Metro 2033 dev: Wii U has a horrible, slow CPU

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ripmetalrip

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#101 ripmetalrip
Member since 2012 • 36 Posts

physX is just trying to improve upon physics i already seen on original xbox lol

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nameless12345

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#102 nameless12345
Member since 2010 • 15125 Posts

Cheap ass outdated nintendo, your not playing with power anymore!

ultimate-k

lol...

SNES also had a weaker CPU than Sega Genesis btw...

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AlexKidd5000

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#103 AlexKidd5000
Member since 2005 • 3104 Posts

[QUOTE="Sushiglutton"][QUOTE="gameofthering"]

If I was to play Metro it would be on the PC anyway.

ChubbyGuy40

Not the point. If the Wii-U's CPU is too weak for multiplats at this point, it basically means Nintendo will be cut off from the third party market once more.

The Wii was cut off from third parties because the GPU was far too ancient to support modern techniques. Required too much rework for an audience that wasn't there. Hell there's been a few posts at NeoGAF/Beyond3D stating that Broadway (Wii's CPU) clock for clock is more efficient than the Xenos in the 360. If the Wii-U uses a tri-core version of it, then it isn't that bad. Then again, we still don't know what the CPU is or what the GPU is, or what they can compare to.

This is also coming from a developer that is known to have terrible optimization.

They probably just tried porting code stright over to the Wii U. This happens with every new console launch, so it's not surprising. There was also another dev saying the same thing about the Wii U's CPU.
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ripmetalrip

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#106 ripmetalrip
Member since 2012 • 36 Posts

[QUOTE="ultimate-k"]

Cheap ass outdated nintendo, your not playing with power anymore!

nameless12345

lol...

SNES also had a weaker CPU than Sega Genesis btw...

snes was capable of better graphics than genesis.
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nameless12345

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#108 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="ultimate-k"]

Cheap ass outdated nintendo, your not playing with power anymore!

ripmetalrip

lol...

SNES also had a weaker CPU than Sega Genesis btw...

snes was capable of better graphics than genesis.

Correct.

It had better sound too.

But the CPU was slower.

So if we say PS3 has better CPU than Wii U but worse graphics and memory, Wii U has better graphics and memory but worse CPU.

It sounds a little like the SNES vs Genesis situation to me...

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Timstuff

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#109 Timstuff
Member since 2002 • 26840 Posts
Isn't the Wii U's processor essentially 3 Wii processor cores Jerry-rigged together and running at a faster clock speed? From what I've seen of the Wii-U's multiplatform games, it doesn't look like anything to write home about, even by current-gen standards.
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ripmetalrip

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#110 ripmetalrip
Member since 2012 • 36 Posts

in modern games footsteps in shallow water dont actually dissipate the water where u stepped like unreal champ on xbox.

uc water physics>crysis

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ripmetalrip

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#111 ripmetalrip
Member since 2012 • 36 Posts

[QUOTE="ripmetalrip"][QUOTE="nameless12345"]

lol...

SNES also had a weaker CPU than Sega Genesis btw...

nameless12345

snes was capable of better graphics than genesis.

Correct.

It had better sound too.

But the CPU was slower.

So if we say PS3 has better CPU than Wii U but worse graphics and memory, Wii U has better graphics and memory but worse CPU.

It sounds a little like the SNES vs Genesis situation to me...

yes genesis could handle games running at faster speeds like sonic.
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Heil68

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#112 Heil68
Member since 2004 • 60812 Posts
[QUOTE="Heil68"][QUOTE="ocidax"]

LAZY DEVS. Sound like an excuse. I believe more in this: CRYTEK Says Wii U Is Minimum As Powerful As Xbox 360. Stay calm Sheeps don't push the panic botton. For my Crytek>>Metro Devs. Graphics and optimization.

ocidax
And the damage control has begun...lolz

So, You really think that the 360 and PS3 have more power?

The fact it is even up for a debate is laughable. lolWiiU.
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ripmetalrip

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#113 ripmetalrip
Member since 2012 • 36 Posts

water in modern games the the splash is just a decal and doesnt actually change the surface tension of the water like unreal champ.

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nameless12345

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#114 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="ripmetalrip"] snes was capable of better graphics than genesis.ripmetalrip

Correct.

It had better sound too.

But the CPU was slower.

So if we say PS3 has better CPU than Wii U but worse graphics and memory, Wii U has better graphics and memory but worse CPU.

It sounds a little like the SNES vs Genesis situation to me...

yes genesis could handle games running at faster speeds like sonic.

Nah, Sonic would be doable on SNES too.

Genesis could handle more sprites at once and it could also do faster 3D graphics (if primitive-looking polygon 3D).

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SakusEnvoy

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#115 SakusEnvoy
Member since 2009 • 4764 Posts

[QUOTE="ripmetalrip"][QUOTE="nameless12345"]

lol...

SNES also had a weaker CPU than Sega Genesis btw...

nameless12345

snes was capable of better graphics than genesis.

Correct.

It had better sound too.

But the CPU was slower.

So if we say PS3 has better CPU than Wii U but worse graphics and memory, Wii U has better graphics and memory but worse CPU.

It sounds a little like the SNES vs Genesis situation to me...

But, ultimately, I think the point is that we shouldn't even be having that kind of debate with a 6 year old system. If the Wii U came out in 2008, it'd be a different story.

Ah, things were pretty simple back then. Console power is mostly irrelevant compared to the beauty of having more colors on screen. :P

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ripmetalrip

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#116 ripmetalrip
Member since 2012 • 36 Posts

the wake in crysis is just a decal unlike uc.

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ripmetalrip

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#117 ripmetalrip
Member since 2012 • 36 Posts

[QUOTE="ripmetalrip"][QUOTE="nameless12345"]

Correct.

It had better sound too.

But the CPU was slower.

So if we say PS3 has better CPU than Wii U but worse graphics and memory, Wii U has better graphics and memory but worse CPU.

It sounds a little like the SNES vs Genesis situation to me...

nameless12345

yes genesis could handle games running at faster speeds like sonic.

Nah, Sonic would be doable on SNES too.

Genesis could handle more sprites at once and it could also do faster 3D graphics (if primitive-looking polygon 3D).

no character on snes moves as fast as sonic it couldnt handle it.
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nameless12345

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#118 nameless12345
Member since 2010 • 15125 Posts

Isn't the Wii U's processor essentially 3 Wii processor cores Jerry-rigged together and running at a faster clock speed? From what I've seen of the Wii-U's multiplatform games, it doesn't look like anything to write home about, even by current-gen standards.Timstuff

Original dev kit specs were Power7 tri-core CPU with R770-based GPU and 1.5 gigs RAM.

Looks like the final console has a gimped CPU but a little more RAM...

I think the reason for this is, like I said above, power and consumption issues but also backwards compatibility.

And let's not forget the screened gamepad which deff. added to the expenses.

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super600

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#119 super600  Moderator
Member since 2007 • 33158 Posts

I thought Nintendo made the WiiU's hardware so that it's possible to get past the weak CPU:|

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ripmetalrip

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#120 ripmetalrip
Member since 2012 • 36 Posts

jumping around in the water in uc created actual 3d wave it's not just a decal 2d flat trickery like crysis.

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Sushiglutton

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#121 Sushiglutton
Member since 2009 • 10445 Posts

DICE dev says he's been hearing the same thing fom other developers.

Thefatness16
Hmm trolling and joking aside this actually seems a bit worrysome for Nintendo. Price is obv super important for Nintendo (which is fair), but maybe they went too far. Nintendo obv knew the CPU was on the weak side from industry feedback, but they decided to go with it anyway. The key thing for them is if they will get ports of the big franchises once the Ps4/X720 launch. That obv isn't just about hardware, but if developers need to scale down their games too much they won't bother for the most part. If so Nintendo will miss out on a lot of free money.
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ripmetalrip

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#122 ripmetalrip
Member since 2012 • 36 Posts

closest thing i seen to uc water physics this generation was in killzone 3 still not as good though.

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nameless12345

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#123 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="ripmetalrip"] yes genesis could handle games running at faster speeds like sonic.ripmetalrip

Nah, Sonic would be doable on SNES too.

Genesis could handle more sprites at once and it could also do faster 3D graphics (if primitive-looking polygon 3D).

no character on snes moves as fast as sonic it couldnt handle it.

Sonic's not that fast tbh.

The game uses a trick where the camera doesn't keep up with Sonic at high speeds and that was advertised as "blast-processing".

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Zeviander

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#124 Zeviander
Member since 2011 • 9503 Posts
Maybe they should ask Nintendo for some help understanding how to properly program their software for the hardware.
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nameless12345

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#125 nameless12345
Member since 2010 • 15125 Posts

I thought Nintendo made the WiiU's hardware so that it's possible to get past the weak CPU:|

super600

It is, but don't expect most 3rd parties to bother with it too much.

At best, you will be looking at 360 ports with a little better effects and gamepad functions (if the devs handle the weak CPU and offload some of the CPU work to GPU).

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Heil68

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#126 Heil68
Member since 2004 • 60812 Posts

[QUOTE="super600"]

I thought Nintendo made the WiiU's hardware so that it's possible to get past the weak CPU:|

nameless12345

It is, but don't expect most 3rd parties to bother with it too much.

At best, you will be looking at 360 ports with a little better effects and gamepad functions (if the devs handle the weak CPU and offload some of the CPU work to GPU).

oh boy, next gen..CONFIRMED. LOLZ
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SakusEnvoy

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#127 SakusEnvoy
Member since 2009 • 4764 Posts

[QUOTE="Thefatness16"]

DICE dev says he's been hearing the same thing fom other developers.

Sushiglutton

Hmm trolling and joking aside this actually seems a bit worrysome for Nintendo. Price is obv super important for Nintendo (which is fair), but maybe they went too far. Nintendo obv knew the CPU was on the weak side from industry feedback, but they decided to go with it anyway. The key thing for them is if they will get ports of the big franchises once the Ps4/X720 launch. That obv isn't just about hardware, but if developers need to scale down their games too much they won't bother for the most part. If so Nintendo will miss out on a lot of free money.

Ultimately, I think Nintendo's model for success is to focus on releasing unique, profitable home consoles. Secondly they use those consoles as a vehicle to sell their own software. For Nintendo, hardcore dev support is the last and least important pillar for a successful home console, although of course they would like as much as possible (and they did try to appeal to hardcore devs a little with the Wii U).

They're just not willing to risk the other pillars on technical power, even if it ends up costing them dev support in the long run. The model worked well for the Wii, so why mess with it? And maybe if they're "lucky", the technical arm race will have sufficiently plateaued such that they'll continue to get support long into the generation. That's what they're hoping, I'm sure.

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El_Garbanzo

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#128 El_Garbanzo
Member since 2012 • 296 Posts

What's up with these lazy devs that cant handle the wii u's power. Just lying around all lazy slobs

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super600

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#129 super600  Moderator
Member since 2007 • 33158 Posts

What's up with these lazy devs that cant handle the wii u's power. Just lying around all lazy slobs

El_Garbanzo

Crap like this happened to the 360 at the start of the 7th gen with third party games.

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SakusEnvoy

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#130 SakusEnvoy
Member since 2009 • 4764 Posts

[QUOTE="El_Garbanzo"]

What's up with these lazy devs that cant handle the wii u's power. Just lying around all lazy slobs

super600

Crap like this happened to the 360 at the start of the 7th gen with third party games.

But I don't recall any 360 developers claiming the CPU was worse than a previous generation console. Sure it's common to have bad ports at the start of a generation, but when it comes to hard technical details (of which Nintendo has provided very little), these are relevant and important shortcomings to learn about. None of us really know the Wii U's power better than these guys.

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Riadon2

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#131 Riadon2
Member since 2011 • 1598 Posts

What's up with these lazy devs that cant handle the wii u's power. Just lying around all lazy slobs

El_Garbanzo

Yes, let us take your word over that of experienced developers.

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Michael0134567

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#132 Michael0134567
Member since 2008 • 28651 Posts

Pretty disappointing to hear.

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super600

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#133 super600  Moderator
Member since 2007 • 33158 Posts

[QUOTE="super600"]

[QUOTE="El_Garbanzo"]

What's up with these lazy devs that cant handle the wii u's power. Just lying around all lazy slobs

SakusEnvoy

Crap like this happened to the 360 at the start of the 7th gen with third party games.

But I don't recall any 360 developers claiming the CPU was worse than a previous generation console. Sure it's common to have bad ports at the start of a generation, but when it comes to hard technical details (of which Nintendo has provided very little), these are relevant and important shortcomings to learn about. None of us really know the Wii U's power better than these guys.

True.I'm talking about games like that tony hawk game looking like an xbox game.

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Sushiglutton

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#134 Sushiglutton
Member since 2009 • 10445 Posts

[QUOTE="Sushiglutton"][QUOTE="Thefatness16"]

DICE dev says he's been hearing the same thing fom other developers.

SakusEnvoy

Hmm trolling and joking aside this actually seems a bit worrysome for Nintendo. Price is obv super important for Nintendo (which is fair), but maybe they went too far. Nintendo obv knew the CPU was on the weak side from industry feedback, but they decided to go with it anyway. The key thing for them is if they will get ports of the big franchises once the Ps4/X720 launch. That obv isn't just about hardware, but if developers need to scale down their games too much they won't bother for the most part. If so Nintendo will miss out on a lot of free money.

Ultimately, I think Nintendo's model for success is to focus on releasing unique, profitable home consoles. Secondly they use those consoles as a vehicle to sell their own software. For Nintendo, hardcore dev support is the last and least important pillar for a successful home console, although of course they would like as much as possible (and they did try to appeal to hardcore devs a little with the Wii U).

They're just not willing to risk the other pillars on technical power, even if it ends up costing them dev support in the long run. The model worked well for the Wii, so why mess with it? And maybe if they're "lucky", the technical arm race will have sufficiently plateaued such that they'll continue to get support long into the generation. That's what they're hoping, I'm sure.

Yeah you are right, that has been a very succesful model for them it seems. But I'm pretty sure one goal with the Wii-U was to retake more of the "hardcore"+third party market. Jury is still out ofc, but it may not work out as they hoped.

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AznbkdX

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#135 AznbkdX
Member since 2012 • 4284 Posts

[QUOTE="ripmetalrip"][QUOTE="nameless12345"]

Nah, Sonic would be doable on SNES too.

Genesis could handle more sprites at once and it could also do faster 3D graphics (if primitive-looking polygon 3D).

nameless12345

no character on snes moves as fast as sonic it couldnt handle it.

Sonic's not that fast tbh.

The game uses a trick where the camera doesn't keep up with Sonic at high speeds and that was advertised as "blast-processing".

This. Although the "blast processing" is full of it.

I have to admit though that he is still faster than Mario and most characters in games. Its harder to platform on a Sonic game than any Mario one because of his slippery handling and the overjumps from the little bit of speed. Luckily it doesn't have as much of it in terms of needing to platform since there are multiple routes on each stage usually.

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donalbane

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#137 donalbane
Member since 2003 • 16383 Posts
[QUOTE="Salt_The_Fries"][QUOTE="ChubbyGuy40"]

Can you elaborate on how the 360 version was a disaster?freedomfreak

Terrible performance and crappy visuals. Thanks to the nature of the 360's video output, the blacks were crushed and it made it even worse. I rented it on the 360 when it came out cause I didn't even know there was a PC version. It nearly made me hate it.

I played and finished the game on my 360 and you're talking out of your ass!

Yeah, going to have to agree with Fries here... I beat it on PC and picked up the PC version on a steam sale. Can't say the experience on 360 was bad except for typical console v. pc differences.
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AznbkdX

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#138 AznbkdX
Member since 2012 • 4284 Posts

[QUOTE="SakusEnvoy"]

[QUOTE="Sushiglutton"] Hmm trolling and joking aside this actually seems a bit worrysome for Nintendo. Price is obv super important for Nintendo (which is fair), but maybe they went too far. Nintendo obv knew the CPU was on the weak side from industry feedback, but they decided to go with it anyway. The key thing for them is if they will get ports of the big franchises once the Ps4/X720 launch. That obv isn't just about hardware, but if developers need to scale down their games too much they won't bother for the most part. If so Nintendo will miss out on a lot of free money.Sushiglutton

Ultimately, I think Nintendo's model for success is to focus on releasing unique, profitable home consoles. Secondly they use those consoles as a vehicle to sell their own software. For Nintendo, hardcore dev support is the last and least important pillar for a successful home console, although of course they would like as much as possible (and they did try to appeal to hardcore devs a little with the Wii U).

They're just not willing to risk the other pillars on technical power, even if it ends up costing them dev support in the long run. The model worked well for the Wii, so why mess with it? And maybe if they're "lucky", the technical arm race will have sufficiently plateaued such that they'll continue to get support long into the generation. That's what they're hoping, I'm sure.

Yeah you are right, that has been a very succesful model for them it seems. But I'm pretty sure one goal with the Wii-U was to retake more of the "hardcore"+third party market. Jury is still out ofc, but it may not work out as they hoped.

Well it seems like for those that do have it as of now, they seem to enjoy it.

The futureproofing is worrisome but engines are optimized for the specs at least. I don't see this thing being a Wii in third party port support where there were no ports at all, but will probably still have less support in that department compared to the next consoles still. The Wii was much too weak and terrible with most of the engines, but I can see this thing getting a couple games scaled back a bit. This isn't exactly going to retake as much of the hardcore market due to the power issue imo, but luckily most hardcore nintendo gamers just want a nicer looking Zelda for the most part haha.

If they were any other company they would have been put on the fryer by now. :P

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subyman

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#139 subyman
Member since 2005 • 1719 Posts

What is a horrible, slow CPU to these guys? Anything that isn't a 3770k? haha

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#140 nintendoboy16  Online
Member since 2007 • 42195 Posts
You know, there is a sticky.
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MFDOOM1983

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#141 MFDOOM1983
Member since 2010 • 8465 Posts

What is a horrible, slow CPU to these guys? Anything that isn't a 3770k? haha

subyman

Something worse than 360/ps3 cpus would be my guess.

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ShadowMoses900

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#142 ShadowMoses900
Member since 2010 • 17081 Posts

Metro 2033 is such a broken game it's not even funny, it's a bug fest and the AI was complete garbage. The devs that are doing bad ports are just bad devs, it has nothing to do with the Wii U.

Look at Batman Armored Edition, it's better than the PS3/360 version. It all comes down to the devs, lazy devs make lazy ports, good devs make good ports.

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GamerwillzPS

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#143 GamerwillzPS
Member since 2012 • 8531 Posts

Metro 2033 is such a broken game it's not even funny, it's a bug fest and the AI was complete garbage. The devs that are doing bad ports are just bad devs, it has nothing to do with the Wii U.

Look at Batman Armored Edition, it's better than the PS3/360 version. It all comes down to the devs, lazy devs make lazy ports, good devs make good ports.

ShadowMoses900

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Gue1

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#144 Gue1
Member since 2004 • 12171 Posts

[QUOTE="nameless12345"]

[QUOTE="ripmetalrip"] no character on snes moves as fast as sonic it couldnt handle it.AznbkdX

Sonic's not that fast tbh.

The game uses a trick where the camera doesn't keep up with Sonic at high speeds and that was advertised as "blast-processing".

This. Although the "blast processing" is full of it.

I have to admit though that he is still faster than Mario and most characters in games. Its harder to platform on a Sonic game than any Mario one because of his slippery handling and the overjumps from the little bit of speed. Luckily it doesn't have as much of it in terms of needing to platform since there are multiple routes on each stage usually.

The Ninja Turtle game on the Genesis (Hyperstone) has faster gameplay than Turtles in Time. But Turtles in Time is longer and it has more varied enemies and scenaries so people prefer that one. Hyperstone was just a lazy attempt but because of the faster CPU and gameplay the game itself would have been much better than Turtles in Time if the dev would have put more effort.

In fact Turtles in Time would have been much better on the Genesis.

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mrfrosty151986

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#145 mrfrosty151986
Member since 2012 • 533 Posts

Metro 2033 is such a broken game it's not even funny, it's a bug fest and the AI was complete garbage. The devs that are doing bad ports are just bad devs, it has nothing to do with the Wii U.

Look at Batman Armored Edition, it's better than the PS3/360 version. It all comes down to the devs, lazy devs make lazy ports, good devs make good ports.

ShadowMoses900
Wii U Batman has reduced shadow resolution and other things compared to PS3/360. And stop blaming the devs and just face it, Wii U has a bad CPU....
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#146 FastEddie2121
Member since 2009 • 3081 Posts

If this is a problem on day 1 with current game technology, think of what will happen once the ps4/720 are released.

not good

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ShadowMoses900

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#147 ShadowMoses900
Member since 2010 • 17081 Posts

[QUOTE="ShadowMoses900"]

Metro 2033 is such a broken game it's not even funny, it's a bug fest and the AI was complete garbage. The devs that are doing bad ports are just bad devs, it has nothing to do with the Wii U.

Look at Batman Armored Edition, it's better than the PS3/360 version. It all comes down to the devs, lazy devs make lazy ports, good devs make good ports.

mrfrosty151986

Wii U Batman has reduced shadow resolution and other things compared to PS3/360. And stop blaming the devs and just face it, Wii U has a bad CPU....

It looked just fine to me. I think people are just overexaggerating, bad ports happen on PS3 and PC on rare occasions, is it the systems fault? No it's the devs, they didn't optimize their games right.

I think the Wii U will be fine, so far all the devs who have had problems with it have been mediocre. Once the better devs get a crack at the system you will see some truly great ports.

Plust the tablet controller is a great idea and it opens up new possibilities. The Wii U hate is irrational, it's a great system. I playd Zombie U at a store and I was blown away.

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percuvius2

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#148 percuvius2
Member since 2004 • 1982 Posts

Metro 2033 is such a broken game it's not even funny, it's a bug fest and the AI was complete garbage. The devs that are doing bad ports are just bad devs, it has nothing to do with the Wii U.

Look at Batman Armored Edition, it's better than the PS3/360 version. It all comes down to the devs, lazy devs make lazy ports, good devs make good ports.

ShadowMoses900

You must have played the wannabe ps3 version then.

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ShadowMoses900

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#149 ShadowMoses900
Member since 2010 • 17081 Posts

[QUOTE="ShadowMoses900"]

Metro 2033 is such a broken game it's not even funny, it's a bug fest and the AI was complete garbage. The devs that are doing bad ports are just bad devs, it has nothing to do with the Wii U.

Look at Batman Armored Edition, it's better than the PS3/360 version. It all comes down to the devs, lazy devs make lazy ports, good devs make good ports.

percuvius2

You must have played the wannabe ps3 version then.

I played the 360 version.

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Fizzman

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#150 Fizzman
Member since 2003 • 9895 Posts

Nintendo doesn't care about developer's that want great graphic's. They know that good graphic's aren't a factor in purchasing the Wii U for the demographic they are going for. You are buying a Wii U for 1st party software where realistic graphic's are never implemented. What kind of moron would buy multiplat game's on the Wii U?

Wii U will probably end up having slightly better looking games than the PS3/360 due to optimization. Don't expect a Gun to Gears of War jump like we saw between launch 360 game's and game's that came out a year or two later.

Nintendo focused most of it's money on the tablet so that left very little room for relatively modern hardware. Hence we have a system that barely beat's out the 360/PS3 which of course is going to hinder developer's that are already preparing their game's and engine's for next gen system's.

Metro 2033 was an incredibly demanding game with it's DX11 feature's, and i expect those feature's to be used even more in the sequel, but they will be better optimized this time. DOF (Depth of Field) in Metro 2033 was just a FPS killer. I was barely able to play the game maxed out with stable FPS. (30+ with occasional drop's into the 20's)

The only reason Metro 2034 is even coming to console's is because the CPU in both the PS3 and 360 isn't half as bad as the Wii U CPU. I am expecting the console version to be vastly infeior on the 360 and PS3, so i can only imagine how bad it would have been on the Wii U. 480i/25FPS when you are staring at the ground, 4-5FPS when shooting your gun.