KB/M vs Wiimote accuracy - Okay, so what?

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mjarantilla

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#51 mjarantilla
Member since 2002 • 15721 Posts

Even starting point. you can't increase the accuracy by software without making awful auto-aim, but you can downrage itAdrianWerner

Again, I have to disagree that the Wiimote is less precise than a mouse for shooting games. It would take as much effort for a gamer to make a pixel-perfect shot on a mouse as it would on a Wiimote. But after that, the Wiimote's pointer is as fast or faster at acquiring targets on a stationary screen than a mouse is. The only weakness of the Wiimote lies in the speed of turning, but there are ways to fix that (hopefully MP3 will demonstrate this).

Exacly because of the number of keys.AdrianWerner

Funny, you ignore the entire paragraph where I explained exactly why the Wiimote can compensate for the lack of keys.

It's still worse than PC and what's more it's many times slower and more tirying than mouse.AdrianWerner

No it's not. It's faster than a mouse in aiming at a target that's on your screen, but slower in turning. It's a tradeoff, but there are always ways to increase the sensitivity of the turning.

And it's definitely NOT more tiring than a mouse. In fact, I'd say it's LESS tiring, because the swivel point when you aim with the Wiimote is your wrist, whereas the swivel point when you aim with a mouse is your wrist AND your elbow, AND you have to slide a mouse across a surface (thus fighting friction). And because the Wiimote is freehand, you can rest your arm in whatever comfortable position you want. With a mouse, you're stuck with resting it in one position, which may or may not be the ideal position for comfort. The Wiimote is a more ergonomically perfect interface device than the mouse.

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49erfanatic

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#52 49erfanatic
Member since 2006 • 53 Posts

Pointer lag? There is no pointer lag.

I can shoot a flying axe in RE4 in half a split second.

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skrat_01

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#53 skrat_01
Member since 2007 • 33767 Posts

Real Guns dont have Lag.

Real guns shoot in the very direction - way down to the bullet tip - in what direction im pointing.- with dead accuracy.

Real guns are much more realistic than both a wiimote and mouse.

Wiimotes can easily be used on PC. nuff said.

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skrat_01

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#54 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="AdrianWerner"].mjarantilla

Yes it can. Playing RE4, I've been able to get pixel-perfect aiming to the point where I can shoot the tiny blue medallions from across a given area. and those things are tiny, maybe a few pixels across when you're really far out.

ROFL

The Wiimote isnt capapable of 'pixel perfect' aiming.

A gaming mouse has a 2000dpi laser. Its MUCH more accurate....

The Wiimote uses infa red, has been designed with home telivions in mind, and to be mass produced + make nice profit.

Besides PC's had infa red pointers for games AGES ago. like mid 90s ago. They flopped - and yes there are plenty which are more accurate than the wiimote.

On another note the Wiimote can be used on PC.

So PC gamers win either way :lol:

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AdrianWerner

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#55 AdrianWerner
Member since 2003 • 28441 Posts


Again, I have to disagree that the Wiimote is less precise than a mouse for shooting games. It would take as much effort for a gamer to make a pixel-perfect shot on a mouse as it would on a Wiimote.mjarantilla
Nope...Wiimote has deadzone, slight, but it's there to compensate for lack of hand stability. large tv screen is the only thing that saves it from being awful to use.

But after that, the Wiimote's pointer is as fast or faster at acquiring targets on a stationary screen than a mouse is. The only weakness of the Wiimote lies in the speed of turning, but there are ways to fix that (hopefully MP3 will demonstrate this). mjarantilla

no. it's nowhere near as fast as mouse. not only in speed of turning. Really... it takes less time to move wrist by 1cm than to move whole hand by 10cm, it's simple physics





Funny, you ignore the entire paragraph where I explained exactly why the Wiimote can compensate for the lack of keys.mjarantilla

Because it's only a compensation. it will never reach the level of what you can do with KB, so it will always be inferior.




No it's not. It's faster than a mouse in aiming at a target that's on your screen, but slower in turning. It's a tradeoff, but there are always ways to increase the sensitivity of the turning.mjarantilla

No, it's slower at both.




And it's definitely NOT more tiring than a mouse. In fact, I'd say it's LESS tiring, because the swivel point when you aim with the Wiimote is your wrist, whereas the swivel point when you aim with a mouse is your wrist AND your elbow, AND you have to slide a mouse across a surface (thus fighting friction). And because the Wiimote is freehand, you can rest your arm in whatever comfortable position you want. With a mouse, you're stuck with resting it in one position, which may or may not be the ideal position for comfort. The Wiimote is a more ergonomically perfect interface device than the mouse.
mjarantilla

you're delusional. Really. With mouse your whole hand is laying still on a desk, including your wrist. All you have to do is make small movements with wrist. With wimote your hand is always in the air, even if you put your elbow on the lap, it's still much less support than laying whole arm on the desk. Plus you make bigger movements with wiimote than with mouse.
Wii mote is nice and unique idea, but it's ergonomical nightmare compared to mouse+KB setup

there is NO more enorgomical control method than mouse.

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Teuf_

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#56 Teuf_
Member since 2004 • 30805 Posts
The Wii-mote doesn't have the same "Accuracy" simply because of how it works. Its accuracy is dependent on how far away you are from the screen, and also you're naturally unable to move it as smoothly as a mouse since you're just holding the thing suspended in mid-air.
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skrat_01

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#57 skrat_01
Member since 2007 • 33767 Posts

Sheep should get over the Wiimote 'bestest for FPS' high horse.

It was never designed to be used in intense and fast first person shooters Ala Quake DM.

Its simply designed to simuate real movementns - not extremely accuratley.

Hell my Cuz who has ye PC and Wii, owns the two Wii CODs and that there shocking red steel. The controls are interesting, but honestly it isnt nearly as good as a PC FPS. Even at launch he said Red Steel was bogus, and openly admits the CODs on Wii dont compare to 1 and 2 on PC.

Hell he was part of the 4th or 3rd best Cod clan (at the time) RageQuit in Australia, and he would tell anyone Wiimote isnt up to scratch compared to mouse.

Never the less in games like Wiisports its a blast to be playing 'faux tennis' on the TV with friends.

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mjarantilla

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#58 mjarantilla
Member since 2002 • 15721 Posts
ROFL

The Wiimote isnt capapable of 'pixel perfect' aiming.skrat_01

Yes it is.

A gaming mouse has a 2000dpi laser. Its MUCH more accurate....skrat_01

That's surface detection, not on-screen motion. With on-screen motion, you can't get any more precise than single pixel movement. This depends entirely on your screen resolution. Of course, since the Wii is limited to 480p it's rather moot to compare to a 2400x1600 PC monitor, but either way, with a Wiimote you can move one pixel at a time and keep your aim steady on one on-screen pixel.

The Wiimote uses infa red, has been designed with home telivions in mind, and to be mass produced + make nice profit.

Besides PC's had infa red pointers for games AGES ago. like mid 90s ago. They flopped - and yes there are plenty which are more accurate than the wiimote.skrat_01

No, not really, considering the same company which made those infrared pointers is the same one making the Wiimote.

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mjarantilla

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#59 mjarantilla
Member since 2002 • 15721 Posts

The Wii-mote doesn't have the same "Accuracy" simply because of how it works. Its accuracy is dependent on how far away you are from the screen, and also you're naturally unable to move it as smoothly as a mouse since you're just holding the thing suspended in mid-air.Teufelhuhn

No, you're unable to hold it still as steadily as a mouse (because you can just let go of a mouse :p), but you can move it more smoothly than a mouse. And its accuracy isn't dependent on distance. The Wiimote has a 1 megapixel eye, and it determines pointer movement based on the orientation and placement of the two IR sources on the sensor bar. It doesn't matter how far you are. As long as the Wiimote still detects two distinct points of IR light, it will retain the same accuracy.

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Arsuz

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#60 Arsuz
Member since 2003 • 2318 Posts

OMG!!!! The lag!:roll: http://www.youtube.com/watch?v=3qKcjrb-1p0

Know the diffrence between the pointer and the motion sensors, dude. :roll:

goblaa

Allright, I'm just going to quote this. It seems to me no one clicked it. This ends the lag time argument. That dude is amazing. CLICK IT!!

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Chaos_HL21

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#61 Chaos_HL21
Member since 2003 • 5288 Posts

I fired a real gun before, and it is nothing like holding a wiimote. I didn't buy my Wii for FPS, I have a PC and a 360 (mostly PC) for that. Hell the recoil on my M1 can hurt my shoulder after a while. Also with rifles your aim is steaded with your other hand, and shoulder.

If I want 'immersion' and realism for aiming, I'll go down to the gun range.

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mjarantilla

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#62 mjarantilla
Member since 2002 • 15721 Posts

Nope...Wiimote has deadzone, slight, but it's there to compensate for lack of hand stability. large tv screen is the only thing that saves it from being awful to use.AdrianWerner

Proof? As I said, I've made pinpoint hits using the Wiimote that would have been just as hard to get on a PC.

no. it's nowhere near as fast as mouse. not only in speed of turning. Really... it takes less time to move wrist by 1cm than to move whole hand by 10cm, it's simple physicsAdrianWerner

Then you're not playing the Wii correctly, because the movements needed for the Wiimote are smaller than those needed for a mouse. A small change in your wrist results in a large change in pointer position. I don't need to move my wrist more than an inch to move my pointer from one end of the screen to the other.

Because it's only a compensation. it will never reach the level of what you can do with KB, so it will always be inferior.AdrianWerner

Uh-huh, yeah. We'll see. This is one point that can't be proven either way.

No, it's slower at both.AdrianWerner

I've already established that you're not playing the Wii correctly. If you're having to move your hand 10cm at all just to move the pointer, you're not playing it correctly. You're probably sitting too close to your TV.

you're delusional. Really. With mouse your whole hand is laying still on a desk, including your wrist. All you have to do is make small movements with wrist. With wimote your hand is always in the air, even if you put your elbow on the lap, it's still much less support than laying whole arm on the desk.AdrianWerner

No, not really. You're ignoring the force necessary to move a mouse across a solid surface because of friction (this is what causes wrist pain, btw). Unless you use your mouse on an oil slick, I'm betting I can flick my wrist faster and longer than you can move your mouse.

Also, mouse-to-pointer movement is usually 1:1 (meaning 1dpi of movement on a mousepad = 1 pixel of movement on the screen). That means that unless you have the sensitivity turned up extremely high (at which point it becomes unfeasible for all but the most experienced gamers), you may eventually have to move your WHOLE arm. The wrist is only capable of circular motion, with some leeway for the fingers to move the mouse back and forth.

You also have to continuously lift and replace the mouse when you're turning with just your wrist. With your wrist and arm flat on a desk, you don't have the same leverage to lift your wrist as you would to move a freehand remote (same reason why it's harder to bend forward from your hips if your legs are straight compared to when your knees are bent). Either that, or you have to lift your whole forearm to move the mouse, which takes up just as much energy. This may be what makes turning on a mouse so fast, but it's also what makes it more tiring.

Plus you make bigger movements with wiimote than with mouse.AdrianWerner

No you don't. This is like the tenth time I've said this, and I still can't figure out why you deny it. I just got off playing RE4 again, and I barely make one-inch movements (measured from the tip of the Wiimote) when I want to target something across the screen. Like I said, maybe you're just sitting too close to your TV.

Just think of the Wiimote as a laser pointer. You don't need to make huge movements with a laser pointer to move it across a projector screen, neh? The Wiimote may not be a laser pointer, but it works on the same ergonomic principles. The pointer does NOT need grandiose movements.

Wii mote is nice and unique idea, but it's ergonomical nightmare compared to mouse+KB setupAdrianWerner

No, it's not. The mouse is one of the least ergonomic interface devices ever invented. It was a stand-in for the touchscreen. The Wiimote uses natural human movements and translates them directly to the screen, whether it's pointing or making gestures. THAT is the very definition of ergonomics. The only downside of the Wiimote is that it doesn't have a "neutral center" reference, so you can't "reset" its position the way you can with a mouse.

The only method of control right now more ergonomic than the Wiimote is the stylus. And the stylus is definitely much more precise than the mouse.
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AdrianWerner

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#64 AdrianWerner
Member since 2003 • 28441 Posts


I've made pinpoint hits using the Wiimote that would have been just as hard to get on a PC. mjarantilla

Right ...:D


Then you're not playing the Wii correctly, because the movements needed for the Wiimote are smaller than those needed for a mouse. A small change in your wrist results in a large change in pointer position. I don't need to move my wrist more than an inch to move my pointer from one end of the screen to the other.mjarantilla


Wiimote doesn't work like that. And I wonder on which sensitity you have mouse set up. On 1?




Uh-huh, yeah. We'll see. This is one point that can't be proven either way.mjarantilla


How so? keyboard has more buttons, it wins by default. What more proof would you need?




I've already established that you're not playing the Wii correctly. mjarantilla

No.what's we've established is that you're making stuff up


No, not really. You're ignoring the force necessary to move a mouse across a solid surface because of friction (this is what causes wrist pain, btw). Unless you use your mouse on an oil slick, I'm betting I can flick my wrist faster and longer than you can move your mouse.mjarantilla


I'm sorry, but the strenght of muscles needed to fight the friction of mouse is much smaller than the same one required for holding the hand in the air.



Also, mouse-to-pointer movement is usually 1:1 (meaning 1dpi of movement on a mousemad = 1 pixel of movement on the screen). That means that unless you have the sensitivity turned up extremely high (at which point it becomes unfeasible for all but the most experienced gamers), you may eventually have to move your WHOLE arm. The wrist is only capable of circular motion, with some leeway for the fingers to move the mouse back and forth.mjarantilla


oh..so that's the problem. You just suck with mouse. I have medium sensitivity and can move the pointer through whole screen without taking my wrist off the desk. Heck even when takin mouse up I don't have to lift the wrist. I doubt any pcgamer needs to


You also have to continuously lift and replace the mouse when you're turning with just your wrist. With your wrist and arm flat on a desk, you don't have the same leverage to lift your wrist as you would to move a freehand remote (same reason why it's harder to bend forward from your hips if your legs are straight compared to when your knees are bent). Either that, or you have to lift your whole forearm to move the mouse, which takes up just as much energy. This may be what makes turning on a mouse so fast, but it's also what makes it more tiring. mjarantilla


nonsense. Have you ever held mouse in your hand? Ever?



No you don't. This is like the tenth time I've said this, and I still can't figure out why you deny it. I just got off playing RE4 again, and I barely make one-inch movements (measured from the tip of the Wiimote) when I want to target something across the screen. Like I said, maybe you're just sitting to close to your TV.mjarantilla

stop making stuff up. really


Just think of the Wiimote as a laser pointer. You don't need to make huge movements with a laser pointer to move it across a projector screen, neh? The Wiimote may not be a laser pointer, but it works on the same ergonomic principles. The pointer does NOT need grandiose movements.mjarantilla

laser pointer still needs bigger movements than mouse



No, it's not. The mouse is one of the least ergonomic interface devices ever invented. The Wiimote uses natural human movements and translates them directly to the screen, whether it's pointing or making gestures. THAT is the very definition of ergonomics.
The only method of control right now more ergonomic than the Wiimote is the stylus. And the stylus is definitely much more precise than the mouse. (This is really easy to prove: draw a picture with a stylus, then try drawing it with a mouse.)mjarantilla


i think you are mistaking ergonomics with ease of use. Wiimote is horrible from ergonomic standpoint, it's tiring, it doesn't fit the hand well and it's cumbersome. It's easier to pick and use right away, but for longer period of times it's just nightmare to work with.
there's a reason all office deskops use mouses instead of pointers you know : because it works bette
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Taz-Bone

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#65 Taz-Bone
Member since 2004 • 1388 Posts
[QUOTE="ironwarrior2"]

The main problem with the wiimote is the lag between the movement and the on screen action which makes the wii unplayable. the main feature of the wii doesnt even work right@!

Homesrfan

Yep, you've never played Wii.

indeed.
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mjarantilla

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#66 mjarantilla
Member since 2002 • 15721 Posts

Right ...AdrianWerner

Fine, don't believe me. Anyone who's played RE4 for the Wii can testify to hitting those blue medallions in the village from a distance.

Wiimote doesn't work like that. And I wonder on which sensitity you have mouse set up. On 1?AdrianWerner

The Wiimote DOES work like that. And I have my mouse set at about 4/5 max sensitivity, probably the same as you. In both cases, with the Wiimote OR the mouse, I don't have to move my hand more than an inch in any direction to get the pointer across a screen.

How so? keyboard has more buttons, it wins by default. What more proof would you need?AdrianWerner

A keyboard has more buttons, yes. But I doubt you can assign every single button a different action. At the VERY least, the most common actions can easily be mapped to gesture recognition on the Wiimote. Only at the extreme higher levels does anything more than this make a difference.

I'm sorry, but the strenght of muscles needed to fight the friction of mouse is much smaller than the same one required for holding the hand in the air.AdrianWerner

No, it's not. Natural muscle tension keeps the hand in a neutral position with no energy being used to hold it up (the same reason why your fingers natural curl up), and the arm itself is supported by the elbow. From this position, you can move the Wiimote while exerting no energy to hold up your hand. Almost no muscle strength is used to hold your hand up when using the Wiimote. Even with the Wiimote in your hand, the muscle tension just settles the hand into a new neutral position.

No.what's we've established is that you're making stuff upAdrianWerner

The only time I've ever seen someone move a Wiimote more than a couple of centimeters to get the pointer to move across the screen, he was sitting less than four feet away from a 32" TV. At a distance of 6-8 feet, you only need to move the Wiimote across an angle of about 15-25 degrees to get the pointer from one end of the screen to another (do the calculations if you want; remember, the Wiimote uses the sensor bar, not the TV, as the reference). That means you're moving the tip of the Wiimote about an inch to an inch and a half.

The Wiimote's pointer senses ANGULAR distance, while the mouse senses LINEAR distance. If you're sitting too close to the TV, you have to make a much larger gesture with the Wiimote to move the pointer across a specific arclength unit than if you sit even just a few feet farther.


oh..so that's the problem. You just suck with mouse. I have medium sensitivity and can move the pointer through whole screen without taking my wrist off the desk. Heck even when takin mouse up I don't have to lift the wrist. I doubt any pcgamer needs toAdrianWerner

I'm not talking about moving it ONE screen length. I'm talking about moving it MULTIPLE screen lengths.

stop making stuff up. reallyAdrianWerner

I'm not. Do you even own a Wii?

laser pointer still needs bigger movements than mouseAdrianWerner

:lol:

Stop lying.

i think you are mistaking ergonomics with ease of use. Wiimote is horrible from ergonomic standpoint, it's tiring, it doesn't fit the hand well and it's cumbersome. It's easier to pick and use right away, but for longer period of times it's just nightmare to work with. AdrianWerner

Cumbersome? Bull****. Now I KNOW that YOU are making stuff up. The Wiimote fits naturally in the hand. In fact, if you just let your hand completely relax, your fingers naturally curl into the position for holding the Wiimote.

If you want convincing that the Wiimote is more ergonomic, try this little exercise: draw figure-8s on the screen for as long as you can with the Wiimote, using just your wrist to turn and tilt the Wiimote. Now try doing it with a mouse on a computer screen, and see how long you can keep it up. I doubt you'll be able to keep it up nearly as long on the PC as you can with a Wiimote. And I'll bet that the figure-8s on the Wii would look a lot cleaner, too, because it's simply more natural to use the Wiimote as a pointer than a mouse.

there's a reason all office deskops use mouses instead of pointers you know : because it works betteAdrianWerner

Or it could just be because office mice are dirt-cheap, while pointers cost at least four times as much. Or it could be because pointers require extra equipment to work, and people are generally imbeciles at setting things up. Or it could be because people are simply accustomed to using mice after over twenty years with them. Or it could be because it makes more sense to adhere to one standard and if it ain't broke, then don't fix it.

There are any number of reasons for why offices don't adopt pointers.

Oh, except for presentations, where it's often easier just to use a laser pointer to point things out on a projector than to use a mouse, even when the presentation is done from your seat with a mouse readily available. The only time my office has EVER used a mouse instead of a laser pointer for presentations has been for over-the-Internet presentations

EDIT:

Anyway, I'm done. Hope you had as much fun as I did. :D

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killerkop

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#67 killerkop
Member since 2004 • 2187 Posts

The main problem with the wiimote is the lag between the movement and the on screen action which makes the wii unplayable. the main feature of the wii doesnt even work right@!

ironwarrior2
Dude, I don't even think there was lag in the sad sad game we call Red Steel, much less games like Call of Duty. Metroid is going to pwn.
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GunSmith1_basic

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#68 GunSmith1_basic
Member since 2002 • 10548 Posts

My example of can shooter seems to be falling on deaf ears, so here it is: Just remember that in can shooter, if you hit dead center you get a lot more points, so earlier on while the cans are slow, people are intentionally slow so they can hit that VERY small center of the target on the cans and missles and such. Anyway, this is youtube...

This video (6:07) is only useful at the beginning and in the last 2 minutes or so. (it's sped up in the middle). I chose it because the video is clear and the guy obviously has skills.

In this video the quality is not so hot, but the guy is skilled and it's short (1:50)

There are other videos you could watch of it too. It seems obvious that the wiimote is as functionally accurate as a mouse. Any loss in precision wouldn't matter very much in say a FPS or whatnot.

edit: and you can rest your arm on your leg or armrest. I extend my arm for important shots, but keep it down for the riffraff. I've never had problems with fatigue since I've played that way, and it works just as well. These guys played intense action for over 20 minutes

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MronoC

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#69 MronoC
Member since 2005 • 4113 Posts

The main problem with the wiimote is the lag between the movement and the on screen action which makes the wii unplayable. the main feature of the wii doesnt even work right@!

ironwarrior2
I haven't noticed enough lag for it to be unplayable. When there is lag it's usually barely noticeable.
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Vandalvideo

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#70 Vandalvideo
Member since 2003 • 39655 Posts
Immersion is subjective. I personally find a input device that gimps my aiming to be incredibly disenfranchising. I also find poinitng a remote control at a screen to be incredibly unrealistic.
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Spartan070

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#71 Spartan070
Member since 2004 • 16497 Posts
I agree with the TC. Your arm or hand is suspended instead of resting on a gel-filled wrist support. Also I can vouch for the firearms comparison. Aiming with a mouse is easier but of course it is, there is no need to "hold your aim."
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Spartan070

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#72 Spartan070
Member since 2004 • 16497 Posts
Immersion is subjective. I personally find a input device that gimps my aiming to be incredibly disenfranchising. I also find poinitng a remote control at a screen to be incredibly unrealistic.Vandalvideo
"Gimp?" I'm sure you would find that real firearms "gimp" your aim also. Oh, and a shooting game in which you are aiming at the screen is far less realistic that a shooting game in which your arms are at ease and your basically just looking at the screen. :roll:
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Vandalvideo

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#73 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="Vandalvideo"]Immersion is subjective. I personally find a input device that gimps my aiming to be incredibly disenfranchising. I also find poinitng a remote control at a screen to be incredibly unrealistic.Spartan070
"Gimp?" I'm sure you would find that real firearms "gimp" your aim also. Oh, and a shooting game in which you are aiming at the screen is far less realistic that a shooting game in which your arms are at ease and your basically just looking at the screen. :roll:

Sure is. Even if I'm performing a vaguely similar action, it doesn't change the fact I'm holding a remote control in my hand. Something like this invariably causes the wiimote to suffer, since its actualyl trying to duplicate the experience. I never said that the mouse was more "realistic" I merely said its more immersive. Realism does not necessarily always equal immersion. It can be incredibly disenfranchising to some people. (Especially those who have gotten used to a superior method of input).
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#74 Spartan070
Member since 2004 • 16497 Posts
[QUOTE="Homesrfan"][QUOTE="ironwarrior2"]

The main problem with the wiimote is the lag between the movement and the on screen action which makes the wii unplayable. the main feature of the wii doesnt even work right@!

Taz-Bone

Yep, you've never played Wii.

indeed.

Indeed seconded.

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Spartan070

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#75 Spartan070
Member since 2004 • 16497 Posts
[QUOTE="Spartan070"][QUOTE="Vandalvideo"]Immersion is subjective. I personally find a input device that gimps my aiming to be incredibly disenfranchising. I also find poinitng a remote control at a screen to be incredibly unrealistic.Vandalvideo
"Gimp?" I'm sure you would find that real firearms "gimp" your aim also. Oh, and a shooting game in which you are aiming at the screen is far less realistic that a shooting game in which your arms are at ease and your basically just looking at the screen. :roll:

Sure is. Even if I'm performing a vaguely similar action, it doesn't change the fact I'm holding a remote control in my hand. Something like this invariably causes the wiimote to suffer, since its actualyl trying to duplicate the experience. I never said that the mouse was more "realistic" I merely said its more immersive. Realism does not necessarily always equal immersion. It can be incredibly disenfranchising to some people. (Especially those who have gotten used to a superior method of input).

I guess to me I got used to it right away because of my military firearms training and the fact that I live on a farm and have been target shooting since I was 9. Holding something in my hand and aiming with it simply is natural to me. I agree that it can be disenfranchising to some though, just like when PC gamer plays an FPS on a console or vice versa.
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goblaa

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#76 goblaa
Member since 2006 • 19304 Posts
Who who who plays a wii shooter without their hand rested? No wonder you guys complain, your playing with your amr out in the air. Your playing like idiots.
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gamer4life85

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#77 gamer4life85
Member since 2003 • 1203 Posts
Thats what I hate about the wii cause I got it set to the highest speed and its still feels like a slow response time when I aim at something. But metroid will be awesome.
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goblaa

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#78 goblaa
Member since 2006 • 19304 Posts

The lag! The inaccuracy! :roll:

http://www.youtube.com/watch?v=8YePLMI9pu4&mode=related&search=

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purplemidgets

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#79 purplemidgets
Member since 2002 • 3103 Posts

I don't really care about this whole accuracy over immersion thing.

KB/M will always be better for FPS. Always. Until some kind of new mouse is introduced that replaces the optical lazer, it will be better.

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froidnite

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#80 froidnite
Member since 2006 • 2294 Posts


Then you're not playing the Wii correctly, because the movements needed for the Wiimote are smaller than those needed for a mouse. A small change in your wrist results in a large change in pointer position. I don't need to move my wrist more than an inch to move my pointer from one end of the screen to the other.

mjarantilla

Yet, you were capable of pixel perfect aiming..................right

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goblaa

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#81 goblaa
Member since 2006 • 19304 Posts
[QUOTE="mjarantilla"]

Then you're not playing the Wii correctly, because the movements needed for the Wiimote are smaller than those needed for a mouse. A small change in your wrist results in a large change in pointer position. I don't need to move my wrist more than an inch to move my pointer from one end of the screen to the other.

froidnite

Yet, you were capable of pixel perfect aiming..................right

Pretty much.

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Tylendal

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#82 Tylendal
Member since 2006 • 14681 Posts
[QUOTE="Hir0_N"][QUOTE="mjarantilla"][QUOTE="MikeE21286"][QUOTE="ironwarrior2"]

The main problem with the wiimote is the lag between the movement and the on screen action which makes the wii unplayable. the main feature of the wii doesnt even work right@!

MikeE21286

Thank god someone else noticed this besides me.

We notice it. It's just not nearly as bad as you make it out to be. And the system's responsiveness to the pointer can be improved even further with firmware updates to the Wii.

What you are noticing is Video game lag caused by the upscaling the TV has to do, not wiimote lag.

I can't count the number of time playing Zelda when I swung my sword or shield and not a single freakin' thing happened. Or how many times I had to "reset" (as others have said in this thread) my Wiimote while shooting the bow n'arrow. It was damn frustrating

For swinging your sword, that means you just didn't make the motion clear enough (keep in mind that this is still an early game). For the bow and arrow, that either means that you were hit by an enemy, which makes you flinch back, or that you were aiming the Wii-mote at the table or something.

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StealthSting

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#83 StealthSting
Member since 2006 • 6915 Posts
I agree that the Wiimote could potentially bring something that KB/M will never be able to bring in a game. All it needs is a good job from developers.
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Tylendal

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#84 Tylendal
Member since 2006 • 14681 Posts

I don't really care about this whole accuracy over immersion thing.

KB/M will always be better for FPS. Always. Until some kind of new mouse is introduced that replaces the optical lazer, it will be better.

purplemidgets

Blanket statement = Future ownage

Always leave yourself a loophole to escape through.

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Redfingers

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#85 Redfingers
Member since 2005 • 4510 Posts
[QUOTE="MikeE21286"][QUOTE="ironwarrior2"]

The main problem with the wiimote is the lag between the movement and the on screen action which makes the wii unplayable. the main feature of the wii doesnt even work right@!

mjarantilla

Thank god someone else noticed this besides me.

We notice it. It's just not nearly as bad as you make it out to be. And the system's responsiveness to the pointer can be improved even further with firmware updates to the Wii.

Hehehehe....hahahahaha.

That's a technological limitation, not a feature set update.

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Eponique

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#86 Eponique
Member since 2007 • 17918 Posts
[QUOTE="mjarantilla"][QUOTE="MikeE21286"][QUOTE="ironwarrior2"]

The main problem with the wiimote is the lag between the movement and the on screen action which makes the wii unplayable. the main feature of the wii doesnt even work right@!

Redfingers

Thank god someone else noticed this besides me.

We notice it. It's just not nearly as bad as you make it out to be. And the system's responsiveness to the pointer can be improved even further with firmware updates to the Wii.

Hehehehe....hahahahaha.

That's a technological limitation, not a feature set update.

I seriously don't know what you guys are talking about :| Either your arms are lazy that you can even hold the Wiimote right, or you need to get your Wiimote fixed, quick.

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Overthrow

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#87 Overthrow
Member since 2004 • 7025 Posts
[QUOTE="Redfingers"][QUOTE="mjarantilla"][QUOTE="MikeE21286"][QUOTE="ironwarrior2"]

The main problem with the wiimote is the lag between the movement and the on screen action which makes the wii unplayable. the main feature of the wii doesnt even work right@!

Eponique

Thank god someone else noticed this besides me.

We notice it. It's just not nearly as bad as you make it out to be. And the system's responsiveness to the pointer can be improved even further with firmware updates to the Wii.

Hehehehe....hahahahaha.

That's a technological limitation, not a feature set update.

I seriously don't know what you guys are talking about :| Either your arms are lazy that you can even hold the Wiimote right, or you need to get your Wiimote fixed, quick.

Or you set your sensor bar in an awkward position, or used the wrong settings (below/above screen). Even then it's not a big deal.

Basically: You're doing it wrong.

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froidnite

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#88 froidnite
Member since 2006 • 2294 Posts
[QUOTE="froidnite"][QUOTE="mjarantilla"]

Then you're not playing the Wii correctly, because the movements needed for the Wiimote are smaller than those needed for a mouse. A small change in your wrist results in a large change in pointer position. I don't need to move my wrist more than an inch to move my pointer from one end of the screen to the other.

goblaa

Yet, you were capable of pixel perfect aiming..................right

Pretty much.

How could you even aim properly if an inch of wrist movement corresponds to the pointer moving from one end of screen to another.

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Teuf_

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#89 Teuf_
Member since 2004 • 30805 Posts

[QUOTE="Teufelhuhn"]The Wii-mote doesn't have the same "Accuracy" simply because of how it works. Its accuracy is dependent on how far away you are from the screen, and also you're naturally unable to move it as smoothly as a mouse since you're just holding the thing suspended in mid-air.mjarantilla

No, you're unable to hold it still as steadily as a mouse (because you can just let go of a mouse :p), but you can move it more smoothly than a mouse. And its accuracy isn't dependent on distance. The Wiimote has a 1 megapixel eye, and it determines pointer movement based on the orientation and placement of the two IR sources on the sensor bar. It doesn't matter how far you are. As long as the Wiimote still detects two distinct points of IR light, it will retain the same accuracy.



The IR cam in the Wii-mote has a finite resolution, which means its using discrete points to pick up the IR emitters. Discrete points means that there's a small distance you could move the pointer (or emitters) in any direction that will result in the emitters being picked up in the same discrete "pixel". As you get farther away, this small distance will grow. Accurately placing the location of the emitters will invariably become more difficult as distance to the TV increases.

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49erfanatic

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#90 49erfanatic
Member since 2006 • 53 Posts
[QUOTE="mjarantilla"]

Then you're not playing the Wii correctly, because the movements needed for the Wiimote are smaller than those needed for a mouse. A small change in your wrist results in a large change in pointer position. I don't need to move my wrist more than an inch to move my pointer from one end of the screen to the other.

froidnite

Yet, you were capable of pixel perfect aiming..................right

Why don't you shut up and try playing RE4?

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coreygames

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#91 coreygames
Member since 2005 • 5027 Posts
many PC shooters add things that purposefully make it much more difficult to aim...like the swaying and movement of sights, actual recoil, and bullet drop....The combination of these, make aiming much more realistic.....just play games like Operation Flashpoint and Red Orchestra, and you will see what a realistic shooter actually looks like.cobrax25
Wait a second. You are saying that a comp puts these features in (swaying and moving to compensate for 'the player' breathing), yet because you are holding the ever so sensitive Wii, that element is automatically put in there by you. So... unless I'm missing something, the Wii is better at those things than KB/M.
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froidnite

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#92 froidnite
Member since 2006 • 2294 Posts
[QUOTE="froidnite"][QUOTE="mjarantilla"]

Then you're not playing the Wii correctly, because the movements needed for the Wiimote are smaller than those needed for a mouse. A small change in your wrist results in a large change in pointer position. I don't need to move my wrist more than an inch to move my pointer from one end of the screen to the other.

49erfanatic

Yet, you were capable of pixel perfect aiming..................right

Why don't you shut up and try playing RE4?

Did you even read mjarantilla quote?

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coreygames

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#93 coreygames
Member since 2005 • 5027 Posts

Did you even read mjarantilla quote?

froidnite
Did you >_> ?
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Ibacai

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#94 Ibacai
Member since 2006 • 14459 Posts
[QUOTE="cobrax25"]many PC shooters add things that purposefully make it much more difficult to aim...like the swaying and movement of sights, actual recoil, and bullet drop....The combination of these, make aiming much more realistic.....just play games like Operation Flashpoint and Red Orchestra, and you will see what a realistic shooter actually looks like.coreygames
Wait a second. You are saying that a comp puts these features in (swaying and moving to compensate for 'the player' breathing), yet because you are holding the ever so sensitive Wii, that element is automatically put in there by you. So... unless I'm missing something, the Wii is better at those things than KB/M.

Well, if you're breathing hard from holding a Wiimote then there is something terribly wrong. And it's not just breathing but actually running in game which makes the sway. All of this can be emulated on the Wii, we just haven't seen it done yet.
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froidnite

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#95 froidnite
Member since 2006 • 2294 Posts
[QUOTE="froidnite"]

Did you even read mjarantilla quote?

coreygames

Did you >_> ?

Yes I did.

"the movements needed for the Wiimote are smaller than those needed for a mouse. A small change in your wrist results in a large change in pointer position. I don't need to move my wrist more than an inch to move my pointer from one end of the screen to the other."


AND


"I've been able to get pixel-perfect aiming to the point where I can shoot the tiny blue medallions from across a given area. and those things are tiny, maybe a few pixels across when you're really far out."

Both of the above statements can't happen at the same time and that's what i meant.

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beat89

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#96 beat89
Member since 2004 • 870 Posts
[QUOTE="coreygames"][QUOTE="froidnite"]

Did you even read mjarantilla quote?

froidnite

Did you >_> ?

Yes I did.

"the movements needed for the Wiimote are smaller than those needed for a mouse. A small change in your wrist results in a large change in pointer position. I don't need to move my wrist more than an inch to move my pointer from one end of the screen to the other."


AND


"I've been able to get pixel-perfect aiming to the point where I can shoot the tiny blue medallions from across a given area. and those things are tiny, maybe a few pixels across when you're really far out."

Both of the above statements can't happen at the same time and that's what i meant.

He's right, it doesn't require much movement to traverse the screen; probably no more than an inch or two. However, it still does allow for incrediblt accuracy. It's easy to nail the targets in the shooting gallery and even the medallions in the village, even without a scope. I got all 24 bottlecaps in the shooting galleries using only a handgun.

I would suggest you play RE4: WE to understand what we're talking about, because it sounds like you haven't played it. The Wiimote calibration is probably the best we've seen yet.

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froidnite

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#97 froidnite
Member since 2006 • 2294 Posts
You're right. I haven't played RE4:WE. All I am tellin is, no way can the wiimote be the most accurate and the least tiring controller at the same time.
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49erfanatic

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#98 49erfanatic
Member since 2006 • 53 Posts

You're right. I haven't played RE4:WE. All I am tellin is, no way can the wiimote be the most accurate and the least tiring controller at the same time.froidnite

It's far more accurate than an analog stick. Which is all I need it to be.

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daveg1

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#99 daveg1
Member since 2005 • 20405 Posts

keyboard and mouse is more accurate..

plus most of these wii games are just using the same k/m controlls adapted for the wand...its nothing new!

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froidnite

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#100 froidnite
Member since 2006 • 2294 Posts

[QUOTE="froidnite"]You're right. I haven't played RE4:WE. All I am tellin is, no way can the wiimote be the most accurate and the least tiring controller at the same time.49erfanatic

It's far more accurate than an analog stick. Which is all I need it to be.

mjarantilla wrote the wiimote is more accurate and less tiresome and that's the reason i originally posted...to say that it can be either more accurate or be less tiresome than mouse. Did you even read all the posts in the topic b4 postin yours?