors, which is usually the case for administration.
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heretrix

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#15 heretrix
Member since 2004 • 37881 Posts

As much as I respect these guys and what they are about, deeds are far more valuable than talk. And devs talk too goddamn much. Except when their game is critically buggy, then you don't hear sh!t.

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GD1551

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#16 GD1551
Member since 2011 • 9645 Posts

[QUOTE="FrozenLiquid"][QUOTE="Slashless"]

This game is going to be f*cking amazing, especially with GODsidian(>Bioware) working on it.

Arach666

What's GODsidian(>Bioware) doing on this game, again? Is it primarily Avellone's writing?

The obsidian guys are going to help out with the quest narratives and a few other minor things but the huge majority if the game will be made by InExile under the supervision of Brian Fargo. They said multiple times in their forums that it´s a game fully developed by InExile and not obsidian.

That goodness, because the game would be a buggy inferior mess if it were.

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waltefmoney

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#17 waltefmoney
Member since 2010 • 18030 Posts

[QUOTE="waltefmoney"]

Will be inAdministration soon.

FrozenLiquid

:lol: Or it would have been :lol: anyway, if it had basis in reality. The funds are crowd-sourced. They owe nothing to third party investors, which is usually the case for administration.

My knowledge of business is in administration.

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Some-Mist

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#18 Some-Mist
Member since 2009 • 5631 Posts
Not quite as excited for this as I am double fine adventure, but I'm still eagerly awaiting my digital copy. It better be good with this subtle smack talk they've been talking.
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Slashless

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#19 Slashless
Member since 2011 • 9534 Posts

Except when their game is critically buggy, then you don't hear sh!t.

heretrix

Yes you do, just not if your name is Bethesda/Bioware. They somehow get free passes, yet New Vegas and Alpha Protocol get critically smashed due to their gltiches.

Though I do admit the backwards flying dragons in New Vegas were really bad. herp a derp derp herp.

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#20 FrozenLiquid
Member since 2007 • 13555 Posts

As much as I respect these guys and what they are about, deeds are far more valuable than talk. And devs talk too goddamn much. Except when their game is critically buggy, then you don't hear sh!t.

heretrix
It is a design document, so it's meant for the developers to refer to when deep in development. They're not really smacktalking. My title was just meant to be sensational :P
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#21 heretrix
Member since 2004 • 37881 Posts

[QUOTE="heretrix"]

As much as I respect these guys and what they are about, deeds are far more valuable than talk. And devs talk too goddamn much. Except when their game is critically buggy, then you don't hear sh!t.

FrozenLiquid

It is a design document, so it's meant for the developers to refer to when deep in development. They're not really smacktalking. My title was just meant to be sensational :P

Ahh. I know. :(

It just all sounds like industryspeak to me. I'm just trying to keep my expectations level. They did after all, make Hunted: The Demon Forge. That has me somewhat worried.

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heretrix

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#22 heretrix
Member since 2004 • 37881 Posts

[QUOTE="heretrix"]

As much as I respect these guys and what they are about, deeds are far more valuable than talk. And devs talk too goddamn much. Except when their game is critically buggy, then you don't hear sh!t.

FrozenLiquid

It is a design document, so it's meant for the developers to refer to when deep in development. They're not really smacktalking. My title was just meant to be sensational :P

Ahh. I know. :(

It just all sounds like industryspeak to me. I'm just trying to keep my expectations level. They did after all, make Hunted: The Demon Forge. That has me somewhat worried.

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BPoole96

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#23 BPoole96
Member since 2008 • 22818 Posts

Fallout New Vegas did include a lot of the lost features that they mentioned

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#24 FrozenLiquid
Member since 2007 • 13555 Posts

Fallout New Vegas did include a lot of the lost features that they mentioned

BPoole96
NV is exempt, I suppose, simply because Obsidian is in on the document.
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#25 BPoole96
Member since 2008 • 22818 Posts

[QUOTE="BPoole96"]

Fallout New Vegas did include a lot of the lost features that they mentioned

FrozenLiquid

NV is exempt, I suppose, simply because Obsidian is in on the document.

I didn't even realize that Obsidian was working on this. I'm not as big of a fan of theirs as Slashless is but New Vegas was awesome and one of the very true RPGs this gen

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#26 FrozenLiquid
Member since 2007 • 13555 Posts

[QUOTE="FrozenLiquid"][QUOTE="waltefmoney"]

Will be inAdministration soon.

waltefmoney

:lol: Or it would have been :lol: anyway, if it had basis in reality. The funds are crowd-sourced. They owe nothing to third party investors, which is usually the case for administration.

My knowledge of business is in administration.

Sweet! Then you'll know what you said was more than a little bizarre given their situation.
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FrozenLiquid

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#27 FrozenLiquid
Member since 2007 • 13555 Posts

[QUOTE="FrozenLiquid"][QUOTE="BPoole96"]

Fallout New Vegas did include a lot of the lost features that they mentioned

BPoole96

NV is exempt, I suppose, simply because Obsidian is in on the document.

I didn't even realize that Obsidian was working on this. I'm not as big of a fan of theirs as Slashless is but New Vegas was awesome and one of the very true RPGs this gen

I haven't played New Vegas, partly coz I don't have time, partly coz Fallout 3 was boring. I keep hearing it's awesome, though, from people who knew what RPGs were like before this generation. You might have just tipped me over the cliff to purchase it :P
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#28 SciFiRPGfan
Member since 2010 • 694 Posts

I'm reading Wasteland 2's design document, and it's getting me pretty damn excited. Wasteland 2 and Dead State will be returning the pureblood RPG back to its glory days (if everything goes to plan).

There is a part in the design document, however, that was a massive jab at the state of the RPG industry, in particular both Bethesda and Bioware. Check this out (bold is my own highlight):

Now, while I honestly enjoyed Skryim and am currently enjoying Mass Effect 3, this is a wake up call for both companies for proudly proclaiming their games are the mother of all RPGs.

Are you interested in the return of the true role-playing experience? I fvcking am.

EDIT: Read the document here.FrozenLiquid



Firstly, don't jinx it...

Secondly, how is it a wake up call for Bioware or Bethesda? Maybe once this game will be a commercial success, but even then, it would have to be a big success to get their attention.

Thirdly, the bolded part. When did any of them said anything remotely as boastful as what you are making them sound like? You caught the glimpse of my excerpts from interviews with Casey Hudson and Greg Zeschuk in the other thread about RPGs, in which they especially expressed their desires to not be limited by genre conventions, didn't you?

Fourthly, is it just me, or does the link to the document not work properly?

Fifthly, that said, I wish those folks luck. Though, I hope that they will be more humble and less sensational than their fans. ;)

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#29 Slashless
Member since 2011 • 9534 Posts

Why is a Biodrone complaining about fans being less-than-humble?

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#30 Magescrew
Member since 2008 • 541 Posts
I don't get the hate for Bioware. Especially since all these developers (Obsidian included) seem to fail whenever they make big promises.
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#31 Slashless
Member since 2011 • 9534 Posts

Why is a Biodrone complaining about underdelivering?

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#32 Magescrew
Member since 2008 • 541 Posts
I don't get the hate for Bioware. Especially since all these developers (Obsidian included) seem to fail whenever they make big promises.
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#33 Coyful
Member since 2011 • 373 Posts
Writing my own Bio?... Oh man, it used to take me like HALF AN HOUR to come up with a name. On topic, Hell yeas Wasteland 2 shall rule, and we made it happen. :D
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#34 FrozenLiquid
Member since 2007 • 13555 Posts

[QUOTE="FrozenLiquid"]

I'm reading Wasteland 2's design document, and it's getting me pretty damn excited. Wasteland 2 and Dead State will be returning the pureblood RPG back to its glory days (if everything goes to plan).

There is a part in the design document, however, that was a massive jab at the state of the RPG industry, in particular both Bethesda and Bioware. Check this out (bold is my own highlight):

Now, while I honestly enjoyed Skryim and am currently enjoying Mass Effect 3, this is a wake up call for both companies for proudly proclaiming their games are the mother of all RPGs.

Are you interested in the return of the true role-playing experience? I fvcking am.

EDIT: Read the document here.SciFiRPGfan



Firstly, don't jinx it...

Secondly, how is it a wake up call for Bioware or Bethesda? Maybe once this game will be a commercial success, but even then, it would have to be a big success to get their attention.

Thirdly, the bolded part. When did any of them said anything remotely as boastful as what you are making them sound like? You caught the glimpse of my excerpts from interviews with Casey Hudson and Greg Zeschuk in the other thread about RPGs, in which they especially expressed their desires to not be limited by genre conventions, didn't you?

Fourthly, is it just me, or does the link to the document not work properly?

Fifthly, that said, I wish those folks luck. Though, I hope that they will be more humble and less sensational than their fans. ;)

Firstly, it's a wake up call for Bioware and Bethesda because they continue calling their latest games RPGs. Action-adventures is what they currently are. Commercial success or not, it's about integrity.

Secondly, they didn't have to say anything like it. Actions speak much louder than words. Like I said, they continue to call their games RPGs, while removing RPG features more and more. They like to think they're improving and evolving the experience, when they're doing anything but. In the case of Bethesda, fans have cried out against a lot of the casualization, on their forums and elsewhere. It's fallen on deaf ears. In the case of Bioware, well.... the Dragon Age 2 fiasco would be the first place to look.

Thirdly, they are humble and less sensational than their fans, no winking required. It's really an internal document made public, to show transparency in what they're doing. At the same time, it was inadvertently a kick in the balls to Bioware and Bethesda, stating 'These are the so-called RPGs made today. We're not for that. We're going in the other direction'.

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#36 FrozenLiquid
Member since 2007 • 13555 Posts
[QUOTE="Coyful"]Writing my own Bio?... Oh man, it used to take me like HALF AN HOUR to come up with a name. On topic, Hell yeas Wasteland 2 shall rule, and we made it happen. :D

So excited you had to say it twice :P
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#37 FrozenLiquid
Member since 2007 • 13555 Posts

Why is a Biodrone complaining about underdelivering?

Slashless
Who's the Biodrone?
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#38 Slashless
Member since 2011 • 9534 Posts
[QUOTE="Slashless"]

Why is a Biodrone complaining about underdelivering?

FrozenLiquid
Who's the Biodrone?

scifi probably this is the first time I've seen him post and he fits the description.
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#39 cain006
Member since 2008 • 8625 Posts

Dragon Age: Origins has basically everything they said modern rpgs were missing.

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#40 SciFiRPGfan
Member since 2010 • 694 Posts


Firstly, it's a wake up call for Bioware and Bethesda because they continue calling their latest games RPGs. Action-adventures is what they currently are. Commercial success or not, it's about integrity.FrozenLiquid

So, if the game would turn out to be a commercial failure, would it still be wake up call for them?

I suppose they could eventually give up the idea of calling their games RPGs, if it would be benefitial for them, but other than that... they surely would not follow inXile's example then. Hence why I prefer the wait and see approach.

Secondly, they didn't have to say anything like it. Actions speak much louder than words. Like I said, they continue to call their games RPGs, while removing RPG features more and more. They like to think they're improving and evolving the experience, when they're doing anything but. In the case of Bethesda, fans have cried out against a lot of the casualization, on their forums and elsewhere. It's fallen on deaf ears. In the case of Bioware, well.... the Dragon Age 2 fiasco would be the first place to look.


But what about that "morther of all RPGs" thingy? It's one thing to describe own games as RPGs, it's the other to supposedly claim that they are mother(s) of the genre.

But even then, like I said, many of Bioware representatives do not insist on calling their games RPGs anymore. For all we know, it might only be for the sake of convenience in interviews and articles. And also, there are so many discussions about what is and what isn't an RPG that it is very likely that there is no clear answer for that.

As for improving vs worsening the experience, it's pretty individual from case to case. Mass Effect 2 was mostly considered to be an improvement over Mass Effect 1 (thought I would be among first to miss such things as inventory, loot, mako exploration and such), Dragon Age 2 wasn't and Skyrim was huge commercial, critical and I dare to say even fan success (won ton of readers' GoTYs, R Skyrim was fastest growing subReddit about specific game) so it definitely wasn't a failure.

Thirdly, they are humble and less sensational than their fans, no winking required. It's really an internal document made public, to show transparency in what they're doing. At the same time, it was inadvertently a kick in the balls to Bioware and Bethesda, stating 'These are the so-called RPGs made today. We're not for that. We're going in the other direction'.


That's all fine and dandy, but for it to be "kick to Bioware's / Bethesda's balls" it would have to be a success. Otherwise it could turn into a kick to own balls.

But I believe, it was not their intention to BM other developers. After all, Ray Muzyka's statement is one of the headlines on Wasteland 2's Kickastarter page.

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#41 SciFiRPGfan
Member since 2010 • 694 Posts

[QUOTE="FrozenLiquid"][QUOTE="Slashless"]

Why is a Biodrone complaining about underdelivering?

Slashless

Who's the Biodrone?

scifi probably this is the first time I've seen him post and he fits the description.


Hey internet tough guy, don't jump to conclusions too quickly.

Except for Mass Effects, I haven't played any other game from Bioware. Ever. And even then, I am quite critical about them here - mostly about Mass Effect 3 and not only because of the ending (animations, fetch quests, journal, autodialogues, linearity and such). And I hate some of Bioware's practices such as day 1 DLCs, online passes, and overhyping some of their stuff (David Silverman and such) just as much as you do, maybe more.

However, I am curious about what kind of a drone you might be. First sign of a drone - mindlessly jumping to preliminary conclusions in defense of or offense against something seems to present in your case.

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#42 texasgoldrush
Member since 2003 • 15265 Posts

Dragon Age: Origins has basically everything they said modern rpgs were missing.

cain006
No, its a very conservative RPG that never takes chances, never takes risks, and a very overrated game. Really, DAO ruined Bioware fans. Everything now has to be like DAO or it sucks even despite its MAJOR flaws in both gameplay and narrative.
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texasgoldrush

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#43 texasgoldrush
Member since 2003 • 15265 Posts

This game is going to be f*cking amazing, especially with GODsidian(>Bioware) working on it.

Slashless
Wrong..... Obsidan is never great except for New Vegas....there is always one big flaw that screws their games, and even they are inconsistant in the writing department. Hell, unlike Bioware, they SUCK at creating original universes and IPs...they have to borrow other peoples work and do other peoples sequels. And really the entire Mass Effect trilogy destroys everything Obsidians ever done.
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Slashless

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#44 Slashless
Member since 2011 • 9534 Posts

Hey internet tough guy, don't jump to conclusions too quickly.

SciFiRPGfan

Don't tell me what to do Biodrone.

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Slashless

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#45 Slashless
Member since 2011 • 9534 Posts

Wrong..... Obsidan is never great....there is always one big flaw that screws their games,texasgoldrush

being too god(sidian) damn f*cking amazing? Yeah I agree they really need to let other inferior RPG devs like Bioware(Bioware)

Too much of a good thing Texas... too much of a good thing....

[spoiler] Is wonderful [/spoiler]

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#46 texasgoldrush
Member since 2003 • 15265 Posts

[QUOTE="texasgoldrush"] Wrong..... Obsidan is never great....there is always one big flaw that screws their games,Slashless

being too god(sidian) damn f*cking amazing? Yeah I agree they really need to let other inferior RPG devs like Bioware(Bioware)

Too much of a good thing Texas... too much of a good thing....

[spoiler] Is wonderful [/spoiler]

wow, are you delusional..... Has any Obsidan game ever cracked 90 on Metacritic? Cleaned up on GOTY awards? Have large fan followings with their lore and characterizations? What original IP did Obsidan create that didn't suck monkey balls like Alpha Protocol? Obsidian is a second rate developer that happens to have RPG veterans that were great in the past. Bioware is far more respected in the gaming industry...deal with it.
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SciFiRPGfan

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#48 SciFiRPGfan
Member since 2010 • 694 Posts

[QUOTE="SciFiRPGfan"]Hey internet tough guy, don't jump to conclusions too quickly.

Slashless

Don't tell me what to do Biodrone.



Mindlessly repeating the same point again and again? Like a [spoiler] drone? [/spoiler]
That's the 2nd sign that you are drone (the first one being mindlessly jumping to preliminary conclusions.)

Nope dude, it's you who is showing the first signs of a drone. And based on your other posts, I would say that you are Obsidiandrone at that. :(

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#49 texasgoldrush
Member since 2003 • 15265 Posts

[QUOTE="texasgoldrush"]6-12-ahhh.gifSlashless

lol. Biodrones are so stupid :P

and look who can't even refute me? Wow What Obsidian game has cracked 90 on Metacritic? Oh wait, I know, NONE. Oh and before you call me a Biodrone.....did you even read in this thread what I said about Dragon Age Origins? I guess I am a bad Biodrone then.
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#50 FrozenLiquid
Member since 2007 • 13555 Posts

[QUOTE="FrozenLiquid"]
So, if the game would turn out to be a commercial failure, would it still be wake up call for them?

I suppose they could eventually give up the idea of calling their games RPGs, if it would be benefitial for them, but other than that... they surely would not follow inXile's example then. Hence why I prefer the wait and see approach.

Secondly, they didn't have to say anything like it. Actions speak much louder than words. Like I said, they continue to call their games RPGs, while removing RPG features more and more. They like to think they're improving and evolving the experience, when they're doing anything but. In the case of Bethesda, fans have cried out against a lot of the casualization, on their forums and elsewhere. It's fallen on deaf ears. In the case of Bioware, well.... the Dragon Age 2 fiasco would be the first place to look.SciFiRPGfan


But what about that "morther of all RPGs" thingy? It's one thing to describe own games as RPGs, it's the other to supposedly claim that they are mother(s) of the genre.

But even then, like I said, many of Bioware representatives do not insist on calling their games RPGs anymore. For all we know, it might only be for the sake of convenience in interviews and articles. And also, there are so many discussions about what is and what isn't an RPG that it is very likely that there is no clear answer for that.

As for improving vs worsening the experience, it's pretty individual from case to case. Mass Effect 2 was mostly considered to be an improvement over Mass Effect 1 (thought I would be among first to miss such things as inventory, loot, mako exploration and such), Dragon Age 2 wasn't and Skyrim was huge commercial, critical and I dare to say even fan success (won ton of readers' GoTYs, R Skyrim was fastest growing subReddit about specific game) so it definitely wasn't a failure.

Thirdly, they are humble and less sensational than their fans, no winking required. It's really an internal document made public, to show transparency in what they're doing. At the same time, it was inadvertently a kick in the balls to Bioware and Bethesda, stating 'These are the so-called RPGs made today. We're not for that. We're going in the other direction'.


That's all fine and dandy, but for it to be "kick to Bioware's / Bethesda's balls" it would have to be a success. Otherwise it could turn into a kick to own balls.

But I believe, it was not their intention to BM other developers. After all, Ray Muzyka's statement is one of the headlines on Wasteland 2's Kickastarter page.

Sure, it would be a wake up call for them. Never did I ever say Wasteland 2 would be a commercial success, especially when it's targeting what is increasingly a niche genre. Bioware and Bethesda have ditched RPG roots for big money (one goes third person shooter, the other includes dragons), so obviously it would be incredibly stupid for me to say it's a wake up call if the game is a commercial success.

No, I didn't mean, nor will I ever mean it's a wake up call depending on the success of the product. It's a wake up call simply because there are developers making a full-blooded role-playing game, and not only that, people have paid money to have them develop it.

Like I said, they don't have to say on the back of the box 'the mother of all roleplaying games'. Don't straw man the argument here. Look at the way Bioware treated SW:TOR like it was the second coming. Look at their videos on Mass Effect 3. Look at how Bethesda described Skryim, pretending to acknowledge the faults of Oblivion but at the same time working on its action-adventure template and saying it's better than anything they've ever done. Now if Bioware don't call their games RPGs anymore, my point is invalid. And in that case, you probably shouldn't even care about it anymore, because if it isn't Bioware's concern about making RPGs anymore, it's probably not yours either.

But then you make a blunder and start saying '...but we really don't know what a RPG is, it could mean anything'. I'm sorry? You said Bioware had the balls to stop calling their games RPGs, and now you want to obscure what constitutes a RPG? Quite spineless of you, Mr. SciFI RPG fan.

Yes, yes, Mass Effect 2 is a better game than Mass Effect 1. But it ditches many RPG conventions. I'm not talking about what is a better game. I'm talking about making the better RPG.

The more I go down your argument the more I see you frame it as a commercial success argument. It's not about commercial success. I really doubt Wasteland 2 will sell more than Mass Effect or an Elder Scrolls game. Like I said, if my argument was based on commercial success, I would have been an idiot.

Lucky for me, it isn't. So go back and do your homework to see what my argument is about.