There were floating numbers in Crysis MP as well. Also, there aren't any Kill streaks in Crysis 2. You have to get a headshot or stealth kill, and then go pick up the dog tag from your kill if you want to call in a radar, or Alien Gunship. If you're smart you'll just move into the interior of the map if someone calls a gunship. You complain about mechanics, but you have no idea how they work.Doesn't anybody notice this?
Crysis did it's own thing, had it's own special FOV, it's own MP mods, it's own pacing.
KZ2 had that heavy feel to it, and it was kind of slow paced.
Now they both look like MW2. And what's with the floating numbers. . Seriously. And Killstreaks.UGH
GeneralShowzer
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