Big size, but we'll see how it plays out once its released.
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[QUOTE="The__Havoc"]
Clearly this game won't be as vast as 41.5 GB entails. My theory is this. The games Sony releases now are going to be padded via redundant data, uncompressed audio, files ect in order to curve the newly acclimated piracy of the platform.
If you were to start pirating 41.5 GB lets just say it would be more inconvient then lets say a 5-9gb download or whatever.
hypoty
I'd say it's less to do with piracy fears and more to do with the fact that they have no reason to compress content to that extent. If you have it, why not use it? Especially if the end result is better cutscene and audio quality.
Hey you! Mr Logical! we dont take too kindly to youre 'sense making' around here
haters gona hate.41.5 GB you say? must be some long corridors and fancy cutscenes...
taterfrickintot
this is odd. And uncompressed audio CD is only about 500mb. lhughey
What gave you the idea a standard 500 Mb audio cd contains all losless Audio ?
And the campaign will still only be 5 hours..............GoldenElementXL
No. Killzone 2's campaign was way longer than that.
System wars is hilarious. If killzone 2 was so subpar why did it score a 9 here? People are ignorant to games they dont even play.Aboogie5
Because it's not Call of Duty! ;)
[QUOTE="lhughey"]this is odd. And uncompressed audio CD is only about 500mb. Caseytappy
What gave you the idea a standard 500 Mb audio cd contains all losless Audio ?
Because an Audio CD uses plain PCM encoding (meaning uncompressed), 16-bit, at 44.1kHz. Well-known Red Book spec.[QUOTE="Raymundo_Manuel"][QUOTE="FIipMode"]
Got damn.
Ugh, people wanting DD next gen need to GTFO, like I feel like downloading 40 gigs of content
Keiji993
K, but when devs aren't using blu-ray they don't have to use as much space for their games. On the PS3 you've got a bunch of repeated content to make up for a slow disk drive.
The best looking games on the PC don't even come close to 40gb downloads.
Proof of the repeated content? Or are you a PS3 developer? duplicated content on PS3 game disks has been standard practice for years on the console, the Blu Ray drive is slower than what is preferred, so data is duplicated to compensate for this.[QUOTE="Keiji993"][QUOTE="Raymundo_Manuel"]Proof of the repeated content? Or are you a PS3 developer? duplicated content on PS3 game disks has been standard practice for years on the console, the Blu Ray drive is slower than what is preferred, so data is duplicated to compensate for this.I'm pretty sure someone either from Sony or Insomniac mentioned this redundancy while development was ongoing for the Resistance: Fall of Man.K, but when devs aren't using blu-ray they don't have to use as much space for their games. On the PS3 you've got a bunch of repeated content to make up for a slow disk drive.
The best looking games on the PC don't even come close to 40gb downloads.
CwlHeddwyn
[QUOTE="Urworstnhtmare"]
[QUOTE="Freak2121GTAF"]
Haven't these guys heard of COMPRESSION?
HuusAsking
Any compression, no matter how efficent, causes some data to be lost. Compressed and then decompressed textures/videos/audio/models etc look/sound sub-par compared to the originals...
I guess you've never heard of lossless compression. They exist for data (which must be lossless by default), images (PNG), sound (FLAC, Dolby TrueHD, DTS-HD Master Audio), even video (Huffyuv, Lagarith, MSU, YULS, and several other research codecs).I don't know which is sillier. Assuming I have never heard of lossless compression, or that lossless is truly lossless... Its compression. Of course you lose fragments of data.
Every 10 gbs = one A. Killzone 3 AAAA confirmed.UCF_KnightDamn, I always knew Metal Gear Solid 4 was a AAAAA game :)
I guess you've never heard of lossless compression. They exist for data (which must be lossless by default), images (PNG), sound (FLAC, Dolby TrueHD, DTS-HD Master Audio), even video (Huffyuv, Lagarith, MSU, YULS, and several other research codecs).[QUOTE="HuusAsking"]
[QUOTE="Urworstnhtmare"]
Any compression, no matter how efficent, causes some data to be lost. Compressed and then decompressed textures/videos/audio/models etc look/sound sub-par compared to the originals...
Urworstnhtmare
I don't know which is sillier. Assuming I have never heard of lossless compression, or that lossless is truly lossless... Its compression. Of course you lose fragments of data.
What are you talking about? lossless is exactly that, you don't lose any data from the original at all. Besides I highly doubt this has to do with the compression methods, it's more likely repeated data on the disc so they don't have to have a mandatory install.Please Log In to post.
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