Killzone 3 is 41.5 GB in size !!!

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The-Mosher

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#351 The-Mosher
Member since 2009 • 1885 Posts

Big size, but we'll see how it plays out once its released.

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Zaibach

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#352 Zaibach
Member since 2007 • 13466 Posts

[QUOTE="The__Havoc"]

Clearly this game won't be as vast as 41.5 GB entails. My theory is this. The games Sony releases now are going to be padded via redundant data, uncompressed audio, files ect in order to curve the newly acclimated piracy of the platform.

If you were to start pirating 41.5 GB lets just say it would be more inconvient then lets say a 5-9gb download or whatever.

hypoty

I'd say it's less to do with piracy fears and more to do with the fact that they have no reason to compress content to that extent. If you have it, why not use it? Especially if the end result is better cutscene and audio quality.

Hey you! Mr Logical! we dont take too kindly to youre 'sense making' around here

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iMojo786_PSN

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#353 iMojo786_PSN
Member since 2010 • 1641 Posts

41.5 GB you say? must be some long corridors and fancy cutscenes...

taterfrickintot

haters gona hate.

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iMojo786_PSN

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#354 iMojo786_PSN
Member since 2010 • 1641 Posts

can bbe compressed enough to fit on DVD

Harisemo

like dead space 2

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Caseytappy

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#355 Caseytappy
Member since 2005 • 2199 Posts

this is odd. And uncompressed audio CD is only about 500mb. lhughey

What gave you the idea a standard 500 Mb audio cd contains all losless Audio ?

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Demonjoe93

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#356 Demonjoe93
Member since 2009 • 9869 Posts

And the campaign will still only be 5 hours..............GoldenElementXL

No. Killzone 2's campaign was way longer than that.

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Demonjoe93

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#357 Demonjoe93
Member since 2009 • 9869 Posts

System wars is hilarious. If killzone 2 was so subpar why did it score a 9 here? People are ignorant to games they dont even play.Aboogie5

Because it's not Call of Duty! ;)

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HuusAsking

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#358 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="lhughey"]this is odd. And uncompressed audio CD is only about 500mb. Caseytappy

What gave you the idea a standard 500 Mb audio cd contains all losless Audio ?

Because an Audio CD uses plain PCM encoding (meaning uncompressed), 16-bit, at 44.1kHz. Well-known Red Book spec.
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Evolution-X0

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#359 Evolution-X0
Member since 2008 • 1740 Posts

And this is why physical media will remain for the forseeable future.

Vari3ty
Indeed.
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CwlHeddwyn

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#360 CwlHeddwyn
Member since 2005 • 5314 Posts
[QUOTE="Raymundo_Manuel"]

[QUOTE="FIipMode"]

Got damn.

Ugh, people wanting DD next gen need to GTFO, like I feel like downloading 40 gigs of content

Keiji993

K, but when devs aren't using blu-ray they don't have to use as much space for their games. On the PS3 you've got a bunch of repeated content to make up for a slow disk drive.

The best looking games on the PC don't even come close to 40gb downloads.

Proof of the repeated content? Or are you a PS3 developer?

duplicated content on PS3 game disks has been standard practice for years on the console, the Blu Ray drive is slower than what is preferred, so data is duplicated to compensate for this.
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HuusAsking

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#361 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="Keiji993"][QUOTE="Raymundo_Manuel"]

K, but when devs aren't using blu-ray they don't have to use as much space for their games. On the PS3 you've got a bunch of repeated content to make up for a slow disk drive.

The best looking games on the PC don't even come close to 40gb downloads.

CwlHeddwyn

Proof of the repeated content? Or are you a PS3 developer?

duplicated content on PS3 game disks has been standard practice for years on the console, the Blu Ray drive is slower than what is preferred, so data is duplicated to compensate for this.

I'm pretty sure someone either from Sony or Insomniac mentioned this redundancy while development was ongoing for the Resistance: Fall of Man.

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Urworstnhtmare

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#362 Urworstnhtmare
Member since 2008 • 2630 Posts

[QUOTE="Urworstnhtmare"]

[QUOTE="Freak2121GTAF"]

Haven't these guys heard of COMPRESSION?

HuusAsking

Any compression, no matter how efficent, causes some data to be lost. Compressed and then decompressed textures/videos/audio/models etc look/sound sub-par compared to the originals...

I guess you've never heard of lossless compression. They exist for data (which must be lossless by default), images (PNG), sound (FLAC, Dolby TrueHD, DTS-HD Master Audio), even video (Huffyuv, Lagarith, MSU, YULS, and several other research codecs).

I don't know which is sillier. Assuming I have never heard of lossless compression, or that lossless is truly lossless... Its compression. Of course you lose fragments of data.

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Mozelleple112

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#363 Mozelleple112
Member since 2011 • 11293 Posts
Every 10 gbs = one A. Killzone 3 AAAA confirmed.UCF_Knight
Damn, I always knew Metal Gear Solid 4 was a AAAAA game :)
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Ilikemyname420

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#364 Ilikemyname420
Member since 2007 • 5147 Posts

[QUOTE="HuusAsking"]

[QUOTE="Urworstnhtmare"]

Any compression, no matter how efficent, causes some data to be lost. Compressed and then decompressed textures/videos/audio/models etc look/sound sub-par compared to the originals...

Urworstnhtmare

I guess you've never heard of lossless compression. They exist for data (which must be lossless by default), images (PNG), sound (FLAC, Dolby TrueHD, DTS-HD Master Audio), even video (Huffyuv, Lagarith, MSU, YULS, and several other research codecs).

I don't know which is sillier. Assuming I have never heard of lossless compression, or that lossless is truly lossless... Its compression. Of course you lose fragments of data.

What are you talking about? lossless is exactly that, you don't lose any data from the original at all. Besides I highly doubt this has to do with the compression methods, it's more likely repeated data on the disc so they don't have to have a mandatory install.