KB/M vs Wiimote accuracy - Okay, so what?

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Overthrow

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#1 Overthrow
Member since 2004 • 7025 Posts

All this talk about the Wiimote never being as "accurate" as the mouse. Have you ever tried to shoot with an actual gun? Tilt the barrel a quarter of an inch and your shot is way off target. It's called immersion, people. It's called realism.

No, your hand probably isn't as steady with a remote as with a mouse, since you don't have a nice surface to ground it on and simply slide it around. What you're basically complaining about is that you find it too hard to aim realistically, and you're not willing to adapt to an ultimately more satisfying experience than mouse clicking.

I don't know about you, but I'm looking forward to almost literally blasting Metroids with my Arm Cannon (you call it a Wiimote, I'll call it what I want), even if I have to learn to use it properly first.

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ironwarrior2

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#2 ironwarrior2
Member since 2006 • 2590 Posts

The main problem with the wiimote is the lag between the movement and the on screen action which makes the wii unplayable. the main feature of the wii doesnt even work right@!

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Hir0_N

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#3 Hir0_N
Member since 2007 • 2644 Posts
Pretty much.
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Vampyronight

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#4 Vampyronight
Member since 2002 • 3933 Posts

Well, I sort of agree.

KB/M will probably be more accurate to play games with, but I think the remote/nunchuk could provide for are more satisfying experience (if anyone ever bothers to get the controls down).

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Hir0_N

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#5 Hir0_N
Member since 2007 • 2644 Posts

The main problem with the wiimote is the lag between the movement and the on screen action which makes the wii unplayable. the main feature of the wii doesnt even work right@!

ironwarrior2

There is no lag with the pointer :|

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Duckman5

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#6 Duckman5
Member since 2006 • 18934 Posts
IMO Wii remote >>>>>>>>>>> KB/M
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trix5817

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#7 trix5817
Member since 2004 • 12252 Posts

The main problem with the wiimote is the lag between the movement and the on screen action which makes the wii unplayable. the main feature of the wii doesnt even work right@!

ironwarrior2

Exactly.

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cobrax25

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#8 cobrax25
Member since 2006 • 9649 Posts
many PC shooters add things that purposefully make it much more difficult to aim...like the swaying and movement of sights, actual recoil, and bullet drop....The combination of these, make aiming much more realistic.....just play games like Operation Flashpoint and Red Orchestra, and you will see what a realistic shooter actually looks like.
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Kaze_no_Mirai

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#9 Kaze_no_Mirai
Member since 2004 • 11763 Posts

The main problem with the wiimote is the lag between the movement and the on screen action which makes the wii unplayable. the main feature of the wii doesnt even work right@!

ironwarrior2

Fromt he latest preview, I didn't hear that complain. They went as far as saying that it rivaled PCs.

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Homesrfan

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#10 Homesrfan
Member since 2006 • 5192 Posts

The main problem with the wiimote is the lag between the movement and the on screen action which makes the wii unplayable. the main feature of the wii doesnt even work right@!

ironwarrior2

Yep, you've never played Wii.

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wannweed

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#11 wannweed
Member since 2005 • 415 Posts
[QUOTE="ironwarrior2"]

The main problem with the wiimote is the lag between the movement and the on screen action which makes the wii unplayable. the main feature of the wii doesnt even work right@!

Hir0_N

There is no lag with the pointer :|

mine either wonder what's wrong with his
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Hir0_N

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#12 Hir0_N
Member since 2007 • 2644 Posts
[QUOTE="ironwarrior2"]

The main problem with the wiimote is the lag between the movement and the on screen action which makes the wii unplayable. the main feature of the wii doesnt even work right@!

trix5817

Exactly.

I dont know if you have played the Wii but there is no lag with the pointer unless you experience video game lag which happens with any HDtv and a source thats not at the TV native resolution.

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trix5817

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#13 trix5817
Member since 2004 • 12252 Posts

many PC shooters add things that purposefully make it much more difficult to aim...like the swaying and movement of sights, actual recoil, and bullet drop....The combination of these, make aiming much more realistic.....just play games like Operation Flashpoint and Red Orchestra, and you will see what a realistic shooter actually looks like.cobrax25

Ahhh yes, Red Orchestra. What an amazing game. Just got done playing it actually.

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Overthrow

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#14 Overthrow
Member since 2004 • 7025 Posts

many PC shooters add things that purposefully make it much more difficult to aim...like the swaying and movement of sights, actual recoil, and bullet drop....The combination of these, make aiming much more realistic.....just play games like Operation Flashpoint and Red Orchestra, and you will see what a realistic shooter actually looks like.cobrax25

And yet, it still boils down to you sliding around on the mousepad, covering the targets as they pop up in classic whack-a-mole fashion.

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Hir0_N

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#15 Hir0_N
Member since 2007 • 2644 Posts

many PC shooters add things that purposefully make it much more difficult to aim...like the swaying and movement of sights, actual recoil, and bullet drop....The combination of these, make aiming much more realistic.....just play games like Operation Flashpoint and Red Orchestra, and you will see what a realistic shooter actually looks like.cobrax25

The Wii rumbles :P lol but yeah I think the Wiimote is more realistic. And its not like you cant have all these features in a Wii game.

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trix5817

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#16 trix5817
Member since 2004 • 12252 Posts
[QUOTE="trix5817"][QUOTE="ironwarrior2"]

The main problem with the wiimote is the lag between the movement and the on screen action which makes the wii unplayable. the main feature of the wii doesnt even work right@!

Hir0_N

Exactly.

I dont know if you have played the Wii but there is no lag with the pointer unless you experience video game lag which happens with any HDtv and a source thats not at the TV native resolution.

Yeah, I've played it. It doesn't seem very accurate and precise. It doesn't seem to match you're movements that well. This could be fixed though.

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trix5817

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#17 trix5817
Member since 2004 • 12252 Posts

[QUOTE="cobrax25"]many PC shooters add things that purposefully make it much more difficult to aim...like the swaying and movement of sights, actual recoil, and bullet drop....The combination of these, make aiming much more realistic.....just play games like Operation Flashpoint and Red Orchestra, and you will see what a realistic shooter actually looks like.Hir0_N

The Wii rumbles :P lol but yeah I think the Wiimote is more realistic. And its not like you cant have all these features in a Wii game.

Except there won't ever be a Wii game like Red Orchestra, Operation Flashpoint, or ArmA.....

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cobrax25

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#19 cobrax25
Member since 2006 • 9649 Posts

[QUOTE="cobrax25"]many PC shooters add things that purposefully make it much more difficult to aim...like the swaying and movement of sights, actual recoil, and bullet drop....The combination of these, make aiming much more realistic.....just play games like Operation Flashpoint and Red Orchestra, and you will see what a realistic shooter actually looks like.trix5817

Ahhh yes, Red Orchestra. What an amazing game. Just got done playing it actually.

yep....proof that Mods can easily be as good as full comercial games.

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Homesrfan

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#20 Homesrfan
Member since 2006 • 5192 Posts
[QUOTE="Hir0_N"]

[QUOTE="cobrax25"]many PC shooters add things that purposefully make it much more difficult to aim...like the swaying and movement of sights, actual recoil, and bullet drop....The combination of these, make aiming much more realistic.....just play games like Operation Flashpoint and Red Orchestra, and you will see what a realistic shooter actually looks like.trix5817

The Wii rumbles :P lol but yeah I think the Wiimote is more realistic. And its not like you cant have all these features in a Wii game.

Except there won't ever be a Wii game like Red Orchestra, Operation Flashpoint, or ArmA.....

[QUOTE="cobrax25"]many PC shooters add things that purposefully make it much more difficult to aim...like the swaying and movement of sights, actual recoil, and bullet drop....The combination of these, make aiming much more realistic.....just play games like Operation Flashpoint and Red Orchestra, and you will see what a realistic shooter actually looks like.Hir0_N

The Wii rumbles :P lol but yeah I think the Wiimote is more realistic. And its not like you cant have all these features in a Wii game.

You don't need those features in Wii games... it's already realistic and doesn't need that. That's the point.

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Duckman5

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#21 Duckman5
Member since 2006 • 18934 Posts
[QUOTE="Hir0_N"][QUOTE="trix5817"][QUOTE="ironwarrior2"]

The main problem with the wiimote is the lag between the movement and the on screen action which makes the wii unplayable. the main feature of the wii doesnt even work right@!

trix5817

Exactly.

I dont know if you have played the Wii but there is no lag with the pointer unless you experience video game lag which happens with any HDtv and a source thats not at the TV native resolution.

Yeah, I've played it. It doesn't seem very accurate and precise. It doesn't seem to match you're movements that well. This could be fixed though.

The pointer is perfect. No idea what your talking about.
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ironwarrior2

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#22 ironwarrior2
Member since 2006 • 2590 Posts
[QUOTE="trix5817"][QUOTE="Hir0_N"][QUOTE="trix5817"][QUOTE="ironwarrior2"]

The main problem with the wiimote is the lag between the movement and the on screen action which makes the wii unplayable. the main feature of the wii doesnt even work right@!

Hir0_N

Exactly.

I dont know if you have played the Wii but there is no lag with the pointer unless you experience video game lag which happens with any HDtv and a source thats not at the TV native resolution.

Yeah, I've played it. It doesn't seem very accurate and precise. It doesn't seem to match you're movements that well. This could be fixed though.

You obviously never played the Wii. Even in the main menu, the pointer has a pinpoint accuracy. Maybe your just retarded? can your brain tell ur wrists what to do?

Ive played the wii and wii baseball has a very bad movement detection, sometimes you even have to "reset" the remote by not moving for a few seconds

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Hir0_N

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#24 Hir0_N
Member since 2007 • 2644 Posts
[QUOTE="Hir0_N"][QUOTE="trix5817"][QUOTE="Hir0_N"][QUOTE="trix5817"][QUOTE="ironwarrior2"]

The main problem with the wiimote is the lag between the movement and the on screen action which makes the wii unplayable. the main feature of the wii doesnt even work right@!

ironwarrior2

Exactly.

I dont know if you have played the Wii but there is no lag with the pointer unless you experience video game lag which happens with any HDtv and a source thats not at the TV native resolution.

Yeah, I've played it. It doesn't seem very accurate and precise. It doesn't seem to match you're movements that well. This could be fixed though.

You obviously never played the Wii. Even in the main menu, the pointer has a pinpoint accuracy. Maybe your just retarded? can your brain tell ur wrists what to do?

Ive played the wii and wii baseball has a very bad movement detection, sometimes you even have to "reset" the remote by not moving for a few seconds

1. Baseball was perfect, I dont know whats ur talking about. It was the closest to 1:1 motion.

2. Shooters involve the pointer and not the accelerometers.

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Overthrow

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#25 Overthrow
Member since 2004 • 7025 Posts

Ive played the wii and wii baseball has a very bad movement detection, sometimes you even have to "reset" the remote by not moving for a few seconds

ironwarrior2

What in God's name are you talking about? Yes, after every swing, your Mii requires a few seconds before they can swing again, for fairness. That's just how Wii Baseball works, it has nothing to do with the controls or detection.

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m_machine024

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#26 m_machine024
Member since 2006 • 15874 Posts

The main problem with the wiimote is the lag between the movement and the on screen action which makes the wii unplayable. the main feature of the wii doesnt even work right@!

ironwarrior2
You're an ignorant fool. The pointer is always one-one movement. You don't know what you're talking about. The tilt shake through isn't always one-one movement but it's not the main feature of the wiimote.
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subrosian

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#27 subrosian
Member since 2005 • 14232 Posts
Actually, I'm a bit confused about what you're talking about. It's recently come to light that Metroid Prime 3 will not have *any* aim assist, that's huge news to a hardcore gamer such as myself. The implication of this is that Nintendo has gotten the control in MP3 polished to the point where they don't feel it is needed...

The overall message from the MP3 camp lately is that the controls are going to surpass what we've seen on the Wii previously - something I'd like to see. It seems like the Wiimote is the "sticky point" on the Wii the way graphics are on other consoles - that is, the 2nd and 1st party developers just nail them in a way that the generic third parties fail miserably at... kind of sucks because bad graphics are more tolerable than bad control.

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trix5817

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#28 trix5817
Member since 2004 • 12252 Posts
[QUOTE="trix5817"][QUOTE="Hir0_N"]

[QUOTE="cobrax25"]many PC shooters add things that purposefully make it much more difficult to aim...like the swaying and movement of sights, actual recoil, and bullet drop....The combination of these, make aiming much more realistic.....just play games like Operation Flashpoint and Red Orchestra, and you will see what a realistic shooter actually looks like.Homesrfan

The Wii rumbles :P lol but yeah I think the Wiimote is more realistic. And its not like you cant have all these features in a Wii game.

Except there won't ever be a Wii game like Red Orchestra, Operation Flashpoint, or ArmA.....

[QUOTE="cobrax25"]many PC shooters add things that purposefully make it much more difficult to aim...like the swaying and movement of sights, actual recoil, and bullet drop....The combination of these, make aiming much more realistic.....just play games like Operation Flashpoint and Red Orchestra, and you will see what a realistic shooter actually looks like.Hir0_N

The Wii rumbles :P lol but yeah I think the Wiimote is more realistic. And its not like you cant have all these features in a Wii game.

You don't need those features in Wii games... it's already realistic and doesn't need that. That's the point.

Yes, because using a wiimote is just like firing a real gun..........

Since when does the wiimote have recoil, factor in bullet drop, or have realistic swaying (no, you don't sway nearly as much with a wiimote as you do with a real rifle). Please, go play Arma or Red Orchestra. Maybe you can actually see what a realistic game is like....

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m_machine024

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#29 m_machine024
Member since 2006 • 15874 Posts
Ive played the wii and wii baseball has a very bad movement detection, sometimes you even have to "reset" the remote by not moving for a few secondsironwarrior2
Wii baseball is not using the pointer.
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goblaa

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#30 goblaa
Member since 2006 • 19304 Posts

OMG!!!! The lag!:roll: http://www.youtube.com/watch?v=3qKcjrb-1p0

Know the diffrence between the pointer and the motion sensors, dude. :roll:

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Overthrow

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#31 Overthrow
Member since 2004 • 7025 Posts
[QUOTE="Homesrfan"][QUOTE="trix5817"][QUOTE="Hir0_N"]

[QUOTE="cobrax25"]many PC shooters add things that purposefully make it much more difficult to aim...like the swaying and movement of sights, actual recoil, and bullet drop....The combination of these, make aiming much more realistic.....just play games like Operation Flashpoint and Red Orchestra, and you will see what a realistic shooter actually looks like.trix5817

The Wii rumbles :P lol but yeah I think the Wiimote is more realistic. And its not like you cant have all these features in a Wii game.

Except there won't ever be a Wii game like Red Orchestra, Operation Flashpoint, or ArmA.....

[QUOTE="cobrax25"]many PC shooters add things that purposefully make it much more difficult to aim...like the swaying and movement of sights, actual recoil, and bullet drop....The combination of these, make aiming much more realistic.....just play games like Operation Flashpoint and Red Orchestra, and you will see what a realistic shooter actually looks like.Hir0_N

The Wii rumbles :P lol but yeah I think the Wiimote is more realistic. And its not like you cant have all these features in a Wii game.

You don't need those features in Wii games... it's already realistic and doesn't need that. That's the point.

Yes, because using a wiimote is just like firing a real gun..........

Since when does the wiimote have recoil, factor in bullet drop, or have realistic swaying (no, you don't sway nearly as much with a wiimote as you do with a real rifle). Please, go play Arma or Red Orchestra. Maybe you can actually see what a realistic game is like....

Since when do the keyboard and mouse have any of that? They don't even come close. All the effects you listed are just simulated in the game; they are shown on your screen. It has nothing to do with the control scheme. Any of that is possible on any system.

The point is, it's more realistic to imitate the actual motions of aiming and firing than sliding your mouse around on your mousepad.

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Adramelech-

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#32 Adramelech-
Member since 2004 • 1221 Posts
On the off chance that anyone in this topic complaining about "lag" actually owns a Wii, go get it fixed. Seriously, it's broken. There is no pointer lag. Ever.
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trix5817

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#33 trix5817
Member since 2004 • 12252 Posts
[QUOTE="trix5817"][QUOTE="Homesrfan"][QUOTE="trix5817"][QUOTE="Hir0_N"]

[QUOTE="cobrax25"]many PC shooters add things that purposefully make it much more difficult to aim...like the swaying and movement of sights, actual recoil, and bullet drop....The combination of these, make aiming much more realistic.....just play games like Operation Flashpoint and Red Orchestra, and you will see what a realistic shooter actually looks like.Overthrow

The Wii rumbles :P lol but yeah I think the Wiimote is more realistic. And its not like you cant have all these features in a Wii game.

Except there won't ever be a Wii game like Red Orchestra, Operation Flashpoint, or ArmA.....

[QUOTE="cobrax25"]many PC shooters add things that purposefully make it much more difficult to aim...like the swaying and movement of sights, actual recoil, and bullet drop....The combination of these, make aiming much more realistic.....just play games like Operation Flashpoint and Red Orchestra, and you will see what a realistic shooter actually looks like.Hir0_N

The Wii rumbles :P lol but yeah I think the Wiimote is more realistic. And its not like you cant have all these features in a Wii game.

You don't need those features in Wii games... it's already realistic and doesn't need that. That's the point.

Yes, because using a wiimote is just like firing a real gun..........

Since when does the wiimote have recoil, factor in bullet drop, or have realistic swaying (no, you don't sway nearly as much with a wiimote as you do with a real rifle). Please, go play Arma or Red Orchestra. Maybe you can actually see what a realistic game is like....

Since when do the keyboard and mouse have any of that? They don't even come close. All the effects you listed are just simulated in the game; they are shown on your screen. It has nothing to do with the control scheme. Any of that is possible on any system.

The point is, it's more realistic to imitate the actual motions of aiming and firing than sliding your mouse around on your mousepad.

I never stated the mouse had any of that. Read more carefully next time, mmk? I said that the wiimote didn't feature any of those, which would then have to be simulated in the game.

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Overthrow

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#34 Overthrow
Member since 2004 • 7025 Posts

I never stated the mouse had any of that. Read more carefully next time, mmk? I said that the wiimote didn't feature any of those, which would then have to be simulated in the game.

trix5817

It simulates aiming and firing. All of those effects fall rather short without that.

It also rumbles. Not exactly recoiling, but you actually feel it, instead of just seeing it.

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AdrianWerner

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#35 AdrianWerner
Member since 2003 • 28441 Posts

All this talk about the Wiimote never being as "accurate" as the mouse. Have you ever tried to shoot with an actual gun? Tilt the barrel a quarter of an inch and your shot is way off target. It's called immersion, people. It's called realism.

No, your hand probably isn't as steady with a remote as with a mouse, since you don't have a nice surface to ground it on and simply slide it around. What you're basically complaining about is that you find it too hard to aim realistically, and you're not willing to adapt to an ultimately more satisfying experience than mouse clicking.

I don't know about you, but I'm looking forward to almost literally blasting Metroids with my Arm Cannon (you call it a Wiimote, I'll call it what I want), even if I have to learn to use it properly first.

Overthrow

I prefer to have the lack of accuracy to be replicated ingame, not by controler. It's more realistic this way, as it can fully simulate diffrent accuracies when standing, crouching, lying on the ground, moving , running etc. What's more why would every game have to be realistic? On mosue you can have either realistic lack of accuracy, or godly accuracy for over the top games. I mean really..when I've moving through dozens of cloned soldiers in FEAR, slowing down time, dodging bullets etc the last thing I want is to have realistic lack of accuracy.

And no...Wii more isn't "ultimately more satisfying experience than mouse clicking", that's just your personal preference, nothing more.

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the_bi99man

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#36 the_bi99man
Member since 2004 • 11465 Posts

All this talk about the Wiimote never being as "accurate" as the mouse. Have you ever tried to shoot with an actual gun? Tilt the barrel a quarter of an inch and your shot is way off target. It's called immersion, people. It's called realism.

No, your hand probably isn't as steady with a remote as with a mouse, since you don't have a nice surface to ground it on and simply slide it around. What you're basically complaining about is that you find it too hard to aim realistically, and you're not willing to adapt to an ultimately more satisfying experience than mouse clicking.

I don't know about you, but I'm looking forward to almost literally blasting Metroids with my Arm Cannon (you call it a Wiimote, I'll call it what I want), even if I have to learn to use it properly first.

Overthrow

I agree completely. I don't own a Wii, but my friend does, and I'm at his house more often than I'm at mine, so I play plenty of it. I still prefer my PC for shooters, but that's just because the Wii doesn't have any really good ones yet. I heard that COD3 is pretty good on Wii, but I haven't played it yet. The Wii has the more realistic feeling controls for shooters, but it's selection of shooters just can't even begin to compete with F.E.A.R. Half-Life 2, Stalker, Prey, Condemned, Rainbow Six, and the upcoming Bioshock, COD4, Crysis, and so-on... yet.

Either way, what really kicks ass is your profile pic. I can't imagine a better use of the Wii-mote.

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AdrianWerner

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#37 AdrianWerner
Member since 2003 • 28441 Posts
I don't know why sheep brag about realism though, it's not like Wii will ever get any realistic shooter, all you have is broken pseudo-realistic controls in arcadish unrealistic games.
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mjarantilla

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#38 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="Overthrow"]

All this talk about the Wiimote never being as "accurate" as the mouse. Have you ever tried to shoot with an actual gun? Tilt the barrel a quarter of an inch and your shot is way off target. It's called immersion, people. It's called realism.

No, your hand probably isn't as steady with a remote as with a mouse, since you don't have a nice surface to ground it on and simply slide it around. What you're basically complaining about is that you find it too hard to aim realistically, and you're not willing to adapt to an ultimately more satisfying experience than mouse clicking.

I don't know about you, but I'm looking forward to almost literally blasting Metroids with my Arm Cannon (you call it a Wiimote, I'll call it what I want), even if I have to learn to use it properly first.

AdrianWerner

I prefer to have the lack of accuracy to be replicated ingame, not by controler. It's more realistic this way, as it can fully simulate diffrent accuracies when standing, crouching, lying on the ground, moving , running etc. What's more why would every game have to be realistic? On mosue you can have either realistic lack of accuracy, or godly accuracy for over the top games.

Why are you talking as if that's not possible on the Wii?

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AdrianWerner

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#39 AdrianWerner
Member since 2003 • 28441 Posts

Why are you talking as if that's not possible on the Wii?

mjarantilla

I'm not. But it can never be done as nicely as on PC. Not to mention lack of keyboard elimiates chances for really realistic shooter on Wiimote. Of course this doesn't matter, nobody will make tactical shooter for Wii anyway.

But wiimote can't do absolute accuracy though. Pc can do both, so it wins by default.

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GunSmith1_basic

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#40 GunSmith1_basic
Member since 2002 • 10548 Posts
I really do think that the wiimote is as accurate as a mouse, for shooters anyway. A good way to think of it is that the wiimote is as steady as the user, so it wobbles, but also remember that you have a bigger target as well. While the wiimote aims a whole tv screen a mouse covers the area of mouse pad. I brought this up in another thread, but any doubter should get good at the can shooter arcade game in warioware. That game get's extremely spastic around the 20 000 point mark, and I'm blasting dynamite and cans and missles left and right. The only time my accuracy goes down is after my arm gets tired, which is a very realistic thing to happen if you're shooting spastically for several minutes.
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MikeE21286

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#41 MikeE21286
Member since 2003 • 10405 Posts

The main problem with the wiimote is the lag between the movement and the on screen action which makes the wii unplayable. the main feature of the wii doesnt even work right@!

ironwarrior2

Thank god someone else noticed this besides me.

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mjarantilla

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#42 mjarantilla
Member since 2002 • 15721 Posts
I'm not. But it can never be done as nicely as on PC.AdrianWerner

Why?

Not to mention lack of keyboard elimiates chances for really realistic shooter on Wiimote. Of course this doesn't matter, nobody will make tactical shooter for Wii anyway.AdrianWerner

Again, why? What makes the keyboard so special? Because it has a hundred keys? Well, that's not exactly something any console can duplicate, but the Wii can come very close with gesture recognition. As developers start to unlock the Wii's sensitivity and learn how to produce fine gesture control (yes, development with the Wii will progress the same way graphical quality on the 360 and PS3 will progress, the Wiimote can become just as versatile and fast as the keyboard. Or, at least, closer than any console's come before.

But wiimote can't do absolute accuracy though. Pc can do both, so it wins by default.AdrianWerner

Yes it can. Playing RE4, I've been able to get pixel-perfect aiming to the point where I can shoot the tiny blue medallions from across a given area. and those things are tiny, maybe a few pixels across when you're really far out.

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mjarantilla

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#43 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="ironwarrior2"]

The main problem with the wiimote is the lag between the movement and the on screen action which makes the wii unplayable. the main feature of the wii doesnt even work right@!

MikeE21286

Thank god someone else noticed this besides me.

We notice it. It's just not nearly as bad as you make it out to be. And the system's responsiveness to the pointer can be improved even further with firmware updates to the Wii.

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Tylendal

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#44 Tylendal
Member since 2006 • 14681 Posts

The main problem with the wiimote is the lag between the movement and the on screen action which makes the wii unplayable. the main feature of the wii doesnt even work right@!

ironwarrior2

For the last time (not really) this is completely, 100% false.

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GunSmith1_basic

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#45 GunSmith1_basic
Member since 2002 • 10548 Posts
[QUOTE="ironwarrior2"]

The main problem with the wiimote is the lag between the movement and the on screen action which makes the wii unplayable. the main feature of the wii doesnt even work right@!

Tylendal

For the last time (not really) this is completely, 100% false.

I dont get why people areagreeing with him. The only issue is in quick motion sensing movements. The cursor is never at issue
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Hir0_N

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#46 Hir0_N
Member since 2007 • 2644 Posts
[QUOTE="MikeE21286"][QUOTE="ironwarrior2"]

The main problem with the wiimote is the lag between the movement and the on screen action which makes the wii unplayable. the main feature of the wii doesnt even work right@!

mjarantilla

Thank god someone else noticed this besides me.

We notice it. It's just not nearly as bad as you make it out to be. And the system's responsiveness to the pointer can be improved even further with firmware updates to the Wii.

What you are noticing is Video game lag caused by the upscaling the TV has to do, not wiimote lag.

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MikeE21286

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#47 MikeE21286
Member since 2003 • 10405 Posts
[QUOTE="mjarantilla"][QUOTE="MikeE21286"][QUOTE="ironwarrior2"]

The main problem with the wiimote is the lag between the movement and the on screen action which makes the wii unplayable. the main feature of the wii doesnt even work right@!

Hir0_N

Thank god someone else noticed this besides me.

We notice it. It's just not nearly as bad as you make it out to be. And the system's responsiveness to the pointer can be improved even further with firmware updates to the Wii.

What you are noticing is Video game lag caused by the upscaling the TV has to do, not wiimote lag.

I can't count the number of time playing Zelda when I swung my sword or shield and not a single freakin' thing happened. Or how many times I had to "reset" (as others have said in this thread) my Wiimote while shooting the bow n'arrow. It was damn frustrating

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AdrianWerner

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#48 AdrianWerner
Member since 2003 • 28441 Posts
[QUOTE="AdrianWerner"]I'm not. But it can never be done as nicely as on PC.mjarantilla

Why?


Even starting point. you can't increase the accuracy by software without making awful auto-aim, but you can downrage it

Again, why? What makes the keyboard so special? Because it has a hundred keys? mjarantilla

Exacly because of the number of keys.

Yes it can. Playing RE4, I've been able to get pixel-perfect aiming to the point where I can shoot the tiny blue medallions from across a given area. and those things are tiny, maybe a few pixels across when you're really far out.

mjarantilla

It's still worse than PC and what's more it's many times slower(which bassicaly means "no games like FEAR for you") and more tirying than mouse.

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mjarantilla

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#49 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="mjarantilla"][QUOTE="MikeE21286"][QUOTE="ironwarrior2"]

The main problem with the wiimote is the lag between the movement and the on screen action which makes the wii unplayable. the main feature of the wii doesnt even work right@!

Hir0_N

Thank god someone else noticed this besides me.

We notice it. It's just not nearly as bad as you make it out to be. And the system's responsiveness to the pointer can be improved even further with firmware updates to the Wii.

What you are noticing is Video game lag caused by the upscaling the TV has to do, not wiimote lag.

No, it's Wiimote lag. I saw it on both my old SD TV and my new HDTV. It's extremely slight, though, and pretty much insignificant for the vast, vast majority of games. But it does exist. Given the amount of raw positional data the Wiimote gathers, however, it's not surprising. In fact, it's expected, and I think it's impressive that it's as responsive as it's turned out to be.

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GunSmith1_basic

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#50 GunSmith1_basic
Member since 2002 • 10548 Posts
I can't count the number of time playing Zelda when I swung my sword or shield and not a single freakin' thing happened. Or how many times I had to "reset" (as others have said in this thread) my Wiimote while shooting the bow n'arrow. It was damn frustratingMikeE21286
that first instance has to do with problems in motion sensing, not the pointer. That reset thing is a common thing for new wii users, and once you get good with it you dont do that anymore. It means you're pushing the cursor off the edge of the screen