Is it possible to build a 400$ PC and run games as powerfull as Killzone 2?

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ronvalencia

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#351 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="lemaklendir02"]

[QUOTE="adamosmaki"]

There

Power supply-BFG 550W - $50

CPu-Athlon 2 x3 2,7 GHZ ( triple core ) - $72

Mobo-Asrock Am3 with 2 PC-X x16 slots for sli/crossfire - $60

Vga-Sapphire Ati 5670- $93 Great mainstream vga that can play most games even at 1080p

RAM-Kingston 2GB DDR3 1333 - $53

HD -250GB seagate $45

Case- Gigabyte - $27

Add $10-15 for a keyboard and mouse and you are set

much better than consoles and only $400 ( 410-420 with a KB+M )

You dont need a dvd drive just use various DD services

adamosmaki

you push to hard man....

playing today pc games at 1080p with 5670.... :))

it struggle playing crysis at 720p

Actually that 5670 can run 9 out of 10 games at 1080p with at least 30fps if not more and although playing Crysis at 1080p with that card and high settings is not possible you can still play it at 720p with all high settings with that card Let alone games like mass effect 2 and Left4dead 2 that card can run them at 1080p and 60fps

Compared to CryEngine3, CryEngine2 is not as efficient e.g. lights rendering.

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AnnoyedDragon

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#352 AnnoyedDragon
Member since 2006 • 9948 Posts

For efficient lighting, Crysis 2 (CryEngine3) also uses deferred rendering method. Crysis PC uses brute force method i.e. not very efficient, hence why you don't see Crysis (CryEngine2) on consoles. Same console constrains and similar rendering methods.

ronvalencia

Remember to note that deferred lighting is not simply a cheaper form of lighting, there are disadvantages. I remember reading somewhere the most notable issues are regarding transparency and antialiasing.

PC gamers in particular are well aware of the AA issues.

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HermitGTX

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#353 HermitGTX
Member since 2009 • 541 Posts

[QUOTE="kolkov01"]

I issue a challenge

Show me that you can build a 400$ PC that runs games as graphically amazing as Killzone 2

adamosmaki

There

Power supply-BFG 550W - $50

CPu-Athlon 2 x3 2,7 GHZ ( triple core ) - $72

Mobo-Asrock Am3 with 2 PC-X x16 slots for sli/crossfire - $60

Vga-Sapphire Ati 5670- $93 Great mainstream vga that can play most games even at 1080p

RAM-Kingston 2GB DDR3 1333 - $53

HD -250GB seagate $45

Case- Gigabyte - $27

Add $10-15 for a keyboard and mouse and you are set

much better than consoles and only $400 ( 410-420 with a KB+M )

You dont need a dvd drive just use various DD services

You forgot Windows 7 and I would want a DVD burner and I would want more than 250GB, and I would want it in a Raid 0 config

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windsquid9000

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#354 windsquid9000
Member since 2009 • 3206 Posts
[QUOTE="windsquid9000"]You know that there's more holes in your argument than pores on the human body, right? mythrol
Surely you have more to add to this discussion than insightful quips.

Pretty dumb thing to be discussing.
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savagetwinkie

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#355 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="Munasha"][QUOTE="AnnoyedDragon"]

Can a Video card be too powerful for some computers?????Munasha

Yes, that's called being bottlenecked.

A GPU still requires the CPU in order to complete it's work, if the CPU is very weak; then the GPU is not running at its full capability.

It happened to me years ago when I had a 7900GT and a 2ghz single core processor, when I upgraded to a 2.8ghz dual core I received a significant boost in graphical performance.

But can the GPU damage anything..also if I buy a regular pc for $500 with a Dual-Core AMD Athlon x2 i just add a new GPU and that it???wil i need a new power supply or anything

it depends, you might not have room for something like a 5880 which is why when getting a gaming computer your better building custom, but buying that pc will limit you with upgrades later, the only way PC gaming can come remotly close to competing with consoels in cost is buy planning ahead with upgrade paths as best you can. Buy crap now you'll be replacing it before the next gen comes out, and it will start getting expensive. I would say if you can't spend much get a console, they are the best at being cheap and cost effective at gaming. If you want a good computer that will last and have a decent upgrade path, get a nice case, i'd reccomend a centurion from cooler master if you don't want something that acts as a light house too. And get a cheap board, through in a replaceable CPU one that you won't plan on keeping very long, but its not as vital as other parts. 4gb's of ram, you won't need much more, i'd stick with 32bit for now too. Now on the video card, don't bother skimping out on this, if you do it won't be comparable to consoles. people mention the 4670 but it doesn't really hold its frame rate well, spend a minimium of $150 on newegg for the best deal. you can get a 5770 that will last but you can spend $300 on a 5870. The 5870 you won't have to upgrade for a long time, 5770 has a 128 bit memory interface so it *might* need to be upgraded sooner when games use tons of assets and any swapping occurs during gameplay. But both will last longer and support the most features. Get a good power supply too. The more you buy now the less expensive the upgrades will be in the future, get a board that supports 8-16gbs of ram but theres no need to fill it yet, same with the processor, you'll get buy with a dual core i'd recommend going with AMD since they seem to be doing alot of compatibility between newer processors and older ones. If games need more processing power later you'll have that upgrade path without having to replace stuff. If you can't get a good video card at first buy a board with an integrated one. Your better waiting then spending $70, then $150 vs just waiting and getting the $150 or $300 one. But in all seriousness if your serious about PC gaming then spending $600-$700 to start with is a better idea then going as cheap as possible, thats what consoles are for, they are the most cost effective gaming machines you can buy for the performance and gurantee that it can play games in 6+ years. You can make PC gaming work really well, but in my experience buying cheap ends up being more costly then just getting good future proof parts and making sure you have the upgrade paths to make it enexpensive in the future.
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ronvalencia

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#356 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="AnnoyedDragon"]

[QUOTE="ronvalencia"]

For efficient lighting, Crysis 2 (CryEngine3) also uses deferred rendering method. Crysis PC uses brute force method i.e. not very efficient, hence why you don't see Crysis (CryEngine2) on consoles. Same console constrains and similar rendering methods.

Remember to note that deferred lighting is not simply a cheaper form of lighting, there are disadvantages. I remember reading somewhere the most notable issues are regarding transparency and antialiasing.

PC gamers in particular are well aware of the AA issues.

Crytek uses a hybrid method i.e. best of both worlds.
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adamosmaki

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#357 adamosmaki
Member since 2007 • 10718 Posts

[QUOTE="adamosmaki"]

[QUOTE="kolkov01"]

I issue a challenge

Show me that you can build a 400$ PC that runs games as graphically amazing as Killzone 2

HermitGTX

There

Power supply-BFG 550W - $50

CPu-Athlon 2 x3 2,7 GHZ ( triple core ) - $72

Mobo-Asrock Am3 with 2 PC-X x16 slots for sli/crossfire - $60

Vga-Sapphire Ati 5670- $93 Great mainstream vga that can play most games even at 1080p

RAM-Kingston 2GB DDR3 1333 - $53

HD -250GB seagate $45

Case- Gigabyte - $27

Add $10-15 for a keyboard and mouse and you are set

much better than consoles and only $400 ( 410-420 with a KB+M )

You dont need a dvd drive just use various DD services

You forgot Windows 7 and I would want a DVD burner

Linux+wine and a Dvd burner is not necessary for gaming even though you can buy one for only $20-30
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AnnoyedDragon

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#358 AnnoyedDragon
Member since 2006 • 9948 Posts

Crytek uses a hybrid method i.e. best of both worlds.ronvalencia

Hopefully that's the case, I'm skeptical of the performance implications of running two lighting methods at once.

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savagetwinkie

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#359 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="adamosmaki"][QUOTE="HermitGTX"]

[QUOTE="adamosmaki"]

There

Power supply-BFG 550W - $50

CPu-Athlon 2 x3 2,7 GHZ ( triple core ) - $72

Mobo-Asrock Am3 with 2 PC-X x16 slots for sli/crossfire - $60

Vga-Sapphire Ati 5670- $93 Great mainstream vga that can play most games even at 1080p

RAM-Kingston 2GB DDR3 1333 - $53

HD -250GB seagate $45

Case- Gigabyte - $27

Add $10-15 for a keyboard and mouse and you are set

much better than consoles and only $400 ( 410-420 with a KB+M )

You dont need a dvd drive just use various DD services

You forgot Windows 7 and I would want a DVD burner

Linux+wine and a Dvd burner is not necessary for gaming even though you can buy one for only $20-30

linux + wine = worst argument ever
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ronvalencia

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#360 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="Munasha"]Can a Video card be too powerful for some computers?????AnnoyedDragon

Yes, that's called being bottlenecked.

A GPU still requires the CPU in order to complete it's work, if the CPU is very weak; then the GPU is not running at its full capability.

It happened to me years ago when I had a 7900GT and a 2ghz single core processor, when I upgraded to a 2.8ghz dual core I received a significant boost in graphical performance.

Depends on the API i.e. DirectX 9 or DirectX 10.  Like Geforce 7, PS3's RSX follows the DirectX9 workload model i.e. CELL can cover the CPU stages sufficiently. DirectX9's limitation didn't stop Crytek doing the following "Vegetation in games has always been mainly static, with some sort of simple bending to give the illusion of wind. Our game scenes can have thousands of different vegetations, but still we pushed the envelope further by making vegetation react to global and local wind sources, and we bend not only the vegetation but also the leaves, in detail, with all computations procedurally and efficiently done on the GPU."
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aia89

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#361 aia89
Member since 2009 • 2828 Posts
Killzone 2 looks good not because of the ps3's hardware capacity, but because they found a good way to make it look good. god of war 2 looked impressive on the ps2 being the less powerful of all. but when you have talented developers, they know how to impress you.
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iliatay

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#362 iliatay
Member since 2008 • 1325 Posts

[QUOTE="adamosmaki"]

[QUOTE="kolkov01"]

I issue a challenge

Show me that you can build a 400$ PC that runs games as graphically amazing as Killzone 2

HermitGTX

There

Power supply-BFG 550W - $50

CPu-Athlon 2 x3 2,7 GHZ ( triple core ) - $72

Mobo-Asrock Am3 with 2 PC-X x16 slots for sli/crossfire - $60

Vga-Sapphire Ati 5670- $93 Great mainstream vga that can play most games even at 1080p

RAM-Kingston 2GB DDR3 1333 - $53

HD -250GB seagate $45

Case- Gigabyte - $27

Add $10-15 for a keyboard and mouse and you are set

much better than consoles and only $400 ( 410-420 with a KB+M )

You dont need a dvd drive just use various DD services

You forgot Windows 7 and I would want a DVD burner and I would want more than 250GB, and I would want it in a Raid 0 config

would want liquid cooling with that? and perhaps some fries? or how bout a ferrari f430 scuderia to go and buy the pc itself? hmm? 250gb is well above console harddrives and dvd bruners are only 20 bucks.

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adamosmaki

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#363 adamosmaki
Member since 2007 • 10718 Posts

[QUOTE="adamosmaki"][QUOTE="HermitGTX"]

You forgot Windows 7 and I would want a DVD burner

savagetwinkie

Linux+wine and a Dvd burner is not necessary for gaming even though you can buy one for only $20-30

linux + wine = worst argument ever

and why is that please? Although winxp is my main OS I can still run games like WOW,Guild Wars, Supreme commander , Command and conquer 3, anno 1404 and even Bad company 2 beta perfectly fine and yes even though the performance is not comparable to Winxp most of those games run perfectly fine

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ronvalencia

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#364 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]Crytek uses a hybrid method i.e. best of both worlds.AnnoyedDragon

Hopefully that's the case, I'm skeptical of the performance implications of running two lighting methods at once.

Refer to http://www.crytek.com/fileadmin/user_upload/inside/presentations/2009/Light_Propagation_Volumes.pdf

Benchmarks on page 29.

In addition to SSAO (Screen Space Ambient Occlusion), CryEngine3 includes SSGI (Screen Space Global Illumination).

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savagetwinkie

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#365 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="savagetwinkie"][QUOTE="adamosmaki"] Linux+wine and a Dvd burner is not necessary for gaming even though you can buy one for only $20-30adamosmaki

linux + wine = worst argument ever

and why is that please? Although winxp is my main OS I can still run games like WOW,Guild Wars, Supreme commander , Command and conquer 3, anno 1404 and even Bad company 2 beta perfectly fine and yes even though the performance is not comparable to Winxp most of those games run perfectly fine

Because your just taken out pretty much all stability, i've played wow like that and its horrible, graphical glitchs all over the place. Yes you can probably make it work better depending what your running or w/e but you'll spend most of the time trying to fix the game to make it work, and when it does its not really worth the hastle. ANd your doing this just to avoid the cost of windows. I'd say just buy a console.
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AnnoyedDragon

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#366 AnnoyedDragon
Member since 2006 • 9948 Posts

Depends on the API i.e. DirectX 9 or DirectX 10.ronvalencia

Well the 7900GT is a DirectX 9 GPU, so no surprise there.

Still, the CPU does play a role in GPU performance, even in DirectX 11 that boasts one of its new features as being taking advantage of multiple CPU cores.

Like Geforce 7, PS3's RSX follows the DirectX9 workload model i.e. CELL can cover the CPU stages sufficiently. DirectX9's limitation didn't stop Crytek doing the following "Vegetation in games has always been mainly static, with some sort of simple bending to give the illusion of wind. Our game scenes can have thousands of different vegetations, but still we pushed the envelope further by making vegetation react to global and local wind sources, and we bend not only the vegetation but also the leaves, in detail, with all computations procedurally and efficiently done on the GPU."ronvalencia

I'd have to question how much of that would make it into the console versions, considering what we saw in the tech demos. For example we have seen surrounding vegetation react to explosions in Crysis, the CryEngine 3 tech demos lacked this. To go from lacking it; to having each individual leaf react is a bit of a stretch.

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ronvalencia

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#367 ronvalencia
Member since 2008 • 29612 Posts

I'd have to question how much of that would make it into the console versions, considering what we saw in the tech demos. For example we have seen surrounding vegetation react to explosions in Crysis, the CryEngine 3 tech demos lacked this. To go from lacking it; to having each individual leaf react is a bit of a stretch.

AnnoyedDragon

Refer to http://www.youtube.com/watch?v=1Kvl31g77Z8

at 01:19 timestamp.

On the PC, CPU plays a role in gaming but not in sameextent as PS3's workload model.

On Intel's GMA IGPs, CPU still plays a large role.

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Zero_epyon

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#368 Zero_epyon
Member since 2004 • 20500 Posts

[QUOTE="AnnoyedDragon"]

Hush now, or we will start talking about the free HDTV that seems to come with every console :P

Teufelhuhn



Including the TV costs makes about as much sense as including the monitor costs in those PC part listings. TV's and monitors can be shared/transferred between consoles/PC's, but that's rarely the case for a copy of Windows. Msot people don't purchase a full retail copy of Windows that allows you to transfer the license from PC to another. So unless your college is part of MSDNAA or you're the type that likes to pirate their OS, you're most likely going to need to pick up a new copy of Windows with any PC.


What's that they say? They use a TV for more than gaming? What a coincidence, I use my PC for all sorts of none gaming tasks as well. Even my GPU is used to accelerate various tasks such as Badaboom media converter, GPU acceleration of Blu-ray films and even acceleration of HD flash video over YouTube.

That said these sort of topics can be easily turned around by asking them for a console with the functionality of a PC; at any price. In the end they are comparing two things that are incomparable, a dedicated mass produced device to a modular one with a wide range of capabilities. With PC you are paying for things that were excluded from consoles because they didn't have to consider that functionality.

At the end of the day I stand by the good old saying of you get what you pay for, if you are 100% price driven there are cheaper means of gaming than the PS3/360 out there. I know console gamers recognise this saying, they only use it selectively for their advantage. Take for instance that the PS3 is no longer the cheapest Blu-ray player, people would still argue its value because reviews consider it the best Blu-ray player out there.

What's that? Paying more for additional quality/features? Imagine that.
AnnoyedDragon



I agree that console/PC price comparisons are usually invalid due to the huge amounts of extra functionality that comes with a PC. Most people with PC's capable of gaming use them for much more than playing games, and the same is not usually true for consoles.

I fall into that category. I have a machine capable of running games at high specs including crysis. But it's built for other things besides gaming, like virtualization and such. That's one reason why I play on a console.

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AnnoyedDragon

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#369 AnnoyedDragon
Member since 2006 • 9948 Posts

Refer to http://www.youtube.com/watch?v=1Kvl31g77Z8

at 01:19 timestamp.

ronvalencia

A little far away to note individual leaf movement. Also that clip was listed as next gen ready, I'm not questioning the engines ability to do what you mentioned; just whether that will translate over to consoles like you said.

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savagetwinkie

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#370 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="ronvalencia"] Depends on the API i.e. DirectX 9 or DirectX 10.AnnoyedDragon

Well the 7900GT is a DirectX 9 GPU, so no surprise there.

Still, the CPU does play a role in GPU performance, even in DirectX 11 that boasts one of its new features as being taking advantage of multiple CPU cores.

Like Geforce 7, PS3's RSX follows the DirectX9 workload model i.e. CELL can cover the CPU stages sufficiently. DirectX9's limitation didn't stop Crytek doing the following "Vegetation in games has always been mainly static, with some sort of simple bending to give the illusion of wind. Our game scenes can have thousands of different vegetations, but still we pushed the envelope further by making vegetation react to global and local wind sources, and we bend not only the vegetation but also the leaves, in detail, with all computations procedurally and efficiently done on the GPU."ronvalencia

I'd have to question how much of that would make it into the console versions, considering what we saw in the tech demos. For example we have seen surrounding vegetation react to explosions in Crysis, the CryEngine 3 tech demos lacked this. To go from lacking it; to having each individual leaf react is a bit of a stretch.

Direct X is really a standardization, it s basicly a bunch of precompiled libraries. But the consoles do allow assembly to be used, giving you much better control over the hardware. You can basicly make your own graphics API or if your program takes up too much cpu time or memory, make small microprograms that you can call. It basicly supports all of the features of dx9. If soemthing ends up being bloated or you think of a better way to produce something you can take a bit better control of the cpu and add assembly and make things even more effient. That is one benefit of consoles since they have standard hardware.
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ronvalencia

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#371 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="AnnoyedDragon"]

[QUOTE="ronvalencia"]

Refer to http://www.youtube.com/watch?v=1Kvl31g77Z8

at 01:19 timestamp.

A little far away to note individual leaf movement. Also that clip was listed as next gen ready, I'm not questioning the engines ability to do what you mentioned; just whether that will translate over to consoles like you said.

RSX has the same pixel pipeline count as (G70) Geforce 7800 GTX? It's limited on ROPs count and dedicated VRAM bandwidth but compute power would be similar.
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TheSterls

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#372 TheSterls
Member since 2009 • 3117 Posts

So, this is another of the myriads of Crysis threads.

If that's not your intent, it's most certainly can happen.

Of course, I may have just changed history with my post, for the good.:P

SolidTy

A 400$ pc wont run Crysis at the level that puts it beyond any console.

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TheSterls

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#373 TheSterls
Member since 2009 • 3117 Posts

[QUOTE="HermitGTX"]

[QUOTE="adamosmaki"]

There

Power supply-BFG 550W - $50

CPu-Athlon 2 x3 2,7 GHZ ( triple core ) - $72

Mobo-Asrock Am3 with 2 PC-X x16 slots for sli/crossfire - $60

Vga-Sapphire Ati 5670- $93 Great mainstream vga that can play most games even at 1080p

RAM-Kingston 2GB DDR3 1333 - $53

HD -250GB seagate $45

Case- Gigabyte - $27

Add $10-15 for a keyboard and mouse and you are set

much better than consoles and only $400 ( 410-420 with a KB+M )

You dont need a dvd drive just use various DD services

iliatay

You forgot Windows 7 and I would want a DVD burner and I would want more than 250GB, and I would want it in a Raid 0 config

would want liquid cooling with that? and perhaps some fries? or how bout a ferrari f430 scuderia to go and buy the pc itself? hmm? 250gb is well above console harddrives and dvd bruners are only 20 bucks.

He has no OS included in his price and that is a must .

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ronvalencia

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#374 ronvalencia
Member since 2008 • 29612 Posts

Direct X is really a standardization, it s basicly a bunch of precompiled libraries. But the consoles do allow assembly to be used, giving you much better control over the hardware. You can basicly make your own graphics API or if your program takes up too much cpu time or memory, make small microprograms that you can call. It basicly supports all of the features of dx9. If soemthing ends up being bloated or you think of a better way to produce something you can take a bit better control of the cpu and add assembly and make things even more effient. That is one benefit of consoles since they have standard hardware. savagetwinkie

DX API is an abstraction layer for the underlying JIT driver/hardware. ATI and NV GPUs makes hardware assumptions based on DX API design e.g. register count and constants. There's a differences between Intel Larrabee and Direct3D native GPUs. Also, Intel GMA X3100 has 128 scalar processors and it performs poorly.

PS3's RSX uses LibCGM i.e. thin layer API. LibCGM doesn't overcome G7X's design issues btw. On PC+NV GPU, you have NVAPI (part of "The way it's meant to be played"). NVIDIA has it's own standards.

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Vandalvideo

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#375 Vandalvideo
Member since 2003 • 39655 Posts
A 400$ pc wont run Crysis at the level that puts it beyond any console.TheSterls
This should be fun. Prove it.
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savagetwinkie

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#376 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="savagetwinkie"][QUOTE="AnnoyedDragon"]

I'd have to question how much of that would make it into the console versions, considering what we saw in the tech demos. For example we have seen surrounding vegetation react to explosions in Crysis, the CryEngine 3 tech demos lacked this. To go from lacking it; to having each individual leaf react is a bit of a stretch.

ronvalencia

Direct X is really a standardization, it s basicly a bunch of precompiled libraries. But the consoles do allow assembly to be used, giving you much better control over the hardware. You can basicly make your own graphics API or if your program takes up too much cpu time or memory, make small microprograms that you can call. It basicly supports all of the features of dx9. If soemthing ends up being bloated or you think of a better way to produce something you can take a bit better control of the cpu and add assembly and make things even more effient. That is one benefit of consoles since they have standard hardware.

DX API is an abstraction layer for the underlying hardware. ATI and NV GPUs makes hardware assumptions based on DX API design e.g. register count and constants. There's a differences between Intel Larrabee and Direct3D native GPUs. PS3's RSX uses LibCGM i.e. thin layer API. LibCGM doesn't overcome G7X's design issues btw. On PC+NV GPU, you have NVAPI (part of "The way it's meant to be played").

but from what i read the consoles do support assembly, and from what i read of directx they are precompiled libraries that the cards support, but my point is you can use assembly to get under that layer.

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AnnoyedDragon

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#377 AnnoyedDragon
Member since 2006 • 9948 Posts

Direct X is really a standardization, it s basicly a bunch of precompiled libraries. But the consoles do allow assembly to be used, giving you much better control over the hardware. You can basicly make your own graphics API or if your program takes up too much cpu time or memory, make small microprograms that you can call. It basicly supports all of the features of dx9. If soemthing ends up being bloated or you think of a better way to produce something you can take a bit better control of the cpu and add assembly and make things even more effient. That is one benefit of consoles since they have standard hardware. savagetwinkie

I'm not sure what that has to do with my comment as I was refering to PC gaming when talking about DirectX.

RSX has the same pixel pipeline count as (G70) Geforce 7800 GTX? It's limited on ROPs count and dedicated VRAM bandwidth but compute power would be similar. ronvalencia

Only I'm not questioning RSX's performance in comparison to G70. What I said was surrounding vegetation's reaction to explosions was removed from the console tech demo, as you can see here at 0:40. I assume it was removed for performance reasons, therefore how do you go from removing that to being able to have every leaf respond to explosions like you suggested?

I wouldn't even consider GPU computing on consoles, Crysis 2 is going to stress their GPUs enough in the graphics department as it is. Havok FX tried GPU computing on G70 GPUs, it didn't go too well.

-edit

Sorry to run but it's like 02:30 here, night.

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ronvalencia

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#378 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"][QUOTE="savagetwinkie"] Direct X is really a standardization, it s basicly a bunch of precompiled libraries. But the consoles do allow assembly to be used, giving you much better control over the hardware. You can basicly make your own graphics API or if your program takes up too much cpu time or memory, make small microprograms that you can call. It basicly supports all of the features of dx9. If soemthing ends up being bloated or you think of a better way to produce something you can take a bit better control of the cpu and add assembly and make things even more effient. That is one benefit of consoles since they have standard hardware. savagetwinkie

DX API is an abstraction layer for the underlying hardware. ATI and NV GPUs makes hardware assumptions based on DX API design e.g. register count and constants. There's a differences between Intel Larrabee and Direct3D native GPUs. PS3's RSX uses LibCGM i.e. thin layer API. LibCGM doesn't overcome G7X's design issues btw. On PC+NV GPU, you have NVAPI (part of "The way it's meant to be played").

but from what i read the consoles do support assembly, and from what i read of directx they are precompiled libraries that the cards support, but my point is you can use assembly to get under that layer.

DirectX includes D3D JIT complier. e.g. Aug2009_D3DCompiler_42_x64.cab.

How would FarCry 2 gain some DX10.1 features on so called NVIDIA DX10.0 GPUs? Hint: NVAPI.

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savagetwinkie

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#379 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="savagetwinkie"]Direct X is really a standardization, it s basicly a bunch of precompiled libraries. But the consoles do allow assembly to be used, giving you much better control over the hardware. You can basicly make your own graphics API or if your program takes up too much cpu time or memory, make small microprograms that you can call. It basicly supports all of the features of dx9. If soemthing ends up being bloated or you think of a better way to produce something you can take a bit better control of the cpu and add assembly and make things even more effient. That is one benefit of consoles since they have standard hardware. AnnoyedDragon

I'm not sure what that has to do with my comment as I was refering to PC gaming when talking about DirectX.

RSX has the same pixel pipeline count as (G70) Geforce 7800 GTX? It's limited on ROPs count and dedicated VRAM bandwidth but compute power would be similar. ronvalencia

Only I'm not questioning RSX's performance in comparison to G70. What I said was surrounding vegetation's reaction to explosions was removed from the console tech demo, as you can see here at 0:40. I assume it was removed for performance reasons, therefore how do you go from removing that to being able to have every leaf respond to explosions like you suggested?

I wouldn't even consider GPU computing on consoles, Crysis 2 is going to stress their GPUs enough in the graphics department as it is. Havok FX tried GPU computing on G70 GPUs, it didn't go too well.

-edit

Sorry to run but it's like 02:30 here, night.

what i'm saying is you can find a way to step outside of the normal api to work directly with hardware. xna studios does support inline assembly micro code so you can litereally work with particular regersters and start nanding them together for w/e reason you feel like. It does say this is fairly limited but i'm trying to dig up this power poitn on xbox 360 that started talking about the key points to it and how even though you can use the directx calls to use the hardware, you can write assembly and work directly with the hardware instead of the api.
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ChaltierX

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#380 ChaltierX
Member since 2009 • 1128 Posts

MY PC only costed round $500 and I can run Crysis on 'high' settings. o.o

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savagetwinkie

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#381 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="ronvalencia"]

[QUOTE="savagetwinkie"]

DX API is an abstraction layer for the underlying hardware. ATI and NV GPUs makes hardware assumptions based on DX API design e.g. register count and constants. There's a differences between Intel Larrabee and Direct3D native GPUs. PS3's RSX uses LibCGM i.e. thin layer API. LibCGM doesn't overcome G7X's design issues btw. On PC+NV GPU, you have NVAPI (part of "The way it's meant to be played").ronvalencia
but from what i read the consoles do support assembly, and from what i read of directx they are precompiled libraries that the cards support, but my point is you can use assembly to get under that layer.

DirectX includes D3D JIT complier. e.g. Aug2009_D3DCompiler_42_x64.cab.

How would FarCry 2 gain some DX10.1 features on so called NVIDIA DX10.0 GPUs? Hint: NVAPI.

But that NVAPI is that nvidia only? i'm no expert on this stuff, but what i go to school for i tend to work under the api type of deal, from my understanding directx is precompiled libraries but that is supported by the hardware. And even then i doubt directx is the only thing they support or do the same, nvidia and ati likely have their own implementation at the hardware level, and what i'm saying is i can't find it but i read the at least the 360's GPU can be used with assembly. Which basicly skips the API.
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ronvalencia

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#382 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="savagetwinkie"]Direct X is really a standardization, it s basicly a bunch of precompiled libraries. But the consoles do allow assembly to be used, giving you much better control over the hardware. You can basicly make your own graphics API or if your program takes up too much cpu time or memory, make small microprograms that you can call. It basicly supports all of the features of dx9. If soemthing ends up being bloated or you think of a better way to produce something you can take a bit better control of the cpu and add assembly and make things even more effient. That is one benefit of consoles since they have standard hardware. AnnoyedDragon

I'm not sure what that has to do with my comment as I was refering to PC gaming when talking about DirectX.

RSX has the same pixel pipeline count as (G70) Geforce 7800 GTX? It's limited on ROPs count and dedicated VRAM bandwidth but compute power would be similar. ronvalencia

Only I'm not questioning RSX's performance in comparison to G70. What I said was surrounding vegetation's reaction to explosions was removed from the console tech demo, as you can see here at 0:40. I assume it was removed for performance reasons, therefore how do you go from removing that to being able to have every leaf respond to explosions like you suggested?

I wouldn't even consider GPU computing on consoles, Crysis 2 is going to stress their GPUs enough in the graphics department as it is. Havok FX tried GPU computing on G70 GPUs, it didn't go too well.

-edit

Sorry to run but it's like 02:30 here, night.

CryEngine3 wan't competed at that time i.e. work in progress. The GEM3 article runs on DX9c GPUs e.g. Geforce 7 series. Havok FX has it's own issues. The consoles has memory limitations.
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TheSterls

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#383 TheSterls
Member since 2009 • 3117 Posts

[QUOTE="TheSterls"]A 400$ pc wont run Crysis at the level that puts it beyond any console.Vandalvideo
This should be fun. Prove it.

Look at the list that he made and look at the fact he doesnt even have an OS included in his pricing .

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deactivated-5d6e91f5c147a

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#384 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts
Course.
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Vandalvideo

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#385 Vandalvideo
Member since 2003 • 39655 Posts
Look at the list that he made and look at the fact he doesnt even have an OS included in his pricing .TheSterls
The mere fact that a single build from a person in System Wars does not meet the requirements is insufficient evidence to make the claim that one can not make a PC suited to your demands at that price range. Remember, you are tasked with ruling out the possibility entirely. So again, prove it.
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KHAndAnime

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#386 KHAndAnime
Member since 2009 • 17565 Posts
A $400 PC that can run Crysis at high settings @ 720P is easily possible.
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ronvalencia

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#387 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

[QUOTE="savagetwinkie"] but from what i read the consoles do support assembly, and from what i read of directx they are precompiled libraries that the cards support, but my point is you can use assembly to get under that layer.

savagetwinkie

DirectX includes D3D JIT complier. e.g. Aug2009_D3DCompiler_42_x64.cab.

How would FarCry 2 gain some DX10.1 features on so called NVIDIA DX10.0 GPUs? Hint: NVAPI.

But that NVAPI is that nvidia only? i'm no expert on this stuff, but what i go to school for i tend to work under the api type of deal, from my understanding directx is precompiled libraries but that is supported by the hardware. And even then i doubt directx is the only thing they support or do the same, nvidia and ati likely have their own implementation at the hardware level, and what i'm saying is i can't find it but i read the at least the 360's GPU can be used with assembly. Which basicly skips the API.

From pure performance POV, the GPU hardware has to natively support D3D release i.e. note why full D3D11 API release = new D3D11 hardware.

On non-native hardware, you can emulate D3D11 calls with a series of instructions, but their overall performance is slow.

For FarCry2, ATI D3D10.1 GPUs runs on DX10.1 path while NV D3D10.0 GPUs runs on NVAPI path. There's a backwards D3D 10.0 path.

On NVAPI, Refer to http://developer.nvidia.com/object/nvapi.html

  • Frame Rendering. Ability to control Video and DX rendering not available in DX runtime.

FarCry 2's NV DX10 kitbash. http://www.bit-tech.net/news/hardware/2008/10/22/nvidia-gpus-support-dx10-1-features-in-far-cry-2/1

the red team will go out and try to get every ISV to implement things that aren't supported [by our GPUs] for competitive reasons. That really isn't good for game developers, Microsoft and also for us too. So I'd rather not say what [DX10.1] features we don't support - NVIDIA

For pure performance, the hardware has to natively support API features.

Low level programming doesn't overcome RSX's MSAA and HDR FP limitation (you can do it with multiplecycle consuming LogLuv HDR method).

On the side note, LOL at "That really isn't good forMicrosoft"NVIDIA POV i.e. NVIDIA kit-bashed Microsoft's APIs. How would that be good for Microsoft?

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savagetwinkie

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#388 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="savagetwinkie"][QUOTE="ronvalencia"]

DirectX includes D3D JIT complier. e.g. Aug2009_D3DCompiler_42_x64.cab.

How would FarCry 2 gain some DX10.1 features on so called NVIDIA DX10.0 GPUs? Hint: NVAPI.

ronvalencia

But that NVAPI is that nvidia only? i'm no expert on this stuff, but what i go to school for i tend to work under the api type of deal, from my understanding directx is precompiled libraries but that is supported by the hardware. And even then i doubt directx is the only thing they support or do the same, nvidia and ati likely have their own implementation at the hardware level, and what i'm saying is i can't find it but i read the at least the 360's GPU can be used with assembly. Which basicly skips the API.

From pureperformance POV, the GPU hardware has to natively support D3D release. For high performance,note whyfull D3D11 API release = new D3D11 hardware. On non-native hardware, you can emulate D3D11 calls with a series of instructions, but their overall performance is slow.

For FarCry2, ATI D3D10.1 GPUs runs on DX10.1 path while NV D3D10.0 GPUs runs on NVAPI path. There's a backwards D3D 10.0 path.

On NVAPI, Refer to http://developer.nvidia.com/object/nvapi.html

  • Frame Rendering. Ability to control Video and DX rendering not available in DX runtime.

Is this the type of stuff you do for work or hobby, i've been going to school for engineering so i've had a very very low level view of all this stuff, basicly from working directly with hardware up to an abstraction layer. we even made our own 8 bit processor and debugger.

And i noticed the rest of your post, but i'm not saying you can over come hardware limitations with programming in assembly, i'm saying if your doing something in directx and it happens to be doing more then you need, its completly possibly to ditch the directx solution in write your own microprogram, that is very very specific to that processor.

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MondeEdlu

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#389 MondeEdlu
Member since 2005 • 181 Posts

Whats all this bs about cases costing $100 and the need to buy new windows O.o

OK lets say we add $100 for windows, $100 for case, pretty lights, a kitten whatever else you want. THATS 600.

FIND ME SOMEONE WITH A PS3 THAT DOESNT HAVE A PC. 600-400=200. windows+case=200=fail?

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Mr_BillGates

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#390 Mr_BillGates
Member since 2005 • 3211 Posts

I issue a challenge

Show me that you can build a 400$ PC that runs games as graphically amazing as Killzone 2

kolkov01
Killzone 2: 720p, cheap texture, weak draw distance. Oh my, PS3-user calling Killzone 2 "powerful".
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ronvalencia

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#391 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

[QUOTE="savagetwinkie"] But that NVAPI is that nvidia only? i'm no expert on this stuff, but what i go to school for i tend to work under the api type of deal, from my understanding directx is precompiled libraries but that is supported by the hardware. And even then i doubt directx is the only thing they support or do the same, nvidia and ati likely have their own implementation at the hardware level, and what i'm saying is i can't find it but i read the at least the 360's GPU can be used with assembly. Which basicly skips the API.

savagetwinkie

From pureperformance POV, the GPU hardware has to natively support D3D release. For high performance,note whyfull D3D11 API release = new D3D11 hardware. On non-native hardware, you can emulate D3D11 calls with a series of instructions, but their overall performance is slow.

For FarCry2, ATI D3D10.1 GPUs runs on DX10.1 path while NV D3D10.0 GPUs runs on NVAPI path. There's a backwards D3D 10.0 path.

On NVAPI, Refer to http://developer.nvidia.com/object/nvapi.html

  • Frame Rendering. Ability to control Video and DX rendering not available in DX runtime.

Is this the type of stuff you do for work or hobby, i've been going to school for engineering so i've had a very very low level view of all this stuff, basicly from working directly with hardware up to an abstraction layer. we even made our own 8 bit processor and debugger.

And i noticed the rest of your post, but i'm not saying you can over come hardware limitations with programming in assembly, i'm saying if your doing something in directx and it happens to be doing more then you need, its completly possibly to ditch the directx solution in write your own microprogram, that is very very specific to that processor.

The "ability to control Video and DX rendering not available in DX runtime" requires NDA.

From http://www.crytek.com/fileadmin/user_upload/inside/presentations/2009/Light_Propagation_Volumes.pdf

On Page 17, some GPU hardware features used in consoles (i.e. Xbox 360 and PS3) and DX10 APIs but not possible with DX9c APIs (do it the long way).

On Page 3, rendering budget being possible on Geforce 7 series GPUs.

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Gamerz1569

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#392 Gamerz1569
Member since 2008 • 2087 Posts

Get me a 200$ brand new PS3 that can run good games.

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ninjabeaver1

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#393 ninjabeaver1
Member since 2005 • 926 Posts
[QUOTE="kolkov01"]

I issue a challenge

Show me that you can build a 400$ PC that runs games as graphically amazing as Killzone 2

Mr_BillGates
Killzone 2: 720p, cheap texture, weak draw distance. Oh my, PS3-user calling Killzone 2 "powerful".

You forgot all of that in 30 fps.
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enterawesome

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#394 enterawesome
Member since 2009 • 9477 Posts
I really don't think it's possible. If it is, well, you'll have to do a lot of research and online shopping.
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iliatay

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#395 iliatay
Member since 2008 • 1325 Posts

[QUOTE="ronvalencia"]

[QUOTE="savagetwinkie"] But that NVAPI is that nvidia only? i'm no expert on this stuff, but what i go to school for i tend to work under the api type of deal, from my understanding directx is precompiled libraries but that is supported by the hardware. And even then i doubt directx is the only thing they support or do the same, nvidia and ati likely have their own implementation at the hardware level, and what i'm saying is i can't find it but i read the at least the 360's GPU can be used with assembly. Which basicly skips the API.

savagetwinkie

From pureperformance POV, the GPU hardware has to natively support D3D release. For high performance,note whyfull D3D11 API release = new D3D11 hardware. On non-native hardware, you can emulate D3D11 calls with a series of instructions, but their overall performance is slow.

For FarCry2, ATI D3D10.1 GPUs runs on DX10.1 path while NV D3D10.0 GPUs runs on NVAPI path. There's a backwards D3D 10.0 path.

On NVAPI, Refer to http://developer.nvidia.com/object/nvapi.html

  • Frame Rendering. Ability to control Video and DX rendering not available in DX runtime.

Is this the type of stuff you do for work or hobby, i've been going to school for engineering so i've had a very very low level view of all this stuff, basicly from working directly with hardware up to an abstraction layer. we even made our own 8 bit processor and debugger.

And i noticed the rest of your post, but i'm not saying you can over come hardware limitations with programming in assembly, i'm saying if your doing something in directx and it happens to be doing more then you need, its completly possibly to ditch the directx solution in write your own microprogram, that is very very specific to that processor.

really? i remember these kind of stuff being taught in my cousins computer programming ****s in grade 12. but i find these kind of stuff pretty interesting but i had trouble learning the different types of anti aliasing, its almost complete technological gibberish sometimes to me. i wish i had more time. :((

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GhoX

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#396 GhoX
Member since 2006 • 6267 Posts
Nice builds at the start of the thread there. Aside from that, there are those of us who are dedicated enough to spend thousands on their gaming rig. Well then, with a couple thousands I can either get a very power gaming rig, or a few PS3 with their medicore graphics for whatever weird reason.
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stiggy321

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#397 stiggy321
Member since 2009 • 609 Posts
[QUOTE="GhoX"]Nice builds at the start of the thread there. Aside from that, there are those of us who are dedicated enough to spend thousands on their gaming rig. Well then, with a couple thousands I can either get a very power gaming rig, or a few PS3 with their medicore graphics for whatever weird reason.

All of those 'builds' are subtotals... before tax and shipping... and don't have an OS, sound card, or any peripherals. And then you have to build it yourself. I'd rather buy a 300 dollar console with a blu ray drive, hdmi, and optical out, and sacrifice 10 fps... and not have to build anything... then spend (more than) 500 dollars to build something myself with terrible parts in it. And yeah... "dedicated" is one word for it.
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GhoX

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#398 GhoX
Member since 2006 • 6267 Posts
You don't need a sound card, you can get the OS for free as a student, and Xbox 360 does not have a bluray. Having no ability of knowing and finding good hardware at reasonable price and having no ability to build your own computer satisfyingly are not something you should be proud of.
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stiggy321

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#399 stiggy321
Member since 2009 • 609 Posts
[QUOTE="GhoX"]You don't need a sound card, you can get the OS for free as a student, and Xbox 360 does not have a bluray. Having no ability of knowing and finding good hardware at reasonable price and having no ability to build your own computer satisfyingly are not something you should be proud of.

You obviously missed the point of that story. I know that you don't "need" a sound card. Technically, you don't "need" a mouse either. And yes, it is possible to get an OS for free, if you happen to be enrolled in a college that fits the proper criteria... which one might or might not be. And that is true, but a 300 dollar console does have a blu-ray drive in it... regardless of who makes it. I know how to build plenty of things. I have built a very good PC, with a better video card, processor, and case than yours, with more RAM. I also downloaded a discounted copy of windows 7, but not because I was simply, as you put it, "a student." If you're implying I was proud of "having no ability of knowing and finding good hardware at reasonable price and having no ability to build your own computer satisfyingly..." then you are presumptuous, and seem to have a reading comprehension disorder. Good on you for assuming all of what you did, and not actually reading what I wrote though. Like I said, I'd rather have something built for me for 300 dollars with actual outputs and a blu-ray drive (or 250 dollars with a regular disc drive) than build a computer without, albeit "unnecessary" parts, like a decent sound card and a disc drive... and a keyboard... made out of other, poorly manufactured parts for 500 dollars... which is what those "builds" would cost after tax and shipping, even with that "free OS."
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lowe0

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#400 lowe0
Member since 2004 • 13692 Posts

[QUOTE="iliatay"] so ur gonna play with no sound? and its really obvious that u dont even have a pc.lowe0

Plug the audio cable that came with the console into your PC's speakers. Stereo sound; just the same as you would have gotten out of the TV.

As for my not owning a PC: care to put your time where your mouth is? 4 hours of volunteer work for charity. If it's so obvious that I don't own a PC, then this should be a no-brainer for you. Let's see your response in this thread.

You know, you've been back to this thread many times over the last several pages, and yet your tough talk seems to have vanished. If you're certain I'm a liar, then step up to the plate. Otherwise, I expect a retraction.