Mass Effect 2 is the future for RPG's !!

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Filthybastrd

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#201 Filthybastrd
Member since 2009 • 7124 Posts

[QUOTE="Filthybastrd"]

[QUOTE="dreman999"]I love it that people hate on ME2 making the combat like a 3ps when ME1 combat was like a 3ps.(sigh.)

The rpg side of ME2 is just the same as ME1's with less fluff. You just have no inventory screen or and the abilities you level up have been individualised, grouped or made universal for the group. AndI did alot of talkingfor the dialogue to take a back seat in this game.

As for the future of rpgs......It's one of them. The furture of rpgs is mass effect, DA, witcher,and fallout 3.

dreman999

Less stuff indeed. Incidently, my criticism of ME1 is that it could use a little streamlining and a heavier focus on the rpg elements. ME2 took another step away from the genre.

It's not that ME2 is'nt an rpg, it's just very close to an already blurred line.

"You just have no inventory screen or and the abilities you level up have been individualised, grouped or made universal for the group." Funny how you skipped this. Can we talk about what's been cut intead of the cutting of rpg element? You'll find it not as bad as you make it out to be if you just look at what was cut.

Sure we can. I feel that they should have tried and fix things instead of cutting them (except the Mako). Mass Effect is a great game IMO but I feel they're taking it in the wrong direction.

As far as I'm concerned, the industry needs more rpgs and is oversaturated with shooters. Bioware chose to change an admittedly flawed formula from ME1 but instead of getting creative (flame-shield: ON) they played it safe with the shooter crowd. Granted, it worked, look to Alpha Protocol if you want an example of what could have happened (and nearly did with ME1).

There's customization in there sure, but it's one step away from ME1, one step closer to the kind of depth you get in MW MP and three steps away from any other rpg this gen.

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savagetwinkie

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#202 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="mo0ksi"][QUOTE="lawlessx"]people still look at mass effect 2 as an RPG? It was really a 3rd shooter with even LESS RPG elements than the original gamelawlessx
To be fair though, ME2 was a game with a stronger identity. It knew what it was supposed to be, and that was an action-RPG. It's not like less means worse. I sure as hell didn't want the original game's inventory in ME2.

being able to buy weapons and armor for my squad mates is what made me love the first mass effect. The changes made into mass effect 2 just really took me out the experience and kept on reminding me that i was playing a video game.

shuffling through stats/armor is what immerses you into the game? Not the world/challenge/characters/atmosphere? Seemes to me in all rpgs that item upgrades is what always pulls me out of games, like oh i can't kill this guy bye stabbing him in the face with it, which means i need to go and find another sword with a partiular modifier on it... My idea of an RPG is centered around character development, most games of witch allow you to customize appearance and what not, but there seems to be to big philosophies for the actual development part of it. Basiacally on one hand you develop a characters strength or personality. I actually think mass effec 2 does both pretty well with out all the clutter, but doesn't do either the best. The two best examples i can think of off the top of my head are final fantasy tactics for customizing and developing character strengths, and fable for personality. I know people might not agree with fable, but fable is really the only game I've seen where the world reacts to your actions, they aren't tangleble rewards so most people don't notice them. But mass effect corners you into good/bad but the local people don't really react to anything you do....
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jasonharris48

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#203 jasonharris48
Member since 2006 • 21441 Posts

I love Mass Effect 2 but I hope we do not see too many RPGs like it. (because it was really lacking in the RPG elements IMO)