[QUOTE="froidnite"][QUOTE="TimeToPartyHard"][QUOTE="froidnite"][QUOTE="TimeToPartyHard"][QUOTE="froidnite"] My point is you can adjust the sensitivity to suit ur needs(not too high, not too low, somewhere inb/w that's best for u), whereas in case of wiimote u have to get used to default sensitivity which unlinke you some people may find difficult.
mjarantilla
The problem with what you're saying is that the wiimote sensitivity is your own. It's custom to each person. While a mouse may benefit from increased sensitivity, the wiimote would not since you're using it more directly with the screen, by pointing. If you moved only a slight bit, and the cursor zoomed across the screen, it would be too disorienting and counter-intuitive.
Again that people won't benefit from increased sensitivity(You haven't even tried to answer to people who find RE4's sensitivity to be too high) is your opinion. And the example you gave is of a overly sensitive controller, i mean if you can have control over sensitivity you wouldn't keep it that high.
There's a point where it is overly sensitive. Even for the most experienced player. Anything faster than your abilities is too fast, the wiimote is only limited by your abilities.
I havn't answered people who find RE4's sensitivity too high because they don't exist. The wiimote's sensitivity is about 1:1. You move your wristx angle, your cursor moves y inches on the screen in near direct correllation with one another. Any complaints of over sensitive RE4 controls aredue to spastic players who freak out and over do their movements, or from people with little or no wii experience. It's that simple, if RE4's too sensitive then is real life. If RE4 is too sensitive for anyone, please point them out so I can try to watch them eat a bowl of cereal.
I heard some people complaining abt aiming in the sniper rifle(I also heard the rifle aiming isn't done using wii mote, but still, it's part of the game) is difficult because of hypersensitinity.
Anyway, there's no point in arguin I guess cos people's preference isn't dictated by logic, it's just that they are more comfortable with it.
But even you have to agree that there is a need for sensitivity adjustments in wii games. I know it's the dev's fault for not including the option in the game, and i also hope it's included in future games.
The sniper rifle is aimed with the analog stick, not the Wiimote. And the reason there's no need to include sensitivity adjustment in Wii games is because the Wii ALREADY has sensitivity adjustment built into its main menu. When you change that sensitivity, you change the sensitivity in the game, too.
Fair enough, I didn't know the in game sensitivity could be adjusted, I mean someone could have told me the first time I brought up the topic.
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