Metro 2033 dev: Wii U has a horrible, slow CPU

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MFDOOM1983

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#151 MFDOOM1983
Member since 2010 • 8465 Posts

Metro 2033 is such a broken game it's not even funny, it's a bug fest and the AI was complete garbage. The devs that are doing bad ports are just bad devs, it has nothing to do with the Wii U.

Look at Batman Armored Edition, it's better than the PS3/360 version. It all comes down to the devs, lazy devs make lazy ports, good devs make good ports.

ShadowMoses900
Batman on wii-u struggles to keep its framerate above 20fps...
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Riadon2

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#152 Riadon2
Member since 2011 • 1598 Posts

Nintendo doesn't care about developer's that want great graphic's. They know that good graphic's aren't a factor in purchasing the Wii U for the demographic they are going for. You are buying a Wii U for 1st party software where realistic graphic's are never implemented. What kind of moron would buy multiplat game's on the Wii U?

Wii U will probably end up having slightly better looking games than the PS3/360 due to optimization. Don't expect a Gun to Gears of War jump like we saw between launch 360 game's and game's that came out a year or two later.

Nintendo focused most of it's money on the tablet so that left very little room for relatively modern hardware. Hence we have a system that barely beat's out the 360/PS3 which of course is going to hinder developer's that are already preparing their game's and engine's for next gen system's.

Metro 2033 was an incredibly demanding game with it's DX11 feature's, and i expect those feature's to be used even more in the sequel, but they will be better optimized this time. DOF (Depth of Field) in Metro 2033 was just a FPS killer. I was barely able to play the game maxed out with stable FPS. (30+ with occasional drop's into the 20's)

The only reason Metro 2034 is even coming to console's is because the CPU in both the PS3 and 360 isn't half as bad as the Wii U CPU. I am expecting the console version to be vastly infeior on the 360 and PS3, so i can only imagine how bad it would have been on the Wii U. 480i/25FPS when you are staring at the ground, 4-5FPS when shooting your gun.

Fizzman

Derp, me no can turn off unoptimized features with minimal visual difference. Me instead plays at 20 fps.

Derp.

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-CC-

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#153 -CC-
Member since 2006 • 2048 Posts

A faster CPU would not help much with the slowest RAM this side of the Commodore 64 anyway. The whole system will be gimped by the bad choices Nintendo has made in hardware once again. This "fast" GPU will be bottlenecked by the rest of the slow system.

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ShadowMoses900

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#154 ShadowMoses900
Member since 2010 • 17081 Posts

[QUOTE="ShadowMoses900"]

Metro 2033 is such a broken game it's not even funny, it's a bug fest and the AI was complete garbage. The devs that are doing bad ports are just bad devs, it has nothing to do with the Wii U.

Look at Batman Armored Edition, it's better than the PS3/360 version. It all comes down to the devs, lazy devs make lazy ports, good devs make good ports.

MFDOOM1983

Batman on wii-u struggles to keep its framerate above 20fps...

Really? Do you have proof? (Please no links to Lens of Truth or other such fanboy sites)

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mrfrosty151986

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#155 mrfrosty151986
Member since 2012 • 533 Posts

[QUOTE="mrfrosty151986"][QUOTE="ShadowMoses900"]

Metro 2033 is such a broken game it's not even funny, it's a bug fest and the AI was complete garbage. The devs that are doing bad ports are just bad devs, it has nothing to do with the Wii U.

Look at Batman Armored Edition, it's better than the PS3/360 version. It all comes down to the devs, lazy devs make lazy ports, good devs make good ports.

ShadowMoses900

Wii U Batman has reduced shadow resolution and other things compared to PS3/360. And stop blaming the devs and just face it, Wii U has a bad CPU....

It looked just fine to me. I think people are just overexaggerating, bad ports happen on PS3 and PC on rare occasions, is it the systems fault? No it's the devs, they didn't optimize their games right.

I think the Wii U will be fine, so far all the devs who have had problems with it have been mediocre. Once the better devs get a crack at the system you will see some truly great ports.

Plust the tablet controller is a great idea and it opens up new possibilities. The Wii U hate is irrational, it's a great system. I playd Zombie U at a store and I was blown away.

It has a crap CPU, get over it already and stop putting the blame on the developers on not on Nintendo, they gave the machine a half decent GPU and paired it with a bad CPU and piss poor amounts of memory bandwidth. these are not the first developer to comment on how poor the machine is in certain areas compared to 360 and PS3
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Riadon2

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#156 Riadon2
Member since 2011 • 1598 Posts

[QUOTE="MFDOOM1983"][QUOTE="ShadowMoses900"]

Metro 2033 is such a broken game it's not even funny, it's a bug fest and the AI was complete garbage. The devs that are doing bad ports are just bad devs, it has nothing to do with the Wii U.

Look at Batman Armored Edition, it's better than the PS3/360 version. It all comes down to the devs, lazy devs make lazy ports, good devs make good ports.

ShadowMoses900

Batman on wii-u struggles to keep its framerate above 20fps...

Really? Do you have proof? (Please don't link me proof)

Corrected.

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Fizzman

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#157 Fizzman
Member since 2003 • 9895 Posts

[QUOTE="Fizzman"]

Nintendo doesn't care about developer's that want great graphic's. They know that good graphic's aren't a factor in purchasing the Wii U for the demographic they are going for. You are buying a Wii U for 1st party software where realistic graphic's are never implemented. What kind of moron would buy multiplat game's on the Wii U?

Wii U will probably end up having slightly better looking games than the PS3/360 due to optimization. Don't expect a Gun to Gears of War jump like we saw between launch 360 game's and game's that came out a year or two later.

Nintendo focused most of it's money on the tablet so that left very little room for relatively modern hardware. Hence we have a system that barely beat's out the 360/PS3 which of course is going to hinder developer's that are already preparing their game's and engine's for next gen system's.

Metro 2033 was an incredibly demanding game with it's DX11 feature's, and i expect those feature's to be used even more in the sequel, but they will be better optimized this time. DOF (Depth of Field) in Metro 2033 was just a FPS killer. I was barely able to play the game maxed out with stable FPS. (30+ with occasional drop's into the 20's)

The only reason Metro 2034 is even coming to console's is because the CPU in both the PS3 and 360 isn't half as bad as the Wii U CPU. I am expecting the console version to be vastly infeior on the 360 and PS3, so i can only imagine how bad it would have been on the Wii U. 480i/25FPS when you are staring at the ground, 4-5FPS when shooting your gun.

Riadon2

Derp, me no can turn off unoptimized features with minimal visual difference. Me instead plays at 20 fps.

Derp.

I never said i didn't turn them off. I merely stated how unoptimized the feature's were considering how my computer should be able to max out every game made today.

Stop being mad that Nintendo cheaped out again so they could milk it's fanbase for that extra dollar.

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MFDOOM1983

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#158 MFDOOM1983
Member since 2010 • 8465 Posts

[QUOTE="ShadowMoses900"]

[QUOTE="MFDOOM1983"] Batman on wii-u struggles to keep its framerate above 20fps...Riadon2

Really? Do you have proof? (Please don't link me proof)

Corrected.

http://www.giantbomb.com/wii-u-launch-batman-arkham-city-armored-edition/17-6823/ Rofl at the caption "Touchscreens and poor frame rates conspire to keep the caped crusader from his work."
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Riadon2

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#159 Riadon2
Member since 2011 • 1598 Posts

[QUOTE="Riadon2"]

[QUOTE="Fizzman"]

Nintendo doesn't care about developer's that want great graphic's. They know that good graphic's aren't a factor in purchasing the Wii U for the demographic they are going for. You are buying a Wii U for 1st party software where realistic graphic's are never implemented. What kind of moron would buy multiplat game's on the Wii U?

Wii U will probably end up having slightly better looking games than the PS3/360 due to optimization. Don't expect a Gun to Gears of War jump like we saw between launch 360 game's and game's that came out a year or two later.

Nintendo focused most of it's money on the tablet so that left very little room for relatively modern hardware. Hence we have a system that barely beat's out the 360/PS3 which of course is going to hinder developer's that are already preparing their game's and engine's for next gen system's.

Metro 2033 was an incredibly demanding game with it's DX11 feature's, and i expect those feature's to be used even more in the sequel, but they will be better optimized this time. DOF (Depth of Field) in Metro 2033 was just a FPS killer. I was barely able to play the game maxed out with stable FPS. (30+ with occasional drop's into the 20's)

The only reason Metro 2034 is even coming to console's is because the CPU in both the PS3 and 360 isn't half as bad as the Wii U CPU. I am expecting the console version to be vastly infeior on the 360 and PS3, so i can only imagine how bad it would have been on the Wii U. 480i/25FPS when you are staring at the ground, 4-5FPS when shooting your gun.

Fizzman

Derp, me no can turn off unoptimized features with minimal visual difference. Me instead plays at 20 fps.

Derp.

I never said i didn't turn them off. I merely stated how unoptimized the feature's were considering how my computer should be able to max out every game made today.

Stop being mad that Nintendo cheaped out again so they could milk it's fanbase for that extra dollar.

I'm tired of people calling Metro 2033 unoptimized because of one optional feature.

I also couldn't care less about Nintendo, I didn't even buy the first Wii.

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AznbkdX

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#160 AznbkdX
Member since 2012 • 4284 Posts

Metro is pretty generic imo. Also the company didn't do a very good job of optimizing that game to most pc systems.

Kind of ironic that Batman came into this as well. That was one of the games that ppl are saying isn't optimized well for the WiiU...

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MFDOOM1983

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#161 MFDOOM1983
Member since 2010 • 8465 Posts

[QUOTE="Riadon2"]

[QUOTE="Fizzman"]

Nintendo doesn't care about developer's that want great graphic's. They know that good graphic's aren't a factor in purchasing the Wii U for the demographic they are going for. You are buying a Wii U for 1st party software where realistic graphic's are never implemented. What kind of moron would buy multiplat game's on the Wii U?

Wii U will probably end up having slightly better looking games than the PS3/360 due to optimization. Don't expect a Gun to Gears of War jump like we saw between launch 360 game's and game's that came out a year or two later.

Nintendo focused most of it's money on the tablet so that left very little room for relatively modern hardware. Hence we have a system that barely beat's out the 360/PS3 which of course is going to hinder developer's that are already preparing their game's and engine's for next gen system's.

Metro 2033 was an incredibly demanding game with it's DX11 feature's, and i expect those feature's to be used even more in the sequel, but they will be better optimized this time. DOF (Depth of Field) in Metro 2033 was just a FPS killer. I was barely able to play the game maxed out with stable FPS. (30+ with occasional drop's into the 20's)

The only reason Metro 2034 is even coming to console's is because the CPU in both the PS3 and 360 isn't half as bad as the Wii U CPU. I am expecting the console version to be vastly infeior on the 360 and PS3, so i can only imagine how bad it would have been on the Wii U. 480i/25FPS when you are staring at the ground, 4-5FPS when shooting your gun.

Fizzman

Derp, me no can turn off unoptimized features with minimal visual difference. Me instead plays at 20 fps.

Derp.

I never said i didn't turn them off. I merely stated how unoptimized the feature's were considering how my computer should be able to max out every game made today.

Stop being mad that Nintendo cheaped out again so they could milk it's fanbase for that extra dollar.

I remember Dx11 halving my framerate when it was enabled and the picture did not look noticeably better.

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MFDOOM1983

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#162 MFDOOM1983
Member since 2010 • 8465 Posts

Metro is pretty generic imo. Also the company didn't do a very good job of optimizing that game to most pc systems.

Kind of ironic that Batman came into this as well. That was also one of the games that ppl are saying isn't optimized well for the WiiU...

AznbkdX
DX11 wasn't optimized but everything else ran like a dream. Btw what do you find generic about metro?
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Litchie

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#163 Litchie
Member since 2003 • 36028 Posts

Is the cpu on Wii-U actually worse than that of 360 and PS3? Or is the developer of Metro just unable to use it correctly?

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FPSfan1985

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#164 FPSfan1985
Member since 2011 • 2174 Posts

Metro is pretty generic imo. Also the company didn't do a very good job of optimizing that game to most pc systems.

Kind of ironic that Batman came into this as well. That was one of the games that ppl are saying isn't optimized well for the WiiU...

AznbkdX
Metro is incredibly optimized. Can run on a damn 8800gt yet still has enough going on to bring a gtx 580 to its knees. Can't get much better optimization than that.
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ShadowMoses900

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#165 ShadowMoses900
Member since 2010 • 17081 Posts

[QUOTE="Riadon2"]

[QUOTE="ShadowMoses900"]

Really? Do you have proof? (Please don't link me proof)

MFDOOM1983

Corrected.

http://www.giantbomb.com/wii-u-launch-batman-arkham-city-armored-edition/17-6823/ Rofl at the caption "Touchscreens and poor frame rates conspire to keep the caped crusader from his work."

Ok, but I'm sure once the devs get used to it they could make some really great games. People used to bash the PS3 when it came out because it had some bad ports, but later once devs got the hang of it the system became perfectly fine for multiplats.

I'm sure the Wii U will be the same. So many fanboys are quick to write it off, I'm willing to give it a chance.

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AznbkdX

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#166 AznbkdX
Member since 2012 • 4284 Posts

[QUOTE="AznbkdX"]

Metro is pretty generic imo. Also the company didn't do a very good job of optimizing that game to most pc systems.

Kind of ironic that Batman came into this as well. That was also one of the games that ppl are saying isn't optimized well for the WiiU...

MFDOOM1983

DX11 wasn't optimized but everything else ran like a dream. Btw what do you find generic about metro?

Yeah I guess I should have made that clear on the optimization part. It didn't run well on my PC for some reason and tended to act wonky a bit on framerate and such. I'm only one case, and I didn't try to fix it, so that wasn't fair of me to say. :P

Something about the game wasn't for me. It tended to be very linear, the whole bullets as money thing wasn't generic, but sure screamed a nuisance mechanic, the story was bland, etc.

More like the game just didn't hit all the high notes that I wanted moreso than generic. I tend to equate the two together a lot for FPSes.

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AznbkdX

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#167 AznbkdX
Member since 2012 • 4284 Posts

[QUOTE="AznbkdX"]

Metro is pretty generic imo. Also the company didn't do a very good job of optimizing that game to most pc systems.

Kind of ironic that Batman came into this as well. That was one of the games that ppl are saying isn't optimized well for the WiiU...

FPSfan1985

Metro is incredibly optimized. Can run on a damn 8800gt yet still has enough going on to bring a gtx 580 to its knees. Can't get much better optimization than that.

Yeah it was wrong of me to say that now that I think about it.

It didn't run right for me so I decided to go for the "I'm the majority" case. Never a good idea on forums.

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MFDOOM1983

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#168 MFDOOM1983
Member since 2010 • 8465 Posts

Is the cpu on Wii-U actually worse than that of 360 and PS3? Or is the developer of Metro just uncapable of using it correctly?

Litchie
When you have 4A(metro 2033 dev), tekken devs, warriors orchi 3 devs and a dice dev all saying the same thing about wii-u's CPU. Logic tells me that it really must be the hardware. Then I see how bad last gen ports are performing on wii-u with worse visuals, worse framerates and longer load times. Are you guys expecting nintendo to release a press release stating that the hardware isn't better than 7 year old consoles?
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AznbkdX

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#169 AznbkdX
Member since 2012 • 4284 Posts

For the developer, I can see his issue with the WiiU. From the looks of it the CPU is pretty freaking small. Smaller and less powerful than the HD twins even when I looked at the specs. It was a boneheaded move by Nintendo, but hopefully they can allocate the stress to the rest of the parts.

Still... optimization is great and all, but if Nintendo would get with the times and put hardware that meshes better together as a whole instead of forcing devs to make workarounds, it would have been better.

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MFDOOM1983

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#170 MFDOOM1983
Member since 2010 • 8465 Posts

[QUOTE="MFDOOM1983"][QUOTE="Riadon2"]

Corrected.

ShadowMoses900

http://www.giantbomb.com/wii-u-launch-batman-arkham-city-armored-edition/17-6823/ Rofl at the caption "Touchscreens and poor frame rates conspire to keep the caped crusader from his work."

Ok, but I'm sure once the devs get used to it they could make some really great games. People used to bash the PS3 when it came out because it had some bad ports, but later once devs got the hang of it the system became perfectly fine for multiplats.

I'm sure the Wii U will be the same. So many fanboys are quick to write it off, I'm willing to give it a chance.

6 years later and ps3 multiplatform games have yet to reach parity with their 360 counterparts.  We're still running into bad ps3 versions of some big 3rd party titles. Like blackops 2 and skyrim.
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Litchie

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#171 Litchie
Member since 2003 • 36028 Posts

[QUOTE="Litchie"]

Is the cpu on Wii-U actually worse than that of 360 and PS3? Or is the developer of Metro just uncapable of using it correctly?

MFDOOM1983

When you have 4A(metro 2033 dev), tekken devs, warriors orchi 3 devs and a dice dev all saying the same thing about wii-u's CPU. Logic tells me that it really must be the hardware. Then I see how bad last gen ports are performing on wii-u with worse visuals, worse framerates and longer load times. Are you guys expecting nintendo to release a press release stating that the hardware isn't better than 7 year old consoles?

I've seen just as many that have said that the Wii-U is stronger than PS3 and 360, so I wasn't sure what to believe. Saddens me that Wii-U is weaker, though. I thought making a console that's more powerful than 7 year old hardware would cost pretty much nothing.

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AdobeArtist

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#172 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

You have horrible observational skills since you missed the sticky ;)