WTH are you talking about? Drake's model in the first screen looks high res and high poly as usual, it's just the metal stair he's holding appeared to be lower res, but that kind of minor prop is does not hurt the overall quality, every game has some weak textures here and there. The 3rd shot is not a cutscene, it's part of a gameplay from the chase sequence. So like I said, good quality shots of current build gameplay is very limited but even the alpha build still looks impressive regardless.
But you guys keep saying cut scenes and in-game will be 1:1. That shot of Drake holding the wooden plank while the chandelier is falling down looks nothing like the gif of him holding his jaw you posted several times. Looking at his hand(the one holding on), his skin and even his clothing, they don't look as good as the cut scenes. Not even close actually. Might be the angle, might be the lighting but it doesn't compare to most screenshots I've seen and ironically, this is the one that looks closest to be in game.
Yes I do know the third screenshot comes from the chase sequence of last year. It's a close-up but it looks a good bit better than the last one which I believe was shown about a month prior.
In game model renders are completely different than in cutscenes, this is apparent in essentially every game, Uncharted 4 is no exception and you're correct.
You do realize not every angle in the game will look as good as the best lighting scenario right? The model would obviously look best under low light where plenty of shadows and shade are present, just like in real life, a slight variation in the environment or lighting could drastically alter the look of the same object. It's literally apple to orange comparison that you're looking at, might as well take a screen of Drake from UC3 with a close up and claim it looks better than UC4's Drake from a distance inside a shadow. You really have to be fair.
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