KB/M vs Wiimote accuracy - Okay, so what?

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49erfanatic

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#101 49erfanatic
Member since 2006 • 53 Posts
[QUOTE="49erfanatic"]

[QUOTE="froidnite"]You're right. I haven't played RE4:WE. All I am tellin is, no way can the wiimote be the most accurate and the least tiring controller at the same time.froidnite

It's far more accurate than an analog stick. Which is all I need it to be.

mjarantilla wrote the wiimote is more accurate and less tiresome and that's the reason i originally posted...to say that it can be either more accurate or be less tiresome than mouse. Did you even read all the posts in the topic b4 postin yours?

All I read was that you said pizel perfect aiming could not be done with the Wii remote. Which is false.

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mjarantilla

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#102 mjarantilla
Member since 2002 • 15721 Posts

You're right. I haven't played RE4:WE. All I am tellin is, no way can the wiimote be the most accurate and the least tiring controller at the same time.froidnite

Then you'd be wrong. Only at the highest levels of play, as in world tournament levels, would the KB/M be faster (because of the very slight lag in the Wiimote), but for the vast majority of players, they'll be able to reach higher levels of speed and accuracy easier with the Wiimote.

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froidnite

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#103 froidnite
Member since 2006 • 2294 Posts

[QUOTE="froidnite"]You're right. I haven't played RE4:WE. All I am tellin is, no way can the wiimote be themost accurate and theleast tiring controller at the same time.mjarantilla

Then you'd be wrong. Only at the highest levels of play, as in world tournament levels, would the KB/M be faster (because of the very slight lag in the Wiimote), but for the vast majority of players, they'll be able to reach higher levels of speed and accuracy easier with the Wiimote.

Did you read the underlined part

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froidnite

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#104 froidnite
Member since 2006 • 2294 Posts
[QUOTE="froidnite"][QUOTE="49erfanatic"]

[QUOTE="froidnite"]You're right. I haven't played RE4:WE. All I am tellin is, no way can the wiimote be the most accurate and the least tiring controller at the same time.49erfanatic

It's far more accurate than an analog stick. Which is all I need it to be.

mjarantilla wrote the wiimote is more accurate and less tiresome and that's the reason i originally posted...to say that it can be either more accurate or be less tiresome than mouse. Did you even read all the posts in the topic b4 postin yours?

All I read was that you said pizel perfect aiming could not be done with the Wii remote. Which is false.

Nex time, please read all the posts b4 posting cos otherwise you'll make urself look really stupid.

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TimeToPartyHard

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#106 TimeToPartyHard
Member since 2004 • 1963 Posts
[QUOTE="49erfanatic"][QUOTE="froidnite"][QUOTE="49erfanatic"]

[QUOTE="froidnite"]You're right. I haven't played RE4:WE. All I am tellin is, no way can the wiimote be the most accurate and the least tiring controller at the same time.froidnite

It's far more accurate than an analog stick. Which is all I need it to be.

mjarantilla wrote the wiimote is more accurate and less tiresome and that's the reason i originally posted...to say that it can be either more accurate or be less tiresome than mouse. Did you even read all the posts in the topic b4 postin yours?

All I read was that you said pizel perfect aiming could not be done with the Wii remote. Which is false.

Nex time, please read all the posts b4 posting cos otherwise you'll make urself look really stupid.

I do have RE4:WE and it is equally accurate as a mouse and less tiring. I would go as far to say it is more accurate simply because it's more intuitive. If you switched from inventory back to heated battle, with a mouse,you'd have absolutely no idea where your cursor would be for the next shot, with the wiimote you have a very good idea where it will be with or without a targeting reticle.

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Nikalai_88

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#107 Nikalai_88
Member since 2006 • 1755 Posts

Sheep are delusional the wii mote is not realistic, it dosen't hold like a gun, it dosen't look like a gun, you don't point it in the same way like a gun, you don't hold it in the same way,there are no iron sights etc. It feels more likea remote than a gun, its much more immersive to pretend that my index finger is a barrel ofa gun then the TV remote. Both of the control methods are so far from what its like to be firing a real gun that they are essentially at the same place.

Simply keeping something pointed on the screen does not equal immersion. You also have to realise that Wii shooters will never be as immersive or as good as those of the PC. Everytime I go back to playing old RTS anf RPG games I find them fun, but when I try to play the old graphically dated FPS games (even with mods)I can never finish them. Graphics and Sound matter in shooting games and in immersion. Not just in higher quality textures but in facial animations, destructible environments, rope physics, shadows etc.

The arguments that PC gamesneed things like implemented recoil to offset the advantages of a mouse and make it more realistic shows have foolish and inexperienced FPS players Wii owners are. Its not just PC FPS games that have those, Im pretty sure there are many Tom Clancy FPS games on the Xbox and the Xbox 360 that implemented those features too with a less accurate control method.

Anyways I don't understand the argument that the less accurate control method is the better one, becaus either its too easy with the mouse or its so good that its unrealistic. The PS3 control after all is the most uncomftorable for FPS games, but also makes them the most challenging, hence following that logic it would be the best, because the most intuitive and comfortable way of playing something is not the best.

There is also one person who made the stupid point of stating that enemies in Operation Flashpoint and in Red Orchestra pop up in the fashion of heghogs. Again if Nintendo fans actually played those games then they would know that the enemies in those games act nothing like that.

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froidnite

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#108 froidnite
Member since 2006 • 2294 Posts

I do have RE4:WE and it is equally accurate as a mouse and less tiring. I would go as far to say it is more accurate simply because it's more intuitive. If you switched from inventory back to heated battle, with a mouse,you'd have absolutely no idea where your cursor would be for the next shot, with the wiimote you have a very good idea where it will be with or without a targeting reticle.

TimeToPartyHard

That's ur personal experience, what I can't understand is how any controller can be more accurate and less tiresome than the mouse(The mouse being rested on a surface as against the wii mote supported solely by ur hand). It can either be more accurate( in which case you have to move the wiimote more and hence making it more tiresome) or be less tiresome(In which case you move ur wiimote less for a greater corresponding movement of the pointer, thereby sacrificing the accuracy).

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coreygames

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#109 coreygames
Member since 2005 • 5027 Posts
[QUOTE="coreygames"][QUOTE="froidnite"]

Did you even read mjarantilla quote?

froidnite

Did you >_> ?

Yes I did.

O' rly?
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froidnite

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#110 froidnite
Member since 2006 • 2294 Posts
[QUOTE="froidnite"][QUOTE="coreygames"][QUOTE="froidnite"]

Did you even read mjarantilla quote?

coreygames

Did you >_> ?

Yes I did.

O' rly?

Yes, what's ur point

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blizzvalve

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#111 blizzvalve
Member since 2007 • 14052 Posts
The Wiimote feels like your playing with a KB+M, but with the lag of the Wiimote makes your moves inaccurate.
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TimeToPartyHard

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#112 TimeToPartyHard
Member since 2004 • 1963 Posts
[QUOTE="TimeToPartyHard"]

I do have RE4:WE and it is equally accurate as a mouse and less tiring. I would go as far to say it is more accurate simply because it's more intuitive. If you switched from inventory back to heated battle, with a mouse,you'd have absolutely no idea where your cursor would be for the next shot, with the wiimote you have a very good idea where it will be with or without a targeting reticle.

froidnite

That's ur personal experience, what I can't understand is how any controller can be more accurate and less tiresome than the mouse(The mouse being rested on a surface as against the wii mote supported solely by ur hand). It can either be more accurate( in which case you have to move the wiimote more and hence making it more tiresome) or be less tiresome(In which case you move ur wiimote less for a greater corresponding movement of the pointer, thereby sacrificing the accuracy).

Actually, I played RE4 last night, laying down with my arm resting on my stomach. The mouse would have required me to reposition my hand and wrist on a 61" television, not to mention that laying down couldn't happen. Even still, in that position, I believe I had more control and reliability than I would have had with a mouse. But If I had supported it solely with my hand, then it certainly would have been more tiresome. So, to me at least, the wiimote CAN be less tiresome and more accurate, but if you want the full experience then yes, you would sacrifice some extra energy for the added accuracy.

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TimeToPartyHard

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#113 TimeToPartyHard
Member since 2004 • 1963 Posts

The Wiimote feels like your playing with a KB+M, but with the lag of the Wiimote makes your moves inaccurate.blizzvalve

You've never seen nor touched a Wii apprently. There is no lag. Get out.

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ramey70

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#114 ramey70
Member since 2006 • 4002 Posts

Sheep are delusional the wii mote is not realistic, it dosen't hold like a gun, it dosen't look like a gun, you don't point it in the same way like a gun, you don't hold it in the same way,there are no iron sights etc. It feels more likea remote than a gun, its much more immersive to pretend that my index finger is a barrel ofa gun then the TV remote. Both of the control methods are so far from what its like to be firing a real gun that they are essentially at the same place.

Simply keeping something pointed on the screen does not equal immersion. You also have to realise that Wii shooters will never be as immersive or as good as those of the PC. Everytime I go back to playing old RTS anf RPG games I find them fun, but when I try to play the old graphically dated FPS games (even with mods)I can never finish them. Graphics and Sound matter in shooting games and in immersion. Not just in higher quality textures but in facial animations, destructible environments, rope physics, shadows etc.

The arguments that PC gamesneed things like implemented recoil to offset the advantages of a mouse and make it more realistic shows have foolish and inexperienced FPS players Wii owners are. Its not just PC FPS games that have those, Im pretty sure there are many Tom Clancy FPS games on the Xbox and the Xbox 360 that implemented those features too with a less accurate control method.

Anyways I don't understand the argument that the less accurate control method is the better one, becaus either its too easy with the mouse or its so good that its unrealistic. The PS3 control after all is the most uncomftorable for FPS games, but also makes them the most challenging, hence following that logic it would be the best, because the most intuitive and comfortable way of playing something is not the best.

There is also one person who made the stupid point of stating that enemies in Operation Flashpoint and in Red Orchestra pop up in the fashion of heghogs. Again if Nintendo fans actually played those games then they would know that the enemies in those games act nothing like that.

Nikalai_88

This post is pretty much spot. I've actually been rather amused at the people stating that the Wiimote is more like "using a real gun". Holding an 8.5lb rifle is nothing like holding a remote control. The only thing they have in common is that it sits in the hand and has a trigger. Not enough difference from a mouse to warrant some false sense of "immersion".

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TimeToPartyHard

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#115 TimeToPartyHard
Member since 2004 • 1963 Posts
[QUOTE="Nikalai_88"]

Sheep are delusional the wii mote is not realistic, it dosen't hold like a gun, it dosen't look like a gun, you don't point it in the same way like a gun, you don't hold it in the same way,there are no iron sights etc. It feels more likea remote than a gun, its much more immersive to pretend that my index finger is a barrel ofa gun then the TV remote. Both of the control methods are so far from what its like to be firing a real gun that they are essentially at the same place.

Simply keeping something pointed on the screen does not equal immersion. You also have to realise that Wii shooters will never be as immersive or as good as those of the PC. Everytime I go back to playing old RTS anf RPG games I find them fun, but when I try to play the old graphically dated FPS games (even with mods)I can never finish them. Graphics and Sound matter in shooting games and in immersion. Not just in higher quality textures but in facial animations, destructible environments, rope physics, shadows etc.

The arguments that PC gamesneed things like implemented recoil to offset the advantages of a mouse and make it more realistic shows have foolish and inexperienced FPS players Wii owners are. Its not just PC FPS games that have those, Im pretty sure there are many Tom Clancy FPS games on the Xbox and the Xbox 360 that implemented those features too with a less accurate control method.

Anyways I don't understand the argument that the less accurate control method is the better one, becaus either its too easy with the mouse or its so good that its unrealistic. The PS3 control after all is the most uncomftorable for FPS games, but also makes them the most challenging, hence following that logic it would be the best, because the most intuitive and comfortable way of playing something is not the best.

There is also one person who made the stupid point of stating that enemies in Operation Flashpoint and in Red Orchestra pop up in the fashion of heghogs. Again if Nintendo fans actually played those games then they would know that the enemies in those games act nothing like that.

ramey70

This post is pretty much spot. I've actually been rather amused at the people stating that the Wiimote is more like "using a real gun". Holding an 8.5lb rifle is nothing like holding a remote control. The only thing they have in common is that it sits in the hand and has a trigger. Not enough difference from a mouse to warrant some false sense of "immersion".

You've missing the qualifier "more." Yes, the wiimote is MORE like firing a real gun than a traditional controller, but nothing like a gun itself. Secondly, there is more immersion, plain and simple, but as with being immersed in any game, if you already are biased and have a poor imagination, then you'll get exactly what you put in.

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ramey70

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#116 ramey70
Member since 2006 • 4002 Posts
[QUOTE="ramey70"][QUOTE="Nikalai_88"]

Sheep are delusional the wii mote is not realistic, it dosen't hold like a gun, it dosen't look like a gun, you don't point it in the same way like a gun, you don't hold it in the same way,there are no iron sights etc. It feels more likea remote than a gun, its much more immersive to pretend that my index finger is a barrel ofa gun then the TV remote. Both of the control methods are so far from what its like to be firing a real gun that they are essentially at the same place.

Simply keeping something pointed on the screen does not equal immersion. You also have to realise that Wii shooters will never be as immersive or as good as those of the PC. Everytime I go back to playing old RTS anf RPG games I find them fun, but when I try to play the old graphically dated FPS games (even with mods)I can never finish them. Graphics and Sound matter in shooting games and in immersion. Not just in higher quality textures but in facial animations, destructible environments, rope physics, shadows etc.

The arguments that PC gamesneed things like implemented recoil to offset the advantages of a mouse and make it more realistic shows have foolish and inexperienced FPS players Wii owners are. Its not just PC FPS games that have those, Im pretty sure there are many Tom Clancy FPS games on the Xbox and the Xbox 360 that implemented those features too with a less accurate control method.

Anyways I don't understand the argument that the less accurate control method is the better one, becaus either its too easy with the mouse or its so good that its unrealistic. The PS3 control after all is the most uncomftorable for FPS games, but also makes them the most challenging, hence following that logic it would be the best, because the most intuitive and comfortable way of playing something is not the best.

There is also one person who made the stupid point of stating that enemies in Operation Flashpoint and in Red Orchestra pop up in the fashion of heghogs. Again if Nintendo fans actually played those games then they would know that the enemies in those games act nothing like that.

TimeToPartyHard

This post is pretty much spot. I've actually been rather amused at the people stating that the Wiimote is more like "using a real gun". Holding an 8.5lb rifle is nothing like holding a remote control. The only thing they have in common is that it sits in the hand and has a trigger. Not enough difference from a mouse to warrant some false sense of "immersion".

You've missing the qualifier "more." Yes, the wiimote is MORE like firing a real gun than a traditional controller, but nothing like a gun itself. Secondly, there is more immersion, plain and simple, but as with being immersed in any game, if you already are biased and have a poor imagination, then you'll get exactly what you put in.

I guess it's more like firing a real gun like $3.99 is more like $100 than $3.89.

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froidnite

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#117 froidnite
Member since 2006 • 2294 Posts
[QUOTE="froidnite"][QUOTE="TimeToPartyHard"]

I do have RE4:WE and it is equally accurate as a mouse and less tiring. I would go as far to say it is more accurate simply because it's more intuitive. If you switched from inventory back to heated battle, with a mouse,you'd have absolutely no idea where your cursor would be for the next shot, with the wiimote you have a very good idea where it will be with or without a targeting reticle.

TimeToPartyHard

That's ur personal experience, what I can't understand is how any controller can be more accurate and less tiresome than the mouse(The mouse being rested on a surface as against the wii mote supported solely by ur hand). It can either be more accurate( in which case you have to move the wiimote more and hence making it more tiresome) or be less tiresome(In which case you move ur wiimote less for a greater corresponding movement of the pointer, thereby sacrificing the accuracy).

Actually, I played RE4 last night, laying down with my arm resting on my stomach. The mouse would have required me to reposition my hand and wrist on a 61" television, not to mention that laying down couldn't happen. Even still, in that position, I believe I had more control and reliability than I would have had with a mouse. But If I had supported it solely with my hand, then it certainly would have been more tiresome. So, to me at least, the wiimote CAN be less tiresome and more accurate, but if you want the full experience then yes, you would sacrifice some extra energy for the added accuracy.

But even when ur resting ur hand on ur stomach, you have to admit you have to move your hand more than when ur using a mouse. I agree that to a certain extent controllers are more comfortable than mouse, but there is a diff b/w being more comfortable and being less tiresome......atleast to me there's some diff.

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blizzvalve

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#118 blizzvalve
Member since 2007 • 14052 Posts

[QUOTE="blizzvalve"]The Wiimote feels like your playing with a KB+M, but with the lag of the Wiimote makes your moves inaccurate.TimeToPartyHard

You've never seen nor touched a Wii apprently. There is no lag. Get out.

I have a Wii and it is very difficult for me to play Wario Ware because of som e inaccuracy. It makes it harder but I still enjoy the game.

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TimeToPartyHard

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#119 TimeToPartyHard
Member since 2004 • 1963 Posts
[QUOTE="TimeToPartyHard"][QUOTE="froidnite"][QUOTE="TimeToPartyHard"]

I do have RE4:WE and it is equally accurate as a mouse and less tiring. I would go as far to say it is more accurate simply because it's more intuitive. If you switched from inventory back to heated battle, with a mouse,you'd have absolutely no idea where your cursor would be for the next shot, with the wiimote you have a very good idea where it will be with or without a targeting reticle.

froidnite

That's ur personal experience, what I can't understand is how any controller can be more accurate and less tiresome than the mouse(The mouse being rested on a surface as against the wii mote supported solely by ur hand). It can either be more accurate( in which case you have to move the wiimote more and hence making it more tiresome) or be less tiresome(In which case you move ur wiimote less for a greater corresponding movement of the pointer, thereby sacrificing the accuracy).

Actually, I played RE4 last night, laying down with my arm resting on my stomach. The mouse would have required me to reposition my hand and wrist on a 61" television, not to mention that laying down couldn't happen. Even still, in that position, I believe I had more control and reliability than I would have had with a mouse. But If I had supported it solely with my hand, then it certainly would have been more tiresome. So, to me at least, the wiimote CAN be less tiresome and more accurate, but if you want the full experience then yes, you would sacrifice some extra energy for the added accuracy.

But even when ur resting ur hand on ur stomach, you have to admit you have to move your hand more than when ur using a mouse. I agree that to a certain extent controllers are more comfortable than mouse, but there is a diff b/w being more comfortable and being less tiresome......atleast to me there's some diff.

To be totally honest, I would still have to say it is less. To go from one corner to the other on my computer monitor I have to move the mouse about 3 inches. With the wiimote, I'd only have to move the front of it about 3 inches, but takingin account that the mouse can only be moved in only straight lines, and the wiimoteis more aboutangleing the remote, I'd still have to say that it isoverall less tiring. If we set up a study I think the wiimote would require less movement.....when it comes to aiming.

Now, if you want to take intoconsideration shaking enemies off, cut scene interactions, turning cranks, etc, then the mouse would be less tiring by far.If you took into consideration the entire game experience the mouse would be much less tiring, you would certainly be right in that respect. But, short of getting scientific and splitting hairs they're pretty much one and the same when it comes to aiming.

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Vampyronight

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#120 Vampyronight
Member since 2002 • 3933 Posts

[QUOTE="froidnite"]You're right. I haven't played RE4:WE. All I am tellin is, no way can the wiimote be the most accurate and the least tiring controller at the same time.mjarantilla

Then you'd be wrong. Only at the highest levels of play, as in world tournament levels, would the KB/M be faster (because of the very slight lag in the Wiimote), but for the vast majority of players, they'll be able to reach higher levels of speed and accuracy easier with the Wiimote.

That I have to agree with. The mouse is probably a tad more accurate, but I bet the Wii controller allows people to get decent at a game quicker. Teaching someone how to play a shooter with dual analog was an absolute pain in the ***.

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Ontain

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#121 Ontain
Member since 2005 • 25501 Posts

The main problem with the wiimote is the lag between the movement and the on screen action which makes the wii unplayable. the main feature of the wii doesnt even work right@!

ironwarrior2

play a more recent game.

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TimeToPartyHard

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#122 TimeToPartyHard
Member since 2004 • 1963 Posts
[QUOTE="TimeToPartyHard"]

[QUOTE="blizzvalve"]The Wiimote feels like your playing with a KB+M, but with the lag of the Wiimote makes your moves inaccurate.blizzvalve

You've never seen nor touched a Wii apprently. There is no lag. Get out.

I have a Wii and it is very difficult for me to play Wario Ware because of som e inaccuracy. It makes it harder but I still enjoy the game.

Have you tried cleaning off the transmitter? (the little black area on the front) I've heard that can cause some inaccuracy due to finger prints, or what ever else. I've never had any problem with Wario Ware, on my, or any of my friend's Wii's,that's why I ask.

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froidnite

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#123 froidnite
Member since 2006 • 2294 Posts

To be totally honest, I would still have to say it is less. To go from one corner to the other on my computer monitor I have tomove the mouse about 3 inches. With the wiimote, I'd only have to move the front of it about 3 inches, but takingin account that the mouse can only be moved in only straight lines, and the wiimoteis more aboutangleing the remote, I'd still have to say that it isoverall less tiring. If we set up a study I think the wiimote would require less movement.....when it comes to aiming.

Now, if you want to take intoconsideration shaking enemies off, cut scene interactions, turning cranks, etc, then the mouse would be less tiring by far.If you took into consideration the entire game experience the mouse would be much less tiring, you would certainly be right in that respect. But, short of getting scientific and splitting hairs they're pretty much one and the same when it comes to aiming.

TimeToPartyHard

I disagree with the underlined part, one can actulally adjust the sensitivity of a mouse. I read in a review that one can't do the same for a wii mote in RE4:WE

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TimeToPartyHard

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#124 TimeToPartyHard
Member since 2004 • 1963 Posts
[QUOTE="TimeToPartyHard"]

To be totally honest, I would still have to say it is less. To go from one corner to the other on my computer monitor I have tomove the mouse about 3 inches. With the wiimote, I'd only have to move the front of it about 3 inches, but takingin account that the mouse can only be moved in only straight lines, and the wiimoteis more aboutangleing the remote, I'd still have to say that it isoverall less tiring. If we set up a study I think the wiimote would require less movement.....when it comes to aiming.

Now, if you want to take intoconsideration shaking enemies off, cut scene interactions, turning cranks, etc, then the mouse would be less tiring by far.If you took into consideration the entire game experience the mouse would be much less tiring, you would certainly be right in that respect. But, short of getting scientific and splitting hairs they're pretty much one and the same when it comes to aiming.

froidnite

I disagree with the underlined part, one can actulally adjust the sensitivity of a mouse unlike that of the wii mote.

True, but you're going to sacrifice A LOT of accuracy by flying right over things. The problem with that is that you'll never know as well as with the wiimote, where your cursor will be since the mouse is on a table, not pointing at the screen.

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Ontain

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#125 Ontain
Member since 2005 • 25501 Posts

[QUOTE="coreygames"][QUOTE="cobrax25"]many PC shooters add things that purposefully make it much more difficult to aim...like the swaying and movement of sights, actual recoil, and bullet drop....The combination of these, make aiming much more realistic.....just play games like Operation Flashpoint and Red Orchestra, and you will see what a realistic shooter actually looks like.Ibacai
Wait a second. You are saying that a comp puts these features in (swaying and moving to compensate for 'the player' breathing), yet because you are holding the ever so sensitive Wii, that element is automatically put in there by you. So... unless I'm missing something, the Wii is better at those things than KB/M.

Well, if you're breathing hard from holding a Wiimote then there is something terribly wrong. And it's not just breathing but actually running in game which makes the sway. All of this can be emulated on the Wii, we just haven't seen it done yet.

COD3 does this.

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Ontain

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#126 Ontain
Member since 2005 • 25501 Posts
[QUOTE="TimeToPartyHard"]

To be totally honest, I would still have to say it is less. To go from one corner to the other on my computer monitor I have tomove the mouse about 3 inches. With the wiimote, I'd only have to move the front of it about 3 inches, but takingin account that the mouse can only be moved in only straight lines, and the wiimoteis more aboutangleing the remote, I'd still have to say that it isoverall less tiring. If we set up a study I think the wiimote would require less movement.....when it comes to aiming.

Now, if you want to take intoconsideration shaking enemies off, cut scene interactions, turning cranks, etc, then the mouse would be less tiring by far.If you took into consideration the entire game experience the mouse would be much less tiring, you would certainly be right in that respect. But, short of getting scientific and splitting hairs they're pretty much one and the same when it comes to aiming.

froidnite

I disagree with the underlined part, one can actulally adjust the sensitivity of a mouse. I read in a review that one can't do the same for a wii mote in RE4:WE

depends what the game allows.

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Nikalai_88

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#127 Nikalai_88
Member since 2006 • 1755 Posts

TimeToPartyHard

To be totally honest, I would still have to say it is less. To go from one corner to the other on my computer monitor I have to move the mouse about 3 inches. With the wiimote, I'd only have to move the front of it about 3 inches, but takingin account that the mouse can only be moved in only straight lines, and the wiimoteis more aboutangleing the remote, I'd still have to say that it isoverall less tiring. If we set up a study I think the wiimote would require less movement.....when it comes to aiming.

Now, if you want to take intoconsideration shaking enemies off, cut scene interactions, turning cranks, etc, then the mouse would be less tiring by far.If you took into consideration the entire game experience the mouse would be much less tiring, you would certainly be right in that respect. But, short of getting scientific and splitting hairs they're pretty much one and the same when it comes to aiming.

You are either inexperienced or a giant fanboy. I usually dont mind sheep but now its starting to change. Not only do you only have ratings for console games but make false statements. It does not take three inches to go from one corner to the other. If you played any PC FPS or had a gaming mouse (and an answear to both of those is no) then you will know it certainly does not take three inches, in fact if you go into settings/options you can change the sensetivity to make it even less. On average I never move three inches in an FPS for a single movment and thinking of doing that is just silly.

The very argument that the wii mote something that is made for movment and gaming is less tiring than something originally designed for long office hours is just false. You still haven't properly responded to my other post.

EDIT: With a gaming mouse and on the fly sensitivity changes it becomes even better.

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froidnite

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#128 froidnite
Member since 2006 • 2294 Posts
[QUOTE="froidnite"][QUOTE="TimeToPartyHard"]

To be totally honest, I would still have to say it is less. To go from one corner to the other on my computer monitor I have tomove the mouse about 3 inches. With the wiimote, I'd only have to move the front of it about 3 inches, but takingin account that the mouse can only be moved in only straight lines, and the wiimoteis more aboutangleing the remote, I'd still have to say that it isoverall less tiring. If we set up a study I think the wiimote would require less movement.....when it comes to aiming.

Now, if you want to take intoconsideration shaking enemies off, cut scene interactions, turning cranks, etc, then the mouse would be less tiring by far.If you took into consideration the entire game experience the mouse would be much less tiring, you would certainly be right in that respect. But, short of getting scientific and splitting hairs they're pretty much one and the same when it comes to aiming.

TimeToPartyHard

I disagree with the underlined part, one can actulally adjust the sensitivity of a mouse unlike that of the wii mote.

True, but you're going to sacrifice A LOT of accuracy by flying right over things. The problem with that is that you'll never know as well as with the wiimote, where your cursor will be since the mouse is on a table, not pointing at the screen.

My point is you can adjust the sensitivity to suit ur needs(not too high, not too low, somewhere inb/w that's best for u), whereas in case of wiimote u have to get used to default sensitivity which unlinke you some people may find difficult.

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#129 specialed
Member since 2003 • 3669 Posts

The main problem with the wiimote is the lag between the movement and the on screen action which makes the wii unplayable. the main feature of the wii doesnt even work right@!

ironwarrior2

R-I-G-H-T......Try using fresh batteries next time.

I play it and never see lag until the batteries are going dead or I am too far under the sensor bar or too far back from it...

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Nikalai_88

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#130 Nikalai_88
Member since 2006 • 1755 Posts
[QUOTE="TimeToPartyHard"][QUOTE="ramey70"][QUOTE="Nikalai_88"]

Sheep are delusional the wii mote is not realistic, it dosen't hold like a gun, it dosen't look like a gun, you don't point it in the same way like a gun, you don't hold it in the same way,there are no iron sights etc. It feels more likea remote than a gun, its much more immersive to pretend that my index finger is a barrel ofa gun then the TV remote. Both of the control methods are so far from what its like to be firing a real gun that they are essentially at the same place.

Simply keeping something pointed on the screen does not equal immersion. You also have to realise that Wii shooters will never be as immersive or as good as those of the PC. Everytime I go back to playing old RTS anf RPG games I find them fun, but when I try to play the old graphically dated FPS games (even with mods)I can never finish them. Graphics and Sound matter in shooting games and in immersion. Not just in higher quality textures but in facial animations, destructible environments, rope physics, shadows etc.

The arguments that PC gamesneed things like implemented recoil to offset the advantages of a mouse and make it more realistic shows have foolish and inexperienced FPS players Wii owners are. Its not just PC FPS games that have those, Im pretty sure there are many Tom Clancy FPS games on the Xbox and the Xbox 360 that implemented those features too with a less accurate control method.

Anyways I don't understand the argument that the less accurate control method is the better one, becaus either its too easy with the mouse or its so good that its unrealistic. The PS3 control after all is the most uncomftorable for FPS games, but also makes them the most challenging, hence following that logic it would be the best, because the most intuitive and comfortable way of playing something is not the best.

There is also one person who made the stupid point of stating that enemies in Operation Flashpoint and in Red Orchestra pop up in the fashion of heghogs. Again if Nintendo fans actually played those games then they would know that the enemies in those games act nothing like that.

ramey70

This post is pretty much spot. I've actually been rather amused at the people stating that the Wiimote is more like "using a real gun". Holding an 8.5lb rifle is nothing like holding a remote control. The only thing they have in common is that it sits in the hand and has a trigger. Not enough difference from a mouse to warrant some false sense of "immersion".

You've missing the qualifier "more." Yes, the wiimote is MORE like firing a real gun than a traditional controller, but nothing like a gun itself. Secondly, there is more immersion, plain and simple, but as with being immersed in any game, if you already are biased and have a poor imagination, then you'll get exactly what you put in.

I guess it's more like firing a real gun like $3.99 is more like $100 than $3.89.

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Ontain

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#131 Ontain
Member since 2005 • 25501 Posts

My point is you can adjust the sensitivity to suit ur needs(not too high, not too low, somewhere inb/w that's best for u), whereas in case of wiimote u have to get used to default sensitivity which unlinke you some people may find difficult.

froidnite

you can adjust the sensitivity of the wii pointer as well. games just need to put that in. but it's completely possible.

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mjgballin

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#132 mjgballin
Member since 2007 • 484 Posts

I don't know why sheep brag about realism though, it's not like Wii will ever get any realistic shooter, all you have is broken pseudo-realistic controls in arcadish unrealistic games.AdrianWerner

Wait for August 20th before making that judgement. Prime 3 will prove you wrong. And all you hermits have are RTS and shooters, thats about it. Oh, and teh superior graffix!!!11!!

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mjgballin

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#133 mjgballin
Member since 2007 • 484 Posts
[QUOTE="Tylendal"][QUOTE="ironwarrior2"]

The main problem with the wiimote is the lag between the movement and the on screen action which makes the wii unplayable. the main feature of the wii doesnt even work right@!

GunSmith1_basic

For the last time (not really) this is completely, 100% false.

I dont get why people areagreeing with him. The only issue is in quick motion sensing movements. The cursor is never at issue

They're trying to deny the fact that Wii can do shooters better than a PC. We'll see on August 20, my friends.

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#134 GunSmith1_basic
Member since 2002 • 10548 Posts

[QUOTE="TimeToPartyHard"] To be totally honest, I would still have to say it is less. To go from one corner to the other on my computer monitor I have to move the mouse about 3 inches. With the wiimote, I'd only have to move the front of it about 3 inches, but takingin account that the mouse can only be moved in only straight lines, and the wiimoteis more aboutangleing the remote, I'd still have to say that it isoverall less tiring. If we set up a study I think the wiimote would require less movement.....when it comes to aiming.

...

Nikalai_88

You are either inexperienced or a giant fanboy. I usually dont mind sheep but now its starting to change. Not only do you only have ratings for console games but make false statements. It does not take three inches to go from one corner to the other. If you played any PC FPS or had a gaming mouse (and an answear to both of those is no) then you will know it certainly does not take three inches, in fact if you go into settings/options you can change the sensetivity to make it even less. On average I never move three inches in an FPS for a single movment and thinking of doing that is just silly.

The very argument that the wii mote something that is made for movment and gaming is less tiring than something originally designed for long office hours is just false. You still haven't properly responded to my other post.

EDIT: With a gaming mouse and on the fly sensitivity changes it becomes even better.

Maybe he's exaggerating the strain of using a mouse, but not nearly as much as people exaggerate the strain of the wiimote. If you're resting you hand on your leg or an armrest you can still control the game with your wrist and maybe lift your arm for the occasional important/ difficult shot. Oh, and for most people, you do have to move the mouse within a 3 inch box. That's not even that much (length of a finger). I disagree with TimetoPartyHard that it causes strain, but I disagree with you as well, who claims to play FPSs moving the mouse no more than an inch at a time, which means to be precise you would have to move by millimetres.

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TimeToPartyHard

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#135 TimeToPartyHard
Member since 2004 • 1963 Posts
[QUOTE="TimeToPartyHard"][QUOTE="froidnite"][QUOTE="TimeToPartyHard"]

To be totally honest, I would still have to say it is less. To go from one corner to the other on my computer monitor I have tomove the mouse about 3 inches. With the wiimote, I'd only have to move the front of it about 3 inches, but takingin account that the mouse can only be moved in only straight lines, and the wiimoteis more aboutangleing the remote, I'd still have to say that it isoverall less tiring. If we set up a study I think the wiimote would require less movement.....when it comes to aiming.

Now, if you want to take intoconsideration shaking enemies off, cut scene interactions, turning cranks, etc, then the mouse would be less tiring by far.If you took into consideration the entire game experience the mouse would be much less tiring, you would certainly be right in that respect. But, short of getting scientific and splitting hairs they're pretty much one and the same when it comes to aiming.

froidnite

I disagree with the underlined part, one can actulally adjust the sensitivity of a mouse unlike that of the wii mote.

True, but you're going to sacrifice A LOT of accuracy by flying right over things. The problem with that is that you'll never know as well as with the wiimote, where your cursor will be since the mouse is on a table, not pointing at the screen.

My point is you can adjust the sensitivity to suit ur needs(not too high, not too low, somewhere inb/w that's best for u), whereas in case of wiimote u have to get used to default sensitivity which unlinke you some people may find difficult.

The problem with what you're saying is that the wiimote sensitivity is your own. It's custom to each person. While a mouse may benefit from increased sensitivity, the wiimote would not since you're using it more directly with the screen, by pointing. If you moved only a slight bit, and the cursor zoomed across the screen, it would be too disorienting and counter-intuitive.

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Nikalai_88

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#136 Nikalai_88
Member since 2006 • 1755 Posts

[QUOTE="AdrianWerner"]I don't know why sheep brag about realism though, it's not like Wii will ever get any realistic shooter, all you have is broken pseudo-realistic controls in arcadish unrealistic games.mjgballin

Wait for August 20th before making that judgement. Prime 3 will prove you wrong. And all you hermits have are RTS and shooters, thats about it. Oh, and teh superior graffix!!!11!!

Sheep are delusional the wii mote is not realistic, it dosen't hold like a gun, it dosen't look like a gun, you don't point it in the same way like a gun, you don't hold it in the same way,there are no iron sights etc. It feels more likea remote than a gun, its much more immersive to pretend that my index finger is a barrel ofa gun then the TV remote. Both of the control methods are so far from what its like to be firing a real gun that they are essentially at the same place.

Simply keeping something pointed on the screen does not equal immersion. You also have to realise that Wii shooters will never be as immersive or as good as those of the PC.Everytime I go back to playing old RTS anf RPG games I find them fun, but when I try to play the old graphically dated FPS games (even with mods)I can never finish them. Graphics and Sound matter in shooting games and in immersion. Not just in higher quality textures but in facial animations, destructible environments, rope physics, shadows etc.

The arguments that PC gamesneed things like implemented recoil to offset the advantages of a mouse and make it more realistic shows have foolish and inexperienced FPS players Wii owners are. Its not just PC FPS games that have those, Im pretty sure there are many Tom Clancy FPS games on the Xbox and the Xbox 360 that implemented those features too with a less accurate control method.

Anyways I don't understand the argument that the less accurate control method is the better one, becaus either its too easy with the mouse or its so good that its unrealistic. The PS3 control after all is the most uncomftorable for FPS games, but also makes them the most challenging, hence following that logic it would be the best, because the most intuitive and comfortable way of playing something is not the best.

There is also one person who made the stupid point of stating that enemies in Operation Flashpoint and in Red Orchestra pop up in the fashion of heghogs. Again if Nintendo fans actually played those games then they would know that the enemies in those games act nothing like that.

Nikalai_88

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TimeToPartyHard

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#137 TimeToPartyHard
Member since 2004 • 1963 Posts
[QUOTE="TimeToPartyHard"]

Nikalai_88

To be totally honest, I would still have to say it is less. To go from one corner to the other on my computer monitor I have to move the mouse about 3 inches. With the wiimote, I'd only have to move the front of it about 3 inches, but takingin account that the mouse can only be moved in only straight lines, and the wiimoteis more aboutangleing the remote, I'd still have to say that it isoverall less tiring. If we set up a study I think the wiimote would require less movement.....when it comes to aiming.

Now, if you want to take intoconsideration shaking enemies off, cut scene interactions, turning cranks, etc, then the mouse would be less tiring by far.If you took into consideration the entire game experience the mouse would be much less tiring, you would certainly be right in that respect. But, short of getting scientific and splitting hairs they're pretty much one and the same when it comes to aiming.

You are either inexperienced or a giant fanboy. I usually dont mind sheep but now its starting to change. Not only do you only have ratings for console games but make false statements. It does not take three inches to go from one corner to the other. If you played any PC FPS or had a gaming mouse (and an answear to both of those is no) then you will know it certainly does not take three inches, in fact if you go into settings/options you can change the sensetivity to make it even less. On average I never move three inches in an FPS for a single movment and thinking of doing that is just silly.

The very argument that the wii mote something that is made for movment and gaming is less tiring than something originally designed for long office hours is just false. You still haven't properly responded to my other post.

EDIT: With a gaming mouse and on the fly sensitivity changes it becomes even better.

I have a standard laser mouse, 24" standard screen, am sitting at my office right now, and to go from 1 corner to the opposite, it's about a 3 inch line. You'll have to get over it. That's just where my sensitivity is set. It's 7 out of 11 to be exact. As far as added sensitivity, read the other posts. In my experience you lose accuracy because of the added speed. The last post of yours I found delt with accuracy vs being tiresome, which has been answered already.

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mjgballin

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#138 mjgballin
Member since 2007 • 484 Posts
[QUOTE="mjarantilla"][QUOTE="AdrianWerner"].skrat_01

Yes it can. Playing RE4, I've been able to get pixel-perfect aiming to the point where I can shoot the tiny blue medallions from across a given area. and those things are tiny, maybe a few pixels across when you're really far out.

ROFL

The Wiimote isnt capapable of 'pixel perfect' aiming.

A gaming mouse has a 2000dpi laser. Its MUCH more accurate....

The Wiimote uses infa red, has been designed with home telivions in mind, and to be mass produced + make nice profit.

Besides PC's had infa red pointers for games AGES ago. like mid 90s ago. They flopped - and yes there are plenty which are more accurate than the wiimote.

On another note the Wiimote can be used on PC.

So PC gamers win either way :lol:

Is the little hermit scared that the Wii can outdo PC in the shooter genre?

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Eponique

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#139 Eponique
Member since 2007 • 17918 Posts

Mythbusters - "You can't adjust sensitivity"

Umm... yes you can, go to options and press "Sensitivity". Or at least I think that's what you press.

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TimeToPartyHard

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#140 TimeToPartyHard
Member since 2004 • 1963 Posts

[QUOTE="Nikalai_88"][QUOTE="TimeToPartyHard"] To be totally honest, I would still have to say it is less. To go from one corner to the other on my computer monitor I have to move the mouse about 3 inches. With the wiimote, I'd only have to move the front of it about 3 inches, but takingin account that the mouse can only be moved in only straight lines, and the wiimoteis more aboutangleing the remote, I'd still have to say that it isoverall less tiring. If we set up a study I think the wiimote would require less movement.....when it comes to aiming.

...

GunSmith1_basic

You are either inexperienced or a giant fanboy. I usually dont mind sheep but now its starting to change. Not only do you only have ratings for console games but make false statements. It does not take three inches to go from one corner to the other. If you played any PC FPS or had a gaming mouse (and an answear to both of those is no) then you will know it certainly does not take three inches, in fact if you go into settings/options you can change the sensetivity to make it even less. On average I never move three inches in an FPS for a single movment and thinking of doing that is just silly.

The very argument that the wii mote something that is made for movment and gaming is less tiring than something originally designed for long office hours is just false. You still haven't properly responded to my other post.

EDIT: With a gaming mouse and on the fly sensitivity changes it becomes even better.

Maybe he's exaggerating the strain of using a mouse, but not nearly as much as people exaggerate the strain of the wiimote. If you're resting you hand on your leg or an armrest you can still control the game with your wrist and maybe lift your arm for the occasional important/ difficult shot. Oh, and for most people, you do have to move the mouse within a 3 inch box. That's not even that much (length of a finger). I disagree with TimetoPartyHard that it causes strain, but I disagree with you as well, who claims to play FPSs moving the mouse no more than an inch at a time, which means to be precise you would have to move by millimetres.

I don't mean that it causes strain. Just that the simple wrist movements I was doing last night with RE4, were less demanding than that of the mouse, because of the nature of them. haha, sorry, I didn't want you to think I was making a mouse out to be strenuous.

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#141 dieasgrey
Member since 2005 • 676 Posts

Wii mote has little to no lag. Even with whatever lagg there is , the speed and precision still outdoes the dual stick controls.

Nothing beats mouse/Keyboard.

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#142 froidnite
Member since 2006 • 2294 Posts

[QUOTE="AdrianWerner"]I don't know why sheep brag about realism though, it's not like Wii will ever get any realistic shooter, all you have is broken pseudo-realistic controls in arcadish unrealistic games.mjgballin

Wait for August 20th before making that judgement. Prime 3 will prove you wrong. And all you hermits have are RTS and shooters, thats about it. Oh, and teh superior graffix!!!11!!

Realistic shooters include games of the (FPS) and (TPS) genre of video that generally simulate realistic, squad-based or man-man skirmishes.

Adrian was talkin abt Realistic shooters and MP3 doen't fit the above decription.So, we'll wait for Aug 20th but the judgement won't change

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#143 coreygames
Member since 2005 • 5027 Posts
[QUOTE="mjgballin"]

[QUOTE="AdrianWerner"]I don't know why sheep brag about realism though, it's not like Wii will ever get any realistic shooter, all you have is broken pseudo-realistic controls in arcadish unrealistic games.froidnite

Wait for August 20th before making that judgement. Prime 3 will prove you wrong. And all you hermits have are RTS and shooters, thats about it. Oh, and teh superior graffix!!!11!!

Realistic shooters include games of the (FPS) and (TPS) genre of video that generally simulate realistic, squad-based or man-man skirmishes.

Adrian was talkin abt Realistic shooters and MP3 doen't fit the above decription.So, we'll wait for Aug 20th but the judgement won't change

Wait, so we can't brag because we don't have a game that is a sub genre of a genre yet? Hmmm... that's a bit wierd.
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froidnite

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#144 froidnite
Member since 2006 • 2294 Posts
[QUOTE="froidnite"]

My point is you can adjust the sensitivity to suit ur needs(not too high, not too low, somewhere inb/w that's best for u), whereas in case of wiimote u have to get used to default sensitivity which unlinke you some people may find difficult.

TimeToPartyHard

The problem with what you're saying is that the wiimote sensitivity is your own. It's custom to each person. While a mouse may benefit from increased sensitivity, the wiimote would not since you're using it more directly with the screen, by pointing. If you moved only a slight bit, and the cursor zoomed across the screen, it would be too disorienting and counter-intuitive.

Again that people won't benefit from increased sensitivity(You haven't even tried to answer to people who find RE4's sensitivity to be too high) is your opinion. And the example you gave is of a overly sensitive controller, i mean if you can have control over sensitivity you wouldn't keep it that high.

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froidnite

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#145 froidnite
Member since 2006 • 2294 Posts
[QUOTE="froidnite"][QUOTE="mjgballin"]

[QUOTE="AdrianWerner"]I don't know why sheep brag about realism though, it's not like Wii will ever get any realistic shooter, all you have is broken pseudo-realistic controls in arcadish unrealistic games.coreygames

Wait for August 20th before making that judgement. Prime 3 will prove you wrong. And all you hermits have are RTS and shooters, thats about it. Oh, and teh superior graffix!!!11!!

Realistic shooters include games of the (FPS) and (TPS) genre of video that generally simulate realistic, squad-based or man-man skirmishes.

Adrian was talkin abt Realistic shooters and MP3 doen't fit the above decription.So, we'll wait for Aug 20th but the judgement won't change

Wait, so we can't brag because we don't have a game that is a sub genre of a genre yet? Hmmm... that's a bit wierd.

I never said you can't brag abt it, I just said that Adrian was talkin abt Realistic shooters and to say MP3 will prove him wrong(that wii won't get a realistic shooter in the near future) is wrong.

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TimeToPartyHard

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#146 TimeToPartyHard
Member since 2004 • 1963 Posts
[QUOTE="TimeToPartyHard"][QUOTE="froidnite"]

My point is you can adjust the sensitivity to suit ur needs(not too high, not too low, somewhere inb/w that's best for u), whereas in case of wiimote u have to get used to default sensitivity which unlinke you some people may find difficult.

froidnite

The problem with what you're saying is that the wiimote sensitivity is your own. It's custom to each person. While a mouse may benefit from increased sensitivity, the wiimote would not since you're using it more directly with the screen, by pointing. If you moved only a slight bit, and the cursor zoomed across the screen, it would be too disorienting and counter-intuitive.

Again that people won't benefit from increased sensitivity(You haven't even tried to answer to people who find RE4's sensitivity to be too high) is your opinion. And the example you gave is of a overly sensitive controller, i mean if you can have control over sensitivity you wouldn't keep it that high.

There's a point where it is overly sensitive. Even for the most experienced player. Anything faster than your abilities is too fast, the wiimote is only limited by your abilities.

I havn't answered people who find RE4's sensitivity too high because they don't exist. The wiimote's sensitivity is about 1:1. You move your wristx angle, your cursor moves y inches on the screen in near direct correllation with one another. Any complaints of over sensitive RE4 controls aredue to spastic players who freak out and over do their movements, or from people with little or no wii experience. It's that simple, if RE4's too sensitive then is real life. If RE4 is too sensitive for anyone, please point them out so I can try to watch them eat a bowl of cereal.

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Nikalai_88

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#147 Nikalai_88
Member since 2006 • 1755 Posts

I* am sitting in front of my laptop right now and with a less than an inch movement find that I can go across the whole screen Perhaps Wii users can't use the mouse properly because in FPS games you don't drag it, that way on low sensitivity I can see it taking 3 inches.

Anyways whenI start a new FPS game I always have sensitivy lower that usual, and as I get better I increase it, you essentially get used to better sensetivities and can react quicker. I don't see how the Wii mote is more accurate than the mouse and in other functions (starfing)its already admited by Sheep as being worse. Any PC gamer does not find the mouse tiring, I have a Wii and I don't find that playing it makes me tired either, the issue is also moot. The other arguments about how Wii shooters are more immersive have been proven false, even if you ignore the controls the hardware of the Wii brings them down.

People also always forget to mention the keyboard, hotkeys?

Also the argument that the Wii mote sensitivity can be changed if the developers put in the effort is also moot. There are many times when I am playing Gears of War and find that my enemies run faster than my aiming recticle, there are I think only three settings and I am already on the highest.

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Michael85

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#148 Michael85
Member since 2005 • 3971 Posts

The main problem with the wiimote is the lag between the movement and the on screen action which makes the wii unplayable. the main feature of the wii doesnt even work right@!

ironwarrior2

You're only lyin' to yourself.

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mjarantilla

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#149 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="mjarantilla"]

[QUOTE="froidnite"]You're right. I haven't played RE4:WE. All I am tellin is, no way can the wiimote be themost accurate and theleast tiring controller at the same time.froidnite

Then you'd be wrong. Only at the highest levels of play, as in world tournament levels, would the KB/M be faster (because of the very slight lag in the Wiimote), but for the vast majority of players, they'll be able to reach higher levels of speed and accuracy easier with the Wiimote.

Did you read the underlined part

Yes, and I don't want to explain once again why BOTH parts are true. I already did that with Adrian and he simply won't accept it, and I doubt he's played the Wii for three, four hours as I have. I simply found that I could use the Wiimote for longer than I could a mouse without pausing to stretch or flex my wrist and fingers.

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froidnite

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#150 froidnite
Member since 2006 • 2294 Posts
[QUOTE="froidnite"][QUOTE="TimeToPartyHard"][QUOTE="froidnite"]

My point is you can adjust the sensitivity to suit ur needs(not too high, not too low, somewhere inb/w that's best for u), whereas in case of wiimote u have to get used to default sensitivity which unlinke you some people may find difficult.

TimeToPartyHard

The problem with what you're saying is that the wiimote sensitivity is your own. It's custom to each person. While a mouse may benefit from increased sensitivity, the wiimote would not since you're using it more directly with the screen, by pointing. If you moved only a slight bit, and the cursor zoomed across the screen, it would be too disorienting and counter-intuitive.

Again that people won't benefit from increased sensitivity(You haven't even tried to answer to people who find RE4's sensitivity to be too high) is your opinion. And the example you gave is of a overly sensitive controller, i mean if you can have control over sensitivity you wouldn't keep it that high.

There's a point where it is overly sensitive. Even for the most experienced player. Anything faster than your abilities is too fast, the wiimote is only limited by your abilities.

I havn't answered people who find RE4's sensitivity too high because they don't exist. The wiimote's sensitivity is about 1:1. You move your wristx angle, your cursor moves y inches on the screen in near direct correllation with one another. Any complaints of over sensitive RE4 controls aredue to spastic players who freak out and over do their movements, or from people with little or no wii experience. It's that simple, if RE4's too sensitive then is real life. If RE4 is too sensitive for anyone, please point them out so I can try to watch them eat a bowl of cereal.

I heard some people complaining abt aiming in the sniper rifle(I also heard the rifle aiming isn't done using wii mote, but still, it's part of the game) is difficult because of hypersensitinity.

Anyway, there's no point in arguin I guess cos people's preference isn't dictated by logic, it's just that they are more comfortable with it.

But even you have to agree that there is a need for sensitivity adjustments in wii games. I know it's the dev's fault for not including the option in the game, and i also hope it's included in future games.