I wasn't even talking about armour, but rather the whole idea of how the Tamriel empire is structured in this game, such as the whole conflict between separatist Nords and Imperials, religious and racial tensions, etc. The political complications of being an empire are much more prominent than they were in Oblivion, hence why it's more fleshed-out.
The fleshed-out comment referred solely to the Roman Empire part for the aforementioned reasons. The prehistoric elements are not very prominent, but they are there and I think it's admirable how the game is able to create a prehistoric vibe in one area, yet transfer to a Highland atmosphere seamlessly a bit further. It feels like one big world with many different elements, and not a fragmented world divided into different regions (like for example Twilight Princess).
The problem with WoW is not that anything is out of place as much as it offers a world with the same uncreative fantasy stuff you'd expect, not to mention that the oversaturated colours make it look dreadful from an aesthetic point of view.
DraugenCP
The roman empire had separatist conflicts and racial tensions? News to me, romans weren't xenophobic nor had separatism troubles, they were one of the most tolerant empires in history, if I recall correctly only the gallic empire gave them such troubles because they were subdued in war, from what I understand in the ES lore men first arrived in Skyrim and then a nord founded the empire, the nords weren't subdued by imperials.
The politics were built in a completely different manner aswell.
New Vegas went closer to it than Skyrim. Much closer actually. Even Caesar's rise to power is akin to the internal conflicts that happened from time to time where an army general would take over the role of emperor.
Uncreative fantasy stuff? You mean now or even when the old world was still in place?
Log in to comment