Lets get something clear about RESIDENT EVIL 4/5 (please read)

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Eyezonmii

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#101 Eyezonmii
Member since 2008 • 2145 Posts

[QUOTE="Chutebox"][QUOTE="Eyezonmii"] stop starling....where are the reason, i've kindly asked for? what makes the classic re's SURVIVAL HORROR..and what is your definition of it? remember, don't use my points. since they don't contribute to the term..lol. i'm waiting. finalfantasy94

In classic RE games you were afraid there would be something around the corner waiting for you, or afraid something was going to come crashing in the window. You were always on the edge of your seat. You didn't have health laying around, a weapons seller at your disposal, you wanted to kill the zombies (yes, real zombies) with as little ammo as you could because you had a feeling and knew that you would run out. The classic RE games also had a certain mystery to them, it's hard to explain but it made the game much more about searching and finding clues or new ways to pass through the game. RE 4/5 all I see is ammo littered everywhere with health, the Drebin 893 of RE4, not sure if there is one in 5 though. No mystery at all, the magic is gone and so is the feeling that you have to conserve everything you have and sometimes much choose to run away from enemies instead of gunning though them all.

Well I think you hit it. Again RE4 felt like wave and wave of enimies you were expecting in the next room. There was no surprise or fear. RE4 you gain an arsinal very quickly and as you say with the Drebin of RE4 there was no worries at all.

No surprise of fear? have you even finished RE4? or just played the first 10 minutes of it? the chainsaw maniac, parasite dogs, regenerators, flying insects all contributed to that surprise fears when you entered a different areas, especially with the regenerators, you first hear them breath and wonder, WTF? you're making stuff up.
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Eyezonmii

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#102 Eyezonmii
Member since 2008 • 2145 Posts
I have a strong feeling this topic is going to go nowhere and was just a waste of time. None is going to change thier views.finalfantasy94
only wish your hate for the change to the series, didn't blind you so much. oh well....i'm done.
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Chutebox

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#103 Chutebox
Member since 2007 • 51624 Posts
I have a strong feeling this topic is going to go nowhere and was just a waste of time. None is going to change thier views.finalfantasy94
Well, I haven't seen one person back the dude up. Anyways, I'm done.
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Eyezonmii

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#104 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="finalfantasy94"]I have a strong feeling this topic is going to go nowhere and was just a waste of time. None is going to change thier views.Chutebox
Well, I haven't seen one person back the dude up. Anyways, I'm done.

Mcdonaldsguy, agrees and rest are angry retro fans....this thread attracted. besides, i've already shot down all your points on what made the classic RE's survival. time to accept what capcom have labelled it, a SURIVAL HORROR.
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ps3_owns_360Wii

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#105 ps3_owns_360Wii
Member since 2008 • 2289 Posts

[QUOTE="ps3_owns_360Wii"]give me back the horror element:cry:Eyezonmii
um, its there.

so your telling me that RE4 was as scary as the RE before it...

the camera angle destoryed the series imo, and isnt scary anymore

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finalfantasy94

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#106 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="finalfantasy94"]I have a strong feeling this topic is going to go nowhere and was just a waste of time. None is going to change thier views.Eyezonmii
only wish your hate for the change to the series, didn't blind you so much. oh well....i'm done.

I wish your hate for the old series didint blind you so much. I didint how you shot down the other guys points,but oh well im done to.

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Saturos3091

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#107 Saturos3091
Member since 2005 • 14937 Posts

Untill someone shoots this down as NOT surival with proof, RE4/RE5 are considered SURIVAL HORROR GAMES...(its even labeled that by capcom..so go argue with them)

1, especially on pro, you can easily run out of ammo. FACT!

If you're a poor shot and don't understand how to use the knife/suplex/roundhouse kick. Carry less guns and the game automatically scales ammo drops for you. Getting Mine Launcher ammo drops from a farmer? Priceless.

2.Enemies are aggressive and stay in packs...easily taken down if reloading at bad times or not using the right weapons. FACT!
Not true, unless you aren't intelligent enough to find an escape route (which there are PLENTY of in almost every situation).

3. timed button sequences, relys on speed and quickness to survive...giving the player more tension and anxiety.FACT!
Horror isn't as much in question (despite it being very miniscule and eradicated by other issues). The difficulty, enemies, as well as the atmosphere, poor lighthearted script, and derivative story are what tend to throw out the horror aspects.

4. REGENERATORS, require precise and accurate shots to the weak point to kill...tension and axiety can be felt as each shot missed gets you closer to death. etc etc. FACT.
You can kill them without using the scope. It's not even hard, especially on the default difficulty setting. Several shots from a BB or K7 takes them down quick, and ammunition isn't a problem if you're carrying only a few weapons.

5. Game requires skill and stragedie to take down some opponents, using a knife of certain weapons....FACT!

I did a knife run and got to the Castle. Wasn't hard, and took little skill. Knife one Ganado, kick, crowd is stunned, repeat until they're all dead.

People on systemwars don't even know the term SURIVAL AND HORROR.....AMAZING..then again, its a silly excuse to bash the game.

Eyezonmii


To start off I'd like to clear up that Survival-Horror is a genre of videogame. Survival-horror, by genre definition, doesn't mean "you survive and there's tension in the atmosphere." If that were the case any FPS, RTS, RPG, etc. would be a survival-horror. Survival horror games are characterized by strong exploration elements, horror elements, and of course the feeling that you are alone, the feeling of tension/anxiety, and the feeling of weakness. RE4 only succeeds (sometimes) at creating a feeling of anxiety/tension.

The fact the game scales and caters to the lowest denominator of player, as well as throws out all sorts of intellectual challenges in favor of more shootouts, make people ignore the horror aspect because quite frankly unless you're new to gaming you won't have any trouble with RE4. Sure you can see remnants of the old RE's and other survival horror games mixed in with the action gameplay, but for the most part they're drowned out by Ashley's senseless squealing and the overpowering presence of your character. Ashley was a huge issue with this. Her existence (and the main "objective" being to rescue her), made the game feel like a prolonged mission in a TPS. Not only did it destroy any sense of loneliness and danger to your character, it helped give the game it's lighthearted stigma that fans of the series lambast. Of course the irritating merchant and his upgradable (stock overpowered) weapons made the game a lot less "scary" as well.

Of course Survival elements (referring to the genre) are lacking. Ammunition dropping from enemies wielding pitchforks? Less focus on survival/exploration (to get by in a hostile environment) and more focus on shooting everything that moves? The huge inventory screens (that you can even upgrade to fit more in)? Of course it forsakes the puzzles and strategy parts of the series' past, but the help given to you by the game and other characters, the prompts, and several other aspects throw the "Survival" in Survival Horror right out the window.

Even if you want to call the game a "survival-horror," which it is not by any means, it doesn't save the derivative story. The story doesn't relate, isn't cohesive, and doesn't blend with the RE universe. This has led many fans to ignore the game or simply declare it a "spinoff" of the main series, which was essentially true but now with RE5 they seem to have split the universe in two.

Graphically the game was impressive for it's time. Great looking models, textures, etc. of that calibur were only matched/surpassed by a few other games on consoles. Atmospherically though the game had issues (especially with consistency). The Village was well thought out and was by far the most interesting part of the game. The Castle had a dull almost childish looking villain, and had some of the most repetitive sections of the game. The island was a mishmash of various sty1es and didn't distinguish itself very well. It just messed with the core atmosphere of tension and "horror" quite easily by having Leon be so mobile, and "powerful" enough to thwart what always appeared to be Saddler's right hand man (Mendez, Salazar) as well as having some laughable villains/enemies (ovenman anyone?). The RE4 script doesn't help at all either in this regard, with Leon making wisecracks like "having a senior moment?" (when Saddler won't tell him the name of Project U3) help give the game it's lighthearted atmosphere that ultimately destroys what miniscule horror elements are to be found in the game.

Now on the other hand the sound was fine, as was the replay value which was boosted with various unlockables (Handcannon, Typewriter, etc.) and minigames like Mercenaries. The core gameplay was where the biggest problems were. They aren't trying to fix them either for RE5. I have nothing wrong with the new camera, but the coop is a needless addition to what you call a "survival horror" game, ruining the atmosphere even further, and the sense of power you can see from the videos seems out of place for such a title. It'll probably be like RE4: a decent action game and nothing more.

PS: If you are Liquidsword's alt or something...we've had this argument before. :P

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violent_spinal

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#108 violent_spinal
Member since 2007 • 1734 Posts
I can guarantee I've played more rounds of RE4 than you.
Multiple times across all platforms.

I'm really starting to wonder if your first RE game was number 4?
I wouldn't be surprised in the least.

I've also played the RE5 demo.

How about take your own advice and actually play the old games.
Not just watch videos to get your blind comparison. You like to say this, right?
Ha.

What RE has evolved into is not is not Survival Horror.

Telling people to play RE4 on Pro is weak.
I completed my first run through of Pro, which you would know starts you back from the beginning, no special weapons, only dying once.
It's not that hard if you're not an idiot.

I'm being real nice here, not pointing out some discrepancies in your posts.
I just felt like addressing this one part of your post. Your boldest claim.
And, you've really already made yourself look stupid enough.

I can't tell you to quit while you're ahead, because you were never there.

Really, I find this article says it all:
http://kotaku.com/5056008/does-survival-horror-really-still-exist

Survival Horror is dead.
You can take your spoon fed label from Capcom.
Whatever.

Edit:
Great post from the guy above me.
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Eyezonmii

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#109 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"]

Untill someone shoots this down as NOT surival with proof, RE4/RE5 are considered SURIVAL HORROR GAMES...(its even labeled that by capcom..so go argue with them)

1, especially on pro, you can easily run out of ammo. FACT!

If you're a poor shot and don't understand how to use the knife/suplex/roundhouse kick. Carry less guns and the game automatically scales ammo drops for you. Getting Mine Launcher ammo drops from a farmer? Priceless.

2.Enemies are aggressive and stay in packs...easily taken down if reloading at bad times or not using the right weapons. FACT!
Not true, unless you aren't intelligent enough to find an escape route (which there are PLENTY of in almost every situation).

3. timed button sequences, relys on speed and quickness to survive...giving the player more tension and anxiety.FACT!
Horror isn't as much in question (despite it being very miniscule and eradicated by other issues). The difficulty, enemies, as well as the atmosphere, poor lighthearted script, and derivative story are what tend to throw out the horror aspects.

4. REGENERATORS, require precise and accurate shots to the weak point to kill...tension and axiety can be felt as each shot missed gets you closer to death. etc etc. FACT.
You can kill them without using the scope. It's not even hard, especially on the default difficulty setting. Several shots from a BB or K7 takes them down quick, and ammunition isn't a problem if you're carrying only a few weapons.

5. Game requires skill and stragedie to take down some opponents, using a knife of certain weapons....FACT!

I did a knife run and got to the Castle. Wasn't hard, and took little skill. Knife one Ganado, kick, crowd is stunned, repeat until they're all dead.

People on systemwars don't even know the term SURIVAL AND HORROR.....AMAZING..then again, its a silly excuse to bash the game.

Saturos3091


To start off I'd like to clear up that Survival-Horror is a genre of videogame. Survival-horror, by genre definition, doesn't mean "you survive and there's tension in the atmosphere." If that were the case any FPS, RTS, RPG, etc. would be a survival-horror. Survival horror games are characterized by strong exploration elements, horror elements, and of course the feeling that you are alone, the feeling of tension/anxiety, and the feeling of weakness. RE4 only succeeds (sometimes) at creating a feeling of anxiety/tension.

The fact the game scales and caters to the lowest denominator of player, as well as throws out all sorts of intellectual challenges in favor of more shootouts, make people ignore the horror aspect because quite frankly unless you're new to gaming you won't have any trouble with RE4. Sure you can see remnants of the old RE's and other survival horror games mixed in with the action gameplay, but for the most part they're drowned out by Ashley's senseless squealing and the overpowering presence of your character. Ashley was a huge issue with this. Her existence (and the main "objective" being to rescue her), made the game feel like a prolonged mission in a TPS. Not only did it destroy any sense of loneliness and danger to your character, it helped give the game it's lighthearted stigma that fans of the series lambast. Of course the irritating merchant and his upgradable (stock overpowered) weapons made the game a lot less "scary" as well.

Of course Survival elements (referring to the genre) are lacking. Ammunition dropping from enemies wielding pitchforks? Less focus on survival/exploration (to get by in a hostile environment) and more focus on shooting everything that moves? The huge inventory screens (that you can even upgrade to fit more in)? Of course it forsakes the puzzles and strategy parts of the series' past, but the help given to you by the game and other characters, the prompts, and several other aspects throw the "Survival" in Survival Horror right out the window.

Even if you want to call the game a "survival-horror," which it is not by any means, it doesn't save the derivative story. The story doesn't relate, isn't cohesive, and doesn't blend with the RE universe. This has led many fans to ignore the game or simply declare it a "spinoff" of the main series, which was essentially true but now with RE5 they seem to have split the universe in two.

Graphically the game was impressive for it's time. Great looking models, textures, etc. of that calibur were only matched/surpassed by a few other games on consoles. Atmospherically though the game had issues (especially with consistency). The Village was well thought out and was by far the most interesting part of the game. The Castle had a dull almost childish looking villain, and had some of the most repetitive sections of the game. The island was a mishmash of various sty1es and didn't distinguish itself very well. It just messed with the core atmosphere of tension and "horror" quite easily by having Leon be so mobile, and "powerful" enough to thwart what always appeared to be Saddler's right hand man (Mendez, Salazar) as well as having some laughable villains/enemies (ovenman anyone?). The RE4 script doesn't help at all either in this regard, with Leon making wisecracks like "having a senior moment?" (when Saddler won't tell him the name of Project U3) help give the game it's lighthearted atmosphere that ultimately destroys what miniscule horror elements are to be found in the game.

Now on the other hand the sound was fine, as was the replay value which was boosted with various unlockables (Handcannon, Typewriter, etc.) and minigames like Mercenaries. The core gameplay was where the biggest problems were. They aren't trying to fix them either for RE5. I have nothing wrong with the new camera, but the coop is a needless addition to what you call a "survival horror" game, ruining the atmosphere even further, and the sense of power you can see from the videos seems out of place for such a title. It'll probably be like RE4: a decent action game and nothing more.

PS: If you are Liquidsword's alt or something...we've had this argument before. :P

never heard of the guy....so NO! as for your explanation, that's total crock....RE4, has all those factors and does a better job and presenting them, unlike the classic CHEAP re scares. RE4 creates, a tense and anxiety atmosphere through out the game, weither its from the button sequences, stop and shoot gameplay, reloading, trying to kill an enemies (expeically the regenertors, parasite dogs, etc) your reasons with ashley among others, DON'T destroy the survival aspect, it actually ADDS to it, being alone doesn't automatically make it a true surival game..and people have that mixed up. S.T.A.R.S, from RE1, job was to search and find, much like leons, except in RE4, thanks to the much more improved dialog and abilities, it seems less of what RE1 tried to do, and this is where people think its lost that feeling. Its merely more realistic. because we all know how cheap the classic Re's dialog and overall cut scenes were. " Even if you want to call the game a "survival-horror," which it is not by any means, it doesn't save the derivative story. The story doesn't relate, isn't cohesive, and doesn't blend with the RE universe. This has led many fans to ignore the game or simply declare it a "spinoff" of the main series, which was essentially true but now with RE5 they seem to have split the universe in two." yes it is, RE4 has all those survival elements, to a less degree, but its still there, expeically HORROR. read the terms for god sakes. What is the RE universe? Cheesy dialog, with stiff and lifeless characters? just because you grew up on the older re's as a kid, doesn't mean its the true form...just because you remember the good old days and get all emotional. RE4, is much more of a realistic approach and still keeps the tension and surival horror aspect. its why its labelled it. PERIOD! spin it all you want.
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Saturos3091

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#110 Saturos3091
Member since 2005 • 14937 Posts
Edit:
Great post from the guy above me.violent_spinal
Thanks. :) I don't think he's going to listen though, and nor will he read that great article by Kotaku.
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Eyezonmii

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#111 Eyezonmii
Member since 2008 • 2145 Posts
I can guarantee I've played more rounds of RE4 than you.
Multiple times across all platforms.

I'm really starting to wonder if your first RE game was number 4?
I wouldn't be surprised in the least.

I've also played the RE5 demo.

How about take your own advice and actually play the old games.
Not just watch videos to get your blind comparison. You like to say this, right?
Ha.

What RE has evolved into is not is not Survival Horror.

Telling people to play RE4 on Pro is weak.
I completed my first run through of Pro, which you would know starts you back from the beginning, no special weapons, only dying once.
It's not that hard if you're not an idiot.

I'm being real nice here, not pointing out some discrepancies in your posts.
I just felt like addressing this one part of your post. Your boldest claim.
And, you've really already made yourself look stupid enough.

I can't tell you to quit while you're ahead, because you were never there.

Really, I find this article says it all:
http://kotaku.com/5056008/does-survival-horror-really-still-exist

Survival Horror is dead.
You can take your spoon fed label from Capcom.
Whatever.

Edit:
Great post from the guy above me.violent_spinal
Sure you have, i won't guarantee anything, cause its usually the ones brag how they have done it more than others (even tho they have no proof) are the ones who really haven't done much, so they get defensive..like you. survial horror isn't just being alone in some empty mansion running around with a broken camera.....look up the terms, RE4 fits it well, if not better...FACT! i've shot down everyones excuses here. its getting silly, RE4/5 are surival horror, the game has horror elements and survival elements.
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finalfantasy94

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#112 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="violent_spinal"]Edit:
Great post from the guy above me.Saturos3091
Thanks. :) I don't think he's going to listen though, and nor will he read that great article by Kotaku.

Just let him be. Theres jsut no point in trying anymore.

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Saturos3091

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#113 Saturos3091
Member since 2005 • 14937 Posts
never heard of the guy....so NO! as for your explanation, that's total crock....RE4, has all those factors and does a better job and presenting them, unlike the classic CHEAP re scares. RE4 creates, a tense and anxiety atmosphere through out the game, weither its from the button sequences, stop and shoot gameplay, reloading, trying to kill an enemies (expeically the regenertors, parasite dogs, etc) your reasons with ashley among others, DON'T destroy the survival aspect, it actually ADDS to it, being alone doesn't automatically make it a true surival game..and people have that mixed up. S.T.A.R.S, from RE1, job was to search and find, much like leons, except in RE4, thanks to the much more improved dialog and abilities, it seems less of what RE1 tried to do, and this is where people think its lost that feeling. Its merely more realistic. because we all know how cheap the classic Re's dialog and overall cut scenes were. " Even if you want to call the game a "survival-horror," which it is not by any means, it doesn't save the derivative story. The story doesn't relate, isn't cohesive, and doesn't blend with the RE universe. This has led many fans to ignore the game or simply declare it a "spinoff" of the main series, which was essentially true but now with RE5 they seem to have split the universe in two." yes it is, RE4 has all those survival elements, to a less degree, but its still there, expeically HORROR. read the terms for god sakes. What is the RE universe? Cheesy dialog, with stiff and lifeless characters? just because you grew up on the older re's as a kid, doesn't mean its the true form...just because you remember the good old days and get all emotional. RE4, is much more of a realistic approach and still keeps the tension and surival horror aspect. its why its labelled it. PERIOD! spin it all you want. Eyezonmii


RE4 doesn't have half of the ideas that comprise the decadent genre of Survival-Horror. Have you played the game or are you just valiantly defending it because of your blind anticipation of RE5? Their original mission was to search and find, but the explorative elements, as well as the more intellectual aspects of the gameplay helped make it feel like a survival game. Not to mention surviving was actually a difficult task to come by, since ammunition and health weren't given out like candy on Halloween night.

"Its merely more realistic." :lol:

So it's realistic to have ammunition for all types of weapons ranging from incendiary grenades to minethrower ammunition, as well as money drop from dogs, mutated farmers, and even crows? It's not anymore realistic than the older games (you can't even move while shooting, so don't try to argue realism). I'm sure you'd die from much less than 5-6 chops from an axe, and the old games got that part right. Every encounter was a tough battle, to the extent that you had to run from many enemies because of the lack of ammunition (plus you didn't have the plothole inducing, teleporting merchant who can magically make your weapons stronger and supply you with anything). This further gave you that "fear" or tension when you ran into an enemy. The old games had a shock factor that RE4 lacks in every regard.

The stiff acting and dialogue by no means was good, but it wasn't comedic so it didn't take away from the atmosphere. It gave it the traditional horror B-movie vibe, while the comedy lines Leon spouts off at every turn detract from the experience and atmosphere (of course Ashley does too). Having a companion with you for most of the game doesn't make you feel helpless and alone at all, both which happen to be prime staple goals of the Survival horror genre.

It's that last point that ticks me off, to think I grew up with the older RE's. :lol: Everyone always assumes that the people who don't accept RE4's misplaced genre of Survival Horror are "old school" fans. My very first RE was RE4. I liked it to the extent I went out and tried the other games. I realized what I had been missing out on. I realized what RE4 wasn't, and what it's not is Survival Horror. I suggest you try the other games as well.
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#114 Jynxzor
Member since 2003 • 9313 Posts
Oh thats funny, sorry I couldn't read past the part where you called Resident Evil "Survival Horror" I had to say thats silly before I even go ahead and read the rest of this probably informative post. anyways I did read the rest but had to type that first. I have no doubt in my mind Resident Evil 5 will be an amazing game...but Survival Horror? What do you base your argument on, I do pray it's more than. "He survives in a horrible enviroment!" Going this far I could call almost any gritty or Sci-fi shooter a Survival Horror game. Why do they call them First person shooters...I guess we should rename the genre Surviving in first person shooters. Dead space had alot of "Boo" moments but at least it got the horror aspect down somewhat. it wasn't just monster blindly marching or flanking you from the sides. making a game survival horror shouldn't be about playing it on pro, it should create a actually intense atmosphere. Whine about the controls all you want but you can't deny that not knowing what was around the corner while hearing it moan across the hall didn't create a tense atmosphere and the archaic control system created many players to curse there controler in a panic while trying to turn around. Not knowing when death was going to bust through a wall in a non diehard "Press A! Press A!" moment also helped many players hoard the most powerfull weapons in the game...and never use them until the game was over because they never knew what the next room had in store for them. [/link]http://ca.youtube.com/watch?v=2J7_8irvZp8[/link] Now I can't say this is the perfect version of a next gen Resident Evil experience but at least it didn't feel like Leon turned into rambo over a few years outside being a ROOKIE COP. Hell I never did understand what people have against fixed camera angles they are great at setting the scene if done properly. Hell give it a third person angle, hell give Leon weapons, hell do alot of things you did with Resident Evil 4. But what was the point of making it a Third person action game when you had an established series, mix it up....but what was the point of making Resident Evil the gineu pig of the new TPS genre? Call Resident Evil series now an amazing game, but please don't call it survival horror.
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Eyezonmii

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#115 Eyezonmii
Member since 2008 • 2145 Posts

[QUOTE="Saturos3091"][QUOTE="violent_spinal"]Edit:
Great post from the guy above me.finalfantasy94

Thanks. :) I don't think he's going to listen though, and nor will he read that great article by Kotaku.

Just let him live in his world. Theres jsut no point in trying anymore.

that the best you got? you giving up shows me that you can't prove me wrong, i've knocked down your and others claims of how the classic re's were more survival....posting articles of someone's opinion, won't help you out either. RE4 is more tension, anxiety and horrific built, than any RE to date...and thats a fact. You just don't get the same, elements from the older games, due to slow, simple and very EASY zombies, that can be walked around. SORRY. and the whole alone, erry music and empy mansion would only scare a 12 year old. (not calliing you that, but in general) they are cheap scares.
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Eyezonmii

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#116 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Jynxzor"]Oh thats funny, sorry I couldn't read past the part where you called Resident Evil "Survival Horror" I had to say thats silly before I even go ahead and read the rest of this probably informative post. anyways I did read the rest but had to type that first. I have no doubt in my mind Resident Evil 5 will be an amazing game...but Survival Horror? What do you base your argument on, I do pray it's more than. "He survives in a horrible enviroment!" Going this far I could call almost any gritty or Sci-fi shooter a Survival Horror game. Why do they call them First person shooters...I guess we should rename the genre Surviving in first person shooters. Dead space had alot of "Boo" moments but at least it got the horror aspect down somewhat. it wasn't just monster blindly marching or flanking you from the sides. making a game survival horror shouldn't be about playing it on pro, it should create a actually intense atmosphere. Whine about the controls all you want but you can't deny that not knowing what was around the corner while hearing it moan across the hall didn't create a tense atmosphere and the archaic control system created many players to curse there controler in a panic while trying to turn around. Not knowing when death was going to bust through a wall in a non diehard "Press A! Press A!" moment also helped many players hoard the most powerfull weapons in the game...and never use them until the game was over because they never knew what the next room had in store for them. [/link]http://ca.youtube.com/watch?v=2J7_8irvZp8[/link] Now I can't say this is the perfect version of a next gen Resident Evil experience but at least it didn't feel like Leon turned into rambo over a few years outside being a ROOKIE COP. Hell I never did understand what people have against fixed camera angles they are great at setting the scene if done properly. Hell give it a third person angle, hell give Leon weapons, hell do alot of things you did with Resident Evil 4. But what was the point of making it a Third person action game when you had an established series, mix it up....but what was the point of making Resident Evil the gineu pig of the new TPS genre? Call Resident Evil series now an amazing game, but please don't call it survival horror.

guess you didn't read my 50 other posts, explaining it...oh well..
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#117 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"]never heard of the guy....so NO! as for your explanation, that's total crock....RE4, has all those factors and does a better job and presenting them, unlike the classic CHEAP re scares. RE4 creates, a tense and anxiety atmosphere through out the game, weither its from the button sequences, stop and shoot gameplay, reloading, trying to kill an enemies (expeically the regenertors, parasite dogs, etc) your reasons with ashley among others, DON'T destroy the survival aspect, it actually ADDS to it, being alone doesn't automatically make it a true surival game..and people have that mixed up. S.T.A.R.S, from RE1, job was to search and find, much like leons, except in RE4, thanks to the much more improved dialog and abilities, it seems less of what RE1 tried to do, and this is where people think its lost that feeling. Its merely more realistic. because we all know how cheap the classic Re's dialog and overall cut scenes were. " Even if you want to call the game a "survival-horror," which it is not by any means, it doesn't save the derivative story. The story doesn't relate, isn't cohesive, and doesn't blend with the RE universe. This has led many fans to ignore the game or simply declare it a "spinoff" of the main series, which was essentially true but now with RE5 they seem to have split the universe in two." yes it is, RE4 has all those survival elements, to a less degree, but its still there, expeically HORROR. read the terms for god sakes. What is the RE universe? Cheesy dialog, with stiff and lifeless characters? just because you grew up on the older re's as a kid, doesn't mean its the true form...just because you remember the good old days and get all emotional. RE4, is much more of a realistic approach and still keeps the tension and surival horror aspect. its why its labelled it. PERIOD! spin it all you want. Saturos3091


RE4 doesn't have half of the ideas that comprise the decadent genre of Survival-Horror. Have you played the game or are you just valiantly defending it because of your blind anticipation of RE5? Their original mission was to search and find, but the explorative elements, as well as the more intellectual aspects of the gameplay helped make it feel like a survival game. Not to mention surviving was actually a difficult task to come by, since ammunition and health weren't given out like candy on Halloween night.

"Its merely more realistic." :lol:

So it's realistic to have ammunition for all types of weapons ranging from incendiary grenades to minethrower ammunition, as well as money drop from dogs, mutated farmers, and even crows? It's not anymore realistic than the older games (you can't even move while shooting, so don't try to argue realism). I'm sure you'd die from much less than 5-6 chops from an axe, and the old games got that part right. Every encounter was a tough battle, to the extent that you had to run from many enemies because of the lack of ammunition (plus you didn't have the plothole inducing, teleporting merchant who can magically make your weapons stronger and supply you with anything). This further gave you that "fear" or tension when you ran into an enemy. The old games had a shock factor that RE4 lacks in every regard.

The stiff acting and dialogue by no means was good, but it wasn't comedic so it didn't take away from the atmosphere. It gave it the traditional horror B-movie vibe, while the comedy lines Leon spouts off at every turn detract from the experience and atmosphere (of course Ashley does too). Having a companion with you for most of the game doesn't make you feel helpless and alone at all, both which happen to be prime staple goals of the Survival horror genre.

It's that last point that ticks me off, to think I grew up with the older RE's. :lol: Everyone always assumes that the people who don't accept RE4's misplaced genre of Survival Horror are "old school" fans. My very first RE was RE4. I liked it to the extent I went out and tried the other games. I realized what I had been missing out on. I realized what RE4 wasn't, and what it's not is Survival Horror. I suggest you try the other games as well.

wasn't talking about that, learn to read and using smily's doesn't make your post superior...just makes up for a good arguement. anways, in terms of dialog, gameplay, animations, moves etc...its much more realistic.
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Saturos3091

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#118 Saturos3091
Member since 2005 • 14937 Posts
wasn't talking about that, learn to read and using smily's doesn't make your post superior...just makes up for a good arguement. anways, in terms of dialog, gameplay, animations, moves etc...its much more realistic. Eyezonmii
Learning to type in english may help me "read" better. ;) And when did I say anything about smiley's making my post superior? I like how you ignored whatever I actually said in the post because it completely disowned your entire argument. To argue it's more realistic based on gameplay? Absolutely not. I've given you reasons why already and you've just ignored them. Moves and animations? Hell yes they're more realistic. Those don't factor into gameplay as much (although kicks and suplexes do, but they make the game a cakewalk). Moves and animations do not make a survival-horror game though, only the gameplay does (gameplay is what defines genres).
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Jynxzor

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#119 Jynxzor
Member since 2003 • 9313 Posts
Well then for the slow of wit please explain to us how Resident Evil 4 is packed with more survival, Horror, or Anxiety.
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#120 finalfantasy94
Member since 2004 • 27442 Posts
[QUOTE="finalfantasy94"]

[QUOTE="Saturos3091"] Thanks. :) I don't think he's going to listen though, and nor will he read that great article by Kotaku.Eyezonmii

Just let him live in his world. Theres jsut no point in trying anymore.

that the best you got? you giving up shows me that you can't prove me wrong, i've knocked down your and others claims of how the classic re's were more survival....posting articles of someone's opinion, won't help you out either. RE4 is more tension, anxiety and horrific built, than any RE to date...and thats a fact. You just don't get the same, elements from the older games, due to slow, simple and very EASY zombies, that can be walked around. SORRY. and the whole alone, erry music and empy mansion would only scare a 12 year old. (not calliing you that, but in general) they are cheap scares.

IMO people have proved you wrong lots of times,but if you dont accept it then of course your not going to think you are wrong. If anything RE 4 is a suspense thriller/action shooter. Its all high action and explosions.

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#121 glez13
Member since 2006 • 10314 Posts

If im correct there was another thread about this a a couple of days ago. Anyway im gonna say the same thing.

Is RE4 a great game? YES

Is RE4 really a RE game (or in this case a Survival Horror game)? Well it has the RE name and the guys that sell it say its survival horror, so maybe yes, but IMO ill have to say no.

Did I enjoyed playing RE4? YES, so i dont care for anything else.

The series is now basically a TPS using the Resident Evil name. It got some needed boost because the camera thing was getting old, as well as the movement and the ink ribbon saving system. The problem is that in the process to bring it to modern days they focused in shoot-em-all gameplay, which is totally opposite to the previous Survival Horror focus. Obviously this made people that like Survival Horror games and RE purists mad.

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#122 Eyezonmii
Member since 2008 • 2145 Posts
Well then for the slow of wit please explain to us how Resident Evil 4 is packed with more survival, Horror, or Anxiety.Jynxzor
read my countless other posts i've done explaining it.
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#124 Eyezonmii
Member since 2008 • 2145 Posts
Lets redo things, shall we.

Resident Evil 4, Has more tension and anxiety moments, than any other RE game. Now i use these 2 terms to add to the SURVIVAL feeling of the game...because without those 2 elements, it wouldn't be a survival game at all.

That being said, Those 2 elements are presented better in RE4 in many ways....

1. The villages, parasite, las plagues you encounter in RE4, come in packs/numbers, they attack, run and dodge you, by this they introduce a fear of being hunted, preyed upon, you're always moving, this creates tension/anxiety at the same time, expecially when you have a chainsaw maniac running after you, any sudden stop or reload action, he will simply cut off your head with a loud SCREAM! (believe me, thats a tense moment) (do MERCENARY, and have 2 of those guys after you.)

2. Horrific enemies, this simply gives the game a horror aspect, common sense, Point being RE4 has more deadly and HORRIFIC enemies over anything the ****c RE's had. The Regenerators, are probably the worst as normal weapons won't do jack, unless you use a sniper and target specific points with a thermal vision, now doing this while the regenerator is creeping towards you creates tension, axiety, because once you miss, and then need to reload, he gets close and can attack.. This adds to the surival and needing to be quick and accurate to surive the horrors. Among others are the parasite dogs, Chainsaw women/sack man and the flying parasites.

3. Being alone, Most parts leon does his job solo, with no partner to aid him in combat, in certain parts of the game, you feel this more so, due to the atmosphere, and sounds of the levels, it sets a mood, the jail cells for example keeps an freaky music and you can hear sounds of breathing of the regenerators, this creates fear of what might be lurking in the rooms/cells. Thought out the game in many parts you get this feeling.

4. Button sequences, now i mention this with the addition of then factors above, since leon is being stalked and hunted, button sequences, adds tension and even more anxiety to SURVIVE the hell you are going through. being quick and timing your buttons right you can JUST make it out alive...this adds to the survival aspect of the game, easily. Something you don't worry about in other RE's.

lucky last 5.

On professional difficulty, more so, Ammo depleats MUCH quicker, mainly due to the many of the infected villages are attacking you at once, this MANY of them creates definite anxiety, being chased and needing to run and use your weapons wisely...needing to know when to shoots and wear to RESERVE ammo for later HARDER battles. RE5 adds more survival aspect due to needing to worry about your partner and her health..she dies, you die...so sharing ammo, helping out is a must, but with the many more enemies, odds are slim...running and gunning only doesn't work and stragedy is evolved.

point being, This ANXIETY, TENSION RE4 has, adds to its survival aspect of it, because its a game set in a horrific and fearful environment, with many lurking freaky enemies, since its a less of a true shooter (can't move and shoot, have constant dodge and quick movement buttons) it keeps true to the ****c re's with that sort of gunplay. Because its still a LIMITED SHOOTER, which require more skill in accuracy, stragedy and knowing when to shoot, move and reload. Unlke normal shooters, where you have a cover system, ability to reload and move, shoot and move, which kills the tension and makes things god easy.

As with Resident Evil 5, we haven't seen much in terms of locations....capcom are keeping that hidden to not spoil the good parts, because in interviews they have claimed that the game has many scary and DARK bits, which the retro re fans will enjoy. Already playing the demo, ammo is less off and you can run out and die much quicker, even with a partner.

Now while some shooters like gears and others can be somewhat be called SURIVAL HORROR due to the contents of the game and setting, its simply called action, because its dwells more on that side of things, since the combat is much more ACTION, due to the cover system, reloading and moving, jumping, dodging, etc...and all that kills the tension and surival aspect. Because it makes things easier, both RE4 and RE5, are different for those reasons, of not being able to move and shoot, dodge when ever you like..so the CORE gameplay is pretty much the same as the past ones. with the additions of Melees, camera perspective, etc.

The term puzzles are used a lot, to add to survival, which i have no idea why, since it does jack in preserving the survival aspect..RE4's puzzles while short and simple, had a few hard ones (ashley,graveyard puzzles).

you see the overall core gameplay of RE4 is still the same, just shorten, simplified..concerning weaponary, puzzles...but the tension and axiety, atmosphere is still there and better than before.

past RE's were NEVER scary, they were cheap scares, done by weird music, empty mansions....so why should RE4 be Silent hill all of a sudden?

Just because the past RE's were more solo based and being a lone in a empty and quiet/darkened environments, doesn't make it any more of a survival horrror than RE4. IMO.

People seemed to focuses on the many enemies and shooting aspect of RE4, that they forgot about the rest. Maybe you guys need to replay the game on PRO and come back and share your thoughts.

(soz for any typo's)

thank you.
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#125 foxhound_fox
Member since 2005 • 98532 Posts
Eyez, have you actually played any other older Resident Evils?
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#126 violent_spinal
Member since 2007 • 1734 Posts
RE4 is more tension, anxiety and horrific built, than any RE to date...and thats a fact. You just don't get the same, elements from the older games, due to slow, simple and very EASY zombies, that can be walked around. SORRY. and the whole alone, erry music and empy mansion would only scare a 12 year old. (not calliing you that, but in general) they are cheap scares.Eyezonmii

Definitely in your experience.
I mean, I don't know how much you know of the genre.

Maybe RE4 is all you know.
Maybe you just don't know any better.

I can say this much. My little brother wont play the other RE games. He just doens't like the feeling he gets while playing them.
He has played and completed RE4 probably more times than I. And, that would have to be a lot.

That says something.
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#127 Imperius112
Member since 2009 • 25 Posts
Fanboys make me laugh.
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#128 Eyezonmii
Member since 2008 • 2145 Posts

Eyez, have you actually played any other older Resident Evils?foxhound_fox

oh yeh.

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#129 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"]RE4 is more tension, anxiety and horrific built, than any RE to date...and thats a fact. You just don't get the same, elements from the older games, due to slow, simple and very EASY zombies, that can be walked around. SORRY. and the whole alone, erry music and empy mansion would only scare a 12 year old. (not calliing you that, but in general) they are cheap scares.violent_spinal

Definitely in your experience.
I mean, I don't know how much you know of the genre.

Maybe RE4 is all you know.
Maybe you just don't know any better.

I can say this much. My little brother wont play the other RE games. He just doens't like the feeling he gets while playing them.
He has played and completed RE4 probably more times than I. And, that would have to be a lot.

That says something.

Maybe because the past Re's feel broken and stale, compared to RE4? (limited security-like camera, slow and unrealistic gameplay) can't blame him. I love the older games, but RE4 is MUCH MUCH better, reason it outscored all the past ones and won so many awards.
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#130 Saturos3091
Member since 2005 • 14937 Posts
Lets redo things, shall we.

Resident Evil 4, Has more tension and anxiety moments, than any other RE game. Now i use these 2 terms to add to the SURVIVAL feeling of the game...because without those 2 elements, it wouldn't be a survival game at all.

That being said, Those 2 elements are presented better in RE4 in many ways....

1. The villages, parasite, las plagues you encounter in RE4, come in packs/numbers, they attack, run and dodge you, by this they introduce a fear of being hunted, preyed upon, you're always moving, this creates tension/anxiety at the same time, expecially when you have a chainsaw maniac running after you, any sudden stop or reload action, he will simply cut off your head with a loud SCREAM! (believe me, thats a tense moment) (do MERCENARY, and have 2 of those guys after you.)See this was a great start for the game. Much better than the absolutely horrible castle segment and the boring island. What could've been excecuted well was completely destroyed by the game's ridiculous use of ammunition drops and the fact you're given such strong weapons (even the knife is incredibly powerful, especially as a support weapon). In Mercs you can just use Krauser or Hunk and snap their necks or blow the chainsaw women/El Salvator into pieces with one attack.

2. Horrific enemies, this simply gives the game a horror aspect, common sense, Point being RE4 has more deadly and HORRIFIC enemies over anything the ****c RE's had. The Regenerators, are probably the worst as normal weapons won't do jack, unless you use a sniper and target specific points with a thermal vision (This obviously isn't true. Ask anyone who's experimented with different weapons. ~2 clips of BB/K7 and the things are dead even without the scope (which is very easy due to the hit detection)), now doing this while the regenerator is creeping towards you creates tension, axiety, because once you miss, and then need to reload, he gets close and can attack..(This is where the open environments come in. You move back a bit since the Regenerators are ridiculously slow, reload, fire.) This adds to the surival and needing to be quick and accurate to surive the horrors. Among others are the parasite dogs, Chainsaw women/sack man and the flying parasites. Relates more to the "horror" than survival. Survival elements aren't related to tension/anxiety. Survival elements are more similar to adventure elements in that exploration is key, intellectual 'puzzles' (call them that if you will) are usually a part of the gameplay, and there's a strong feeling of weakness/hopelessness.

3. Being alone, Most parts leon does his job solo, with no partner to aid him in combat, in certain parts of the game, you feel this more so, due to the atmosphere, and sounds of the levels, it sets a mood, the jail cells for example keeps an freaky music and you can hear sounds of breathing of the regenerators, this creates fear of what might be lurking in the rooms/cells. Thought out the game in many parts you get this feeling.
Yet the sound in the older games is for "cheap scares?"


4. Button sequences, now i mention this with the addition of then factors above, since leon is being stalked and hunted, button sequences, adds tension and even more anxiety to SURVIVE the hell you are going through. being quick and timing your buttons right you can JUST make it out alive...this adds to the survival aspect of the game, easily. Something you don't worry about in other RE's.
Tension and anxiety are elements of horror. Not survival. They may come as a byproduct of survival (when in combat), but in this case they don't. They come only from the shock-oriented enemy design. "Survival elements are more similar to adventure elements in that exploration is key, intellectual 'puzzles' are usually a part of the gameplay, and there's a strong feeling of weakness/hopelessness." You only just make it out alive because it's a completely scripted event.

lucky last 5.

On professional difficulty, more so, Ammo depleats MUCH quicker, mainly due to the many of the infected villages are attacking you at once, this MANY of them creates definite anxiety, being chased and needing to run and use your weapons wisely...needing to know when to shoots and wear to RESERVE ammo for later HARDER battles. RE5 adds more survival aspect due to needing to worry about your partner and her health..she dies, you die...so sharing ammo, helping out is a must, but with the many more enemies, odds are slim...running and gunning only doesn't work and stragedy is evolved. The strategy that is evolved is quite simple. Point, aim, shoot. If you're out of ammunition, quite simply take out the knife. It gets things done rather easily, since after a quick stun you can suplex/kick which can stun an entire group of Ganados and give you momentary invincibility with the animation.

point being, This ANXIETY, TENSION RE4 has, adds to its survival aspect of it(I think you mean horror aspect of it. A 'horrific' environment doesn't add to the survival aspects at all), because its a game set in a horrific and fearful environment, with many lurking freaky enemies, since its a less of a true shooter (can't move and shoot, have constant dodge and quick movement buttons) it keeps true to the ****c re's with that sort of gunplay. Because its still a LIMITED SHOOTER, which require more skill in accuracy, stragedy and knowing when to shoot, move and reload. Unlke normal shooters, where you have a cover system, ability to reload and move, shoot and move, which kills the tension and makes things god easy. The ammunition drops, the merchant, Leon's large inventory, his large amount of health, and powerful weapons made the game easy enough. No need for that extra movement nonsense.

As with Resident Evil 5, we haven't seen much in terms of locations....capcom are keeping that hidden to not spoil the good parts, because in interviews they have claimed that the game has many scary and DARK bits, which the retro re fans will enjoy. Already playing the demo, ammo is less off and you can run out and die much quicker, even with a partner.

Now while some shooters like gears and others can be somewhat be called SURIVAL HORROR due to the contents of the game and setting, its simply called action, because its dwells more on that side of things, since the combat is much more ACTION, due to the cover system, reloading and moving, jumping, dodging, etc...and all that kills the tension and surival aspect. Because it makes things easier, both RE4 and RE5, are different for those reasons, of not being able to move and shoot, dodge when ever you like..so the CORE gameplay is pretty much the same as the past ones. with the additions of Melees, camera perspective, etc.

The term puzzles are used a lot, to add to survival, which i have no idea why, since it does jack in preserving the survival aspect..RE4's puzzles while short and simple, had a few hard ones (ashley,graveyard puzzles). Weren't really hard, and puzzles help further the adventure aspect that takes root in Survival games. They're that intellectual balance that keeps the game from becoming a mind-numbing shoot 'em up, as well as the environmental puzzles which are completed by exploration (such as the many keys, various progression items, etc. in the previous REs).

you see the overall core gameplay of RE4 is still the same, just shorten, simplified..concerning weaponary, puzzles...but the tension and axiety, atmosphere is still there and better than before. The atmosphere of tension and anxiety is there for the very first bit of the village (of course on your first runthrough), since at that point you don't know where to go or what to do and are still getting familiarized with the controls. It is absent from the rest of the game because by then you've got a whiny companion, numerous comedic characters, Leon's shown his poor character development, the story has been thrown out the window and thus can be disregarded, and you've got some ridiculously powerful weaponry. No need to worry anymore, because the enemies will just drop whatever you need from there on out.

past RE's were NEVER scary, they were cheap scares, done by weird music (Contradiction. Look at your point #3), empty mansions....so why should RE4 be Silent hill all of a sudden?It shouldn't be. It just needs to be a Survival Horror.

Just because the past RE's were more solo based and being a lone in a empty and quiet/darkened environments, doesn't make it any more of a survival horrror than RE4. IMO. It adds a lot more to the atmosphere. The gameplay where ammunition and health isn't being fed to you and you actually have to choose which battles to fight certainly makes it a much different experience.

People seemed to focuses on the many enemies and shooting aspect of RE4, that they forgot about the rest. Maybe you guys need to replay the game on PRO and come back and share your thoughts. Did two pro runthroughs already. Wasn't hard at all. As long as you know how to aim it's easy.

(soz for any typo's)

thank you. Eyezonmii


Once again, Survival-Horror is not defined by the definitions of "survival" and "horror." It's a game genre, not just 2 words. It has a seperate implied meaning since it's a genre, which generally relates to the two words. Don't take it as a literal interpretation.

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#131 Imperius112
Member since 2009 • 25 Posts

[QUOTE="violent_spinal"][QUOTE="Eyezonmii"]RE4 is more tension, anxiety and horrific built, than any RE to date...and thats a fact. You just don't get the same, elements from the older games, due to slow, simple and very EASY zombies, that can be walked around. SORRY. and the whole alone, erry music and empy mansion would only scare a 12 year old. (not calliing you that, but in general) they are cheap scares.Eyezonmii

Definitely in your experience.
I mean, I don't know how much you know of the genre.

Maybe RE4 is all you know.
Maybe you just don't know any better.

I can say this much. My little brother wont play the other RE games. He just doens't like the feeling he gets while playing them.
He has played and completed RE4 probably more times than I. And, that would have to be a lot.

That says something.

Maybe because the past Re's feel broken and stale, compared to RE4? (limited security-like camera, slow and unrealistic gameplay) can't blame him. I love the older games, but RE4 is MUCH MUCH better, reason it outscored all the past ones and won so many awards.

Have you ever stopped to think that maybe it won all those awards because it was a shooter made to appeal to the masses? It's strayed far from the original formula which is why I see RE4 and most likely RE5 as disappointments. While I wholeheartedly agree with you that the camera angle change is a large improvement from the earlier games, the fact that hordes and hordes of enemies are thrown at you ruins the survival horror feeling that the earlier games had.

Also, on the topic of realism, crows dropping incendiary grenades pushes this on way up on the realism meter LOL.

Like I said before, you fanboys make me laugh.

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#132 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"]Lets redo things, shall we.

Resident Evil 4, Has more tension and anxiety moments, than any other RE game. Now i use these 2 terms to add to the SURVIVAL feeling of the game...because without those 2 elements, it wouldn't be a survival game at all.

That being said, Those 2 elements are presented better in RE4 in many ways....

1. The villages, parasite, las plagues you encounter in RE4, come in packs/numbers, they attack, run and dodge you, by this they introduce a fear of being hunted, preyed upon, you're always moving, this creates tension/anxiety at the same time, expecially when you have a chainsaw maniac running after you, any sudden stop or reload action, he will simply cut off your head with a loud SCREAM! (believe me, thats a tense moment) (do MERCENARY, and have 2 of those guys after you.)See this was a great start for the game. Much better than the absolutely horrible castle segment and the boring island. What could've been excecuted well was completely destroyed by the game's ridiculous use of ammunition drops and the fact you're given such strong weapons (even the knife is incredibly powerful, especially as a support weapon). In Mercs you can just use Krauser or Hunk and snap their necks or blow the chainsaw women/El Salvator into pieces with one attack.

2. Horrific enemies, this simply gives the game a horror aspect, common sense, Point being RE4 has more deadly and HORRIFIC enemies over anything the ****c RE's had. The Regenerators, are probably the worst as normal weapons won't do jack, unless you use a sniper and target specific points with a thermal vision (This obviously isn't true. Ask anyone who's experimented with different weapons. ~2 clips of BB/K7 and the things are dead even without the scope (which is very easy due to the hit detection)), now doing this while the regenerator is creeping towards you creates tension, axiety, because once you miss, and then need to reload, he gets close and can attack..(This is where the open environments come in. You move back a bit since the Regenerators are ridiculously slow, reload, fire.) This adds to the surival and needing to be quick and accurate to surive the horrors. Among others are the parasite dogs, Chainsaw women/sack man and the flying parasites. Relates more to the "horror" than survival. Survival elements aren't related to tension/anxiety. Survival elements are more similar to adventure elements in that exploration is key, intellectual 'puzzles' (call them that if you will) are usually a part of the gameplay, and there's a strong feeling of weakness/hopelessness.

3. Being alone, Most parts leon does his job solo, with no partner to aid him in combat, in certain parts of the game, you feel this more so, due to the atmosphere, and sounds of the levels, it sets a mood, the jail cells for example keeps an freaky music and you can hear sounds of breathing of the regenerators, this creates fear of what might be lurking in the rooms/cells. Thought out the game in many parts you get this feeling.
Yet the sound in the older games is for "cheap scares?"


4. Button sequences, now i mention this with the addition of then factors above, since leon is being stalked and hunted, button sequences, adds tension and even more anxiety to SURVIVE the hell you are going through. being quick and timing your buttons right you can JUST make it out alive...this adds to the survival aspect of the game, easily. Something you don't worry about in other RE's.
Tension and anxiety are elements of horror. Not survival. They may come as a byproduct of survival (when in combat), but in this case they don't. They come only from the shock-oriented enemy design. "Survival elements are more similar to adventure elements in that exploration is key, intellectual 'puzzles' are usually a part of the gameplay, and there's a strong feeling of weakness/hopelessness." You only just make it out alive because it's a completely scripted event.

lucky last 5.

On professional difficulty, more so, Ammo depleats MUCH quicker, mainly due to the many of the infected villages are attacking you at once, this MANY of them creates definite anxiety, being chased and needing to run and use your weapons wisely...needing to know when to shoots and wear to RESERVE ammo for later HARDER battles. RE5 adds more survival aspect due to needing to worry about your partner and her health..she dies, you die...so sharing ammo, helping out is a must, but with the many more enemies, odds are slim...running and gunning only doesn't work and stragedy is evolved. The strategy that is evolved is quite simple. Point, aim, shoot. If you're out of ammunition, quite simply take out the knife. It gets things done rather easily, since after a quick stun you can suplex/kick which can stun an entire group of Ganados and give you momentary invincibility with the animation.

point being, This ANXIETY, TENSION RE4 has, adds to its survival aspect of it(I think you mean horror aspect of it. A 'horrific' environment doesn't add to the survival aspects at all), because its a game set in a horrific and fearful environment, with many lurking freaky enemies, since its a less of a true shooter (can't move and shoot, have constant dodge and quick movement buttons) it keeps true to the ****c re's with that sort of gunplay. Because its still a LIMITED SHOOTER, which require more skill in accuracy, stragedy and knowing when to shoot, move and reload. Unlke normal shooters, where you have a cover system, ability to reload and move, shoot and move, which kills the tension and makes things god easy. The ammunition drops, the merchant, Leon's large inventory, his large amount of health, and powerful weapons made the game easy enough. No need for that extra movement nonsense.

As with Resident Evil 5, we haven't seen much in terms of locations....capcom are keeping that hidden to not spoil the good parts, because in interviews they have claimed that the game has many scary and DARK bits, which the retro re fans will enjoy. Already playing the demo, ammo is less off and you can run out and die much quicker, even with a partner.

Now while some shooters like gears and others can be somewhat be called SURIVAL HORROR due to the contents of the game and setting, its simply called action, because its dwells more on that side of things, since the combat is much more ACTION, due to the cover system, reloading and moving, jumping, dodging, etc...and all that kills the tension and surival aspect. Because it makes things easier, both RE4 and RE5, are different for those reasons, of not being able to move and shoot, dodge when ever you like..so the CORE gameplay is pretty much the same as the past ones. with the additions of Melees, camera perspective, etc.

The term puzzles are used a lot, to add to survival, which i have no idea why, since it does jack in preserving the survival aspect..RE4's puzzles while short and simple, had a few hard ones (ashley,graveyard puzzles). Weren't really hard, and puzzles help further the adventure aspect that takes root in Survival games. They're that intellectual balance that keeps the game from becoming a mind-numbing shoot 'em up, as well as the environmental puzzles which are completed by exploration (such as the many keys, various progression items, etc. in the previous REs).

you see the overall core gameplay of RE4 is still the same, just shorten, simplified..concerning weaponary, puzzles...but the tension and axiety, atmosphere is still there and better than before. The atmosphere of tension and anxiety is there for the very first bit of the village (of course on your first runthrough), since at that point you don't know where to go or what to do and are still getting familiarized with the controls. It is absent from the rest of the game because by then you've got a whiny companion, numerous comedic characters, Leon's shown his poor character development, the story has been thrown out the window and thus can be disregarded, and you've got some ridiculously powerful weaponry. No need to worry anymore, because the enemies will just drop whatever you need from there on out.

past RE's were NEVER scary, they were cheap scares, done by weird music (Contradiction. Look at your point #3), empty mansions....so why should RE4 be Silent hill all of a sudden?It shouldn't be. It just needs to be a Survival Horror.

Just because the past RE's were more solo based and being a lone in a empty and quiet/darkened environments, doesn't make it any more of a survival horrror than RE4. IMO. It adds a lot more to the atmosphere. The gameplay where ammunition and health isn't being fed to you and you actually have to choose which battles to fight certainly makes it a much different experience.

People seemed to focuses on the many enemies and shooting aspect of RE4, that they forgot about the rest. Maybe you guys need to replay the game on PRO and come back and share your thoughts. Did two pro runthroughs already. Wasn't hard at all. As long as you know how to aim it's easy.

(soz for any typo's)

thank you. Saturos3091


Once again, Survival-Horror is not defined by the definitions of "survival" and "horror." It's a game genre, not just 2 words. It has a seperate implied meaning since it's a genre, which generally relates to the two words. Don't take it as a literal interpretation.

so you disagree that TENSION, ANXIETY don't contribute to the term SURVIVAL? RE4 isn't a typical action shooter, it limits it self to stick with the SURVIVAL aspect of it, concerning gameplay...so it can keep that tension/fear/anxiety..and YES, because able to surive the horrors that leon does, basically makes it a surival horror. among those other key features, i've noted. hate it when people play smart, yet never tell the meaning in there own opiinon or back it up.
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Eyezonmii

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#133 Eyezonmii
Member since 2008 • 2145 Posts

[QUOTE="Eyezonmii"][QUOTE="violent_spinal"]
Definitely in your experience.
I mean, I don't know how much you know of the genre.

Maybe RE4 is all you know.
Maybe you just don't know any better.

I can say this much. My little brother wont play the other RE games. He just doens't like the feeling he gets while playing them.
He has played and completed RE4 probably more times than I. And, that would have to be a lot.

That says something.Imperius112

Maybe because the past Re's feel broken and stale, compared to RE4? (limited security-like camera, slow and unrealistic gameplay) can't blame him. I love the older games, but RE4 is MUCH MUCH better, reason it outscored all the past ones and won so many awards.

Have you ever stopped to think that maybe it won all those awards because it was a shooter made to appeal to the masses? It's strayed far from the original formula which is why I see RE4 and most likely RE5 as disappointments. While I wholeheartedly agree with you that the camera angle change is a large improvement from the earlier games, the fact that hordes and hordes of enemies are thrown at you ruins the survival horror feeling that the earlier games had.

Also, on the topic of realism, crows dropping incendiary grenades pushes this on way up on the realism meter LOL.

Like I said before, you fanboys make me laugh.

yep, misinterpret my statements, i didn't mean realism in that way. as for the rest, it changed from the original formula because it was STALE BORING AND OLD, it didn't work anymore. Survival in RE4 is much more richer and real, having to do what ever means necessary to survive....melee, throw grenades, aim at specific body parts and not feel limited with the broken gameplay and camera system that was done in the past re's.
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#134 Imperius112
Member since 2009 • 25 Posts
[QUOTE="Imperius112"]

[QUOTE="Eyezonmii"] Maybe because the past Re's feel broken and stale, compared to RE4? (limited security-like camera, slow and unrealistic gameplay) can't blame him. I love the older games, but RE4 is MUCH MUCH better, reason it outscored all the past ones and won so many awards. Eyezonmii

Have you ever stopped to think that maybe it won all those awards because it was a shooter made to appeal to the masses? It's strayed far from the original formula which is why I see RE4 and most likely RE5 as disappointments. While I wholeheartedly agree with you that the camera angle change is a large improvement from the earlier games, the fact that hordes and hordes of enemies are thrown at you ruins the survival horror feeling that the earlier games had.

Also, on the topic of realism, crows dropping incendiary grenades pushes this on way up on the realism meter LOL.

Like I said before, you fanboys make me laugh.

yep, misinterpret my statements, i didn't mean realism in that way. as for the rest, it changed from the original formula because it was STALE BORING AND OLD, it didn't work anymore. Survival in RE4 is much more richer and real, having to do what ever means necessary to survive....melee, throw grenades, aim at specific body parts and not feel limited with the broken gameplay and camera system that was done in the past re's.

First off, I know you didn't mean realism that way. Just adding a bit of comedy to keep this argument from getting boring since you conveniently skip over anything that could ever be a possible threat to derail you laughable argument.

Second, when applying your definition of survival, apparently all games where you need to kill enemies to keep you from dying is survival horror. The game spoonfeeds you all the ammo you could ever need and more, and like someone mentioned early "Leon is a walking tank". Those two factors alone take away from the survival horror elements immensely because it takes away the fear of being killed or running out of ammo.

Thirdly, if you had thoroughly read my post (which I doubt you did) I was all for the camera change to make the controls less clunky.

This time, read, comprehend, THEN post.

Your turn.

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Saturos3091

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#135 Saturos3091
Member since 2005 • 14937 Posts

[QUOTE="Saturos3091"]

4. Button sequences, now i mention this with the addition of then factors above, since leon is being stalked and hunted, button sequences, adds tension and even more anxiety to SURVIVE the hell you are going through. being quick and timing your buttons right you can JUST make it out alive...this adds to the survival aspect of the game, easily. Something you don't worry about in other RE's.
Tension and anxiety are elements of horror. Not survival. They may come as a byproduct of survival (when in combat), but in this case they don't. They come only from the shock-oriented enemy design. "Survival elements are more similar to adventure elements in that exploration is key, intellectual 'puzzles' are usually a part of the gameplay, and there's a strong feeling of weakness/hopelessness." You only just make it out alive because it's a completely scripted event.
you see the overall core gameplay of RE4 is still the same, just shorten, simplified..concerning weaponary, puzzles...but the tension and axiety, atmosphere is still there and better than before. The atmosphere of tension and anxiety is there for the very first bit of the village (of course on your first runthrough), since at that point you don't know where to go or what to do and are still getting familiarized with the controls. It is absent from the rest of the game because by then you've got a whiny companion, numerous comedic characters, Leon's shown his poor character development, the story has been thrown out the window and thus can be disregarded, and you've got some ridiculously powerful weaponry. No need to worry anymore, because the enemies will just drop whatever you need from there on out.Eyezonmii
so you disagree that TENSION, ANXIETY don't contribute to the term SURVIVAL? RE4 isn't a typical action shooter, it limits it self to stick with the SURVIVAL aspect of it, concerning gameplay...so it can keep that tension/fear/anxiety..and YES, because able to surive the horrors that leon does, basically makes it a surival horror. among those other key features, i've noted. hate it when people play smart, yet never tell the meaning in there own opiinon or back it up.



Read what I said again. You're trying to pin "survival" on atmosphere (which is where horror comes in). Survival is gameplay related, and the atmosphere is not for the most part. RE4 strays far from survival aspects regarding gameplay. Why do you think the game is a joke even on professional difficulty and still spoonfeeds you ammunition, grenades, money, and health? Ashley is still there making you feel like you're not alone in a hostile environment, the feeling of weakness is completely thrown out since you're given extremely powerful weapons, and the game has a straight linear progression from beginning to end as well, no room for exploration or breaks from the shooting action (Ashley's segment was short and dull).

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#136 Ragashahs
Member since 2005 • 8785 Posts
how does the horror/survial element stay when you have enough ammo to shoot anything that dares stand in your way? face is RE4/5 ARE NOT SURVIVAL HORROR games. i'm not saying RE4/5 are/will be bad just that they are more actoin adventure than survival horror. another note while some animations have been tweaked there are alot of animations that are complete copies from RE4 like when you shoot them in the knee and especially some headshot animations.
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#137 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"][QUOTE="Imperius112"]

Have you ever stopped to think that maybe it won all those awards because it was a shooter made to appeal to the masses? It's strayed far from the original formula which is why I see RE4 and most likely RE5 as disappointments. While I wholeheartedly agree with you that the camera angle change is a large improvement from the earlier games, the fact that hordes and hordes of enemies are thrown at you ruins the survival horror feeling that the earlier games had.

Also, on the topic of realism, crows dropping incendiary grenades pushes this on way up on the realism meter LOL.

Like I said before, you fanboys make me laugh.

Imperius112

yep, misinterpret my statements, i didn't mean realism in that way. as for the rest, it changed from the original formula because it was STALE BORING AND OLD, it didn't work anymore. Survival in RE4 is much more richer and real, having to do what ever means necessary to survive....melee, throw grenades, aim at specific body parts and not feel limited with the broken gameplay and camera system that was done in the past re's.

First off, I know you didn't mean realism that way. Just adding a bit of comedy to keep this argument from getting boring since you conveniently skip over anything that could ever be a possible threat to derail you laughable argument.

Second, when applying your definition of survival, apparently all games where you need to kill enemies to keep you from dying is survival horror. The game spoonfeeds you all the ammo you could ever need and more, and like someone mentioned early "Leon is a walking tank". Those two factors alone take away from the survival horror elements immensely because it takes away the fear of being killed or running out of ammo.

Thirdly, if you had thoroughly read my post (which I doubt you did) I was all for the camera change to make the controls less clunky.

This time, read, comprehend, THEN post.

Your turn.

Kinda hard with 20 of you sharing opinions on the matter, don't you think.... Lets forget the ammunition and weaponary, think gameplay..its limited and isn't like your known shooter, its kept to the point where, tension can be kept and anxiety when played...from reloading, movement,etc. That alone keeps the game a survival one. Since not everything can be shot through. Is the point i'm trying to make. The definition of survival is a simple one, google it. Same goes for HORROR, doesn't take much brain power to see RE4 as one. Just haters who have a grudge against the new mechanics of gameplay. RE4 on pro and even on normal, has you sometimes out of ammo and needing to reserve it and save shots, bosses, like Krause arn't easy to beat and guns isn't an option, since you have a time limit, surival is all over the game. using your knife plays a big role in the game too. I've mentioned all this before, read it good. then try and shoot them down.. i've admitted that RE4's version of what made the classic more survival has been cut in half, but RE4 has created a better level fo fear and tension with the enemies and this all adds to the survial aspect of it. Spin it all you want, but RE4 is a SURIVAL HORROR, it only wouldn't be if you could jump around anytime you want, take cover anytime you want, like gears or traditional shooters. play it on Proffessional, its much harder and limited to that of the classic re's. i'm done..repeating my self...just ***** me when close minded people say its full blown action.
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#138 Eyezonmii
Member since 2008 • 2145 Posts
how does the horror/survial element stay when you have enough ammo to shoot anything that dares stand in your way? face is RE4/5 ARE NOT SURVIVAL HORROR games. i'm not saying RE4/5 are/will be bad just that they are more actoin adventure than survival horror. another note while some animations have been tweaked there are alot of animations that are complete copies from RE4 like when you shoot them in the knee and especially some headshot animations.Ragashahs
NO you don't have enough ammo to kill everything, especially on pro. I've run out of them so many times...same goes for health...stop lying. GO play the game again.
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dream431ca

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#139 dream431ca
Member since 2003 • 10165 Posts
Survival horror should make you turn on the lights more often because of fear. RE4 has no fear and neither will RE5. Survival horror is all about fear and not action. Fatal Frame is a prime example and so is the earlier Silent Hills. RE4 and RE5 are not survival horror.
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#141 Ragashahs
Member since 2005 • 8785 Posts
[QUOTE="Ragashahs"]how does the horror/survial element stay when you have enough ammo to shoot anything that dares stand in your way? face is RE4/5 ARE NOT SURVIVAL HORROR games. i'm not saying RE4/5 are/will be bad just that they are more actoin adventure than survival horror. another note while some animations have been tweaked there are alot of animations that are complete copies from RE4 like when you shoot them in the knee and especially some headshot animations.Eyezonmii
NO you don't have enough ammo to kill everything, especially on pro. I've run out of them so many times...same goes for health...stop lying. GO play the game again.

in RE4 on pro i've never ran out of ammo once. i have played teh RE5 demo thought not on pro and i haven't ran out of ammo once. again even if there wasn't so much ammo that still doesn't mean is survival horror. i'm guessing you can up grade weapons and such in RE5 similar to RE4 which means action and gameplay are an emphasis. if you can thing back regular survival horror games combat is generally avoided as much as possible and when every you do engage in combat it mainly melee with exception to boss battles
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#142 dream431ca
Member since 2003 • 10165 Posts

Lets break it down shall we? 1-In short your saying a village full of parasitic monsters is more scary than a town of zombies? In a foreign town you expect to be alone and distraught from your surroundings a small outskirt spanish town is nowhere anyone would go into thinking happy thoughts. A city is a place of social interaction the people there your friends, maybe even familly. Thinking just the fact that the T-Virus has changed the people you loved and cared into mindless killing machines is enough. Givin Leon was new to the town, Clair had his brother stationed here. So not only do we have Leon seeing his new home destroyed before he can even find his co-workers turned into flesh eating machines Clair lost her only link to here familly lost into what she may have thought for some time the stomaches of ghouls. Resident evil before 4 represented a post apocalyptic view of a city ravaged by a killer virus, people betrayed eachother, killed eachother, stole from eachother. Umbrella went in to kill one of there head researchers just to secure the Virus sample he was working on...that backfired. Resident Evil 4 was a utopia for free roaming around your set "Killzone" even containing many safe points to easilly pick these tense villagers off from, especially the so mentioned "Sack chainsaw guys" could not even climb ladders let alone chase you very fast. Resident Evil was set in a mansion, police station, and the city in ruins, each game was very cramped and loaded with enemies ready to lop your head of with the slightest mis-step. "Mercenary mode" is a mini-game it's not tense or scary it's meant to be action packed fun, if you got scared from it....please. So I don't see how any of this adds tension, and please the regenerators were not hard to kill with a well place shotgun blast or thermal gogles that the game aptly supplies you. 2- Regenerators quick? You obviously never tried shooting from a distance. or did you just blow there legs off early to add to how "Pro" your difficulty mode was. 3- Your all alone? You meet about as many people as you do in any other Resident Evil game, one of which like many games promptly dies after becoming bareable. and the fact that you supposidly have constant support via your walkie talkie TV doesnt help create the atmosphere of being alone. I agree that Regenerators and the Blind plagas were a nice twist but nothing that hasn't been experimented with before in previous games just stretched the idea around. Lickers were blind as well, and the Leech man loved to regenerate as well...and was made of leeches. 4- You are using Quicktime events to define this as a "Survival aspect" Leon runs away from boulders in a stylish manner he doesnt stare at the screen praying he can press the A button fast enough to only find the game wanted him to press B, too bad try again. Quick time events if anything BREAK the imersion into the game, making it if anything less tense. 5-You complain about the archaic movement scheme in Resident Evil of past limiting you. Yet you say the game makes tension by making you stop to shoot, stop to relode, stope to do many other things as well as remain stationary to knife? ...You don't see the contradiction in that? They artificially created controls to limit your movement much like past games....so it adds NOTHING NEW to the scaryness if thats what you try to call it. If you think turning a game on PRO mode makes it survival horror, try Ninja Gaiden...it's a nightmare to play on the hardest setting I guess it's Survival Horror Ninja style!. Please don't tell me you think the aiming system in the game was not rediculously easy, the game pretty much told you to NOT SHOOT THE HEAD because of the odd chance the enemy may become even more deadly because you were actually trying to kill the monster with a headshot instead of aiming at the center mass of the target. You say that just because previous games are based on being alone and in dark places it makes it not more Survival horror, yet previously you stated Resident Evil 4 made you feel more alone than any other game. I grant Resident Evil 5 is taking BABY STEPS, and I mean very small baby steps to reclaiming itself in the genre. The matter of fact is that Capcom could care less about what we fans think, they gave into the mass market that craves Third person shooters more than they do Survival Horror. Until the market demands a Survival Horror game Capcom will continue to make Resident evil a diluted Third person shooter. with gimicks to attempt fooling people into thinking it has any link to it's roots. When the gaming media accepts it as a survival horror game by right and not just by title give me a call, until then the majority rules over you and if your standard is ever accepted as Survival Horror then the genre has spiraled far from its glory days. They should be reinvented the genre, not burying it in the ground. -Peace.Jynxzor

Could you turn that wall of text into some paragraphs please? It would be much easier to read.

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#143 Eyezonmii
Member since 2008 • 2145 Posts
Survival horror should make you turn on the lights more often because of fear. RE4 has no fear and neither will RE5. Survival horror is all about fear and not action. Fatal Frame is a prime example and so is the earlier Silent Hills. RE4 and RE5 are not survival horror.dream431ca
but bu teh, past RE's games are considered TRUE SURVIVAL HORROR's according to people here...and it has no scare of fear..just cheap scares. btw, Survival horror, doesn't mean it has to be OMFG **** my pants scary. It just needs tension, anxiety and horrific atmospheres/enemies and limited gameplay.... Something both RE4/RE5 have.
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#144 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"][QUOTE="Ragashahs"]how does the horror/survial element stay when you have enough ammo to shoot anything that dares stand in your way? face is RE4/5 ARE NOT SURVIVAL HORROR games. i'm not saying RE4/5 are/will be bad just that they are more actoin adventure than survival horror. another note while some animations have been tweaked there are alot of animations that are complete copies from RE4 like when you shoot them in the knee and especially some headshot animations.Ragashahs
NO you don't have enough ammo to kill everything, especially on pro. I've run out of them so many times...same goes for health...stop lying. GO play the game again.

in RE4 on pro i've never ran out of ammo once. i have played teh RE5 demo thought not on pro and i haven't ran out of ammo once. again even if there wasn't so much ammo that still doesn't mean is survival horror. i'm guessing you can up grade weapons and such in RE5 similar to RE4 which means action and gameplay are an emphasis. if you can thing back regular survival horror games combat is generally avoided as much as possible and when every you do engage in combat it mainly melee with exception to boss battles

lol, your lying. I'm considered a VERY good player, unless your some obsessed pycho pro at RE4, i doubt you have never depleted ammo or had enough to kill everything every time. there are so many parts in the game you can get stuck on, due to the nature of progression, needing to first find and key then activate a panel, while you have 12 villages after you and a minigun running lunatic shooting at you....sorry. and play krauser...and tell me his EASY on pro. yeh right.
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#145 Saturos3091
Member since 2005 • 14937 Posts
Kinda hard with 20 of you sharing opinions on the matter, don't you think.... Lets forget the ammunition and weaponary, think gameplay(The guns and weaponry, as well as the healing items, Leon's health, etc. are all interlinked with the gameplay. They are part of it.).its limited and isn't like your known shooter, its kept to the point where, tension can be kept and anxiety when played...from reloading, movement,etc. That alone keeps the game a survival one. Since not everything can be shot through. Is the point i'm trying to make. The definition of survival is a simple one, google it. Same goes for HORROR, doesn't take much brain power to see RE4 as one. (Apparently you can't read, nor can you comprehend that the genre is defined by more than just the definition of the 2 words) Just haters who have a grudge against the new mechanics of gameplay (nothing wrong with it (well, in general), it's just not Survival Horror). RE4 on pro and even on normal, has you sometimes out of ammo and needing to reserve it and save shots, bosses, like Krause arn't easy to beat (learn to shoot at the feet, knife when stunned, dead. He's VERY easy. Ammunition is very easy to come by since you have a merchant and you can upgrade your overpowered weapons even moreso. Enemies drop ammunition when you need it and supply you with healing items as well. Try aiming and you won't have any problem with ammo)and guns isn't an option, since you have a time limit, surival is all over the game. (Not survival you're referring to. Tension and anxiety are horror elements related to the atmosphere, while survival is mostly related to the gameplay.) using your knife plays a big role in the game too. I've mentioned all this before, read it good. then try and shoot them down..

i've admitted that RE4's version of what made the ****c more survival has been cut in half, but RE4 has created a better level fo fear and tension with the enemies and this all adds to the survial aspect of it. Spin it all you want, but RE4 is a SURIVAL HORROR, it only wouldn't be if you could jump around anytime you want, take cover anytime you want, like gears or traditional shooters. play it on Proffessional, its much harder and limited to that of the ****c re's. i'm done..repeating my self...just ***** me when close minded people say its full blown action. Eyezonmii


I find this last paragraph rather funny. Because you admit it has half the survival-horror elements the previous games have, it obviously has a lot more of something else. That "something else" is action, easily apparent by the waves of enemies and large explosions, button mashing sequences, and an overpowered main character with strong weapons. It's still not a "full blown action game" by any means, but it's definately not a survival-horror. It doesn't have any of the survival gameplay and the horror elements are toned down.
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Imperius112

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#146 Imperius112
Member since 2009 • 25 Posts
[QUOTE="Imperius112"][QUOTE="Eyezonmii"] yep, misinterpret my statements, i didn't mean realism in that way. as for the rest, it changed from the original formula because it was STALE BORING AND OLD, it didn't work anymore. Survival in RE4 is much more richer and real, having to do what ever means necessary to survive....melee, throw grenades, aim at specific body parts and not feel limited with the broken gameplay and camera system that was done in the past re's. Eyezonmii

First off, I know you didn't mean realism that way. Just adding a bit of comedy to keep this argument from getting boring since you conveniently skip over anything that could ever be a possible threat to derail you laughable argument.

Second, when applying your definition of survival, apparently all games where you need to kill enemies to keep you from dying is survival horror. The game spoonfeeds you all the ammo you could ever need and more, and like someone mentioned early "Leon is a walking tank". Those two factors alone take away from the survival horror elements immensely because it takes away the fear of being killed or running out of ammo.

Thirdly, if you had thoroughly read my post (which I doubt you did) I was all for the camera change to make the controls less clunky.

This time, read, comprehend, THEN post.

Your turn.

Kinda hard with 20 of you sharing opinions on the matter, don't you think.... Lets forget the ammunition and weaponary, think gameplay..its limited and isn't like your known shooter, its kept to the point where, tension can be kept and anxiety when played...from reloading, movement,etc. That alone keeps the game a survival one. Since not everything can be shot through. Is the point i'm trying to make. The definition of survival is a simple one, google it. Same goes for HORROR, doesn't take much brain power to see RE4 as one. Just haters who have a grudge against the new mechanics of gameplay. RE4 on pro and even on normal, has you sometimes out of ammo and needing to reserve it and save shots, bosses, like Krause arn't easy to beat and guns isn't an option, since you have a time limit, surival is all over the game. using your knife plays a big role in the game too. I've mentioned all this before, read it good. then try and shoot them down.. i've admitted that RE4's version of what made the classic more survival has been cut in half, but RE4 has created a better level fo fear and tension with the enemies and this all adds to the survial aspect of it. Spin it all you want, but RE4 is a SURIVAL HORROR, it only wouldn't be if you could jump around anytime you want, take cover anytime you want, like gears or traditional shooters. play it on Proffessional, its much harder and limited to that of the classic re's. i'm done..repeating my self...just ***** me when close minded people say its full blown action.

Okay, now that I've stopped laughing I'm going to say this:

The gameplay is very much like a shooter (point, shoot, run to next area). The fact that game is very linear and there's almost not surprises just re-enforce this. I've beaten the game 8 times. 5 on normal and 3 on professional. I've never run out of ammo either. Like Saturos mentioned earlier, it's not hard as long as you know how to aim. Thus the atmostphere is never really tense unless you're scared of your own shadow.

Using a knife is absolutely pointless for most of the game as you can blast through just about almost everything. Conserving ammo would be the only logical use for it but because you have as much ammo as Bill Gates has money, that is never a problem. The issue of survival surfaces again.

If the game was actually challenging I'd give your argument more credit. Unfortunately, it was more like romping through a field of flowers while dodging the occaisonal and blatently obvious pothole thrown at you. And that's just solved by pulling out your RPG.

And I've reserved ammo/saved weapons in other games like Gears of War 2 and almost every other shooter I've played. Does that make them survival horror?

You also have introduced in your post that the concept of timed boss fights is also survival horror. Buh?! Your logic just absolutely baffles me.

Now, if you would so kindly ignore my well thought out points and regurgitate your points from the first post, I'd be very grateful. I'm finding it extremely entertaining to dismantle your feeble attempts at an arguement.

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Saturos3091

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#147 Saturos3091
Member since 2005 • 14937 Posts
sorry. and play krauser...and tell me his EASY on pro. yeh right. Eyezonmii


Krauser on professional. Easy.
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Ragashahs

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#148 Ragashahs
Member since 2005 • 8785 Posts
[QUOTE="Ragashahs"][QUOTE="Eyezonmii"] NO you don't have enough ammo to kill everything, especially on pro. I've run out of them so many times...same goes for health...stop lying. GO play the game again. Eyezonmii
in RE4 on pro i've never ran out of ammo once. i have played teh RE5 demo thought not on pro and i haven't ran out of ammo once. again even if there wasn't so much ammo that still doesn't mean is survival horror. i'm guessing you can up grade weapons and such in RE5 similar to RE4 which means action and gameplay are an emphasis. if you can thing back regular survival horror games combat is generally avoided as much as possible and when every you do engage in combat it mainly melee with exception to boss battles

lol, your lying. I'm considered a VERY good player, unless your some obsessed pycho pro at RE4, i doubt you have never depleted ammo or had enough to kill everything every time. there are so many parts in the game you can get stuck on, due to the nature of progression, needing to first find and key then activate a panel, while you have 12 villages after you and a minigun running lunatic shooting at you....sorry. and play krauser...and tell me his EASY on pro. yeh right.

watch some speed runs of RE4 on pro many people can beat it with and never have to worry about ammo and i never said Re4 was easy on pro just that i never had to worry about ammo aside from some grenedes at some points
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#149 Guyper
Member since 2004 • 3879 Posts

Lets redo things, shall we.

Resident Evil 4, Has more tension and anxiety moments, than any other RE game. Now i use these 2 terms to add to the SURVIVAL feeling of the game...because without those 2 elements, it wouldn't be a survival game at all.

That being said, Those 2 elements are presented better in RE4 in many ways....

1. The villages, parasite, las plagues you encounter in RE4, come in packs/numbers, they attack, run and dodge you, by this they introduce a fear of being hunted, preyed upon, you're always moving, this creates tension/anxiety at the same time, expecially when you have a chainsaw maniac running after you, any sudden stop or reload action, he will simply cut off your head with a loud SCREAM! (believe me, thats a tense moment) (do MERCENARY, and have 2 of those guys after you.)

2. Horrific enemies, this simply gives the game a horror aspect, common sense, Point being RE4 has more deadly and HORRIFIC enemies over anything the ****c RE's had. The Regenerators, are probably the worst as normal weapons won't do jack, unless you use a sniper and target specific points with a thermal vision, now doing this while the regenerator is creeping towards you creates tension, axiety, because once you miss, and then need to reload, he gets close and can attack.. This adds to the surival and needing to be quick and accurate to surive the horrors. Among others are the parasite dogs, Chainsaw women/sack man and the flying parasites.

3. Being alone, Most parts leon does his job solo, with no partner to aid him in combat, in certain parts of the game, you feel this more so, due to the atmosphere, and sounds of the levels, it sets a mood, the jail cells for example keeps an freaky music and you can hear sounds of breathing of the regenerators, this creates fear of what might be lurking in the rooms/cells. Thought out the game in many parts you get this feeling.

4. Button sequences, now i mention this with the addition of then factors above, since leon is being stalked and hunted, button sequences, adds tension and even more anxiety to SURVIVE the hell you are going through. being quick and timing your buttons right you can JUST make it out alive...this adds to the survival aspect of the game, easily. Something you don't worry about in other RE's.

lucky last 5.

On professional difficulty, more so, Ammo depleats MUCH quicker, mainly due to the many of the infected villages are attacking you at once, this MANY of them creates definite anxiety, being chased and needing to run and use your weapons wisely...needing to know when to shoots and wear to RESERVE ammo for later HARDER battles. RE5 adds more survival aspect due to needing to worry about your partner and her health..she dies, you die...so sharing ammo, helping out is a must, but with the many more enemies, odds are slim...running and gunning only doesn't work and stragedy is evolved.

point being, This ANXIETY, TENSION RE4 has, adds to its survival aspect of it, because its a game set in a horrific and fearful environment, with many lurking freaky enemies, since its a less of a true shooter (can't move and shoot, have constant dodge and quick movement buttons) it keeps true to the ****c re's with that sort of gunplay. Because its still a LIMITED SHOOTER, which require more skill in accuracy, stragedy and knowing when to shoot, move and reload. Unlke normal shooters, where you have a cover system, ability to reload and move, shoot and move, which kills the tension and makes things god easy.

As with Resident Evil 5, we haven't seen much in terms of locations....capcom are keeping that hidden to not spoil the good parts, because in interviews they have claimed that the game has many scary and DARK bits, which the retro re fans will enjoy. Already playing the demo, ammo is less off and you can run out and die much quicker, even with a partner.

Now while some shooters like gears and others can be somewhat be called SURIVAL HORROR due to the contents of the game and setting, its simply called action, because its dwells more on that side of things, since the combat is much more ACTION, due to the cover system, reloading and moving, jumping, dodging, etc...and all that kills the tension and surival aspect. Because it makes things easier, both RE4 and RE5, are different for those reasons, of not being able to move and shoot, dodge when ever you like..so the CORE gameplay is pretty much the same as the past ones. with the additions of Melees, camera perspective, etc.

The term puzzles are used a lot, to add to survival, which i have no idea why, since it does jack in preserving the survival aspect..RE4's puzzles while short and simple, had a few hard ones (ashley,graveyard puzzles).

you see the overall core gameplay of RE4 is still the same, just shorten, simplified..concerning weaponary, puzzles...but the tension and axiety, atmosphere is still there and better than before.

past RE's were NEVER scary, they were cheap scares, done by weird music, empty mansions....so why should RE4 be Silent hill all of a sudden?

Just because the past RE's were more solo based and being a lone in a empty and quiet/darkened environments, doesn't make it any more of a survival horrror than RE4. IMO.

People seemed to focuses on the many enemies and shooting aspect of RE4, that they forgot about the rest. Maybe you guys need to replay the game on PRO and come back and share your thoughts.

(soz for any typo's)

thank you. Eyezonmii

RE4 and RE5 are not survival horror...................FACT!

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Jynxzor

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#150 Jynxzor
Member since 2003 • 9313 Posts
Could you turn that wall of text into some paragraphs please? It would be much easier to read.dream431ca
Sorry gamespot decides to eat my post I edited it.