LOL. Quantum Break on X1 is 720p without locked 30 FPS

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#601  Edited By Zero_epyon
Member since 2004 • 20501 Posts

@dynamitecop said:
@Pedro said:
@dynamitecop said:
@kratosyoloswag said:

Linneman from DF.

Thank you for confirming what I've been saying all along and everyone was calling me an idiot and crazy for.

John Linneman - Digital Foundry

"It's rather frustrating. I don't think people fully understand the resolution issue (it's not "just" 720p - it's more complex)"

"It's more that there is a temporal reconstruction in play that has a definite impact on the end results. It's very clean."

"Nope, it's something different entirely. I've never seen anything quite like it. It works pretty well, actually."

@quadknight@tormentos@flyingcloud11@Zero_epyon@Shewgenja@misterpmedia

You should learn to listen to what people are saying in the future.

When you try to argue with stupid you not only waste your time but sound stupid. Never argue with stupid.

Yeah, I'm going to heed that advice, this backfired pretty spectacularly for them though and I'm going to enjoy it.

So it's not 1080p. It's not exactly 720p either. How is this a backfire? I've been saying it's not 1080p and 720p, which it still seems to be for a good portion of the image. If this were a true 1080p title, there'd be no conversation and Remedy/Spencer would have confirmed it when asked.

EDIT: I mean look at the original quote:

"Curiously, the paper also states Xbox One's final output is 1920x1080, and that's where there is some confusion - as we've yet to see evidence of full HD 1080p gameplay in close analysis - barring the title's HUD elements and menus. In every scene tested so far, a native resolution of 720p is the consistent result found in each pixel count test - so while there's every possibility of individual render targets operating at higher resolutions, basic geometry that we're able to measure hands in a 720p result as things stand."

They counted 720p, except for Hud elements. And some how it's unreasonable to conclude based on their words that 720p is what the game runs at? It sounds like they're either backpedaling(what for IDK) or they're feeling heat from fanboys.

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#602 dynamitecop
Member since 2004 • 6395 Posts

@Zero_epyon said:

So it's not 1080p. It's not exactly 720p either. How is this a backfire? I've been saying it's not 1080p and 720p, which it still seems to be for a good portion of the image. If this were a true 1080p title, there'd be no conversation and Remedy/Spencer would have confirmed it when asked.

That's the thing, they still can't figure it out which is why they aren't speaking liberally about what it is. There's so many different layers of post in effect that have individual render targets that getting to the underlying render is proving difficult.

Under all of this the game could be 1080p, fact is we don't know, what we do know though is they were able to discern certain geometry renders at 720p and some other instances they were coming back with near 900p.

The point is people are jumping the gun to extreme degrees and as this is slowly unraveling it's backfiring on them. When you have layer upon layer of post and effects rendering at lower resolutions it makes it hard to figure out what the actual underlying image is.

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#603 Zero_epyon
Member since 2004 • 20501 Posts

@dynamitecop said:
@Zero_epyon said:

So it's not 1080p. It's not exactly 720p either. How is this a backfire? I've been saying it's not 1080p and 720p, which it still seems to be for a good portion of the image. If this were a true 1080p title, there'd be no conversation and Remedy/Spencer would have confirmed it when asked.

That's the thing, they still can't figure it out which is why they aren't speaking liberally about what it is. There's so many different layers of post in effect that have individual render targets that getting to the underlying render is proving difficult.

Under all of this the game could be 1080p, fact is we don't know, what we do know though is they were able to discern certain geometry renders at 720p and some other instances they were coming back with near 900p.

The point is people are jumping the gun to extreme degrees and as this is slowly unraveling it's backfiring on them. When you have layer upon layer of post and effects rendering at lower resolutions it makes it hard to figure out what the actual underlying image is.

See my Edit

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#604 dynamitecop
Member since 2004 • 6395 Posts

@Zero_epyon said:

See my Edit

I already know all of that, what about the 900p elements? See, it's not black and white, this isn't just a static 720p render, with all the individual render targets and post they're having a difficult time pinning this down, they're stumped.

"Nope, it's something different entirely. I've never seen anything quite like it. It works pretty well, actually."

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#605 Zero_epyon
Member since 2004 • 20501 Posts

@dynamitecop said:
@Zero_epyon said:

See my Edit

I already know all of that, what about the 900p elements? See, it's not black and white, this isn't just a static 720p render, with all the individual render targets and post they're having a difficult time pinning this down, they're stumped.

"Nope, it's something different entirely. I've never seen anything quite like it. It works pretty well, actually."

Well that's probably because they're using a dynamic scaling system on top of that. It's 900p when there are static scenes, one that changes, it's back to 720p. What ever the case may be, the game does not operate at a native 1080p. Even if it was at 900p.

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#606  Edited By FLOPPAGE_50
Member since 2004 • 4500 Posts

Best looking 720p game i've ever seen

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Ten_Pints

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#607 Ten_Pints
Member since 2014 • 4072 Posts

Physics king.

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#608  Edited By dynamitecop
Member since 2004 • 6395 Posts

@Zero_epyon said:
@dynamitecop said:
@Zero_epyon said:

See my Edit

I already know all of that, what about the 900p elements? See, it's not black and white, this isn't just a static 720p render, with all the individual render targets and post they're having a difficult time pinning this down, they're stumped.

"Nope, it's something different entirely. I've never seen anything quite like it. It works pretty well, actually."

Well that's probably because they're using a dynamic scaling system on top of that. It's 900p when there are static scenes, one that changes, it's back to 720p. What ever the case may be, the game does not operate at a native 1080p. Even if it was at 900p.

It very well could be native 1080p, you're speaking too boldly to claim that, no one knows yet which is why they haven't dismissed it, not until they can get some type of official answer or can figure out how to break down the rendering technology to a definitive conclusion. They like me have an idea of what is going on, but they can't properly analyse what they're seeing, imagine it like trying to analyse something you can see at the bottom through several layers of ice, you can make it out but getting to the details is proving hard.

You need to understand that the game has multiple layers of resolution tacked on top of whatever the main render is in the form of post, plus individual render targets within the environment. This game is a hodgepodge of different technologies and resolutions, some of these technologies they've never seen, that's not going to make anything easy.

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#609 FLOPPAGE_50
Member since 2004 • 4500 Posts

@ten_pints said:

Physics king.

GTA V like

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#610  Edited By StrongBlackVine
Member since 2012 • 13262 Posts

Remember when this was supposed to be the best looking game on console? Hahaha hahaha....haha haha!

Hopefully it will better than mediocre since lemmings will have nothing else to play until Gears 4.

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#611 dynamitecop
Member since 2004 • 6395 Posts

@StrongBlackVine said:

Remember when this was supposed to be the best looking game on console? Hahaha hahaha....haha haha!

Hopefully it will better than mediocre since lemmings will have nothing else to play until Gears 4.

"I think it's blown way out of proportion. It's one of the best looking, technically accomplished games on XO."

John Linneman - Digital Foundry

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#612 StrongBlackVine
Member since 2012 • 13262 Posts

@dynamitecop: Lems were saying it was THE best looking game on console(better than The Order 1886 and Uncharted 4 for example), not just one of the best looking games on Xbox One(the inferior console).

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#613  Edited By tormentos
Member since 2003 • 33793 Posts

@zeeshanhaider said:

So, which standard of HD does Crapzone falls into, dumb dumb. No standard of HD says about the pixels; it' about resolution. Good, I was right Crapzone: Shadow Fail didn't met any of the standards for HD resolution and hence it's a subHD game. lol pathetic subHDStation. Not even WiiU has a subHD game this gen.

Either find me a HD standard that says this number of pixels+ is HD or either supports the resolution of Crapzone, otherwise remain salty that crapzone is a subHD game.

Technically, HD is defined by the number of pixels on the screen. But confusingly there are three different types of ‘HD’ resolution out there, so it’s worth knowing a bit more when shopping around for high definition TV sets and related gear.

Just because a TV set or monitor has ‘HD’ slapped on the side, it might not be what you want or need. We take a closer look at 720p, 1080i and 1080p here, and what you need to know.

HD: 720p, 1080i and 1080p - what’s the difference?

720p, 1080i and 1080p are all versions of HD, but they’re all different. It’s important to note that you can’t actually buy a TV sets with a 1080i display, for reasons which we’ll go into a bit later. To begin with we’ll just look at 720p and 1080p and the differences between those.

https://recombu.com/digital/article/what-is-hd-the-difference-720p-1080i-and-1080p_M10888.html

This is all you need to know 1080i is a HD resolution with more pixels than 720p.

@bigfatmistake said:

You don't seem to understand. There are FAR more PCs above PS4 level than the number of PS4 sold.

Also, I'm only talking about games for this generation. PC is miles ahead at metacritic and even this site.

You don't seem to understand no there is not,in fact there are far more under it reason why i say the majority of PC gamers are under PS4 lovels..

Miles.?

@kuu2 said:

So when this gets AAA in scoring are Cows already predamage controlling with this dynamic resolution stuff?

Bookmarket...

@dynamitecop said:

Thank you for confirming what I've been saying all along and everyone was calling me an idiot and crazy for.

John Linneman - Digital Foundry

"It's rather frustrating. I don't think people fully understand the resolution issue (it's not "just" 720p - it's more complex)"

"It's more that there is a temporal reconstruction in play that has a definite impact on the end results. It's very clean."

"Nope, it's something different entirely. I've never seen anything quite like it. It works pretty well, actually."

@quadknight@tormentos@flyingcloud11@Zero_epyon@Shewgenja@misterpmedia

You should learn to listen to what people are saying in the future.

In what part he say is not 720p.?

It could be something like a sharpening filter which was also new and introduce by MS to cope with the blurness of 720p which tended to make games darker the game obviously use some filters but the resolution is 720p which is the point you are trying to refute.

@Pedro said:

When you try to argue with stupid you not only waste your time but sound stupid. Never argue with stupid.

Now this is uncall for @Desmonic.

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#614  Edited By dynamitecop
Member since 2004 • 6395 Posts

@StrongBlackVine said:

@dynamitecop: Lems were saying it was THE best looking game on console(better than The Order 1886 and Uncharted 4 for example), not just one of the best looking games on Xbox One(the inferior console).

Well, it being one of the best looking games on the console would put it into Ryse territory, and seeing how this game has much more advanced tech going on I would definitely say it falls above it. Seeing as The Order is argued with Ryse, it's in that territory for sure so it's nothing to gawk at either way.

As it stands it's looking to possibly be the best looking game to release on consoles, Uncharted 4 will likely change that but that doesn't release for two months and we have no idea what the final product in game will actually look like.

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#615  Edited By QuadKnight
Member since 2015 • 12916 Posts

1080p HUD, 720p game lol.

Still a 720p game lmao.

XPOSBone strikes again!

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#616  Edited By dynamitecop
Member since 2004 • 6395 Posts
@tormentos said:
@dynamitecop said:

Thank you for confirming what I've been saying all along and everyone was calling me an idiot and crazy for.

John Linneman - Digital Foundry

"It's rather frustrating. I don't think people fully understand the resolution issue (it's not "just" 720p - it's more complex)"

"It's more that there is a temporal reconstruction in play that has a definite impact on the end results. It's very clean."

"Nope, it's something different entirely. I've never seen anything quite like it. It works pretty well, actually."

@quadknight@tormentos@flyingcloud11@Zero_epyon@Shewgenja@misterpmedia

You should learn to listen to what people are saying in the future.

In what part he say is not 720p.?

It could be something like a sharpening filter which was also new and introduce by MS to cope with the blurness of 720p which tended to make games darker the game obviously use some filters but the resolution is 720p which is the point you are trying to refute.

Oh I don't know, the fact that they're getting near 900p measurements from the game as well... The guy is clearly stating that this is a complex situation and there's technologies at play that they've never seen before, and it's not just 720p, there's more at work and there's 3 resolutions present in the game so far.

Tormentos, it doesn't matter what any of this says, you're going to find some stupid way to mentally gymnastic your way around it.

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#617 tormentos
Member since 2003 • 33793 Posts

@dynamitecop said:

That's the thing, they still can't figure it out which is why they aren't speaking liberally about what it is. There's so many different layers of post in effect that have individual render targets that getting to the underlying render is proving difficult.

Under all of this the game could be 1080p, fact is we don't know, what we do know though is they were able to discern certain geometry renders at 720p and some other instances they were coming back with near 900p.

The point is people are jumping the gun to extreme degrees and as this is slowly unraveling it's backfiring on them. When you have layer upon layer of post and effects rendering at lower resolutions it makes it hard to figure out what the actual underlying image is.

What.? come one man you are grasping badly now,the game is not 1080p in fact they state the test done is 720p,and in fact the developer REFUSE to answer what the hell if wrong with you people.? So this is it this is what lemmings will do next pretend that something that is 720p is 1080p and ignore all the evidence including refusal to confirm the resolution by the developer.?

The last time a person from MS refused to confirm a resolution and created this huge vortex of arguments was this time.

http://www.dualshockers.com/2013/10/25/albert-penello-told-you-dont-need-to-know-on-call-of-duty-ghosts-resolution-on-xbox-one-explains-more/

After all the hiding they had no choice but to admit that the game would be 720p,the fact alone that MS and Remedy refuse to come forward clean says it all,you can argue about fantasies all you like,but the denial to come clean alone make this even harder to swallow,the game is 720p that is the read out of the pixel counting not 1080p or 900p but 720p.

@ten_pints said:

Physics king.

Wow....

@dynamitecop said:

It very well could be native 1080p, you're speaking too boldly to claim that, no one knows yet which is why they haven't dismissed it, not until they can get some type of official answer or can figure out how to break down the rendering technology to a definitive conclusion. They like me have an idea of what is going on, but they can't properly analyse what they're seeing, imagine it like trying to analyse something you can see at the bottom through several layers of ice, you can make it out but getting to the details is proving hard.

You need to understand that the game has multiple layers of resolution tacked on top of whatever the main render is in the form of post, plus individual render targets within the environment. This game is a hodgepodge of different technologies and resolutions, some of these technologies they've never seen, that's not going to make anything easy.

Not when the pixel count is 1280x720p no.

What this game employs is a kind of filter or something to mitigates problems cause by a 720p image is no different than when MS started using the sharpening filter for the same purpose which they deny then nlatter admit.

The best thing about your argument is how secure you are about the game being 1080p but you don't even doubt for a second that is 720p,no it most be 1080p because you say so. Is kind of sad dude.

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#618 Bigfatmistake
Member since 2016 • 383 Posts

@tormentos said:

You don't seem to understand no there is not,in fact there are far more under it reason why i say the majority of PC gamers are under PS4 lovels..

Miles.?

Yes, miles. Check the 80% and above list at any aggregate or even gamespot.

Also, looking at total steam users (not active) and the latest hardware survey, there are more PCs better than PS4s than PS4s sold. Fact. In other words, there are far more PC gamers that can play at better settings than PS4 gamers. Ouch, thirty fps sucks!

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#619 Heil68
Member since 2004 • 60831 Posts

@StrongBlackVine said:

@dynamitecop: Lems were saying it was THE best looking game on console(better than The Order 1886 and Uncharted 4 for example), not just one of the best looking games on Xbox One(the inferior console).

and QB is a multi plat, so if you want the best looking exclusives, you need to go to PS4.

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#620 tormentos
Member since 2003 • 33793 Posts

@bigfatmistake said:

Yes, miles. Check the 80% and above list at any aggregate or even gamespot.

Also, looking at total steam users (not active) and the latest hardware survey, there are more PCs better than PS4s than PS4s sold. Fact. In other words, there are far more PC gamers that can play at better settings than PS4 gamers. Ouch, thirty fps sucks!

No i don't think it is miles.

Dude there are PC stronger than the PS4 being sold since 2009,yet the majority of PC out there are under PS4 level,and no no far more i am sure not even 50 million on PC own a GPU stronger than the PS4,considering the PS4 has 2 + years and already is at 36 millions i say the growth is much bigger on consoles.

No there are not far more and steam confirm that,and what is more pathetic stronger PC than the PS4 exist for more than 7 years now,yet only a few million more have stronger PC,which show how sad adoption rate is on PC.

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#621 dynamitecop
Member since 2004 • 6395 Posts

@tormentos said:

It very well could be native 1080p, you're speaking too boldly to claim that, no one knows yet which is why they haven't dismissed it, not until they can get some type of official answer or can figure out how to break down the rendering technology to a definitive conclusion. They like me have an idea of what is going on, but they can't properly analyse what they're seeing, imagine it like trying to analyse something you can see at the bottom through several layers of ice, you can make it out but getting to the details is proving hard.

You need to understand that the game has multiple layers of resolution tacked on top of whatever the main render is in the form of post, plus individual render targets within the environment. This game is a hodgepodge of different technologies and resolutions, some of these technologies they've never seen, that's not going to make anything easy.

Not when the pixel count is 1280x720p no.

What this game employs is a kind of filter or something to mitigates problems cause by a 720p image is no different than when MS started using the sharpening filter for the same purpose which they deny then nlatter admit.

The best thing about your argument is how secure you are about the game being 1080p but you don't even doubt for a second that is 720p,no it most be 1080p because you say so. Is kind of sad dude.

Why are you ignoring them getting near 900p measurements as well? Why are you ignoring Remedy's breakdown which states it has a 1080p output? Why are you ignoring all of the individual render targets with different resolutions? Why are you ignoring the post and effect layers of 720p overlayed on the main render? Why are you ignoring that all of these things are making it difficult to get accurate measurements for this game which is exactly why DF is not pinning any resolution down yet? Why are you ignoring them seeking answers from Remedy to provide clarification?

It's got 720p elements at play and I'm fully aware of that, but it's also got a shit load of other things in play as well that no one fully understands yet, not me, not you, not even Digital Foundry.

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#622 Shewgenja
Member since 2009 • 21456 Posts

In other words, lol its still 720p in 2016. Bone can't handle the truth.

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#623 tormentos
Member since 2003 • 33793 Posts

@dynamitecop said:

Oh I don't know, the fact that they're getting near 900p measurements from the game as well... The guy is clearly stating that this is a complex situation and there's technologies at play that they've never seen before, and it's not just 720p, there's more at work and there's 3 resolutions present in the game so far.

Tormentos, it doesn't matter what any of this says, you're going to find some stupid way to mentally gymnastic your way around it.

Where are they getting near 900p.? Can you link me to it because i haven't read that at all.

There are no technologies at play here the xbox one has the same GPU the PS4 has but weaker what it is use here are filters much like when MS try to hide 720p imperfection by implementing a sharpening filter that wasn't new tech it was a cheap work around,in this case this filter works well from there to claim is 1080p are 2 different things.

There is no 1080p or 900p resolution on the gameplay at all and DF state that,having 1 asset at 900p doesn't mean the game is 900p.

No you just need to look things from an non lemming perspective,MS and Remedy refuse to admit the resolution the game runs in,and DF found is 720p the last time this happen was with COD Ghost and the game ended being 720p.

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#624 dynamitecop
Member since 2004 • 6395 Posts

@tormentos said:
@dynamitecop said:

Oh I don't know, the fact that they're getting near 900p measurements from the game as well... The guy is clearly stating that this is a complex situation and there's technologies at play that they've never seen before, and it's not just 720p, there's more at work and there's 3 resolutions present in the game so far.

Tormentos, it doesn't matter what any of this says, you're going to find some stupid way to mentally gymnastic your way around it.

Where are they getting near 900p.? Can you link me to it because i haven't read that at all.

There are no technologies at play here the xbox one has the same GPU the PS4 has but weaker what it is use here are filters much like when MS try to hide 720p imperfection by implementing a sharpening filter that wasn't new tech it was a cheap work around,in this case this filter works well from there to claim is 1080p are 2 different things.

There is no 1080p or 900p resolution on the gameplay at all and DF state that,having 1 asset at 900p doesn't mean the game is 900p.

No you just need to look things from an non lemming perspective,MS and Remedy refuse to admit the resolution the game runs in,and DF found is 720p the last time this happen was with COD Ghost and the game ended being 720p.

Read their breakdown again, read the tweets, it's clear that you not only haven't done that, you don't understand most of what you're talking about for the things you think you know.

It's not my job to pull readily available information for you from something you can easily look into yourself every time you start flapping your jaws saying a bunch of stupid and ignorant shit, figure it out dude. I'm not arguing with someone who doesn't even bother fact checking or doing research, it's a waste of time.

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#625 Zero_epyon
Member since 2004 • 20501 Posts

@dynamitecop said:
@Zero_epyon said:
@dynamitecop said:
@Zero_epyon said:

See my Edit

I already know all of that, what about the 900p elements? See, it's not black and white, this isn't just a static 720p render, with all the individual render targets and post they're having a difficult time pinning this down, they're stumped.

"Nope, it's something different entirely. I've never seen anything quite like it. It works pretty well, actually."

Well that's probably because they're using a dynamic scaling system on top of that. It's 900p when there are static scenes, one that changes, it's back to 720p. What ever the case may be, the game does not operate at a native 1080p. Even if it was at 900p.

It very well could be native 1080p, you're speaking too boldly to claim that, no one knows yet which is why they haven't dismissed it, not until they can get some type of official answer or can figure out how to break down the rendering technology to a definitive conclusion. They like me have an idea of what is going on, but they can't properly analyse what they're seeing, imagine it like trying to analyse something you can see at the bottom through several layers of ice, you can make it out but getting to the details is proving hard.

You need to understand that the game has multiple layers of resolution tacked on top of whatever the main render is in the form of post, plus individual render targets within the environment. This game is a hodgepodge of different technologies and resolutions, some of these technologies they've never seen, that's not going to make anything easy.

They counted the pixels and it wasn't 1080p. How can you say it's still possible for it to be native 1080 when the evidence says otherwise?

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#626 dynamitecop
Member since 2004 • 6395 Posts

@Zero_epyon said:
@dynamitecop said:
@Zero_epyon said:
@dynamitecop said:

I already know all of that, what about the 900p elements? See, it's not black and white, this isn't just a static 720p render, with all the individual render targets and post they're having a difficult time pinning this down, they're stumped.

"Nope, it's something different entirely. I've never seen anything quite like it. It works pretty well, actually."

Well that's probably because they're using a dynamic scaling system on top of that. It's 900p when there are static scenes, one that changes, it's back to 720p. What ever the case may be, the game does not operate at a native 1080p. Even if it was at 900p.

It very well could be native 1080p, you're speaking too boldly to claim that, no one knows yet which is why they haven't dismissed it, not until they can get some type of official answer or can figure out how to break down the rendering technology to a definitive conclusion. They like me have an idea of what is going on, but they can't properly analyse what they're seeing, imagine it like trying to analyse something you can see at the bottom through several layers of ice, you can make it out but getting to the details is proving hard.

You need to understand that the game has multiple layers of resolution tacked on top of whatever the main render is in the form of post, plus individual render targets within the environment. This game is a hodgepodge of different technologies and resolutions, some of these technologies they've never seen, that's not going to make anything easy.

They counted the pixels and it wasn't 1080p. How can you say it's still possible for it to be native 1080 when the evidence says otherwise?

"In every scene tested so far, a native resolution of 720p is the consistent result found in each pixel count test - so while there's every possibility of individual render targets operating at higher resolutions,basic geometry that we're able to measure hands in a 720p result as things stand."

Do you understand what this means? Can you guess? They're only able to measure the most simple of things, basic geometry. The likely reason for this is what has been gone over several times, all of the heavy layers of post which mind you are 720p overlays more or less and the unique rendering and reprocessing techniques that they've never actually seen before, they're unique to this game. These are the same things that Remedy discussed in their Siggraph development breakdown last year, and it's causing problems for outlets like DF.

All of this post is rendering at 1280x720 and overlayed on the native image, there's a lot of it, and like I said earlier they're having trouble getting definitive readings as a result. The main image underneath this could very well be a higher resolution, but like my ice analogy earlier, it's tough to get a clear idea of exactly what's taking place under it, hence them providing no definitive answer and seeking comment from Remedy for explanation.

That is why I made this post earlier to explain the logic more or less in rudimentary terms.

@dynamitecop said:

Dynamic resolution might not be accurate, there's so many post and screen space effect layers rendering at different resolutions that getting to the base resolution of the game is difficult.

The game could natively render at 1080p, I'm not saying it is but it could be, that's not out of the range of possibility, but with multiple effect and post layers rendering on top of it at lower resolutions it can make pixel counts mostly ineffective.

This should be easy for you to follow.

Imagine it like this here is Ryse at 1920x1080, the game looks great

Here is that same 1920x1080 image with a SINGLE half transparent 1280x720 layer placed on top of it, there are multiple renders in the same image and the 'post' at a lower resolution degrades the overall image, this would also make it hard to discern the final render resolution, now imagine this with several other measures of post added on top.

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Bigfatmistake

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#627 Bigfatmistake
Member since 2016 • 383 Posts

@tormentos said:
@bigfatmistake said:

Yes, miles. Check the 80% and above list at any aggregate or even gamespot.

Also, looking at total steam users (not active) and the latest hardware survey, there are more PCs better than PS4s than PS4s sold. Fact. In other words, there are far more PC gamers that can play at better settings than PS4 gamers. Ouch, thirty fps sucks!

No i don't think it is miles.

Dude there are PC stronger than the PS4 being sold since 2009,yet the majority of PC out there are under PS4 level,and no no far more i am sure not even 50 million on PC own a GPU stronger than the PS4,considering the PS4 has 2 + years and already is at 36 millions i say the growth is much bigger on consoles.

No there are not far more and steam confirm that,and what is more pathetic stronger PC than the PS4 exist for more than 7 years now,yet only a few million more have stronger PC,which show how sad adoption rate is on PC.

Yes, it's by miles. Go check MC and GS.

Also, If I can find the link I'll post it, but last time someone checked total steam users (not active), and then used the data from hardwaresurvey on that total, and there was almost 3x amount of PCs better than PS4s sold. This also lined up with Nvidai/ATI sales data. Again I'll try to find the link. And that is just steam.

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kozzy1234

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#628 kozzy1234
Member since 2005 • 35966 Posts

So many fanboys lol. Remedy has ye tto make a bad game, I don't see them starting making bad games now. You people do know that there is alot more to games than just graphics right? If graphics was the onyl thing that mattered, there would be no consoles and everyone would be gaming on PC. Let's wait and see how this game turns out as a whole when it comes out, instead of already throwing it under the bus because of graphics.

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xhawk27

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#629 xhawk27
Member since 2010 • 12194 Posts

All you do in SW is... .Count Pixels. lol

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QuadKnight

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#630 QuadKnight
Member since 2015 • 12916 Posts

The mental gymnastics that are required to be a lem these days..... lol. NyaDC is trying so hard and failing. He's the only one that believes his insane posts.

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BigBadBully

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#631 BigBadBully
Member since 2006 • 2367 Posts

Game looks rad, just pre-ordered for xbox one. Getting lots of good info from this thread. 720p looks damn good and if the gameplay is there it's a non-issue for me. Only concern is replay value but I'm going with physical so I can trade in when I'm done.

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gamecubepad

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#632 gamecubepad
Member since 2003 • 7214 Posts

Wow that is a low res in relation to current gen standards. I believe the frostbite games run 720p as well. There's no sense kicking a dead horse we all know X1 has trouble producing 1080p/30fps even at mediocre settings. Will have to endure the Windows Store, unfortunately. Then again, glad it's coming to PC so cows can all play it on their supercomputers.

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deactivated-5b883bb846c10

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#633 deactivated-5b883bb846c10
Member since 2015 • 1043 Posts

I don't know why people badly want this game to fail. I keep seeing threads after threads on it...

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Bigfatmistake

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#634 Bigfatmistake
Member since 2016 • 383 Posts

@xhawk27 said:

All you do in SW is... .Count Pixels. lol

Unless it's against PC. Then resolution and fps do not matter. Then it's all about the pre-rendered cutscenes.

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#635 xhawk27
Member since 2010 • 12194 Posts

@bigfatmistake said:
@xhawk27 said:

All you do in SW is... .Count Pixels. lol

Unless it's against PC. Then resolution and fps do not matter. Then it's all about the pre-rendered cutscenes.

Haha So true.

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#636 Chutebox
Member since 2007 • 51602 Posts

@quadknight said:

The mental gymnastics that are required to be a lem these days..... lol. NyaDC is trying so hard and failing. He's the only one that believes his insane posts.

Wait, was B4X banned again?

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#637 lostrib
Member since 2009 • 49999 Posts

@Chutebox said:
@quadknight said:

The mental gymnastics that are required to be a lem these days..... lol. NyaDC is trying so hard and failing. He's the only one that believes his insane posts.

Wait, was B4X banned again?

doesn't seem to be. Idk why he'd be alting in that case though

http://www.gamespot.com/profile/nyadc/

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#638  Edited By StrongBlackVine
Member since 2012 • 13262 Posts

@blessedbyhorus: I don't want the game fail. I'm just poking fun at visuals. I don't see any one saying it will be a bad game. What are you are seeing is the blowback from all the shit Lems talked that Remedy hasn't backed up.

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#639 naughtyottsel
Member since 2016 • 1801 Posts

@blessedbyhorus said:

I don't know why people badly want this game to fail. I keep seeing threads after threads on it...

What about when people want Uncharted 4 to fail?

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IMAHAPYHIPPO

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#640 IMAHAPYHIPPO
Member since 2004 • 4213 Posts

@Blabadon: You know, the saddest thing isn't the 720p; it's that in 2016 (the third year of this new generation) we're still arguing about graphics because nobody has any fucking games to play.

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deactivated-5b883bb846c10

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#641 deactivated-5b883bb846c10
Member since 2015 • 1043 Posts
@StrongBlackVine said:

@blessedbyhorus: I don't want the game fail. I'm just poking fun at visuals. I don't see any one saying it will be a bad game. What are you are seeing is the blowback from all the shit Lems talked that Remedy hasn't backed up.

If thats the case then proceed. :P

I must admit I too am disappointed still gonna play though.

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#642  Edited By misterpmedia
Member since 2013 • 6209 Posts

@dynamitecop said:
@kratosyoloswag said:

Linneman from DF.

Thank you for confirming what I've been saying all along and everyone was calling me an idiot and crazy for.

John Linneman - Digital Foundry

"It's rather frustrating. I don't think people fully understand the resolution issue (it's not "just" 720p - it's more complex)"

"It's more that there is a temporal reconstruction in play that has a definite impact on the end results. It's very clean."

"Nope, it's something different entirely. I've never seen anything quite like it. It works pretty well, actually."

@quadknight@tormentos@flyingcloud11@Zero_epyon@Shewgenja@misterpmedia

You should learn to listen to what people are saying in the future.

Why am I tagged in this? I never called you an idiot. Comment ownage backfire. Also this is what they're actually doing, so it's a lot of different 720ps to make a fake 1080p:

http://www.inquisitr.com/2911665/qua...ening-moments/

Originally Posted by Remedy

Quantum Break’s 1080p output is a temporal reconstruction from four previous 720p 4xMSAA frames. This approach gets us high pixel quality in combination with complex shading and effects, allowing us to achieve a cinematic look. However, varying sample counts between passes and temporal upscaling makes talking about resolution, as it is traditionally understood, complicated in the case of Quantum Break. Since the start of “Quantum Break’s” development, the most important thing for Remedy and Microsoft has been delivering a compelling gaming experience with superior artistic quality. This is what Remedy is renowned for. We’re confident that we have achieved this, and can’t wait to hear what fans think on April 5 when they play the game.

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#643 asylumni
Member since 2003 • 3304 Posts
@kozzy1234 said:

So many fanboys lol. Remedy has yet to make a bad game...

Really?

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#644 QuadKnight
Member since 2015 • 12916 Posts

@Chutebox said:
@quadknight said:

The mental gymnastics that are required to be a lem these days..... lol. NyaDC is trying so hard and failing. He's the only one that believes his insane posts.

Wait, was B4X banned again?

I don't think he was banned. He's probably too ashamed to carry on with NyaDC account after getting owned so many times on it lol.

This is probably a cycle for him. It's the reason he went from B4X to NyaDC in the first place.

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#645 NathanDrakeSwag
Member since 2013 • 17392 Posts

@quadknight said:
@Chutebox said:
@quadknight said:

The mental gymnastics that are required to be a lem these days..... lol. NyaDC is trying so hard and failing. He's the only one that believes his insane posts.

Wait, was B4X banned again?

I don't think he was banned. He's probably too ashamed to carry on with NyaDC account after getting owned so many times on it lol.

This is probably a cycle for him. It's the reason he went from B4X to NyaDC in the first place.

I'm guessing the DC stands for damage control.

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QuadKnight

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#646 QuadKnight
Member since 2015 • 12916 Posts

@NathanDrakeSwag said:
@quadknight said:
@Chutebox said:
@quadknight said:

The mental gymnastics that are required to be a lem these days..... lol. NyaDC is trying so hard and failing. He's the only one that believes his insane posts.

Wait, was B4X banned again?

I don't think he was banned. He's probably too ashamed to carry on with NyaDC account after getting owned so many times on it lol.

This is probably a cycle for him. It's the reason he went from B4X to NyaDC in the first place.

I'm guessing the DC stands for damage control.

He's definitely the damage control king on SW

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silversix_

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#647 silversix_
Member since 2010 • 26347 Posts

Insane amount of butthurt lems in this thread. If "720p is good enough. gameplay>graphics" then why are ya'll crying, lems? Frustrated that DX12 didn't do anything to your beloved console? At this point you should be used to it. Disappointments is all X1 brings us since the very first day it was announced.

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#648  Edited By zeeshanhaider
Member since 2004 • 5524 Posts

@tormentos said:
@zeeshanhaider said:

So, which standard of HD does Crapzone falls into, dumb dumb. No standard of HD says about the pixels; it' about resolution. Good, I was right Crapzone: Shadow Fail didn't met any of the standards for HD resolution and hence it's a subHD game. lol pathetic subHDStation. Not even WiiU has a subHD game this gen.

Either find me a HD standard that says this number of pixels+ is HD or either supports the resolution of Crapzone, otherwise remain salty that crapzone is a subHD game.

Technically, HD is defined by the number of pixels on the screen. But confusingly there are three different types of ‘HD’ resolution out there, so it’s worth knowing a bit more when shopping around for high definition TV sets and related gear.

Just because a TV set or monitor has ‘HD’ slapped on the side, it might not be what you want or need. We take a closer look at 720p, 1080i and 1080p here, and what you need to know.

HD: 720p, 1080i and 1080p - what’s the difference?

720p, 1080i and 1080p are all versions of HD, but they’re all different. It’s important to note that you can’t actually buy a TV sets with a 1080i display, for reasons which we’ll go into a bit later. To begin with we’ll just look at 720p and 1080p and the differences between those.

https://recombu.com/digital/article/what-is-hd-the-difference-720p-1080i-and-1080p_M10888.html

This is all you need to know 1080i is a HD resolution with more pixels than 720p.

First, it's not 1080i as it interlaces the 540 vertical lines to 1080. What Garbage Gmes are using reduces the quality even more because of higher ratio of horizontal line.

Second, from your own article:

WHich spectrum of HD does Crapzone, falls in? And I don't see which standard mentions that only number of pixels dictate whether the picture is in HD or not? So far you have provided zilch for your argument.

So, remain salty that Crazpone: SHadow Fail is a subHD game on a 900pStation by a trash Sony First Part studio Garbage Games. LOL how pathetic for a current gen console to have a subHD game.

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Chutebox

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#649 Chutebox
Member since 2007 • 51602 Posts

Who is this idiot who doesn't realize what HD resolutions are? The mp want 1080p, but still hd. The sp was 1080p. That's it. Nothing more to say

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#650  Edited By zeeshanhaider
Member since 2004 • 5524 Posts

@Chutebox said:

Who is this idiot who doesn't realize what HD resolutions are? The mp want 1080p, but still hd. The sp was 1080p. That's it. Nothing more to say

Proof? But before that tell me which standards are we using for HD cows or the ones the world uses? Remain salty that 900pStation is the only console to get the subHD exclusive this gen. Quite a feat indeed.