It's official: Oblivion on PS3 owns the 360 version

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Angarah

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#51 Angarah
Member since 2006 • 1281 Posts
Kiss the item duplication glitch goodbye.watchcity
Ouch. I feel sorry for PS3 fans... the item dupe was so much fun! Duping hundreds of watermelons and sending them down a hill... priceless. Nice to see they changed the loading though, that was the biggest issue on the 360.
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espoac

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#52 espoac
Member since 2005 • 4346 Posts
[QUOTE="espoac"]Cool, I would say I hope that this will silence lem's claims of PS3 inferiority but alas, that'll never happen. And BTW the 360 patch will fix shader models on far-off textures but not loading times. So the PS3 version still has a leg up in some respect.Dreams-Visions
why would this preview silence Lemmings when there's another preview that says the opposite? :| at BEST, this will simply mute them until the game is reviewed.

1up never actually released a preview saying this. What they're refering to is in the 1up show one of the editors mentioned that while visiting Bethesda that they were having problems with memory and getting add-ons like the horse-armor in the game at  steady framerate. He also mentioned that they're overcoming this by programming GPU features to some of the SPEs. And the IGN preview says that the PS3 version actually has a better framerate.
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jdknight21

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#53 jdknight21
Member since 2006 • 3282 Posts

Proof that IGN is worthless:

http://wii.ign.com/articles/751/751136p1.html

This is just one example of their preview that reads like it should be a good game.  The only downfall they mention is the graphics and talk it up the rest of the interview and score it a 4.  One editor has even stated they talk a game up and err more on the side of giving a sugar coated preview.

IGN is usually too lenient, but read this preview and tell me this reads like a game that would eventually get a 4.0.

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Rougehunter

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#54 Rougehunter
Member since 2004 • 5873 Posts
[QUOTE="GermanShepard06"]

[QUOTE="adam_1_basic"]and everyone else knows,360 version is getting a update to fix a certin thingsConker-Fan

windows xp:lol:


your posts make no sense all the time.
lets just let you communicate more effectively. Start with a subject such as "car" add an article in front of it "the" and a verb "is" and a, you might not understand this one, a predicate noun such as "fast". The car is fast. It expresses a thought instead of what your saying, "the meadow"

:lol:
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iammason

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#55 iammason
Member since 2004 • 4189 Posts
Wait until the game comes out and we can do some final comparisons.
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Dreams-Visions

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#56 Dreams-Visions
Member since 2006 • 26578 Posts
[QUOTE="Dreams-Visions"][QUOTE="espoac"]Cool, I would say I hope that this will silence lem's claims of PS3 inferiority but alas, that'll never happen. And BTW the 360 patch will fix shader models on far-off textures but not loading times. So the PS3 version still has a leg up in some respect.espoac
why would this preview silence Lemmings when there's another preview that says the opposite? :| at BEST, this will simply mute them until the game is reviewed.

1up never actually released a preview saying this. What they're refering to is in the 1up show one of the editors mentioned that while visiting Bethesda that they were having problems with memory and getting add-ons like the horse-armor in the game at steady framerate. He also mentioned that they're overcoming this by programming GPU features to some of the SPEs. And the IGN preview says that the PS3 version actually has a better framerate.

i see.
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HeedleGlavin

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#57 HeedleGlavin
Member since 2005 • 15373 Posts
[QUOTE="-Pale"]So everything added to the techincal side of the game isn't considered an improvement? Both games are the same gameplay wise, yet one looks slightly better than the other. Doesn't that make one superior to the other?

A noticeable difference, maybe. A few more blades of grass in the foreground, and 3 second faster loading times - can hardly be considered a noticeable "improvement" on the 360 version.
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espoac

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#58 espoac
Member since 2005 • 4346 Posts
[QUOTE="espoac"]Cool, I would say I hope that this will silence lem's claims of PS3 inferiority but alas, that'll never happen. And BTW the 360 patch will fix shader models on far-off textures but not loading times. So the PS3 version still has a leg up in some respect.Conker-Fan

what i dont understand is that the article stated going into buildings took about 10 seconds on the 360 version. this is not so, its more like 2/3, barely any time at all. the world takes up, when you intially load it, about 12 seconds. When i read about the load times on the 360 version something sounded awkward

the loadtimes in Oblivion to my understanding vary depending on the size of an area that you're entering. So maybe a large city or building loadtime onthe 360 took 10 second while on the PS3 version it will be 5 or so seconds.
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tegovoltio

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#59 tegovoltio
Member since 2004 • 9280 Posts

Proof that IGN is worthless:

http://wii.ign.com/articles/751/751136p1.html

This is just one example of their preview that reads like it should be a good game. The only downfall they mention is the graphics and talk it up the rest of the interview and score it a 4. One editor has even stated they talk a game up and err more on the side of being optimistic in a preview. IGN is too lenient.

jdknight21
GS also hype games on previews and then flops them.
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ChipmunkDeluxe

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#60 ChipmunkDeluxe
Member since 2006 • 3213 Posts
well its a year newer, you would think they would be able to fix such basic problems with that much time.....i know this is an overused arguement, but its very true... and if anybody is still in denial...the ps3 will be better than the 360...its been a year...
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Eddie5vs1

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#61 Eddie5vs1
Member since 2004 • 6085 Posts
[QUOTE="GermanShepard06"]

[QUOTE="adam_1_basic"]and everyone else knows,360 version is getting a update to fix a certin thingsConker-Fan

windows xp:lol:


your posts make no sense all the time.
lets just let you communicate more effectively. Start with a subject such as "car" add an article in front of it "the" and a verb "is" and a, you might not understand this one, a predicate noun such as "fast". The car is fast. It expresses a thought instead of what your saying, "the meadow"

lol.
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O_Lineman17

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#62 O_Lineman17
Member since 2005 • 1128 Posts
you do realize it's all being patched for the 360 version, at least most of it, right? The reason the PS3 has these upgrades, is because the developer has been given the opportunity to improve on their masterpiece. The same things can and will be accomplished on the 360, and I'm glad they're finally taking out the stupid item duplication glitch.
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-Pale

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#63 -Pale
Member since 2006 • 1850 Posts
[QUOTE="HeedleGlavin"][QUOTE="-Pale"]So everything added to the techincal side of the game isn't considered an improvement? Both games are the same gameplay wise, yet one looks slightly better than the other. Doesn't that make one superior to the other?

A noticeable difference, maybe. A few more blades of grass in the foreground, and 3 second faster loading times - can hardly be considered a noticeable "improvement" on the 360 version.

So a more stable framerate wouldn't help the gameplay? No one said that only a few more blades of grass would be visible, except for you. So what's wrong with making a beautiful game more stunning by removing some of the graphical blemishes? If the gameplay is already set in stone what more can you improve? Faster loading = More streamlined gameplay, the loading on the little oblivion I played annoyed me and I only played it for 2 hours. But hey, those improvements have to be noticeable for IGN to point them out, right?
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BioShockOwnz

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#64 BioShockOwnz
Member since 2006 • 52901 Posts
Oblivion is so last year.
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purplemidgets

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#65 purplemidgets
Member since 2002 • 3103 Posts
So we have 1up on one end, and IGN on the other.

Both are known for being somewhat unreliable at times, and both have contradictory previews.

We'll see when it launches I guess.
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espoac

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#66 espoac
Member since 2005 • 4346 Posts
you do realize it's all being patched for the 360 version, at least most of it, right? The reason the PS3 has these upgrades, is because the developer has been given the opportunity to improve on their masterpiece. The same things can and will be accomplished on the 360, and I'm glad they're finally taking out the stupid item duplication glitch.O_Lineman17
The point of this for PS3 fans, or at least the point of my activity in this thread is that this shows ports can be done as well or better on the PS3 than the 360, given a talented developer. There's been so much talk on this board of how the PS3's inferior hardware wouldn't be able to handle he game, but to the contrary it runs it with smaller loading times and less slow-down and pop-in. Things that won't be patched in the 360 update since that only deals with the shader.
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jdknight21

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#67 jdknight21
Member since 2006 • 3282 Posts
[QUOTE="jdknight21"]

Proof that IGN is worthless:

http://wii.ign.com/articles/751/751136p1.html

This is just one example of their preview that reads like it should be a good game. The only downfall they mention is the graphics and talk it up the rest of the interview and score it a 4. One editor has even stated they talk a game up and err more on the side of being optimistic in a preview. IGN is too lenient.

tegovoltio
GS also hype games on previews and then flops them.

Doesn't dismiss my opinion that IGN is worthless.
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-Pale

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#68 -Pale
Member since 2006 • 1850 Posts
[QUOTE="tegovoltio"][QUOTE="jdknight21"]

Proof that IGN is worthless:

http://wii.ign.com/articles/751/751136p1.html

This is just one example of their preview that reads like it should be a good game. The only downfall they mention is the graphics and talk it up the rest of the interview and score it a 4. One editor has even stated they talk a game up and err more on the side of being optimistic in a preview. IGN is too lenient.

jdknight21
GS also hype games on previews and then flops them.

Doesn't dismiss my opinion that IGN is worthless.

Every site is inconsistent, I imagine that means by one review they can be considered 'worthless'?
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reilo

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#69 reilo
Member since 2004 • 1131 Posts
Wooh. The damage control is strong within both threads. It's just funny, when GS released that PS3 vs X360 comparison, every lemmings' head exploded in joy. If MGS4 came to the X360 a year later, the fanboys would crap themselves -- they wouldn't care if it was a port or not then.
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watchcity

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#70 watchcity
Member since 2006 • 585 Posts
[QUOTE="O_Lineman17"]you do realize it's all being patched for the 360 version, at least most of it, right? The reason the PS3 has these upgrades, is because the developer has been given the opportunity to improve on their masterpiece. The same things can and will be accomplished on the 360, and I'm glad they're finally taking out the stupid item duplication glitch.espoac
The point of this for PS3 fans, or at least the point of my activity in this thread is that this shows ports can be done as well or better on the PS3 than the 360, given a talented developer. There's been so much talk on this board of how the PS3's inferior hardware wouldn't be able to handle he game, but to the contrary it runs it with smaller loading times and less slow-down and pop-in. Things that won't be patched in the 360 update since that only deals with the shader.

Well said.
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munu9

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#71 munu9
Member since 2004 • 11109 Posts
[QUOTE="ps3-nikita"]Let me get this straight PS3 ign preview reports better on the PS3. 1up reports issues with the PS3 version. Tough one who do I believe. Ign or 1up.



do you even know specifically what these "issues" were? All these issues were was with the downloadable content for the ps3, it didn't really have to do with the ps3 version of the game itself...
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fixer293

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#72 fixer293
Member since 2003 • 4770 Posts
I don't see a difference. I truly don't.
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colmusterd28

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#73 colmusterd28
Member since 2006 • 2854 Posts
YIPPEEEE PS3 figured out  way to topple the 360!!!! "we'll just beat the pants off their games a whole year after they come out!!!"  Great strategy guys....
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ps3-nikita

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#74 ps3-nikita
Member since 2005 • 2945 Posts
[QUOTE="munu9"][QUOTE="ps3-nikita"]Let me get this straight PS3 ign preview reports better on the PS3. 1up reports issues with the PS3 version. Tough one who do I believe. Ign or 1up.



do you even know specifically what these "issues" were? All these issues were was with the downloadable content for the ps3, it didn't really have to do with the ps3 version of the game itself...

Issue with loading times, having to repeat data on the blu-ray to increase seek times. Describe as slower then the 360 version even with a hdd. Having to pick and choose which packs they could intergrate into the game, all at once.
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munu9

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#75 munu9
Member since 2004 • 11109 Posts
[QUOTE="ps3-nikita"][QUOTE="munu9"][QUOTE="ps3-nikita"]Let me get this straight PS3 ign preview reports better on the PS3. 1up reports issues with the PS3 version. Tough one who do I believe. Ign or 1up.



do you even know specifically what these "issues" were? All these issues were was with the downloadable content for the ps3, it didn't really have to do with the ps3 version of the game itself...

Issue with loading times, having to repeat data on the blu-ray to increase seek times. Describe as slower then the 360 version even with a hdd. Having to pick and choose which packs they could intergrate into the game, all at once.



yes these were only reported issues; I don't think anyone actually got the play the game, and this is old. These problems are probably fixed by now. IGN, probably the first ones to play the near complete version of the game agrees...
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newsoulhk

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#77 newsoulhk
Member since 2003 • 182 Posts
[QUOTE="Film-Guy"]you do know that there will be an update for the 360 which adds many of the new things you said, like less pop up scenery and being able to see far. also I played oblivion last year, so im not interested in it again. oh and morrowind>>>>>>>oblivionnewsoulhk
He didn't say Xbox360 version WILL NOT get same benefit as PS3version after update through Live...........He just want to claim ownage on who say ps3 version will be downgrade because it got less ram

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lowe0

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#78 lowe0
Member since 2004 • 13692 Posts
[QUOTE="HeedleGlavin"][QUOTE="SambaLele"][QUOTE="HeedleGlavin"][QUOTE="SambaLele"][QUOTE="HeedleGlavin"]So, because the PS3 version has shorter load times, less slow down and more draw distance - it owns the 360 version? :|-Pale


"While it was a beautiful title on the 360, far off environmental details often displayed low resolution textures. This has been fixed with new shaders dedicated to rendering the foreground cleanly with sharper details, so rocky landscapes now have craggy appearances instead of smooth, non-distinct surfaces"

i guess you're blind.

Ok. so add "better detail on the foreground" to my list. These are all graphical tweaks - do they make it a better game?



well, since you have a whole list
i guess... yes.

So, even with no gameplay changes at all - you think it's the better game because there is more graphical detail? Are you going to be running in the woods saying "Wow, the 360 version didn't have that blade of grass!"? :|

So everything added to the techincal side of the game isn't considered an improvement? Both games are the same gameplay wise, yet one looks slightly better than the other. Doesn't that make one superior to the other?

What part of "autoupdate for the 360 version" do you not understand? "Autoupdate"? "360"? "Version"? Work with me here. Where is something that's so mindblowing that the 360 can't do it? (I'm certainly not expecting anything like that, now or ever.) I have yet to see anything worth bragging about from the PS3.
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mentzer

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#79 mentzer
Member since 2007 • 1242 Posts

Could 1up have been previewing a old build of the game????

I guess we'll have to wait until GS reviews the game.

Good news for PS3 none the less.

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Film-Guy

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#80 Film-Guy
Member since 2007 • 26778 Posts
[QUOTE="Film-Guy"]you do know that there will be an update for the 360 which adds many of the new things you said, like less pop up scenery and being able to see far. also I played oblivion last year, so im not interested in it again. oh and morrowind>>>>>>>oblivionwatchcity
So if MGS4 comes to 360 a year after it comes to PS3, you won't think that's something good? What does it matter how long ago you've played it? 360 was out a year before PS3, obviously you got some games a lot earlier. Furthermore, yes, the PS3 version owns the 360 version, the article pretty much confirms that.



its a bit different for me, since I played oblivion a while ago and dont plan on getting a PS3 to play it again ( and truthfully, I wasnt that impressed by it, morrowind is a much better game I though) I coulldnt care less how much it "owns" the 360 version with a few prettier graphics, its the same game. And the only oblivion complaint I had ( ashides from it being underwhelming) was the draw distances, which are going to be fixed with an update. Im not buying a PS3 to look at slightly prettier objects in oblivion.
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mcdonaldsfdfd

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#81 mcdonaldsfdfd
Member since 2007 • 615 Posts

http://ps3.ign.com/articles/762/762108p1.html

The PS3 version of Oblivion isn't a simple port of the game either, although players who have picked up the 360 version will be very familiar with the control scheme. For one thing, the PS3 version has been optimized to take advantage of the Cell processor and hardware that the system offers. As a result, the game runs a lot faster than the 360 build. Entering dungeons or buildings results in a load of 3-5 seconds, compared to the 7-10 seconds or longer for the 360 version of the game. Similarly, the amount of framerate drops or hitches that cropped up in the wilderness as you accessed a new area on the 360 have been substantially reduced on the PS3 version. There is a plan to completely eradicate these issues as the game nears release, as well as fixing a number of bugs that were present in the other builds. Kiss the item duplication glitch goodbye.

The visual presentation of Oblivion has also been significantly enhanced. While it was a beautiful title on the 360, far off environmental details often displayed low resolution textures. This has been fixed with new shaders dedicated to rendering the foreground cleanly with sharper details, so rocky landscapes now have craggy appearances instead of smooth, non-distinct surfaces. While there is still a fair amount of pop-in that occurs (which can't be helped due to the size of the world), the draw distance is farther than the 360 version. As a result, screens from the PS3 version should approach those from high end PCs running Oblivion, which is an impressive feat.

watchcity

too bad same shader update is coming to xbox 360 noob.

and believe me, oblivion will have worse framerates on ps3, because nvidia hardware runs oblivion like crap compared to ati.

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The_Game21x

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#83 The_Game21x
Member since 2005 • 26440 Posts

[QUOTE="Javy03"][QUOTE="reilo"][QUOTE="HeedleGlavin"]So, because the PS3 version has shorter load times, less slow down and more draw distance - it owns the 360 version? :|GermanShepard06

Yes, since fanboys have claimed that the PS3 version will be "teh downgrade."

arent those similiar reason to why the 360 version of Final round beat out the PS3.

damn, u been brainwashed for sure.

:|

Like you can talk.

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imapieceofwood

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#84 imapieceofwood
Member since 2006 • 1855 Posts

So, because the PS3 version has shorter load times, less slow down and more draw distance - it owns the 360 version? :|HeedleGlavin

the 360 version has horses armour. which is better you decide

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useLOGIC

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#85 useLOGIC
Member since 2006 • 2802 Posts

[QUOTE="SambaLele"][QUOTE="HeedleGlavin"]So, because the PS3 version has shorter load times, less slow down and more draw distance - it owns the 360 version? :|HeedleGlavin


"While it was a beautiful title on the 360, far off environmental details often displayed low resolution textures. This has been fixed with new shaders dedicated to rendering the foreground cleanly with sharper details, so rocky landscapes now have craggy appearances instead of smooth, non-distinct surfaces"

i guess you're blind.

Ok. so add "better detail on the foreground" to my list. These are all graphical tweaks - do they make it a better game?

this topic has gotten out of hand, the only relevence this news has to SW is that lemmings were wrong about oblivion being downgraded for ps3. whoopdeedoo. end of story.

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jd7-03

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#86 jd7-03
Member since 2003 • 6140 Posts
So much for the lemmings saying the PS3 version was a downgrade. Its actually an upgrade :Dasdasd
I better go buy a $600 PS3 to Oblivion and save 3 seconds for load times! Give it a rest Ps3 fanboys, your system isn't very good, its getting a port of a PC/360 game, A PORT! Its not exclusive, and doesn't have achievements. Have a nice day!
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fixer293

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#87 fixer293
Member since 2003 • 4770 Posts
I don't see a difference, and If there is 360 will get an update. I just don't know why every one is all in an uproar. I just don't see the so-called improvement.
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mentzer

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#88 mentzer
Member since 2007 • 1242 Posts
[QUOTE="watchcity"]

http://ps3.ign.com/articles/762/762108p1.html

The PS3 version of Oblivion isn't a simple port of the game either, although players who have picked up the 360 version will be very familiar with the control scheme. For one thing, the PS3 version has been optimized to take advantage of the Cell processor and hardware that the system offers. As a result, the game runs a lot faster than the 360 build. Entering dungeons or buildings results in a load of 3-5 seconds, compared to the 7-10 seconds or longer for the 360 version of the game. Similarly, the amount of framerate drops or hitches that cropped up in the wilderness as you accessed a new area on the 360 have been substantially reduced on the PS3 version. There is a plan to completely eradicate these issues as the game nears release, as well as fixing a number of bugs that were present in the other builds. Kiss the item duplication glitch goodbye.

The visual presentation of Oblivion has also been significantly enhanced. While it was a beautiful title on the 360, far off environmental details often displayed low resolution textures. This has been fixed with new shaders dedicated to rendering the foreground cleanly with sharper details, so rocky landscapes now have craggy appearances instead of smooth, non-distinct surfaces. While there is still a fair amount of pop-in that occurs (which can't be helped due to the size of the world), the draw distance is farther than the 360 version. As a result, screens from the PS3 version should approach those from high end PCs running Oblivion, which is an impressive feat.

mcdonaldsfdfd

too bad same shader update is coming to xbox 360 noob.

and believe me, oblivion will have worse framerates on ps3, because nvidia hardware runs oblivion like crap compared to ati.

So we should "believe you" over IGN???

:lol:

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arredondo

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#89 arredondo
Member since 2004 • 703 Posts
Btw, I think editors will give it a lower than 360 thought just because its an old game
-L-U-I-S-
That didn't stop them from giving the GTA Double Pack on the XBox the same score as the two PS2 versions... despite coming out one and two years after those games.
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CLuget

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#90 CLuget
Member since 2004 • 87 Posts
[QUOTE="O_Lineman17"]you do realize it's all being patched for the 360 version, at least most of it, right? The reason the PS3 has these upgrades, is because the developer has been given the opportunity to improve on their masterpiece. The same things can and will be accomplished on the 360, and I'm glad they're finally taking out the stupid item duplication glitch.espoac
The point of this for PS3 fans, or at least the point of my activity in this thread is that this shows ports can be done as well or better on the PS3 than the 360, given a talented developer. There's been so much talk on this board of how the PS3's inferior hardware wouldn't be able to handle he game, but to the contrary it runs it with smaller loading times and less slow-down and pop-in. Things that won't be patched in the 360 update since that only deals with the shader.

That shader increases the draw distance, which would also reduce pop-in (a graphical glitch due to lack of draw distance). I would bet that it improves frame rate as well because a single shader improvement can make a world of difference in terms of frame rate, especially a shader that's responsible for the game's draw distance. As for the load times, it really has nothing to do with the GPU/CPU and more to do with the media speed, but since XBox 360's DVD read speed is faster than PS3's bluray read speed, it's kind of weird that the the PS3 version has faster loading times. Perhaps the PS3 version takes advantage of the hard drive present in every machine, while the XBox 360 version doesn't since not all machines have a hard drive.
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mcdonaldsfdfd

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#91 mcdonaldsfdfd
Member since 2007 • 615 Posts
[QUOTE="mcdonaldsfdfd"][QUOTE="watchcity"]

http://ps3.ign.com/articles/762/762108p1.html

The PS3 version of Oblivion isn't a simple port of the game either, although players who have picked up the 360 version will be very familiar with the control scheme. For one thing, the PS3 version has been optimized to take advantage of the Cell processor and hardware that the system offers. As a result, the game runs a lot faster than the 360 build. Entering dungeons or buildings results in a load of 3-5 seconds, compared to the 7-10 seconds or longer for the 360 version of the game. Similarly, the amount of framerate drops or hitches that cropped up in the wilderness as you accessed a new area on the 360 have been substantially reduced on the PS3 version. There is a plan to completely eradicate these issues as the game nears release, as well as fixing a number of bugs that were present in the other builds. Kiss the item duplication glitch goodbye.

The visual presentation of Oblivion has also been significantly enhanced. While it was a beautiful title on the 360, far off environmental details often displayed low resolution textures. This has been fixed with new shaders dedicated to rendering the foreground cleanly with sharper details, so rocky landscapes now have craggy appearances instead of smooth, non-distinct surfaces. While there is still a fair amount of pop-in that occurs (which can't be helped due to the size of the world), the draw distance is farther than the 360 version. As a result, screens from the PS3 version should approach those from high end PCs running Oblivion, which is an impressive feat.

mentzer

too bad same shader update is coming to xbox 360 noob.

and believe me, oblivion will have worse framerates on ps3, because nvidia hardware runs oblivion like crap compared to ati.

So we should "believe you" over IGN???

:lol:

ign said  ps3 RSX is more powerful than a 7900 GTX what a joke and completly false  ...you believe them? ign editors are total brainless douchebags who dont know crap about hardware.

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mentzer

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#92 mentzer
Member since 2007 • 1242 Posts
[QUOTE="mentzer"][QUOTE="mcdonaldsfdfd"][QUOTE="watchcity"]

http://ps3.ign.com/articles/762/762108p1.html

The PS3 version of Oblivion isn't a simple port of the game either, although players who have picked up the 360 version will be very familiar with the control scheme. For one thing, the PS3 version has been optimized to take advantage of the Cell processor and hardware that the system offers. As a result, the game runs a lot faster than the 360 build. Entering dungeons or buildings results in a load of 3-5 seconds, compared to the 7-10 seconds or longer for the 360 version of the game. Similarly, the amount of framerate drops or hitches that cropped up in the wilderness as you accessed a new area on the 360 have been substantially reduced on the PS3 version. There is a plan to completely eradicate these issues as the game nears release, as well as fixing a number of bugs that were present in the other builds. Kiss the item duplication glitch goodbye.

The visual presentation of Oblivion has also been significantly enhanced. While it was a beautiful title on the 360, far off environmental details often displayed low resolution textures. This has been fixed with new shaders dedicated to rendering the foreground cleanly with sharper details, so rocky landscapes now have craggy appearances instead of smooth, non-distinct surfaces. While there is still a fair amount of pop-in that occurs (which can't be helped due to the size of the world), the draw distance is farther than the 360 version. As a result, screens from the PS3 version should approach those from high end PCs running Oblivion, which is an impressive feat.

mcdonaldsfdfd

too bad same shader update is coming to xbox 360 noob.

and believe me, oblivion will have worse framerates on ps3, because nvidia hardware runs oblivion like crap compared to ati.

So we should "believe you" over IGN???

:lol:

ign said  ps3 RSX is more powerful than a 7900 GTX what a joke and completly false  ...you believe them? ign editors are total brainless douchebags who dont know crap about hardware.

And again, we should "believe you" ??

:lol:

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lkdreamcast

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#93 lkdreamcast
Member since 2003 • 25 Posts
Isn't this is the same guy that said Fight night round 3 was all that for ps3? http://ps3.ign.com/articles/740/740379p1.html hmm...
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#94 Thrice_III
Member since 2004 • 1539 Posts
Btw, I think editors will give it a lower than 360 thought just because its an old game
-L-U-I-S-
I agree. It will be the better version but won't be a huge improvement to give it a high score. Probably will be low 9's. PS3 will have better version but Lemmings will be screaming 9.6>>>9.1(my prediction) for the next 6 months.
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#95 air0123
Member since 2006 • 1411 Posts
Was this the original thread about this topic, or is this just the latest in a bunch of failed thread about this same thing?
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spinalremains1

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#96 spinalremains1
Member since 2007 • 143 Posts

well, I guess the developer found out how to use the system for its strenghths.  I wouldnt say it will own the xbox though.  lol  First of all that is such a childish thing to say.  Secondly, the xbox version will probably have things the Sony version doesnt. 

Good to hear good news for Sony for once though

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#97 Darth_Stalin
Member since 2005 • 8681 Posts
[QUOTE="HeedleGlavin"]So, because the PS3 version has shorter load times, less slow down and more draw distance - it owns the 360 version? :|SambaLele


"While it was a beautiful title on the 360, far off environmental details often displayed low resolution textures. This has been fixed with new shaders dedicated to rendering the foreground cleanly with sharper details, so rocky landscapes now have craggy appearances instead of smooth, non-distinct surfaces"

i guess you're blind.

The 360 is getting a patch to fix this.......and the PS3 version cannot be superior if it cannot hold all of Oblivion's DLC.
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RyuHayabusaX

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#98 RyuHayabusaX
Member since 2005 • 7838 Posts
The Xbox 360 version was great but they didn't have time to polish it.

The PS3 version had EVERYTHING ready(story, quests, landscapes, graphics), so they had ALL THE TIME IN THE WORLD to polish this and get rid of these issues.


They could have EASILY gotten rid of these issues with the 360 if they would have had more time. It was delayed most likely because they were making it better, not adding new stuff.
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spinalremains1

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#99 spinalremains1
Member since 2007 • 143 Posts
So I need to throw my 360 away, get a PS3 and oblivion just becaus it loads a couple of seconds faster:|Rougehunter
^ This is what Im talking about when I said childish. Look at this kid. Can't handle any good news about a console he doesnt own. He needs everything like a spoiled rat
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Darth_Stalin

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#100 Darth_Stalin
Member since 2005 • 8681 Posts
[QUOTE="espoac"][QUOTE="O_Lineman17"]you do realize it's all being patched for the 360 version, at least most of it, right? The reason the PS3 has these upgrades, is because the developer has been given the opportunity to improve on their masterpiece. The same things can and will be accomplished on the 360, and I'm glad they're finally taking out the stupid item duplication glitch.CLuget
The point of this for PS3 fans, or at least the point of my activity in this thread is that this shows ports can be done as well or better on the PS3 than the 360, given a talented developer. There's been so much talk on this board of how the PS3's inferior hardware wouldn't be able to handle he game, but to the contrary it runs it with smaller loading times and less slow-down and pop-in. Things that won't be patched in the 360 update since that only deals with the shader.

That shader increases the draw distance, which would also reduce pop-in (a graphical glitch due to lack of draw distance). I would bet that it improves frame rate as well because a single shader improvement can make a world of difference in terms of frame rate, especially a shader that's responsible for the game's draw distance. As for the load times, it really has nothing to do with the GPU/CPU and more to do with the media speed, but since XBox 360's DVD read speed is faster than PS3's bluray read speed, it's kind of weird that the the PS3 version has faster loading times. Perhaps the PS3 version takes advantage of the hard drive present in every machine, while the XBox 360 version doesn't since not all machines have a hard drive.

Actually, no. The Oblivion uses 360's HDD just like the Xbox did previously. The game detects the HDD when you load it, and uses it to upgrade loading times, it doesn't get this upgrade w/o and HDD, so on which 360 did they play Oblivion?