LOL. Quantum Break on X1 is 720p without locked 30 FPS

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imt558

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#351  Edited By imt558
Member since 2004 • 976 Posts

@Juub1990:

Even both games have great character models, one game has CLEARLY more detailed characters :

http://fiqueligado.com.br/public/img/noticia/id12381/d2c4da7ae6a3628cc2ef0ba88989872f.jpg

http://images6.fanpop.com/image/photos/38600000/Nathan-Drake-Uncharted-4-A-Thief-s-End-video-games-38662819-540-600.jpg

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Flyincloud1116

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#352 Flyincloud1116
Member since 2014 • 6418 Posts

Wait for PC version to compare with UC PS4? Lems going Wild.

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Cloud_imperium

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#353 Cloud_imperium
Member since 2013 • 15146 Posts

@stereointegrity said:
@Cloud_imperium said:

Makes sense. The game looks fantastic. Will be playing it on PC at 60 fps.

i thought it was locked at 1080 30fps for pc until remedy makes a patch to run higher?

That's not true.

http://www.inquisitr.com/2845169/quantum-break-to-support-4k-resolution-60-frames-per-second-on-windows-10/

Supports 4k and 60fps. It's Remedy. They know how to push PC version.

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imt558

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#354 imt558
Member since 2004 • 976 Posts

@quadknight:

dynamitecop is NYadc?

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#355  Edited By QuadKnight
Member since 2015 • 12916 Posts

@imt558 said:

@quadknight:

dynamitecop is NYadc?

Yup, it's him. Same posting style and the same shitty arguments. Claims to be a PC gamer but defends Xbone like it's the mother of his child.

@flyincloud1116 said:

Lems should just stop coming here that often anymore, look at nyadc he barely comes around anymore.

He's still here posting with his alt @dynamitecop. He's too embarrassed to use his real account to defend the Xbone these days.

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#356 Juub1990
Member since 2013 • 12622 Posts
@imt558 said:

@Juub1990:

Even both games have great character models, one game has CLEARLY more detailed characters :

http://fiqueligado.com.br/public/img/noticia/id12

http://images6.fanpop.com/image/photos/38600000/Nathan-Drake-Uncharted-4-A-Thief-s-End-video-games-38662819-540-600.jpg

First screen is Fifa 16.

Also cut scenes again. Cut scenes to cut scenes they both look good.

We'll see what Uncharted 4 has to offer in-game.

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silversix_

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#357 silversix_
Member since 2010 • 26347 Posts

Where are all the lems that were saying that with the superior optimization the Xbone will never have 720p titles in the future? Half of the generation has passed and we're still getting dat 720p action. Quantum Break is gonna be fuzzy af on the Bone.

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#358 casharmy
Member since 2011 • 9388 Posts

@lamprey263 said:

I'm rather perplexed as to how they can't definitively say either way whether it's 1080p or not. I thought that's what all their fancy tools did. However, I understand where they're coming from in mentioning how games use assets of various resolutions and such to accomplish the overall presentation. They brought it up in Halo 5 how shadows animated for 30fps even though the game hit the 60fps target, strange but these are the corner cuts they make to try to achieve greater visual presentation. So from the sound of it, it doesn't do native 1080p but achieves it in post processing and anti-aliasing. Eurogamer / Digital Foundry are conscious of this fact but nonetheless seem pretty impressed at the visual fidelity achieved by this method.

They DID defiantly say what it is!

It's clearly spelled out in their report if you bothered to read it and multiply people have spelled out exactly what that break down means here in this thread. The only question they ask is what resolution the final game will have since Remedy "claim" that it's 1080p.

Digital Foundry are the one's who broke the story on Alan Wakes sub HD resolution on 360 when Remedy was still claiming 720p and only when pressed with answering that question did they fess up about the actual resolution...that's all that left to be done here.

Remedy and MS pulled a smoke and mirrors move with the xbox one version of the game by switching out the x1 version for a maxed out PC version in all media showings somewhere between the original announcement and now before anyone knew the PC version existed.

To be clear all gameplay for QB has been confirmed to be 720p on xbox one and only the and menu sections produced a 1080p resolution result.

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imt558

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#359  Edited By imt558
Member since 2004 • 976 Posts

@Juub1990:

LOL! Thanks for the insight. Anyway, a correction :

Even both games have great character models, one game has CLEARLY more detailed characters :

http://images6.fanpop.com/image/photos/38600000/Nathan-Drake-Uncharted-4-A-Thief-s-End-video-games-38662819-540-600.jpg

http://fiqueligado.com.br/public/img/noticia/id12381/d2c4da7ae6a3628cc2ef0ba88989872f.jpg

And what Uncharted has to offer in game :

http://giant.gfycat.com/UntriedBlueAlbino.gif

https://media.giphy.com/media/3o6gb5BJ4wQcIdna5a/giphy.gif

And you should see all of this ( especially that E3 demo analysis )

https://m.youtube.com/watch?v=0ZFquhQiC88

https://m.youtube.com/watch?v=LUX0zNr7YFE

https://m.youtube.com/watch?v=zpNpTjpnwFY

https://m.youtube.com/watch?v=hUIYpbJeWJM

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#360 gpuking
Member since 2004 • 3914 Posts

@Juub1990 said:
@imt558 said:

@Juub1990:

Even both games have great character models, one game has CLEARLY more detailed characters :

http://fiqueligado.com.br/public/img/noticia/id12

http://images6.fanpop.com/image/photos/38600000/Nathan-Drake-Uncharted-4-A-Thief-s-End-video-games-38662819-540-600.jpg

First screen is Fifa 16.

Also cut scenes again. Cut scenes to cut scenes they both look good.

We'll see what Uncharted 4 has to offer in-game.

In game shots.

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#361 Pedro
Member since 2002 • 73971 Posts

@casharmy said:

They DID defiantly say what it is!

It's clearly spelled out in their report if you bothered to read it and multiply people have spelled out exactly what that break down means here in this thread. The only question they ask is what resolution the final game will have since Remedy "claim" that it's 1080p.

Digital Foundry are the one's who broke the story on Alan Wakes sub HD resolution on 360 when Remedy was still claiming 720p and only when pressed with answering that question did they fess up about the actual resolution...that's all that left to be done here.

Remedy and MS pulled a smoke and mirrors move with the xbox one version of the game by switching out the x1 version for a maxed out PC version in all media showings somewhere between the original announcement and now before anyone knew the PC version existed.

To be clear all gameplay for QB has been confirmed to be 720p on xbox one and only the and menu sections produced a 1080p resolution result.

Do you even understand how the rendering tech works? Your statement demonstrates a convenient ignorance or genuine ignorance.

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#362  Edited By Juub1990
Member since 2013 • 12622 Posts

@gpuking

First screen looks pretty bad. Like awful. Drake's character model looks like it has polygon count in the single digits and those textures look terrible. Like WTF is he even holding? Second and third screens look great. Third might be a cut scene though, an introductory one to the level. It was only briefly shown and I saw nothing suggesting player agency in it. Last one is dated and from last year. Game has improved since then. Background characters don't look good. Drake and Sully look much better in the latest trailers BUT they are mostly cut scenes. It kinda looks like the multiplayer beta at higher resolution.

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#363 Kruiz_Bathory
Member since 2009 • 4765 Posts

Wow haven't seen a thread thing long in a while. I'll probably get this game on pc then, when it comes out on steam so it can be next to my Alan Wake

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#364  Edited By xdude85
Member since 2006 • 6559 Posts

Are you kids really arguing over pixels again?

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#365 NathanDrakeSwag
Member since 2013 • 17392 Posts

So it was the PC version they were showing from the beginning. 720p strikes xbots yet again.

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#366 Fairmonkey
Member since 2011 • 2324 Posts

LOL EPIC FAIL. I love the damage control here too. Just goes to show that lems will defend xbox to the death no matter what. At least ill get VR

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#367 StrongBlackVine
Member since 2012 • 13262 Posts

Lems just can't catch a break...

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#368  Edited By casharmy
Member since 2011 • 9388 Posts

@Pedro said:
@casharmy said:

They DID defiantly say what it is!

It's clearly spelled out in their report if you bothered to read it and multiply people have spelled out exactly what that break down means here in this thread. The only question they ask is what resolution the final game will have since Remedy "claim" that it's 1080p.

Digital Foundry are the one's who broke the story on Alan Wakes sub HD resolution on 360 when Remedy was still claiming 720p and only when pressed with answering that question did they fess up about the actual resolution...that's all that left to be done here.

Remedy and MS pulled a smoke and mirrors move with the xbox one version of the game by switching out the x1 version for a maxed out PC version in all media showings somewhere between the original announcement and now before anyone knew the PC version existed.

To be clear all gameplay for QB has been confirmed to be 720p on xbox one and only the and menu sections produced a 1080p resolution result.

Do you even understand how the rendering tech works? Your statement demonstrates a convenient ignorance or genuine ignorance.

Please STFU and don't try to criticize people based on what they say about a report when have you a complete lack of reading comprehension and don't seem to be able to add 1 and 1 together.

Ignorance doesn't have anything to do with actually being able to READ moron. This report clearly states what the situation is and it's a FACT that the EXACT same thing happened with Alan Wake, so clearly it's you who are the own who is demonstrating the ignorance here.

why don't you stop being a defensive xbot moron, learn to read and then educate yourself before speaking about "ignorance" again.

1. Remedy damage control lies and deception..

Alan Wake runs in 720p, Remedy not happy over recent leaks

Remedy’s confirmed that Alan Wake will run in 720p throughout the thriller, and not 520p as previously thought over the weekend.

Development Manager at the Finnish studio Markus Maki said on its community forums:

“Modern renderers don’t work by rendering everything to a certain final on-screen resolution, but use a combination of techniques and buffers to compose the final detail-rich frames, optimizing to improve the visual experience and game performance. Alan Wake’s renderer on the Xbox360 uses about 50 different intermediate render targets in different resolutions, color depths and anti-alias settings for different purposes.

“These are used for example for cascaded shadow maps from sun & moon, shadow maps from flashlights, flares and street lights, z-prepass, tiled color buffers, light buffers for deferred rendering, vector blur, screen-space ambient occlusion, auto-exposure, HUD, video buffers, menus and so on.

In the end all are combined to form one 720p image, with all intermediate buffer sizes selected to optimize image quality and GPU performance. All together the render targets take about 80 MB of memory, equivalent in size to over twenty 720p buffers.”

Meanwhile, Remedy managing director Matias Myllrinne expressed his disappointment over the weekend of two videos, from the game that leaked out, where the resolution argument originated from.

“Game journalism is not about playing a game in 10 minute segments,” he tweeted, “and posting random quality videos on the net. Disappointed.”

Alan Wake releases on May 14 in Europe and the UK, with a May 18 release in the US for Xbox 360.

https://www.vg247.com/2010/04/19/alan-wake-runs-in-720p-remedy-not-happy-over-recent-leaks/

2. The truth of what it actually was...

Tech Analysis: Alan Wake

Remedy has responded to online claims that upcoming Xbox 360 exclusive Alan Wake runs with a sub-HD resolution, releasing a statement saying that "modern renderers don't work by rendering everything to a certain final on-screen resolution".

Despite a review version of Alan Wakebeing sent out by Microsoft to the games media with a strict embargo that expires in early May, some websites have run videos and taken screenshots from which pixel counters reckon that the game's native resolution is 960x540. ***This appears to be a somewhat different state of affairs when compared with early Wake footage we took a look at back in August last year, which was definitely a native 720p.***

Initial comments from Remedy expressed dissatisfaction with unauthorised movies, which it said were captured at 960x540, suggesting that they made the game look worse than it actually is. However, it's clear that the resolution analysis was actually performed on shots from German website videogameszone.de and the screens themselves were clearly taken at 720p settings. These shots have now been removed.

...Maki points out that the component parts of the image, including "cascaded shadow maps from sun and moon, shadow maps from flashlights, flares and street lights, z-prepass, tiled color buffers, light buffers for deferred rendering, vector blur, screen-space ambient occlusion, auto-exposure, HUD, video buffers" are all individual elements with their own individual resolutions which are then combined into one 720p image.

So, who is right - Remedy or the pixel counters? Perhaps the most crucial thing is that there is nothing in Maki's carefully worded statement that is at odds with what the pixel counters are saying.Native resolution of the actual framebuffer is never mentioned. That metric is indeed just one element in overall image quality,but it is also one of the most important. Remedy's argument is very similar to the one put forward by Bungie in the wake of Halo 3 being revealed as running at 640p. The bottom line there is that there's little doubt that the Master Chief epic is sub-HD, and would look significantly improved running at native 720p - indeed, the team's own shots confirm that.

Maki is quite right to point out that individual elements of the image operate at their own individual resolutions, but in most cases the opaque geometry usually operates at 720p. Killzone 2 has a 640x360-sized buffer for particles. Conversely, some of the textures on Kratos in God of War III are 2048x2048 in size,but both games are obviously 720p:no-one claims that these games are 360p or 2048p.

Moving on from that, when we select custom resolutions in PC titles, opaque geometry is the key metric being used to define the size of the framebuffer. ***It's the amount of pixels used to create the image: higher-resolution shadowmaps or textures can't change that,*** although they do of course play their own part in overall image quality. Regardless, it's also the case that going lower than 720p usually results in scaling artifacts (most noticeable on high detail and edges) and a blurrier image overall...

http://www.eurogamer.net/articles/digitalfoundry-alanwake-sub-hd-blog-entry

3. FINAL WORD 2 YEARS LATER!

Digital Foundry vs. Alan Wake

American Nightmare and the PC port go under the microscope.

But the ambition of Remedy's tech proved to be rather taxing on the fixed architecture of the Xbox 360 and the developer was seemingly forced to make a range of visual compromises. Despite operating a range of different render targets at multiple resolutions, native resolution on-screen was lowered to 960x544,with the developer deploying 4x multi-sampling anti-aliasing to smooth off the edges (earlier work in progress videos had suggested a 720p, 2x MSAA framebuffer). Performance-saving options such as screen-door inducing "alpha to coverage" and low resolution transparency buffers were implemented too, but even then, the game would often drop frames and introduce screen-tear.

http://www.eurogamer.net/articles/digitalfoundry-vs-alan-wake

This is nothing new, they did the same shit last gen and TRIED to lie about it.

Welcome, now go get a grown up to read and expalin that to you so again you can STFU and run along.

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#369 Pedro
Member since 2002 • 73971 Posts

@casharmy Alan Wake has nothing do do with QB so using it as a reference is stupid and I will like to believe that contrary to all of the nonsense you post that you are not stupid, but then again I can be wrong.

You lack of understanding of how rendering works is leading you and many others to the false conclusion of the final images that Remedy is stating. Image base effects being rendered at lower resolution does not equate to upscaling. BTW all that nonsense about Alan Wake; its irrelevant, was ignored sorry for wasting your time.

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#370  Edited By casharmy
Member since 2011 • 9388 Posts

@NathanDrakeSwag said:

So it was the PC version they were showing from the beginning. 720p strikes xbots yet again.

Yes, Remedy did the same thing with Alan Wake on 360 and tried to lie about it. ^ refer to sources compiled from my last post.

"Despite a review version of Alan Wakebeing sent out by Microsoft to the games media with a strict embargo that expires in early May, some websites have run videos and taken screenshots from which pixel counters reckon that the game's native resolution is 960x540. ***This appears to be a somewhat different state of affairs when compared with early Wake footage we took a look at back in August last year, which was definitely a native 720p.***

Initial comments from Remedy expressed dissatisfaction with unauthorised movies, which it said were captured at 960x540"

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imt558

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#371  Edited By imt558
Member since 2004 • 976 Posts

@Pedro:

Dude, you think that QB RENDER image output is 1080p because menu is 1080p?

LOL!

Quote :

Did most people miss the fact that its rendering certain elements at a lower resolution and the final is 1080p?

....

Are you dumb lem as ****?

http://m.neogaf.com/showpost.php?p=198666839

Every damn game on PS4/Xbone has final image output 1080p. RENDER image output is something different. Battlefront has 720p RENDER image otput on Xbone. Final image output is 1080p. Same for QB. LOL. Guy think that game is native 1080p if menu are 1080p. Well, Witcher 3 has menus in 1080p on Xbone.....Oh, wait......

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#372  Edited By silversix_
Member since 2010 • 26347 Posts

Lems should be happy about the Bone being powerful enough to handle menus in 1080p

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#373  Edited By casharmy
Member since 2011 • 9388 Posts

@Pedro said:

@casharmy .... BTW all that nonsense about Alan Wake; its irrelevant, was ignored sorry for wasting your time.

You really sound like an idiot now and intentionally ignoring facts to carry on with your moronic posts, Yeah you are a waste of time. Don't bother replying to me again with your stupidity since you can't deal with facing facts when you get called out on your bullshit.

You quoted me remember trying to call me out using words like "ignorant" behind your xbox fanboy campaign so it's only proper for me shut your ass down and prove you don't know shit on top of not being able to read and comprehend properly.

My links will remain proving that Remedy did the same exact thing with Alan Wake last gen and so will the idiotic post of yours that I quoted of you trying to sound superior when you are just a clueless fanboy, have a good day.

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casharmy

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#374 casharmy
Member since 2011 • 9388 Posts

@imt558 said:

@Pedro:

Dude, you think that QB RENDER image output is 1080p because menu is 1080p?

LOL!

Quote :

Did most people miss the fact that its rendering certain elements at a lower resolution and the final is 1080p?

....

Are you dumb lem as ****?

http://m.neogaf.com/showpost.php?p=198666839

Every damn game on PS4/Xbone has final image output 1080p. RENDER image output is something different. Battlefront has 720p RENDER image otput on Xbone. Final image output is 1080p. Same for QB. LOL. Guy think that game is native 1080p if menu are 1080p. Well, Witcher 3 has menus in 1080p on Xbone.....Oh, wait......

The guy tried to sound superior when he has 0 reading comprehension ability...lems I tell ya!

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gpuking

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#375 gpuking
Member since 2004 • 3914 Posts

WTH are you talking about? Drake's model in the first screen looks high res and high poly as usual, it's just the metal stair he's holding appeared to be lower res, but that kind of minor prop is does not hurt the overall quality, every game has some weak textures here and there. The 3rd shot is not a cutscene, it's part of a gameplay from the chase sequence. So like I said, good quality shots of current build gameplay is very limited but even the alpha build still looks impressive regardless.

@Juub1990 said:

@gpuking

First screen looks pretty bad. Like awful. Drake's character model looks like it has polygon count in the single digits and those textures look terrible. Like WTF is he even holding? Second and third screens look great. Third might be a cut scene though, an introductory one to the level. It was only briefly shown and I saw nothing suggesting player agency in it. Last one is dated and from last year. Game has improved since then. Background characters don't look good. Drake and Sully look much better in the latest trailers BUT they are mostly cut scenes. It kinda looks like the multiplayer beta at higher resolution.

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Pedro

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#376 Pedro
Member since 2002 • 73971 Posts

@imt558 said:

@Pedro:

Dude, you think that QB RENDER image output is 1080p because menu is 1080p?

LOL!

Quote :

Did most people miss the fact that its rendering certain elements at a lower resolution and the final is 1080p?

....

Are you dumb lem as ****?

http://m.neogaf.com/showpost.php?p=198666839

Every damn game on PS4/Xbone has final image output 1080p. RENDER image output is something different. Battlefront has 720p RENDER image otput on Xbone. Final image output is 1080p. Same for QB. LOL. Guy think that game is native 1080p if menu are 1080p. Well, Witcher 3 has menus in 1080p on Xbone.....Oh, wait......

You obviously do not know the that there is a difference between upscaling an image vs render pipeline. While a render pipeline can have upscaling for the final image it is not the same as the pipeline be made of various elements with different image date. Image base effects being process at a lower resolution and being combined with the final image is not equal to the final image being upscaled. This is equivalent to processing graphics at a lower sample rate. If you are using a resolution dependent system for calculating your light it is wise to process this data at a lower resolution. The data is not a reflection of the final native output. The same would applied to image based effects.

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casharmy

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#377 casharmy
Member since 2011 • 9388 Posts

For those desperately trying to educate others about resolution:

"geometry is the key metric being used to define the size of the framebuffer. ***It's the amount of pixels used to create the image: higher-resolution shadowmaps or textures can't change that,***"

http://www.eurogamer.net/articles/digitalfoundry-alanwake-sub-hd-blog-entry

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Pedro

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#378 Pedro
Member since 2002 • 73971 Posts

@casharmy said:
@Pedro said:

@casharmy .... BTW all that nonsense about Alan Wake; its irrelevant, was ignored sorry for wasting your time.

You really sound like an idiot now and intentionally ignoring facts to carry on with your moronic posts, Yeah you are a waste of time. Don't bother replying to me again with your stupidity since you can't deal with facing facts when you get called out on your bullshit.

You quoted me remember trying to call me out using words like "ignorant" behind your xbox fanboy campaign so it's only proper for me shut your ass down and prove you don't know shit on top of not being able to read and comprehend properly.

My links will remain proving that Remedy did the same exact thing with Alan Wake last gen and so will the idiotic post of yours that I quoted of you trying to sound superior when you are just a clueless fanboy, have a good day.

You don't know what you are talking about and because of this your are spilling your ignorance liberally. You factually do not understand the technology and using this mass ignorance to form an ill inform opinion on the matter. Instead of foaming at the mouth you should actually understand how rendering works for real time and non real time application. The techniques that they are using for optimization is rather brilliant because its used in CG for reduction of processing while maintaining the quality. But instead of understanding it you are parading a combination of arrogance and ignorance on the matter. I know the System Wars is all about yelling the loudest and calling each other names but at least for the sake of sanity understand the tech if you are going to make a statement. It is not my job to educate you on the tech since you are fully capable of reading and understanding the difference between Alan Wake and Quantum Break; an imperfect rhyme.

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casharmy

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#379 casharmy
Member since 2011 • 9388 Posts

@Pedro said:
@casharmy said:
@Pedro said:

@casharmy .... BTW all that nonsense about Alan Wake; its irrelevant, was ignored sorry for wasting your time.

You really sound like an idiot now and intentionally ignoring facts to carry on with your moronic posts, Yeah you are a waste of time. Don't bother replying to me again with your stupidity since you can't deal with facing facts when you get called out on your bullshit.

You quoted me remember trying to call me out using words like "ignorant" behind your xbox fanboy campaign so it's only proper for me shut your ass down and prove you don't know shit on top of not being able to read and comprehend properly.

My links will remain proving that Remedy did the same exact thing with Alan Wake last gen and so will the idiotic post of yours that I quoted of you trying to sound superior when you are just a clueless fanboy, have a good day.

You don't know what you are talking about and because of this your are spilling your ignorance liberally. You factually do not understand the technology and using this mass ignorance to form an ill inform opinion on the matter. Instead of foaming at the mouth you should actually understand how rendering works for real time and non real time application. The techniques that they are using for optimization is rather brilliant because its used in CG for reduction of processing while maintaining the quality. But instead of understanding it you are parading a combination of arrogance and ignorance on the matter. I know the System Wars is all about yelling the loudest and calling each other names but at least for the sake of sanity understand the tech if you are going to make a statement. It is not my job to educate you on the tech since you are fully capable of reading and understanding the difference between Alan Wake and Quantum Break; an imperfect rhyme.

blah blah blah "rendering techniques" blah blah blah "rending applications' blah blah...

Again for those desperately trying to educate others about resolution:

"geometry is the key metric being used to define the size of the framebuffer. ***It's the amount of pixels used to create the image: higher-resolution shadowmaps or textures can't change that,***"

http://www.eurogamer.net/articles/digitalfoundry-alanwake-sub-hd-blog-entry

You can stop with the fancy excuses and empty jargon that amounts to nothing. That short and simple quote nullifies your long winded fanboy rant to try to make excuses for this situation with a simple and direct explanation of how this works.

"the textures on Kratos in God of War III are 2048x2048 in size"

Or is it your opinion that GOW III on PS3 is 2048p because of rendering techniques lol?

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Pedro

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#380 Pedro
Member since 2002 • 73971 Posts

@casharmy said:

blah blah blah "rendering techniques" blah blah blah "rending applications' blah blah...

Again for those desperately trying to educate others about resolution:

"geometry is the key metric being used to define the size of the framebuffer. ***It's the amount of pixels used to create the image: higher-resolution shadowmaps or textures can't change that,***"

http://www.eurogamer.net/articles/digitalfoundry-alanwake-sub-hd-blog-entry

You can stop with the fancy excuses and empty jargon that amounts to nothing. That short and simple quote nullifies your long winded fanboy rant to try to make excuses for this situation with a simple and direct explanation of how this works.

"the textures on Kratos in God of War III are 2048x2048 in size"

Or is it your opinion that GOW III on PS3 is 2048p because of rendering techniques lol?

Again you are parading your ignorance with a banner. Effects such as Screen Base Lighting, Ambient Occlusion (also screen space because its real time) and Global Illumination (most likely grid or spherical) are data that is screen, add or multiplied to the final image. The final image can be any resolution. Can you understand this simple concept? Or do you want to celebrate and bask in your ignorance under the false pretense that you think you know what you are talking about? Unlike you sir I actually do this for a living and I don't need to rely on possibly ignorant people talking about things they don't understand. BTW what am I a fanboy of again?

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Wickerman777

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#381 Wickerman777
Member since 2013 • 2164 Posts

Yeah, 1080p > 720p. Nothing newsworthy there. But at the end of the day 720p is playable and if a game is good it's good. Remains to be seen if this particular one is any good or not.

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casharmy

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#382 casharmy
Member since 2011 • 9388 Posts

@Pedro said:
@casharmy said:

blah blah blah "rendering techniques" blah blah blah "rending applications' blah blah...

Again for those desperately trying to educate others about resolution:

"geometry is the key metric being used to define the size of the framebuffer. ***It's the amount of pixels used to create the image: higher-resolution shadowmaps or textures can't change that,***"

http://www.eurogamer.net/articles/digitalfoundry-alanwake-sub-hd-blog-entry

You can stop with the fancy excuses and empty jargon that amounts to nothing. That short and simple quote nullifies your long winded fanboy rant to try to make excuses for this situation with a simple and direct explanation of how this works.

"the textures on Kratos in God of War III are 2048x2048 in size"

Or is it your opinion that GOW III on PS3 is 2048p because of rendering techniques lol?

Again you are parading your ignorance with a banner. Effects such as Screen Base Lighting, Ambient Occlusion (also screen space because its real time) and Global Illumination (most likely grid or spherical) are data that is screen, add or multiplied to the final image. The final image can be any resolution. Can you understand this simple concept? Or do you want to celebrate and bask in your ignorance under the false pretense that you think you know what you are talking about? Unlike you sir I actually do this for a living and I don't need to rely on possibly ignorant people talking about things they don't understand. BTW what am I a fanboy of again?

shh no more desperation and excuses from you, just facts now

"geometry is the key metric being used to define the size of the framebuffer. ***It's the amount of pixels used to create the image: higher-resolution shadowmaps or textures can't change that,***"

http://www.eurogamer.net/articles/digitalfoundry-alanwake-sub-hd-blog-entry

k, thx, bye :)

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Pedro

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#383 Pedro
Member since 2002 • 73971 Posts

@casharmy said:

shh no more desperation and excuses from you, just facts now

"geometry is the key metric being used to define the size of the framebuffer. ***It's the amount of pixels used to create the image: higher-resolution shadowmaps or textures can't change that,***"

http://www.eurogamer.net/articles/digitalfoundry-alanwake-sub-hd-blog-entry

k, thx, bye :)

So in other words you really don't know what you are talking about. Keeping trying to convince yourself that you know what you are referring to. Things like this is comical and you have yet to disappoint.

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zeeshanhaider

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#384 zeeshanhaider
Member since 2004 • 5524 Posts

@tormentos said:
@BigShotSmoov007 said:

Makes no sense to have games running at 720p nowadays with these consoles, unacceptable.

Wait what.? Consoles you say.? The PS4 doesn't have a single 720p game.


Except it has the privilege of having the only subHD game this gen. top kek.

@tormentos said:

@zeeshanhaider said:

Which console was marketed as being powerful than 99.76765666656788888% of PCs and referred to as the supercharged PC?

lol The master begger arrived...lol

tsk tsk....I feel so sorry for you. How devastated and frustrated you are that you can't even find words to defend your precious Sony when talking with me.

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R4gn4r0k

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#385 R4gn4r0k
Member since 2004 • 49075 Posts

@freedomfreak said:

Jesus..

Alan Wake also ran at a low-ass resolution.

And was later fixed on PC ^_^

I'll play the Xbox and PC version again, just like Alan Wake.

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gpuking

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#386 gpuking
Member since 2004 • 3914 Posts

Many lems will not sleep well tonight that's for sure lol. Time to bust out your 10yr old 720p plasma set that you bought for 360 and feel the nostalgia once more:).

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#387  Edited By imt558
Member since 2004 • 976 Posts

@Pedro:

Very interesting why you didn't react for Witcher 3 when DF said that menus in Witcher 3 are 1080p native, but game during gameplay has native res at 900p. Suddenly you have such a reaction with QB and nobody understand resolution. Accept that QB is native 720p upscaled to 1080p. Like the guy said in that GAF link.

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#388 clyde46
Member since 2005 • 49061 Posts

@Pedro said:
@casharmy said:

shh no more desperation and excuses from you, just facts now

"geometry is the key metric being used to define the size of the framebuffer. ***It's the amount of pixels used to create the image: higher-resolution shadowmaps or textures can't change that,***"

http://www.eurogamer.net/articles/digitalfoundry-alanwake-sub-hd-blog-entry

k, thx, bye :)

So in other words you really don't know what you are talking about. Keeping trying to convince yourself that you know what you are referring to. Things like this is comical and you have yet to disappoint.

He's got the nickname "Cashangry" for a reason.

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NFJSupreme

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#389 NFJSupreme
Member since 2005 • 6605 Posts

still don't get why y'all in here arguing. the game still looks good it just doesn't hit the 1080p benchmark. I don't even have an xbone and will be playing this on PC if it's actually a good game but still what were people expecting given the game visuals? Obviously they are pushing the console to the max and this is what you get with the console's hardware we all know isn't up to par for 1080p a lot of high end graphical effects. It is what it is.

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dynamitecop

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#390  Edited By dynamitecop
Member since 2004 • 6395 Posts

@imt558 said:

@Pedro:

Very interesting why you didn't react for Witcher 3 when DF said that menus in Witcher 3 are 1080p native, but game during gameplay has native res at 900p. Suddenly you have such a reaction with QB and nobody understand resolution. Accept that QB is native 720p upscaled to 1080p. Like the guy said in that GAF link.

Because that was a game that was clearly stated as being what it is from the beginning, DF is having issues pinpointing exactly what is taking place here with QB so they're seeking clarification from Remedy in terms of the actual game render techniques and resolution. You don't even understand that The Order is 800p after two pages of exactly how it is being smashed into your head and now you're sitting here trying to argue with people that clearly have a better handle on what is taking place with this game.

The game could very well be rendering internally at 720p but we'll have to see, what you're not getting here is the render output from the engine is 1080p, the Xbox One is not upscaling anything to 1080p, the upscaling of the render is taking place inside the game engine. That's why the UI's and so on are 1080p while the game itself is rendering at some lower resolution. If the render output from the game were 720p from the game engine to the console, the Xbox One would be upscaling the UI from 720p to 1080p and that's not happening, it's natively displaying at 1080p which means the engine output is 1080p.

I hope this can help you better understand what is being said here. Quantum Break is internally rendering the game at a lower resolution and upscaling the main render to 1080p in engine, the UI elements are rendering natively at 1080p in engine, this is then all processed by the engine and outputs to the console natively at 1080p and the Xbox One then outputs it at 1080p, the console isn't upscaling anything, the engine is upscaling the game render. This is the only way the UI elements can be native 1080p, it has to output from the game engine natively in that resolution, otherwise it would just be a lower resolution upscale of the UI elements by the console.

Dead Rising 3 for example renders everything and outputs everything from the engine at 720p to the Xbox One, the main game render, UI elements etc, they all output at a single resolution and are upscaled together by the Xbox One itself to which it then draws the final upscaled image and outputs that in 1080p.

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#391  Edited By Juub1990
Member since 2013 • 12622 Posts
@gpuking said:

WTH are you talking about? Drake's model in the first screen looks high res and high poly as usual, it's just the metal stair he's holding appeared to be lower res, but that kind of minor prop is does not hurt the overall quality, every game has some weak textures here and there. The 3rd shot is not a cutscene, it's part of a gameplay from the chase sequence. So like I said, good quality shots of current build gameplay is very limited but even the alpha build still looks impressive regardless.

But you guys keep saying cut scenes and in-game will be 1:1. That shot of Drake holding the wooden plank while the chandelier is falling down looks nothing like the gif of him holding his jaw you posted several times. Looking at his hand(the one holding on), his skin and even his clothing, they don't look as good as the cut scenes. Not even close actually. Might be the angle, might be the lighting but it doesn't compare to most screenshots I've seen and ironically, this is the one that looks closest to be in game.

Yes I do know the third screenshot comes from the chase sequence of last year. It's a close-up but it looks a good bit better than the last one which I believe was shown about a month prior.

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#392  Edited By dynamitecop
Member since 2004 • 6395 Posts

@Juub1990 said:
@gpuking said:

WTH are you talking about? Drake's model in the first screen looks high res and high poly as usual, it's just the metal stair he's holding appeared to be lower res, but that kind of minor prop is does not hurt the overall quality, every game has some weak textures here and there. The 3rd shot is not a cutscene, it's part of a gameplay from the chase sequence. So like I said, good quality shots of current build gameplay is very limited but even the alpha build still looks impressive regardless.

But you guys keep saying cut scenes and in-game will be 1:1. That shot of Drake holding the wooden plank while the chandelier is falling down looks nothing like the gif of him holding his jaw you posted several times. Looking at his hand(the one holding on), his skin and even his clothing, they don't look as good as the cut scenes. Not even close actually. Might be the angle, might be the lighting but it doesn't compare to most screenshots I've seen and ironically, this is the one that looks closest to be in game.

Yes I do know the third screenshot comes from the chase sequence of last year. It's a close-up but it looks a good bit better than the last one which I believe was shown about a month prior.

In game model renders are completely different than in cutscenes, this is apparent in essentially every game, Uncharted 4 is no exception and you're correct.

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naughtyottsel

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#393 naughtyottsel
Member since 2016 • 1801 Posts

@primorandomguy: Lol if you get offended by a comment that isn't even insulting you then maybe the internet isn't your thing.

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#394  Edited By imt558
Member since 2004 • 976 Posts

@dynamitecop:

Just shut up, NYadc. The Order is 1080p in 2.40:1 aspect ratio. You should learn something about anamorphic format, dumbass.

And QB is 720p game UPSCALED to 1080p. Period. If you know better than DF, good then. And also i clearly gave you a link where member said that game is 720p. CLEARLY!

Damn, lems are defensive as ****.

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#395  Edited By dynamitecop
Member since 2004 • 6395 Posts
@imt558 said:

@dynamitecop:

Just shut up, NYadc. The Order is 1080p in 2.40:1 aspect ratio. You should learn something about anamorphic format, dumbass.

And QB is 720p game UPSCALED to 1080p. Period. If you know better than DF, good then. And also i clearly gave you a link where member said that game is 720p. CLEARLY!

You have some serious literary ailing's, you don't seem to understand even the most simple things broken down... I created that image specifically for you because you can't understand written language so I figured pictures would help...

NOPE

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#396 thepclovingguy
Member since 2016 • 2059 Posts

Gpuking goes on full damage control. Uncharted 4 looks outdated, get used to it.

@gpuking said:

WTH are you talking about? Drake's model in the first screen looks high res and high poly as usual, it's just the metal stair he's holding appeared to be lower res, but that kind of minor prop is does not hurt the overall quality, every game has some weak textures here and there. The 3rd shot is not a cutscene, it's part of a gameplay from the chase sequence. So like I said, good quality shots of current build gameplay is very limited but even the alpha build still looks impressive regardless.

@Juub1990 said:

@gpuking

First screen looks pretty bad. Like awful. Drake's character model looks like it has polygon count in the single digits and those textures look terrible. Like WTF is he even holding? Second and third screens look great. Third might be a cut scene though, an introductory one to the level. It was only briefly shown and I saw nothing suggesting player agency in it. Last one is dated and from last year. Game has improved since then. Background characters don't look good. Drake and Sully look much better in the latest trailers BUT they are mostly cut scenes. It kinda looks like the multiplayer beta at higher resolution.

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#397  Edited By imt558
Member since 2004 • 976 Posts

@dynamitecop:

Witcher 3 has menus at 1080p, gameplay is 900p. Game is 900p UPSCALED to 1080p.

QB is the same thing, menus at 1080p, gameplay 720p UPSCALED to 1080p.

Lems logic : no, it can't be. QB is native 1080p game

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dynamitecop

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#398 dynamitecop
Member since 2004 • 6395 Posts

@imt558 said:

@dynamitecop:

What an idiot. Witcher 3 has menus at 1080p, gameplay is 900p. Game is 900p UPSCALED to 1080p.

QB is the same thing, menus at 1080p, gameplay 720p UPSCALED to 1080p.

Lems logic : no, QB is native 1080p game

That is exactly what I said, are you that blind and completely illiterate... Holy mother of god you are unreal...

@dynamitecop said:

Because that was a game that was clearly stated as being what it is from the beginning, DF is having issues pinpointing exactly what is taking place here with QB so they're seeking clarification from Remedy in terms of the actual game render techniques and resolution. You don't even understand that The Order is 800p after two pages of exactly how it is being smashed into your head and now you're sitting here trying to argue with people that clearly have a better handle on what is taking place with this game.

The game could very well be rendering internally at 720p but we'll have to see, what you're not getting here is the render output from the engine is 1080p, the Xbox One is not upscaling anything to 1080p, the upscaling of the render is taking place inside the game engine. That's why the UI's and so on are 1080p while the game itself is rendering at some lower resolution. If the render output from the game were 720p from the game engine to the console, the Xbox One would be upscaling the UI from 720p to 1080p and that's not happening, it's natively displaying at 1080p which means the engine output is 1080p.

I hope this can help you better understand what is being said here. Quantum Break is internally rendering the game at a lower resolution and upscaling the main render to 1080p in engine, the UI elements are rendering natively at 1080p in engine, this is then all processed by the engine and outputs to the console natively at 1080p and the Xbox One then outputs it at 1080p, the console isn't upscaling anything, the engine is upscaling the game render. This is the only way the UI elements can be native 1080p, it has to output from the game engine natively in that resolution, otherwise it would just be a lower resolution upscale of the UI elements by the console.

Dead Rising 3 for example renders everything and outputs everything from the engine at 720p to the Xbox One, the main game render, UI elements etc, they all output at a single resolution and are upscaled together by the Xbox One itself to which it then draws the final upscaled image and outputs that in 1080p.

This guy...

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#399 tormentos
Member since 2003 • 33793 Posts

@Heirren said:

Says some assets are 720p, the light sourcing, etc. Game is still 1080p

NO read DF article what they analyze is 720p not just assets the image is 720p.

This is the same shit they did with Alan wake you don't combine things to arrive at 720p you render or not period,other effects can be lower resolution or even higher,but the image output here is 720p,just like Alan wake was 540p,this remind me of Killzone SF trick that guerrilla used and fulled peopled into thinking online was 1080p in closer analysis it showed it wasn't and they should have not stated that it was 1080p online.

Is a joke and their are being dishonest the game is no 1080p,i knew it all alone and actually stated that i wanted to see the game on xbox one,ever since the reveal of t he PC version i was convince that MS was using probably the PC version to showcase the game.

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#400  Edited By imt558
Member since 2004 • 976 Posts

@dynamitecop:

LOL. You trying to push that QB is native 1080p game. LOL!

....You qouted me before because of this :

Very interesting why you didn't react for Witcher 3 when DF said that menus in Witcher 3 are 1080p native, but game during gameplay has native res at 900p. Suddenly you have such a reaction with QB and nobody understand resolution. Accept that QB is native 720p upscaled to 1080p. Like the guy said in that GAF link... .

And in post before i wrote this.....

Witcher 3 has menus at 1080p, gameplay is 900p. Game is 900p UPSCALED to 1080p.

QB is the same thing, menus at 1080p, gameplay 720p UPSCALED to 1080p.

Lems logic : no, it can't be. QB is native 1080p game.....

It is the same, isn't. And you trying to spin that is something different. In both of my quotes there is one thing, QB is 720p game UPSCALED to 1080p.

YOU trying to spin that QB is native 1080p because of menu. LOL.