I've come to like BotW much more. I've let go of the fact that it's not a traditional Zelda game. They removed a lot of the rewarding Metroid-esque elements that Zelda is built on. They also dropped the musical game play elements which made me really sad. The divine beasts were mostly a let down; they are just bigger versions of the shrines which were all so uninspired. Sure some of the puzzles were fun, but the shrines overall feel like a cop out.
They nailed the idea of exploration in a Zelda game. Zelda has always been a game about searching every inch of it's world and finding cool shit. I don't even mind the weapon durability because there are so many chests everywhere. Except on Master mode - it sucks wasting all your weapons on a kill.
I beat Normal Mode and Master Mode and put a ton of time into both. BotW is just a lot of fun, even if I think they could have done way better at putting the puzzles in context of cool, themed dungeons. I would also like to see the return of cool items that allow you to access different areas. I think there is a better balance they should aim for in the sequel.
BotW is a fun game that nails some elements of Zelda and misses hard on others. In it's best moments the exploration in BotW recaptures the classic feeling discovery in any great Zelda game. No, it's not the game of the generation. I really hope they find that balance such that BotW2 is my game of the gen. We'll see. Link needs an instrument!
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