Killzone 2 only used half the PS3's processing power!!!

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NanoMan88

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#201 NanoMan88
Member since 2006 • 1220 Posts

[QUOTE="thetruespin"]

Apparently Killzone 2 only used 50% of the PS3's processing power. If this is true, how amazing is Killzone 3 going to be? We're yet to see a console game really surpass KZ2 graphically, and this is only using half of the PS3's power?!?!

http://www.digitalscrutiny.com/content/2010/12/killzone-2-used-half-the-ps3s-processing-power/

Anastasia1997

In a way, yes, but its not just half. Its a bitmore, but GG only used half of the SPE's. KZ2 is still the CGK though, mainly a tie between GOW3 and U2

Image 202

I would think using only half the ps3 processing, the devs would make it run at 60fps instead of the borderline slideshow it was

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gfhgfhfgfhgfhgf

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#202 gfhgfhfgfhgfhgf
Member since 2010 • 78 Posts

[QUOTE="Anastasia1997"]

[QUOTE="thetruespin"]

Apparently Killzone 2 only used 50% of the PS3's processing power. If this is true, how amazing is Killzone 3 going to be? We're yet to see a console game really surpass KZ2 graphically, and this is only using half of the PS3's power?!?!

http://www.digitalscrutiny.com/content/2010/12/killzone-2-used-half-the-ps3s-processing-power/

NanoMan88

In a way, yes, but its not just half. Its a bitmore, but GG only used half of the SPE's. KZ2 is still the CGK though, mainly a tie between GOW3 and U2

I would think using only half the ps3 processing, the devs would make it run at 60fps instead of the borderline slideshow it was

Are you sure u own a ps3 and killzone2? I have never noticed any framerate issues, except for when i blew up walls in multiplayer map and the pillar broke into pieces and the game hitched for a second.
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Anastasia1997

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#203 Anastasia1997
Member since 2010 • 641 Posts
[QUOTE="NanoMan88"]

[QUOTE="Anastasia1997"]

[QUOTE="thetruespin"]

Apparently Killzone 2 only used 50% of the PS3's processing power. If this is true, how amazing is Killzone 3 going to be? We're yet to see a console game really surpass KZ2 graphically, and this is only using half of the PS3's power?!?!

http://www.digitalscrutiny.com/content/2010/12/killzone-2-used-half-the-ps3s-processing-power/

In a way, yes, but its not just half. Its a bitmore, but GG only used half of the SPE's. KZ2 is still the CGK though, mainly a tie between GOW3 and U2

Image 202

I would think using only half the ps3 processing, the devs would make it run at 60fps instead of the borderline slideshow it was

30 FPS wasnt borderline slide show....It was using 60% of SPEs though
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Hakkai007

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#204 Hakkai007
Member since 2005 • 4905 Posts

Black Ops maxed out looks better than WAW maxed out,and so does 360 version in comparison with 360 version of WAW.Here,simple as that.

Bus-A-Bus

What.....the....you just recanted something you previously said.

How do you know Black Ops looks better if you never played the PC versions of the games?

You contradict yourself so much.

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theuncharted34

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#205 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="Anastasia1997"]

[QUOTE="thetruespin"]

Apparently Killzone 2 only used 50% of the PS3's processing power. If this is true, how amazing is Killzone 3 going to be? We're yet to see a console game really surpass KZ2 graphically, and this is only using half of the PS3's power?!?!

http://www.digitalscrutiny.com/content/2010/12/killzone-2-used-half-the-ps3s-processing-power/

NanoMan88

In a way, yes, but its not just half. Its a bitmore, but GG only used half of the SPE's. KZ2 is still the CGK though, mainly a tie between GOW3 and U2

I would think using only half the ps3 processing, the devs would make it run at 60fps instead of the borderline slideshow it was

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Martin_G_N

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#206 Martin_G_N
Member since 2006 • 2124 Posts
[QUOTE="Martin_G_N"]

I think it was around 60% in KZ2, which is pretty good. Only UC2 is said to be using a 100% in the best looking scenes in the game. It looks like KZ2 has been improved a bit, and considering that they can add CO-OP, splitscreen, and more stuff on screen at once, they must have improved they're engine.

Anastasia1997
actually, U2 used 80%, KZ2 used 60%, and GOW3 used 50% (which is rather funny, since its the best looking console game)

Hmm, interesting. But I remember ND said they had utilized a 100% of the CELL, of course, maybe not consistently. GOW3 however is very impressive.
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Hakkai007

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#207 Hakkai007
Member since 2005 • 4905 Posts

This talk about percentage is just as dumb as an episode of Dragon Ball Z.

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Bus-A-Bus

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#208 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="Bus-A-Bus"]

Black Ops maxed out looks better than WAW maxed out,and so does 360 version in comparison with 360 version of WAW.Here,simple as that.

Hakkai007

What.....the....you just recanted something you previously said.

How do you know Black Ops looks better if you never played the PC versions of the games?

You contradict yourself so much.

I told you on last page,I played WAW,I dont own it on my PC but i played it on one.Pretty maxed out,with HD4750.

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Anastasia1997

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#209 Anastasia1997
Member since 2010 • 641 Posts

This talk about percentage is just as dumb as an episode of Dragon Ball Z.

Hakkai007
....Not nearly as dumb as you claiming that U2, KZ2, GOW3, KZ3, U3, R3, etc not even being in the top 30 best looking games :lol:. And we know that the percentages dont represent PS3's raw power, its the percentage of the SPEs used
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gfhgfhfgfhgfhgf

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#211 gfhgfhfgfhgfhgf
Member since 2010 • 78 Posts
i really hope another dev is picking up halo and they make a new engine, halo reach's engine was really showing it's age badly compared to killzone2.
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Martin_G_N

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#212 Martin_G_N
Member since 2006 • 2124 Posts

This talk about percentage is just as dumb as an episode of Dragon Ball Z.

Hakkai007

I see what you mean, crappy devs can make a game that uses a 100% and still looks and runs like a pile of dog **** But Sony's first party developers have allways used percentage on the difficult hardware to explain how far they have come. And they are usually right if you look at the best loking games on the PS2 and PS3.

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Yrkoon99

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#214 Yrkoon99
Member since 2007 • 494 Posts

i always call killzone 2 a low res mess to my mate, hopefully the 3rd one will have more aa or higher res if they have optimised it like they say :)

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Anastasia1997

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#215 Anastasia1997
Member since 2010 • 641 Posts
i own killzone2/halo reach/black ops on pc, i have medal of honor on ps3 though. MOH even on ps3 dude looks more polished than halo reach. black ops on ps3/360 i could tell u now still looks more polished than halo reach. black ops/killzone2 about even.gfhgfhfgfhgfhgf
Sorry dude, but BO is no where near KZ2 in any technical aspect, except it has better framerates. Im sorry, but Kz2 just decimates BO
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Anastasia1997

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#216 Anastasia1997
Member since 2010 • 641 Posts

i always call killzone 2 a low res mess to my mate, hopefully the 3rd one will have more aa or higher res if they have optimised it like they say :)

Yrkoon99
Low res? how? Its one of, if not the best looking console game...
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gfhgfhfgfhgfhgf

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#217 gfhgfhfgfhgfhgf
Member since 2010 • 78 Posts
[QUOTE="gfhgfhfgfhgfhgf"]i own killzone2/halo reach/black ops on pc, i have medal of honor on ps3 though. MOH even on ps3 dude looks more polished than halo reach. black ops on ps3/360 i could tell u now still looks more polished than halo reach. black ops/killzone2 about even.Anastasia1997
Sorry dude, but BO is no where near KZ2 in any technical aspect, except it has better framerates. Im sorry, but Kz2 just decimates BO

Umm call of duty black ops on my pc blows away killzone2, so im sure on consoles it's about even.
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WilliamRLBaker

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#218 WilliamRLBaker
Member since 2006 • 28915 Posts

Killzone 3 must be using half its power then because I don't see a significant visual upgrade between the 2.

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johny300

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#219 johny300
Member since 2010 • 12496 Posts

You're close to being half right. Killzone 2 only used "60%" of the spe's. It was using all 100% of the PPE and the RSX graphics processor.

And for killzone 3 they offloaded enough to max out the spe's "workload" to 100%.

Basically what they improved on in kz3 is, they used the same engine (why not? it's great.) they removed all the excess blur, switched the 2xQuincux AA for MLAA, which saved them 18 mb's of video RAM.

And then they optimised their code to a t. Getting sharper textures, and bigger scale out of the deal. And better AA.

It may be killzone 2.5, (graphically at least), but the game has a great artstyle. In fact, it's one of my favorite art styles ever.

And I dare you to call it greyzone! :evil: :P

theuncharted34
Link dude?
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gfhgfhfgfhgfhgf

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#220 gfhgfhfgfhgfhgf
Member since 2010 • 78 Posts

Killzone 3 must be using half its power then because I don't see a significant visual upgrade between the 2.

WilliamRLBaker
lol, no the water is alot better on part 3, it's the same engine, but level design seems to be getting more detailed which will overall make game look better.
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ubpoker123

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#221 ubpoker123
Member since 2007 • 877 Posts

0nleeeez usins halfs of the pS3z POWWAAAAAZZZ:shock:? Thats good, hopefully they used all of the extra powers to fix the other problems of the game.

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#222 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="theuncharted34"]

You're close to being half right. Killzone 2 only used "60%" of the spe's. It was using all 100% of the PPE and the RSX graphics processor.

And for killzone 3 they offloaded enough to max out the spe's "workload" to 100%.

Basically what they improved on in kz3 is, they used the same engine (why not? it's great.) they removed all the excess blur, switched the 2xQuincux AA for MLAA, which saved them 18 mb's of video RAM.

And then they optimised their code to a t. Getting sharper textures, and bigger scale out of the deal. And better AA.

It may be killzone 2.5, (graphically at least), but the game has a great artstyle. In fact, it's one of my favorite art styles ever.

And I dare you to call it greyzone! :evil: :P

johny300

Link dude?

to what?

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AnnoyedDragon

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#223 AnnoyedDragon
Member since 2006 • 9948 Posts

lol, no the water is alot better on part 3, it's the same engine, but level design seems to be getting more detailed which will overall make game look better.gfhgfhfgfhgfhgf

A friend of mine showed me the Killzone 3 beta. While the water looked cool, it was a baked simulation, completely none interactive. Not that anyone is going to take the time to inspect the interactivity of the water during a multiplayer match, but it's more for visual effect than a demonstration of performance.

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johny300

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#224 johny300
Member since 2010 • 12496 Posts
Does KZ3 run at constant 30 fps?
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Bus-A-Bus

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#225 Bus-A-Bus
Member since 2009 • 5089 Posts

Does KZ3 run at constant 30 fps?johny300

Beta dipped as low as 18fsps but im sure they are gonna fix it.

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johny300

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#226 johny300
Member since 2010 • 12496 Posts

[QUOTE="johny300"][QUOTE="theuncharted34"]

You're close to being half right. Killzone 2 only used "60%" of the spe's. It was using all 100% of the PPE and the RSX graphics processor.

And for killzone 3 they offloaded enough to max out the spe's "workload" to 100%.

Basically what they improved on in kz3 is, they used the same engine (why not? it's great.) they removed all the excess blur, switched the 2xQuincux AA for MLAA, which saved them 18 mb's of video RAM.

And then they optimised their code to a t. Getting sharper textures, and bigger scale out of the deal. And better AA.

It may be killzone 2.5, (graphically at least), but the game has a great artstyle. In fact, it's one of my favorite art styles ever.

And I dare you to call it greyzone! :evil: :P

theuncharted34

Link dude?

to what?

To all you said on how KZ3 improved over KZ2?
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lawlessx

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#227 lawlessx
Member since 2004 • 48753 Posts
visually I'm still not seeing too much of a difference between killzone 2 and killzone 3 :?
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Ontain

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#228 Ontain
Member since 2005 • 25501 Posts
and yet it's framerate was usually between 20 and 30. why couldn't they do better?
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Funconsole

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#229 Funconsole
Member since 2009 • 3223 Posts
Yet whenever a PS3 exclusive comes out, they claim to be using all the power available and claiming this can't be done on any other console. At this rate, either the PS3 has a lot more hidden than I thought or the devs are BS-ing as usual to build hype
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johny300

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#230 johny300
Member since 2010 • 12496 Posts

[QUOTE="johny300"]Does KZ3 run at constant 30 fps?Bus-A-Bus

Beta dipped as low as 18fsps but im sure they are gonna fix it.

Thank god lol :P.
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Funconsole

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#231 Funconsole
Member since 2009 • 3223 Posts
visually I'm still not seeing too much of a difference between killzone 2 and killzone 3 :?lawlessx
KZ3 is less blurry and has different shades of brown :P
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theuncharted34

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#232 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="theuncharted34"]

[QUOTE="johny300"] Link dude?johny300

to what?

To all you said on how KZ3 improved over KZ2?

http://www.eurogamer.net/articles.digitalfoundry-killzone-3-tech-analysis?page=2

Half of what I said was from observation, and past quotes from GG. But this is the latest tech info :)

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theuncharted34

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#233 theuncharted34
Member since 2010 • 14529 Posts

that's a broken link, hold up it's not letting me copy and paste.

Search - Eurogamer killzone 3 tech analysis. on google.

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djsifer01

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#234 djsifer01
Member since 2005 • 7238 Posts
I always found Killzone's graphics overratedohthemanatee
You have either not played it or joking. Its ok not to like the game or even care for the style of graphics but, graphics are not based on opinion, its factual that KZ2 has some of the best visuals on consoles. On Topic: I believe it, the cell is a powerful processor.
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mike_on_mic

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#235 mike_on_mic
Member since 2004 • 886 Posts
Processing power is very subjective as I have often mentioned before. That poorly implemented code can make the CPU run at 100% for little benefit. As understanding of the technology, betterment of tools and compilers, the code can be more and more optimised and more specifically targeted to the specs of the individual processes. It is also as the engines that they use better and become more efficient then.
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Filthybastrd

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#236 Filthybastrd
Member since 2009 • 7124 Posts

[QUOTE="ohthemanatee"]I always found Killzone's graphics overrateddjsifer01
You have either not played it or joking. Its ok not to like the game or even care for the style of graphics but, graphics are not based on opinion, its factual that KZ2 has some of the best visuals on consoles. On Topic: I believe it, the cell is a powerful processor.

It probably is but when designing a gaming system, what matters is making something balanced without bottlenecks. The ps3 has a few to work around.

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Hakkai007

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#237 Hakkai007
Member since 2005 • 4905 Posts

I remember when Sony first showcased Killzone 2....

.

.

.

.

.

.

And this is what we got.

.

.

.

.

.

.

.

.

Also here is F.E.A.R. 2 for comparison.

.

.

.

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djsifer01

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#238 djsifer01
Member since 2005 • 7238 Posts

[QUOTE="djsifer01"][QUOTE="ohthemanatee"]I always found Killzone's graphics overratedFilthybastrd

You have either not played it or joking. Its ok not to like the game or even care for the style of graphics but, graphics are not based on opinion, its factual that KZ2 has some of the best visuals on consoles. On Topic: I believe it, the cell is a powerful processor.

It probably is but when designing a gaming system, what matters is making something balanced without bottlenecks. The ps3 has a few to work around.

I totally agree. Sony really screwed up with the RAM and GPU or they would have had one powerful machine on there hands.
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dethroned3

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#239 dethroned3
Member since 2007 • 1104 Posts

I remember when Sony first showcased Killzone 2....

.

.

.

.

.

.

And this is what we got.

.

.

.

.

.

.

.

.

Also here is F.E.A.R. 2 for comparison.

.

.

.

Hakkai007

quit living in the past dude, and clearly you haven't played killzone 2.

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Hakkai007

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#240 Hakkai007
Member since 2005 • 4905 Posts

I totally agree. Sony really screwed up with the RAM and GPU or they would have had one powerful machine on there hands.djsifer01

The CPU is not that powerful anyway.

They try to use theoretical measurements but those are BS.

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Hakkai007

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#241 Hakkai007
Member since 2005 • 4905 Posts

quit living in the past dude, and clearly you haven't played killzone 2.

dethroned3

Nope I have played it.

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djsifer01

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#242 djsifer01
Member since 2005 • 7238 Posts

[QUOTE="djsifer01"]I totally agree. Sony really screwed up with the RAM and GPU or they would have had one powerful machine on there hands.Hakkai007

The CPU is not that powerful anyway.

They try to use theoretical measurements but those are BS.

I disagree. The cell is extremely powerful and better at number crunching that most processors out there.
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Hakkai007

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#243 Hakkai007
Member since 2005 • 4905 Posts

]I disagree. The cell is extremely powerful and better at number crunching that most processors out there.djsifer01

It's not better at where it counts for games.

You could find examples of scenarios that it would perform well at though.

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#244 Silent_Ninja87
Member since 2009 • 1509 Posts
Say what you will about Sony and killzone. The fact is the graphics on the game are some of the best on consoles today. It completely blows the 360 away in terms of graphics. The ps3 is a powerhouse period.
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lawlessx

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#245 lawlessx
Member since 2004 • 48753 Posts

[QUOTE="dethroned3"]

quit living in the past dude, and clearly you haven't played killzone 2.

Hakkai007

Nope I have played it.

i've had it since day one and still i never found myself impressed by the game's graphics.
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Filthybastrd

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#246 Filthybastrd
Member since 2009 • 7124 Posts

[QUOTE="Filthybastrd"]

[QUOTE="djsifer01"]You have either not played it or joking. Its ok not to like the game or even care for the style of graphics but, graphics are not based on opinion, its factual that KZ2 has some of the best visuals on consoles. On Topic: I believe it, the cell is a powerful processor.djsifer01

It probably is but when designing a gaming system, what matters is making something balanced without bottlenecks. The ps3 has a few to work around.

I totally agree. Sony really screwed up with the RAM and GPU or they would have had one powerful machine on there hands.

Regardless, I still think KZ3 looks really cool (in fact I'm hoping to join you american guys in your HYPE exploits once I get a new ps3). I'm a pretty enthusiastic Hermit but that should'nt keep one back from ackowledging the good stuff ;)

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Hakkai007

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#247 Hakkai007
Member since 2005 • 4905 Posts

i've had it since day one and still i never found myself impressed by the game's graphics. lawlessx

Maybe Cows have it stuck in their minds that KZ2 looks like the early video footage from 2005.

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deactivated-5ef52b89b6fd0

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#248 deactivated-5ef52b89b6fd0
Member since 2009 • 4928 Posts
[QUOTE="Hakkai007"]

[QUOTE="dethroned3"]

quit living in the past dude, and clearly you haven't played killzone 2.

lawlessx

Nope I have played it.

i've had it since day one and still i never found myself impressed by the game's graphics.

Why would you? Are you not mainly a pc gamer? Playing on a gaming rig for a while will make console graphics unimpressive no matter how good they look. KZ2 looks great for a console game.
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#249 AnnoyedDragon
Member since 2006 • 9948 Posts

Say what you will about Sony and killzone. The fact is the graphics on the game are some of the best on consoles today. It completely blows the 360 away in terms of graphics. The ps3 is a powerhouse period.Silent_Ninja87

I'm afraid I'm going to have to side with 360 on this one. Sure if you really invest in utilizing it the PS3 can offer better results, but at least developers can actually take advantage of 360, where as most of PS3s hardware demonstrating games come from in house development.

At the end of the day, the majority of games people will be playing are 3rd party titles. When it comes to cross platform development; there is little difference between the two platforms. There isn't much use for that hardware if only the 1st party are able to take full advantage of it.

Which is a shame, because if PS3 could offer better looking cross platform games; it would benefit the PC version by porting from PS3.

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Mr_BillGates

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#250 Mr_BillGates
Member since 2005 • 3211 Posts

If that's true, then KZ3 would be 1080p. Then again, it's not.