https://www.forbes.com/sites/insertcoin/2017/03/16/this-is-why-its-a-bad-idea-for-games-like-mass-effect-andromeda-to-have-piecemeal-embargoes/#68e3decf690e
The problems with an embargo like this are:
- Reviewers have to pretend like they’ve only played the first few hours of the game, rather than however far they actually are. It may be easy to avoid story spoilers in that format, but your impressions of how the game, its story and its systems work change over time. But you have to really just reference how they felt in that moment.
- In this instance, again, Eos was the wrong planet to start on. In its initial form, it’s covered with radiation so you cannot go many places. Without getting into specifics, this is not accurately representative of either the full scope of Eos, or other planets that are less restrictive/more interesting.
- It is impossible to fully judge characterization in a Mass Effect game when you just get a few conversations and cutscenes with various characters in the first few hours. Sure, they can make bad first impressions and there can be bad lines here and there, but would I have been raving about Garrus and Ashley and Kaiden in the first three hours of the original Mass Effect? Probably not. Sure, they’re iconic now, but it is way too early to judge stuff like that.
- Certain aspects of the game will dramatically change as time goes on, and trying to figure out if the open world or combat or exploration is good in the first few hours alone is bad for a game that requires so much investment. For instance, one of my “first impressions” was that the new Nomad didn’t feel enough like the Mako to be very fun. Well, thirty hours in, and that has changed, significantly. Upgrades and new zones altered that aspect of the game dramatically. Many systems will change for the better, change for the worse, or stay the same, but again, in a game like this, it’s hard to judge all of this so early.
All of this is not to say that certain praises or complaints are not valid. Something like character animations being poor is not going to change in time, for instance. But so, so much can change in an absolutely massive game like Mass Effect: Andromeda, that I don’t think this kind of early coverage/play preview concept makes much sense. For a game that has bent over backwards to keep nearly everything about it under wraps, I don’t understand why this decision was made to have the first impressions roll out this way.
Do not take this as confirmation that I either love or hate the game. I am still playing and I am not going to say anything else about it, past what I said about those first few hours in my piece yesterday. It could end up being panned or being great, but the point is that games like this usually take a lot of a time to ramp up. Do you remember playing the first few hours of the original Mass Effect? Combat was clunky, there was a ridiculous amount of talking and half your playtime was driving around barren planets or wandering around an empty ship. But obviously things picked up from there and it turned into a great game and a great series. That very well may not happen here, but regardless, that's the type of game this is.
This was the wrong tactic for a rollout, both in terms of press previews, but also, EA Access, if I had to guess how players will react to the game’s intro. This is one case where an early preview may backfire pretty badly with judgement being rendered too quickly.
My advice?
- Take first impressions pieces with a grain of salt, my own included.
- Remember how slow the first few hours of many huge RPGs are.
- If you play the Early Access preview, do not judge the entire game based on Eos.
- Wait for full reviews to get the best sense of the game. Mine may be late as it is mandatory for me to do all sidequests and talk to all the people.
Everyone just…calm down. Not to say there aren’t good and bad things to say about the game in these early previews, but this is turning into a viral fire-tornado rather quickly, which I think could have been avoided
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