LOL. Quantum Break on X1 is 720p without locked 30 FPS

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tormentos

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#701 tormentos
Member since 2003 • 33793 Posts

@zeeshanhaider said:

First, it's not 1080i as it interlaces the 540 vertical lines to 1080. What Garbage Gmes are using reduces the quality even more because of higher ratio of horizontal line.

Second, from your own article:

WHich spectrum of HD does Crapzone, falls in? And I don't see which standard mentions that only number of pixels dictate whether the picture is in HD or not? So far you have provided zilch for your argument.

So, remain salty that Crazpone: SHadow Fail is a subHD game on a 900pStation by a trash Sony First Part studio Garbage Games. LOL how pathetic for a current gen console to have a subHD game.

Is it 1080i that is what the whole 1080i stand for,so you don't actually know the difference between 1080i and 1080p.?

@tormentos said:

By the way in normal 1080i 1920 x 540 is the horizontal resolution the one slice,on killzone the horizontal is the one chop in half to 960 and the vertical is left untouched,either way the pixel count still is higher than 720p.

Page 12 i already told you it was 1920x540 since it is interlaced,interlaced means that instead of rendering the full frame only half if render at a time,so you render 60 half frames which make a 30 frames.

Ok you don't get is Killzone is 1080i online but instead rendering half a frame of the vertical resolution,it render half a frame of the horizontal resolution which is why it is 960x1080.

960 + 960 = 1920 do you get it now.? Just like 540 + 540 = 1080 see why is call 1080i and not P.?

In either case both are HD resolutions and in either case pixel count is higher than 720p,what make the image more sharper is the number of pixels,which is why 720p,i less shart than 900p,and 900p less sharp than 1080p,and 1080p less sharp than 1440p because it is the number of pixels which determine how sharp the image is.

So how in hell is 720p HD with 900k pixels and 1080i is not HD with 1 million + pixels.?

That like saying 720p is sub HD but 540p is HD..lol

But this is only the real confirmation of what i have being saying all alone,you are not a PC gamer you are a lemming any PC gamer would know what i say there because well it comes with the years is basically the first thing you learn when you become a PC gamer resolution,and is basically one of the biggest advantages PC had for years,so if you don't know that 1080i is an HD resolution then you are not a PC gamer at all.

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deactivated-5b883bb846c10

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#702 deactivated-5b883bb846c10
Member since 2015 • 1043 Posts

Wait so the RENDER is NOT native 1080p, but the OUTPUT is? Am I correct? Because if so there is nothing wrong with that.

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#703 tormentos
Member since 2003 • 33793 Posts

@dynamitecop said:

That's a very interesting technique to achieve their goal, so in essence it's four 720p frame renders compiled into a final 1080p "native" output from the engine. That's a bit different than what I had originally thought they were doing but I definitely knew it was being reprocessed internally to output at 1080p.

Thank you very much for this finalized information.

Quantum Break’s 1080p output is a temporal reconstruction from four previous 720p 4xMSAA frames.

Is a temporal reconstruction using 4 previous frames of 720p which mean is not 080p native,you added that native part there he doesn't say that at all and you don't know what native means apparently.

And image is compose of 30 FPS not 4 that is for starters and second you are not natively rendering 1080p,basically what they are doing is a work around to render a few frames at 720p with MSAA because at that quality the xbox one is incapable or rendering 1080p with 4XMSAA with those effects and graphics.

So there you have it, Quantum Break on Xbox One has a base resolution of 720P on Xbox One, but as Microsoft’s Phil Spencer stated recently – “try a game before you make any pre-judgements about what makes a game good or bad”.

http://wccftech.com/quantum-break-720p-base-resolution-confirmed-temporal-reconstruction/

Is 720p is not native 1080p at all and you just confirmed as well that you don't know what native resolution is lemming.

@dynamitecop said:

I'm not sure but from what they're saying it's 4 previous frames reconstructed to create a final 1080p image, this sounds very similar to the method Guerrilla Games used on Killzone Shadow Fall.

Yes and Killzone is not 1080p is 1080i, since it renders at 960x 1080 the same happen here you don't get a 1080p image by doing that and is not native 1080p at all.

@dynamitecop said:

Remedy already responded confirming what I said previously, I guess you missed that in your infinite wisdom.

"Quantum Break’s 1080p output is a temporal reconstruction from four previous 720p 4xMSAA frames. This approach gets us high pixel quality in combination with complex shading and effects, allowing us to achieve a cinematic look. However, varying sample counts between passes and temporal upscaling makes talking about resolution, as it is traditionally understood, complicated in the case of Quantum Break."

WTF.. Hahahaaaaaaaaaaaaa..

Come one man what you claim was 1080p NATIVE what they claim is a temporal reconstruction using 4 previous 720p frames,is not even on the same planet of what you we re arguing and is not the same at all and is not native 1080p either and is the reason why DF finds no 1080p assets at all but in the menus...lol

Is not 1080p is 720p.

@kvally said:

Oh shit, the cows just got ownd with Remedy's response. That is gonna sting for awhile.

How did we got owned they confirmed what DF claimed is 720p is not native 1080p at all is a temporal reconstruction image,is basically a trick to fake 1080p which failed.

@tdkmillsy said:

LOL

Everyone shouting or calling Xbox One for 720p on QB should now admit they where wrong.

But I doubt they will.

WTF..? What part of 1080p temporal reconstruction you didn't get.? Is not a native 1080p image which is what people were arguing here,is a 720p image combined to fake 1080p,since when 720p X 4 = 1080p.?

921,600 pixels x 4 = 3,686,400 pixels..

So the only ones who should admit is 720p is lemmings.

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#704 kvally
Member since 2014 • 8445 Posts

@tormentos said:
@dynamitecop said:

That's a very interesting technique to achieve their goal, so in essence it's four 720p frame renders compiled into a final 1080p "native" output from the engine. That's a bit different than what I had originally thought they were doing but I definitely knew it was being reprocessed internally to output at 1080p.

Thank you very much for this finalized information.

Quantum Break’s 1080p output is a temporal reconstruction from four previous 720p 4xMSAA frames.

Is a temporal reconstruction using 4 previous frames of 720p which mean is not 080p native,you added that native part there he doesn't say that at all and you don't know what native means apparently.

And image is compose of 30 FPS not 4 that is for starters and second you are not natively rendering 1080p,basically what they are doing is a work around to render a few frames at 720p with MSAA because at that quality the xbox one is incapable or rendering 1080p with 4XMSAA with those effects and graphics.

So there you have it, Quantum Break on Xbox One has a base resolution of 720P on Xbox One, but as Microsoft’s Phil Spencer stated recently – “try a game before you make any pre-judgements about what makes a game good or bad”.

http://wccftech.com/quantum-break-720p-base-resolution-confirmed-temporal-reconstruction/

Is 720p is not native 1080p at all and you just confirmed as well that you don't know what native resolution is lemming.

@dynamitecop said:

I'm not sure but from what they're saying it's 4 previous frames reconstructed to create a final 1080p image, this sounds very similar to the method Guerrilla Games used on Killzone Shadow Fall.

Yes and Killzone is not 1080p is 1080i, since it renders at 960x 1080 the same happen here you don't get a 1080p image by doing that and is not native 1080p at all.

@dynamitecop said:

Remedy already responded confirming what I said previously, I guess you missed that in your infinite wisdom.

"Quantum Break’s 1080p output is a temporal reconstruction from four previous 720p 4xMSAA frames. This approach gets us high pixel quality in combination with complex shading and effects, allowing us to achieve a cinematic look. However, varying sample counts between passes and temporal upscaling makes talking about resolution, as it is traditionally understood, complicated in the case of Quantum Break."

WTF.. Hahahaaaaaaaaaaaaa..

Come one man what you claim was 1080p NATIVE what they claim is a temporal reconstruction using 4 previous 720p frames,is not even on the same planet of what you we re arguing and is not the same at all and is not native 1080p either and is the reason why DF finds no 1080p assets at all but in the menus...lol

Is not 1080p is 720p.

@kvally said:

Oh shit, the cows just got ownd with Remedy's response. That is gonna sting for awhile.

How did we got owned they confirmed what DF claimed is 720p is not native 1080p at all is a temporal reconstruction image,is basically a trick to fake 1080p which failed.

@tdkmillsy said:

LOL

Everyone shouting or calling Xbox One for 720p on QB should now admit they where wrong.

But I doubt they will.

WTF..? What part of 1080p temporal reconstruction you didn't get.? Is not a native 1080p image which is what people were arguing here,is a 720p image combined to fake 1080p,since when 720p X 4 = 1080p.?

921,600 pixels x 4 = 3,686,400 pixels..

So the only ones who should admit is 720p is lemmings.

Clueless cow mad that Remedy debunked the cows.

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tormentos

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#705 tormentos
Member since 2003 • 33793 Posts

@blessedbyhorus said:

Wait so the RENDER is NOT native 1080p, but the OUTPUT is? Am I correct? Because if so there is nothing wrong with that.

Is not native in any way, which is why Phil Spencer is damage controlling telling people to try the game..hahaha

Is a trick to make seem like the game is of higher resolution,but pixel counting reveal the truth is 720p,now people may argue that it work nicely but from there to say is native 1080p is a joke.

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#706 QuadKnight
Member since 2015 • 12916 Posts

So 720p is the new 1080p according to rabid lems.....LMFAO! Dat lem desperation.

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#707 tormentos
Member since 2003 • 33793 Posts

@kvally said:

Clueless cow mad that Remedy debunked the cows.

So there you have it, Quantum Break on Xbox One has a base resolution of 720P on Xbox One, but as Microsoft’s Phil Spencer stated recently – “try a game before you make any pre-judgements about what makes a game good or bad”.

http://wccftech.com/quantum-break-720p-base-resolution-confirmed-temporal-reconstruction/

Hahahaaa no they didn't..lol

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#708 kvally
Member since 2014 • 8445 Posts

@tormentos said:
@kvally said:

Clueless cow mad that Remedy debunked the cows.

So there you have it, Quantum Break on Xbox One has a base resolution of 720P on Xbox One, but as Microsoft’s Phil Spencer stated recently – “try a game before you make any pre-judgements about what makes a game good or bad”.

http://wccftech.com/quantum-break-720p-base-resolution-confirmed-temporal-reconstruction/

Hahahaaa no they didn't..lol

bummed that this cow missed Remedy's post. Anyone surprised? LOL

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#709 Heil68
Member since 2004 • 60831 Posts

@tormentos said:
@kvally said:

Clueless cow mad that Remedy debunked the cows.

So there you have it, Quantum Break on Xbox One has a base resolution of 720P on Xbox One, but as Microsoft’s Phil Spencer stated recently – “try a game before you make any pre-judgements about what makes a game good or bad”.

http://wccftech.com/quantum-break-720p-base-resolution-confirmed-temporal-reconstruction/

Hahahaaa no they didn't..lol

It should be playable anyways, doesn't matter if its 720p.

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#710  Edited By skektek
Member since 2004 • 6530 Posts

@kvally: Wow. You don't even wait for the Kool-aid to be mixed. You just eat the envelope. That is some pretty hard core dedication.

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#711 kvally
Member since 2014 • 8445 Posts

@skektek said:

@kvally: Wow. You don't even wait for the Kool-aid to be mixed. You just eat the envelope. That is some pretty hard core dedication.

Well, I do prefer koolaid vs. the milk from the cows.

How about you? Kickstart, including the can?

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#712 skektek
Member since 2004 • 6530 Posts

@kvally said:
@skektek said:

@kvally: Wow. You don't even wait for the Kool-aid to be mixed. You just eat the envelope. That is some pretty hard core dedication.

Well, I do prefer koolaid vs. the milk from the cows.

How about you? Kickstart, including the can?

I prefer to think for myself. To each his own...

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#713 kvally
Member since 2014 • 8445 Posts

@skektek said:
@kvally said:
@skektek said:

@kvally: Wow. You don't even wait for the Kool-aid to be mixed. You just eat the envelope. That is some pretty hard core dedication.

Well, I do prefer koolaid vs. the milk from the cows.

How about you? Kickstart, including the can?

I prefer to think for myself. To each his own...

Indeed. We have that in common then, don't we.

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#714 tormentos
Member since 2003 • 33793 Posts

@Heil68 said:

It should be playable anyways, doesn't matter if its 720p.

Well that is the argument lemmings should have pick up from the start who cares if it is 720p as long as it is good,is not like QB is the first 720P game any way or the last.

@kvally said:

bummed that this cow missed Remedy's post. Anyone surprised? LOL

I just linked it to you i didn't miss it,is not my problem if you CANT understand what they claimed. hahaha

The game is 720p move on is not the end of the world.

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#715 QuadKnight
Member since 2015 • 12916 Posts

@tormentos said:
@kvally said:

Clueless cow mad that Remedy debunked the cows.

So there you have it, Quantum Break on Xbox One has a base resolution of 720P on Xbox One, but as Microsoft’s Phil Spencer stated recently – “try a game before you make any pre-judgements about what makes a game good or bad”.

http://wccftech.com/quantum-break-720p-base-resolution-confirmed-temporal-reconstruction/

Hahahaaa no they didn't..lol

Lems = REKT

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#716 kvally
Member since 2014 • 8445 Posts

@quadknight said:
@tormentos said:
@kvally said:

Clueless cow mad that Remedy debunked the cows.

So there you have it, Quantum Break on Xbox One has a base resolution of 720P on Xbox One, but as Microsoft’s Phil Spencer stated recently – “try a game before you make any pre-judgements about what makes a game good or bad”.

http://wccftech.com/quantum-break-720p-base-resolution-confirmed-temporal-reconstruction/

Hahahaaa no they didn't..lol

Lems = REKT

dem cows...lol

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#717 kvally
Member since 2014 • 8445 Posts

@tormentos said:
@Heil68 said:

It should be playable anyways, doesn't matter if its 720p.

Well that is the argument lemmings should have pick up from the start who cares if it is 720p as long as it is good,is not like QB is the first 720P game any way or the last.

@kvally said:

bummed that this cow missed Remedy's post. Anyone surprised? LOL

I just linked it to you i didn't miss it,is not my problem if you CANT understand what they claimed. hahaha

The game is 720p move on is not the end of the world.

LOL, no.

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#718 Flyincloud1116
Member since 2014 • 6418 Posts
@tormentos said:
@kvally said:

Clueless cow mad that Remedy debunked the cows.

So there you have it, Quantum Break on Xbox One has a base resolution of 720P on Xbox One, but as Microsoft’s Phil Spencer stated recently – “try a game before you make any pre-judgements about what makes a game good or bad”.

http://wccftech.com/quantum-break-720p-base-resolution-confirmed-temporal-reconstruction/

Hahahaaa no they didn't..lol

This is what the lems have been waiting on.

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#719 kvally
Member since 2014 • 8445 Posts

@flyincloud1116 said:
@tormentos said:
@kvally said:

Clueless cow mad that Remedy debunked the cows.

So there you have it, Quantum Break on Xbox One has a base resolution of 720P on Xbox One, but as Microsoft’s Phil Spencer stated recently – “try a game before you make any pre-judgements about what makes a game good or bad”.

http://wccftech.com/quantum-break-720p-base-resolution-confirmed-temporal-reconstruction/

Hahahaaa no they didn't..lol

This is what the lems have been waiting on.

They must be chasing the cows in there?

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#720  Edited By ellos
Member since 2015 • 2532 Posts

@dynamitecop said:

Remedy already responded confirming what I said previously, I guess you missed that in your infinite wisdom.

"Quantum Break’s 1080p output is a temporal reconstruction from four previous 720p 4xMSAA frames. This approach gets us high pixel quality in combination with complex shading and effects, allowing us to achieve a cinematic look. However, varying sample counts between passes and temporal upscaling makes talking about resolution, as it is traditionally understood, complicated in the case of Quantum Break."

In a sense this is like me saying. A particular game 1080p output is a native 900p with all of its effects, from a single frame upscaled to 1080p. On your 1080p display you can turn off scaling it wont matter you wont get smaller 900p screen with black bars around. The signal is 1080p because already reconstructed that way. For you pixel counters you wont count 1080p you will get 900p. Its the gist of what console games that are not native 1080p do this gen. If not most all of them send out a reconstructed 1080p signal as the standard no matter what. Its why the term native is being used. They reconstruct a fake 1080p resolution.

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#721 Flyincloud1116
Member since 2014 • 6418 Posts

@kvally said:
@flyincloud1116 said:
@tormentos said:
@kvally said:

Clueless cow mad that Remedy debunked the cows.

So there you have it, Quantum Break on Xbox One has a base resolution of 720P on Xbox One, but as Microsoft’s Phil Spencer stated recently – “try a game before you make any pre-judgements about what makes a game good or bad”.

http://wccftech.com/quantum-break-720p-base-resolution-confirmed-temporal-reconstruction/

Hahahaaa no they didn't..lol

This is what the lems have been waiting on.

They must be chasing the cows in there?

HAHAHAHAHAHA!!

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zeeshanhaider

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#722 zeeshanhaider
Member since 2004 • 5524 Posts

@tormentos said:
@zeeshanhaider said:

First, it's not 1080i as it interlaces the 540 vertical lines to 1080. What Garbage Gmes are using reduces the quality even more because of higher ratio of horizontal line.

Second, from your own article:

WHich spectrum of HD does Crapzone, falls in? And I don't see which standard mentions that only number of pixels dictate whether the picture is in HD or not? So far you have provided zilch for your argument.

So, remain salty that Crazpone: SHadow Fail is a subHD game on a 900pStation by a trash Sony First Part studio Garbage Games. LOL how pathetic for a current gen console to have a subHD game.

Is it 1080i that is what the whole 1080i stand for,so you don't actually know the difference between 1080i and 1080p.?

@tormentos said:

By the way in normal 1080i 1920 x 540 is the horizontal resolution the one slice,on killzone the horizontal is the one chop in half to 960 and the vertical is left untouched,either way the pixel count still is higher than 720p.

Page 12 i already told you it was 1920x540 since it is interlaced,interlaced means that instead of rendering the full frame only half if render at a time,so you render 60 half frames which make a 30 frames.

Ok you don't get is Killzone is 1080i online but instead rendering half a frame of the vertical resolution,it render half a frame of the horizontal resolution which is why it is 960x1080.

960 + 960 = 1920 do you get it now.? Just like 540 + 540 = 1080 see why is call 1080i and not P.?

In either case both are HD resolutions and in either case pixel count is higher than 720p,what make the image more sharper is the number of pixels,which is why 720p,i less shart than 900p,and 900p less sharp than 1080p,and 1080p less sharp than 1440p because it is the number of pixels which determine how sharp the image is.

So how in hell is 720p HD with 900k pixels and 1080i is not HD with 1 million + pixels.?

That like saying 720p is sub HD but 540p is HD..lol

But this is only the real confirmation of what i have being saying all alone,you are not a PC gamer you are a lemming any PC gamer would know what i say there because well it comes with the years is basically the first thing you learn when you become a PC gamer resolution,and is basically one of the biggest advantages PC had for years,so if you don't know that 1080i is an HD resolution then you are not a PC gamer at all.

So, again nothing but made up facts from your self?

1080i means 1080 in half not chopping the horizontal resolution but the vertical one. That's why the i (interlaced) is with 1080 part and not the 1920 horizontal lines, lel. That's what the standard says. And no only pixel count won't make the resolution HD, aspect ratio with minimal vertical and horizontal resolution counts too, or otherwise a single line of 1 million pixel would be HD too.

So either show me the by which standard Crapzone: SHadow Fail becomes HD or remain salty that Crazpone: SHadow Fail is a subHD game on a 900pStation by a trash Sony First Part studio Garbage Games. LOL how pathetic for a current gen console to have a subHD game.

Oh and next time do bring some proof or otherwise don't bother. I'm not interested in your stupid gibberish with no basis.

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#723  Edited By tormentos
Member since 2003 • 33793 Posts

@zeeshanhaider said:

So, again nothing but made up facts from your self?

1080i means 1080 in half not chopping the horizontal resolution but the vertical one. That's why the i (interlaced) is with 1080 part and not the 1920 horizontal lines, lel. That's what the standard says. And no only pixel count won't make the resolution HD, aspect ratio with minimal vertical and horizontal resolution counts too, or otherwise a single line of 1 million pixel would be HD too.

So either show me the by which standard Crapzone: SHadow Fail becomes HD or remain salty that Crazpone: SHadow Fail is a subHD game on a 900pStation by a trash Sony First Part studio Garbage Games. LOL how pathetic for a current gen console to have a subHD game.

Oh and next time do bring some proof or otherwise don't bother. I'm not interested in your stupid gibberish with no basis.

Oh really is that the reason why Killzone is 960x1080 and not 1920x540 like most of the time the resolution is split,then how come there is no loss from the 1920 side but there is a loss of half the pixels from the other.?

1080i is a widescreen format 16.9 just like 1080p.

So to make this short and sweet Killzone is HD 1080i unless you can prove that 1080i is not a HD resolution contrary to what every expert online say.

I already bring proof with 2 links and you bring nothing as i see it Tormy 2 you nothing.

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#724  Edited By dynamitecop
Member since 2004 • 6395 Posts

@tormentos said:
@zeeshanhaider said:

So, again nothing but made up facts from your self?

1080i means 1080 in half not chopping the horizontal resolution but the vertical one. That's why the i (interlaced) is with 1080 part and not the 1920 horizontal lines, lel. That's what the standard says. And no only pixel count won't make the resolution HD, aspect ratio with minimal vertical and horizontal resolution counts too, or otherwise a single line of 1 million pixel would be HD too.

So either show me the by which standard Crapzone: SHadow Fail becomes HD or remain salty that Crazpone: SHadow Fail is a subHD game on a 900pStation by a trash Sony First Part studio Garbage Games. LOL how pathetic for a current gen console to have a subHD game.

Oh and next time do bring some proof or otherwise don't bother. I'm not interested in your stupid gibberish with no basis.

Oh really is that the reason why Killzone is 960x1080 and not 1920x540 like most of the time the resolution is split,then how come there is no loss from the 1920 side but there is a loss of half the pixels from the other.?

1080i is a widescreen format 16.9 just like 1080p.

So to make this short and sweet Killzone is HD 1080i unless you can prove that 1080i is not a HD resolution contrary to what every expert online say.

I already bring proof with 2 links and you bring nothing as i see it Tormy 2 you nothing.

Like most things you're arguing with people about, you clearly don't understand how an interlaced image works. What Zees is saying is largely the reason it has been entirely phased out, it's also horrible in motion and presents a lot of visual artifacts.

Just read the damn Wiki for crying out loud and educate yourself, it's not hard.

https://en.wikipedia.org/wiki/1080i

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#725  Edited By zeeshanhaider
Member since 2004 • 5524 Posts

@tormentos said:
@zeeshanhaider said:

So, again nothing but made up facts from your self?

1080i means 1080 in half not chopping the horizontal resolution but the vertical one. That's why the i (interlaced) is with 1080 part and not the 1920 horizontal lines, lel. That's what the standard says. And no only pixel count won't make the resolution HD, aspect ratio with minimal vertical and horizontal resolution counts too, or otherwise a single line of 1 million pixel would be HD too.

So either show me the by which standard Crapzone: SHadow Fail becomes HD or remain salty that Crazpone: SHadow Fail is a subHD game on a 900pStation by a trash Sony First Part studio Garbage Games. LOL how pathetic for a current gen console to have a subHD game.

Oh and next time do bring some proof or otherwise don't bother. I'm not interested in your stupid gibberish with no basis.

Oh really is that the reason why Killzone is 960x1080 and not 1920x540 like most of the time the resolution is split,then how come there is no loss from the 1920 side but there is a loss of half the pixels from the other.?

1080i is a widescreen format 16.9 just like 1080p.

So to make this short and sweet Killzone is HD 1080i unless you can prove that 1080i is not a HD resolution contrary to what every expert online say.

I already bring proof with 2 links and you bring nothing as i see it Tormy 2 you nothing.

So, again nothing. Good it's settled, that Crazpone: SHadow Fail is subHD since it doesn't fall in either categories of HD resolution. Remain salty for having a subHDStation.

Oh and I really didn't know what you said. Your shit is incomprehensible.

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tormentos

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#726 tormentos
Member since 2003 • 33793 Posts

@dynamitecop said:

Like most things you're arguing with people about, you clearly don't understand how an interlaced image works. What Zees is saying is largely the reason it has been entirely phased out, it's also horrible in motion and presents a lot of visual artifacts.

Just read the damn Wiki for crying out loud and educate yourself, it's not hard.

https://en.wikipedia.org/wiki/1080i

Zees claim 1080i is not a HD resolution which clearly is and is define by the standards as so.

The disadvantages of 1080i come in the for of using 1080p screen which will deinterlace poorly the image and make it look bad and broken is because those like monitors are done to work on progressive form.

You play a 1080i game on a 1080i TV and you get not such problems in fact early LCD and projection screens.

Zees is claiming 1080i is not HD.

1080i (aka FHD and BT.709) is an abbreviation referring to a combination of frameresolution and scan type, in the domains of high-definition television and high-definition video. The term assumes a widescreenaspect ratio of 16:9 (a rectangular TV that is wider than it is tall), a spatial resolution of 1920 pixels × 1080 lines (2.1 megapixels), and a temporal resolution of 50 or 60 interlaced fields per second. This format is used in the SMPTE 292M standard.

Even your crappy link say other wise.

So basically you gave another link which debunked his argument and helped me..Thanks...lol

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QuadKnight

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#727 QuadKnight
Member since 2015 • 12916 Posts

LOL @ the lem clowns in this thread struggling to save face after the 720p disaster reveal of Quantum Fail. I can't believe this thread is still going strong.

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tormentos

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#728 tormentos
Member since 2003 • 33793 Posts

@zeeshanhaider said:

So, again nothing. Good it's settled, that Crazpone: SHadow Fail is subHD since it doesn't fall in either categories of HD resolution. Remain salty for having a subHDStation.

Oh and I really didn't know what you said. Your shit is incomprehensible.

Zees is claiming 1080i is not HD.

1080i (aka FHD and BT.709) is an abbreviation referring to a combination of frameresolution and scan type, in the domains of high-definition television and high-definition video. The term assumes a widescreenaspect ratio of 16:9 (a rectangular TV that is wider than it is tall), a spatial resolution of 1920 pixels × 1080 lines (2.1 megapixels), and a temporal resolution of 50 or 60 interlaced fields per second. This format is used in the SMPTE 292M standard.

https://en.wikipedia.org/wiki/1080i

A gift from your lemming friend @dynamitecop.

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ronvalencia

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#730 ronvalencia
Member since 2008 • 29612 Posts

@tormentos said:
@zeeshanhaider said:

First, it's not 1080i as it interlaces the 540 vertical lines to 1080. What Garbage Gmes are using reduces the quality even more because of higher ratio of horizontal line.

Second, from your own article:

WHich spectrum of HD does Crapzone, falls in? And I don't see which standard mentions that only number of pixels dictate whether the picture is in HD or not? So far you have provided zilch for your argument.

So, remain salty that Crazpone: SHadow Fail is a subHD game on a 900pStation by a trash Sony First Part studio Garbage Games. LOL how pathetic for a current gen console to have a subHD game.

Is it 1080i that is what the whole 1080i stand for,so you don't actually know the difference between 1080i and 1080p.?

@tormentos said:

By the way in normal 1080i 1920 x 540 is the horizontal resolution the one slice,on killzone the horizontal is the one chop in half to 960 and the vertical is left untouched,either way the pixel count still is higher than 720p.

Page 12 i already told you it was 1920x540 since it is interlaced,interlaced means that instead of rendering the full frame only half if render at a time,so you render 60 half frames which make a 30 frames.

Ok you don't get is Killzone is 1080i online but instead rendering half a frame of the vertical resolution,it render half a frame of the horizontal resolution which is why it is 960x1080.

960 + 960 = 1920 do you get it now.? Just like 540 + 540 = 1080 see why is call 1080i and not P.?

In either case both are HD resolutions and in either case pixel count is higher than 720p,what make the image more sharper is the number of pixels,which is why 720p,i less shart than 900p,and 900p less sharp than 1080p,and 1080p less sharp than 1440p because it is the number of pixels which determine how sharp the image is.

So how in hell is 720p HD with 900k pixels and 1080i is not HD with 1 million + pixels.?

That like saying 720p is sub HD but 540p is HD..lol

But this is only the real confirmation of what i have being saying all alone,you are not a PC gamer you are a lemming any PC gamer would know what i say there because well it comes with the years is basically the first thing you learn when you become a PC gamer resolution,and is basically one of the biggest advantages PC had for years,so if you don't know that 1080i is an HD resolution then you are not a PC gamer at all.

960 x 1080 = 1,036,800 pixels

1280 x 720 = 921,600 pixels

Both consoles are very close.

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kvally

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#731 kvally
Member since 2014 • 8445 Posts

@quadknight said:

LOL @ the lem clowns in this thread struggling to save face after the 720p disaster reveal of Quantum Fail. I can't believe this thread is still going strong.

And yet this cow keeps posting in it, pushing it up. That is some crazy shit folks.

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DEadliNE-Zero0

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#732 DEadliNE-Zero0
Member since 2014 • 6607 Posts

It's funny how cows didn't care about a blured has **** IQ with The Order 1886.

And how lems now don't care about it with QB.

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skektek

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#733 skektek
Member since 2004 • 6530 Posts

@quadknight said:

LOL @ the lem clowns in this thread struggling to save face after the 720p disaster reveal of Quantum Fail. I can't believe this thread is still going strong.

Never underestimate the power of denial.

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RedentSC

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#734 RedentSC
Member since 2013 • 1243 Posts

@deeph said:

Graphics king.... hehehehe

What is that? is that QB? holy fooking crap!

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skektek

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#735 skektek
Member since 2004 • 6530 Posts

@RedentSC: That looks really bad but nobody is going to be playing it on the Xbone anyway.

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mave198

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#736 mave198
Member since 2004 • 7334 Posts

The Xbone is a joke of a console that only the filthiest of lemmings game on.

TLHBO

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Gaming-Planet

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#737 Gaming-Planet
Member since 2008 • 21107 Posts

Well, it's on PC. Looks like a lot was stripped from it.

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StrongBlackVine

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#738 StrongBlackVine
Member since 2012 • 13262 Posts

Lems still damage controlling this embarrassing performance. 720p/30fps is a joke no matter how you slice it.

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deactivated-5d6bb9cb2ee20

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#739 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@StrongBlackVine said:

Lems still damage controlling this embarrassing performance. 720p/30fps is a joke no matter how you slice it.

I know they're not directly comparable, but even most Wii U games manage to hit either 1080p or 60fps (and in quite a few cases, both).

lol

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Zero_epyon

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#740 Zero_epyon
Member since 2004 • 20501 Posts

@charizard1605 said:
@StrongBlackVine said:

Lems still damage controlling this embarrassing performance. 720p/30fps is a joke no matter how you slice it.

I know they're not directly comparable, but even most Wii U games manage to hit either 1080p or 60fps (and in quite a few cases, both).

lol

#smearcampaign continues!

But seriously, I know remedy was going for something cool looking here, but I don't think, based on what I've seen, it was worth it. Maybe if the game was a rock solid 30 or even 60fps. But all that complexity, all that effort, and the game is sub hd and below 30fps at times. This in a time where resolution and fps in games are under intense scrutiny.

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deactivated-5b883bb846c10

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#741 deactivated-5b883bb846c10
Member since 2015 • 1043 Posts

@charizard1605 said:
@StrongBlackVine said:

Lems still damage controlling this embarrassing performance. 720p/30fps is a joke no matter how you slice it.

I know they're not directly comparable, but even most Wii U games manage to hit either 1080p or 60fps (and in quite a few cases, both).

lol

Are you serious???

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gpuking

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#742 gpuking
Member since 2004 • 3914 Posts

It's pointless to argue really since the final result looks blurry as hell.
I mean, who in their right mind would consider this a good iq?

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deactivated-5b883bb846c10

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#743 deactivated-5b883bb846c10
Member since 2015 • 1043 Posts

@gpuking:

My god stop obsessing over this game. The insecurities...

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dynamitecop

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#744  Edited By dynamitecop
Member since 2004 • 6395 Posts

@Zero_epyon said:
@charizard1605 said:
@StrongBlackVine said:

Lems still damage controlling this embarrassing performance. 720p/30fps is a joke no matter how you slice it.

I know they're not directly comparable, but even most Wii U games manage to hit either 1080p or 60fps (and in quite a few cases, both).

lol

#smearcampaign continues!

But seriously, I know remedy was going for something cool looking here, but I don't think, based on what I've seen, it was worth it. Maybe if the game was a rock solid 30 or even 60fps. But all that complexity, all that effort, and the game is sub hd and below 30fps at times. This in a time where resolution and fps in games are under intense scrutiny.

Do you guys read or comprehend anything? I swear you just ignore everything people say so you can continue living in your little fantasy worlds, and for what reason is entirely beyond me. Two days before Remedy clarified things my explanation of what is going on with this game basically covered it from top to bottom, I had the general idea correct and then what does Remedy do? They confirm it with even more incite into what's going on. The game uses four 720p 4xMSAA pre-renders to construct a final 1080p render output, and now the game is "sub HD"? When you're typing do you actually believe the stuff you're saying?

Then the framerate, the game was pegged at 30 FPS for 99% of the footage they showed and they said it was generally stable over the few hours they played it, it dropped to 27-28 FPS when he was outside for a couple of seconds and then everything was right back to 30. This game has a heavier use of effects, particles and post than anything I've seen on a console before, hell than anyone has seen, and also physics and destructible environments, and you guys are bickering about resolution discussions you can't even understand or articulate and a couple second 2-3 FPS drop? Really?

I can understand when things are detrimental and they're really detracting from something, but this is honestly just petty complaining and ignorance. Look at Charizard's stupid ass comment, this guy is talking about Wii U games? Xbox 360 level games with extremely simple textures, large bubbly shapes, limited color palettes, old graphics engines and tech, he even says it's not directly comparable because there's no comparison to be made. He just wanted to bandwagon on this by adding another stupid comment in the long line of ones already contributed to this thread without involving himself in any form of technological dialog because he's incapable.

If you guys can't actually participate in these discussions with any form of objective or intellectual interjections then why do you even bother posting? It's one thing to be a shit bird troll like most people around here, but guys like you are different, when you're talking you mean what you say, and that's what is the most disappointing and concerning of all, you're clearly wrapped up in things outside of your realm of knowledge and understanding yet continue to engage with no hope of keeping up.

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LadyBlue

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#745 LadyBlue
Member since 2012 • 4943 Posts

http://i.imgur.com/Scsw6Mn.png

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deactivated-5d6bb9cb2ee20

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#746 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@blessedbyhorus said:
@charizard1605 said:
@StrongBlackVine said:

Lems still damage controlling this embarrassing performance. 720p/30fps is a joke no matter how you slice it.

I know they're not directly comparable, but even most Wii U games manage to hit either 1080p or 60fps (and in quite a few cases, both).

lol

Are you serious???

You tell me.

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tormentos

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#747  Edited By tormentos
Member since 2003 • 33793 Posts

@dynamitecop said:

Do you guys read or comprehend anything? I swear you just ignore everything people say so you can continue living in your little fantasy worlds, and for what reason is entirely beyond me. Two days before Remedy clarified things my explanation of what is going on with this game basically covered it from top to bottom, I had the general idea correct and then what does Remedy do? They confirm it with even more incite into what's going on. The game uses four 720p 4xMSAA pre-renders to construct a final 1080p render output, and now the game is "sub HD"? When you're typing do you actually believe the stuff you're saying?

This ^^ is a joke..

PS VR uses reprojection to achieve 120FPS that doesn't mean the PS4 is rendering 120FPS at all.

This is the same shit,is not 1080p is a trick to minimize the effects of 720p image in game,is not in any way native,and is a trick it doesn't have the same effect as 1080p and the xbox one is not RENDERING at 1080p which is the point here,is trick because the xbox one can't render the game any higher than 720p as it is now.

No you claimed it was native and i argue with you several times,about it and you explanation in nothing was what they claimed.

The game is 720p move alone.

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dynamitecop

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#748  Edited By dynamitecop
Member since 2004 • 6395 Posts

@tormentos said:
@dynamitecop said:

Do you guys read or comprehend anything? I swear you just ignore everything people say so you can continue living in your little fantasy worlds, and for what reason is entirely beyond me. Two days before Remedy clarified things my explanation of what is going on with this game basically covered it from top to bottom, I had the general idea correct and then what does Remedy do? They confirm it with even more incite into what's going on. The game uses four 720p 4xMSAA pre-renders to construct a final 1080p render output, and now the game is "sub HD"? When you're typing do you actually believe the stuff you're saying?

This ^^ is a joke..

PS VR uses reprojection to achieve 120FPS that doesn't mean the PS4 is rendering 120FPS at all.

This is the same shit,is not 1080p is a trick to minimize the effects of 720p image in game,is not in any way native,and is a trick it doesn't have the same effect as 1080p and the xbox one is not RENDERING at 1080p which is the point here,is trick because the xbox one can't render the game any higher than 720p as it is now.

No you claimed it was native and i argue with you several times,about it and you explanation in nothing was what they claimed.

The game is 720p move alone.

Before I have to draw you a picture let me reiterate this for you for the 20th time, try to understand this, it's extremely simple.

The engine takes four previous 720p frame renders and compiles them into a single 1080p frame render, the image is now 1080p, this compiled 1080p frame render is then outputted from the engine.

Is that a native 1080p render? No, it's absolutely not, it's a compiled or "reconstructed" image.

Is that a native 1080p output FROM the render? Yes, the frame leaves the renderer as a 1080p signal as it was reconstructed internally.

You see this is very simple to understand, outside of the engine there's no upconversion needing to take place as the image leaves the renderer at 1080p just as if it were rendered natively. The actual output is native 1080p, not the render, these are two entirely different things, just the signal itself leaving the engine after reconstruction has taken place is 1080p, they basically fool the system into thinking its a native 1080p render so it outputs a native 1080p signal.

Please tell me you've finally understood this, it can't be made any more simple than that without having to draw you pictures...

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tormentos

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#750  Edited By tormentos
Member since 2003 • 33793 Posts

@dynamitecop said:

Before I have to draw you a picture let me reiterate this for you for the 20th time, try to understand this, it's extremely simple.

The engine takes four previous 720p frame renders and compiles them into a single 1080p frame render, the image is now 1080p, this compiled 1080p frame render is then outputted from the engine.

Is that a native 1080p render? No, it's absolutely not, it's a compiled or "reconstructed" image.

Is that a native 1080p output FROM the render? Yes, the frame leaves the renderer as a 1080p signal as it was reconstructed internally.

You see this is very simple to understand, outside of the engine there's no upconversion needing to take place as the image leaves the renderer at 1080p just as if it were rendered natively. The actual output is native 1080p, not the render, these are two entirely different things, just the signal itself leaving the engine after reconstruction has taken place is 1080p, they basically fool the system into thinking its a native 1080p render so it outputs a native 1080p signal.

Please tell me you've finally understood this, it can't be made any more simple than that without having to draw you pictures...

Freaking stop i know what the engine does it take 4 720p imagines which NON ARE 1080p all are 720p and create an artificial 1080p image,is not native or have the same effects because no matter what, a 720p image has 1280x720 pixels,no matter if you have 10 frames all the frames have this same structure,and non have 1920x1080 pixels so you simple don't have the information,because every frame at 720p is missing more than 1 million pixels and the engine can't just imaging those because they are not there.

Is like upscaling basically you can copy the pixel next to it,but the reality is you don't make a good image that way.

In fact 4 720p image would have a pixel count far higher than 1080p.

You can reconstruct all you want the game uses 720p as base resolution and 4 frames inserted each second into a 30FPS image will not create a true 1080p experience.

You can debate the trick they did give a sharper image result than 720p but from there to claim is 1080p is a joke,and the reality is that is 720p because the xbox one can't handle 1080p on this game,so it uses a trick to mitigate having a 720p image which works well to a point,but the point stand is not 1080p and is not rendering 1080.

Bearing in mind the team's history with smart rendering techniques on older hardware, we'd expect a similar approach to its current-gen work. In Alan Wake's case we saw the game running at a native 960x544 - a big drop down from native 720p, but mitigated by the application of 4x MSAA that worked really well in combination with the game's aesthetic.

While Quantum Break remains visually impressive - stunning in many areas, in fact - the core pixel count is clearly a factor in the presentation. However, it is not the most striking compromise we noted in Quantum Break's visual make-up. Draw distances for textures and shadows stand out, and it's commonplace to see assets switch between quality levels as you approach them, making for some rough-looking scenes at times. Additionally, some volumetric light shafts seem very blocky, rendering at what looks like 1/16th of the final 1080p output. While we appreciate the need to pare back various elements for performance reasons, sometimes the impact in visual quality can be a little too distracting.

What is 1/16 of 1080p bro.?

Volumetric light look blocky.

assets switch between quality levels as you approach them.? < This is done by Halo 5 as well if i am not mistaken and a was a huge problem.

This explain also why some shots look blurry and detail look bad at times,there were many compromises make here even at 720p,and for a reason,truth is what Remedy shoot for on that E3 was to much for the xbox one and it shows that what they have being showing for years no was the PC version.