I've been thinking 8,5 GB is not enough anymore, maybe Ms should really adopt bluray in the future?
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I would imagine if they had to use uncompressed audio and repeated data like a slow BR drive it wouldnt be enough. But alas this is not the case here so.........I've been thinking 8,5 GB is not enough anymore, maybe Ms should really adopt bluray in the future?
aia89
[QUOTE="bigM10231"]thats why i think it will be better for this gen if microsoft just dies out of console gaming, then the 360 will limit the ps3 potential no longer.If you could explain this further it would be interesting if not really funny.:)all the developers do is make the 360 version then copy the data to blue ray so they dont really use the data
Casual_Gamer_
[QUOTE="Casual_Gamer_"][QUOTE="bigM10231"]
all the developers do is make the 360 version then copy the data to blue ray so they dont really use the data
thats why i think it will be better for this gen if microsoft just dies out of console gaming, then the 360 will limit the ps3 potential no longer.If you could explain this further it would be interesting if not really funny.:) all games would be PS3 exclusive and would start to make proper use of the cell. right now only the CPU is running most multiplat games on PS3, without even using all the SPE's that the cell offers. This is because they are designed for use of the 360 cores, but bioware has opened the floodgates for 3rd party devs to actually use the SPEs, i just hope they do it.no disc touches blu-ray at this point. it remind me of the N64 vs PS1 era. The n64 was 64 bits, and the PS1 was 32, but with the advantage of disc space alone, many ps1 games looked better then n64 games even tho the hardware was suppose to be inferior. hahahahahahahaCasual_Gamer_no i see the n64 games clearer and better looking than ps1
[QUOTE="vaderhater"]If you could explain this further it would be interesting if not really funny.:) all games would be PS3 exclusive and would start to make proper use of the cell. right now only the CPU is running most multiplat games on PS3, without even using all the SPE's that the cell offers. This is because they are designed for use of the 360 cores, but bioware has opened the floodgates for 3rd party devs to actually use the SPEs, i just hope they do it.LOL no sorry.......also we were discussing the dvd drive.....[QUOTE="Casual_Gamer_"] thats why i think it will be better for this gen if microsoft just dies out of console gaming, then the 360 will limit the ps3 potential no longer.Casual_Gamer_
thats why i think it will be better for this gen if microsoft just dies out of console gaming, then the 360 will limit the ps3 potential no longer.If you could explain this further it would be interesting if not really funny.:)if its exclusive to ps3 they try to use as much space as they can without compression[QUOTE="Casual_Gamer_"][QUOTE="bigM10231"]
all the developers do is make the 360 version then copy the data to blue ray so they dont really use the data
vaderhater
thats why i think it will be better for this gen if microsoft just dies out of console gaming, then the 360 will limit the ps3 potential no longer.Casual_Gamer_If you could explain this further it would be interesting if not really funny.:) all games would be PS3 exclusive and would start to make proper use of the cell. right now only the CPU is running most multiplat games on PS3, without even using all the SPE's that the cell offers. This is because they are designed for use of the 360 cores, but bioware has opened the floodgates for 3rd party devs to actually use the SPEs, i just hope they do it. and sometimes we just lose content because of DVD limitations, either way, with the cell, and Blu-ray capacity used to its full potential, you get Uncharted 2 type games, or demons souls.
[QUOTE="Casual_Gamer_"][QUOTE="vaderhater"]If you could explain this further it would be interesting if not really funny.:)all games would be PS3 exclusive and would start to make proper use of the cell. right now only the CPU is running most multiplat games on PS3, without even using all the SPE's that the cell offers. This is because they are designed for use of the 360 cores, but bioware has opened the floodgates for 3rd party devs to actually use the SPEs, i just hope they do it. and sometimes we just lose content because of DVD limitations, either way, with the cell, and Blu-ray capacity used to its full potential, you get Uncharted 2 type games, or demons souls.Casual_Gamer_
Wait, are you stating that the PS3 runs most multiplat games solely on the Cell and not in conjunction with it's GPU?
and sometimes we just lose content because of DVD limitations, either way, with the cell, and Blu-ray capacity used to its full potential, you get Uncharted 2 type games, or demons souls.[QUOTE="Casual_Gamer_"][QUOTE="Casual_Gamer_"] all games would be PS3 exclusive and would start to make proper use of the cell. right now only the CPU is running most multiplat games on PS3, without even using all the SPE's that the cell offers. This is because they are designed for use of the 360 cores, but bioware has opened the floodgates for 3rd party devs to actually use the SPEs, i just hope they do it.lundy86_4
Wait, are you stating that the PS3 runs most multiplat games solely on the Cell and not in conjunction with it's GPU?
it Could run it without the gpu, but i doubt many devs do that. but most run without the SPE's, which is why the PS3 exclusives look better then the multiplats.[QUOTE="lundy86_4"][QUOTE="Casual_Gamer_"] and sometimes we just lose content because of DVD limitations, either way, with the cell, and Blu-ray capacity used to its full potential, you get Uncharted 2 type games, or demons souls.Casual_Gamer_
Wait, are you stating that the PS3 runs most multiplat games solely on the Cell and not in conjunction with it's GPU?
it Could run it without the gpu, but i doubt many devs do that. but most run without the SPE's, which is why the PS3 exclusives look better then the multiplats.What? No it could not.
Even the PC needs to use a GPU currently, and they are a lot more powerful.
DVD is not "a little", Blu-ray is just big. It's like calling a car little because a truck is bigger, doesn't make the car any less suitable for purpose.
DVD has done a fine job at delivering the vast majority of games this generation, it only comes into question because A) Microsoft has self limiting policies and B) Cows are egotistical and blow Blu-ray's value out of proportion.
Blu-ray will become a requirement in the future, it is just a convenience right now.
[QUOTE="Casual_Gamer_"][QUOTE="lundy86_4"]
Wait, are you stating that the PS3 runs most multiplat games solely on the Cell and not in conjunction with it's GPU?
it Could run it without the gpu, but i doubt many devs do that. but most run without the SPE's, which is why the PS3 exclusives look better then the multiplats.What? No it could not.
Even the PC needs to use a GPU currently, and they are a lot more powerful.
the only thing a gpu is is extra space for doing more calculations, except GPU memory is USUALLY designated for graphics (unless hardcore programmers use what the GPU offers for other things). but most of what a GPU does can easily be run with CPU and regular memory.[QUOTE="lundy86_4"][QUOTE="Casual_Gamer_"] it Could run it without the gpu, but i doubt many devs do that. but most run without the SPE's, which is why the PS3 exclusives look better then the multiplats.Casual_Gamer_
What? No it could not.
Even the PC needs to use a GPU currently, and they are a lot more powerful.
the only thing a gpu is is extra space for doing more calculations, except GPU memory is USUALLY designated for graphics (unless hardcore programmers use what the GPU offers for other things). but most of what a GPU does can easily be run with CPU and regular memory.I think I need to stop talking to you now. it's beginning to hurt my head trying to understand that logic.
I guess someone missed kingtys blurb about the360 DVD only using 6.8gb not 8.9 like on PC uncharted 2 and killzone2 both used the entire 25gb space on blu Ray whille mgs4 used almost 50 games are getting bigger 360 is holding games back. It's about time they start targeting ps3/PC and downgrade to 360 as needed like last gen.Midnightshade29they dont downgrade unless it was first meant to be on BR. they just copy the 360 data over to BR on multiplats but exclusives use the full 25/50GB discs
[QUOTE="Casual_Gamer_"]but most of what a GPU does can easily be run with CPU and regular memory.AnnoyedDragon
Recently joined, named casual gamer and behaving in the ignorant manner expected of casuals...
I'd say this is a troll account, very few people are this uninformed...
It seems to come in waves really. I just cant stand misinformation but I guess it cant really hurt because its not true so it is not really a factor.But still.....
of course Mgs4 used up 50GB. i mean look at it, it was a movie..
and i don't agree the xbox 360 isn't capable of graphics like UC2. they just have less first party devs to exploit the full potential of the console. and what about the pc? it's more advanced than the consoles but graphically speaking the last graphics-wow was over 2 years ago.
U2 to me doesnt look as good as most nintendo wii first party and gt5. the 360 uses the same gpu as the ps3of course Mgs4 used up 50GB. i mean look at it, it was a movie..
and i don't agree the xbox 360 isn't capable of graphics like UC2. they just have less first party devs to exploit the full potential of the console. and what about the pc? it's more advanced than the consoles but graphically speaking the last graphics-wow was over 2 years ago.
aia89
thats why i think it will be better for this gen if microsoft just dies out of console gaming, then the 360 will limit the ps3 potential no longer.Casual_Gamer_If you could explain this further it would be interesting if not really funny.:) all games would be PS3 exclusive and would start to make proper use of the cell. right now only the CPU is running most multiplat games on PS3, without even using all the SPE's that the cell offers. This is because they are designed for use of the 360 cores, but bioware has opened the floodgates for 3rd party devs to actually use the SPEs, i just hope they do it. Dude do you work for any developers? No, alright, then how would you know what the devs are using to create their games? and you can't possible believe that if MS was to fail, every game would be PS3 exclusive, there's a little machine called the PC and a littler machine with weaker hardware called the Wii ;)
It seems to come in waves really. I just cant stand misinformation but I guess it cant really hurt because its not true so it is not really a factor.
But still.....
vaderhater
Let's put it this way, here's a comment in another thread on PS3 mouse support.
[QUOTE="Ace6301"]Can I use it to play FPS games!? No? ...Oh.Casual_Gamer_maybe future FPS games will give you the option, this is Blu-Ray after all, plenty of room on disc
Blu-ray storage somehow enabling support for mouse input? I'd say they are taking the mick and should be ignored.
[QUOTE="Casual_Gamer_"][QUOTE="vaderhater"]If you could explain this further it would be interesting if not really funny.:)all games would be PS3 exclusive and would start to make proper use of the cell. right now only the CPU is running most multiplat games on PS3, without even using all the SPE's that the cell offers. This is because they are designed for use of the 360 cores, but bioware has opened the floodgates for 3rd party devs to actually use the SPEs, i just hope they do it. Dude do you work for any developers? No, alright, then how would you know what the devs are using to create their games? and you can't possible believe that if MS was to fail, every game would be PS3 exclusive, there's a little machine called the PC and a littler machine with weaker hardware called the Wii ;) I'm pretty sure the Edge toolkits automates a lot of the SPU thread distribution nowadays. Most recent games now are probably using the SPU's to some extent (music, sfx, physics, whatever) at least. Its just it seems to take a wizard to be able to break your game up in such a way to keep the things constantly fed like Insomniac, Naughty Dog, Guerrilla Games, and Kojima have proven able to do.93soccer
The only reason DA looks better on PS3 is because of Bluray. Its a 20gb game squished down to fit in 6.8gb on the 360. The PS3 textures didn't have to be compressed, all PS3's have hard drives for cache'ing, and Bioware probably also repeated game files on the disc in such a way as to reduce seek (load) times. The bluray space allowed them to do this. Even installed to the hard drive the 360 version loads slower than the PS3. So wow, omg, Bluray = better graphics. This time.
no disc touches blu-ray at this point. it remind me of the N64 vs PS1 era. The n64 was 64 bits, and the PS1 was 32, but with the advantage of disc space alone, many ps1 games looked better then n64 games even tho the hardware was suppose to be inferior. hahahahahahahaCasual_Gamer_actually no sorry no no ps1 game looked on par with a n64 game.
nah I think MS will take the PC approach in the future have loads of very compressed data and install it onto the HDD. there problem solved. next gen i think that the spec of the next xbox will be: a CPU equivilent to an AMD phenom X4 II (hey it could happen) if MS stay with the xbox's current architecture then 4 gigs of unfied SDRAM about 48MB of edRAM a GPU with 850 million+ transistors and the ability to stream 40 gigs of texels with X8 AA A real Tesselator (not a prototype like the 360's) meaning full DX11 support and a X24 DVD drive (360 has X16)I've been thinking 8,5 GB is not enough anymore, maybe Ms should really adopt bluray in the future?
aia89
Dude do you work for any developers? No, alright, then how would you know what the devs are using to create their games? and you can't possible believe that if MS was to fail, every game would be PS3 exclusive, there's a little machine called the PC and a littler machine with weaker hardware called the Wii ;) I'm pretty sure the Edge toolkits automates a lot of the SPU thread distribution nowadays. Most recent games now are probably using the SPU's to some extent (music, sfx, physics, whatever) at least. Its just it seems to take a wizard to be able to break your game up in such a way to keep the things constantly fed like Insomniac, Naughty Dog, Guerrilla Games, and Kojima have proven able to do.[QUOTE="93soccer"][QUOTE="Casual_Gamer_"] all games would be PS3 exclusive and would start to make proper use of the cell. right now only the CPU is running most multiplat games on PS3, without even using all the SPE's that the cell offers. This is because they are designed for use of the 360 cores, but bioware has opened the floodgates for 3rd party devs to actually use the SPEs, i just hope they do it.mbrockway
The only reason DA looks better on PS3 is because of Bluray. Its a 20gb game squished down to fit in 6.8gb on the 360. The PS3 textures didn't have to be compressed, all PS3's have hard drives for cache'ing, and Bioware probably also repeated game files on the disc in such a way as to reduce seek (load) times. The bluray space allowed them to do this. Even installed to the hard drive the 360 version loads slower than the PS3. So wow, omg, Bluray = better graphics. This time.
if textures weren't compressed it would take 5 BR discs to play UC2 besides its all about compression techneques IW, DICE and Capcom allhave it down and judging by currnet good looking multilates that are on 1 disc (LP2, RE5,AC2, FC2, BF:BC2, MW2) DVD 9 won't hold back anything for another year or two but by then MS would have announced the next xbox.[QUOTE="aia89"]nah I think MS will take the PC approach in the future have loads of very compressed data and install it onto the HDD. there problem solved. next gen i think that the spec of the next xbox will be: a CPU equivilent to an AMD phenom X4 II (hey it could happen) if MS stay with the xbox's current architecture then 4 gigs of unfied SDRAM about 48MB of edRAM a GPU with 850 million+ transistors and the ability to stream 40 gigs of texels with X8 AA A real Tesselator (not a prototype like the 360's) meaning full DX11 support and a X24 DVD drive (360 has X16) The age of HDDs is coming to an end. I wouldn't be surprised to see SSD implemented with BD. Massive TB+ HDDs next gen doesn't seem like the most efficient route. imoI've been thinking 8,5 GB is not enough anymore, maybe Ms should really adopt bluray in the future?
mayceV
nah I think MS will take the PC approach in the future have loads of very compressed data and install it onto the HDD. there problem solved. next gen i think that the spec of the next xbox will be: a CPU equivilent to an AMD phenom X4 II (hey it could happen) if MS stay with the xbox's current architecture then 4 gigs of unfied SDRAM about 48MB of edRAM a GPU with 850 million+ transistors and the ability to stream 40 gigs of texels with X8 AA A real Tesselator (not a prototype like the 360's) meaning full DX11 support and a X24 DVD drive (360 has X16) The age of HDDs is coming to an end. I wouldn't be surprised to see SSD implemented with BD. Massive TB+ HDDs next gen doesn't seem like the most efficient route. imo I seriously doubt that.[QUOTE="mayceV"][QUOTE="aia89"]
I've been thinking 8,5 GB is not enough anymore, maybe Ms should really adopt bluray in the future?
2scoopsofempty
[QUOTE="bigM10231"]thats why i think it will be better for this gen if microsoft just dies out of console gaming, then the 360 will limit the ps3 potential no longer.all the developers do is make the 360 version then copy the data to blue ray so they dont really use the data
Casual_Gamer_
And what else would you expect from a casual gamer?
Dude do you work for any developers? No, alright, then how would you know what the devs are using to create their games? and you can't possible believe that if MS was to fail, every game would be PS3 exclusive, there's a little machine called the PC and a littler machine with weaker hardware called the Wii ;) I'm pretty sure the Edge toolkits automates a lot of the SPU thread distribution nowadays. Most recent games now are probably using the SPU's to some extent (music, sfx, physics, whatever) at least. Its just it seems to take a wizard to be able to break your game up in such a way to keep the things constantly fed like Insomniac, Naughty Dog, Guerrilla Games, and Kojima have proven able to do.[QUOTE="93soccer"][QUOTE="Casual_Gamer_"] all games would be PS3 exclusive and would start to make proper use of the cell. right now only the CPU is running most multiplat games on PS3, without even using all the SPE's that the cell offers. This is because they are designed for use of the 360 cores, but bioware has opened the floodgates for 3rd party devs to actually use the SPEs, i just hope they do it.mbrockway
The only reason DA looks better on PS3 is because of Bluray. Its a 20gb game squished down to fit in 6.8gb on the 360. The PS3 textures didn't have to be compressed, all PS3's have hard drives for cache'ing, and Bioware probably also repeated game files on the disc in such a way as to reduce seek (load) times. The bluray space allowed them to do this. Even installed to the hard drive the 360 version loads slower than the PS3. So wow, omg, Bluray = better graphics. This time.
I have seen DA run on both consoles and it looks almost identical. Some, note I say some of the texures on 360 are a bit more blurry, but you really need to stick your nose into the screen to notice it. And loading times can be shortened by installing which on 360 took me like what? 5 mins?
people dont realise that multiplat titles on both 360 and ps3 of the same game in every case where the ps3 version is twice the size of the 360 version..its due to the ps3 needing to have the same game facets loaded on the disc over and over due to memory constraints...daveg1But the 360 version of the game restricts the PS3 version as well, developers can copy the data over and over and still have room left but the developers have to limit themselves to the 360 because the games have to be as similar as possible on both systems. This is why GTA4s city was so small
people dont realise that multiplat titles on both 360 and ps3 of the same game in every case where the ps3 version is twice the size of the 360 version..its due to the ps3 needing to have the same game facets loaded on the disc over and over due to memory constraints...daveg1
Plus in 99,9% of cases 360 multiplats look better and are less glitchy. Ps3 had their first superior multiplat (DA) since launch. OMG achievement unloked.... (or trophy earned or whatever)
[QUOTE="daveg1"]people dont realise that multiplat titles on both 360 and ps3 of the same game in every case where the ps3 version is twice the size of the 360 version..its due to the ps3 needing to have the same game facets loaded on the disc over and over due to memory constraints...kendrene
Plus in 99,9% of cases 360 multiplats look better and are less glitchy. Ps3 had their first superior multiplat (DA) since launch. OMG achievement unloked.... (or trophy earned or whatever)
That's because they are usually developed for first on the 360, then the PS3 version is ported. But some times thats a good thing since the timed exclusive end up having extra content in the PS3 versions.[QUOTE="kendrene"][QUOTE="daveg1"]people dont realise that multiplat titles on both 360 and ps3 of the same game in every case where the ps3 version is twice the size of the 360 version..its due to the ps3 needing to have the same game facets loaded on the disc over and over due to memory constraints...Tyrant156
Plus in 99,9% of cases 360 multiplats look better and are less glitchy. Ps3 had their first superior multiplat (DA) since launch. OMG achievement unloked.... (or trophy earned or whatever)
That's because they are usually developed for first on the 360, then the PS3 version is ported. But some times thats a good thing since the timed exclusive end up having extra content in the PS3 versions.But from what ps3 fanboys say the ps3 being so superior should have no problems running multiplats.
That's because they are usually developed for first on the 360, then the PS3 version is ported. But some times thats a good thing since the timed exclusive end up having extra content in the PS3 versions.[QUOTE="Tyrant156"][QUOTE="kendrene"]
Plus in 99,9% of cases 360 multiplats look better and are less glitchy. Ps3 had their first superior multiplat (DA) since launch. OMG achievement unloked.... (or trophy earned or whatever)
kendrene
But from what ps3 fanboys say the ps3 being so superior should have no problems running multiplats.
They don't when games are developed for the PS3 first, developers are going for games that look similar not superior.Yes, no doubt that the X360 is limited with it's dvd drive, specially with the capacity of 6.8GB. It's not just the graphics, animation, and the cinematic experience that makes UC2 so awesome. It's the sound aswell. The audio sampling is just awesome, and they can have alot of it. Developers can also have alot of different environments which limits backtracking and such. If MS does'nt choose a BD drive next gen, they will shoot them self in the foot.
[QUOTE="Casual_Gamer_"]no disc touches blu-ray at this point. it remind me of the N64 vs PS1 era. The n64 was 64 bits, and the PS1 was 32, but with the advantage of disc space alone, many ps1 games looked better then n64 games even tho the hardware was suppose to be inferior. hahahahahahahaWilliamRLBakeractually no sorry no no ps1 game looked on par with a n64 game. FF8 and FF9 looked greater then all the n64 games combined.
I've been thinking 8,5 GB is not enough anymore, maybe Ms should really adopt bluray in the future?
aia89
Actually, for 360 discs, the max is 6.8. And, that's fine for the majority of games. The only games that use more are games that abuse uncompressed video or audio. You shouldn't look at PS3 game's file size either to compare because the PS3 has to have most of it be redundnt data. For example. MGS5 was about 48GB. But, only 33Gb wasn't redundant data. And, most of that data was full HD video and uncompressed audio.
[QUOTE="WilliamRLBaker"][QUOTE="Casual_Gamer_"]no disc touches blu-ray at this point. it remind me of the N64 vs PS1 era. The n64 was 64 bits, and the PS1 was 32, but with the advantage of disc space alone, many ps1 games looked better then n64 games even tho the hardware was suppose to be inferior. hahahahahahahaCasual_Gamer_actually no sorry no no ps1 game looked on par with a n64 game. FF8 and FF9 looked greater then all the n64 games combined.
Only because the background was pre-rendered 2D :D The battles looked atrocious even for its time and even worse when compard to the N64.
FF8 and FF9 looked greater then all the n64 games combined.[QUOTE="Casual_Gamer_"][QUOTE="WilliamRLBaker"] actually no sorry no no ps1 game looked on par with a n64 game.ChrisJ2004
Only because the background was pre-rendered 2D :D The battles looked atrocious even for its time and even worse when compard to the N64.
and you think they could have fit all those 2D backgrounds on cartridge? thats my point.Please Log In to post.
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