Ohh look a known nintendo hater hating on Nintendo. What a surprise? :roll:
I for one am fvcking hyped for this game.
This topic is locked from further discussion.
I don't see what's so funny.. The gamepad is the steering wheel or not? So what if it has a horn on it? =\killerfistI haven't seen you post here in forever! :o
Next you're going to say all xbox one games should use kinnect some how.[QUOTE="dreman999"][QUOTE="GD1551"]
I want them to do something meaningful with the tablet controls. It was the reason the console was priced so highly.
GD1551
Kinect isn't the basis of the X1, sorry dude. N literally banked on the tablet controller, and delivered an underpowered console at a high price point because of it.
We have yet to see Kinect 2 prove itself in a gaming environment though. In fact games like Ryse, which were originally supposed to be a Kinect only title, are now suddenly using a controller with Kinect regulated to nothing more than voice commands just like with the 360. Kinect Sports Rival is the only Kinect only title we've really seen at play here. I remember five years ago being impressed with the demos for Project Natal, then it released and everyone realized what a piece of junk it was. Also if you're looking for a game that makes great use of the tablet controller go check out ZombiU or Nintendoland.[QUOTE="killerfist"]I don't see what's so funny.. The gamepad is the steering wheel or not? So what if it has a horn on it? =\Xaero_GravityI haven't seen you post here in forever! :o :) I've been lurking mostly until a month or so before e3. I wouldn't want to miss the start of a new gen. That's the best time in sw.
Next you're going to say all xbox one games should use kinnect some how.[QUOTE="dreman999"][QUOTE="GD1551"]
I want them to do something meaningful with the tablet controls. It was the reason the console was priced so highly.
GD1551
Kinect isn't the basis of the X1, sorry dude. N literally banked on the tablet controller, and delivered an underpowered console at a high price point because of it.
You're saying Kinect isn't factoring into the price of Xbone? Kay.Maybe, but I bet you won't see TC making threads about it. :PI predict the same fate for the PS4's touchpad.
PSP107
[QUOTE="GD1551"][QUOTE="dreman999"] Next you're going to say all xbox one games should use kinnect some how.kejigoto
Kinect isn't the basis of the X1, sorry dude. N literally banked on the tablet controller, and delivered an underpowered console at a high price point because of it.
We have yet to see Kinect 2 prove itself in a gaming environment though. In fact games like Ryse, which were originally supposed to be a Kinect only title, are now suddenly using a controller with Kinect regulated to nothing more than voice commands just like with the 360. Kinect Sports Rival is the only Kinect only title we've really seen at play here. I remember five years ago being impressed with the demos for Project Natal, then it released and everyone realized what a piece of junk it was. Also if you're looking for a game that makes great use of the tablet controller go check out ZombiU or Nintendoland.Can you be a little more specific as to what makes the tablet implementation in zombi-u great? We already have games that evoke the same worried feeling of having to dig in your bag(inventory), while enemies are on the prowl. The most recent example would obviously be TLoU. Great use of the tablet controller would not be taking something we can already do and putting it on your small screen. It is neither worse, or better, it is just different. Asymmetrical MP games in Nintendoland are indeed a great use of the gamepad. Unfortunately, it is looking like mini game collections will be the only games that see improvement with the gamepad. Kind of like the wii-mote last gen.Wrong point. Nintendo banked of the flexible nature of the tablet. If goes as far as using just to see states in the game, a menu, a different tv screen, and etc. It was made to be used in many flexible way from just seeing state in the game to using it to move you character. Nothing say that every game has to deeply tie it into the game play. It make to be used in major or minor flexible ways. And you don't get it.dreman999
Again, nintendo said the controller would provide innovative gameplay experiences, it hasn't. Who cares about menus and it being a different TV screen? That sounds like some X1 shit.
We have yet to see Kinect 2 prove itself in a gaming environment though. In fact games like Ryse, which were originally supposed to be a Kinect only title, are now suddenly using a controller with Kinect regulated to nothing more than voice commands just like with the 360. Kinect Sports Rival is the only Kinect only title we've really seen at play here. I remember five years ago being impressed with the demos for Project Natal, then it released and everyone realized what a piece of junk it was. Also if you're looking for a game that makes great use of the tablet controller go check out ZombiU or Nintendoland.Can you be a little more specific as to what makes the tablet implementation in zombi-u great? We already have games that evoke the same worried feeling of having to dig in your bag(inventory), while enemies are on the prowl. The most recent example would obviously be TLoU. Great use of the tablet controller would not be taking something we can already do and putting it on your small screen. It is neither worse, or better, it is just different. Asymmetrical MP games in Nintendoland are indeed a great use of the gamepad. Unfortunately, it is looking like mini game collections will be the only games that see improvement with the gamepad. Kind of like the wii-mote last gen. For me it was beyond the backpack aspect but also how it worked as a radar and yes even inventory management. While the same style of inventory management has been done on consoles before (far clunkier though) it felt more in line with what I've experienced on PC and moved beyond just selecting an item. Dragging and dropping things felt like you were truly rummaging through your pack and trying to grab everything you could before the zombies caught up. With the radar you have to take your focus away from the screen to look at a device the character actually has in-game. You tap the screen to send out a movement sensor wave and after awhile you get comfortable just tapping the screen while you continue to play so you're not actually looking at the Gamepad. That's when you hear the ping, the radar has detected movement but you're not sure what is moving. Glancing down you send out another pulse and get a hit a few rooms over. Now you're looking between the TV and the Gamepad, sending out pulses to see if it is moving, where it is moving, and how many hits you're actually getting. It really builds a sense of tension as you move closer to your target and having to balance looking at your radar and looking at the screen to know what's coming. Both have vital information you need but focusing on one over the other will get you killed. Then there is the scanning aspect which works great in my opinion. Again you find yourself open to attack as you actually have to move the Gamepad around to scan the environment around you. It's a simple idea but works very well for adding depth to the game I believe. As for Nintendoland while that is a collection of mini-games you have to think beyond that and realize how those mini-games could play a bigger part in an actual title. Like using the Gamepad for archery in the Zelda mini-game and how well it works there. It makes me excited to see how that will come into play in not only future Zelda titles but also other games as well. The Pikmin mini-game shows how this could benefit the RTS genre on the Wii-U as well. You need to think beyond "This is just a mini-game collection".[QUOTE="kejigoto"][QUOTE="GD1551"]
Kinect isn't the basis of the X1, sorry dude. N literally banked on the tablet controller, and delivered an underpowered console at a high price point because of it.
MFDOOM1983
[QUOTE="dreman999"]
Wrong point. Nintendo banked of the flexible nature of the tablet. If goes as far as using just to see states in the game, a menu, a different tv screen, and etc. It was made to be used in many flexible way from just seeing state in the game to using it to move you character. Nothing say that every game has to deeply tie it into the game play. It make to be used in major or minor flexible ways. And you don't get it.GD1551
Again, nintendo said the controller would provide innovative gameplay experiences, it hasn't. Who cares about menus and it being a different TV screen? That sounds like some X1 shit.
Correct. It has not for this game. And the promise was flexibility, not every game will innovate. It not a point against it if a racing does not make it self over complex for no reason because of it.[QUOTE="OreoMilkshake"]
You're saying Kinect isn't factoring into the price of Xbone? Kay.GD1551
No, I'm sure I quite clearly stated it isn't the basis of the console.
Out of curiosity, what is the basis of the Xbox One then?[QUOTE="OreoMilkshake"]
You're saying Kinect isn't factoring into the price of Xbone? Kay.GD1551
No, I'm sure I quite clearly stated it isn't the basis of the console.
...Yet it's driving up the price of the XB1 to at least $100 more than it should be, like the tablet controller is for Wii U. Why the double standard? If MS is forcing such a feature down the throats of consumers, shouldn't Kinect be used in EVERY SINGLE GAME to great effect like you're advocating with the tablet controller for Wii U?[QUOTE="GD1551"][QUOTE="OreoMilkshake"]
You're saying Kinect isn't factoring into the price of Xbone? Kay.BubbyJello
No, I'm sure I quite clearly stated it isn't the basis of the console.
Out of curiosity, what is the basis of the Xbox One then? To cash in on Xbox Bro gamer addictions?Well put.lmao @ the reactions
Nothing is finalized yet. They have talked about having a Mario Kart 7 style real time mini map.
Btw, innovation simply means "a feature I like", therefore I have stopped talking about this term anymore. Similarly, the word gimmick means "a feature I dislike."
SuperFlakeman
Also if you're looking for a game that makes great use of the tablet controller go check out ZombiU or Nintendoland.kejigoto
I have to agree with this right here. ZombiU and NintendoLand are the two games that demonstrate the viability of the Gamepad Controller the best so far. Call Of Duty: Black Ops 2 and Sonic & All-Stars Racing Transformed both do a nice job of eliminating split-screens with the Gamepad Controller as well (which to me is a very nice feature). But I also like having Off-Screen play for when someone else wants to use the TV.
I know there are going to be those of you who will try to take jabs at Nintendo's controller and how it's used, but I have to say, this controller is easily the best Next-Gen controller compared to the other two upcoming consoles. It simply does more and has a plethora of possibilities while the other two have evolved very little from what we've already been using for current gen gaming.
[QUOTE="GD1551"][QUOTE="OreoMilkshake"]
You're saying Kinect isn't factoring into the price of Xbone? Kay.BubbyJello
No, I'm sure I quite clearly stated it isn't the basis of the console.
Out of curiosity, what is the basis of the Xbox One then?Multimedia features and raw power.
[QUOTE="GD1551"][QUOTE="OreoMilkshake"]
You're saying Kinect isn't factoring into the price of Xbone? Kay.princeofshapeir
No, I'm sure I quite clearly stated it isn't the basis of the console.
...Yet it's driving up the price of the XB1 to at least $100 more than it should be, like the tablet controller is for Wii U. Why the double standard? If MS is forcing such a feature down the throats of consumers, shouldn't Kinect be used in EVERY SINGLE GAME to great effect like you're advocating with the tablet controller for Wii U?Because the main appeal of the console isn't kinect. MS's conferences proved this, they focused on multimedia features and raw power that's able to deliver "next gen" visuals.
...Yet it's driving up the price of the XB1 to at least $100 more than it should be, like the tablet controller is for Wii U. Why the double standard? If MS is forcing such a feature down the throats of consumers, shouldn't Kinect be used in EVERY SINGLE GAME to great effect like you're advocating with the tablet controller for Wii U?[QUOTE="princeofshapeir"][QUOTE="GD1551"]
No, I'm sure I quite clearly stated it isn't the basis of the console.
GD1551
Because the main appeal of the console isn't kinect. MS's conferences proved this, they focused on multimedia features and raw power that's able to deliver "next gen" visuals.
So why is it still there? It still cost extra to have it there.[QUOTE="dreman999"]
So why is it still there? It still cost extra to have it there.GD1551
Because it's a feature they think people want? I don't see what your point is, at the end of the day Kinect is not the focus of the console.
Doesn't explain why it's forced on the consumer and it isn't optional.Then why are you focusing on a single game which seems unlikely to have very good integration with the tablet anyway? Seems quite inane, though I didn't exactly expect much more.[QUOTE="soulitane"][QUOTE="GD1551"]
There's no game that does anything important with teh controller. It's the Wii mote all over again.
GD1551
MK can have good integration, a rear view mirror on button press for starters.
You completely ignored my question, not really surprised though. Also you can get a rare-view on the screen, why would anyone want to press a button and then look at a whole new screen?[QUOTE="dreman999"]
So why is it still there? It still cost extra to have it there.GD1551
Because it's a feature they think people want? I don't see what your point is, at the end of the day Kinect is not the focus of the console.
In the end of the day, I'm still being charge extra for it no matter what. That makes the xbox 1 worse then the wii u.You completely ignored my question, not really surprised though. Also you can get a rare-view on the screen, why would anyone want to press a button and then look at a whole new screen?soulitane
No game has good integration with the pad, you tell me I am focusing on one that likely doesn't have it, but there are NONE that have it. Again, I just gave a suggestion, they pushed this tablet controller, they need to think up some stuff.
[QUOTE="GD1551"]
[QUOTE="dreman999"]
So why is it still there? It still cost extra to have it there.Jonwh18
Because it's a feature they think people want? I don't see what your point is, at the end of the day Kinect is not the focus of the console.
Doesn't explain why it's forced on the consumer and it isn't optional.I don't understand your point, kinect is not the main focus of the X1.
[QUOTE="soulitane"]You completely ignored my question, not really surprised though. Also you can get a rare-view on the screen, why would anyone want to press a button and then look at a whole new screen?GD1551
No game has good integration with the pad, you tell me I am focusing on one that likely doesn't have it, but there are NONE that have it. Again, I just gave a suggestion, they pushed this tablet controller, they need to think up some stuff.
Yes you summed up what I said, which didn't answer my question. Why are you focusing on a game which doesn't need integration with the tablet. You're finding it hard to come up with a decent suggestion as to what kind of integration Mario Kart could have, which comes back to the point most people are making, ie that this game doesn't need integration. Which then brings back my question, why are you focusing on this game?[QUOTE="GD1551"][QUOTE="soulitane"]You completely ignored my question, not really surprised though. Also you can get a rare-view on the screen, why would anyone want to press a button and then look at a whole new screen?soulitane
No game has good integration with the pad, you tell me I am focusing on one that likely doesn't have it, but there are NONE that have it. Again, I just gave a suggestion, they pushed this tablet controller, they need to think up some stuff.
Yes you summed up what I said, which didn't answer my question. Why are you focusing on a game which doesn't need integration with the tablet. You're finding it hard to come up with a decent suggestion as to what kind of integration Mario Kart could have, which comes back to the point most people are making, ie that this game doesn't need integration. Which then brings back my question, why are you focusing on this game?Because this one has the most laughable implementation? Secondly do I look like a gameplay designer to you? Why do I need to come up with something? It's up to them. You guys excusing it are just a bunch of corporate apologists.
Yes you summed up what I said, which didn't answer my question. Why are you focusing on a game which doesn't need integration with the tablet. You're finding it hard to come up with a decent suggestion as to what kind of integration Mario Kart could have, which comes back to the point most people are making, ie that this game doesn't need integration. Which then brings back my question, why are you focusing on this game?[QUOTE="soulitane"][QUOTE="GD1551"]
No game has good integration with the pad, you tell me I am focusing on one that likely doesn't have it, but there are NONE that have it. Again, I just gave a suggestion, they pushed this tablet controller, they need to think up some stuff.
GD1551
Because this one has the most laughable implementation? Secondly do I look like a gameplay designer to you? Why do I need to come up with something? It's up to them. You guys excusing it are just a bunch of corporate apologists.
Because it doesn't need the integration? No, you're just looking for a reason to hate. I don't have any want for a WiiU, so why would a be an apologist? I'd rather not see them throw in some useless features that hamper the experience just because they think they have to. The same happened with six axis on the PS3, developers threw in utterly useless six axis controls because they thought they had to, because it was there. If a game doesn't need it, don't use it, this is one of those games. You have yet to say anything to prove otherwise, this just looks like another reason for you to hate on the WiiU, kind of pathetic really.[QUOTE="kejigoto"]Also if you're looking for a game that makes great use of the tablet controller go check out ZombiU or Nintendoland.Micropixel
I have to agree with this right here. ZombiU and NintendoLand are the two games that demonstrate the viability of the Gamepad Controller the best so far. Call Of Duty: Black Ops 2 and Sonic & All-Stars Racing Transformed both do a nice job of eliminating split-screens with the Gamepad Controller as well (which to me is a very nice feature). But I also like having Off-Screen play for when someone else wants to use the TV.
I know there are going to be those of you who will try to take jabs at Nintendo's controller and how it's used, but I have to say, this controller is easily the best Next-Gen controller compared to the other two upcoming consoles. It simply does more and has a plethora of possibilities while the other two have evolved very little from what we've already been using for current gen gaming.
It's become fairly obvious to me that GD1551 doesn't actually want to listen to what anyone has to say about the Gamepad because his mind is made up. I find it funny how a few of us have pointed out how the Gamepad has been used well, even responding directly to him, and he just glosses over it instead opting to respond to other posters with "Well Nintendo hasn't made incredible use of it yet, look at Mario Kart 8!" then droning on about the Xbox One and Kinect. Now I haven't played Call of Duty (because I can't stand the series) and haven't yet picked up Sonic & All-Stars Racing Transformed but I can say I appreciate off-screen play. I found it was pretty awesome in New Super Mario Bros. U, especially how I can take the Gamepad just about anywhere in my apartment and play. At night I'd lay in bed playing and then once I was ready to sleep I'd be able to shut the system down with the Gamepad without any issues. It's a great feature to have and though I won't ever have anyone else kicking me off my TV it is cool to be able to take the Gamepad with me if I don't feel like being in the living room. Also off-screen play extends beyond games as well. During the Christmas I had some friends over to do gift exchanges, dinner, and so on. While a few of us were playing Dokapon Kingdom we had the Gamepad in the kitchen playing Netflix Christmas movies for those who were cooking. Granted a tablet can also do the same thing but I don't own a tablet (nor do I want one) but I found this to be pretty cool. In fact a few times I've been watching something on Netflix and had to leave the room so being able to take it with me is a very nice feature. As others have pointed out the Gamepad controller doesn't have to be used in every game nor does it have to redefine how we control our games. It's nice to simply have options there how we interact with our games. Owning both the Wii-U and a 360 with Kinect I can easily say that the Gamepad trumps Kinect in every regard. The only thing that Kinect does well is voice commands but even that can be a little hit and miss from my experiences.No game has good integration with the pad, you tell me I am focusing on one that likely doesn't have it, but there are NONE that have it. Again, I just gave a suggestion, they pushed this tablet controller, they need to think up some stuff.GD1551I've already pointed out a few games, as has the person above me, yet you continue to ignore those and rant on about the Xbox One. Kinect is a main focus of the console, regardless of what you may think. If it wasn't then it wouldn't be packaged in with every system, wouldn't have taken center stage during the console's reveal, and wouldn't always be listening for "Xbox On". It may not be for gaming as again I point to games like Ryse: Son of Rome which were originally intended as a Kinect only title are now using a controller with Kinect being regulated to voice commands only. The Playstation Eye is not the focus of the PS4 on the other hand. It isn't packaged with the system, it isn't an integral part of the OS or navigating menus, and is entirely optional without the need to go in and disable it so that it is only listening. When you have to go into the system settings to disable something that is active from the moment you first hook up the system that is fairly telling that Microsoft wants you to use that function and built quite a bit around it.
Doesn't explain why it's forced on the consumer and it isn't optional.[QUOTE="Jonwh18"]
[QUOTE="GD1551"]
Because it's a feature they think people want? I don't see what your point is, at the end of the day Kinect is not the focus of the console.
GD1551
I don't understand your point, kinect is not the main focus of the X1.
Of course you don't, you're a bloody idiot.I think they did mention off-TV play in the Developer Direct; But anyway here is the developer direct.Well, not having anything super important on the tablet screen means Off-TV play is pretty much guaranteed, so I'm happy.
scoots9
[QUOTE="The_Power_of_X"]Seems ridiculous to include a feature that is responsible for a large part of the system's cost only to have it go largely underutilized. seems ridiculous to want to use something just because it's there, even at the cost of the quality of the game. the tablet, like the buttons, is a tool the developers CAN (not 'have to') use on their games. you know what's worse than not using a feature of a controller? pointless, tacked on use of the feature (like oh so many wii games and PS3 games)Then why force the consumer to pay a premium for a core feature that will go mostly unused? You know what's worse than a pointless, tacked on use of the feature? Being forced to pay for that pointless and tacked on feature that will barely get used. I don't understand why Nintendo designs it's systems around a certain feature only to have it go to waste. It is like Microsoft designing a system geared around online play only to support it with a plethora of single player games while releasing one or two multiplayer games every couple of years. :|[QUOTE="BrunoBRS"]not every game needs tablet functionality just because it's on the wii u, just like not every game needs motion controls just because it's on the wii. it's that simple.BrunoBRS
...Yet it's driving up the price of the XB1 to at least $100 more than it should be, like the tablet controller is for Wii U. Why the double standard? If MS is forcing such a feature down the throats of consumers, shouldn't Kinect be used in EVERY SINGLE GAME to great effect like you're advocating with the tablet controller for Wii U?[QUOTE="princeofshapeir"][QUOTE="GD1551"]
No, I'm sure I quite clearly stated it isn't the basis of the console.
GD1551
Because the main appeal of the console isn't kinect. MS's conferences proved this, they focused on multimedia features and raw power that's able to deliver "next gen" visuals.
Do you really think that's why it costs $100 more than the PS4? Multimedia features and "raw power" (raw power which is, by the way, at least 40% less than the PS4's)? Kinect is the sole contributor to the price differential yet Microsoft hasn't made a valid case as to why it's necessary for the console. It's a gimmick just like it is for Xbox 360 except the consumer is being forced to pay an extra $100 for it.seems ridiculous to want to use something just because it's there, even at the cost of the quality of the game. the tablet, like the buttons, is a tool the developers CAN (not 'have to') use on their games. you know what's worse than not using a feature of a controller? pointless, tacked on use of the feature (like oh so many wii games and PS3 games)Then why force the consumer to pay a premium for a core feature that will go mostly unused? You know what's worse than a pointless, tacked on use of the feature? Being forced to pay for that pointless and tacked on feature that will barely get used. I don't understand why Nintendo designs it's systems around a certain feature only to have it go to waste. It is like Microsoft designing a system geared around online play only to support it with a plethora of single player games while releasing one or two multiplayer games every couple of years. :|[QUOTE="BrunoBRS"][QUOTE="The_Power_of_X"]Seems ridiculous to include a feature that is responsible for a large part of the system's cost only to have it go largely underutilized.
The_Power_of_X
As far as I'm aware MK8 has off screen play which is the main feature of the WiiU. :?
[QUOTE="charizard1605"][QUOTE="HalcyonScarlet"]I'm open to any ideas you might have. Lol, Nintendo are the ones faced with the task of selling this thing. They're going to have a hard time differentiating the wii-u from the last gen consoles if they can't come up with any neat uses for the gamepad. Right now it looks like they don't have any ideas...For them to prove the functionality of a tablet controller maybe?
MFDOOM1983
Took the words right out of my mouth.
I'm not coming up with any ideas for it, not my job. And I always thought it was a stupid idea. Nintendo couldn't sell the concept over TWO e3s and still can't.
People seem to forget the whole point of the WiiU.
Here let me show you.
Playing Console games, while watching TV.
That's probably the most useless feature the tablet has. I want the screen to enhance gameplay like it does on the DS. I don't want to play my console games on a tiny sub-hd screen.People seem to forget the whole point of the WiiU.
Here let me show you.
Playing Console games, while watching TV.
LegatoSkyheart
[QUOTE="LegatoSkyheart"]That's probably the most useless feature the tablet has. I want the screen to enhance gameplay like it does on the DS.I don't want to play my console games on a tiny sub-hd screen.People seem to forget the whole point of the WiiU.
Here let me show you.
Playing Console games, while watching TV.
PurpleMan5000
LOL.
"enhance."
Oh I can touch the screen instead of the "A" button to choose a move in Pokemon!
Oh cool I can touch the screen instead of pressing start at the start screen!
I can't Hadouken so I have to press the touch screen to do it for me.
Enhancements.
Of course I'm not talking about games like "The World Ends With You", but seriously the Touch Screen on the DS didn't do a whole lot.
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