:lol:
http://www.gamespot.com/news/no-metro-last-light-for-the-wii-u-report-6400436
This topic is locked from further discussion.
Can't wait to see how horrible the 360 and PS3 versions are after the disaster 2033 was on the 360. Getting it on anything but PC is just wrong.
Also, 4A only got to see the early dev kits and the Wii-U version was axed because of budget reasons.
Can you elaborate on how the 360 version was a disaster?Can't wait to see how horrible the 360 and PS3 versions are after the disaster 2033 was on the 360. Getting it on anything but PC is just wrong.
Also, 4A only got to see the early dev kits and the Wii-U version was axed because of budget reasons.
ChubbyGuy40
[QUOTE="ChubbyGuy40"]Can you elaborate on how the 360 version was a disaster?Can't wait to see how horrible the 360 and PS3 versions are after the disaster 2033 was on the 360. Getting it on anything but PC is just wrong.
Also, 4A only got to see the early dev kits and the Wii-U version was axed because of budget reasons.
freedomfreak
Terrible performance and crappy visuals. Thanks to the nature of the 360's video output, the blacks were crushed and it made it even worse. I rented it on the 360 when it came out cause I didn't even know there was a PC version. It nearly made me hate it.
doesn't matter what they say, plus, WiiU is going to rock for its Ninty exclusives, why else buy it?
What did you expect all of sudden the Wii U would get 3rd party supportUnless you been living under a rock for a decade then this is to be expected
oh and lol wii u
Not the point. If the Wii-U's CPU is too weak for multiplats at this point, it basically means Nintendo will be cut off from the third party market once more.If I was to play Metro it would be on the PC anyway.
gameofthering
[QUOTE="gameofthering"]Not the point. If the Wii-U's CPU is too weak for multiplats at this point, it basically means Nintendo will be cut off from the third party market once more.If I was to play Metro it would be on the PC anyway.
Sushiglutton
The Wii was cut off from third parties because the GPU was far too ancient to support modern techniques. Required too much rework for an audience that wasn't there. Hell there's been a few posts at NeoGAF/Beyond3D stating that Broadway (Wii's CPU) clock for clock is more efficient than the Xenos in the 360. If the Wii-U uses a tri-core version of it, then it isn't that bad. Then again, we still don't know what the CPU is or what the GPU is, or what they can compare to.
This is also coming from a developer that is known to have terrible optimization.
Can you elaborate on how the 360 version was a disaster?[QUOTE="freedomfreak"][QUOTE="ChubbyGuy40"]
Can't wait to see how horrible the 360 and PS3 versions are after the disaster 2033 was on the 360. Getting it on anything but PC is just wrong.
Also, 4A only got to see the early dev kits and the Wii-U version was axed because of budget reasons.
ChubbyGuy40
Terrible performance and crappy visuals. Thanks to the nature of the 360's video output, the blacks were crushed and it made it even worse. I rented it on the 360 when it came out cause I didn't even know there was a PC version. It nearly made me hate it.
I must've missed that considering it ran quite consistently. The visuals lacked in the outdoor environments, but were great indoors. They patched the game 2-3 times on the 360.Price to performance ratios don't concern present day sheep, all that maters is are the games fun or something along those lines :o And if that's really the case, it always makes me wonder why they just don't stick with the N64 or even the SNES. :P
Not the point. If the Wii-U's CPU is too weak for multiplats at this point, it basically means Nintendo will be cut off from the third party market once more.[QUOTE="Sushiglutton"][QUOTE="gameofthering"]
If I was to play Metro it would be on the PC anyway.
ChubbyGuy40
The Wii was cut off from third parties because the GPU was far too ancient to support modern techniques. .
And yet still out sold everything AND made more profit then any other console...
Wii all over again.Only good for ninty exclusives,so wiiu's are going to be collecting dust waiting for those games.This probably means no gtaV for wiiu.Such a great next gen console.:lol:
Price to performance ratios don't concern present day sheep, all that maters is are the games fun or something along those lines :o And if that's really the case, it always makes me wonder why they just don't stick with the N64 or even the SNES. :P
SecretPolice
So true.
Long Time Nintendo fans have moved on.
:lol:
http://www.gamespot.com/news/no-metro-last-light-for-the-wii-u-report-6400436
Kjranu
AMD E-450 APU running Metro 2033 http://www.youtube.com/watch?v=sQ5pyYuvgjw
Intel Atom N270 + NVIDIA ION running Metro 2033 http://www.youtube.com/watch?v=qkupEACQxZQ
Intel Pentium IV @2.9Ghz (single core) + AMD Radeon HD 4650 AGP (1GB with unknown memory type) running Metro 2033 http://www.youtube.com/watch?v=aj0fz-ex09g
AMD K8 Turion X2 @ 2.2Ghz (dual core) + AMD Radeon HD 4650M 1GB running Metro 2033 http://www.youtube.com/watch?v=c4fOTX9fK54
AMD A8 Trinity APU running Metro 2033 http://www.youtube.com/watch?v=kbjanXED1YY
Can you elaborate on how the 360 version was a disaster?[QUOTE="freedomfreak"][QUOTE="ChubbyGuy40"]
Can't wait to see how horrible the 360 and PS3 versions are after the disaster 2033 was on the 360. Getting it on anything but PC is just wrong.
Also, 4A only got to see the early dev kits and the Wii-U version was axed because of budget reasons.
ChubbyGuy40
Terrible performance and crappy visuals. Thanks to the nature of the 360's video output, the blacks were crushed and it made it even worse. I rented it on the 360 when it came out cause I didn't even know there was a PC version. It nearly made me hate it.
I played and finished the game on my 360 and you're talking out of your ass!It's a PC game tbh.
But considering they're bothering porting it over to the PS3, I don't see why Wii U would be a problem...
The Wii U is a next gen system with last gen graphics. Cheaptendo needs to make a profit day one. Fizzman
Umm, they're selling the console for a loss, actually.
But please, keep being an ignorant duche...
It's a PC game tbh.
But considering they're bothering porting it over to the PS3, I don't see why Wii U would be a problem...
nameless12345
Because 70 million people own a PS3, while a tiny, tiny fraction of that own a WiiU? Half of whom won't even be aware this game exists, or even care?
Nintendo massive fail for making a console for games from 2006, rather than 2012 plus! Its not future prooof what so ever, and is already outdated now and can bearly run this gen games. Hope Nintendo does know its 2012, and games are getting more complex and demending, right? WII u is going be a distaster for 3rd party just like the wii was. Metro is ment to be played on pc as well.
[QUOTE="nameless12345"]
It's a PC game tbh.
But considering they're bothering porting it over to the PS3, I don't see why Wii U would be a problem...
balfe1990
Because 70 million people own a PS3, while a tiny, tiny fraction of that own a WiiU? Half of whom won't even be aware this game exists, or even care?
So the reason why it's not getting the game is more sales-related than tech related?
Got it...
The problem is in the thread titleIt's a PC game tbh.
But considering they're bothering porting it over to the PS3, I don't see why Wii U would be a problem...
nameless12345
[QUOTE="nameless12345"]The problem is in the thread titleIt's a PC game tbh.
But considering they're bothering porting it over to the PS3, I don't see why Wii U would be a problem...
MFDOOM1983
So why don't they complain about PS3's lack of unified shaders or low (split) RAM?
Last time I checked Wii U has a R700-based GPU (DX10.1 effects) and more RAM...
The Wii U is a next gen system with last gen graphics. Cheaptendo needs to make a profit day one. FizzmanNintendo have terrible supply chain management. If Apple made this exact low-tech, untested bug-ridden garbage, the profit margin would've been well over 10000%.
[QUOTE="balfe1990"]
[QUOTE="nameless12345"]
It's a PC game tbh.
But considering they're bothering porting it over to the PS3, I don't see why Wii U would be a problem...
nameless12345
Because 70 million people own a PS3, while a tiny, tiny fraction of that own a WiiU? Half of whom won't even be aware this game exists, or even care?
So the reason why it's not getting the game is more sales-related than tech related?
Got it...
Err, why can't it be both? It doesn't have to be one or the other...
The problem is in the thread title[QUOTE="MFDOOM1983"][QUOTE="nameless12345"]
It's a PC game tbh.
But considering they're bothering porting it over to the PS3, I don't see why Wii U would be a problem...
nameless12345
So why don't they complain about PS3's lack of unified shaders or low (split) RAM?
Obviously, it isn't a problem for their game.:|[QUOTE="nameless12345"]
[QUOTE="MFDOOM1983"] The problem is in the thread titleMFDOOM1983
So why don't they complain about PS3's lack of unified shaders or low (split) RAM?
Obviously, it isn't a problem for their game.:|I wouldn't be surprised if the console versions would be a different game tbh...
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