[QUOTE="jetthrovegas"][QUOTE="Shinobishyguy"] but is it needed all the time? It can help but is it needed for just about every game? SMG still looks like a quality game despite not having the best graphics, physics etc compared to the 360/ps3.
Shinobishyguy
Better AI, better physics, and better graphics are a huge part of moving the industry forward.
Is the Wii lacking in those three areas? Yes or no.
yes.Now answer this. Is it always needed for every game? If a game has great graphics physics andAI but the content of the game itself sucks, doesn't the game suck?
Try refering to that SMG example I gave.
This is another thing why do games need these things to be good?
Banjo-Tootie is still regarded by many as the greatest platformer of all-time. Final Fantasy VII, Grandia, and Skies of Arcadia are still regarded as many as the best JRPG's of all-time. Planescape Torment, Fallout 2, and Baldurs Gate II are still regarded by many as the best WRPG's of all-time. Street Fighter III: Third Strike is said to be technically the most advanced fighting game and always returns the most players at EVO.
In my opinion these things are just something companies say to get your attention just so they can sell their product. I've played many of these "next-gen" games but with an exception of Dead Rising none has shown me something that couldn't be done last gen. Most of the time I just see it adding to the presentation such as just having something fallover with better animation and some times can just be annoying like Lost Planet's A.I. when it seems to constantly use smoke grenades, cannons, and have them run everywhere without getting a shot at them.
Actually gaming back in the day used these things more then the game today. I remember when physics was an important aspect of Half-Life 1 and Deus Ex along with many other shooters as you had to push crates, slide down slopes, time to throw objects, etc. with physics. A.I. was harnessed in games like Black and White where your creature learned and morphed around it's environment. Graphics were used in new ways such as adding paintings in the background like in Final Fantasy VII or inventing new artstyles like cell-shading in Jet Set Grind or use some pseudo 3D look like Sonic Xtreme or Dragon Quest VII. Most games on retail just make the enemies seem real with their A.I. and have physics to have more things move when you shoot it.
Come to think of it these things have HURT gaming much more then HELPED gaming.
Doing these things killed 2D gaming, killed arcade games, killed small developers by making development costs go up, messed with many good genres such as the JRPG by having it instead of being 2D or 3D paramoa to going in 3rd person with mediocre level design, or the platformer which had much exploration and experimenting involved to just being linear and adding mindless tasks to acheive.
In my opinion quality gaming has been dying for years.
Just take a look at this chart.
http://vgchartz.com/japyearly.php?year=1995
And this is just the top 40 games in Japan that sold the most, imagine all the other games that weren't included in that list plus Western only releases such as Warcraft.
Just because you can do more in something doesn't make it better, if that were true then the Clone Wars would be a superior movie to the Empire Strikes Back due to the fact that it can do more and so more people with better special effects.
Graphics, Physics, and A.I. are not nearly important as Level Design, Core Gameplay, Polish, and Depth. Substance is everything, presentation is only eye candy.
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