From what I saw the game is HD but some of the effects are 720p (still hd but lower rez). The game like most with alot of effects on console can drop frames. I don't get why console only gamers are surprised consoles drop frames ??
You should learn to listen to what people are saying in the future.
Why am I tagged in this? I never called you an idiot. Comment ownage backfire. Also this is what they're actually doing, so it's a lot of different 720ps to make a fake 1080p:
Quantum Break’s 1080p output is a temporal reconstruction from four previous 720p 4xMSAA frames. This approach gets us high pixel quality in combination with complex shading and effects, allowing us to achieve a cinematic look. However, varying sample counts between passes and temporal upscaling makes talking about resolution, as it is traditionally understood, complicated in the case of Quantum Break. Since the start of “Quantum Break’s” development, the most important thing for Remedy and Microsoft has been delivering a compelling gaming experience with superior artistic quality. This is what Remedy is renowned for. We’re confident that we have achieved this, and can’t wait to hear what fans think on April 5 when they play the game.
That's a very interesting technique to achieve their goal, so in essence it's four 720p frame renders compiled into a final 1080p "native" output from the engine. That's a bit different than what I had originally thought they were doing but I definitely knew it was being reprocessed internally to output at 1080p.
Thank you very much for this finalized information.
@dynamitecop: If I recall its not 4 frames combined to make a 1080p image, its 4 frames which are captured in screen space scans. Those scans are done in 720p. Those scans are then combined with the global illumination from the scene to form the final image. The 4 scans should be , AO, Spec, Reflection, and diffuse. This is how i read their Siggraph article last year.
@dynamitecop: If I recall its not 4 frames combined to make a 1080p image, its 4 frames which are captured in screen space scans. Those scans are done in 720p. Those scans are then combined with the global illumination from the scene to form the final image. The 4 scans should be , AO, Spec, Reflection, and diffuse. This is how i read their Siggraph article last year.
I'm not sure but from what they're saying it's 4 previous frames reconstructed to create a final 1080p image, this sounds very similar to the method Guerrilla Games used on Killzone Shadow Fall.
@dynamitecop: It is still not native 1080p no matter how badly you want it to be. Game looks soft and kinda blurry and always has. I never believed it was 1080p, but thought the shitbox could at least run the game at 900p considering it is 30fps.
@dynamitecop: So basically it's 720p 4xmsaa (not too bad really) with some heavy temporal crap going on. Plus film grain. That's why it looks so blurry, not so much the resolution. There won't be many jaggies at all but there's so much ghosting and blur.
Probably should've just ditched the temporal stuff and toned down the post processing.
@dynamitecop: It is still not native 1080p no matter how badly you want it to be. Game looks soft and kinda blurry and always has. I never believed it was 900p, but thought the shitbox could at least run the game at 900p considering it is 30fps.
It's not a native 1080p render as I never said it was, but it's a native 1080p output from the engine exactly like I said from square one, the way they arrived at that is slightly different than I originally thought but I was correct nonetheless so you can be quiet.
@Chozofication said:
@dynamitecop: So basically it's 720p 4xmsaa (not too bad really) with some heavy temporal crap going on. Plus film grain. That's why it looks so blurry, not so much the resolution. There won't be many jaggies at all but there's so much ghosting and blur.
Probably should've just ditched the temporal stuff and toned down the post processing.
They probably went over this a lot internally and to get the right balance of clarity and post they wanted from the game they had to go this route.
@dynamitecop: Guerrilla Games got raked over the coals for doing something similar with KZ Shadowfall MP. It's not a legit 1080p in any way, shape or form.
@dynamitecop: Guerrilla Games got raked over the coals for doing something similar with KZ Shadowfall MP. It's not a legit 1080p.
And? I never attacked them over it because it didn't matter, quote where I said it was a native 1080p render? I never said it was, I've said since the beginning it's reprocessing and scaling things in the engine to form a final output from the engine of 1080p.
It's not a native 1080p render, but the output itself from the engine is natively 1080p compiled before leaving the pipeline, the Xbox One doesn't have to upscale anything because the signal and data it is receiving is 1080p from the engine.
Every game on Xbone natively outputs 1080p but it means shit if the engine doesn't render it natively 1080p, the end result of an extremely blurry frame is more than enough proof that it's far less than the quality of a true 1080p frame. Take a look at these shots, 55"+ Tv owners should reconsider playing it on them.
@dynamitecop: Could be that is just not the way the article discussing their rendering engine explains it, I cant find a link to it right now. I specifically remember it read but the sampling of previous frames was for the lighting if you read through the doc you will see that for the diffuse lighting they calculate the new value based on the previous values.
@dynamitecop: Seems like you are arguing that the final result is the equivalent of native 1080p. Are you not doing that?
This is what I've said from the beginning, this is what I said two days ago that everyone was calling me a fucking idiot for, I had this shit pegged for exactly what they were doing and people said I was crazy.
Because that was a game that was clearly stated as being what it is from the beginning, DF is having issues pinpointing exactly what is taking place here with QB so they're seeking clarification from Remedy in terms of the actual game render techniques and resolution.
The game could very well be rendering internally at 720p but we'll have to see, what you're not getting here is the render output from the engine is 1080p, the Xbox One is not upscaling anything to 1080p, the upscaling of the render is taking place inside the game engine. That's why the UI's and so on are 1080p while the game itself is rendering at some lower resolution. If the render output from the game were 720p from the game engine to the console, the Xbox One would be upscaling the UI from 720p to 1080p and that's not happening, it's natively displaying at 1080p which means the engine output is 1080p.
I hope this can help you better understand what is being said here. Quantum Break is internally rendering the game at a lower resolution and upscaling the main render to 1080p in engine, the UI elements are rendering natively at 1080p in engine, this is then all processed by the engine and outputs to the console natively at 1080p and the Xbox One then outputs it at 1080p, the console isn't upscaling anything, the engine is upscaling the game render. This is the only way the UI elements can be native 1080p, it has to output from the game engine natively in that resolution, otherwise it would just be a lower resolution upscale of the UI elements by the console.
Dead Rising 3 for example renders everything and outputs everything from the engine at 720p to the Xbox One, the main game render, UI elements etc, they all output at a single resolution and are upscaled together by the Xbox One itself to which it then draws the final upscaled image and outputs that in 1080p.
@dynamitecop: Guerrilla Games got raked over the coals for doing something similar with KZ Shadowfall MP. It's not a legit 1080p.
And? I never attacked them over it because it didn't matter, quote where I said it was a native 1080p render? I never said it was, I've said since the beginning it's reprocessing and scaling things in the engine to form a final output from the engine of 1080p.
It's not a native 1080p render, but the output itself from the engine is natively 1080p compiled before leaving the pipeline, the Xbox One doesn't have to upscale anything because the signal and data it is receiving is 1080p from the engine.
If it's just a temporal AA upscale, that's not going to make it sharper it's just a fancier upscale. Temporal AA makes things ghost, this method seems even heavier compared to older games like Halo Reach. Temporal AA's negatives outweigh the positives. Guarantee PC players will find a way to disable all this stuff if they don't have the optionsin menu, like Crysis 2.
Insomniac used AA sample reconstruction all the way back with tools of destruction but it worked well because it was multi sampling and not temporal crud.
@dynamitecop: Guerrilla Games got raked over the coals for doing something similar with KZ Shadowfall MP. It's not a legit 1080p.
And? I never attacked them over it because it didn't matter, quote where I said it was a native 1080p render? I never said it was, I've said since the beginning it's reprocessing and scaling things in the engine to form a final output from the engine of 1080p.
It's not a native 1080p render, but the output itself from the engine is natively 1080p compiled before leaving the pipeline, the Xbox One doesn't have to upscale anything because the signal and data it is receiving is 1080p from the engine.
If it's just a temporal AA upscale, that's not going to make it sharper it's just a fancier upscale. Temporal AA makes things ghost, this method seems even heavier compared to older games like Halo Reach. Temporal AA's negatives outweigh the positives. Guarantee PC players will find a way to disable all this stuff if they don't have the optionsin menu, like Crysis 2.
Insomniac used AA sample reconstruction all the way back with tools of destruction but it worked well because it was multi sampling and not temporal crud.
This is all the clarity we're going to get on the matter, so you can take away from this what you will.
"Quantum Break’s 1080p output is a temporal reconstruction from four previous 720p 4xMSAA frames. This approach gets us high pixel quality in combination with complex shading and effects, allowing us to achieve a cinematic look. However, varying sample counts between passes and temporal upscaling makes talking about resolution, as it is traditionally understood, complicated in the case of Quantum Break."
Those compressed images do no justice to either UC4 or QB tho, you go fullscreen on UC4 and it looks terrible and nothing like how it's going to be on your own tv
@silversix_ said:
This, this is what i consider a "blurry mess". its painful... eye torture for $60.
@howmakewood: right click on the image and open in a new tab, looks perfectly fine *cough* UC4 that is *cough*. Those QB shots look exactly (blurriness wise) like BF4
Those compressed images do no justice to either UC4 or QB tho, you go fullscreen on UC4 and it looks terrible and nothing like how it's going to be on your own tv
@silversix_ said:
This, this is what i consider a "blurry mess". its painful... eye torture for $60.
Not if it's 1080p, don't lie to yourself, UC4 has pristine iq and the same cant be said for QB.
Those compressed images do no justice to either UC4 or QB tho, you go fullscreen on UC4 and it looks terrible and nothing like how it's going to be on your own tv
@silversix_ said:
This, this is what i consider a "blurry mess". its painful... eye torture for $60.
Not if it's 1080p, don't lie to yourself, UC4 has pristine iq and the same cant be said for QB.
To be completely objective and fair, not one person here or anywhere else in the public actually knows what Uncharted 4 looks like.
Okay it was the gamespot enlarging that made it look like poop and yes the uc4 shot does look a lot better than those qb shots, that being said I wouldn't be surprised if gpuking went out of his way to look the worst qb shots he could possibly find. And once again I'd like to see QB without the goddamn film grain
Those compressed images do no justice to either UC4 or QB tho, you go fullscreen on UC4 and it looks terrible and nothing like how it's going to be on your own tv
@silversix_ said:
This, this is what i consider a "blurry mess". its painful... eye torture for $60.
Not if it's 1080p, don't lie to yourself, UC4 has pristine iq and the same cant be said for QB.
To be completely objective and fair, not one person here or anywhere else in the public actually knows what Uncharted 4 looks like.
no but we can all assume because its ND and they never learned to disappoint visuals wise.
Those compressed images do no justice to either UC4 or QB tho, you go fullscreen on UC4 and it looks terrible and nothing like how it's going to be on your own tv
Not if it's 1080p, don't lie to yourself, UC4 has pristine iq and the same cant be said for QB.
To be completely objective and fair, not one person here or anywhere else in the public actually knows what Uncharted 4 looks like.
no but we can all assume because its ND and they never learned to disappoint visuals wise.
but lets not go pretending like ps4 is miles ahead of xbone in hardware, it's stronger sure but both are still nothing but low end pc's
ND too has to play around the restrictions and just to state that I've already said in another thread that UC4 is going to look better than xbone QB
Those compressed images do no justice to either UC4 or QB tho, you go fullscreen on UC4 and it looks terrible and nothing like how it's going to be on your own tv
Not if it's 1080p, don't lie to yourself, UC4 has pristine iq and the same cant be said for QB.
To be completely objective and fair, not one person here or anywhere else in the public actually knows what Uncharted 4 looks like.
no but we can all assume because its ND and they never learned to disappoint visuals wise.
but lets not go pretending like ps4 is miles ahead of xbone in hardware, it's stronger sure but both are still nothing but low end pc's
ND too has to play around the restrictions and just to state that I've already said in another thread that UC4 is going to look better than xbone QB
At least PS4 is generally able to handle the bare minimum I find acceptable this generation in 1080p/30fps. If a PS4 game is less than 1080p that usually means it is running at 60fps.
@StrongBlackVine I agree, it is sad how xbone has to drop the resolution in order to muster enough power to run the latest graphical improvements in new games.
@StrongBlackVine I agree, it is sad how xbone has to drop the resolution in order to muster enough power to run the latest graphical improvements in new games.
And it is, but you know what, people need to get over it, it's been nearly three years since the technical information for the console was announced, three years. We know what the system is and is not capable of, so if a game is 720p, 900p, a custom resolution, dynamic resolution or if it uses reproduction methods to make a 1080p image, it should be expected, it shouldn't come as some kind of shock every time it happens, it's just people drumming up the dramatics.
I know the hardware in my PC, I can look at a game without playing it and tell you fairly accurately how well my system will handle it, this is no different than with a console. Quantum Break is a fantastic looking game with extreme uses of post, effects, environmental physics and destruction. The game is easily 4-5 times better looking and more technologically advanced than anything an Xbox 360 could do, and guess what? The Xbox One is about 5.2 times more powerful than a 360, so the game using unique rendering methods and reproduction of multiple 720p frames to output a 1080p image shouldn't take people aback like they're so surprised it's happening, it should be common sense at this point.
I get that the system is behind, but the act every time this happens has gotten to the point of total ridiculousness.
@dynamitecop Yes and resolution has never made a game good or bad. Being primarily PC gamer the graphical fidelity has never been my biggest strife with consoles, it's mainly the framerate. I remember playing Dragon's Dogma back on xbox360 and now I bought the PC version and it literally doesn't feel like the same game at all, sure it doesn't look too amazing on pc either but the difference of playing on 15?-30fps vs 144 is just mind blowing. Obviously the effect varies highly depending on the type of game you are playing, but f.e QB could really do with higher than 30 to make all the fast paced effects look more fluid
720p that's upscaled to 1080p. What's so hard to understand. It isn't 1080p native.
It's using temporal reconstruction of four 720p frames to finalize a 1080p output from the engine, the render is not native 1080p, but it's a native 1080p output, which is exactly what I've said this entire time.
Your over simplification and lack of understanding is not doing you any favors.
@dynamitecop: Sure kid. The most simplest answer is usually correct.
Now go continue your crusade.
Remedy already responded confirming what I said previously, I guess you missed that in your infinite wisdom.
"Quantum Break’s 1080p output is a temporal reconstruction from four previous 720p 4xMSAA frames. This approach gets us high pixel quality in combination with complex shading and effects, allowing us to achieve a cinematic look. However, varying sample counts between passes and temporal upscaling makes talking about resolution, as it is traditionally understood, complicated in the case of Quantum Break."
@dynamitecop: Sure kid. The most simplest answer is usually correct.
Now go continue your crusade.
Remedy already responded confirming what I said previously, I guess you missed that in your infinite wisdom.
"Quantum Break’s 1080p output is a temporal reconstruction from four previous 720p 4xMSAA frames. This approach gets us high pixel quality in combination with complex shading and effects, allowing us to achieve a cinematic look. However, varying sample counts between passes and temporal upscaling makes talking about resolution, as it is traditionally understood, complicated in the case of Quantum Break."
@kvally said:
Oh shit, the cows just got ownd with Remedy's response. That is gonna sting for awhile.
You should learn to listen to what people are saying in the future.
Why am I tagged in this? I never called you an idiot. Comment ownage backfire. Also this is what they're actually doing, so it's a lot of different 720ps to make a fake 1080p:
Quantum Break’s 1080p output is a temporal reconstruction from four previous 720p 4xMSAA frames. This approach gets us high pixel quality in combination with complex shading and effects, allowing us to achieve a cinematic look. However, varying sample counts between passes and temporal upscaling makes talking about resolution, as it is traditionally understood, complicated in the case of Quantum Break. Since the start of “Quantum Break’s” development, the most important thing for Remedy and Microsoft has been delivering a compelling gaming experience with superior artistic quality. This is what Remedy is renowned for. We’re confident that we have achieved this, and can’t wait to hear what fans think on April 5 when they play the game.
So it is in fact 720p? Yeah I think apologies are in order...
You should learn to listen to what people are saying in the future.
Why am I tagged in this? I never called you an idiot. Comment ownage backfire. Also this is what they're actually doing, so it's a lot of different 720ps to make a fake 1080p:
Quantum Break’s 1080p output is a temporal reconstruction from four previous 720p 4xMSAA frames. This approach gets us high pixel quality in combination with complex shading and effects, allowing us to achieve a cinematic look. However, varying sample counts between passes and temporal upscaling makes talking about resolution, as it is traditionally understood, complicated in the case of Quantum Break. Since the start of “Quantum Break’s” development, the most important thing for Remedy and Microsoft has been delivering a compelling gaming experience with superior artistic quality. This is what Remedy is renowned for. We’re confident that we have achieved this, and can’t wait to hear what fans think on April 5 when they play the game.
So it is in fact 720p? Yeah I think apologies are in order...
720p has been confirmed by multiple new threads today.
@dynamitecop: Sure kid. The most simplest answer is usually correct.
Now go continue your crusade.
Remedy already responded confirming what I said previously, I guess you missed that in your infinite wisdom.
"Quantum Break’s 1080p output is a temporal reconstruction from four previous 720p 4xMSAA frames. This approach gets us high pixel quality in combination with complex shading and effects, allowing us to achieve a cinematic look. However, varying sample counts between passes and temporal upscaling makes talking about resolution, as it is traditionally understood, complicated in the case of Quantum Break."
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