[QUOTE="BobHipJames"]2-4 discs max, you say.
According to your brutally informed opinion that totally smashes my "conjecture," no matter how well-reasoned.
No, what you've given is your base assumption that rests upon exactly zero information.
I ask you to read my posts again.
Then I ask you to chew on this, and maybe, I don't know, explain exactly how you are to have the exact same character model repeated across different DVDs, without actually having the data on another disc?
I can think of a way. You can offload it from the first disc every time you boot up to the hard disc or to the RAM. Guess one 360 doesn't have? You didn't answer it the first time so I'll fill in the blank. The 360 doesn't have a standard hard disc. And you can't put that much data on the RAM since the 360 has only 480 MB TOTAL RAM divvied up between SRAM and VRAM. If you're assuming the bare minimum, if you really think that's what MGS4 is going to be expected to use in being rendered in real time, let's say, being unrealistically generous, that it uses 128 MB of VRAM and 128 MB SRAM. That's 256 out of 480, leaving 224 MB left for a character model. Now, how many of those do you think you're going to need?
Do you think that it's really realistic to say that you can boot up a game by putting in disc one EVERY time you play it, before swapping off to the first "play disc"?
You're dancing out of the realm of credulity and into that of outright lying.
The_Game21x
Now there's a number of things that are just plain wrong with this statement.
First off, how big do you think character model data is? As much as you're suggesting it may be a problem I think you're way off...
Second, the Xbox 360's RAM is compltely unified, and able to be split between the CPU and GPU however developers choose.
Third, provided that MGS 4 is almost entirely linear (being split into five acts and all) data can be easily split between discs. As many posters have already said, the reason MGS 4 is so large is because of the 7.1 uncompressed audio. This can be easily compressed to a much smaller size and due to MGS 4's linearity, can be split between a couple discs, possibly 3 max.
Considering that MGS 4 is a well established property and one Microsoft would probably launch their advertising muscle behind, I highly doubt a third or even fourth disc would be as "cost-prohibitive" as it is for Id.
As I understand it, and I'd totally love for someone to prove me wrong here, (but I'd like a source or two at least, please), the Xbox 360 does have shared RAM. But it's not unified in the sense that both pools of memory can be accessed mid-application.
The Xbox 360 has a shared pool of 512 MB of GDDR3 RAM, minus 32 MB RAM for the OS, that can be divvied up as the dev sees fit between SRAM and VRAM. Unless you've got a lopsided app, I assume for it to be roughly equal, which is why I divvied it up like I did. You'd be HARD pressed to find one single game in existence on either platform that requires less than either 128 MB of SRAM or 128 MB of VRAM on average.
The entire loophole is totally bogus and I contrived it just to show how long winded I'm being here.
This is all because of the fanfare of a supposed PR gaffe. It supposedly occurred. It came from the mouth of some PR rep. Yeah, Kojima's said stuff EXACTLY to the contrary probably dozens of times, but let's listen to the PR guy and cling on his every word. Assuming he was accurately quoted and he actually said it. Totally.
MGS4 isn't entirely linear. It is split into five acts, yes, but you can trample back and forth between different areas. Even so, an easy partition can obviously be achieved. You'd have to fit an entire act onto a single DVD, however. Assuming that couldn't be done, the game couldn't be achieved the same way. You can backtrack from the very beginning of a level to the very end.
And by the way....id practically made this industry what it is today. Don't you dare say that Carmack doesn't have any weight. He's one of the biggest names in this business. Doom, Wolfenstein, and Quake, and you say, "phooey and pasha, Metal Gear would make the earth shake!"
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