inExile takes a jab at Bioware in Wasteland 2 doc.

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texasgoldrush

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#201 texasgoldrush
Member since 2003 • 15265 Posts

[QUOTE="texasgoldrush"]Wrong..... The Witcher 2's first release did not go into the result of what happens after the council well, thats the lack of clarity. The first version failed to adequately explain the consquence of choosing the companion over recuing Triss and vice versa. In fact, I posted here after TW2 release saying that the decision to NOT rescue Triss was so lopsided in conquence in that its triuly the right decision, that they should have actually killed Triss to balance the choice out. However, now that things have been adequately clarified, THIS IS NOT THE CASE. Now it clearly shows, [spoiler] not rescuing Triss amounts to the Witcher version of Dragon Age's Rite of Annulment, a mage genocide. [/spoiler] The endgame was abrupt, lacked teeth, lacked variation, and hell, it was too ambigious as well for closing the plot arc. TW2's ending is no where near controversial because, as well, the Mass Effect trilogy is far more hyped than TW2, with far more beloved and popular characters. Mass Effect clearly has a far more passionate and dedicated fanbase...almost to disturbing levels in regards to the character fanbases. Also, it was the end to the trilogy. Nevermind, that up in coming studios have more leeway in making mistakes so fans are more forgiving on TW2's flawed ending.SciFiRPGfan


Well, I recommend you to stop using that "wrong" of yours. It's a discussion mostly about personal prefferences and reasons behind them. There's no right or wrong, only disagreements.

I've never said that Witcher 2's ending was perfect and it surely did not offer much closure or varying choices. But in terms of clarity, the problem with Mass Effect 3 is not only, like you demonstrated with Witcher 2, the lack of explanation of what our choices mean, but lack of clarity about some of the most trivial things and behaviours of characters.

Let's look at such basic things as:

1. The way the individual scenes follow each other and whether and how much suspension of disbelief or own explanations they require:

[spoiler] In Witcher 2 - very briefly:

- after the fight with the Dragon, Geralt climbs the ruins and is greeted by Triss or companion
- then they have a short conversation about what happened while Geralt fought the Dragon and about some background about it
- then the companion / Triss tells Geralt that Letho is waiting for him
- Geralt goes and confronts Letho - they can discuss about many things and either fight or not
- after the fight / conversation with Letho Geralt returns back to Triss and / or companion and walk away

See, the scenes / events follow each other very naturally and there's little to no room for speculation about who did what and why. Also there's almost nothing that would make audience go like "What?" or "Why?" - i.e. there aren't many things that require our suspension of disbelief.

Now let's look at Mass Effect 3:

- after Harbinger's attack, Shepard stands up and goes towards the beam and uses it - The first thing that might be somewhat confusing is the question what happens to 2 Shepard's henchmen unles they are dead. Major Coats reports entire force to be decimated, which does not have to mean that they are dead, but does not make it clear about what happened to them either.
- then Shepard is teleported to Citadel, meets Anderson, whose presence on Citadel is not properly explained either - especially question such as why only Anderson made it to the beam (he is like one of the most important officers of the whole operation so one could expect some bodyguards or something) comes to mind.
- both Shepard and Anderson are confronted by Illusive man who uses his newnot properly explained powers on them and Shepard has to deal with him
- then Shepard activates the Citadel and is confronted by Catalyst (I'll talk about him later)
- Shepard basically accepts one of three solutions - strangely enough without (m)any additional questions let alone objections
- and has to perform some of the weirdest things in the whole game which Catalyst tells him to do and can behave very strangely during them as well (walks towards exploding container) - not to mention there's no explanation whatsoever about how the whole device is supposed to work and given how big changes it can cause, that's quite unfortunate
- but the real problems follows now - in following cutscene we find out that Normandy is (suddenly?) in the space and pretty far from Earth (we see several exploding relays before the camera jumps to it) and most importantly, that our two or at least one of the henchem were aboard all the time
- then Normandy crashes, we can find out that not all synthetic life (EDI) would have to be destroyed should Shepard decide to destroy "all" synthetics
- then we see the "Stargazer scene" that si supposed to happen some time after the events in ME3

To say the least, there are some scenes that are downright questionable (how did Normandy managed to pick up squadmates and fly so far away in such short time) and the rest of them require either a lot of suspension of disbelief (Anderson was the only one who managed to get to the beam) or a lot of work on our part (Shepard and Anderson must have been at least partially indoctrinated and Illusive man was able to control even lightly indoctrinated persons).

That's not very good writing no matter how I look at it. I am not the one who is supposed to come up with explanations and excuses. That's writers' job.

And more importantly, the scenes do not follow each other very well. The transitions are very abrut and random (scene with Shepard, scene with relays, scene with Normandy, Stargazer) without any system behind them. [/spoiler]

2. The behaviour of characters and reasons behind them

[spoiler] 1. The final villains / antagonists:

Witcher 2 - Letho:

Letho kills several kings of northern kingdoms, makes it look like it was on behalf of Lodge of Sorceresses and then waits for Geralt for final confrontation, because Geralt was accused of a murder instead of him and knows that he would pursue him. As for his motives, he supposedly does it for money that are offered to him by emperor who wants to conquer the northern kingdoms. As for why he wants the money? To rebuild the school for witchers.

Again. Everything works nicely and is perfectly imaginable and believable. And not only that - the dialogue with Letho is long and detailed with many questions for player to ask.

Mass Effect 3 - The Catalyst:

Catalyst claims that organics would at some point get into such conflict with synthetics that synthetics would destroy them (probably completely as opposed to Reapers who destroy only advanced civilizations). This is apparently too much to stomach for many people because it requires us to accept that 1. Synthetics will overpower organics in a fight (quite believable), 2. the conflict between the two will always happen (still believable), 3. synthetics will always want to destroy organics completely - no not just defeat, but exterminate (sorry but this is too much, especially since there are examples in Mass Effect that say otherwise). And of course, all three conditions must be met in same scenario.

Given how little we know about real A.I.s it's just difficult to simply accept such logic and games' lore does not help much either (in ME, A.I.s either can be convinced to stop fighting or are not invincible).

The other thing that's very questionable and is not properly explained is how did the Crucible changed his logic / motives and why his "solution" stopped working.

2. The main protagonists

Witcher 2 - Geralt:

At the end of the game, Geralt behaves pretty much the same way as he did for the rest of the game and he surely isn't affraid to ask when he does not understand something.

Mass Effect 3 - Shepard:

At the end of the game,Shepard is much less talkative than he used to be. He also isn't /can't be as assertive, investigative and combatative as he used to be. He accepts anatagonsit's logic without questions let alone objections. Sure, he is hurt and broken, but to take away player's imput at such important part of the game...

Even from basic observation, it's obvious that behaviour of most important characters in ME3 at the end of the game is either more questionable and less explained (Catalyst) or less consistent with behaviour in previous parts of the game (Shepard). [/spoiler]

As for your point about Mass Effect(s) being better or more anticipated and such, I told you, it works both ways. When somebody / something who is better screws up something, it's a bigger deal. No doubt about it. But it also takes a "bigger screw up" for it to be a big deal. Otherwise it would be overlooked more easily.

Mass Effects had great reputation and very obseesed fanbase. Many of those people would have forgiven smaller screw ups - such as lack of proper explanations of some consequences of some of our decisions (as was your example in case of TW2). It's just that with ME3, many people are questioning the most trivial things that happened or refuse to believe that they happened. That's not the case with TW2.

And the fact that ME3 was ending of the whole trilogy... well yes, it is a partial explanation of bigger reaction and greater dissappointment. But it is also aggravation for ME3, because Bioware knew (or based on many forum posts, should have known), that they have to finish the series properly and that they won't get a free pass like Mass Effect 1 and 2 did.

First off, the "Destroy" ending IS Shepard rejecting the Catalyst...the notion that Shepard can't reject the Catalyst's logic is completely wrong. And second....yes Letho vs Geralt is far better expalined plotwise than the ending conflicts of ME3....HOWEVER, doesn't escape the fact that the entire consquences of your actions THROUGHOUT the game are VERY POORLY expalined in the first edition of the ending, which was NOT the case in the first game. Sorry but botching one of the biggest choices in the game is not a small screw up and both TW2 and ME3 are guilty here. The only real difference is that TW2 didn't explain the consquences of the story enough...they only tell, they don't show, while ME3 tries ambiguity in places it shouldn't, especially with the Catalyst.. Really, why did CD Projeckt even go back and enhance the ending? Because it was lacking, plain and simple. "That's not very good writing no matter how I look at it. I am not the one who is supposed to come up with explanations and excuses. That's writers' job." Wrong, many of the best sci fi stories leave the observer to make up his own interpetations. 2001 A Space Odyssey is a HUGE example.
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FrozenLiquid

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#202 FrozenLiquid
Member since 2007 • 13555 Posts
If I didn't put Bioware into the title, would this have still turned into a texasgoldrush thread?
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lawlessx

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#203 lawlessx
Member since 2004 • 48753 Posts
If I didn't put Bioware into the title, would this have still turned into a texasgoldrush thread?FrozenLiquid
nope...but hey..atleast this is still on the front page. Doing devs a favor
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wis3boi

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#204 wis3boi
Member since 2005 • 32507 Posts

I think texas should have tried out for a starburst commercial, he fits their slogan very well

starburst.jpg

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lawlessx

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#205 lawlessx
Member since 2004 • 48753 Posts

I think texas should have tried out for a starburst commercial, he fits their slogan very well

starburst.jpg

wis3boi
lmao! :lol:
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#206 texasgoldrush
Member since 2003 • 15265 Posts
[QUOTE="FrozenLiquid"]If I didn't put Bioware into the title, would this have still turned into a texasgoldrush thread?lawlessx
nope...but hey..atleast this is still on the front page. Doing devs a favor

so what has inXile Entertainment done that you think can even compare to Bioware? So far, their games have been flops or failures. If Bard's Tale is any indiciation, Wasteland 2 simply will not live up to its predeccessor.
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#207 Kandlegoat
Member since 2009 • 3147 Posts

I find it interesting for someone who's constantly gloating about Bioware being the more successful company and Obsidian is not even a speck of dirt on their shoes....Texas tends to worry quite a bit about what Obsidian fans think about Bioware games even though they're in the minority (which he gladly points out).

..what a weird guy :P

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wis3boi

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#208 wis3boi
Member since 2005 • 32507 Posts

I find it interesting for someone who's constantly gloating about how Bioware is the more successful company and Obsidian is not even a speck of dirt on their shoes....Texas tends to worry quite a bit about what Obsidian fans think about Bioware games even though they're in the minority (which he gladly points out)....what a weird guy :P

Kandlegoat
butthurt can cause serious mental issues
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#209 texasgoldrush
Member since 2003 • 15265 Posts
[QUOTE="Kandlegoat"]

I find it interesting for someone who's constantly gloating about how Bioware is the more successful company and Obsidian is not even a speck of dirt on their shoes....Texas tends to worry quite a bit about what Obsidian fans think about Bioware games even though they're in the minority (which he gladly points out)....what a weird guy :P

wis3boi
butthurt can cause serious mental issues

Neverwinter Nights more acclaim than its sequel....KOTOR legendary, sequel isn't.....Alpha Protocol a bust compared to Mass Effect. No butthurt here, just being realistic. Hell, I actually like NWN2 more than NWN, still doesn't make NWN2 more legendary.
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#210 lawlessx
Member since 2004 • 48753 Posts

[QUOTE="lawlessx"][QUOTE="FrozenLiquid"]If I didn't put Bioware into the title, would this have still turned into a texasgoldrush thread?texasgoldrush
nope...but hey..atleast this is still on the front page. Doing devs a favor

so what has inXile Entertainment done that you think can even compare to Bioware? So far, their games have been flops or failures. If Bard's Tale is any indiciation, Wasteland 2 simply will not live up to its predeccessor.

Sorry,but did i say anything about Inxille being at the same level as bioware? nope. See...what's happening here is we have a team of developers that are actually giving gamers what they want out of RPGs while we have bioware that have pretty much in my opinion lost they're spark and passion in the industry. You can throw as many GOTY and 9+ reviews you want texas,but it doesn't matter to me. It's actually posters like you that are pretty much telling bioware "Don't try too hard" and " you can make whatever you want;we will defend it" .

I was bioware's biggest supporter until mass effect 2. That's when it became VERY clear to my eyes that the bioware that developed kotor,mass effect,dragon age has died. I know you don't agree with that and thats fine,but I'm very much more interested in developers that are still trying to develop games that the fans want...not simply what makes more money.

So please..come at me brah! i dare you to try tell me that my opinion is wrong.

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Kandlegoat

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#211 Kandlegoat
Member since 2009 • 3147 Posts

[QUOTE="wis3boi"][QUOTE="Kandlegoat"]

I find it interesting for someone who's constantly gloating about how Bioware is the more successful company and Obsidian is not even a speck of dirt on their shoes....Texas tends to worry quite a bit about what Obsidian fans think about Bioware games even though they're in the minority (which he gladly points out)....what a weird guy :P

texasgoldrush

butthurt can cause serious mental issues

Neverwinter Nights more acclaim than its sequel....KOTOR legendary, sequel isn't.....Alpha Protocol a bust compared to Mass Effect. No butthurt here, just being realistic. Hell, I actually like NWN2 more than NWN, still doesn't make NWN2 more legendary.

I dont really recall anyone in this thread try and dispute the fact that Bioware has more commercial acclaim and mass appeal than Obsidian.Instead,they prefer Obsidian for the fact that (despite having a reputation for making other people's sequels)...they're a company with the spirit/mindset of Black isle/Troika thus the sequels they make tend to be deeper than their predecessors.

NWN and Fallout 3 are more popular and commercially successful,no one denies that.

But as an RPG fan....would you actually try and say that those two games are superior to Mask of The Betrayer and New Vegas with a straight face?

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texasgoldrush

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#212 texasgoldrush
Member since 2003 • 15265 Posts

[QUOTE="texasgoldrush"][QUOTE="lawlessx"] nope...but hey..atleast this is still on the front page. Doing devs a favorlawlessx

so what has inXile Entertainment done that you think can even compare to Bioware? So far, their games have been flops or failures. If Bard's Tale is any indiciation, Wasteland 2 simply will not live up to its predeccessor.

Sorry,but did i say anything about Inxille being at the same level as bioware? nope. See...what's happening here is we have a team of developers that are actually giving gamers what they want out of RPGs while we have bioware that have pretty much in my opinion lost they're spark and passion in the industry. You can throw as many GOTY and 9+ reviews you want texas,but it doesn't matter to me. It's actually posters like you that are pretty much telling bioware "Don't try too hard" and " you can make whatever you want;we will defend it" .

I was bioware's biggest supporter until mass effect 2. That's when it became VERY clear to my eyes that the bioware that developed kotor,mass effect,dragon age has died. I know you don't agree with that and thats fine,but I'm very much more interested in developers that are still trying to develop games that the fans want...not simply what makes more money.

So please..come at me brah! i dare you to try tell me that my opinion is wrong.

Wrong The real problem is that traditional RPG fans just cannot accept that the traditional mechanics are simply on their way out and that the genre has evolved. Bioware simply realizes that fact. Stat based dice rolling combat is out....everyone is abandoning it, because its simply not fun anymore. With RPGs today, you cannot have sucky ass combat anymore. And really, what is wrong with mixing genres? Nothing...its just that you simply don't like it. Hell, I am an RPG veteran....but here is the thing that everyone misses.... ITS NOT THE AMOUNT OF RPG ELEMENTS THAT MAKE A RPG GOOD, ITS HOW THE GAME, INCLUDING THE RPG ELEMENTS ARE EXECUTED!!!!! This is why despite the Mass Effect series moving away from traditional RPG, the series is still accliamed, hell, more acclaimed then when they try to shoehorn RPG elements where they didn't belong in the first place. Or...IT JUST SIMPLY WORKS. This is how obsdian stumbled with Alpha Protocol. the RPG elements suck, they are bad...they clunk the game up, they are unbalancing. Hell Alpha Protocol would have been a FAR better game if it played like Splinter Cell for its combat system while keeping the choice and consquence. Hell, maybe even a classic. But nope, Obsidan settled for a clunky system that not only doesn't work, its just plain idiotic.They did not learn from Bioware's missteps with ME1 when it came to combat. Really its not Bioware thats going downhill, its the fanbase. Thank god, Dragons Dogma didn't have dumb dice roll combat, because its actually fun.
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Sagem28

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#213 Sagem28
Member since 2010 • 10498 Posts

Give it a rest, texas

Bioware is sh*t now, get over it.

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#214 FrozenLiquid
Member since 2007 • 13555 Posts
[QUOTE="FrozenLiquid"]If I didn't put Bioware into the title, would this have still turned into a texasgoldrush thread?lawlessx
nope...but hey..atleast this is still on the front page. Doing devs a favor

True. Lucky I fixed up the document link :)
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#215 FrozenLiquid
Member since 2007 • 13555 Posts

Give it a rest, texas

Bioware is sh*t now, get over it.

Sagem28
At this point I don't know whether texas is trolling you guys, or you guys a trolling texas :P
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#216 ChubbyGuy40
Member since 2007 • 26442 Posts

Oh mah gawd guiz. Give it up! RPGs are like, teh suck nao cuz they all outdated! Shooters are the way of the future for Argh Pee Gees! Who cares about the elements that make an RPG, an RPG? It's totally not because shooters are all that sells and companies want more shooter money. No, no that can't be the reason at all. Bioware still cares about us! Casuals don't want complex systems and deep storytelling. Customization? Oh yay I get to design the head and chest size! Oh, and Snape kills Dumbledore because I don't know how to use a spoiler tag.

Did I cover everything?

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190586385885857957282413308806

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#217 190586385885857957282413308806
Member since 2002 • 13084 Posts
[QUOTE="texasgoldrush"] If you knew anything about the industry you would recognize that Bioware does in fact, have a far greater reputation and legacy than Obsidian. Anyone who isn't a blind Obsidian fanboy or a complete moron can see this. LucasArts didn't have to work with Bioware, they didn't have to partner with them, but they did. BOTH COMPANIES found it the right time to form a partnershp for The Old Republic. And really who cares about who came to who....both parties agreed that the partners are right. Nevermind that Bioware came through with the AWARD WINNING Knights of the Old Republic. "Why would I give my license to a company that then has to look for funding to have the game made...unless I really like the company and what they stand for." Lucas Arts certainly believed in Bioware. Even if Bioware did go to them first, LucasArts allowed them to use the liscence plain and simple. Nevermind that Obsidan may actually be more accessable to Matt and Trey for once again, not being owned by anyone and them being free agent developers that once again, specialize in doing OTHER PEOPLES IPs. Nevermind that Obsidan allowed Matt and Trey to write the game, which is kind of important for you know, Matt and Trey. A big publisher may not allow the artistic freedom South Park requires like an indie developer. And when did I say that its okay to force a game out the door? Nevermind the FACT that I stated that DA2 would have been great if it WASN'T rushed. Whats my beef with KOTOR II? Absolutely nothing. My beef is with Obsidan fans that want to bash Bioware without looking at the record. Sorry Obsidan fanboy but KOTOR is simply th emore important and more groundbreaking game, same with NWN. This would even be the case if KOTOR II WAS finished. You brought up Epic because you simply cannot accept the fact that Bioware has more clout in the enitire gaming industry than Obsidian, so you try to deflect the argument. Epic is not part of this...its Bioware and Obsidan. Sorry but Obsdian is known to be in Bioware's shadow, face the reality and quit being such a blind fanboy. Hell, I like Fallout New Vegas MUCH better than Fallout 3, but I admit that Fallout 3 is the more IMPORTANT and far more notable game.

Too bad Chris Avellone is seen as the main reason games like Planescape Torment, Fallout 2 happened so he has just as much fame as BioWare. That's why he's interviewed more than any BioWare team member...unless it's a childish console site that likes to hear about same sex alien love that you children seem to gobble up. Of course LucasArts doesn't have to work with a company but there's thing called money that companies love and BioWare shelled out to get the Star Wars License...BioWare wasn't approached to make a Star Wars game plane and simple. And The Old Republic is so award winning that it had to go F2P in less than a year when it wook WoW years to have to resort to that. It had the fastest adoption rate of any MMO and one of the fastest declining rates also. So lets give them a round of applause because those awards are what really make the company money, not the players that stick around. KOTOR 2 is still seen the game with better characters, party interaction and story despite being made in less than a year. Dragon Age II is still the same let down that KOTOR 2 is despite having 50% more development time. Epic is a logical reply since you're too daft to accept that sequels often use the same engine as the previous game. Sorry but Obsidian is known these days to make better RPGs NWN 2 still won more awards that NWN. It seems you think that's important. Fans of the Fallout series enjoyed New Vegas more and New Vegas sold better. Gamers and companies enjoy New Vegas results more.
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001011000101101

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#218 001011000101101
Member since 2008 • 4395 Posts

even the worst obsidian game isn't as bad as dragonage 2, ToR, or ME3.

Jankarcop
You can say many many things about ME3, but calling it a bad game only proves how... not so clever, you are.
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#219 SciFiRPGfan
Member since 2010 • 694 Posts

First off, the "Destroy" ending IS Shepard rejecting the Catalyst...the notion that Shepard can't reject the Catalyst's logic is completely wrong.texasgoldrush

Welp, Catalyst basically offers or tells him about - see we are not even sure if Shepard has a vision about how (s)he is supposed to destroy the Reapers or whether the scene is there just for the player or how it is supposed to work - the way to destroy the Reapers and the cycle ... but ... he also tells him that there would be other consequences should (s)he decide to roll with that option / method, such as destroying all synthetic life (which is wrong btw) and destroying the relays. Shepard then proceeds to execute that method without questions, let alone objections.

Hardly a fullfledged rejection.

And second....yes Letho vs Geralt is far better expalined plotwise than the ending conflicts of ME3....HOWEVER, doesn't escape the fact that the entire consquences of your actions THROUGHOUT the game are VERY POORLY expalined in the first edition of the ending, which was NOT the case in the first game. Sorry but botching one of the biggest choices in the game is not a small screw up and both TW2 and ME3 are guilty here. The only real difference is that TW2 didn't explain the consquences of the story enough...they only tell, they don't show, while ME3 tries ambiguity in places it shouldn't, especially with the Catalyst.. Really, why did CD Projeckt even go back and enhance the ending? Because it was lacking, plain and simple.


But that's the thing, both games are guilty of not propely explaining the consequences, but in Mass Effect's case, many people don't even understand what's going on the screen. I would say that both games lack 1. varying ending choices and consequences, 2. closure - i.e. explanation of how our actions impacted the story and fate of characters and lore, but only Mass Effect 3 also lacks 3. clarity - what was sometimes going on the screen and why certain characters acted in certain ways or happened to be on certain places. And that's despite the fact that Mass Effect 3's ending was much more obliged to have clarity and closure, because it wasn't supposed to have a sequel, that could clear or explain potential questions.

"That's not very good writing no matter how I look at it. I am not the one who is supposed to come up with explanations and excuses. That's writers' job." Wrong, many of the best sci fi stories leave the observer to make up his own interpetations. 2001 A Space Odyssey is a HUGE example.


I haven't read or watched Space Odyssey, but the problem with Mass Effect is, that it didn't start as a story which leaves that much room for interpretation. Most of the stuff throughout the games was completely logical and coherent with each other. Also, should somebody have some questions, there was even codex to provide further explanations. And the only things that weren't properly explained and required lot of interpretation / supension of disbelief, such as Lazarus Project, have always been met with discontent from fanbase.

And then suddenly we have an ending of the whole series, which is much more open and much less coherent than anything else in the series. Mass Effect was not like, I dunno, X Files, that left most of the stuff unexplained and up for interpretation thorughout the whole series, it was very beleivable and provided very solid explanation for most events and actions. The sudden change of nature is probably the biggest problem here.

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skrat_01

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#220 skrat_01
Member since 2007 • 33767 Posts
If I didn't put Bioware into the title, would this have still turned into a texasgoldrush thread?FrozenLiquid
No, unfortunately Bioware in a title attracts the regulars, like flies to - well, you know. Behold texasgoldrush general threads. Still, its amusing seeing the process constantly happen.
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texasgoldrush

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#221 texasgoldrush
Member since 2003 • 15265 Posts
[QUOTE="smerlus"][QUOTE="texasgoldrush"] If you knew anything about the industry you would recognize that Bioware does in fact, have a far greater reputation and legacy than Obsidian. Anyone who isn't a blind Obsidian fanboy or a complete moron can see this. LucasArts didn't have to work with Bioware, they didn't have to partner with them, but they did. BOTH COMPANIES found it the right time to form a partnershp for The Old Republic. And really who cares about who came to who....both parties agreed that the partners are right. Nevermind that Bioware came through with the AWARD WINNING Knights of the Old Republic. "Why would I give my license to a company that then has to look for funding to have the game made...unless I really like the company and what they stand for." Lucas Arts certainly believed in Bioware. Even if Bioware did go to them first, LucasArts allowed them to use the liscence plain and simple. Nevermind that Obsidan may actually be more accessable to Matt and Trey for once again, not being owned by anyone and them being free agent developers that once again, specialize in doing OTHER PEOPLES IPs. Nevermind that Obsidan allowed Matt and Trey to write the game, which is kind of important for you know, Matt and Trey. A big publisher may not allow the artistic freedom South Park requires like an indie developer. And when did I say that its okay to force a game out the door? Nevermind the FACT that I stated that DA2 would have been great if it WASN'T rushed. Whats my beef with KOTOR II? Absolutely nothing. My beef is with Obsidan fans that want to bash Bioware without looking at the record. Sorry Obsidan fanboy but KOTOR is simply th emore important and more groundbreaking game, same with NWN. This would even be the case if KOTOR II WAS finished. You brought up Epic because you simply cannot accept the fact that Bioware has more clout in the enitire gaming industry than Obsidian, so you try to deflect the argument. Epic is not part of this...its Bioware and Obsidan. Sorry but Obsdian is known to be in Bioware's shadow, face the reality and quit being such a blind fanboy. Hell, I like Fallout New Vegas MUCH better than Fallout 3, but I admit that Fallout 3 is the more IMPORTANT and far more notable game.

Too bad Chris Avellone is seen as the main reason games like Planescape Torment, Fallout 2 happened so he has just as much fame as BioWare. That's why he's interviewed more than any BioWare team member...unless it's a childish console site that likes to hear about same sex alien love that you children seem to gobble up. Of course LucasArts doesn't have to work with a company but there's thing called money that companies love and BioWare shelled out to get the Star Wars License...BioWare wasn't approached to make a Star Wars game plane and simple. And The Old Republic is so award winning that it had to go F2P in less than a year when it wook WoW years to have to resort to that. It had the fastest adoption rate of any MMO and one of the fastest declining rates also. So lets give them a round of applause because those awards are what really make the company money, not the players that stick around. KOTOR 2 is still seen the game with better characters, party interaction and story despite being made in less than a year. Dragon Age II is still the same let down that KOTOR 2 is despite having 50% more development time. Epic is a logical reply since you're too daft to accept that sequels often use the same engine as the previous game. Sorry but Obsidian is known these days to make better RPGs NWN 2 still won more awards that NWN. It seems you think that's important. Fans of the Fallout series enjoyed New Vegas more and New Vegas sold better. Gamers and companies enjoy New Vegas results more.

The two Bioware founders are in the AIAS Hall of Fame...where is Avellone? And really, you don't even take into factors that maybe Avellone himself makes him more availiable for interviews. Oh and its not like the Bioware staff doesn't draw crowds at events such as PAX and Comic Con...yawn. The old Republic free to play, thats news to me....lol...oh wait it isn't. In fact, most EA MMOs are not F2P, and Ultima Online still isn't. KoToR2 seen as the game with the better story? You under a rock. Most online polls between the two favor the first game, even for its story. Hell, I like how KOTOR2 uses its characters in the plot better, however, I ACCEPT THE FACT THAT THE FIRST GAME IS MORE WELL LIKED, which you deny. Like I accept the fact that DAO is more well liked than the sequel...both for valid reasons and for not so valid ones. Prove NWN2 won more awards...or are you just plainly ignoing evidence otherwise. Once again, the first game has a better legacy, and I do not like the first NWN. Sorry but Bioware is known these days for making BETTER GAMES.
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texasgoldrush

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#222 texasgoldrush
Member since 2003 • 15265 Posts
@SciFiRPGFan I do think the Catalyst did not explain the options well....especially Destroy. In fact, the low EMS version fails to explain the bad ending at all. That needs to be fixed. HOWEVER, The Catalyst states that through the Destroy option, the chaos will come back and organics will create synthetics, and the Reapers won't be there to stop it if they decide to destroy organic life. Shepard responds with "Maybe"...so the destroy option is a rejection of the Reapers motives. Expalined not ver well...of course....nevermind that if the Catalyst analysed the Crucible, he should of explained the consquences better of the option, like near galactic annhiliation of the low EMS version. However, Shepard clearly rejects the Catalyst here. Nevermind in most playthroughs, the Catalyst assumes you want to destroy the Reapers. Wrong, TW2's original ending lacked clarity too. Look at it again. There is a reason why the Epilogue was redone and added cutscenes to show what was going on in the epilogue. And the mage pogrom that results if you do not save Triss LACKED CLARITY in the original ending. Thats why cutscenes were added showing the pogrom. They dropped the ball on the whole Conclave arc in the original version, and didn't even explain well the reformation of the Conclave if Triss was saved. While the TW2 in regards to its character placement in the ending was more clear than ME3, most of the events of the story in the original ending weren't very clear, and BOTH games suffer in that part of the clarity issue. Is the lack of clarity worse in ME3? Yes....but the TW2 had a large clarity problem as well...especially in the Roche storyline. I wonder why they added a quest addressing what happened to Anais and Boussey....because the original edition doesn't explain how Dethmold got a hold of Anais and how Boussey was killed. Also, a huge part of the ambiguity is just caused by direction, as throughout the ending, we were stuck in Shepard's shoes, so things like the party's fate weren't explained. Also, if Bioware did force showing how everything happened (which they have to now), it could have broken the pacing of Shepard's side of the ending. And the fanbase's inabilty to handle ambiguity is their problem, not Biowares. I DO think the ending, especially in regards to its characters...was FAR too ambigious, however, leaving the fututre ambigious is NOT a problem. In fact, I am afraid that Bioware may overcorrect here and instead of suggesting a future, they will hamfistedly tell the future. Yes, certain elements such as how the characters got on th eship and how the ship was stranded WERE TO AMBIGIOUS, bu tleaving the ending open in general is not a flaw. The worst move Bioware can make is taking away the New Beginning angle of the ending.
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#223 WilliamRLBaker
Member since 2006 • 28915 Posts

[QUOTE="texasgoldrush"]and look who can't even refute me?Slashless

I don't refute idiots. I just laugh at them. :)

hahahahahha

obsidian sucks man...just wanted to point that out for you but your already making your self look bad.
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190586385885857957282413308806

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#224 190586385885857957282413308806
Member since 2002 • 13084 Posts

The two Bioware founders are in the AIAS Hall of Fame...where is Avellone? And really, you don't even take into factors that maybe Avellone himself makes him more availiable for interviews. Oh and its not like the Bioware staff doesn't draw crowds at events such as PAX and Comic Con...yawn.

The old Republic free to play, thats news to me....lol...oh wait it isn't. In fact, most EA MMOs are not F2P, and Ultima Online still isn't.

KoToR2 seen as the game with the better story? You under a rock. Most online polls between the two favor the first game, even for its story. Hell, I like how KOTOR2 uses its characters in the plot better, however, I ACCEPT THE FACT THAT THE FIRST GAME IS MORE WELL LIKED, which you deny. Like I accept the fact that DAO is more well liked than the sequel...both for valid reasons and for not so valid ones.

Prove NWN2 won more awards...or are you just plainly ignoing evidence otherwise. Once again, the first game has a better legacy, and I do not like the first NWN. Sorry but Bioware is known these days for making BETTER GAMES.texasgoldrush

Now you're a comedian? Have you ever looked at the AIAS website and see who has been inducted into the hall of fame? 85% of the 15-16 people belong to companies on the board of directors.

http://www.joystiq.com/2012/06/04/star-wars-the-old-republic-getting-free-to-play-update/

Oh look who's wrong again. Surprise surprise.

So Texas, without being the toolbag that you are. Tell me which game has the better story: Oblivion or Mask of the Betrayer? I remember you had a hard time telling what a story was actually comprised of but i'll give you another shot.

Prove NWN 2 didn't win more awards just like Ubisoft made the Onyx Engine. I've already made you look dumb twice, now i'm giving you a chance to redeem yourself.

BioWare is now known for making casual games. Because a bunch of 16 year olds think they are better and the review industry that panders to the mindless think the more mongoloids that can play a game, the better doesn't mean squat to me. I've enjoyed New Vegas more than any BioWare game since BG II came out because of the depth.

For someone that is wrong most of the times, you're really a bit cocky. You should tone done the childish ego and apologize for looking like a fool every 4 or 5 posts.

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#225 jg4xchamp
Member since 2006 • 64057 Posts
If I didn't put Bioware into the title, would this have still turned into a texasgoldrush thread?FrozenLiquid
Thread was way better with Dean Winchester gifs.
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#226 kozzy1234
Member since 2005 • 35966 Posts

[QUOTE="smerlus"][QUOTE="texasgoldrush"] If you knew anything about the industry you would recognize that Bioware does in fact, have a far greater reputation and legacy than Obsidian. Anyone who isn't a blind Obsidian fanboy or a complete moron can see this. LucasArts didn't have to work with Bioware, they didn't have to partner with them, but they did. BOTH COMPANIES found it the right time to form a partnershp for The Old Republic. And really who cares about who came to who....both parties agreed that the partners are right. Nevermind that Bioware came through with the AWARD WINNING Knights of the Old Republic. "Why would I give my license to a company that then has to look for funding to have the game made...unless I really like the company and what they stand for." Lucas Arts certainly believed in Bioware. Even if Bioware did go to them first, LucasArts allowed them to use the liscence plain and simple. Nevermind that Obsidan may actually be more accessable to Matt and Trey for once again, not being owned by anyone and them being free agent developers that once again, specialize in doing OTHER PEOPLES IPs. Nevermind that Obsidan allowed Matt and Trey to write the game, which is kind of important for you know, Matt and Trey. A big publisher may not allow the artistic freedom South Park requires like an indie developer. And when did I say that its okay to force a game out the door? Nevermind the FACT that I stated that DA2 would have been great if it WASN'T rushed. Whats my beef with KOTOR II? Absolutely nothing. My beef is with Obsidan fans that want to bash Bioware without looking at the record. Sorry Obsidan fanboy but KOTOR is simply th emore important and more groundbreaking game, same with NWN. This would even be the case if KOTOR II WAS finished. You brought up Epic because you simply cannot accept the fact that Bioware has more clout in the enitire gaming industry than Obsidian, so you try to deflect the argument. Epic is not part of this...its Bioware and Obsidan. Sorry but Obsdian is known to be in Bioware's shadow, face the reality and quit being such a blind fanboy. Hell, I like Fallout New Vegas MUCH better than Fallout 3, but I admit that Fallout 3 is the more IMPORTANT and far more notable game.texasgoldrush
Too bad Chris Avellone is seen as the main reason games like Planescape Torment, Fallout 2 happened so he has just as much fame as BioWare. That's why he's interviewed more than any BioWare team member...unless it's a childish console site that likes to hear about same sex alien love that you children seem to gobble up. Of course LucasArts doesn't have to work with a company but there's thing called money that companies love and BioWare shelled out to get the Star Wars License...BioWare wasn't approached to make a Star Wars game plane and simple. And The Old Republic is so award winning that it had to go F2P in less than a year when it wook WoW years to have to resort to that. It had the fastest adoption rate of any MMO and one of the fastest declining rates also. So lets give them a round of applause because those awards are what really make the company money, not the players that stick around. KOTOR 2 is still seen the game with better characters, party interaction and story despite being made in less than a year. Dragon Age II is still the same let down that KOTOR 2 is despite having 50% more development time. Epic is a logical reply since you're too daft to accept that sequels often use the same engine as the previous game. Sorry but Obsidian is known these days to make better RPGs NWN 2 still won more awards that NWN. It seems you think that's important. Fans of the Fallout series enjoyed New Vegas more and New Vegas sold better. Gamers and companies enjoy New Vegas results more.

The two Bioware founders are in the AIAS Hall of Fame...where is Avellone? And really, you don't even take into factors that maybe Avellone himself makes him more availiable for interviews. Oh and its not like the Bioware staff doesn't draw crowds at events such as PAX and Comic Con...yawn. The old Republic free to play, thats news to me....lol...oh wait it isn't. In fact, most EA MMOs are not F2P, and Ultima Online still isn't. KoToR2 seen as the game with the better story? You under a rock. Most online polls between the two favor the first game, even for its story. Hell, I like how KOTOR2 uses its characters in the plot better, however, I ACCEPT THE FACT THAT THE FIRST GAME IS MORE WELL LIKED, which you deny. Like I accept the fact that DAO is more well liked than the sequel...both for valid reasons and for not so valid ones. Prove NWN2 won more awards...or are you just plainly ignoing evidence otherwise. Once again, the first game has a better legacy, and I do not like the first NWN. Sorry but Bioware is known these days for making BETTER GAMES.

NWN2 >> NWN1

New Vegas >> Fallout3

KOTOR2 and KOTOR1 I like about the same, but I did slightly like the story and characters more in KOTOR.

Hell, I even liked Alpha Protocol more then ME2 when they both came out.

Only Obsidian game that is not great imo is Dungeon Seige3.

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#227 texasgoldrush
Member since 2003 • 15265 Posts

[QUOTE="texasgoldrush"] The two Bioware founders are in the AIAS Hall of Fame...where is Avellone? And really, you don't even take into factors that maybe Avellone himself makes him more availiable for interviews. Oh and its not like the Bioware staff doesn't draw crowds at events such as PAX and Comic Con...yawn.

The old Republic free to play, thats news to me....lol...oh wait it isn't. In fact, most EA MMOs are not F2P, and Ultima Online still isn't.

KoToR2 seen as the game with the better story? You under a rock. Most online polls between the two favor the first game, even for its story. Hell, I like how KOTOR2 uses its characters in the plot better, however, I ACCEPT THE FACT THAT THE FIRST GAME IS MORE WELL LIKED, which you deny. Like I accept the fact that DAO is more well liked than the sequel...both for valid reasons and for not so valid ones.

Prove NWN2 won more awards...or are you just plainly ignoing evidence otherwise. Once again, the first game has a better legacy, and I do not like the first NWN. Sorry but Bioware is known these days for making BETTER GAMES.smerlus

Now you're a comedian? Have you ever looked at the AIAS website and see who has been inducted into the hall of fame? 85% of the 15-16 people belong to companies on the board of directors.

http://www.joystiq.com/2012/06/04/star-wars-the-old-republic-getting-free-to-play-update/

Oh look who's wrong again. Surprise surprise.

So Texas, without being the toolbag that you are. Tell me which game has the better story: Oblivion or Mask of the Betrayer? I remember you had a hard time telling what a story was actually comprised of but i'll give you another shot.

Prove NWN 2 didn't win more awards just like Ubisoft made the Onyx Engine. I've already made you look dumb twice, now i'm giving you a chance to redeem yourself.

BioWare is now known for making casual games. Because a bunch of 16 year olds think they are better and the review industry that panders to the mindless think the more mongoloids that can play a game, the better doesn't mean squat to me. I've enjoyed New Vegas more than any BioWare game since BG II came out because of the depth.

For someone that is wrong most of the times, you're really a bit cocky. You should tone done the childish ego and apologize for looking like a fool every 4 or 5 posts.

So, but still the bioware doctors are considered to be, through the AIAS, some of the most influential in the industry. Wrong....its only F2P for a trial...its not a F2P MMO...learn the difference. I am only wrong under you constantly changing consitions. And when did I even say that Oblivion had a better story than Mask Of the Betrayer.....are you making up things I said now? Hell was Oblivion and Mask Of The betrayer even released in the same year to make an awards comparision? Did I tell you that NWN1 won the AIAS PC RPG of the Year...in this thread or are you too dense to figure it out? And what did NWN2 win other than Gamespoit Best Story......absolutely nothing. Woops, another award for NWN...BAFTA PC Game of the Year. Two to your one, special category award.....lol But hell I am actually debating someone who actually thinks Obsidan carries more weight than Bioware in the gaming industry....wow...its like debating someone who thinks the world is flat. Yeah, and the sky must be green as well and the grass blue. Hell, you are such in denial. Maybe in your elitist RPG world Obsidan carries more influence, but not in the real world. Its time to face facts...Obsidan aren;t revolutionaries, they aren't innovators, and in fact, they come in and do sequels for games that did trailblaze or make names for themselves. Sorry...at least Bioware can actually create their own worlds and universes. Hell, even as generic as DAO was, at least Bioware actually created their own fiction insead of trying to expand other peoples.
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#228 clone01
Member since 2003 • 29845 Posts

Not a big fan of turn based. Looks cool for people who like that, though.

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#229 SciFiRPGfan
Member since 2010 • 694 Posts

@SciFiRPGFan I do think the Catalyst did not explain the options well....especially Destroy. In fact, the low EMS version fails to explain the bad ending at all. That needs to be fixed. HOWEVER, The Catalyst states that through the Destroy option, the chaos will come back and organics will create synthetics, and the Reapers won't be there to stop it if they decide to destroy organic life. Shepard responds with "Maybe"...so the destroy option is a rejection of the Reapers motives. Expalined not ver well...of course....nevermind that if the Catalyst analysed the Crucible, he should of explained the consquences better of the option, like near galactic annhiliation of the low EMS version. However, Shepard clearly rejects the Catalyst here. Nevermind in most playthroughs, the Catalyst assumes you want to destroy the Reapers.texasgoldrush

Umm, let me think about it... I would split Catalyst's original logic into two parts - 1. the claim that there will always be chaos at some point (by chaos he means war between organics and synthetics) and 2. the claim that what Reapers are doing is a proper way to prevent that (along with preventing synthetics from killing organics). Shepard then says "maybe" to the first part and basically rejects the second part (especially in destroy option).

However, at the time of conversation Catalyst already says that his solution (for preventing chaos) won't work anymore and then invites Shepard to make new one. So, Shepard rejects mostly (solely?) the part that Catalyst has abandoned already.

In conclusion, that would mean "maybe" to Reapers' motives (that there will be chaos that will have to be stopped / prevented), and "no" to Reapers' actions (by harvesting developed civilizations), actions which Reapers (Catalyst) want to change already (though don't exactly know / want to tell how). That does not strike me much as rejection mostly because there's not much to reject in the first place. Well, except for those motives of course. But Shepard can't do that and can't even challenge or question them unfortunately (unless ambiguous "maybe" is sufficient for you), which is part of my and many peoples' criticism.

But I got probably carried away and the term "accepts antagonsit's logic" (you are responding to my comparison of Shepard's and Geralt's behaviours at the end of games, right?) was not appropriate and was somewhat exaggerated. However, the gist of my original criticism still stands - at the end of the game, Shepard was way more passive and resigned than (s)he used to be. Probably unfortunate effect of streamlining the conversation to bare minimum.

Wrong, TW2's original ending lacked clarity too. Look at it again. There is a reason why the Epilogue was redone and added cutscenes to show what was going on in the epilogue. And the mage pogrom that results if you do not save Triss LACKED CLARITY in the original ending. Thats why cutscenes were added showing the pogrom. They dropped the ball on the whole Conclave arc in the original version, and didn't even explain well the reformation of the Conclave if Triss was saved. While the TW2 in regards to its character placement in the ending was more clear than ME3, most of the events of the story in the original ending weren't very clear, and BOTH games suffer in that part of the clarity issue. Is the lack of clarity worse in ME3? Yes....but the TW2 had a large clarity problem as well...especially in the Roche storyline. I wonder why they added a quest addressing what happened to Anais and Boussey....because the original edition doesn't explain how Dethmold got a hold of Anais and how Boussey was killed. Also, a huge part of the ambiguity is just caused by direction, as throughout the ending, we were stuck in Shepard's shoes, so things like the party's fate weren't explained. Also, if Bioware did force showing how everything happened (which they have to now), it could have broken the pacing of Shepard's side of the ending.


Well, there's clearly a very thin line between clarity and closure, if there's any at all, but most of your points would IMO fall more within the lack of closure than clarity - it's more in the vein of "and what happened then?" or "what else has happened?" than "why these guys are doing what they are doing?" as is sometimes the case in Mass Effect 3's ending. Gotta humbly admit, I have yet to finish the Roche's path, but from the sound of it, it was more about necessity to tie up some loose ends then about necessity to explain the motives or behaviours or presence of some characters better.

Also, your examples are more related to the fate of, how to call them, secondary (?) characters than to the main protagonists. And that's by nature less striking problem. I don't know, but, in terms of importance, what would be the equivalent of such problems in Mass Effect 3? Maybe something (some inconsistency) related to Tuchanka's or Rannoch's campaigns? Sure, problems like that would suck, but lack of clarity that directly affects the most important characters at their most important moments is worse.

And the fanbase's inabilty to handle ambiguity is their problem, not Biowares. I DO think the ending, especially in regards to its characters...was FAR too ambigious, however, leaving the fututre ambigious is NOT a problem. In fact, I am afraid that Bioware may overcorrect here and instead of suggesting a future, they will hamfistedly tell the future. Yes, certain elements such as how the characters got on th eship and how the ship was stranded WERE TO AMBIGIOUS, bu tleaving the ending open in general is not a flaw. The worst move Bioware can make is taking away the New Beginning angle of the ending.


I don't know... Probably would depend on what Bioware's plans with the franchise, sequels, DLCs and such are and how soon they would want to continue.

While, leaving things in open (and by that I mean things like fate of the galaxy, characters and such, not things like ambiguous scenes or motives of characters that simply should be explained better in DLC) may not be a problem from critical / reviewer's perspective, leaving things in open for too long would surely be a disappointment from player's / fan's perspective. We do want to see what was the fate of folks with whom we have spent three games, don't we? :)

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#230 190586385885857957282413308806
Member since 2002 • 13084 Posts

So, but still the bioware doctors are considered to be, through the AIAS, some of the most influential in the industry. Wrong....its only F2P for a trial...its not a F2P MMO...learn the difference. I am only wrong under you constantly changing consitions. And when did I even say that Oblivion had a better story than Mask Of the Betrayer.....are you making up things I said now? Hell was Oblivion and Mask Of The betrayer even released in the same year to make an awards comparision? Did I tell you that NWN1 won the AIAS PC RPG of the Year...in this thread or are you too dense to figure it out? And what did NWN2 win other than Gamespoit Best Story......absolutely nothing. Woops, another award for NWN...BAFTA PC Game of the Year. Two to your one, special category award.....lol But hell I am actually debating someone who actually thinks Obsidan carries more weight than Bioware in the gaming industry....wow...its like debating someone who thinks the world is flat. Yeah, and the sky must be green as well and the grass blue. Hell, you are such in denial. Maybe in your elitist RPG world Obsidan carries more influence, but not in the real world. Its time to face facts...Obsidan aren;t revolutionaries, they aren't innovators, and in fact, they come in and do sequels for games that did trailblaze or make names for themselves. Sorry...at least Bioware can actually create their own worlds and universes. Hell, even as generic as DAO was, at least Bioware actually created their own fiction insead of trying to expand other peoples.texasgoldrush

And Democrats think Obama is a better presidential candidate than Romney...wow what a surprise that group of people vote for one of their own. Did you know i'm on the board of directors of the LGPA (Logical Gamespot Poster Assoc.) and I just inducted myself into the Logical Hall of fame. You lose because I have more Hall of Fame awards than you do. :D

wrong? Interesting, so the first 15 levels aren't free to play in less than a year? Something I said it took WoW years to do...hmmm you might want to read that article again because I think you missed the part where it said free to play. If you have trouble finding it and you're using IE then hit ctrl+f and type Free in the box that pops up.

NWN 2 also won Amazon's Best PC game award the year it came out...there's one more you haven't found for NWN 2. you can do it. ;)

And I didn't say you said anything about Oblivion's better story I asked you a question. quit being so defensive all the time.

So which story do you think is better Oblivion's or Mask of the Betrayers? How would you rate them?

Anyways if you think BioWare makes better RPGs then you have your head so far up your arse that you can't see your BioWare tramp stamp.

Obsidian actually does innovate. They destroyed Fallout 3 when it came to sales, there's 4-5 people in here that played Alpha Protocol and we all agree on one thing: The dialogue/C&C are done better than any other game. Hell even Dragon Age Origins party influence system resembles KOTOR 2/NWN 2's more than any BioWare game.

Face it.. you like shooters and awesome buttons. BioWare's RPG lites. When BioWare said it's going after people that don't actually play RPGs they were talking about you. When BioWare promises earth shattering consequences in the Mass Effect and failed to deliver it gave you a warm and fuzzy feeling because like in real life, nothing you decide to say really matters in the grand scheme of things.

People are actually paying tens of thousands of dollars to see Obsidian and Chris Avellone work on this game when they could have grabbed anyone from BioWare...but then again they were making an RPG so they went to the right person.

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#231 texasgoldrush
Member since 2003 • 15265 Posts

[QUOTE="texasgoldrush"] So, but still the bioware doctors are considered to be, through the AIAS, some of the most influential in the industry. Wrong....its only F2P for a trial...its not a F2P MMO...learn the difference. I am only wrong under you constantly changing consitions. And when did I even say that Oblivion had a better story than Mask Of the Betrayer.....are you making up things I said now? Hell was Oblivion and Mask Of The betrayer even released in the same year to make an awards comparision? Did I tell you that NWN1 won the AIAS PC RPG of the Year...in this thread or are you too dense to figure it out? And what did NWN2 win other than Gamespoit Best Story......absolutely nothing. Woops, another award for NWN...BAFTA PC Game of the Year. Two to your one, special category award.....lol But hell I am actually debating someone who actually thinks Obsidan carries more weight than Bioware in the gaming industry....wow...its like debating someone who thinks the world is flat. Yeah, and the sky must be green as well and the grass blue. Hell, you are such in denial. Maybe in your elitist RPG world Obsidan carries more influence, but not in the real world. Its time to face facts...Obsidan aren;t revolutionaries, they aren't innovators, and in fact, they come in and do sequels for games that did trailblaze or make names for themselves. Sorry...at least Bioware can actually create their own worlds and universes. Hell, even as generic as DAO was, at least Bioware actually created their own fiction insead of trying to expand other peoples.smerlus

And Democrats think Obama is a better presidential candidate than Romney...wow what a surprise that group of people vote for one of their own. Did you know i'm on the board of directors of the LGPA (Logical Gamespot Poster Assoc.) and I just inducted myself into the Logical Hall of fame. You lose because I have more Hall of Fame awards than you do. :D

wrong? Interesting, so the first 15 levels aren't free to play in less than a year? Something I said it took WoW years to do...hmmm you might want to read that article again because I think you missed the part where it said free to play. If you have trouble finding it and you're using IE then hit ctrl+f and type Free in the box that pops up.

NWN 2 also won Amazon's Best PC game award the year it came out...there's one more you haven't found for NWN 2. you can do it. ;)

And I didn't say you said anything about Oblivion's better story I asked you a question. quit being so defensive all the time.

So which story do you think is better Oblivion's or Mask of the Betrayers? How would you rate them?

Anyways if you think BioWare makes better RPGs then you have your head so far up your arse that you can't see your BioWare tramp stamp.

Obsidian actually does innovate. They destroyed Fallout 3 when it came to sales, there's 4-5 people in here that played Alpha Protocol and we all agree on one thing: The dialogue/C&C are done better than any other game. Hell even Dragon Age Origins party influence system resembles KOTOR 2/NWN 2's more than any BioWare game.

Face it.. you like shooters and awesome buttons. BioWare's RPG lites. When BioWare said it's going after people that don't actually play RPGs they were talking about you. When BioWare promises earth shattering consequences in the Mass Effect and failed to deliver it gave you a warm and fuzzy feeling because like in real life, nothing you decide to say really matters in the grand scheme of things.

People are actually paying tens of thousands of dollars to see Obsidian and Chris Avellone work on this game when they could have grabbed anyone from BioWare...but then again they were making an RPG so they went to the right person.

And yet the organziation vopted for those who are not their own...nevermind that almost everyone that is in is a legend. And who decides better than their peers, people in their profession. You fail once again. And you'd be a fool to think that Myamoto, Sakaguchi, Richard Garriot, and Sid Meier don't belong. So it took WoW years to do, big deal...it took them years to do many things because I don't know, they learn from thei rgames weaknesses. And you still didn't prove that NWN2 won more awards......hell a less known NWN1 expansion pack Kingsmaker won a PC RPG of the Year award from AIAS. Oh and there is the legacy argument too you want to avoid...plain and simple NWN1 is a more well known game...oops. No, you are inventing arguments I never even infered...but hey NWN2 while may having a better story, simply isn't a better game than Oblivion, which influenced far more games...like Dragon's Dogma. When did I say Bioware makes better RPGs? Oh wait I didn't...I said the make BETTER GAMES!!!! Just because its a better RPG doesn't mean its a better game....simple logic that doesn't go through your pea brain. How is selling more than Fallout 3 mean it innovated. New Vegas did not innovate, it just took the things from the first two games and implimented them, thats not innovation. And how does AP do the best with C&C...oh wait, the Witcher games top AP, and so does Tactics Ogre, which is the king of C&C...try again. Hell, TO's consquences even go into the gameplay and combat system. Oh and wait, you forgot the fact that DAO was announced in 2004, or the fact that Jade Empire also has an influence system, they just hide it. But its there. Nevermind KOTOR II's influence system is lousy and actually quite illogical. Hell DA2 actually evolves the influence system with the friendship/rivalry system which will also be in the next DA game. And so what...Bioware is going after people who don't play RPGs...wow, what a crime. Its only a bad thing in your elitist mind. Oh, lets make the game so complex only the elitist niche fanbase can enjoy....lol.....Oh, and by the way, the fact is that if I play my cards wrong in ME2, there will be a genocide in ME3. Seems earth shattering, nevermind the far more personal focus, where the closest companions of Shepard can live or die based on ME1 and ME2 decisions. And when people see Obsidan flop, they reject their sequel plans...such as Sega. They flopped for SquareEnix too. But but but, they are making an RPG.......lol
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#232 190586385885857957282413308806
Member since 2002 • 13084 Posts

And yet the organziation vopted for those who are not their own...nevermind that almost everyone that is in is a legend. And who decides better than their peers, people in their profession. You fail once again. And you'd be a fool to think that Myamoto, Sakaguchi, Richard Garriot, and Sid Meier don't belong. So it took WoW years to do, big deal...it took them years to do many things because I don't know, they learn from thei rgames weaknesses. And you still didn't prove that NWN2 won more awards......hell a less known NWN1 expansion pack Kingsmaker won a PC RPG of the Year award from AIAS. Oh and there is the legacy argument too you want to avoid...plain and simple NWN1 is a more well known game...oops. No, you are inventing arguments I never even infered...but hey NWN2 while may having a better story, simply isn't a better game than Oblivion, which influenced far more games...like Dragon's Dogma. When did I say Bioware makes better RPGs? Oh wait I didn't...I said the make BETTER GAMES!!!! Just because its a better RPG doesn't mean its a better game....simple logic that doesn't go through your pea brain. How is selling more than Fallout 3 mean it innovated. New Vegas did not innovate, it just took the things from the first two games and implimented them, thats not innovation. And how does AP do the best with C&C...oh wait, the Witcher games top AP, and so does Tactics Ogre, which is the king of C&C...try again. Hell, TO's consquences even go into the gameplay and combat system. Oh and wait, you forgot the fact that DAO was announced in 2004, or the fact that Jade Empire also has an influence system, they just hide it. But its there. Nevermind KOTOR II's influence system is lousy and actually quite illogical. Hell DA2 actually evolves the influence system with the friendship/rivalry system which will also be in the next DA game. And so what...Bioware is going after people who don't play RPGs...wow, what a crime. Its only a bad thing in your elitist mind. Oh, lets make the game so complex only the elitist niche fanbase can enjoy....lol.....Oh, and by the way, the fact is that if I play my cards wrong in ME2, there will be a genocide in ME3. Seems earth shattering, nevermind the far more personal focus, where the closest companions of Shepard can live or die based on ME1 and ME2 decisions. And when people see Obsidan flop, they reject their sequel plans...such as Sega. They flopped for SquareEnix too. But but but, they are making an RPG.......loltexasgoldrush

85% of the people they vote in are their own. The first year they decide to bend the rules and vote 2 people in at once they voted two of their own in. Doesn't seem far off by saying it's a board member circle jerk. Comedy Central's Comedy Awards voted South Park the best Animate Show and the makers at least had the common decency to say "who gives a f#$%" that their parent company handed them an award. You cant get it through you thick skull that it's a bunch of people patting themselves on the back....which is easy to do.

Once again logic misses you. Games don't go F2P because they're raking in the money...they go F2P because they are losing money and want to drum up interest. TOR has one of the fastest declining user bases.

And are you going to apologize for your idiotic comments of calling me wrong twice, once after i provided a link that you didn't have to click on to see that it said free to play or are you going to continue to be the childish forum nerd that you are?

I proved that they are equal and you're still missing an award...Keep looking and you'll see I'm right again.

And you can take your foil hat off and try not to be so paranoid. I asked you a simple question, didn't even give my opinion so how is that inventing an argument? If I ask you how your day went how is that starting an argument?

Well why would you go into a thread that is about deep RPGs and then try and champion for BioWare that makes FisherPrice RPGs? It seems you could do a lot more productive things with your time like beat off to Mass Effect fan made Tali porn.

New Vegas just copies fallout 3? oh so hardcore mode was in Fallout 3 along with iron sights, Squad Command Wheels, the Faction system...interesting I must have not enabled those things in the options. The Witcher doesn't do great C&C and in fact is just the opposite side of the coin to BioWare's weak Good vs Evil C&C. Alpha Protocol does everything you say Tactics Ogre and more...did you even play AP? And Dragon Age: Origins party influence system has more in common with KOTORs/NWN 2's than any other Bioware game period.

You do realize you're in a topic about deep RPGs. You're such a troll that you admit you're praising bioware's crappy RPGs and getting mad at a bunch of people that don't care about Bioware. couldn't you troll elsewhere? Go to a classical music forum and rant and rave how Britney Spears has more MTV awards than Mozart and that she sold a lot more, how classical music is niche and the people there are elitists because they don't like the garbage you like.

And SEGA...man SEGA is the bar. If SEGA, the bastion of top quality gaming doesn't like you then you're done. I'm surprised Obsidian didn't get blacklisted in the industry. I mean SEGA has so much pull that i'm at a loss for words to describe how great they are.

By the way when is BioWare's Sonic 2 RPG coming out?

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#233 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="texasgoldrush"] And so what...Bioware is going after people who don't play RPGs...wow, what a crime. Its only a bad thing in your elitist mind. Oh, lets make the game so complex only the elitist niche fanbase can enjoy....lol.....Oh, and by the way, the fact is that if I play my cards wrong in ME2, there will be a genocide in ME3. Seems earth shattering, nevermind the far more personal focus, where the closest companions of Shepard can live or die based on ME1 and ME2 decisions

There is a difference between sticking with classic RPG design and making a game overly complex. Complexity and depth are not the same thing. Besides, who is to say that the mainstream would not enjoy an RPG like this? We haven't had one in such a long time. Also, how does being in the minority, assuming thats true, make someone elitist? If anything, they just have a difference of opinion. Being different from the pack does not make one elitist.
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#234 DarkLink77
Member since 2004 • 32731 Posts
[QUOTE="Vandalvideo"][QUOTE="texasgoldrush"] And so what...Bioware is going after people who don't play RPGs...wow, what a crime. Its only a bad thing in your elitist mind. Oh, lets make the game so complex only the elitist niche fanbase can enjoy....lol.....Oh, and by the way, the fact is that if I play my cards wrong in ME2, there will be a genocide in ME3. Seems earth shattering, nevermind the far more personal focus, where the closest companions of Shepard can live or die based on ME1 and ME2 decisions

There is a difference between sticking with classic RPG design and making a game overly complex. Complexity and depth are not the same thing. Besides, who is to say that the mainstream would not enjoy an RPG like this? We haven't had one in such a long time. Also, how does being in the minority, assuming thats true, make someone elitist? If anything, they just have a difference of opinion. Being different from the pack does not make one elitist.

I'd say the Dragon Age: Origins proved that there's a mainstream audience for that type of RPG. It sold very well.
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#235 FrozenLiquid
Member since 2007 • 13555 Posts
[QUOTE="FrozenLiquid"]If I didn't put Bioware into the title, would this have still turned into a texasgoldrush thread?jg4xchamp
Thread was way better with Dean Winchester gifs.

Then why aren't you providing any?
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#236 SciFiRPGfan
Member since 2010 • 694 Posts

The Witcher doesn't do great C&C and in fact is just the opposite side of the coin to BioWare's weak Good vs Evil C&C. Alpha Protocol does everything you say Tactics Ogre and more...smerlus

Can you elaborate on bolded part?

Because to me, it seems like both studios (BW and CDPR) have quite different philosophies when it comes to C & C, but I am curious about your take on it...

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#237 texasgoldrush
Member since 2003 • 15265 Posts

[QUOTE="texasgoldrush"] And yet the organziation vopted for those who are not their own...nevermind that almost everyone that is in is a legend. And who decides better than their peers, people in their profession. You fail once again. And you'd be a fool to think that Myamoto, Sakaguchi, Richard Garriot, and Sid Meier don't belong. So it took WoW years to do, big deal...it took them years to do many things because I don't know, they learn from thei rgames weaknesses. And you still didn't prove that NWN2 won more awards......hell a less known NWN1 expansion pack Kingsmaker won a PC RPG of the Year award from AIAS. Oh and there is the legacy argument too you want to avoid...plain and simple NWN1 is a more well known game...oops. No, you are inventing arguments I never even infered...but hey NWN2 while may having a better story, simply isn't a better game than Oblivion, which influenced far more games...like Dragon's Dogma. When did I say Bioware makes better RPGs? Oh wait I didn't...I said the make BETTER GAMES!!!! Just because its a better RPG doesn't mean its a better game....simple logic that doesn't go through your pea brain. How is selling more than Fallout 3 mean it innovated. New Vegas did not innovate, it just took the things from the first two games and implimented them, thats not innovation. And how does AP do the best with C&C...oh wait, the Witcher games top AP, and so does Tactics Ogre, which is the king of C&C...try again. Hell, TO's consquences even go into the gameplay and combat system. Oh and wait, you forgot the fact that DAO was announced in 2004, or the fact that Jade Empire also has an influence system, they just hide it. But its there. Nevermind KOTOR II's influence system is lousy and actually quite illogical. Hell DA2 actually evolves the influence system with the friendship/rivalry system which will also be in the next DA game. And so what...Bioware is going after people who don't play RPGs...wow, what a crime. Its only a bad thing in your elitist mind. Oh, lets make the game so complex only the elitist niche fanbase can enjoy....lol.....Oh, and by the way, the fact is that if I play my cards wrong in ME2, there will be a genocide in ME3. Seems earth shattering, nevermind the far more personal focus, where the closest companions of Shepard can live or die based on ME1 and ME2 decisions. And when people see Obsidan flop, they reject their sequel plans...such as Sega. They flopped for SquareEnix too. But but but, they are making an RPG.......lolsmerlus

85% of the people they vote in are their own. The first year they decide to bend the rules and vote 2 people in at once they voted two of their own in. Doesn't seem far off by saying it's a board member circle jerk. Comedy Central's Comedy Awards voted South Park the best Animate Show and the makers at least had the common decency to say "who gives a f#$%" that their parent company handed them an award. You cant get it through you thick skull that it's a bunch of people patting themselves on the back....which is easy to do.

Once again logic misses you. Games don't go F2P because they're raking in the money...they go F2P because they are losing money and want to drum up interest. TOR has one of the fastest declining user bases.

And are you going to apologize for your idiotic comments of calling me wrong twice, once after i provided a link that you didn't have to click on to see that it said free to play or are you going to continue to be the childish forum nerd that you are?

I proved that they are equal and you're still missing an award...Keep looking and you'll see I'm right again.

And you can take your foil hat off and try not to be so paranoid. I asked you a simple question, didn't even give my opinion so how is that inventing an argument? If I ask you how your day went how is that starting an argument?

Well why would you go into a thread that is about deep RPGs and then try and champion for BioWare that makes FisherPrice RPGs? It seems you could do a lot more productive things with your time like beat off to Mass Effect fan made Tali porn.

New Vegas just copies fallout 3? oh so hardcore mode was in Fallout 3 along with iron sights, Squad Command Wheels, the Faction system...interesting I must have not enabled those things in the options. The Witcher doesn't do great C&C and in fact is just the opposite side of the coin to BioWare's weak Good vs Evil C&C. Alpha Protocol does everything you say Tactics Ogre and more...did you even play AP? And Dragon Age: Origins party influence system has more in common with KOTORs/NWN 2's than any other Bioware game period.

You do realize you're in a topic about deep RPGs. You're such a troll that you admit you're praising bioware's crappy RPGs and getting mad at a bunch of people that don't care about Bioware. couldn't you troll elsewhere? Go to a classical music forum and rant and rave how Britney Spears has more MTV awards than Mozart and that she sold a lot more, how classical music is niche and the people there are elitists because they don't like the garbage you like.

And SEGA...man SEGA is the bar. If SEGA, the bastion of top quality gaming doesn't like you then you're done. I'm surprised Obsidian didn't get blacklisted in the industry. I mean SEGA has so much pull that i'm at a loss for words to describe how great they are.

By the way when is BioWare's Sonic 2 RPG coming out?

So, the Academy Awards vote in their own...woopdie doo. A professional academy full of developers will likely vote their own in. Doesn't diminish the fact that everyone put into the Hall of Fame are legends. Lets call Will Wright a fraud while you are at it to...or Richard Garriot, who helped bring the RPG genre along in the ifrst place. Or maybe its the fact that Bioware needed to do Blizzard innovations like dungeon finder faster.....nevermind that almost every MMO sees drop in numbers after the first few months. But still its not F2P like DC Universe. Thats what I meant...EA won;t do free to play completely. And are you going to continue to keep saying that Obsidan has more clout than Bioware? Which is really stupid. And look who is talking...you are an Obsidan fan boy in denial...in denial that maybe Bioware is actually good at what they do. Its just too hard for your thick skull to comprehend. New Vegas does copy Fallout 3, while bringing Fallout 2 elements back into it. Its far from innovative. Hell, they reuse Bethesda's assets as well. Oh while you keep bringing up its sales.........did it even cross your mind of the frowing popularity of Bethesda style games...oh so New Vegas did outsell Fallout 3, but Skyrim outsold New Vegas, badly. The Witcher doesn;t do great C&C...lol.....wow you are dense. Unlike Alpha Protocol, the entire game can change later depending on your choices, nevermind the Roche/Iorveth choice. This is not true for AP. Oh and I have played AP, I am not sure its even worth $2 I paid for on Steam. With all the predictable plot points and the shallow as hell underdeveloped characters. Oh and Tactics Ogre has so much more choice and consquence. Hell, characters killed IN BATTLE, not through story, through gameplay, affect the story and the ending. Nevermind the multiple branching paths or the chaos frame reputation system, or the choice exclusive side quests. But it is you that knows so little about RPGs....Hell, and like I said, Jade Empire has a influence system, its just hidden. For example, Sagacious Zu will only reveal details on Dawn Star if you have high reputation with him. Nevermind the fact that you can turn memebrs of the main cast toward sthe dark path. Its only a make belive innovation of Obsidans in your head. Hell, Tactics Ogre has a party influence system...in 1995...oops. RPG elitists simply do not get it..............it doesn;t matter how deep the RPG system is, its all about HOW WELL IT WORKS. That is the real world. Say what you want about Bioware, but at least their gameplay works for the most part. Deeper =/= always better. No wonder why their games are better recieved. Face it, you are an RPG elitist, narrow minded and stuck in the past....like these Wasteland creators. Hell, Wasteland is one of my first RPGs I ever played, so I know a lot about RPGs.
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#238 FrozenLiquid
Member since 2007 • 13555 Posts

They destroyed Fallout 3 when it came to sales

smerlus

Didn't realize New Vegas outsold Fallout 3. I wonder how they achieved that.

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#239 190586385885857957282413308806
Member since 2002 • 13084 Posts

[QUOTE="smerlus"]The Witcher doesn't do great C&C and in fact is just the opposite side of the coin to BioWare's weak Good vs Evil C&C. Alpha Protocol does everything you say Tactics Ogre and more...SciFiRPGfan


Can you elaborate on bolded part?

Because to me, it seems like both studios (BW and CDPR) have quite different philosophies when it comes to C & C, but I am curious about your take on it...

Well people like to gripe that BioWare just does the typical Good or Evil choices and for most of the time they are right. People end up saying BioWare is just black and white. On the other hand you have The Witcher and people the game for being morally complex and offers situations that aren't clear cut. So The Witcher hits the Grays. The world and the reality we live in all of these choices; black, white and gray. Now it is very refreshing what The Witcher brought to the table but all it is is the other side to the absolute. So the philosophies are pretty different because they're kind of the opposite of one another on the spectrum.
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#240 190586385885857957282413308806
Member since 2002 • 13084 Posts

[QUOTE="smerlus"]

They destroyed Fallout 3 when it came to sales

FrozenLiquid

Didn't realize New Vegas outsold Fallout 3. I wonder how they achieved that.

I'd say riding the revitilization of Fallout 3 plus the PC crowd was excited to see it back in the hands of Chris Avellone and co.
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#241 FrozenLiquid
Member since 2007 • 13555 Posts
[QUOTE="SciFiRPGfan"]

[QUOTE="smerlus"]The Witcher doesn't do great C&C and in fact is just the opposite side of the coin to BioWare's weak Good vs Evil C&C. Alpha Protocol does everything you say Tactics Ogre and more...smerlus


Can you elaborate on bolded part?

Because to me, it seems like both studios (BW and CDPR) have quite different philosophies when it comes to C & C, but I am curious about your take on it...

Well people like to gripe that BioWare just does the typical Good or Evil choices and for most of the time they are right. People end up saying BioWare is just black and white. On the other hand you have The Witcher and people the game for being morally complex and offers situations that aren't clear cut. So The Witcher hits the Grays. The world and the reality we live in all of these choices; black, white and gray. Now it is very refreshing what The Witcher brought to the table but all it is is the other side to the absolute. So the philosophies are pretty different because they're kind of the opposite of one another on the spectrum.

I've never understood the desire for 'morally grey choices' the way it has been portrayed in many games. I actually want a new system where black, white (and gray) aren't binaries. The virtuous, self-sacrificial choices should be very hard to fulfill. The selfish, 'evil' choices should be incredibly tempting (rather than repulsive). And both choices should have consequences which really make you think e.g the good choices are not pragmatic, and the evil choices could exponentially corrupt you over time despite quick gain. Obsidian usually come close to that which I really like. Bioware actually did really fine in a few places in Mass Effect 3.
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#243 190586385885857957282413308806
Member since 2002 • 13084 Posts

So, the Academy Awards vote in their own...woopdie doo. A professional academy full of developers will likely vote their own in. Doesn't diminish the fact that everyone put into the Hall of Fame are legends. Lets call Will Wright a fraud while you are at it to...or Richard Garriot, who helped bring the RPG genre along in the ifrst place. Or maybe its the fact that Bioware needed to do Blizzard innovations like dungeon finder faster.....nevermind that almost every MMO sees drop in numbers after the first few months. But still its not F2P like DC Universe. Thats what I meant...EA won;t do free to play completely. And are you going to continue to keep saying that Obsidan has more clout than Bioware? Which is really stupid. And look who is talking...you are an Obsidan fan boy in denial...in denial that maybe Bioware is actually good at what they do. Its just too hard for your thick skull to comprehend. New Vegas does copy Fallout 3, while bringing Fallout 2 elements back into it. Its far from innovative. Hell, they reuse Bethesda's assets as well. Oh while you keep bringing up its sales.........did it even cross your mind of the frowing popularity of Bethesda style games...oh so New Vegas did outsell Fallout 3, but Skyrim outsold New Vegas, badly. The Witcher doesn;t do great C&C...lol.....wow you are dense. Unlike Alpha Protocol, the entire game can change later depending on your choices, nevermind the Roche/Iorveth choice. This is not true for AP. Oh and I have played AP, I am not sure its even worth $2 I paid for on Steam. With all the predictable plot points and the shallow as hell underdeveloped characters. Oh and Tactics Ogre has so much more choice and consquence. Hell, characters killed IN BATTLE, not through story, through gameplay, affect the story and the ending. Nevermind the multiple branching paths or the chaos frame reputation system, or the choice exclusive side quests. But it is you that knows so little about RPGs....Hell, and like I said, Jade Empire has a influence system, its just hidden. For example, Sagacious Zu will only reveal details on Dawn Star if you have high reputation with him. Nevermind the fact that you can turn memebrs of the main cast toward sthe dark path. Its only a make belive innovation of Obsidans in your head. Hell, Tactics Ogre has a party influence system...in 1995...oops. RPG elitists simply do not get it..............it doesn;t matter how deep the RPG system is, its all about HOW WELL IT WORKS. That is the real world. Say what you want about Bioware, but at least their gameplay works for the most part. Deeper =/= always better. No wonder why their games are better recieved. Face it, you are an RPG elitist, narrow minded and stuck in the past....like these Wasteland creators. Hell, Wasteland is one of my first RPGs I ever played, so I know a lot about RPGs. texasgoldrush

There are some similarities that can be drawn between the Oscars and the AIAS Awards however, The Academy is 6000 strong and if you look through the winners throughout the years you won't see a 85% member award rating. What's funny is despite having a higher rate of recognizing artists that aren't in the academy inner circle, the Oscars are still seen as a circle jerk which means AIAS is more like Nintendo, EA, Microsoft, Sony, Activision heads having an "Eyes Wide Shut" Orgy...which is disgusting because they're mostly older men.

Don't get me wrong. There are people on that list that do deserve recognition and they have got it elsewhere. What you're looking at is mostly an "Employee of the Month." thing and acting like it's the Nobel Peace Prize.

It's probably just the Nature of the beast why ToR had such a high attrition rate. Grinding is getting state and most complaints come from not having many things to do at higher levels.

New Vegas added depth to an RPG then outsold its more casual counterpart which is an impressive feat. I'd even go as far to say that it stopped Bethesda from making the BioWare slide and turning Skyrim into an even more dumbed down Oblivion. Also your Obsidian was riding Bethesda's popularity coattails doens't flow that easy. Fallout 3 sold less than Oblivion which came out before that. So if we're going by your equation that sales equal popularity we'd see that Bethesda had a huge increase from Morrowind to Oblivion, then got less popular with Fallout 3, (since I don't know where Oblivion/New Vegas fall in terms of sales) New Vegas returned some of that popularity which then Skyrim spring boarded off of that... So if we use your logic of sales, Obsidian gave Bethesda a resurge...

Which probably didn't happen. The series have two seperate fan bases for the most part.

Sadly I didn't get to play The Witcher 2 yet. I bought it when it came out, ran into that rare issue where my DVD drive wouldn't let me install the game then went away for 10 months to the Middle East. I fixed the issue when I was home last week so I'll be playing it within the next few months. However I was talking about The Witcher 1 and explained my stance elsewhere.

It's a shame you see Alpha Protocol's characters as underdeveloped and not within the context of the game. You're dealing with secret agents and espionage just like the characters in the TV series 24 or the bond movies. In "From Russia with Love" the movie doesn't take time to tell you why General Grubozaboyschikov is dastardly as he is, but it doesn't detract from his actions.

I find it crazy how you're able to say Mass Effect 3's poor ending is due to the need for personal interpretation when BioWare probably did that on accident seeing as they are "Fixing" it shortly. Character's in AP like Heck are actually written with player interpretation in mind. Is Heck a giant douche bag that tells incredible stories of his exploits? When I sat in-game and listened to the news of what happened to the areas he was in, he's either the Ultimate super agent or he's the Forrest Gump of the spy world. I don't know which one.

Wow so you could kill players in gameplay and have it effect the game? Is that like when I did a stealth playthrough of the one level and then a few levels later it was easier because i didn't go on a murderous rampage? Or how I showed up to a meeting decked out in body armor which caused a mission later on to be harder because I blew my cover? Nevermind the branching paths and the perks or the optional side missions. Amazing, I matched you point for point.

In Jade Empire I don't ever recall a member morally objecting to my actions that they decided to leave the group where i was then able to attack them because...I don't like members leave my group. I remember doing that in NWN 2 first and Dragon Age Origins second...strange coincidence that two companies that have worked close together in the past have similar features...nah they probably evolve independently of one another. Or since you hold BioWare in such high regard there's no way they would borrow a trick from Obsidian.

RPG casuals simply do not get it..............It doesn't matter how many times you can have same sex relationships with an alien or how the game is a poor man's Gears of War, it's about ACTUAL FREEDOM TO DO WHAT YOU WANT. That is the real world. Say what you want about Obsidian but at least they're still trying to move the genre forward and it works for the most part. Appealing to mindless masses =/= always better. No wonder companies are asking them to help work on RPG's.

Face it, no one has ever paid $10,000 for a BioWare game but 12 people have to see Wasteland 2 get made.

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#244 SciFiRPGfan
Member since 2010 • 694 Posts

Well people like to gripe that BioWare just does the typical Good or Evil choices and for most of the time they are right. People end up saying BioWare is just black and white. On the other hand you have The Witcher and people the game for being morally complex and offers situations that aren't clear cut. So The Witcher hits the Grays. The world and the reality we live in all of these choices; black, white and gray. Now it is very refreshing what The Witcher brought to the table but all it is is the other side to the absolute. So the philosophies are pretty different because they're kind of the opposite of one another on the spectrum.smerlus

O.K. I see, so you were mostly looking at it from the perspective of morality or supposed morality. I can agree with that - Witcher (2) is much more grey, because both, there's no moral / reputation system and also because many of characters and factions thesmelves are not clearly good / goodish or evil / evilish.

But there's more to it IMO. And by that I mean what companies mostly put emphasis on. It seems like Bioware (or at least Mass Effect's team, since I've only played ME) is mostly focusing on save import feature and smaller, but more common choices and consequences which are supposed to make the experience more personal. Most of the differences lie in different dialogues or presence of different characters and many consequences are rather implied than shown though. But their sheer amount (supposedly more than 1000) and the fact that they are spread through 2 - 3 games is what makes them quite unique.

CD Projekt on the other hand seems to be more focused on fewer, but pretty big choices and consequences within a single game and on their visual effects on levels.. I mean, that big split at the end of chapter 1 (around 20 mutually exclusive quests for each of the 2 sides in 2 different locations), that's something really impressive and for modern AAA games probably unheard of. Their save import feature seems to be underdeveloped for now though.

So, I really wouldn't be able to put these two into the same group, no matter from what angle I would look at it.