Linneman from DF.
Thank you for confirming what I've been saying all along and everyone was calling me an idiot and crazy for.
John Linneman - Digital Foundry
"It's rather frustrating. I don't think people fully understand the resolution issue (it's not "just" 720p - it's more complex)"
"It's more that there is a temporal reconstruction in play that has a definite impact on the end results. It's very clean."
"Nope, it's something different entirely. I've never seen anything quite like it. It works pretty well, actually."
@quadknight@tormentos@flyingcloud11@Zero_epyon@Shewgenja@misterpmedia
You should learn to listen to what people are saying in the future.
When you try to argue with stupid you not only waste your time but sound stupid. Never argue with stupid.
Yeah, I'm going to heed that advice, this backfired pretty spectacularly for them though and I'm going to enjoy it.
So it's not 1080p. It's not exactly 720p either. How is this a backfire? I've been saying it's not 1080p and 720p, which it still seems to be for a good portion of the image. If this were a true 1080p title, there'd be no conversation and Remedy/Spencer would have confirmed it when asked.
EDIT: I mean look at the original quote:
"Curiously, the paper also states Xbox One's final output is 1920x1080, and that's where there is some confusion - as we've yet to see evidence of full HD 1080p gameplay in close analysis - barring the title's HUD elements and menus. In every scene tested so far, a native resolution of 720p is the consistent result found in each pixel count test - so while there's every possibility of individual render targets operating at higher resolutions, basic geometry that we're able to measure hands in a 720p result as things stand."
They counted 720p, except for Hud elements. And some how it's unreasonable to conclude based on their words that 720p is what the game runs at? It sounds like they're either backpedaling(what for IDK) or they're feeling heat from fanboys.
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