Ouch. Reviews are hurting and that's a darn shame.
Both IGN and Kotaku criticized the controls. :[
Even if the difficulty wasn't a cause for concern, Federation Force doesn't make a strong case for itself in general. The missions I've played encompassed a decent variety of objectives, but the game's overall action lacks excitement and intrigue. You move at a snail's pace, which makes trekking across maps a frustrating and boring process, especially during plodding escort missions.
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It's also telling that Federation Force's presentation pales in comparison to Metroid Prime Hunters, the DS game from 2006. Hunters may be less technically advanced in some ways, but its environments draw you in with interesting designs that define its setting. Federation Force's levels are simple and spread across three planets, disconnected from one another. I never got a true sense of place in the world, which has forever been a crucial component of the best Metroid games.
I have other complaints regarding controls, ammo limitations, and mission objectives, but these may change--for better or worse--when I spend time playing with a full party. That said, I strongly discourage you from buying Federation Force if you plan on playing by yourself. This is a multiplayer game, even if it doesn't restrict you from playing alone. Even with another player, Federation Force feels too hollow, too difficult, and too drawn out to recommend. I have some hope that this will change when I team up with a full party, because teamwork has proven to make missions slightly more lively than playing solo. Once the servers are populated, I'll dive back in and report my findings next week.
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