well OT, this is apparent to anyone who actually plays it. unfortunately, most people on SW havent actually played through the game (and that probably even includes some of the PS3 fans who defend it).
here is a little anecdote to exemplify this point
I have a friend who is a pretty big halo fan. he is a hardcore gamer and is actually quite a bit older than me. He came over to stay at my place friday night (since his car got broken into) and I told him to try out KZ3. he was going through the jungle stage and then following snow stages biting his lip. it was clear that he realized that halo doesnt hold a candle to this game. it didnt take long before he conceded. I asked him what he thought of KZ3 and he told me in these exact words
"this game ****s halo in the eye sockets"
and this is coming from someone who has been with halo since the first game. after experiencing this game, he couldnt deceive himself into thinking that it was anything other than a masterpiece.
the reason why most Xbox/halo fanboys attack KZ3 is because they haven't even played it. when I see this much animosity and prejudice, it becomes increasingly clear that these are not the kinds of people who would fork out 60 dollars to buy this game. They would not actually pay that much for a game that is in a franchise that they apparently despise. If I gave each of these people a PS3 and a copy of the game, I guarantee they would have a change in tune.
arbitor365
Interesting. Because I HAVE played both and I still seem to like Halo more. Visuals are probably the only thing that KZ has over Halo, especialy the lifelike animation.
There just seems to be something a little soulless to the KZ3 campaign. I didn't understand it when people said they tried to be CoD, but now I know where they're coming from.
The game is so pretty, yet, they move the player along much too quickly from one battle to the next, there's really very little opportunity to take in all the detail GG put into it.
And the story. On paper, it seems fine, but in implementation, it comes off as disjointed. The major plot points are told with these dramatic cutscenes of the Helghast high command that really have little direct correlation with Sev. Perhaps on a big scale and in terms of chronology, but there's a noticeable, narrative disconnect between the two. It pulls me out of the moment.
Otherwise, not a bad game at all, but it's like GG didn't know who what direction to take with the game. Make a story-based game. Or CoD type pacing. They tried to do both, but it the end product didn't seem to resonate with critics, myself included.
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