physX is just trying to improve upon physics i already seen on original xbox lol
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Cheap ass outdated nintendo, your not playing with power anymore!
ultimate-k
lol...
SNES also had a weaker CPU than Sega Genesis btw...
Not the point. If the Wii-U's CPU is too weak for multiplats at this point, it basically means Nintendo will be cut off from the third party market once more.[QUOTE="Sushiglutton"][QUOTE="gameofthering"]
If I was to play Metro it would be on the PC anyway.
ChubbyGuy40
The Wii was cut off from third parties because the GPU was far too ancient to support modern techniques. Required too much rework for an audience that wasn't there. Hell there's been a few posts at NeoGAF/Beyond3D stating that Broadway (Wii's CPU) clock for clock is more efficient than the Xenos in the 360. If the Wii-U uses a tri-core version of it, then it isn't that bad. Then again, we still don't know what the CPU is or what the GPU is, or what they can compare to.
This is also coming from a developer that is known to have terrible optimization.
They probably just tried porting code stright over to the Wii U. This happens with every new console launch, so it's not surprising. There was also another dev saying the same thing about the Wii U's CPU.[QUOTE="ultimate-k"]
Cheap ass outdated nintendo, your not playing with power anymore!
nameless12345
lol...
SNES also had a weaker CPU than Sega Genesis btw...
snes was capable of better graphics than genesis.[QUOTE="nameless12345"][QUOTE="ultimate-k"]
Cheap ass outdated nintendo, your not playing with power anymore!
ripmetalrip
lol...
SNES also had a weaker CPU than Sega Genesis btw...
snes was capable of better graphics than genesis.Correct.
It had better sound too.
But the CPU was slower.
So if we say PS3 has better CPU than Wii U but worse graphics and memory, Wii U has better graphics and memory but worse CPU.
It sounds a little like the SNES vs Genesis situation to me...
in modern games footsteps in shallow water dont actually dissipate the water where u stepped like unreal champ on xbox.
uc water physics>crysis
snes was capable of better graphics than genesis.[QUOTE="ripmetalrip"][QUOTE="nameless12345"]
lol...
SNES also had a weaker CPU than Sega Genesis btw...
nameless12345
Correct.
It had better sound too.
But the CPU was slower.
So if we say PS3 has better CPU than Wii U but worse graphics and memory, Wii U has better graphics and memory but worse CPU.
It sounds a little like the SNES vs Genesis situation to me...
yes genesis could handle games running at faster speeds like sonic.[QUOTE="Heil68"][QUOTE="ocidax"]And the damage control has begun...lolz So, You really think that the 360 and PS3 have more power? The fact it is even up for a debate is laughable. lolWiiU.LAZY DEVS. Sound like an excuse. I believe more in this: CRYTEK Says Wii U Is Minimum As Powerful As Xbox 360. Stay calm Sheeps don't push the panic botton. For my Crytek>>Metro Devs. Graphics and optimization.
ocidax
water in modern games the the splash is just a decal and doesnt actually change the surface tension of the water like unreal champ.
[QUOTE="nameless12345"][QUOTE="ripmetalrip"] snes was capable of better graphics than genesis.ripmetalrip
Correct.
It had better sound too.
But the CPU was slower.
So if we say PS3 has better CPU than Wii U but worse graphics and memory, Wii U has better graphics and memory but worse CPU.
It sounds a little like the SNES vs Genesis situation to me...
yes genesis could handle games running at faster speeds like sonic.Nah, Sonic would be doable on SNES too.
Genesis could handle more sprites at once and it could also do faster 3D graphics (if primitive-looking polygon 3D).
snes was capable of better graphics than genesis.[QUOTE="ripmetalrip"][QUOTE="nameless12345"]
lol...
SNES also had a weaker CPU than Sega Genesis btw...
nameless12345
Correct.
It had better sound too.
But the CPU was slower.
So if we say PS3 has better CPU than Wii U but worse graphics and memory, Wii U has better graphics and memory but worse CPU.
It sounds a little like the SNES vs Genesis situation to me...
But, ultimately, I think the point is that we shouldn't even be having that kind of debate with a 6 year old system. If the Wii U came out in 2008, it'd be a different story.Ah, things were pretty simple back then. Console power is mostly irrelevant compared to the beauty of having more colors on screen. :P
yes genesis could handle games running at faster speeds like sonic.[QUOTE="ripmetalrip"][QUOTE="nameless12345"]
Correct.
It had better sound too.
But the CPU was slower.
So if we say PS3 has better CPU than Wii U but worse graphics and memory, Wii U has better graphics and memory but worse CPU.
It sounds a little like the SNES vs Genesis situation to me...
nameless12345
Nah, Sonic would be doable on SNES too.
Genesis could handle more sprites at once and it could also do faster 3D graphics (if primitive-looking polygon 3D).
no character on snes moves as fast as sonic it couldnt handle it.Isn't the Wii U's processor essentially 3 Wii processor cores Jerry-rigged together and running at a faster clock speed? From what I've seen of the Wii-U's multiplatform games, it doesn't look like anything to write home about, even by current-gen standards.Timstuff
Original dev kit specs were Power7 tri-core CPU with R770-based GPU and 1.5 gigs RAM.
Looks like the final console has a gimped CPU but a little more RAM...
I think the reason for this is, like I said above, power and consumption issues but also backwards compatibility.
And let's not forget the screened gamepad which deff. added to the expenses.
jumping around in the water in uc created actual 3d wave it's not just a decal 2d flat trickery like crysis.
Hmm trolling and joking aside this actually seems a bit worrysome for Nintendo. Price is obv super important for Nintendo (which is fair), but maybe they went too far. Nintendo obv knew the CPU was on the weak side from industry feedback, but they decided to go with it anyway. The key thing for them is if they will get ports of the big franchises once the Ps4/X720 launch. That obv isn't just about hardware, but if developers need to scale down their games too much they won't bother for the most part. If so Nintendo will miss out on a lot of free money.DICE dev says he's been hearing the same thing fom other developers.
Thefatness16
closest thing i seen to uc water physics this generation was in killzone 3 still not as good though.
[QUOTE="nameless12345"][QUOTE="ripmetalrip"] yes genesis could handle games running at faster speeds like sonic.ripmetalrip
Nah, Sonic would be doable on SNES too.
Genesis could handle more sprites at once and it could also do faster 3D graphics (if primitive-looking polygon 3D).
no character on snes moves as fast as sonic it couldnt handle it.Sonic's not that fast tbh.
The game uses a trick where the camera doesn't keep up with Sonic at high speeds and that was advertised as "blast-processing".
I thought Nintendo made the WiiU's hardware so that it's possible to get past the weak CPU:|
super600
It is, but don't expect most 3rd parties to bother with it too much.
At best, you will be looking at 360 ports with a little better effects and gamepad functions (if the devs handle the weak CPU and offload some of the CPU work to GPU).
[QUOTE="super600"]
I thought Nintendo made the WiiU's hardware so that it's possible to get past the weak CPU:|
nameless12345
It is, but don't expect most 3rd parties to bother with it too much.
At best, you will be looking at 360 ports with a little better effects and gamepad functions (if the devs handle the weak CPU and offload some of the CPU work to GPU).
oh boy, next gen..CONFIRMED. LOLZ[QUOTE="Thefatness16"]Hmm trolling and joking aside this actually seems a bit worrysome for Nintendo. Price is obv super important for Nintendo (which is fair), but maybe they went too far. Nintendo obv knew the CPU was on the weak side from industry feedback, but they decided to go with it anyway. The key thing for them is if they will get ports of the big franchises once the Ps4/X720 launch. That obv isn't just about hardware, but if developers need to scale down their games too much they won't bother for the most part. If so Nintendo will miss out on a lot of free money. Ultimately, I think Nintendo's model for success is to focus on releasing unique, profitable home consoles. Secondly they use those consoles as a vehicle to sell their own software. For Nintendo, hardcore dev support is the last and least important pillar for a successful home console, although of course they would like as much as possible (and they did try to appeal to hardcore devs a little with the Wii U).DICE dev says he's been hearing the same thing fom other developers.
Sushiglutton
They're just not willing to risk the other pillars on technical power, even if it ends up costing them dev support in the long run. The model worked well for the Wii, so why mess with it? And maybe if they're "lucky", the technical arm race will have sufficiently plateaued such that they'll continue to get support long into the generation. That's what they're hoping, I'm sure.
[QUOTE="El_Garbanzo"]
What's up with these lazy devs that cant handle the wii u's power. Just lying around all lazy slobs
super600
Crap like this happened to the 360 at the start of the 7th gen with third party games.
But I don't recall any 360 developers claiming the CPU was worse than a previous generation console. Sure it's common to have bad ports at the start of a generation, but when it comes to hard technical details (of which Nintendo has provided very little), these are relevant and important shortcomings to learn about. None of us really know the Wii U's power better than these guys.[QUOTE="super600"]
[QUOTE="El_Garbanzo"]
What's up with these lazy devs that cant handle the wii u's power. Just lying around all lazy slobs
SakusEnvoy
Crap like this happened to the 360 at the start of the 7th gen with third party games.
But I don't recall any 360 developers claiming the CPU was worse than a previous generation console. Sure it's common to have bad ports at the start of a generation, but when it comes to hard technical details (of which Nintendo has provided very little), these are relevant and important shortcomings to learn about. None of us really know the Wii U's power better than these guys.True.I'm talking about games like that tony hawk game looking like an xbox game.
Hmm trolling and joking aside this actually seems a bit worrysome for Nintendo. Price is obv super important for Nintendo (which is fair), but maybe they went too far. Nintendo obv knew the CPU was on the weak side from industry feedback, but they decided to go with it anyway. The key thing for them is if they will get ports of the big franchises once the Ps4/X720 launch. That obv isn't just about hardware, but if developers need to scale down their games too much they won't bother for the most part. If so Nintendo will miss out on a lot of free money. Ultimately, I think Nintendo's model for success is to focus on releasing unique, profitable home consoles. Secondly they use those consoles as a vehicle to sell their own software. For Nintendo, hardcore dev support is the last and least important pillar for a successful home console, although of course they would like as much as possible (and they did try to appeal to hardcore devs a little with the Wii U).[QUOTE="Sushiglutton"][QUOTE="Thefatness16"]
DICE dev says he's been hearing the same thing fom other developers.
SakusEnvoy
They're just not willing to risk the other pillars on technical power, even if it ends up costing them dev support in the long run. The model worked well for the Wii, so why mess with it? And maybe if they're "lucky", the technical arm race will have sufficiently plateaued such that they'll continue to get support long into the generation. That's what they're hoping, I'm sure.
Yeah you are right, that has been a very succesful model for them it seems. But I'm pretty sure one goal with the Wii-U was to retake more of the "hardcore"+third party market. Jury is still out ofc, but it may not work out as they hoped.no character on snes moves as fast as sonic it couldnt handle it.[QUOTE="ripmetalrip"][QUOTE="nameless12345"]
Nah, Sonic would be doable on SNES too.
Genesis could handle more sprites at once and it could also do faster 3D graphics (if primitive-looking polygon 3D).
nameless12345
Sonic's not that fast tbh.
The game uses a trick where the camera doesn't keep up with Sonic at high speeds and that was advertised as "blast-processing".
This. Although the "blast processing" is full of it.
I have to admit though that he is still faster than Mario and most characters in games. Its harder to platform on a Sonic game than any Mario one because of his slippery handling and the overjumps from the little bit of speed. Luckily it doesn't have as much of it in terms of needing to platform since there are multiple routes on each stage usually.
Can you elaborate on how the 360 version was a disaster?freedomfreak
Terrible performance and crappy visuals. Thanks to the nature of the 360's video output, the blacks were crushed and it made it even worse. I rented it on the 360 when it came out cause I didn't even know there was a PC version. It nearly made me hate it.
I played and finished the game on my 360 and you're talking out of your ass! Yeah, going to have to agree with Fries here... I beat it on PC and picked up the PC version on a steam sale. Can't say the experience on 360 was bad except for typical console v. pc differences.Ultimately, I think Nintendo's model for success is to focus on releasing unique, profitable home consoles. Secondly they use those consoles as a vehicle to sell their own software. For Nintendo, hardcore dev support is the last and least important pillar for a successful home console, although of course they would like as much as possible (and they did try to appeal to hardcore devs a little with the Wii U).[QUOTE="SakusEnvoy"]
[QUOTE="Sushiglutton"] Hmm trolling and joking aside this actually seems a bit worrysome for Nintendo. Price is obv super important for Nintendo (which is fair), but maybe they went too far. Nintendo obv knew the CPU was on the weak side from industry feedback, but they decided to go with it anyway. The key thing for them is if they will get ports of the big franchises once the Ps4/X720 launch. That obv isn't just about hardware, but if developers need to scale down their games too much they won't bother for the most part. If so Nintendo will miss out on a lot of free money.Sushiglutton
They're just not willing to risk the other pillars on technical power, even if it ends up costing them dev support in the long run. The model worked well for the Wii, so why mess with it? And maybe if they're "lucky", the technical arm race will have sufficiently plateaued such that they'll continue to get support long into the generation. That's what they're hoping, I'm sure.
Yeah you are right, that has been a very succesful model for them it seems. But I'm pretty sure one goal with the Wii-U was to retake more of the "hardcore"+third party market. Jury is still out ofc, but it may not work out as they hoped.Well it seems like for those that do have it as of now, they seem to enjoy it.
The futureproofing is worrisome but engines are optimized for the specs at least. I don't see this thing being a Wii in third party port support where there were no ports at all, but will probably still have less support in that department compared to the next consoles still. The Wii was much too weak and terrible with most of the engines, but I can see this thing getting a couple games scaled back a bit. This isn't exactly going to retake as much of the hardcore market due to the power issue imo, but luckily most hardcore nintendo gamers just want a nicer looking Zelda for the most part haha.
If they were any other company they would have been put on the fryer by now. :P
Something worse than 360/ps3 cpus would be my guess.What is a horrible, slow CPU to these guys? Anything that isn't a 3770k? haha
subyman
Metro 2033 is such a broken game it's not even funny, it's a bug fest and the AI was complete garbage. The devs that are doing bad ports are just bad devs, it has nothing to do with the Wii U.
Look at Batman Armored Edition, it's better than the PS3/360 version. It all comes down to the devs, lazy devs make lazy ports, good devs make good ports.
Metro 2033 is such a broken game it's not even funny, it's a bug fest and the AI was complete garbage. The devs that are doing bad ports are just bad devs, it has nothing to do with the Wii U.
Look at Batman Armored Edition, it's better than the PS3/360 version. It all comes down to the devs, lazy devs make lazy ports, good devs make good ports.
ShadowMoses900
[QUOTE="nameless12345"]
[QUOTE="ripmetalrip"] no character on snes moves as fast as sonic it couldnt handle it.AznbkdX
Sonic's not that fast tbh.
The game uses a trick where the camera doesn't keep up with Sonic at high speeds and that was advertised as "blast-processing".
This. Although the "blast processing" is full of it.
I have to admit though that he is still faster than Mario and most characters in games. Its harder to platform on a Sonic game than any Mario one because of his slippery handling and the overjumps from the little bit of speed. Luckily it doesn't have as much of it in terms of needing to platform since there are multiple routes on each stage usually.
The Ninja Turtle game on the Genesis (Hyperstone) has faster gameplay than Turtles in Time. But Turtles in Time is longer and it has more varied enemies and scenaries so people prefer that one. Hyperstone was just a lazy attempt but because of the faster CPU and gameplay the game itself would have been much better than Turtles in Time if the dev would have put more effort.
In fact Turtles in Time would have been much better on the Genesis.
Wii U Batman has reduced shadow resolution and other things compared to PS3/360. And stop blaming the devs and just face it, Wii U has a bad CPU....Metro 2033 is such a broken game it's not even funny, it's a bug fest and the AI was complete garbage. The devs that are doing bad ports are just bad devs, it has nothing to do with the Wii U.
Look at Batman Armored Edition, it's better than the PS3/360 version. It all comes down to the devs, lazy devs make lazy ports, good devs make good ports.
ShadowMoses900
If this is a problem on day 1 with current game technology, think of what will happen once the ps4/720 are released.
[QUOTE="ShadowMoses900"]Wii U Batman has reduced shadow resolution and other things compared to PS3/360. And stop blaming the devs and just face it, Wii U has a bad CPU....Metro 2033 is such a broken game it's not even funny, it's a bug fest and the AI was complete garbage. The devs that are doing bad ports are just bad devs, it has nothing to do with the Wii U.
Look at Batman Armored Edition, it's better than the PS3/360 version. It all comes down to the devs, lazy devs make lazy ports, good devs make good ports.
mrfrosty151986
It looked just fine to me. I think people are just overexaggerating, bad ports happen on PS3 and PC on rare occasions, is it the systems fault? No it's the devs, they didn't optimize their games right.
I think the Wii U will be fine, so far all the devs who have had problems with it have been mediocre. Once the better devs get a crack at the system you will see some truly great ports.
Plust the tablet controller is a great idea and it opens up new possibilities. The Wii U hate is irrational, it's a great system. I playd Zombie U at a store and I was blown away.
Metro 2033 is such a broken game it's not even funny, it's a bug fest and the AI was complete garbage. The devs that are doing bad ports are just bad devs, it has nothing to do with the Wii U.
Look at Batman Armored Edition, it's better than the PS3/360 version. It all comes down to the devs, lazy devs make lazy ports, good devs make good ports.
ShadowMoses900
You must have played the wannabe ps3 version then.
[QUOTE="ShadowMoses900"]
Metro 2033 is such a broken game it's not even funny, it's a bug fest and the AI was complete garbage. The devs that are doing bad ports are just bad devs, it has nothing to do with the Wii U.
Look at Batman Armored Edition, it's better than the PS3/360 version. It all comes down to the devs, lazy devs make lazy ports, good devs make good ports.
percuvius2
You must have played the wannabe ps3 version then.
I played the 360 version.
Nintendo doesn't care about developer's that want great graphic's. They know that good graphic's aren't a factor in purchasing the Wii U for the demographic they are going for. You are buying a Wii U for 1st party software where realistic graphic's are never implemented. What kind of moron would buy multiplat game's on the Wii U?
Wii U will probably end up having slightly better looking games than the PS3/360 due to optimization. Don't expect a Gun to Gears of War jump like we saw between launch 360 game's and game's that came out a year or two later.
Nintendo focused most of it's money on the tablet so that left very little room for relatively modern hardware. Hence we have a system that barely beat's out the 360/PS3 which of course is going to hinder developer's that are already preparing their game's and engine's for next gen system's.
Metro 2033 was an incredibly demanding game with it's DX11 feature's, and i expect those feature's to be used even more in the sequel, but they will be better optimized this time. DOF (Depth of Field) in Metro 2033 was just a FPS killer. I was barely able to play the game maxed out with stable FPS. (30+ with occasional drop's into the 20's)
The only reason Metro 2034 is even coming to console's is because the CPU in both the PS3 and 360 isn't half as bad as the Wii U CPU. I am expecting the console version to be vastly infeior on the 360 and PS3, so i can only imagine how bad it would have been on the Wii U. 480i/25FPS when you are staring at the ground, 4-5FPS when shooting your gun.
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