[QUOTE="h575309"][QUOTE="Crazyguy105"]I think everybody knows this TC. Prepare to have Live filled with 11 year olds again. Oh wait they never left.Brownesque
Why dont parents enforce any of the ratings or recommendations? People in the US complain about violence in schools, yet they let their kids play games with realistic guns shooting each other and being rewarded for it. The hipocrisy is just so thick its amazing. I play a game called Red Orchestra Ost Front. In it, you are given realistic renditions of World War 2 arms, such as MP40s, Kar98ks, and Mosin Nagants. These guns have realistic mechanics and the developers have simulated real ballistics (the way bullets behave). When you hit someone with an artillery strike or if you nail someone with a grenade, they explode. No, they don't remain a ragdoll that just flies up into the air. They explode. Their limbs actually gib. It's bloody, it's gory, it's realistic.When you run into machine gun fire, you get chewed to pieces. When people run at you with a submachine gun, they rip you apart.
None of this results in a very enticing view of warfare to me. I realize that warfare is....as Kurt Vonnegut put it, a duty-dance with death. Compare this horrible view of warfare in which there are consequences (grisly deaths, realistic gibbing, instantaneous kills) to your traditional FPS (Halo 3) in which there is no gibbing and no blood, just smacking and shooting bullets into your crosshairs. Which one encourages or rewards violent gameplay? If the guns were modelled more realistically and you watched your opponent explode every time you threw a grenade under his feet into 6 bloody pieces, do you think you'd be more or less inclined towards physical violence in the real world?
The way I like to approach this is from the direction of Penn and Teller's episode on gun violence arising from videogames, which is to say that it doesn't. In that episode they took a young boy who played a lot of violent videogames and took him out to meet a gun enthusiast, a friendly fellow who allowed the boy to shoot his AR15. The boy was inexperienced and didn't know how to hold the gun. He managed to pull off a single round which fired back into his shoulder and jarred him with a loud noise and a big muzzle flash. When asked if he wanted to fire again, the boy said no and then ran into his mother's arms where he cried.
Real guns are scary. Real warfare is scary. The closer games simulate it, the less glamourousness you're going to see, the less inclined you're going to be towards a glamorous view of violence.
Young kids should not be playing violent video games all night, every night, and it should not be the majority of people you find online playing these games. So I guess we should let kids drink, have sex, and go to war at the age of ten too eh?And in the hands of the wrong kids, the ones whose parents let violent videogames babysit them instead of doing it themselves, are the ones who do this kind of crap. If parents monitored this, I think it would be better for everyone.
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