LOL. Quantum Break on X1 is 720p without locked 30 FPS

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gpuking

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#401 gpuking
Member since 2004 • 3914 Posts

@dynamitecop said:
@Juub1990 said:
@gpuking said:

WTH are you talking about? Drake's model in the first screen looks high res and high poly as usual, it's just the metal stair he's holding appeared to be lower res, but that kind of minor prop is does not hurt the overall quality, every game has some weak textures here and there. The 3rd shot is not a cutscene, it's part of a gameplay from the chase sequence. So like I said, good quality shots of current build gameplay is very limited but even the alpha build still looks impressive regardless.

But you guys keep saying cut scenes and in-game will be 1:1. That shot of Drake holding the wooden plank while the chandelier is falling down looks nothing like the gif of him holding his jaw you posted several times. Looking at his hand(the one holding on), his skin and even his clothing, they don't look as good as the cut scenes. Not even close actually. Might be the angle, might be the lighting but it doesn't compare to most screenshots I've seen and ironically, this is the one that looks closest to be in game.

Yes I do know the third screenshot comes from the chase sequence of last year. It's a close-up but it looks a good bit better than the last one which I believe was shown about a month prior.

In game model renders are completely different than in cutscenes, this is apparent in essentially every game, Uncharted 4 is no exception and you're correct.

You do realize not every angle in the game will look as good as the best lighting scenario right? The model would obviously look best under low light where plenty of shadows and shade are present, just like in real life, a slight variation in the environment or lighting could drastically alter the look of the same object. It's literally apple to orange comparison that you're looking at, might as well take a screen of Drake from UC3 with a close up and claim it looks better than UC4's Drake from a distance inside a shadow. You really have to be fair.

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dynamitecop

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#402 dynamitecop
Member since 2004 • 6395 Posts

@imt558 said:

@dynamitecop:

LOL. You trying to push that QB is native 1080p game. LOL!

....You qouted me before because of this :

Very interesting why you didn't react for Witcher 3 when DF said that menus in Witcher 3 are 1080p native, but game during gameplay has native res at 900p. Suddenly you have such a reaction with QB and nobody understand resolution. Accept that QB is native 720p upscaled to 1080p. Like the guy said in that GAF link... .

And in post before i wrote this.....

Witcher 3 has menus at 1080p, gameplay is 900p. Game is 900p UPSCALED to 1080p.

QB is the same thing, menus at 1080p, gameplay 720p UPSCALED to 1080p.

Lems logic : no, it can't be. QB is native 1080p game.....

It is the same, isn't. And you trying to spin that is something different. In both of my quotes there is one thing, QB is 720p game UPSCALED to 1080p.

YOU trying to spin that QB is native 1080p because of menu. LOL.

Why is this so hard for your brain to comprehend.

No one is saying the game is natively rendering at 1080p, try reading, it helps, it's natively rendering at some other lower resolution internally which is likely 720p, this is then internally in the engine being upscaled to 1080p. The UI elements and menus are being rendered separately at 1080p, this is all then processed through the engine together as a single image and outputs as 1080p.

This is not hard to understand yet you're making the most simple of things seem like it's a climb to the summit of Mt. Everest.

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deactivated-57ad0e5285d73

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#403 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

@tormentos:

I did read it. It states the raw output is 1080p, with some game assets being lower reolution.

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NFJSupreme

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#404  Edited By NFJSupreme
Member since 2005 • 6605 Posts

@imt558 said:

@dynamitecop:

Just shut up, NYadc. The Order is 1080p in 2.40:1 aspect ratio. You should learn something about anamorphic format, dumbass.

And QB is 720p game UPSCALED to 1080p. Period. If you know better than DF, good then. And also i clearly gave you a link where member said that game is 720p. CLEARLY!

Damn, lems are defensive as ****.

This is minutia but the game is rendering a 1920x800 image not a 1920x1080 image. So by definition it is not rendering the image you are playing in "1080p". Pixel density and image quality is the same but the game isn't rendering in full 1080p. If the PS4 could handle the game in a true 1080p image it wouldn't have black bars but it can't so they finagled it. Same way if the xbone could handle quantam break in 1080p they wouldn't run it in 720p. It's just developers coming up with different solutions to optimize a game for a platform.

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#405 imt558
Member since 2004 • 976 Posts

@NFJSupreme:

RAD choose 1080p in 2.40:1 with 4xMSAA instead 1080p in 16:9 with 2xMSAA

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#406 dynamitecop
Member since 2004 • 6395 Posts

@gpuking said:

You do realize not every angle in the game will look as good as the best lighting scenario right? The model would obviously look best under low light where plenty of shadows and shade are present, just like in real life, a slight variation in the environment or lighting could drastically alter the look of the same object. It's literally apple to orange comparison that you're looking at, might as well take a screen of Drake from UC3 with a close up and claim it looks better than UC4's Drake from a distance inside a shadow. You really have to be fair.

I understand this and I am being fair, and chances are the models in game while playing are going to be of noticibly lower quality than what is seen in cut-scenes, as is the case for essentially every game.

You need to be prepared for this, because you're setting up the ground work to get it thrown in your face when they do not line up.

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#407  Edited By dynamitecop
Member since 2004 • 6395 Posts

@imt558 said:

@NFJSupreme:

RAD choose 1080p in 2.40:1 with 4xMSAA instead 1080p in 16:9 with 2xMSAA

1080p in 2.40:1 is 2592x1080... as has been explained to you ten different times and a hundred different ways... The Order renders 2.40:1 at 800p which gives the game a final render resolution of 1920x800...

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Sagemode87

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#408 Sagemode87
Member since 2013 • 3438 Posts

I'm more of a Playstation guy, but I'm definitely looking forward to this game. Couldn't care much about the resolution, awesome looking game regardless. Funny to see the Lem damage control though.

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naughtyottsel

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#409 naughtyottsel
Member since 2016 • 1801 Posts

@Sagemode87 said:

I'm more of a Playstation guy, but I'm definitely looking forward to this game. Couldn't care much about the resolution, awesome looking game regardless. Funny to see the Lem damage control though.

I'll be getting it as well, the lems though are beyond hilarious.

So much as say the game looks generic and you're an instant cow for some reason.

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#410 dynamitecop
Member since 2004 • 6395 Posts

@Sagemode87 said:

I'm more of a Playstation guy, but I'm definitely looking forward to this game. Couldn't care much about the resolution, awesome looking game regardless. Funny to see the Lem damage control though.

I think people forget this stuff far too easily and focus on arbitrary factors, the game does look very cool and I am sure it will be quite an enjoyable experience.

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#411 imt558
Member since 2004 • 976 Posts

@dynamitecop:

The Order is 1080p in 2.40:1.

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#412 dynamitecop
Member since 2004 • 6395 Posts

@imt558 said:

@dynamitecop:

The Order is 1080p in 2.40:1.

How many horizontal lines of vertical resolution is The Order rendering?

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#413 imt558
Member since 2004 • 976 Posts

@dynamitecop:

1920x1080p in 2.40 :1 aspect ratio.

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#414  Edited By imt558
Member since 2004 • 976 Posts

@Heirren:

You missed this part clearly :

"In every scene tested so far, a native resolution of 720p is the consistent result found in each pixel count test - so while there's every possibility of individual render targets operating at higher resolutions, basic geometry that we're able to measure hands in a 720p result as things stand."

And this

http://m.neogaf.com/showpost.php?p=198666839

DF tested the final code.

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#415 dynamitecop
Member since 2004 • 6395 Posts

@imt558 said:

@dynamitecop:

1920x1080p in 2.40 :1 aspect ratio.

You are so far removed from reality it's insane...

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#416 tormentos
Member since 2003 • 33793 Posts

@Juub1990 said:

First screen is Fifa 16.

Also cut scenes again. Cut scenes to cut scenes they both look good.

We'll see what Uncharted 4 has to offer in-game.

There are several demos of Uncharted 4 showing the in game models outside of cut scenes if you haven't see them if because you don't want to.

@Juub1990 said:

@gpuking

First screen looks pretty bad. Like awful. Drake's character model looks like it has polygon count in the single digits and those textures look terrible. Like WTF is he even holding? Second and third screens look great. Third might be a cut scene though, an introductory one to the level. It was only briefly shown and I saw nothing suggesting player agency in it. Last one is dated and from last year. Game has improved since then. Background characters don't look good. Drake and Sully look much better in the latest trailers BUT they are mostly cut scenes. It kinda looks like the multiplayer beta at higher resolution.

WTF hahahaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa...

Now man stop pretending the game models look bad is obvious it look much better than QB in game ones,the fun part is how you claim that you haven't see in game models when Uncharted 4 videos are all over the damn place is not like the game has being keep in secrecy since it was unveil. We get it you want to cheer for QB but at least make a damn effort instead of saying it has polygon count in the single digits when is one of the most detailed seen in recent years.

@Pedro said:

@casharmy Alan Wake has nothing do do with QB so using it as a reference is stupid and I will like to believe that contrary to all of the nonsense you post that you are not stupid, but then again I can be wrong.

You lack of understanding of how rendering works is leading you and many others to the false conclusion of the final images that Remedy is stating. Image base effects being rendered at lower resolution does not equate to upscaling. BTW all that nonsense about Alan Wake; its irrelevant, was ignored sorry for wasting your time.

Bullsh** is the same damn developer so while Alan Wake is a different game the PEOPLE who make the game are NOT different are the same developers REMEDY.

Alan Wake didn't built it self and lower it self to 540p Remedy did that,and the fun thing here is that they do the same sh** again and try to pass the game as 1080p and i am 100% sure not that what they have being showing since E3 2013 was running on PC and not the xbox one at all.

Oh so now you are the be all end all of rendering resolutions,so tell me how is the final image output 1080p when the pixel count is 1280x720.? The final image of the game is not 1920x1080 DF stated it is not the pixel count is 1280x720 so yeah people like you should not make such a cry scene over this,and accuse people of being confuse this is not the damn first xbox one game that is 720p,in fact many had being since launch, Star wars BF which is one incredible looking game is 720p as well,so have being many others.

@Pedro said:

You don't know what you are talking about and because of this your are spilling your ignorance liberally. You factually do not understand the technology and using this mass ignorance to form an ill inform opinion on the matter. Instead of foaming at the mouth you should actually understand how rendering works for real time and non real time application. The techniques that they are using for optimization is rather brilliant because its used in CG for reduction of processing while maintaining the quality. But instead of understanding it you are parading a combination of arrogance and ignorance on the matter. I know the System Wars is all about yelling the loudest and calling each other names but at least for the sake of sanity understand the tech if you are going to make a statement. It is not my job to educate you on the tech since you are fully capable of reading and understanding the difference between Alan Wake and Quantum Break; an imperfect rhyme.

I know that technology very well,is call ""Bluff Rendering"" and it require 2 things actually is not such a new technology.

Requirements.

1-A developer DECEITFUL and dishonest enough to lie to millions of people without regrets.

2-A group of fools who will believe it blindly without question.

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#417 Juub1990
Member since 2013 • 12622 Posts

@tormentos Only in the first screenshot he posted. It just doesn't look grade. Also the only gameplay videos we have are from a year ago. Otherwise we can only go by short action sequences from trailers that may or may not be in-game.

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#418 Guy_Brohski
Member since 2013 • 2221 Posts

@2mrw: Wouldn't Gears 4 be a better example of "showing off the power of Xbox One"? Why would Quantum Break be considered the "last hope"?

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imt558

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#419  Edited By imt558
Member since 2004 • 976 Posts

@dynamitecop:

But you're delusional PC gamer, excuse me, lem with alt account beyond any imagionation. LOL.

Quote :

NO ONE IS SAYING THE GAME IS NATIVELY RENDERING AT 1080P, try reading, it helps, it's natively rendering at some other lower resolution internally which is likely 720p, this is then internally in the engine being upscaled to 1080p. The UI elements and menus are being rendered separately at 1080p, this is all then processed through the engine together as a single image and outputs as 1080p.....

.....

Is it. Looks like some member here a few posts before said that game is native 1080p.

What the hell you trying to spin? You clearly stated few pages back that QB is native 1080p because HUD is 1080p. LOL.

You said this before :

"If the HUD elements during gameplay are 1080p then that means that the rendering output is also natively 1080p, that doesn't have to mean the internal resolution of the game render is, but its output is. If the game had a rendering output of 720p those UI elements would be upscaled from 1280x720 to 1920x1080 which is not the case.

I don't see how one post from a user on Neogaf means anything, there's layers of things going on here that even Digital Foundry can't figure out,"

....

Nice one. Dude, you think that people are stupid. Just shut up.

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#420 Shewgenja
Member since 2009 • 21456 Posts

@Guy_Brohski: Last hope in terms of System Wars. Lems have been hyping bullshots, target renders, and what is now clearly PC target videos as a graphics king.

You know. Special Sauce is real and all that..

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#421 Pedro
Member since 2002 • 73971 Posts

The amount of misinformation is astounding. Here are the facts. Digital Foundary cannot determine the games internal native resolution on the Xbox One or any console. Why? Because its an internal process and the only method of evaluation that is open to them is using raw output after the engine/software processes the data. Here another fact that most folks are missing from the derived documentation is that very specific elements of the rendering pipeline are being rendered at a lower resolution based on the Siggraph docs. These elements are screen space elements that are blended on the final image for performance gains. A 1080p image being blended with 720p data and approximation. This why the Internet can be a real pain because misinformation is so rampant. I will be willing to demonstrate the technique discussed but I don't think anyone with agenda care to be actually know what is actually transpiring.

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deactivated-57ad0e5285d73

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#422 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

@imt558:

I could be wrong, but if one of the 720 assets is an always present light source, then of course it would have that effect on a pixel count.

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#423 imt558
Member since 2004 • 976 Posts

@Pedro:

Quote :

Digital Foundary cannot determine the games internal native resolution on the Xbox One or any console.

.....

WTF?

Lem at its best. Lems, you surprised me now.

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#424 imt558
Member since 2004 • 976 Posts

@Heirren:

They counted every graphical assets during gameplay in every scene.

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#425 Flyincloud1116
Member since 2014 • 6418 Posts

@imt558: He is obviously confused. He is just vomiting all over this post.

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#426  Edited By Pedro
Member since 2002 • 73971 Posts

@imt558 said:

@Pedro:

Quote :

Digital Foundary cannot determine the games internal native resolution on the Xbox One or any console.

.....

WTF?

Lem at its best. Lems, you surprised me now.

You cannot. Mind explaining oh great one how they would get the native resolution a an internal on GPU process when they are rely ENTIRELY on end product output? Please share.

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deactivated-57ad0e5285d73

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#427 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

@imt558:

Lol. First, I doubt they took the time to do that. Second, my point still stands. If there is a 720 overlay on the image, it would make determining the resolution, sans effect, rather difficult. Again I could be wrong but it is logical.

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#428 Pedro
Member since 2002 • 73971 Posts

@imt558 said:

@Heirren:

They counted every graphical assets during gameplay in every scene.

You cannot do this either. They are relying on docs which explains the technique. The final image is a composite. You cannot break it into pieces because its one complete none segmented image.

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#429  Edited By dynamitecop
Member since 2004 • 6395 Posts

@imt558 said:

@dynamitecop:

But you're delusional PC gamer, excuse me, lem with alt account beyond any imagionation. LOL.

Quote :

NO ONE IS SAYING THE GAME IS NATIVELY RENDERING AT 1080P, try reading, it helps, it's natively rendering at some other lower resolution internally which is likely 720p, this is then internally in the engine being upscaled to 1080p. The UI elements and menus are being rendered separately at 1080p, this is all then processed through the engine together as a single image and outputs as 1080p.....

.....

Is it. Looks like some member here a few posts before said that game is native 1080p.

What the hell you trying to spin? You clearly stated few pages back that QB is native 1080p because HUD is 1080p. LOL.

You said this before :

"If the HUD elements during gameplay are 1080p then that means that the rendering output is also natively 1080p, that doesn't have to mean the internal resolution of the game render is, but its output is. If the game had a rendering output of 720p those UI elements would be upscaled from 1280x720 to 1920x1080 which is not the case.

I don't see how one post from a user on Neogaf means anything, there's layers of things going on here that even Digital Foundry can't figure out,"

....

Nice one. Dude, you think that people are stupid. Just shut up.

Your failed reading comprehension is reaching new lows.

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Zero_epyon

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#430 Zero_epyon
Member since 2004 • 20502 Posts

@primorandomguy said:

@Zero_epyon: I don't think much would change at all since most gamers don't have gaming PCs.

Can you back that up with something? Because according to this: http://www.vg247.com/2015/02/24/steam-has-over-125-million-active-users-8-9m-concurrent-peak/

There were over 125 Million active users on steam last February world wide. That's just steam. Doesn't include Origin or Uplay. That number is growing too. According to another survey, there were about 155 Million gamers in the US around that time, including PC gamers. Unfortunately, they didn't ask how many people mix PC with consoles and only asked about them owning multiple consoles.

PC gamers are not some small community of PC enthusiasts. They take up a good chunk of the gaming community as a whole. In fact, RoTR sold more on PC in its release month than it did on Xbox One in its lifespan. You don't do that when the PC community is small.

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#431 imt558
Member since 2004 • 976 Posts

@dynamitecop:

Nobody can be lower than you.

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#432 Zero_epyon
Member since 2004 • 20502 Posts

@blessedbyhorus said:
@Zero_epyon said:
@primorandomguy said:

@Zero_epyon: @blessedbyhorus: Yep I'm ignorant with computer technology. I don't have a gaming PC, so Quantum Break comes as a huge advantage to me with the X1 over the PS4.

To you, perhaps it is. But to the entire gaming market, once a game loses exclusivity, it loses the sales advantage over other systems. Console exclusives included. I'm fortunate enough to have the option of playing a game that was previously only playable on the Xbox One. Same goes for you when it comes to Street Fighter 5. So what do you think happens to console sales and software sales on that console when a game can be purchased elsewhere?

But what happens when its two completely different demographics?

Obviously, those players miss out. But it's not like they only have one option. They have multiple, and therefore, reduces the incentive of buying a specific platform for a specific game.

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#433  Edited By NFJSupreme
Member since 2005 • 6605 Posts
@imt558 said:

@NFJSupreme:

RAD choose 1080p in 2.40:1 with 4xMSAA instead 1080p in 16:9 with 2xMSAA

as someone with some PC common sense knowledge that is bullshit. The difference between 2xMSAA and 4xMSAA is not that big in terms of resource demand and effect that you would need to bastardize the screen by adding black bars. Like I said with all the fancy visual effects going on the PS4 couldn't render the game at a true 1080p (1920x1080 there is no other definition of this resolution in this scenario because math) and be stable at 30fps so they came with different solution that yielded the same image quality with the drawback being a smaller image because of black bars. Again this is all minutia but those are the facts. Its no different than what is happening with quantam break on xbone. heavy graphic effects = customized resolution on console. Uncharted 4 looks like it will break the mold if Naught Dogs delivers. We know it will be 1080p but lets see just how good it looks from a technical aspect when the final release is out.

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#434 imt558
Member since 2004 • 976 Posts

@Heirren:

Well, nice to see that lems know to count pixels better than DF.

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deactivated-57ad0e5285d73

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#435 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

@imt558:

I deal with this stuff. If I were to do a two layer digital painting at 1920x1080, creates second semi transparent layer at 720p over that, it would result in many artifacts making counting pixels rather difficult.

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#436 Zero_epyon
Member since 2004 • 20502 Posts

@dynamitecop said:
@imt558 said:

@dynamitecop:

1920x1080p in 2.40 :1 aspect ratio.

You are so far removed from reality it's insane...

Why the order is 1080p and not 800p

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#437  Edited By dynamitecop
Member since 2004 • 6395 Posts

@Zero_epyon said:
@dynamitecop said:
@imt558 said:

@dynamitecop:

1920x1080p in 2.40 :1 aspect ratio.

You are so far removed from reality it's insane...

Why the order is 1080p and not 800p

It's not... My god... The game renders at 1920x800... Are you people stupid? Read the comments for christ sake, that author is some idiot with a blog who has no idea what they're talking about.

"1920x1080p in 2.40 :1 aspect ratio." <------- This doesn't exist...

1080p in a 2.40:1 aspect ratio is 2592x1080

800p in a 2.40:1 aspect ratio is 1920x800, this is The Order's resolution.

Those black bars are not being rendered, that is pixel fill from the television because it's getting no rendering information for those 280 lines not present in the image, it's the same reason when you actually play The Order on a 21:9 display the black bar are not present, the aspect ratio of the render fills the entire screen. If it was rendering those bars in a 1920x1080 image they would still be present on a 21:9 display and black bars would also be present on both sides, since they are not the game is rendering at 1920x800 which is 800p with an aspect ratio of 2.4:1...

Loading Video...

If The Order were rendering at 1920x1080 like this ignorant guy thinks with those black bars being accounted for, this is how it would look on a 21:9 ultrawide display, not what you see above.

Folks, this is what happens when a bunch of know nothing console gamers try to have a technical dialog, it's horrible...

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PcGamingRig

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#438 PcGamingRig
Member since 2009 • 7386 Posts

30 FPS at 720p is quite behind the times. Hopefully the PC version will have no restrictions.

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naughtyottsel

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#439 naughtyottsel
Member since 2016 • 1801 Posts

Lol this thread still going strong?

Keep up the good fight lemmings.

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Pedro

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#440  Edited By Pedro
Member since 2002 • 73971 Posts

@Heirren said:

@imt558:

I deal with this stuff. If I were to do a two layer digital painting at 1920x1080, creates second semi transparent layer at 720p over that, it would result in many artifacts making counting pixels rather difficult.

Finally someone gets it. Most of these folks are just babbling without understanding the technique. Remedy is most likely going to state that their pixel counting technique fails to take this into consideration. However, you might still be able to get it to work on geometry against the sky or void. Screen space effects would typical being voided on such edges.

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Livecommander

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#441 Livecommander
Member since 2009 • 1388 Posts

@Heirren: aka they threw 720 over parts that were even lower than 720.

And then 1080 fot the menu and loading screen symbol lol

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imt558

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#442  Edited By imt558
Member since 2004 • 976 Posts

@dynamitecop:

Quote :

Are you people stupid?

......

Nobody can be more stupid than you.

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dynamitecop

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#443 dynamitecop
Member since 2004 • 6395 Posts

@imt558 said:

@dynamitecop:

Quote :

Are you people stupid?

......

Nobody can be more stupid than you.

What a well thought out response to your point being obliterated.

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Juub1990

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#444 Juub1990
Member since 2013 • 12622 Posts

@imt558 said:

@dynamitecop:

Quote :

Are you people stupid?

......

Nobody can be more stupid than you.

You two have been arguing semantics for over 3 pages.

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Flyincloud1116

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#445 Flyincloud1116
Member since 2014 • 6418 Posts

@naughtyottsel: Yes, they are still trying to convince themselves and the world that this 720p and 30fps that constantly dips is better than 1080p 30fps.

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imt558

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#446  Edited By imt558
Member since 2004 • 976 Posts

@dynamitecop:

Me obliterated? No.

Quote :

1080p in a 2.40:1 aspect ratio is 2592x1080

1920x800 which is 800p with an aspect ratio of 2.4:1...

.....

LOL! You just proved how nobody can be more stupid than you. So, The Order isn't 1080p in 2.40:1, but it is 800p in 2.40:1 ratio by your logic. Guess what, the latter resolution standard doesn't exist in movie gaming/industry.

The Order is 1080p in 2.40:1 aspect ratio and it is made for common 16:9 TV's. Game isn't a PC version where you can change res how you want and in which format ratio. Game is strictly in that aspect ratio on 16:9 TV's and you can't remove black bars. And that's a RAD's choice.

And also, if you put this game on native 21:9 Cinema TV display, game is 1080p upscaled to.....1080p..

So, game is 1080p in 2.40:1 ratio on 16:9 TV's and 21:9 TV's.

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deactivated-57ad0e5285d73

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#447 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

@Pedro:

Yes. Of course I may be wrong in this case, but considering it is stated that concluding the resolution wasn't that simple can mean it's certainly possible.

Also, if a game is designed around a given resolution where the play angles don't succumb to much artifacting, higher quality in game assets--texture res,etc--can provide a better image than a 1080p one with lesser asserts.

Just look at Ryse. It is under native display resolution on xbox one yet it is considered to have some of the highest Fidelity visuals on the console.

I find that most PC gamers just see a resolution number and then what's done is done. Said it many times before; all these PC fanboys raving about 4k plus resolutions at whatever Hz yet in all likelihood the display shoots out piss poor color accuracy, black levels, and contrast ratio. THIS is where detail is lost.

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lostrib

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#448 lostrib
Member since 2009 • 49999 Posts

@imt558: at 21:9 how many vertical pixels are rendered?

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#449  Edited By dynamitecop
Member since 2004 • 6395 Posts

@Juub1990 said:
@imt558 said:

@dynamitecop:

Quote :

Are you people stupid?

......

Nobody can be more stupid than you.

You two have been arguing semantics for over 3 pages.

It's not semantics, we're not trying to arrive at the same point by arguing the same thing differently, he's patently wrong, he doesn't understand what he's talking about in any degree. There's absolutely nothing 1080p about The Order in any capacity, nothing, it just has properly ratioed pixel density, something completely different. What they did with that game is took a 16:9 1080p render and removed 140 lines from the top of the render and 140 lines from the bottom which is why the pixel density is the same, it's only rendering 800 horizontal lines and that only has one outcome, a 2.4:1 ratio at 1920x800 which is 800p.

@imt558 said:

@dynamitecop:

Me obliterated? No.

Quote :

1080p in a 2.40:1 aspect ratio is 2592x1080

1920x800 which is 800p with an aspect ratio of 2.4:1...

.....

LOL! You just proved how nobody can be more stupid than you. So, The Order isn't 1080p in 2.40:1, but it is 800p in 2.40:1 ratio by your logic. Guess what, the latter resolution standard doesn't exist in movie gaming/industry.

The Order is 1080p in 2.40:1 aspect ratio and it is made for common 16:9 TV's. Game isn't a PC version where you can change res how you want and in which format ratio. Game is strictly in that aspect ratio on 16:9 TV's and you can't remove black bars. And that's a RAD's choice.

You can't remove the black bars because they don't actually exist in the game, they're not being rendered, nothing is being rendered under them, they're not actually there, try to comprehend this for a second. The black bars are the result of nothing being there, 280 lines of render that doesn't exist which is the same thing that happens with a movie, those bars are filled in by scaling methods from the source device or display itself.

The Order is 1920x800, that IS a 2.4:1 aspect ratio and it's progressive scan which means based upon 800 horizontal lines of vertical resolution The Order is 800p.

@lostrib said:

@imt558: at 21:9 how many vertical pixels are rendered?

There's only one answer to this, I can't wait to read his reply to you.

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#450  Edited By tormentos
Member since 2003 • 33793 Posts

@Wickerman777 said:

Yeah, 1080p > 720p. Nothing newsworthy there. But at the end of the day 720p is playable and if a game is good it's good. Remains to be seen if this particular one is any good or not.

The game could be a 10 for all we know the resolution has nothing to do with the quality of the game or how good it is,those are another 2 cents.

@zeeshanhaider said:

Except it has the privilege of having the only subHD game this gen. top kek.

tsk tsk....I feel so sorry for you. How devastated and frustrated you are that you can't even find words to defend your precious Sony when talking with me.

900p is not sub HD...hahahaaaaaaaaaaaaaaaaaaa Neither is 768p...hahahahaaa

Don't worry i am sure PS4 exclusive will land on PC.... Hahaha when hell freezes over...hahahahaaa

@clyde46 said:
@Pedro said:

So in other words you really don't know what you are talking about. Keeping trying to convince yourself that you know what you are referring to. Things like this is comical and you have yet to disappoint.

He's got the nickname "Cashangry" for a reason.

When you side with some one that is wrong you are even more wrong than him...

The game is 720p he should admit it and move on is not the first 720p game on xbox one and will not be the last.

@NFJSupreme said:

still don't get why y'all in here arguing. the game still looks good it just doesn't hit the 1080p benchmark. I don't even have an xbone and will be playing this on PC if it's actually a good game but still what were people expecting given the game visuals? Obviously they are pushing the console to the max and this is what you get with the console's hardware we all know isn't up to par for 1080p a lot of high end graphical effects. It is what it is.

Hypocrite now if you only were this soft with PS games i would not call you a closet lemming,it is things like this which make your argument look downright sad,when knowing how much sh** people like you ""supposed HERMITS"" have pull on sony and the PS console is even worst,if this was Uncharted you would be all over it downplaying how the game was downgraded and talking crap about how weak the PS4 is.

@NFJSupreme said:

Uncharted graphics are generally overrated so I can see your disappointment.

Your tone when the game in question is on PS4... you closet lemms are even more pathetic than true lemms.

@NFJSupreme said:

downgrade confirmed?

You on thread where Uncharted developer claimed to be shooting for 30FPS funny enough i didn't see you claim here the game was downgraded....lol

@dynamitecop said:

You are a fool.. It is easy to see you either created that your self or a true fool did for you.

There is no 720p + 1080p internal upscale that first stage on the left doesn't work like that at ALL.

What internally upscale games on xbox one is the xbox one scaler which is the same one the PS 4 has and every GCN GPU,if the game is render at 720p and upscale to 1080p in the very first freaking process there is no way you can claim is not upscale,you are so dumb is not even funny.

Basically what you try to picture there is a game that is 720p and that is upscale to 1080p in the very first process,then claiming that since the unit interface is 1080p some how the final output is 1080p,which is a total joke when that screen the very first process that it claim it is taking place is a 720p rendering with a 1080p upscale, in other words on the very first process it claimed to have upscale, anything involving upscale mean is not native.

That part on the right doesn't even make sense,once the game is render it will after that be upscale if that is the instruction you are giving the xbox one by your resolution settings there is no 4 steps which 3 are basically the same.