LOL. Quantum Break on X1 is 720p without locked 30 FPS

Avatar image for deactivated-583c85dc33d18
deactivated-583c85dc33d18

1619

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#651 deactivated-583c85dc33d18
Member since 2016 • 1619 Posts

You wouldn't assume consolers are the biggest graphics whores of all, but then you see this thread.

Avatar image for no-scope-AK47
no-scope-AK47

3755

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#652 no-scope-AK47
Member since 2012 • 3755 Posts

From what I saw the game is HD but some of the effects are 720p (still hd but lower rez). The game like most with alot of effects on console can drop frames. I don't get why console only gamers are surprised consoles drop frames ??

Avatar image for dynamitecop
dynamitecop

6395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#653 dynamitecop
Member since 2004 • 6395 Posts

@misterpmedia said:
@dynamitecop said:
@kratosyoloswag said:

Linneman from DF.

Thank you for confirming what I've been saying all along and everyone was calling me an idiot and crazy for.

John Linneman - Digital Foundry

"It's rather frustrating. I don't think people fully understand the resolution issue (it's not "just" 720p - it's more complex)"

"It's more that there is a temporal reconstruction in play that has a definite impact on the end results. It's very clean."

"Nope, it's something different entirely. I've never seen anything quite like it. It works pretty well, actually."

@quadknight@tormentos@flyingcloud11@Zero_epyon@Shewgenja@misterpmedia

You should learn to listen to what people are saying in the future.

Why am I tagged in this? I never called you an idiot. Comment ownage backfire. Also this is what they're actually doing, so it's a lot of different 720ps to make a fake 1080p:

http://www.inquisitr.com/2911665/qua...ening-moments/

Originally Posted by Remedy

Quantum Break’s 1080p output is a temporal reconstruction from four previous 720p 4xMSAA frames. This approach gets us high pixel quality in combination with complex shading and effects, allowing us to achieve a cinematic look. However, varying sample counts between passes and temporal upscaling makes talking about resolution, as it is traditionally understood, complicated in the case of Quantum Break. Since the start of “Quantum Break’s” development, the most important thing for Remedy and Microsoft has been delivering a compelling gaming experience with superior artistic quality. This is what Remedy is renowned for. We’re confident that we have achieved this, and can’t wait to hear what fans think on April 5 when they play the game.

That's a very interesting technique to achieve their goal, so in essence it's four 720p frame renders compiled into a final 1080p "native" output from the engine. That's a bit different than what I had originally thought they were doing but I definitely knew it was being reprocessed internally to output at 1080p.

Thank you very much for this finalized information.

Avatar image for spitfire-six
Spitfire-Six

1378

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#654 Spitfire-Six
Member since 2014 • 1378 Posts

@dynamitecop: If I recall its not 4 frames combined to make a 1080p image, its 4 frames which are captured in screen space scans. Those scans are done in 720p. Those scans are then combined with the global illumination from the scene to form the final image. The 4 scans should be , AO, Spec, Reflection, and diffuse. This is how i read their Siggraph article last year.

Avatar image for dynamitecop
dynamitecop

6395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#655  Edited By dynamitecop
Member since 2004 • 6395 Posts

@spitfire-six said:

@dynamitecop: If I recall its not 4 frames combined to make a 1080p image, its 4 frames which are captured in screen space scans. Those scans are done in 720p. Those scans are then combined with the global illumination from the scene to form the final image. The 4 scans should be , AO, Spec, Reflection, and diffuse. This is how i read their Siggraph article last year.

I'm not sure but from what they're saying it's 4 previous frames reconstructed to create a final 1080p image, this sounds very similar to the method Guerrilla Games used on Killzone Shadow Fall.

Avatar image for StrongBlackVine
StrongBlackVine

13262

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#656  Edited By StrongBlackVine
Member since 2012 • 13262 Posts

@dynamitecop: It is still not native 1080p no matter how badly you want it to be. Game looks soft and kinda blurry and always has. I never believed it was 1080p, but thought the shitbox could at least run the game at 900p considering it is 30fps.

Avatar image for deactivated-57d8401f17c55
deactivated-57d8401f17c55

7221

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

#657 deactivated-57d8401f17c55
Member since 2012 • 7221 Posts

@dynamitecop: So basically it's 720p 4xmsaa (not too bad really) with some heavy temporal crap going on. Plus film grain. That's why it looks so blurry, not so much the resolution. There won't be many jaggies at all but there's so much ghosting and blur.

Probably should've just ditched the temporal stuff and toned down the post processing.

Avatar image for dynamitecop
dynamitecop

6395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#658  Edited By dynamitecop
Member since 2004 • 6395 Posts

@StrongBlackVine said:

@dynamitecop: It is still not native 1080p no matter how badly you want it to be. Game looks soft and kinda blurry and always has. I never believed it was 900p, but thought the shitbox could at least run the game at 900p considering it is 30fps.

It's not a native 1080p render as I never said it was, but it's a native 1080p output from the engine exactly like I said from square one, the way they arrived at that is slightly different than I originally thought but I was correct nonetheless so you can be quiet.

@Chozofication said:

@dynamitecop: So basically it's 720p 4xmsaa (not too bad really) with some heavy temporal crap going on. Plus film grain. That's why it looks so blurry, not so much the resolution. There won't be many jaggies at all but there's so much ghosting and blur.

Probably should've just ditched the temporal stuff and toned down the post processing.

They probably went over this a lot internally and to get the right balance of clarity and post they wanted from the game they had to go this route.

Avatar image for StrongBlackVine
StrongBlackVine

13262

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#659  Edited By StrongBlackVine
Member since 2012 • 13262 Posts

@dynamitecop: Guerrilla Games got raked over the coals for doing something similar with KZ Shadowfall MP. It's not a legit 1080p in any way, shape or form.

Avatar image for dynamitecop
dynamitecop

6395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#660  Edited By dynamitecop
Member since 2004 • 6395 Posts

@StrongBlackVine said:

@dynamitecop: Guerrilla Games got raked over the coals for doing something similar with KZ Shadowfall MP. It's not a legit 1080p.

And? I never attacked them over it because it didn't matter, quote where I said it was a native 1080p render? I never said it was, I've said since the beginning it's reprocessing and scaling things in the engine to form a final output from the engine of 1080p.

It's not a native 1080p render, but the output itself from the engine is natively 1080p compiled before leaving the pipeline, the Xbox One doesn't have to upscale anything because the signal and data it is receiving is 1080p from the engine.

Avatar image for StrongBlackVine
StrongBlackVine

13262

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#661  Edited By StrongBlackVine
Member since 2012 • 13262 Posts

@dynamitecop: Seems like you are arguing that the final result is the equivalent of native 1080p. Are you not doing that?

Avatar image for gpuking
gpuking

3914

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#662  Edited By gpuking
Member since 2004 • 3914 Posts

Every game on Xbone natively outputs 1080p but it means shit if the engine doesn't render it natively 1080p, the end result of an extremely blurry frame is more than enough proof that it's far less than the quality of a true 1080p frame. Take a look at these shots, 55"+ Tv owners should reconsider playing it on them.

True native 1080p game

Can you not see the stark contrast

Avatar image for spitfire-six
Spitfire-Six

1378

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#663 Spitfire-Six
Member since 2014 • 1378 Posts

@dynamitecop: Could be that is just not the way the article discussing their rendering engine explains it, I cant find a link to it right now. I specifically remember it read but the sampling of previous frames was for the lighting if you read through the doc you will see that for the diffuse lighting they calculate the new value based on the previous values.

edit: Found it

https://mediatech.aalto.fi/~ari/Publications/SIGGRAPH_2015_Remedy_Notes.pdf

Avatar image for dynamitecop
dynamitecop

6395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#664 dynamitecop
Member since 2004 • 6395 Posts

@StrongBlackVine said:

@dynamitecop: Seems like you are arguing that the final result is the equivalent of native 1080p. Are you not doing that?

This is what I've said from the beginning, this is what I said two days ago that everyone was calling me a fucking idiot for, I had this shit pegged for exactly what they were doing and people said I was crazy.

Because that was a game that was clearly stated as being what it is from the beginning, DF is having issues pinpointing exactly what is taking place here with QB so they're seeking clarification from Remedy in terms of the actual game render techniques and resolution.

The game could very well be rendering internally at 720p but we'll have to see, what you're not getting here is the render output from the engine is 1080p, the Xbox One is not upscaling anything to 1080p, the upscaling of the render is taking place inside the game engine. That's why the UI's and so on are 1080p while the game itself is rendering at some lower resolution. If the render output from the game were 720p from the game engine to the console, the Xbox One would be upscaling the UI from 720p to 1080p and that's not happening, it's natively displaying at 1080p which means the engine output is 1080p.

I hope this can help you better understand what is being said here. Quantum Break is internally rendering the game at a lower resolution and upscaling the main render to 1080p in engine, the UI elements are rendering natively at 1080p in engine, this is then all processed by the engine and outputs to the console natively at 1080p and the Xbox One then outputs it at 1080p, the console isn't upscaling anything, the engine is upscaling the game render. This is the only way the UI elements can be native 1080p, it has to output from the game engine natively in that resolution, otherwise it would just be a lower resolution upscale of the UI elements by the console.

Dead Rising 3 for example renders everything and outputs everything from the engine at 720p to the Xbox One, the main game render, UI elements etc, they all output at a single resolution and are upscaled together by the Xbox One itself to which it then draws the final upscaled image and outputs that in 1080p.

Avatar image for howmakewood
Howmakewood

7838

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#665 Howmakewood
Member since 2015 • 7838 Posts

Regardless I'll be playing it on 1440p or 1080p(steamlink)

Avatar image for dynamitecop
dynamitecop

6395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#666 dynamitecop
Member since 2004 • 6395 Posts

@howmakewood said:

Regardless I'll be playing it on 1440p or 1080p(steamlink)

I really hope the UWP stuff is sorted out for this game upon release.

Avatar image for deactivated-57d8401f17c55
deactivated-57d8401f17c55

7221

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

#667  Edited By deactivated-57d8401f17c55
Member since 2012 • 7221 Posts

@dynamitecop said:
@StrongBlackVine said:

@dynamitecop: Guerrilla Games got raked over the coals for doing something similar with KZ Shadowfall MP. It's not a legit 1080p.

And? I never attacked them over it because it didn't matter, quote where I said it was a native 1080p render? I never said it was, I've said since the beginning it's reprocessing and scaling things in the engine to form a final output from the engine of 1080p.

It's not a native 1080p render, but the output itself from the engine is natively 1080p compiled before leaving the pipeline, the Xbox One doesn't have to upscale anything because the signal and data it is receiving is 1080p from the engine.

If it's just a temporal AA upscale, that's not going to make it sharper it's just a fancier upscale. Temporal AA makes things ghost, this method seems even heavier compared to older games like Halo Reach. Temporal AA's negatives outweigh the positives. Guarantee PC players will find a way to disable all this stuff if they don't have the optionsin menu, like Crysis 2.

Insomniac used AA sample reconstruction all the way back with tools of destruction but it worked well because it was multi sampling and not temporal crud.

Avatar image for howmakewood
Howmakewood

7838

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#668  Edited By Howmakewood
Member since 2015 • 7838 Posts

@dynamitecop said:
@howmakewood said:

Regardless I'll be playing it on 1440p or 1080p(steamlink)

I really hope the UWP stuff is sorted out for this game upon release.

There is hope, Tomb Raider doesn't run bad on it f.e. Gears however is a mess

actually I take back the steamlink, forgot I can't do that either

Avatar image for dynamitecop
dynamitecop

6395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#669  Edited By dynamitecop
Member since 2004 • 6395 Posts

@Chozofication said:
@dynamitecop said:
@StrongBlackVine said:

@dynamitecop: Guerrilla Games got raked over the coals for doing something similar with KZ Shadowfall MP. It's not a legit 1080p.

And? I never attacked them over it because it didn't matter, quote where I said it was a native 1080p render? I never said it was, I've said since the beginning it's reprocessing and scaling things in the engine to form a final output from the engine of 1080p.

It's not a native 1080p render, but the output itself from the engine is natively 1080p compiled before leaving the pipeline, the Xbox One doesn't have to upscale anything because the signal and data it is receiving is 1080p from the engine.

If it's just a temporal AA upscale, that's not going to make it sharper it's just a fancier upscale. Temporal AA makes things ghost, this method seems even heavier compared to older games like Halo Reach. Temporal AA's negatives outweigh the positives. Guarantee PC players will find a way to disable all this stuff if they don't have the optionsin menu, like Crysis 2.

Insomniac used AA sample reconstruction all the way back with tools of destruction but it worked well because it was multi sampling and not temporal crud.

This is all the clarity we're going to get on the matter, so you can take away from this what you will.

"Quantum Break’s 1080p output is a temporal reconstruction from four previous 720p 4xMSAA frames. This approach gets us high pixel quality in combination with complex shading and effects, allowing us to achieve a cinematic look. However, varying sample counts between passes and temporal upscaling makes talking about resolution, as it is traditionally understood, complicated in the case of Quantum Break."

Avatar image for delta3074
delta3074

20003

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#670 delta3074
Member since 2007 • 20003 Posts

Game looks good, i hope it plays as well as it looks.

Avatar image for silversix_
silversix_

26347

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#671 silversix_  Online
Member since 2010 • 26347 Posts

This, this is what i consider a "blurry mess". its painful... eye torture for $60.

Avatar image for howmakewood
Howmakewood

7838

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#672 Howmakewood
Member since 2015 • 7838 Posts

Those compressed images do no justice to either UC4 or QB tho, you go fullscreen on UC4 and it looks terrible and nothing like how it's going to be on your own tv

@silversix_ said:

This, this is what i consider a "blurry mess". its painful... eye torture for $60.

Avatar image for silversix_
silversix_

26347

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#673 silversix_  Online
Member since 2010 • 26347 Posts

@howmakewood: right click on the image and open in a new tab, looks perfectly fine *cough* UC4 that is *cough*. Those QB shots look exactly (blurriness wise) like BF4

Avatar image for gpuking
gpuking

3914

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#674 gpuking
Member since 2004 • 3914 Posts

@howmakewood said:

Those compressed images do no justice to either UC4 or QB tho, you go fullscreen on UC4 and it looks terrible and nothing like how it's going to be on your own tv

@silversix_ said:

This, this is what i consider a "blurry mess". its painful... eye torture for $60.

Not if it's 1080p, don't lie to yourself, UC4 has pristine iq and the same cant be said for QB.

Avatar image for dynamitecop
dynamitecop

6395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#675 dynamitecop
Member since 2004 • 6395 Posts

@gpuking said:
@howmakewood said:

Those compressed images do no justice to either UC4 or QB tho, you go fullscreen on UC4 and it looks terrible and nothing like how it's going to be on your own tv

@silversix_ said:

This, this is what i consider a "blurry mess". its painful... eye torture for $60.

Not if it's 1080p, don't lie to yourself, UC4 has pristine iq and the same cant be said for QB.

To be completely objective and fair, not one person here or anywhere else in the public actually knows what Uncharted 4 looks like.

Avatar image for howmakewood
Howmakewood

7838

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#676  Edited By Howmakewood
Member since 2015 • 7838 Posts

Okay it was the gamespot enlarging that made it look like poop and yes the uc4 shot does look a lot better than those qb shots, that being said I wouldn't be surprised if gpuking went out of his way to look the worst qb shots he could possibly find. And once again I'd like to see QB without the goddamn film grain

Avatar image for silversix_
silversix_

26347

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#677 silversix_  Online
Member since 2010 • 26347 Posts

@dynamitecop said:
@gpuking said:
@howmakewood said:

Those compressed images do no justice to either UC4 or QB tho, you go fullscreen on UC4 and it looks terrible and nothing like how it's going to be on your own tv

@silversix_ said:

This, this is what i consider a "blurry mess". its painful... eye torture for $60.

Not if it's 1080p, don't lie to yourself, UC4 has pristine iq and the same cant be said for QB.

To be completely objective and fair, not one person here or anywhere else in the public actually knows what Uncharted 4 looks like.

no but we can all assume because its ND and they never learned to disappoint visuals wise.

Avatar image for howmakewood
Howmakewood

7838

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#678  Edited By Howmakewood
Member since 2015 • 7838 Posts

@silversix_ said:
@dynamitecop said:
@gpuking said:
@howmakewood said:

Those compressed images do no justice to either UC4 or QB tho, you go fullscreen on UC4 and it looks terrible and nothing like how it's going to be on your own tv

Not if it's 1080p, don't lie to yourself, UC4 has pristine iq and the same cant be said for QB.

To be completely objective and fair, not one person here or anywhere else in the public actually knows what Uncharted 4 looks like.

no but we can all assume because its ND and they never learned to disappoint visuals wise.

but lets not go pretending like ps4 is miles ahead of xbone in hardware, it's stronger sure but both are still nothing but low end pc's

ND too has to play around the restrictions and just to state that I've already said in another thread that UC4 is going to look better than xbone QB

Avatar image for dynamitecop
dynamitecop

6395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#679 dynamitecop
Member since 2004 • 6395 Posts

@silversix_ said:

no but we can all assume because its ND and they never learned to disappoint visuals wise.

Assumption is not the same as knowledgeable projection, gpuking is projecting things he doesn't know.

Avatar image for StrongBlackVine
StrongBlackVine

13262

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#680 StrongBlackVine
Member since 2012 • 13262 Posts

@howmakewood said:
@silversix_ said:
@dynamitecop said:
@gpuking said:
@howmakewood said:

Those compressed images do no justice to either UC4 or QB tho, you go fullscreen on UC4 and it looks terrible and nothing like how it's going to be on your own tv

Not if it's 1080p, don't lie to yourself, UC4 has pristine iq and the same cant be said for QB.

To be completely objective and fair, not one person here or anywhere else in the public actually knows what Uncharted 4 looks like.

no but we can all assume because its ND and they never learned to disappoint visuals wise.

but lets not go pretending like ps4 is miles ahead of xbone in hardware, it's stronger sure but both are still nothing but low end pc's

ND too has to play around the restrictions and just to state that I've already said in another thread that UC4 is going to look better than xbone QB

At least PS4 is generally able to handle the bare minimum I find acceptable this generation in 1080p/30fps. If a PS4 game is less than 1080p that usually means it is running at 60fps.

Avatar image for howmakewood
Howmakewood

7838

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#681 Howmakewood
Member since 2015 • 7838 Posts

@StrongBlackVine I agree, it is sad how xbone has to drop the resolution in order to muster enough power to run the latest graphical improvements in new games.

Avatar image for dynamitecop
dynamitecop

6395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#682  Edited By dynamitecop
Member since 2004 • 6395 Posts

@howmakewood said:

@StrongBlackVine I agree, it is sad how xbone has to drop the resolution in order to muster enough power to run the latest graphical improvements in new games.

And it is, but you know what, people need to get over it, it's been nearly three years since the technical information for the console was announced, three years. We know what the system is and is not capable of, so if a game is 720p, 900p, a custom resolution, dynamic resolution or if it uses reproduction methods to make a 1080p image, it should be expected, it shouldn't come as some kind of shock every time it happens, it's just people drumming up the dramatics.

I know the hardware in my PC, I can look at a game without playing it and tell you fairly accurately how well my system will handle it, this is no different than with a console. Quantum Break is a fantastic looking game with extreme uses of post, effects, environmental physics and destruction. The game is easily 4-5 times better looking and more technologically advanced than anything an Xbox 360 could do, and guess what? The Xbox One is about 5.2 times more powerful than a 360, so the game using unique rendering methods and reproduction of multiple 720p frames to output a 1080p image shouldn't take people aback like they're so surprised it's happening, it should be common sense at this point.

I get that the system is behind, but the act every time this happens has gotten to the point of total ridiculousness.

Avatar image for howmakewood
Howmakewood

7838

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#683  Edited By Howmakewood
Member since 2015 • 7838 Posts

@dynamitecop Yes and resolution has never made a game good or bad. Being primarily PC gamer the graphical fidelity has never been my biggest strife with consoles, it's mainly the framerate. I remember playing Dragon's Dogma back on xbox360 and now I bought the PC version and it literally doesn't feel like the same game at all, sure it doesn't look too amazing on pc either but the difference of playing on 15?-30fps vs 144 is just mind blowing. Obviously the effect varies highly depending on the type of game you are playing, but f.e QB could really do with higher than 30 to make all the fast paced effects look more fluid

Avatar image for flyincloud1116
Flyincloud1116

6418

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 5

#684 Flyincloud1116
Member since 2014 • 6418 Posts

720p that's upscaled to 1080p. What's so hard to understand. It isn't 1080p native.

Avatar image for dynamitecop
dynamitecop

6395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#685 dynamitecop
Member since 2004 • 6395 Posts

@flyincloud1116 said:

720p that's upscaled to 1080p. What's so hard to understand. It isn't 1080p native.

It's using temporal reconstruction of four 720p frames to finalize a 1080p output from the engine, the render is not native 1080p, but it's a native 1080p output, which is exactly what I've said this entire time.

Your over simplification and lack of understanding is not doing you any favors.

Avatar image for howmakewood
Howmakewood

7838

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#686 Howmakewood
Member since 2015 • 7838 Posts
@flyincloud1116 said:

720p that's upscaled to 1080p. What's so hard to understand. It isn't 1080p native.

seems to be quite hard as DF is havin problem with it?

Avatar image for flyincloud1116
Flyincloud1116

6418

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 5

#687 Flyincloud1116
Member since 2014 • 6418 Posts

@dynamitecop: Sure kid. The most simplest answer is usually correct.

Now go continue your crusade.

Avatar image for flyincloud1116
Flyincloud1116

6418

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 5

#688 Flyincloud1116
Member since 2014 • 6418 Posts

@silversix_: They like it soft and blurry.

Avatar image for dynamitecop
dynamitecop

6395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#689 dynamitecop
Member since 2004 • 6395 Posts

@flyincloud1116 said:

@dynamitecop: Sure kid. The most simplest answer is usually correct.

Now go continue your crusade.

Remedy already responded confirming what I said previously, I guess you missed that in your infinite wisdom.

"Quantum Break’s 1080p output is a temporal reconstruction from four previous 720p 4xMSAA frames. This approach gets us high pixel quality in combination with complex shading and effects, allowing us to achieve a cinematic look. However, varying sample counts between passes and temporal upscaling makes talking about resolution, as it is traditionally understood, complicated in the case of Quantum Break."

Avatar image for kvally
kvally

8445

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 9

#690 kvally
Member since 2014 • 8445 Posts

Oh shit, the cows just got ownd with Remedy's response. That is gonna sting for awhile.

Avatar image for SecretPolice
SecretPolice

45675

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#691 SecretPolice
Member since 2007 • 45675 Posts

@dynamitecop said:
@flyincloud1116 said:

@dynamitecop: Sure kid. The most simplest answer is usually correct.

Now go continue your crusade.

Remedy already responded confirming what I said previously, I guess you missed that in your infinite wisdom.

"Quantum Break’s 1080p output is a temporal reconstruction from four previous 720p 4xMSAA frames. This approach gets us high pixel quality in combination with complex shading and effects, allowing us to achieve a cinematic look. However, varying sample counts between passes and temporal upscaling makes talking about resolution, as it is traditionally understood, complicated in the case of Quantum Break."

@kvally said:

Oh shit, the cows just got ownd with Remedy's response. That is gonna sting for awhile.

Cows gotta cow, they never learn lol....

:

Avatar image for ten_pints
Ten_Pints

4072

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#692 Ten_Pints
Member since 2014 • 4072 Posts

You realize you will see every game in 1080p as your output right? - Aaron Greenberg, Head of Xbox Games Marketing.

Avatar image for tdkmillsy
tdkmillsy

6617

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#693 tdkmillsy
Member since 2003 • 6617 Posts

LOL

Everyone shouting or calling Xbox One for 720p on QB should now admit they where wrong.

But I doubt they will.

Avatar image for Zero_epyon
Zero_epyon

20501

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#694 Zero_epyon
Member since 2004 • 20501 Posts

@misterpmedia said:
@dynamitecop said:
@kratosyoloswag said:

Linneman from DF.

Thank you for confirming what I've been saying all along and everyone was calling me an idiot and crazy for.

John Linneman - Digital Foundry

"It's rather frustrating. I don't think people fully understand the resolution issue (it's not "just" 720p - it's more complex)"

"It's more that there is a temporal reconstruction in play that has a definite impact on the end results. It's very clean."

"Nope, it's something different entirely. I've never seen anything quite like it. It works pretty well, actually."

@quadknight@tormentos@flyingcloud11@Zero_epyon@Shewgenja@misterpmedia

You should learn to listen to what people are saying in the future.

Why am I tagged in this? I never called you an idiot. Comment ownage backfire. Also this is what they're actually doing, so it's a lot of different 720ps to make a fake 1080p:

http://www.inquisitr.com/2911665/qua...ening-moments/

Originally Posted by Remedy

Quantum Break’s 1080p output is a temporal reconstruction from four previous 720p 4xMSAA frames. This approach gets us high pixel quality in combination with complex shading and effects, allowing us to achieve a cinematic look. However, varying sample counts between passes and temporal upscaling makes talking about resolution, as it is traditionally understood, complicated in the case of Quantum Break. Since the start of “Quantum Break’s” development, the most important thing for Remedy and Microsoft has been delivering a compelling gaming experience with superior artistic quality. This is what Remedy is renowned for. We’re confident that we have achieved this, and can’t wait to hear what fans think on April 5 when they play the game.

So it is in fact 720p? Yeah I think apologies are in order...

Avatar image for misterpmedia
misterpmedia

6209

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#695 misterpmedia
Member since 2013 • 6209 Posts

@flyincloud1116 said:

@silversix_: They like it soft and blurry.

and black crushed.

Avatar image for Heil68
Heil68

60831

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#696 Heil68
Member since 2004 • 60831 Posts

@Zero_epyon said:
@misterpmedia said:
@dynamitecop said:
@kratosyoloswag said:

Linneman from DF.

Thank you for confirming what I've been saying all along and everyone was calling me an idiot and crazy for.

John Linneman - Digital Foundry

"It's rather frustrating. I don't think people fully understand the resolution issue (it's not "just" 720p - it's more complex)"

"It's more that there is a temporal reconstruction in play that has a definite impact on the end results. It's very clean."

"Nope, it's something different entirely. I've never seen anything quite like it. It works pretty well, actually."

@quadknight@tormentos@flyingcloud11@Zero_epyon@Shewgenja@misterpmedia

You should learn to listen to what people are saying in the future.

Why am I tagged in this? I never called you an idiot. Comment ownage backfire. Also this is what they're actually doing, so it's a lot of different 720ps to make a fake 1080p:

http://www.inquisitr.com/2911665/qua...ening-moments/

Originally Posted by Remedy

Quantum Break’s 1080p output is a temporal reconstruction from four previous 720p 4xMSAA frames. This approach gets us high pixel quality in combination with complex shading and effects, allowing us to achieve a cinematic look. However, varying sample counts between passes and temporal upscaling makes talking about resolution, as it is traditionally understood, complicated in the case of Quantum Break. Since the start of “Quantum Break’s” development, the most important thing for Remedy and Microsoft has been delivering a compelling gaming experience with superior artistic quality. This is what Remedy is renowned for. We’re confident that we have achieved this, and can’t wait to hear what fans think on April 5 when they play the game.

So it is in fact 720p? Yeah I think apologies are in order...

720p has been confirmed by multiple new threads today.

Avatar image for Shewgenja
Shewgenja

21456

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#697  Edited By Shewgenja
Member since 2009 • 21456 Posts

So glad I could be stuck in that quote chain of doom. Now, where is my apology? Am I going to have to wait for the Cloud to render it? @dynamitecop

Avatar image for flyincloud1116
Flyincloud1116

6418

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 5

#698 Flyincloud1116
Member since 2014 • 6418 Posts

@dynamitecop:

@dynamitecop said:
@flyincloud1116 said:

@dynamitecop: Sure kid. The most simplest answer is usually correct.

Now go continue your crusade.

Remedy already responded confirming what I said previously, I guess you missed that in your infinite wisdom.

"Quantum Break’s 1080p output is a temporal reconstruction from four previous 720p 4xMSAA frames. This approach gets us high pixel quality in combination with complex shading and effects, allowing us to achieve a cinematic look. However, varying sample counts between passes and temporal upscaling makes talking about resolution, as it is traditionally understood, complicated in the case of Quantum Break."

Where does it say output at native 1080p?

Avatar image for Zero_epyon
Zero_epyon

20501

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#699  Edited By Zero_epyon
Member since 2004 • 20501 Posts

Today is the day that 720p became native 1080p. Good job Lems!

EDIT:

You know what, that's not fair. It's not all lems. But still a pretty amazing achievement!

Avatar image for misterpmedia
misterpmedia

6209

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#700  Edited By misterpmedia
Member since 2013 • 6209 Posts

@Zero_epyon said:

Today is the day that 720p became native 1080p. Good job Lems!

EDIT:

You know what, that's not fair. It's not all lems. But still a pretty amazing achievement!

No point dropping logic in this thread now. Nyadc reincarnate has his own loony thread now to circle jerk his own mental gymnastics.