[QUOTE="mjarantilla"]Unfortunately, unless you provide evidence YOURSELF about unique attendees, then your statement is ALSO irrelevant to this discussion, however accurate it might be. So, unless you plan on making your statement in a vacuum, the burden of proof is on you to MAKE it relevant. Vandalvideo
I more than made it relevant. You're the one bringing up conjecture and what if statements. If you want to bring up those kinds of things, I suggest you find evidence to back them up. But of course if you want to look at the overall social impact of the PC, you also have to take into consideration the online portion. ONE pc game has more registered users than people who have even bought a console. According to the PC gaming alliance, there are over 263 million online PC gamers right now. The PC is more than a social platform all things considered, and the mere fact that tournament and convention support are six fold consoles merely goes to support that statement.It's not a "what if." Your original premise was that the PC convention and tournament scene is larger than offline multiplayer in consoles. To prove that, you have to establish the precise population of the PC convention and tournament scene (or provide a close estimate). All you did was give attendance numbers.
There is a disconnect between your premise and your conclusion, because you make several unfounded and key assumptions about convention attendance numbers, namely that total population can be calculated from raw attendance numbers. But for attendance numbers to indicate total population, then the attendance numbers of different conventions MUST be mutually exclusive, which you must prove. And if different conventions' attendance numbers are NOT mutually exclusive, then the level of overlap must first be established BEFORE being accepted as support for your argument. Again, that is your burden of proof.
Additionally, the PC Gaming Alliance's claims, while likely true, are also not relevant to the discussion of the PC's social viability, firstly because the PCGA specifies "online gamers" (which is beyond the scope of my argument in the first place), and secondly because the PCGA does not break down the composition of those gamers or their preferences.
All you're doing with those two numbers is providing raw numbers that have no immediate correlation with the topic we're discussing.
And the online portion is again completely irrelevant, because my original post specified LOCAL multiplayer. I was never talking about the overall social impact of the PC. If you want to make that argument, do it with someone else.
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