Microsoft should give PC gamers some more respect!

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The_Capitalist

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#1 The_Capitalist
Member since 2004 • 10838 Posts

If I wasn't a PC gamer, I wouldn't even be using Windows. That is fact. I dual-boot between Windows and Linux daily, and if it weren't for all those Linux-incompatible games that I need to play in Windows, I wouldn't even be buying a license of Microsoft Windows everytime a new version comes out.

Why is Microsoft so intent on crushing PC gaming into dust? The only reason their OS is still alive on the consumer side is partially because PC gamers depend on it.

The Xbox division of Microsoft barely squeaks a profit. Meanwhile, it's Windows and Office that generates most of Microsoft's profits. Why is Microsoft so intent on pouring money and energy into a platform which has proven to be money-loser, time and time again?

There's nothing wrong with Microsoft's direction on the Xbox, but I would love to see Microsoft give PC gaming a similar level of attention as well. Yes, PC games don't make as much money as console games do, but they do one thing which good for Microsoft - drive sales of Windows.

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AAllxxjjnn

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#2 AAllxxjjnn
Member since 2008 • 19992 Posts
It would be nice.
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lundy86_4

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#3 lundy86_4
Member since 2003 • 62039 Posts

Their OS is alive on PC's because it is so widespread between home and many, many businesses. The gaming market likely makes up a very smal portion of that, though they definately are a part of it.

MS is focussing on the 360, a system they earn massive amounts of money off, from hardware sales, peripheral sales, royalties, Xbox Live transactions.

I'd love to see them come back into PC gaming heavily however, and really begin to support it.

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CagedOkami

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#4 CagedOkami
Member since 2010 • 370 Posts

because in most people's minds linux isnt as well supported, and more difficult.

instead they trust there data to a reputable company its that simple.

because this windows is the majority and almost a monopoly(if it werent for apple of course) they can do what ever they want with little consequence

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CaseyWegner

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#5 CaseyWegner
Member since 2002 • 70152 Posts

so should sony. their pc support is horrible. don't even get me started on nintendo.

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CagedOkami

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#6 CagedOkami
Member since 2010 • 370 Posts

so should sony. their pc support is horrible. don't even get me started on nintendo.

CaseyWegner

alright you lost me, but nice post count *58000

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Sniping_Crowbar

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#7 Sniping_Crowbar
Member since 2010 • 369 Posts

you answered your rant ther bud "PC games don't make as much money as console games do" this is true simply because of piracyscum **** are hurting it as well as not everyone is able to keep up to date with. Granted Now I can build a decent PC that can play all the games this gen but thats a result of everything going multiplat say for a few exceptions like some RTS games, but those are hardly axing on a system. It seems that this gen is going to move into an online service gen, where a game can be simple not have visual fidelity but is able to generate a great experience, online content, service, etc.

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CagedOkami

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#8 CagedOkami
Member since 2010 • 370 Posts

you answered your rant ther bud "PC games don't make as much money as console games do" this is true simply because of piracyscum **** are hurting it as well as not everyone is able to keep up to date with. Granted Now I can build a decent PC that can play all the games this gen but thats a result of everything going multiplat say for a few exceptions like some RTS games, but those are hardly axing on a system. It seems that this gen is going to move into an online service gen, where a game can be simple not have visual fidelity but is able to generate a great experience, online content, service, etc.

Sniping_Crowbar

piracy is most interesting to me, if we look at MW2 for example we see the disrespect that PC gamers got, and the petitions that came after.

but even before the game was released this game was pirated to kingdom-come, But when you show another game(any game i guess)you see remarkably less torrents. Now my understanding is treat the PC like crap "they" will destroy you. But give the PC the respect it demands, the torrents are minimal.

now its a shame that there still pirates of games that give that respect but not enough to where a company will lose most of their profit. companies still make a lot of money developing games on the PC.

i dont know, i wouldnt call this post a rant, its just something to think about. what do you guys think?

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jun_aka_pekto

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#9 jun_aka_pekto
Member since 2010 • 25255 Posts

There's nothing wrong with Microsoft's direction on the Xbox, but I would love to see Microsoft give PC gaming a similar level of attention as well. Yes, PC games don't make as much money as console games do, but they do one thing which good for Microsoft - drive sales of Windows.

The_Capitalist

Games driving sales of Windows? Not really. I have several MS PC games with the oldest dating back from 1997. They still all work with Win 7. Why would I want to buy a new version of Windows just for gaming when the older one works just fine? The only reason that might make some sense is DirectX. But look at the reception for each version of DirectX that's come out. Not one has been earth-shattering. If other developers rushed to the latest DirectX everytime a new version was released, sure. I might rush too. But as it stood, XP was fine for gaming which I used for over 8 years.

I buy the latest version of Windows based on two things with probably more emphasis on No. 2:

1. If it's improved and have features I like that's not on the previous versions

2. I'm in the market for a new PC.

MS gives enough respect with constantly improving Windows and DirectX. If they want to release a few games for the PC, fine. I don't want them becoming dominant and start muscling out other developers.

So long as MS sticks to Windows and DirectX, it and game developers can be seen as something like partners. Once MS gets too deep into PC gaming, they become competitors and that usually hasn't bode well for the little guy.

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dc337

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#10 dc337
Member since 2008 • 2603 Posts

piracy is most interesting to me, if we look at MW2 for example we see the disrespect that PC gamers got, and the petitions that came after.

but even before the game was released this game was pirated to kingdom-come, But when you show another game(any game i guess)you see remarkably less torrents. Now my understanding is treat the PC like crap "they" will destroy you. But give the PC the respect it demands, the torrents are minimal.CagedOkami

No it doesn't work that way. Pirates will steal anything that hits the shelves, it has nothing to do with treatment. http://arstechnica.com/gaming/news/2008/11/acrying-shame-world-of-goo-piracy-rate-near-90.ars

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ShadowriverUB

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#11 ShadowriverUB
Member since 2009 • 5515 Posts

Ehhhh...PC is open platform and MS can't control much what happens there, besides what MS doing with gameing not fit to such open system.

PC gameing doing fine without them (Steam?) and don't need MS help.... but im sure they gonna interest when Steam come to Linux as it is rumored and one of main Windows fillar might be in risk :)

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WhenCicadasCry

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#12 WhenCicadasCry
Member since 2010 • 2727 Posts

Microsoft can take Skittles, Kinect, and their mediocrity and GTFO. :evil:

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WilliamRLBaker

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#13 WilliamRLBaker
Member since 2006 • 28915 Posts

Pc gamers should start actually buying games then don't you think? there is no denying that Piracy on PC's is a rampent epidemic compared to consoles and portable systems. Its not surprising companies are getting more and more scared of PC game development and release.

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lundy86_4

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#14 lundy86_4
Member since 2003 • 62039 Posts

Pc gamers should start actually buying games then don't you think? there is no denying that Piracy on PC's is a rampent epidemic compared to consoles and portable systems. Its not surprising companies are getting more and more scared of PC game development and release.

WilliamRLBaker

Don't generalize. A lot of PC games typically sell well -- more through DD in NA and retail in European and Asian countries.

Whilst you are correct that piracy is rampant, it's also well known that it's difficult to track actual pirated copies, especially as 1 download does not equate to 1 lost sale, a point of view that seemed to originate with regards to music piracy.

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Arach666

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#15 Arach666
Member since 2009 • 23285 Posts

Pc gamers should start actually buying games then don't you think? there is no denying that Piracy on PC's is a rampent epidemic compared to consoles and portable systems. Its not surprising companies are getting more and more scared of PC game development and release.

WilliamRLBaker

Piracy on the consoles is not very high(but it´s rising and it will get worse) only because most console gamers don´t have a clue how to do it.

If they knew the story would be very diferent.

And the ones that figured out how to do it(like the PSP users)pirated their games to the death like Phantasy Star portable 2,with a stunning 4.600.000+ copies or Dissidia: Final Fantasy with the modest sum of 5.281.223 millions...

Also,devs are scared? Then I wonder why the PC is getting the biggest exclusive games ever(SC2 and ToR)with a budget of 100 millions to SC2 and ToR with almost as much...you know,the kind of budget that only a super high profile multiplat like GTA4 has...but these are not multiplats...

Is there a console exclusive with that budget? I thougth as much...

Don´t speak nonsense William.

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ShadowriverUB

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#16 ShadowriverUB
Member since 2009 • 5515 Posts

[QUOTE="WilliamRLBaker"]

Pc gamers should start actually buying games then don't you think? there is no denying that Piracy on PC's is a rampent epidemic compared to consoles and portable systems. Its not surprising companies are getting more and more scared of PC game development and release.

Arach666

Piracy on the consoles is not very high(but it´s rising and it will get worse) only because most console gamers don´t have a clue how to do it.

If they knew the story would be very diferent.

And the ones that figured out how to do it(like the PSP users)pirated their games to the death like Phantasy Star portable 2,with a stunning 4.600.000+ copies or Dissidia: Final Fantasy with the modest sum of 5.281.223 millions...

Also,devs are scared? Then I wonder why the PC is getting the biggest exclusive games ever(SC2 and ToR)with a budget of 100 millions to SC2 and ToR with almost as much...you know,the kind of budget that only a super high profile multiplat like GTA4 has...but these are not multiplats...

Is there a console exclusive with that budget? I thougth as much...

Don´t speak nonsense William.

CD-keys locked multiplayer mah boi, CD-Keys. It's much most effective DRM currently and in such open system like PC and freedom of internet they can maintain it by themselfs. In closed console where DRMis maintained by one body once crashed it easily gets out of control.

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tempest91

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#17 tempest91
Member since 2003 • 2411 Posts

If I wasn't a PC gamer, I wouldn't even be using Windows. That is fact. I dual-boot between Windows and Linux daily, and if it weren't for all those Linux-incompatible games that I need to play in Windows, I wouldn't even be buying a license of Microsoft Windows everytime a new version comes out.

Why is Microsoft so intent on crushing PC gaming into dust? The only reason their OS is still alive on the consumer side is partially because PC gamers depend on it.

The Xbox division of Microsoft barely squeaks a profit. Meanwhile, it's Windows and Office that generates most of Microsoft's profits. Why is Microsoft so intent on pouring money and energy into a platform which has proven to be money-loser, time and time again?

There's nothing wrong with Microsoft's direction on the Xbox, but I would love to see Microsoft give PC gaming a similar level of attention as well. Yes, PC games don't make as much money as console games do, but they do one thing which good for Microsoft - drive sales of Windows.

The_Capitalist

Microsoft does not need to drive the sales of Windows as they dominate the OS market. I would like more PC support, but consoles are where the money and the room for growth is at for them at the moment.

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Fizzman

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#18 Fizzman
Member since 2003 • 9895 Posts

If I wasn't a PC gamer, I wouldn't even be using Windows. That is fact. I dual-boot between Windows and Linux daily, and if it weren't for all those Linux-incompatible games that I need to play in Windows, I wouldn't even be buying a license of Microsoft Windows everytime a new version comes out.

Why is Microsoft so intent on crushing PC gaming into dust? The only reason their OS is still alive on the consumer side is partially because PC gamers depend on it.

The Xbox division of Microsoft barely squeaks a profit. Meanwhile, it's Windows and Office that generates most of Microsoft's profits. Why is Microsoft so intent on pouring money and energy into a platform which has proven to be money-loser, time and time again?

There's nothing wrong with Microsoft's direction on the Xbox, but I would love to see Microsoft give PC gaming a similar level of attention as well. Yes, PC games don't make as much money as console games do, but they do one thing which good for Microsoft - drive sales of Windows.

The_Capitalist

Yeah.........no If Pc gaming didn't exist Windows would still be the dominant OS.

You think the world would be using Linux? Lemme answer that for you........no

95% of the market and what % are gamers? Its a tiny %.

MS doesnt have to support PC gaming because there are a billion other devs who support it just fine.

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dc337

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#19 dc337
Member since 2008 • 2603 Posts

Then I wonder why the PC is getting the biggest exclusive games ever(SC2 and ToR)with a budget of 100 millions to SC2 and ToR with almost as much...you know,the kind of budget that only a super high profile multiplat like GTA4 has...but these are not multiplats...Arach666
Those games have a strong online component that deters piracy. Big-budget single player pc exclusives have become extremely rare.

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dc337

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#20 dc337
Member since 2008 • 2603 Posts

Don't generalize. A lot of PC games typically sell well -lundy86_4

How is he generalizing when pc piracy rates are at 70-90%? That means most of the people playing pc games aren't paying for them. That's a serious problem that shouldn't be downplayed.

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lundy86_4

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#21 lundy86_4
Member since 2003 • 62039 Posts

[QUOTE="lundy86_4"]

Don't generalize. A lot of PC games typically sell well -dc337

How is he generalizing when pc piracy rates are at 70-90%? That means most of the people playing pc games aren't paying for them. That's a serious problem that shouldn't be downplayed.

Do you have a link? I'm googling for the info but coming up with nothing.

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dc337

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#22 dc337
Member since 2008 • 2603 Posts

In closed console where DRMis maintained by one body once crashed it easily gets out of control.

ShadowriverUB

If the PS3 DRM gets cracked (and it hasn't) Sony can require a firmware update for new games or PSN access.

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dc337

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#23 dc337
Member since 2008 • 2603 Posts

[QUOTE="dc337"]

[QUOTE="lundy86_4"]

Don't generalize. A lot of PC games typically sell well -lundy86_4

How is he generalizing when pc piracy rates are at 70-90%? That means most of the people playing pc games aren't paying for them. That's a serious problem that shouldn't be downplayed.

Do you have a link? I'm googling for the info but coming up with nothing.



Sure
http://www.techradar.com/news/gaming/the-truth-about-pc-game-piracy-688864

This is the most in-depth look at pc gaming piracy I have seen:
http://www.tweakguides.com/Piracy_4.html

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savagetwinkie

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#24 savagetwinkie
Member since 2008 • 7981 Posts

Linux still has a long way to go, as someone who's very very computer savvy (software engineer) its on the level of windows 98 and xp. Somewhere between there.

I think it still needs some growing up to do, like the time it whipe out my back up HDD for god knows what reason, and its still text based operating syswtem with a GUI wrap around for the terminal, like 98 was for DOS.

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lundy86_4

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#25 lundy86_4
Member since 2003 • 62039 Posts


Sure
http://www.techradar.com/news/gaming/the-truth-about-pc-game-piracy-688864

This is the most in-depth look at pc gaming piracy I have seen:
http://www.tweakguides.com/Piracy_4.html

dc337

Interesting links, though I obviously haven't read through it totally yet. With regards to the Michael Fitch quote, is his piracy rate based on total torrent downloads compared to total sales?

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dc337

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#26 dc337
Member since 2008 • 2603 Posts

[QUOTE="dc337"]


Sure
http://www.techradar.com/news/gaming/the-truth-about-pc-game-piracy-688864

This is the most in-depth look at pc gaming piracy I have seen:
http://www.tweakguides.com/Piracy_4.html

lundy86_4

Interesting links, though I obviously haven't read through it totally yet. With regards to the Michael Fitch quote, is his piracy rate based on total torrent downloads compared to total sales?

Probably, and it would be conservative estimate because there is no way of measuring other forms of piracy.

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lundy86_4

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#27 lundy86_4
Member since 2003 • 62039 Posts

Probably, and it would be conservative estimate because there is no way of measuring other forms of piracy.

dc337

True enough, though I wonder how relevant it is when not every download equates a lost sale. Very high rate none-the-less though.

Thanks for the links, they're an interesting read.

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DragonfireXZ95

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#28 DragonfireXZ95
Member since 2005 • 26716 Posts

[QUOTE="dc337"]

Probably, and it would be conservative estimate because there is no way of measuring other forms of piracy.

lundy86_4

True enough, though I wonder how relevant it is when not every download equates a lost sale. Very high rate none-the-less though.

Thanks for the links, they're an interesting read.

I doubt those sales include digital distribution. Maybe retail copies, but DD is a much bigger seller on PC than retail.
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savagetwinkie

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#29 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="dc337"]

Probably, and it would be conservative estimate because there is no way of measuring other forms of piracy.

lundy86_4

True enough, though I wonder how relevant it is when not every download equates a lost sale. Very high rate none-the-less though.

Thanks for the links, they're an interesting read.

I stopped pirating games when I got a Job, I also played less since I wasn't a bum sitting at home downloading games all day and not having anything better to do... or afford too. This is just an assumption, but I think in our economy, where kids are having a more difficult time finding a job, the vast majority probably couldn't afford the games even if they were planning on buying them. And if they had a job they'd only buy a few. I think the ratio of pirated games is a lot higher vs sales lost.
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lundy86_4

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#30 lundy86_4
Member since 2003 • 62039 Posts

I doubt those sales include digital distribution. Maybe retail copies, but DD is a much bigger seller on PC than retail.DragonfireXZ95

Yup, last estimates pegged 20% retail and 80% digital in NA. It wouldn't be surprising, especially considering how hard it is to find out solid DD numbers, unless released from the dev or pub.

I stopped pirating games when I got a Job, I also played less since I wasn't a bum sitting at home downloading games all day and not having anything better to do... or afford too. This is just an assumption, but I think in our economy, where kids are having a more difficult time finding a job, the vast majority probably couldn't afford the games even if they were planning on buying them. And if they had a job they'd only buy a few. I think the ratio of pirated games is a lot higher vs sales lost.savagetwinkie

It's definately a possibility, though it would definitely be difficult to put a solid figure on.

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cobrax25

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#31 cobrax25
Member since 2006 • 9649 Posts

[QUOTE="lundy86_4"]

Don't generalize. A lot of PC games typically sell well -dc337

How is he generalizing when pc piracy rates are at 70-90%? That means most of the people playing pc games aren't paying for them. That's a serious problem that shouldn't be downplayed.

That statistic is incredibly misleading. Iphone piracy rates were at something like 95%, and yet it was found that only 5% of people actually pirate apps. But because they pirate so much more then the average person buys, the statistics appear highly distorted.

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savagetwinkie

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#32 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="DragonfireXZ95"] I doubt those sales include digital distribution. Maybe retail copies, but DD is a much bigger seller on PC than retail.lundy86_4

Yup, last estimates pegged 20% retail and 80% digital in NA. It wouldn't be surprising, especially considering how hard it is to find out solid DD numbers, unless released from the dev or pub.

I stopped pirating games when I got a Job, I also played less since I wasn't a bum sitting at home downloading games all day and not having anything better to do... or afford too. This is just an assumption, but I think in our economy, where kids are having a more difficult time finding a job, the vast majority probably couldn't afford the games even if they were planning on buying them. And if they had a job they'd only buy a few. I think the ratio of pirated games is a lot higher vs sales lost.savagetwinkie

It's definately a possibility, though it would definitely be difficult to put a solid figure on.

I don't even have a gaming computer and i still buy steam games, when you have have that many massive discounts for chump change and fast download servers, and easily accessible to everyone, its hard to imagine people not paying $5-$10 unless they just didn't have it...
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dc337

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#33 dc337
Member since 2008 • 2603 Posts

[QUOTE="lundy86_4"]

[QUOTE="dc337"]

Probably, and it would be conservative estimate because there is no way of measuring other forms of piracy.

DragonfireXZ95

True enough, though I wonder how relevant it is when not every download equates a lost sale. Very high rate none-the-less though.

Thanks for the links, they're an interesting read.

I doubt those sales include digital distribution. Maybe retail copies, but DD is a much bigger seller on PC than retail.

World of Goo was DD only and was pirated at 90%. It's safe to say that most single player pc games are pirated at over 70%. Publishers are well aware of this which is why you see so much funding going into MMOs and casual games. Valve is aware of this too which is why they focus on multiplayer.

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xscrapzx

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#34 xscrapzx
Member since 2007 • 6636 Posts

"The only reason their OS is still alive on the consumer side is partially because PC gamers depend on it.". I hope this line is a joke. Secondly MS is not the only PC dev or publisher out there you do realize this right? MS could go ahead and promise the world to PC gamers, but the bottom line is they can't show love not that they don't want to but because they have way too much invested into the 360 to even care to think about the PC as far as games are concerned. MS is more concerned with the PC being their primary target for business and consumers for regular use, not for gamers. If that line I copiedwere factsthen MS would be in huge trouble.

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lundy86_4

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#35 lundy86_4
Member since 2003 • 62039 Posts

I don't even have a gaming computer and i still buy steam games, when you have have that many massive discounts for chump change and fast download servers, and easily accessible to everyone, its hard to imagine people not paying $5-$10 unless they just didn't have it...savagetwinkie

I'll never understand it either. Whilst I understand -- at one point -- pirating was probably easier than paying for the game, and having to go to the store to actually buy it. With the inception of DD, and especially Steam with it's prices, and fast download speeds, it's definately difficult to think of people still going out of the way to avoid paying for stuff.

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Phazevariance

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#36 Phazevariance
Member since 2003 • 12356 Posts

If I wasn't a PC gamer, I wouldn't even be using Windows. That is fact. I dual-boot between Windows and Linux daily, and if it weren't for all those Linux-incompatible games that I need to play in Windows, I wouldn't even be buying a license of Microsoft Windows everytime a new version comes out.

Why is Microsoft so intent on crushing PC gaming into dust? The only reason their OS is still alive on the consumer side is partially because PC gamers depend on it.

The Xbox division of Microsoft barely squeaks a profit. Meanwhile, it's Windows and Office that generates most of Microsoft's profits. Why is Microsoft so intent on pouring money and energy into a platform which has proven to be money-loser, time and time again?

There's nothing wrong with Microsoft's direction on the Xbox, but I would love to see Microsoft give PC gaming a similar level of attention as well. Yes, PC games don't make as much money as console games do, but they do one thing which good for Microsoft - drive sales of Windows.

The_Capitalist

Windows wasnt made strictly for gaming, it was made to operate your PC's hardware, whatever that may be. MS is not responsible for games on the PC world, because they ahve no stake in the hardware. Unlike their xbox which they are responsible for (hardware wise) as well as software. Especially since they can't control any kind of liscence made for PC, like they can with games running on their hardware. In other words, developers SUPPORT pcs, not MS.

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Sp4rtan_3

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#37 Sp4rtan_3
Member since 2010 • 3495 Posts
You think Hermits would welcome a multi billion dollar company to have more influence on their PC's ?? youve got to be kidding me.
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glez13

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#38 glez13
Member since 2006 • 10314 Posts

[QUOTE="lundy86_4"]

[QUOTE="dc337"]

Probably, and it would be conservative estimate because there is no way of measuring other forms of piracy.

DragonfireXZ95

True enough, though I wonder how relevant it is when not every download equates a lost sale. Very high rate none-the-less though.

Thanks for the links, they're an interesting read.

I doubt those sales include digital distribution. Maybe retail copies, but DD is a much bigger seller on PC than retail.

Are there actual numbers for that? Link?

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lundy86_4

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#39 lundy86_4
Member since 2003 • 62039 Posts

[QUOTE="DragonfireXZ95"][QUOTE="lundy86_4"]

True enough, though I wonder how relevant it is when not every download equates a lost sale. Very high rate none-the-less though.

Thanks for the links, they're an interesting read.

glez13

I doubt those sales include digital distribution. Maybe retail copies, but DD is a much bigger seller on PC than retail.

Are there actual numbers for that? Link?

Linky

I used to have a better link, but couldn't find it :P

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ShadowriverUB

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#40 ShadowriverUB
Member since 2009 • 5515 Posts

[QUOTE="ShadowriverUB"] In closed console where DRMis maintained by one body once crashed it easily gets out of control.

dc337

If the PS3 DRM gets cracked (and it hasn't) Sony can require a firmware update for new games or PSN access.

I can say the same about Apple products ans PSP, somewhat this is not working

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Mystic-G

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#43 Mystic-G
Member since 2006 • 6462 Posts

[QUOTE="lundy86_4"]

Don't generalize. A lot of PC games typically sell well -dc337

How is he generalizing when pc piracy rates are at 70-90%? That means most of the people playing pc games aren't paying for them. That's a serious problem that shouldn't be downplayed.

Too bad that doesn't equate to 70-90% of lost sales.

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CaseyWegner

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#44 CaseyWegner
Member since 2002 • 70152 Posts

[QUOTE="CaseyWegner"]

so should sony. their pc support is horrible. don't even get me started on nintendo.

CagedOkami

alright you lost me, but nice post count *58000

well, you want ms to give the pc more support. how much support does sony or nintendo provide?

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dontshackzmii

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#45 dontshackzmii
Member since 2009 • 6026 Posts

360s make them more money

i agree i would never buy windows if linx had more games

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skrat_01

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#46 skrat_01
Member since 2007 • 33767 Posts
I don't care for their respect. They gave up on PC gaming and sabotaged all their efforts towards the PC gaming spectrum in 2001, quite frankly I gave up on them long ago in PC space. Just stick to making good operating systems and don't try to think you're relevant in the PC gaming spectrum next to developers like Valve. Don't mind killing off some more studios while your at it, we totally didn't want another Age of Empires or Flight Simulator.
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markop2003

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#47 markop2003
Member since 2005 • 29917 Posts
Nah, gamers are a tiny market to MS. TBH the whole gaming market is tiny to the big computing companies, MS by itself is more valuable than every game publisher combined and so is Oracle, IBM, Dell ect. Business apps is where the money is.
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AdrianWerner

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#48 AdrianWerner
Member since 2003 • 28441 Posts

There are some strong signs that Microsoft might once again start to invest heavily into PC gaming. I doubt it will ever come back to situation from decade ago when MS was publishing many huge pc exclusives each year, but any improvement would be nice

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AdrianWerner

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#49 AdrianWerner
Member since 2003 • 28441 Posts

[QUOTE="CagedOkami"]piracy is most interesting to me, if we look at MW2 for example we see the disrespect that PC gamers got, and the petitions that came after.

but even before the game was released this game was pirated to kingdom-come, But when you show another game(any game i guess)you see remarkably less torrents. Now my understanding is treat the PC like crap "they" will destroy you. But give the PC the respect it demands, the torrents are minimal.dc337

No it doesn't work that way. Pirates will steal anything that hits the shelves, it has nothing to do with treatment. http://arstechnica.com/gaming/news/2008/11/acrying-shame-world-of-goo-piracy-rate-near-90.ars

Indeed, World of Goo proved that any forms of DRM are useless. What matters is convincing people to buy your game and supporting them instead of fighting with pirates (which is a battle you can't win anyway)

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Iantheone

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#50 Iantheone
Member since 2007 • 8242 Posts
They might start paying attention with Steam going to mac and Linux since it would give developers more incentive to produce for those other non-ms OS's.