Mass Effect 2 is the future for RPG's !!

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dreman999

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#151 dreman999
Member since 2004 • 11514 Posts
[QUOTE="lundy86_4"]

Minimilizing RPG's only dilutes the genre. There's only so far you can go before an RPG becomes an action game.

RPG's may become more mainstream, but there'll always be RPG's which hold true to our current understanding of the genre.

Not true. Minimizing rpg's expands the genre to new people.
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dreman999

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#152 dreman999
Member since 2004 • 11514 Posts

dragon age is more of an RPG, and better in some respects than ME 2. although ME 2 is a better game. it's not really an RPG though imo. it's more shooter than RPG.

Dead-Memories
.......*looks to DA2.
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texasgoldrush

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#153 texasgoldrush
Member since 2003 • 15267 Posts
ahhh...Mass Effect 2...the game RPG elitists love to hate....stuck in the dice rolling, convoluted gameplay, loot whoring of the past. Times change, embrace change or be miserable. WRPGs are starting to use elements of other genres, and other genres are starting to use WRPG elements. And shooter mechanics and RPG combat mechanics do not mix well together...thats why Mass Effect 2 was a success and Alpha Protocol was a broken failure. ME2 settled on th eshooting mechanics, AP made the mistake of the first ME game and tried to have it both ways.
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texasgoldrush

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#154 texasgoldrush
Member since 2003 • 15267 Posts

[QUOTE="Chutebox"]

I hope not, ME1 was a much better game! I'd rather RPGs stick to time battle system.

exiledsnake

Yeah, I liked ME1 better than ME2. Wasn't as epic.

"epic" is so overrated........true ME1 was more "epic", but ME2 was more "personal" Just like the Star Wars trilogy....The Empire Strikes Back was the least epic of the entire saga, however, its regarded as the best due to the development of the characters, as it was the most character driven of the saga.

ME2 is far more character driven, and the characters are far better. Really, Tali goes from "I forgot she was on the ship" in the first game, to hands down, the franchises most popular character (after Shepard)in the second.

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#155 lundy86_4
Member since 2003 • 62066 Posts

[QUOTE="lundy86_4"]

Minimilizing RPG's only dilutes the genre. There's only so far you can go before an RPG becomes an action game.

RPG's may become more mainstream, but there'll always be RPG's which hold true to our current understanding of the genre.

dreman999

Not true. Minimizing rpg's expands the genre to new people.

Which is what diluting is :P

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Kandlegoat

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#156 Kandlegoat
Member since 2009 • 3147 Posts

ahhh...Mass Effect 2...the game RPG elitists love to hate....stuck in the dice rolling, convoluted gameplay, loot whoring of the past. Times change, embrace change or be miserable. WRPGs are starting to use elements of other genres, and other genres are starting to use WRPG elements. And shooter mechanics and RPG combat mechanics do not mix well together...thats why Mass Effect 2 was a success and Alpha Protocol was a broken failure. ME2 settled on th eshooting mechanics, AP made the mistake of the first ME game and tried to have it both ways.texasgoldrush

Or instead of being miserable,people sitck to indie RPGs and let the lowest common denominator drool all over anything Bioware puts out no matter how shallow it is. :)

Dead State 8)

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#157 skrat_01
Member since 2007 • 33767 Posts
If New Vegas is anything to go by, as well as a plethora of smaller RPG titles. Nope. Future of bioware? Sure, look at Dragon Age. 2.
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#158 dreman999
Member since 2004 • 11514 Posts

[QUOTE="texasgoldrush"]ahhh...Mass Effect 2...the game RPG elitists love to hate....stuck in the dice rolling, convoluted gameplay, loot whoring of the past. Times change, embrace change or be miserable. WRPGs are starting to use elements of other genres, and other genres are starting to use WRPG elements. And shooter mechanics and RPG combat mechanics do not mix well together...thats why Mass Effect 2 was a success and Alpha Protocol was a broken failure. ME2 settled on th eshooting mechanics, AP made the mistake of the first ME game and tried to have it both ways.Kandlegoat

Or instead of being miserable,people sitck to indie RPGs and let the lowest common denominator drool all over anything Bioware puts out no matter how shallow it is. :)

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Thanks for proving him right. Elitists .
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#159 Kandlegoat
Member since 2009 • 3147 Posts

[QUOTE="Kandlegoat"]

[QUOTE="texasgoldrush"]ahhh...Mass Effect 2...the game RPG elitists love to hate....stuck in the dice rolling, convoluted gameplay, loot whoring of the past. Times change, embrace change or be miserable. WRPGs are starting to use elements of other genres, and other genres are starting to use WRPG elements. And shooter mechanics and RPG combat mechanics do not mix well together...thats why Mass Effect 2 was a success and Alpha Protocol was a broken failure. ME2 settled on th eshooting mechanics, AP made the mistake of the first ME game and tried to have it both ways.dreman999

Or instead of being miserable,people sitck to indie RPGs and let the lowest common denominator drool all over anything Bioware puts out no matter how shallow it is. :)

Dead State 8)

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Thanks for proving him right. Elitists .

It really does bother you when a person doesnt hail ME2 as the "Greatest RPG eva" huh?

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tomarlyn

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#160 tomarlyn
Member since 2005 • 20148 Posts
I don't get all this 'dumbing down of the RPG' or bringing 'RPG's to casuals' BS. Can't it just be what it is??? An amazing shooter RPG?
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#161 dreman999
Member since 2004 • 11514 Posts

[QUOTE="dreman999"][QUOTE="Kandlegoat"]

Or instead of being miserable,people sitck to indie RPGs and let the lowest common denominator drool all over anything Bioware puts out no matter how shallow it is. :)

Dead State 8)

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Kandlegoat

Thanks for proving him right. Elitists .

It really does bother you when a person doesnt hail ME2 as the "Greatest RPG eva" huh?

I don't care about that. Just the "let the lowest common denominator drool all over anything Bioware puts out no matter how shallow it is." part reeks of ignorance and elitism.

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#162 dreman999
Member since 2004 • 11514 Posts
I don't get all this 'dumbing down of the RPG' or bringing 'RPG's to casuals' BS. Can't it just be what it is??? An amazing shooter RPG?tomarlyn
How is ME2 a casual game? ES4 was made more user friendly but you see my mom playing it. User friendly does not mean casual. It means more people can play it. And ME2 still can be hard to play anyway.
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BodyElite

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#163 BodyElite
Member since 2009 • 2678 Posts
ME2 is more of a clunky third person shooter than a rpg.
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#164 dreman999
Member since 2004 • 11514 Posts
ME2 is more of a clunky third person shooter than a rpg. BodyElite
I would like you to tell me want an rpg is?
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#165 tomarlyn
Member since 2005 • 20148 Posts
[QUOTE="tomarlyn"]I don't get all this 'dumbing down of the RPG' or bringing 'RPG's to casuals' BS. Can't it just be what it is??? An amazing shooter RPG?dreman999
How is ME2 a casual game? ES4 was made more user friendly but you see my mom playing it. User friendly does not mean casual. It means more people can play it. And ME2 still can be hard to play anyway.

I don't know, thats what a lot of RPG elitist's call it. Either a pure shooter or a casual RPG. ME2 is crazy hard on the high difficulties by anyones standard I know.
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#166 tomarlyn
Member since 2005 • 20148 Posts
ME2 is more of a clunky third person shooter than a rpg. BodyElite
This is kind of what I mean
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Dantus12

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#167 Dantus12
Member since 2010 • 231 Posts

People are arguing semantics. It is more important proving the poster above wrong, than adding something constructive.

ME2 drifted away to far from an RPG, the most common excuses are :"It ads to a character uniqueness", - about inventory removal, and the characters are more fleshed out.

The story suffered ,specially when not romancing the characters, Garrus has less dialogue lines than in ME, for example.

The common misconception about a character uniqueness is that a unique outfit makes a character unique- it doesn't.
Example:

Morrigan-the Witch of the Wilds,the apostate mage, does her outfit make her unique- yes.
Does She loose anything from her personality when being a Arcane Warrior wearing plate- no.

It`s the writing that makes a character unique,but the option to change her outfit adds to the role-play
in the word RPG.

The excuse that making a RPG accessible will bring the genre closer to new players, is for apologists. Investing time and effort in proper control optimization , and more important in a good tutorial would bring far more new players to the genre, then presenting them mechanics that are treating them like illiterate idiots.

On the shooter mechanics, a wast majority of people played better shooters.
The idea of entering a combat cell, and the knowledge that you can not leave, doesn't add anything.
The first thing one notices are covers: "Aha, combat
sequence".

Someone yelling behind you :" And Action"!
Then the first wave of enemies,the second ,third, turn left ,right , stop . Press F to exit,be teleported out of the combat cell to prevent any type of exploring. I loved the game but the RPG was lacking and the shooter was lacking.
There are so many better RPG`s, and there are shooters, doing the mechanics way better, specially because there is a enemy that is worthy.

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#168 Kandlegoat
Member since 2009 • 3147 Posts

[QUOTE="Kandlegoat"]

[QUOTE="dreman999"] Thanks for proving him right. Elitists .dreman999

It really does bother you when a person doesnt hail ME2 as the "Greatest RPG eva" huh?

I don't care about that. Just the "let the lowest common denominator drool all over anything Bioware puts out no matter how shallow it is." part reeks of ignorance and elitism.

Not any more ignorant than having someone that's critical of "the direction RPGs are headed" be accused of "being an elitist thats stuck in the past and needs to embrace change or be miserable"

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#169 texasgoldrush
Member since 2003 • 15267 Posts

[QUOTE="dreman999"][QUOTE="Kandlegoat"]

Or instead of being miserable,people sitck to indie RPGs and let the lowest common denominator drool all over anything Bioware puts out no matter how shallow it is. :)

Dead State 8)

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Kandlegoat

Thanks for proving him right. Elitists .

It really does bother you when a person doesnt hail ME2 as the "Greatest RPG eva" huh?

How about ME2 is just an excellent game and maybe best of the year. And thanks for proving your elitism....

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#170 Kandlegoat
Member since 2009 • 3147 Posts

[QUOTE="dreman999"][QUOTE="tomarlyn"]I don't get all this 'dumbing down of the RPG' or bringing 'RPG's to casuals' BS. Can't it just be what it is??? An amazing shooter RPG?tomarlyn
How is ME2 a casual game? ES4 was made more user friendly but you see my mom playing it. User friendly does not mean casual. It means more people can play it. And ME2 still can be hard to play anyway.

I don't know, thats what a lot of RPG elitist's call it. Either a pure shooter or a casual RPG. ME2 is crazy hard on the high difficulties by anyones standard I know.

complexity and challenge arent the same thing.

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#171 texasgoldrush
Member since 2003 • 15267 Posts

[QUOTE="dreman999"]

[QUOTE="Kandlegoat"]

It really does bother you when a person doesnt hail ME2 as the "Greatest RPG eva" huh?

Kandlegoat

I don't care about that. Just the "let the lowest common denominator drool all over anything Bioware puts out no matter how shallow it is." part reeks of ignorance and elitism.

Not any more ignorant than having someone that's critical of "the direction RPGs are headed" be accused of "being an elitist thats stuck in the past and needs to embrace change or be miserable"

or maybe because an RPG company decides to change things up, despite the whining minority of fans.

I have been a fan of the genre since the Ultima days, but WRPGs can't emulate them forever.

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#172 texasgoldrush
Member since 2003 • 15267 Posts

[QUOTE="tomarlyn"][QUOTE="dreman999"] How is ME2 a casual game? ES4 was made more user friendly but you see my mom playing it. User friendly does not mean casual. It means more people can play it. And ME2 still can be hard to play anyway.Kandlegoat

I don't know, thats what a lot of RPG elitist's call it. Either a pure shooter or a casual RPG. ME2 is crazy hard on the high difficulties by anyones standard I know.

complexity and challenge arent the same thing.

complexity =/= better
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tomarlyn

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#173 tomarlyn
Member since 2005 • 20148 Posts

[QUOTE="tomarlyn"][QUOTE="dreman999"] How is ME2 a casual game? ES4 was made more user friendly but you see my mom playing it. User friendly does not mean casual. It means more people can play it. And ME2 still can be hard to play anyway.Kandlegoat

I don't know, thats what a lot of RPG elitist's call it. Either a pure shooter or a casual RPG. ME2 is crazy hard on the high difficulties by anyones standard I know.

complexity and challenge arent the same thing.

Yes Fallout 3 would be more complex and Mass Effect 2 would be more challenging for example. Whats your point? Mass Effect 1 was more complex with its inventory system, but it was also the worst inventory system I've ever used in any RPG period. It needed streamlining. The only thing I miss about the original game is the Mako and sense of exploration.
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#174 Kandlegoat
Member since 2009 • 3147 Posts

[QUOTE="Kandlegoat"]

[QUOTE="dreman999"]I don't care about that. Just the "let the lowest common denominator drool all over anything Bioware puts out no matter how shallow it is." part reeks of ignorance and elitism.

texasgoldrush

Not any more ignorant than having someone that's critical of "the direction RPGs are headed" be accused of "being an elitist thats stuck in the past and needs to embrace change or be miserable"

or maybe because an RPG company decides to change things up, despite the whining minority of fans.

I have been a fan of the genre since the Ultima days, but WRPGs can't emulate them forever.

I'm not whining,i'm critical of choices they made for the directions of their recent and upcoming games.

worst case scenerio,i'll play an indie game for my RPG fix and let the people that enjoy their games for what they are.

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#175 texasgoldrush
Member since 2003 • 15267 Posts
[QUOTE="tomarlyn"][QUOTE="Kandlegoat"]

I don't know, thats what a lot of RPG elitist's call it. Either a pure shooter or a casual RPG. ME2 is crazy hard on the high difficulties by anyones standard I know.tomarlyn

complexity and challenge arent the same thing.

Yes Fallout 3 would be more complex and Mass Effect 2 would be more challenging for example. Whats your point? Mass Effect 1 was more complex with its inventory system, but it was also the worst inventory system I've ever used in any RPG period. It needed streamlining. The only thing I miss about the original game is the Mako and sense of exploration.

The Hammerhead made me forget about the Mako...I bet their will be an armored Hammerhead for ME3.
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#176 tomarlyn
Member since 2005 • 20148 Posts

[QUOTE="tomarlyn"][QUOTE="Kandlegoat"]

complexity and challenge arent the same thing.

texasgoldrush

Yes Fallout 3 would be more complex and Mass Effect 2 would be more challenging for example. Whats your point? Mass Effect 1 was more complex with its inventory system, but it was also the worst inventory system I've ever used in any RPG period. It needed streamlining. The only thing I miss about the original game is the Mako and sense of exploration.

The Hammerhead made me forget about the Mako...I bet their will be an armored Hammerhead for ME3.

Hammerhead was cool but I didn't like having linear environments to use it in. There's nothing to ''explore'' in Mass Effect 2 like their was in the original, thats all I want back.

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#177 Dantus12
Member since 2010 • 231 Posts

[QUOTE="texasgoldrush"][QUOTE="tomarlyn"] Yes Fallout 3 would be more complex and Mass Effect 2 would be more challenging for example. Whats your point? Mass Effect 1 was more complex with its inventory system, but it was also the worst inventory system I've ever used in any RPG period. It needed streamlining. The only thing I miss about the original game is the Mako and sense of exploration.tomarlyn

The Hammerhead made me forget about the Mako...I bet their will be an armored Hammerhead for ME3.

Hammerhead was cool but I didn't like having linear environments to use it in. There's nothing to ''explore'' in Mass Effect 2 like their was in the original, thats all I want back.

The Hammerhead wont be back probably, the ungodly amount of people complaining on the official boards how "clunky", and "inaccesssible" it is will probably, kill it, the same way the Mako and exploration where killed.

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#178 dreman999
Member since 2004 • 11514 Posts
[QUOTE="BodyElite"]ME2 is more of a clunky third person shooter than a rpg. tomarlyn
This is kind of what I mean

A sad state for pc gaming today.:(
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#179 dreman999
Member since 2004 • 11514 Posts

[QUOTE="dreman999"]

[QUOTE="Kandlegoat"]

It really does bother you when a person doesnt hail ME2 as the "Greatest RPG eva" huh?

Kandlegoat

I don't care about that. Just the "let the lowest common denominator drool all over anything Bioware puts out no matter how shallow it is." part reeks of ignorance and elitism.

Not any more ignorant than having someone that's critical of "the direction RPGs are headed" be accused of "being an elitist thats stuck in the past and needs to embrace change or be miserable"

Please, rpgs are going in a fine direction. The fact that devs are ask "why are wew basing gameplay off of numbers when we can do anything with a game?" Is a good indiction that this genre is going in a good direction.

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#180 dreman999
Member since 2004 • 11514 Posts
[QUOTE="Dantus12"]

[QUOTE="tomarlyn"]

The Hammerhead made me forget about the Mako...I bet their will be an armored Hammerhead for ME3.texasgoldrush
Hammerhead was cool but I didn't like having linear environments to use it in. There's nothing to ''explore'' in Mass Effect 2 like their was in the original, thats all I want back.

The Hammerhead wont be back probably, the ungodly amount of people complaining on the official boards how "clunky", and "inaccesssible" it is will probably, kill it, the same way the Mako and exploration where killed.

After overlord, that thing comfermed for me3. Heavly armed , yes but still coming back.
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#181 dreman999
Member since 2004 • 11514 Posts
[QUOTE="Kandlegoat"]

[QUOTE="texasgoldrush"]

[QUOTE="Kandlegoat"]

Not any more ignorant than having someone that's critical of "the direction RPGs are headed" be accused of "being an elitist thats stuck in the past and needs to embrace change or be miserable"

or maybe because an RPG company decides to change things up, despite the whining minority of fans.

I have been a fan of the genre since the Ultima days, but WRPGs can't emulate them forever.

I'm not whining,i'm critical of choices they made for the directions of their recent and upcoming games.

worst case scenerio,i'll play an indie game for my RPG fix and let the people that enjoy their games for what they are.

"The lowest common denominator " as you would say.
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Kandlegoat

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#182 Kandlegoat
Member since 2009 • 3147 Posts

[QUOTE="Kandlegoat"]

[QUOTE="tomarlyn"] I don't know, thats what a lot of RPG elitist's call it. Either a pure shooter or a casual RPG. ME2 is crazy hard on the high difficulties by anyones standard I know.tomarlyn

complexity and challenge arent the same thing.

Yes Fallout 3 would be more complex and Mass Effect 2 would be more challenging for example. Whats your point? Mass Effect 1 was more complex with its inventory system, but it was also the worst inventory system I've ever used in any RPG period. It needed streamlining. The only thing I miss about the original game is the Mako and sense of exploration.

Just saying,it seemed like you thought people were referring to the challenge when they say ME2 was "simplified"

And i'm failing to see what was so hard about taking a few whopping minutes to sell off what you didnt need to the vendor on the Normandy?...?. it's not any more annoying than making multiple trips to your sleeping quarters and changing armor upgrades in your closet....atleast in ME1 you could change armor/weapons on the fly.

i'm sure people spent some time customizing the armor color/design for Shepard....WTF is the difference between that and putting aside alittle time to sell off what you dont need to the Normandy's Quarter-master or converting it to omni-gel?

Like what you want.But dont blame a game just because you want instant gratification.

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#183 lamprey263
Member since 2006 • 45510 Posts
I thought there was nothing wrong with the first ME's leveling system. And ME2 wouldn't be the first game with a simple leveling system. And there persists to be RPGs of varying complexity in their leveling systems. I think you give ME2 too much credit as far as its impact on RPGs, though it is still a great title by itself.
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#184 tomarlyn
Member since 2005 • 20148 Posts
[QUOTE="Kandlegoat"]

[QUOTE="tomarlyn"][QUOTE="Kandlegoat"]

complexity and challenge arent the same thing.

Yes Fallout 3 would be more complex and Mass Effect 2 would be more challenging for example. Whats your point? Mass Effect 1 was more complex with its inventory system, but it was also the worst inventory system I've ever used in any RPG period. It needed streamlining. The only thing I miss about the original game is the Mako and sense of exploration.

Just saying,it seemed like you thought people were referring to the challenge when they say ME2 was "simplified"

And i'm failing to see what was so hard about taking a few whopping minutes to sell off what you didnt need to the vendor on the Normandy?...?. it's not any more annoying than making multiple trips to your sleeping quarters and changing armor upgrades in your closet....atleast in ME1 you could change armor/weapons on the fly.

i'm sure people spent some time customizing the armor color/design for Shepard....WTF is the difference between that and putting aside alittle time to sell off what you dont need to the Normandy's Quarter-master or converting it to omni-gel?

Like what you want.But dont blame a game just because you want instant gratification.

I was just agreeing with him that ME2 can be hard as nails. I changed my armour upgrades in my quarters maybe 3 or 4 times during the whole game. To clean up your inventory and manage your squad in ME1 you have to go below deck after almost every mission/side quest, its very frustrating and I'd rather spend that time playing the game. I like big inventories and lots of choice but ME1 did it wrong.
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#185 Filthybastrd
Member since 2009 • 7124 Posts

Bioware stated themselves that they wanted it to feel more like a shooter and it sure does. It feels so much like a shooter that it hardly feels like an rpg at all.

We can discuss semantics all day but that does'nt change the fact that Bioware with ME2 chose to give the rpg (gameplaywise, in before "the dialgoue is also gameplay") elements a heavy backseat to the action game that ME2 also is.

If you ask me, it is to more "traditional" crpgs what "make your own adventure" books are to PnP rpgs.

So call it an rpg if you like (in a way it is, but in SW discussions, the monicker seems to be applied along with misplaced pride) but were it to be the actual future of crpgs, as in the template to build upon from now on, it would practically mean the death of a genre.

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Kandlegoat

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#186 Kandlegoat
Member since 2009 • 3147 Posts

[QUOTE="Kandlegoat"]

[QUOTE="tomarlyn"] Yes Fallout 3 would be more complex and Mass Effect 2 would be more challenging for example. Whats your point? Mass Effect 1 was more complex with its inventory system, but it was also the worst inventory system I've ever used in any RPG period. It needed streamlining. The only thing I miss about the original game is the Mako and sense of exploration.tomarlyn

Just saying,it seemed like you thought people were referring to the challenge when they say ME2 was "simplified"

And i'm failing to see what was so hard about taking a few whopping minutes to sell off what you didnt need to the vendor on the Normandy?...?. it's not any more annoying than making multiple trips to your sleeping quarters and changing armor upgrades in your closet....atleast in ME1 you could change armor/weapons on the fly.

i'm sure people spent some time customizing the armor color/design for Shepard....WTF is the difference between that and putting aside alittle time to sell off what you dont need to the Normandy's Quarter-master or converting it to omni-gel?

Like what you want.But dont blame a game just because you want instant gratification.

I was just agreeing with him that ME2 can be hard as nails. I changed my armour upgrades in my quarters maybe 3 or 4 times during the whole game. To clean up your inventory and manage your squad in ME1 you have to go below deck after almost every mission/side quest, its very frustrating and I'd rather spend that time playing the game. I like big inventories and lots of choice but ME1 did it wrong.

Thats fine...different strokes.

Dont take this the wrong way,ME1's inventory was far from perfect,but it's not as horrible as people make it out to be. I personally didnt find going through armor/weapons/and add-ons that big of a deal.

I actually found Diablo style inventory systems far more annoying.

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dreman999

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#187 dreman999
Member since 2004 • 11514 Posts

[QUOTE="tomarlyn"][QUOTE="Kandlegoat"]

complexity and challenge arent the same thing.

Kandlegoat

Yes Fallout 3 would be more complex and Mass Effect 2 would be more challenging for example. Whats your point? Mass Effect 1 was more complex with its inventory system, but it was also the worst inventory system I've ever used in any RPG period. It needed streamlining. The only thing I miss about the original game is the Mako and sense of exploration.

Just saying,it seemed like you thought people were referring to the challenge when they say ME2 was "simplified"

And i'm failing to see what was so hard about taking a few whopping minutes to sell off what you didnt need to the vendor on the Normandy?...?. it's not any more annoying than making multiple trips to your sleeping quarters and changing armor upgrades in your closet....atleast in ME1 you could change armor/weapons on the fly.

i'm sure people spent some time customizing the armor color/design for Shepard....WTF is the difference between that and putting aside alittle time to sell off what you dont need to the Normandy's Quarter-master or converting it to omni-gel?

Like what you want.But dont blame a game just because you want instant gratification.

"And i'm failing to see what was so hard about taking a few whopping minutes to sell off what you didnt need to the vendor on the Normandy?"

LOL....What?

You ask the wrong person this question.(Played it 6 times.)

1.If you a overstocked with gear you have throw away any new gear you have at the time you go to your inventory screen.

2.For your mods, when clearing you inventory you have scroll slowly too the mod you want to delete, in which the game then takes you back to the start of the list.

3.Your mostly overstock with mod so you go to deal with it's messed up inventory screen for most of the game.

4.When selling your items you have to walk down to the elevator and then wait till it slowly takes you to the lower deck.

5.Then when your selling your thing you have to slowly pick and choose what your selling out of the mountain of things you have 1 at a time. And many tine you spend most of your time wondering if you need that current level of mod , if you'll need it later or if someone on you're team needs it.

6.The games you so much stuff it's like stuffing a gallon of pudding down a funnel all at once.

7.All the hours of inventor management is rendered mute once you get the best guns and the highest level hammerhead mod and explosive rounds.

8.You still getmountain of item well after getting the best items so you still have to clear out your inventory.

9.Most of the items you get in this game, you don't need.

10.If you don't want to throw away your new gear you have to rush back to your ship like you have to use the bath room baddly.

No matter how you cut it, the inventory system for ME1 is horrible. And BG2, an older game , has a way better inventory system than ME1.

That and everything is rendered mute with the inventory in ME2, or ME in general, due to having a ship with you alway to carry your things.

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Brownesque

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#188 Brownesque
Member since 2005 • 5660 Posts
No awkward menus, no constant math, good shooter gameplay where headshots actually kill, simplistic leveling. Making RPG's user friendly is a step forward in a genre that is stuck in the past.Caesar-124
I noticed you didn't mention anything about actual roleplaying. Yes, as I understand, Mass Effect 2 was a good shooter with a good plot. How good is the roleplaying?
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dreman999

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#189 dreman999
Member since 2004 • 11514 Posts

Bioware stated themselves that they wanted it to feel more like a shooter and it sure does. It feels so much like a shooter that it hardly feels like an rpg at all.

We can discuss semantics all day but that does'nt change the fact that Bioware with ME2 chose to give the rpg (gameplaywise, in before "the dialgoue is also gameplay") elements a heavy backseat to the action game that ME2 also is.

If you ask me, it is to more "traditional" crpgs what "make your own adventure" books are to PnP rpgs.

So call it an rpg if you like (in a way it is, but in SW discussions, the monicker seems to be applied along with misplaced pride) but were it to be the actual future of crpgs, as in the template to build upon from now on, it would practically mean the death of a genre.

Filthybastrd

I love it that people hate on ME2 making the combat like a 3ps when ME1 combat was like a 3ps.(sigh.)

The rpg side of ME2 is just the same as ME1's with less fluff. You just have no inventory screen or and the abilities you level up have been individualised, grouped or made universal for the group. AndI did alot of talkingfor the dialogue to take a back seat in this game.

As for the future of rpgs......It's one of them. The furture of rpgs is mass effect, DA, witcher,and fallout 3.

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dreman999

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#190 dreman999
Member since 2004 • 11514 Posts

[QUOTE="Caesar-124"]No awkward menus, no constant math, good shooter gameplay where headshots actually kill, simplistic leveling. Making RPG's user friendly is a step forward in a genre that is stuck in the past.Brownesque
I noticed you didn't mention anything about actual roleplaying. Yes, as I understand, Mass Effect 2 was a good shooter with a good plot. How good is the roleplaying?

Played it 6 time with 6 characters so vastly different it astounds me in the fact that I it did it. Role playing is one of the strongest parts of ME2. It's plot change that is weakest at. Bioware made a game where you controled the story not the plot.

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Kandlegoat

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#191 Kandlegoat
Member since 2009 • 3147 Posts

[QUOTE="Kandlegoat"]

[QUOTE="tomarlyn"] Yes Fallout 3 would be more complex and Mass Effect 2 would be more challenging for example. Whats your point? Mass Effect 1 was more complex with its inventory system, but it was also the worst inventory system I've ever used in any RPG period. It needed streamlining. The only thing I miss about the original game is the Mako and sense of exploration.dreman999

Just saying,it seemed like you thought people were referring to the challenge when they say ME2 was "simplified"

And i'm failing to see what was so hard about taking a few whopping minutes to sell off what you didnt need to the vendor on the Normandy?...?. it's not any more annoying than making multiple trips to your sleeping quarters and changing armor upgrades in your closet....atleast in ME1 you could change armor/weapons on the fly.

i'm sure people spent some time customizing the armor color/design for Shepard....WTF is the difference between that and putting aside alittle time to sell off what you dont need to the Normandy's Quarter-master or converting it to omni-gel?

Like what you want.But dont blame a game just because you want instant gratification.

"And i'm failing to see what was so hard about taking a few whopping minutes to sell off what you didnt need to the vendor on the Normandy?"

LOL....What?

You ask the wrong person this question.(Played it 6 times.)

1.If you a overstocked with gear you have throw away any new gear you have at the time you go to your inventory screen.

2.For your mods, when clearing you inventory you have scroll slowly too the mod you want to delete, in which the game then takes you back to the start of the list.

3.Your mostly overstock with mod so you go to deal with it's messed up inventory screen for most of the game.

4.When selling your items you have to walk down to the elevator and then wait till it slowly takes you to the lower deck.

5.Then when your selling your thing you have to slowly pick and choose what your selling out of the mountain of things you have 1 at a time. And many tine you spend most of your time wondering if you need that current level of mod , if you'll need it later or if someone on you're team needs it.

6.The games you so much stuff it's like stuffing a gallon of pudding down a funnel all at once.

7.All the hours of inventor management is rendered mute once you get the best guns and the highest level hammerhead mod and explosive rounds.

8.You still getmountain of item well after getting the best items so you still have to clear out your inventory.

9.Most of the items you get in this game, you don't need.

10.If you don't want to throw away your new gear you have to rush back to your ship like you have to use the bath room baddly.

No matter how you cut it, the inventory system for ME1 is horrible. And BG2, an older game , has a way better inventory system than ME1.

That and everything is rendered mute with the inventory in ME2, or ME in general, due to having a ship with you alway to carry your things.

I'm not trying to cut anything,I'm saying that for me the inventory wasnt that big of a deal...and people blow it out of proportion.

it could've used streamlining but not removed completely

*sigh* dude If I say Mass Effect 2 "is the Best Arr PEE Gee Eva made" will you stop annoying me by obessively replying to every post I make when most of them arent even to you?.....you did this even in the GT5 thread... like you have crush on me or something.

what's next? are you gonna private message me later on to ask "what i'm wearing?":|

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Filthybastrd

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#192 Filthybastrd
Member since 2009 • 7124 Posts

[QUOTE="Filthybastrd"]

Bioware stated themselves that they wanted it to feel more like a shooter and it sure does. It feels so much like a shooter that it hardly feels like an rpg at all.

We can discuss semantics all day but that does'nt change the fact that Bioware with ME2 chose to give the rpg (gameplaywise, in before "the dialgoue is also gameplay") elements a heavy backseat to the action game that ME2 also is.

If you ask me, it is to more "traditional" crpgs what "make your own adventure" books are to PnP rpgs.

So call it an rpg if you like (in a way it is, but in SW discussions, the monicker seems to be applied along with misplaced pride) but were it to be the actual future of crpgs, as in the template to build upon from now on, it would practically mean the death of a genre.

dreman999

I love it that people hate on ME2 making the combat like a 3ps when ME1 combat was like a 3ps.(sigh.)

The rpg side of ME2 is just the same as ME1's with less fluff. You just have no inventory screen or and the abilities you level up have been individualised, grouped or made universal for the group. AndI did alot of talkingfor the dialogue to take a back seat in this game.

As for the future of rpgs......It's one of them. The furture of rpgs is mass effect, DA, witcher,and fallout 3.

Less stuff indeed. Incidently, my criticism of ME1 is that it could use a little streamlining and a heavier focus on the rpg elements. ME2 took another step away from the genre.

It's not that ME2 is'nt an rpg, it's just very close to an already blurred line.

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dreman999

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#193 dreman999
Member since 2004 • 11514 Posts
[QUOTE="Kandlegoat"]

[QUOTE="dreman999"]

[QUOTE="Kandlegoat"]

Just saying,it seemed like you thought people were referring to the challenge when they say ME2 was "simplified"

And i'm failing to see what was so hard about taking a few whopping minutes to sell off what you didnt need to the vendor on the Normandy?...?. it's not any more annoying than making multiple trips to your sleeping quarters and changing armor upgrades in your closet....atleast in ME1 you could change armor/weapons on the fly.

i'm sure people spent some time customizing the armor color/design for Shepard....WTF is the difference between that and putting aside alittle time to sell off what you dont need to the Normandy's Quarter-master or converting it to omni-gel?

Like what you want.But dont blame a game just because you want instant gratification.

"And i'm failing to see what was so hard about taking a few whopping minutes to sell off what you didnt need to the vendor on the Normandy?"

LOL....What?

You ask the wrong person this question.(Played it 6 times.)

1.If you a overstocked with gear you have throw away any new gear you have at the time you go to your inventory screen.

2.For your mods, when clearing you inventory you have scroll slowly too the mod you want to delete, in which the game then takes you back to the start of the list.

3.Your mostly overstock with mod so you go to deal with it's messed up inventory screen for most of the game.

4.When selling your items you have to walk down to the elevator and then wait till it slowly takes you to the lower deck.

5.Then when your selling your thing you have to slowly pick and choose what your selling out of the mountain of things you have 1 at a time. And many tine you spend most of your time wondering if you need that current level of mod , if you'll need it later or if someone on you're team needs it.

6.The games you so much stuff it's like stuffing a gallon of pudding down a funnel all at once.

7.All the hours of inventor management is rendered mute once you get the best guns and the highest level hammerhead mod and explosive rounds.

8.You still getmountain of item well after getting the best items so you still have to clear out your inventory.

9.Most of the items you get in this game, you don't need.

10.If you don't want to throw away your new gear you have to rush back to your ship like you have to use the bath room baddly.

No matter how you cut it, the inventory system for ME1 is horrible. And BG2, an older game , has a way better inventory system than ME1.

That and everything is rendered mute with the inventory in ME2, or ME in general, due to having a ship with you alway to carry your things.

I'm not trying to cut anything,I'm saying that for me the inventory wasnt that big of a deal...and people blow it out of proportion.

it could've used streamlining but not removed completely

*sigh* dude If I say Mass Effect 2 "is the Best Arr PEE Gee Eva made" will you stop annoying me by obessively replying to every post I make when most of them arent even to you?.....you did this even in the GT5 thread... like you have crush on me or something.

what's next? are you gonna private message me later on to ask "what i'm wearing?":|

Yes, it was. When an 4 older games for the same company have a batter basic system then a newer game then something is wrong and their is a huge problem with the inventory system in ME1. I don't see a point for an Inventory screen in ME2 OR IN me in general. You have a ship to carry your things, before a mission you always equip the best gun, you don't even need it to switch your mods in ME2, you just press a button. I'm not saying an inventory system is bad in general, it need in FO3,NV,DA and Witcher where you carry every thing on your back and you have to go for a long distance to enen get to a place to put your stuff but in ME your ship is right there. Their is no need for it in ME.
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dreman999

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#194 dreman999
Member since 2004 • 11514 Posts
[QUOTE="Filthybastrd"]

[QUOTE="dreman999"]

[QUOTE="Filthybastrd"]

Bioware stated themselves that they wanted it to feel more like a shooter and it sure does. It feels so much like a shooter that it hardly feels like an rpg at all.

We can discuss semantics all day but that does'nt change the fact that Bioware with ME2 chose to give the rpg (gameplaywise, in before "the dialgoue is also gameplay") elements a heavy backseat to the action game that ME2 also is.

If you ask me, it is to more "traditional" crpgs what "make your own adventure" books are to PnP rpgs.

So call it an rpg if you like (in a way it is, but in SW discussions, the monicker seems to be applied along with misplaced pride) but were it to be the actual future of crpgs, as in the template to build upon from now on, it would practically mean the death of a genre.

I love it that people hate on ME2 making the combat like a 3ps when ME1 combat was like a 3ps.(sigh.)

The rpg side of ME2 is just the same as ME1's with less fluff. You just have no inventory screen or and the abilities you level up have been individualised, grouped or made universal for the group. AndI did alot of talkingfor the dialogue to take a back seat in this game.

As for the future of rpgs......It's one of them. The furture of rpgs is mass effect, DA, witcher,and fallout 3.

Less stuff indeed. Incidently, my criticism of ME1 is that it could use a little streamlining and a heavier focus on the rpg elements. ME2 took another step away from the genre.

It's not that ME2 is'nt an rpg, it's just very close to an already blurred line.

"You just have no inventory screen or and the abilities you level up have been individualised, grouped or made universal for the group." Funny how you skipped this. Can we talk about what's been cut intead of the cutting of rpg element? You'll find it not as bad as you make it out to be if you just look at what was cut.
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Dantus12

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#195 Dantus12
Member since 2010 • 231 Posts

[QUOTE="Kandlegoat"]

[QUOTE="dreman999"]"And i'm failing to see what was so hard about taking a few whopping minutes to sell off what you didnt need to the vendor on the Normandy?"

LOL....What?

You ask the wrong person this question.(Played it 6 times.)

1.If you a overstocked with gear you have throw away any new gear you have at the time you go to your inventory screen.

2.For your mods, when clearing you inventory you have scroll slowly too the mod you want to delete, in which the game then takes you back to the start of the list.

3.Your mostly overstock with mod so you go to deal with it's messed up inventory screen for most of the game.

4.When selling your items you have to walk down to the elevator and then wait till it slowly takes you to the lower deck.

5.Then when your selling your thing you have to slowly pick and choose what your selling out of the mountain of things you have 1 at a time. And many tine you spend most of your time wondering if you need that current level of mod , if you'll need it later or if someone on you're team needs it.

6.The games you so much stuff it's like stuffing a gallon of pudding down a funnel all at once.

7.All the hours of inventor management is rendered mute once you get the best guns and the highest level hammerhead mod and explosive rounds.

8.You still getmountain of item well after getting the best items so you still have to clear out your inventory.

9.Most of the items you get in this game, you don't need.

10.If you don't want to throw away your new gear you have to rush back to your ship like you have to use the bath room baddly.

No matter how you cut it, the inventory system for ME1 is horrible. And BG2, an older game , has a way better inventory system than ME1.

That and everything is rendered mute with the inventory in ME2, or ME in general, due to having a ship with you alway to carry your things.

dreman999

I'm not trying to cut anything,I'm saying that for me the inventory wasnt that big of a deal...and people blow it out of proportion.

it could've used streamlining but not removed completely

*sigh* dude If I say Mass Effect 2 "is the Best Arr PEE Gee Eva made" will you stop annoying me by obessively replying to every post I make when most of them arent even to you?.....you did this even in the GT5 thread... like you have crush on me or something.

what's next? are you gonna private message me later on to ask "what i'm wearing?":|

Yes, it was. When an 4 older games for the same company have a batter basic system then a newer game then something is wrong and their is a huge problem with the inventory system in ME1. I don't see a point for an Inventory screen in ME2 OR IN me in general. You have a ship to carry your things, before a mission you always equip the best gun, you don't even need it to switch your mods in ME2, you just press a button. I'm not saying an inventory system is bad in general, it need in FO3,NV,DA and Witcher where you carry every thing on your back and you have to go for a long distance to enen get to a place to put your stuff but in ME your ship is right there. Their is no need for it in ME.

Im maybe missunderstanding you but:

You had a ship to carry your things in ME to.

The inventory system exsists to be carried around?

There is no need for customisation and individualism in a RPG? The ability to ad variation to your replay is not related to the amount of influence you can have on your character by making him a different type of guy on each playtrough?

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dreman999

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#196 dreman999
Member since 2004 • 11514 Posts

[QUOTE="dreman999"][QUOTE="Kandlegoat"]

I'm not trying to cut anything,I'm saying that for me the inventory wasnt that big of a deal...and people blow it out of proportion.

it could've used streamlining but not removed completely

*sigh* dude If I say Mass Effect 2 "is the Best Arr PEE Gee Eva made" will you stop annoying me by obessively replying to every post I make when most of them arent even to you?.....you did this even in the GT5 thread... like you have crush on me or something.

what's next? are you gonna private message me later on to ask "what i'm wearing?":|

Dantus12

Yes, it was. When an 4 older games for the same company have a batter basic system then a newer game then something is wrong and their is a huge problem with the inventory system in ME1. I don't see a point for an Inventory screen in ME2 OR IN me in general. You have a ship to carry your things, before a mission you always equip the best gun, you don't even need it to switch your mods in ME2, you just press a button. I'm not saying an inventory system is bad in general, it need in FO3,NV,DA and Witcher where you carry every thing on your back and you have to go for a long distance to enen get to a place to put your stuff but in ME your ship is right there. Their is no need for it in ME.

Im maybe missunderstanding you but:

You had a ship to carry your things in ME to.

The inventory system exsists to be carried around?

There is no need for customisation and individualism in a RPG? The ability to ad variation to your replay is not related to the amount of influence you can have on your character by making him a different type of guy on each playtrough?

Who on earth said there is no customization in ME2? So you can tank though enemies like a sentiel with an Adept. Or manipulate enemies like an engineer with a Vanguard.

Heck, you don't need a inventory screen to customize your character that's the status screen which ME2 has. And Yes, you can individualize each character you play as in ME2. You just don't change the plot or basis of the story. But you do change the majoritystory. ME2 is more of a character roleplaying rpg. Like how FO:NV is a total freedom rpg.

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Kandlegoat

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#197 Kandlegoat
Member since 2009 • 3147 Posts

[QUOTE="Kandlegoat"]

[QUOTE="dreman999"]"And i'm failing to see what was so hard about taking a few whopping minutes to sell off what you didnt need to the vendor on the Normandy?"

LOL....What?

You ask the wrong person this question.(Played it 6 times.)

1.If you a overstocked with gear you have throw away any new gear you have at the time you go to your inventory screen.

2.For your mods, when clearing you inventory you have scroll slowly too the mod you want to delete, in which the game then takes you back to the start of the list.

3.Your mostly overstock with mod so you go to deal with it's messed up inventory screen for most of the game.

4.When selling your items you have to walk down to the elevator and then wait till it slowly takes you to the lower deck.

5.Then when your selling your thing you have to slowly pick and choose what your selling out of the mountain of things you have 1 at a time. And many tine you spend most of your time wondering if you need that current level of mod , if you'll need it later or if someone on you're team needs it.

6.The games you so much stuff it's like stuffing a gallon of pudding down a funnel all at once.

7.All the hours of inventor management is rendered mute once you get the best guns and the highest level hammerhead mod and explosive rounds.

8.You still getmountain of item well after getting the best items so you still have to clear out your inventory.

9.Most of the items you get in this game, you don't need.

10.If you don't want to throw away your new gear you have to rush back to your ship like you have to use the bath room baddly.

No matter how you cut it, the inventory system for ME1 is horrible. And BG2, an older game , has a way better inventory system than ME1.

That and everything is rendered mute with the inventory in ME2, or ME in general, due to having a ship with you alway to carry your things.

dreman999

I'm not trying to cut anything,I'm saying that for me the inventory wasnt that big of a deal...and people blow it out of proportion.

it could've used streamlining but not removed completely

*sigh* dude If I say Mass Effect 2 "is the Best Arr PEE Gee Eva made" will you stop annoying me by obessively replying to every post I make when most of them arent even to you?.....you did this even in the GT5 thread... like you have crush on me or something.

what's next? are you gonna private message me later on to ask "what i'm wearing?":|

Yes, it was. When an 4 older games for the same company have a batter basic system then a newer game then something is wrong and their is a huge problem with the inventory system in ME1. I don't see a point for an Inventory screen in ME2 OR IN me in general. You have a ship to carry your things, before a mission you always equip the best gun, you don't even need it to switch your mods in ME2, you just press a button. I'm not saying an inventory system is bad in general, it need in FO3,NV,DA and Witcher where you carry every thing on your back and you have to go for a long distance to enen get to a place to put your stuff but in ME your ship is right there. Their is no need for it in ME.

I did say "for me" the inventory wasnt that big of a deal...

or are you trying to tell me my own opinion is wrong?

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dreman999

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#198 dreman999
Member since 2004 • 11514 Posts
[QUOTE="Kandlegoat"]

[QUOTE="dreman999"][QUOTE="Kandlegoat"]

I'm not trying to cut anything,I'm saying that for me the inventory wasnt that big of a deal...and people blow it out of proportion.

it could've used streamlining but not removed completely

*sigh* dude If I say Mass Effect 2 "is the Best Arr PEE Gee Eva made" will you stop annoying me by obessively replying to every post I make when most of them arent even to you?.....you did this even in the GT5 thread... like you have crush on me or something.

what's next? are you gonna private message me later on to ask "what i'm wearing?":|

Yes, it was. When an 4 older games for the same company have a batter basic system then a newer game then something is wrong and their is a huge problem with the inventory system in ME1. I don't see a point for an Inventory screen in ME2 OR IN me in general. You have a ship to carry your things, before a mission you always equip the best gun, you don't even need it to switch your mods in ME2, you just press a button. I'm not saying an inventory system is bad in general, it need in FO3,NV,DA and Witcher where you carry every thing on your back and you have to go for a long distance to enen get to a place to put your stuff but in ME your ship is right there. Their is no need for it in ME.

I did say "for me" the inventory wasnt that big of a deal...

or are you trying to tell me my own opinion is wrong?

That doesn't mean it was not a problem for everyone else and this game was not made for just you.
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Kandlegoat

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#199 Kandlegoat
Member since 2009 • 3147 Posts

[QUOTE="Kandlegoat"]

[QUOTE="dreman999"] Yes, it was. When an 4 older games for the same company have a batter basic system then a newer game then something is wrong and their is a huge problem with the inventory system in ME1. I don't see a point for an Inventory screen in ME2 OR IN me in general. You have a ship to carry your things, before a mission you always equip the best gun, you don't even need it to switch your mods in ME2, you just press a button. I'm not saying an inventory system is bad in general, it need in FO3,NV,DA and Witcher where you carry every thing on your back and you have to go for a long distance to enen get to a place to put your stuff but in ME your ship is right there. Their is no need for it in ME.dreman999

I did say "for me" the inventory wasnt that big of a deal...

or are you trying to tell me my own opinion is wrong?

That doesn't mean it was not a problem for everyone else and this game was not made for just you.

like I said everyone else can enjoy the direction Bioware or Mainstream RPGs are taking and i'll play indies.which is intitially what I said to begin with.

yet here you are annoying the **** out me by replying to everything I say. (when i'm not even talking to you to begin with)

and it's not just me either...

it seems you attack anyone that commits a "thought-crime" against Big Brother Bioware.

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Zanoh

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#200 Zanoh
Member since 2006 • 6942 Posts

No awkward menus, no constant math, good shooter gameplay where headshots actually kill, simplistic leveling. Making RPG's user friendly is a step forward in a genre that is stuck in the past.Caesar-124

If this is the future of WRPGS, then **** it, I am going with JRPGs.