Modern Warfare 2 will be a perfect game for noobs!!

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Heroldp813

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#1 Heroldp813
Member since 2008 • 2103 Posts

I think this game will be pretty decent but all the crap thatg they have will make it a noob paradise. The main thing I can't stand anymore is this rewarding system they have implemented in order to reward those who die all the time. I really fell like this game will be very unbalanced. COD 4 was already full of campers, just expect it to be worse with more helicopters

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Crazyguy105

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#4 Crazyguy105
Member since 2009 • 9513 Posts

I think everybody knows this TC.

Prepare to have Live filled with 11 year olds again.

Oh wait they never left.

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Zero_epyon

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#6 Zero_epyon
Member since 2004 • 20494 Posts

May just be in certain game rooms. Like Bootcamp was for WAW. I doubt the hardcore settings will have things like death streak. Defeats the purpous of hardcore.

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SpruceCaboose

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#7 SpruceCaboose
Member since 2005 • 24589 Posts
How does it reward dying?
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SpruceCaboose

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#8 SpruceCaboose
Member since 2005 • 24589 Posts

I think everybody knows this TC.

Prepare to have Live filled with 11 year olds again.

Oh wait they never left.

Crazyguy105
I never had a problem with small children in any of the CoD games on Live, and since the implementation of Live Parties it has become such a moot point anyway.
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Eddie-Vedder

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#9 Eddie-Vedder
Member since 2003 • 7810 Posts

I'm fine with the copycat thing for dieing, but the starting with 3x your health or whatever the other thing is sounds really lame.

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dragonpuppy

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#10 dragonpuppy
Member since 2006 • 952 Posts

How does it reward dying? SpruceCaboose

You die a lot then get a similar power to a kill steak? That is somewhat dumb to reward dying a lot. Good thing all I play on MW is freeze tag and that's all I'm probably gonna play on MW2.

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SpruceCaboose

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#11 SpruceCaboose
Member since 2005 • 24589 Posts

[QUOTE="SpruceCaboose"]How does it reward dying? dragonpuppy

You die a lot then get a similar power to a kill steak? That is somewhat dumb to reward dying a lot. Good thing all I play on MW is freeze tag and that's all I'm probably gonna play on MW2.

Actually, the copycat death streak allows you access to the equipment your killer used, so a level 55 with a 50 Cal picking you off while you have an M16 can be equalized with copycat, but you still would need to be better than your enemy to kill him first. It balances out the level system.

As for painkiller, if you are getting killed, it starts you with some extra health (not 3x as much like someone claimed), and in CoD, if you have played it, you know some extra health is not that much help (think Juggernaut).
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mtron32

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#12 mtron32
Member since 2006 • 4450 Posts
What do you expect? When COD4 came out, all the people that sucked at Halo 3 started playing COD4. Halo is built on skill, if you suck, YOU DONT WIN, and you dont progress. If you see a person's back in COD4, instant kill, try that in Halo and if you havent approached the fight correctly, you'll still die. This appeals to noobs because they can pop in the new game and isnatly feel like they're acheiving something without actually gaining any skills.
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SpruceCaboose

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#13 SpruceCaboose
Member since 2005 • 24589 Posts

What do you expect? When COD4 came out, all the people that sucked at Halo 3 started playing COD4. Halo is built on skill, if you suck, YOU DONT WIN, and you dont progress. If you see a person's back in COD4, instant kill, try that in Halo and if you havent approached the fight correctly, you'll still die. This appeals to noobs because they can pop in the new game and isnatly feel like they're acheiving something without actually gaining any skills. mtron32
If you see a person's back in CoD it is an instant kill but it is not in Halo 3? You must stink in Halo 3, since that is what an assassination is (you know, the one hit kill from behind? ).

Both games require skill to win consistently, and they need different kinds of skills to be good in each. You can always suck and win a game on occasion, any game. It is called luck.

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h575309

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#14 h575309
Member since 2005 • 8551 Posts
[QUOTE="Crazyguy105"]

I think everybody knows this TC.

Prepare to have Live filled with 11 year olds again.

Oh wait they never left.

Why dont parents enforce any of the ratings or recommendations? People in the US complain about violence in schools, yet they let their kids play games with realistic guns shooting each other and being rewarded for it. The hipocrisy is just so thick its amazing.
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SpruceCaboose

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#15 SpruceCaboose
Member since 2005 • 24589 Posts
[QUOTE="h575309"][QUOTE="Crazyguy105"]

I think everybody knows this TC.

Prepare to have Live filled with 11 year olds again.

Oh wait they never left.

Why dont parents enforce any of the ratings or recommendations? People in the US complain about violence in schools, yet they let their kids play games with realistic guns shooting each other and being rewarded for it. The hipocrisy is just so thick its amazing.

Parents now think that the entertainment should censor themselves. There is a decided lack of personal responsibility in the US in many areas of life now.
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chaplainDMK

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#16 chaplainDMK
Member since 2008 • 7004 Posts

[QUOTE="Crazyguy105"]

I think everybody knows this TC.

Prepare to have Live filled with 11 year olds again.

Oh wait they never left.

h575309

Why dont parents enforce any of the ratings or recommendations? People in the US complain about violence in schools, yet they let their kids play games with realistic guns shooting each other and being rewarded for it. The hipocrisy is just so thick its amazing.

Please stop with that.

You dont know how many people that are 15-16 that are perfectly mature and wanna play games with 17+ ratings.
Just mute all the little hyperactive monkeys...

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Brownesque

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#17 Brownesque
Member since 2005 • 5660 Posts

[QUOTE="dragonpuppy"]

[QUOTE="SpruceCaboose"]How does it reward dying? SpruceCaboose

You die a lot then get a similar power to a kill steak? That is somewhat dumb to reward dying a lot. Good thing all I play on MW is freeze tag and that's all I'm probably gonna play on MW2.

Actually, the copycat death streak allows you access to the equipment your killer used, so a level 55 with a 50 Cal picking you off while you have an M16 can be equalized with copycat, but you still would need to be better than your enemy to kill him first. It balances out the level system.

As for painkiller, if you are getting killed, it starts you with some extra health (not 3x as much like someone claimed), and in CoD, if you have played it, you know some extra health is not that much help (think Juggernaut).

http://www.giantbomb.com/news/hands-on-with-modern-warfare-2s-multiplayer/1685/

"The only two in the demo I played were Painkiller, which starts you with a triple health boost after you're killed three times without making any kills of your own, and Copycat, which lets you use the loadout and perks of the last guy who killed you for one life."

Actually, it's 3x health. But I appreciate the BS.

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danjammer69

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#18 danjammer69
Member since 2004 • 4331 Posts

NOOBS WITH BOOBS ARE GOING TO PWN MW2!

-Melix-
Lol wut? That was actually pretty funny, but I think you are confused with NGS2?
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aero250

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#19 aero250
Member since 2009 • 3613 Posts
Yeh that worrys me.
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svetzenlether

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#20 svetzenlether
Member since 2003 • 3082 Posts

Or you could just not buy the game and help stick it to Activision...

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g0ddyX

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#21 g0ddyX
Member since 2005 • 3914 Posts

Dispite what you think, i'll playing this game, with the young, old, my friends and even people i dont know!

This game is gonna own, join in or beat it, nothing is perfect but this game still gives a good effort, particularly the online side of it.

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PAL360

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#22 PAL360
Member since 2007 • 30574 Posts

Ill get this game mostly for the single player. Multiplayer wise, nothing will beat Bad Company 2!!

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Brownesque

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#23 Brownesque
Member since 2005 • 5660 Posts

[QUOTE="Crazyguy105"]I think everybody knows this TC. Prepare to have Live filled with 11 year olds again. Oh wait they never left.h575309
Why dont parents enforce any of the ratings or recommendations? People in the US complain about violence in schools, yet they let their kids play games with realistic guns shooting each other and being rewarded for it. The hipocrisy is just so thick its amazing.

I play a game called Red Orchestra Ost Front. In it, you are given realistic renditions of World War 2 arms, such as MP40s, Kar98ks, and Mosin Nagants. These guns have realistic mechanics and the developers have simulated real ballistics (the way bullets behave). When you hit someone with an artillery strike or if you nail someone with a grenade, they explode. No, they don't remain a ragdoll that just flies up into the air. They explode. Their limbs actually gib. It's bloody, it's gory, it's realistic.

When you run into machine gun fire, you get chewed to pieces. When people run at you with a submachine gun, they rip you apart.

None of this results in a very enticing view of warfare to me. I realize that warfare is....as Kurt Vonnegut put it, a duty-dance with death. Compare this horrible view of warfare in which there are consequences (grisly deaths, realistic gibbing, instantaneous kills) to your traditional FPS (Halo 3) in which there is no gibbing and no blood, just smacking and shooting bullets into your crosshairs. Which one encourages or rewards violent gameplay? If the guns were modelled more realistically and you watched your opponent explode every time you threw a grenade under his feet into 6 bloody pieces, do you think you'd be more or less inclined towards physical violence in the real world?

The way I like to approach this is from the direction of Penn and Teller's episode on gun violence arising from videogames, which is to say that it doesn't. In that episode they took a young boy who played a lot of violent videogames and took him out to meet a gun enthusiast, a friendly fellow who allowed the boy to shoot his AR15. The boy was inexperienced and didn't know how to hold the gun. He managed to pull off a single round which fired back into his shoulder and jarred him with a loud noise and a big muzzle flash. When asked if he wanted to fire again, the boy said no and then ran into his mother's arms where he cried.

Real guns are scary. Real warfare is scary. The closer games simulate it, the less glamourousness you're going to see, the less inclined you're going to be towards a glamorous view of violence.

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DealRogers

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#24 DealRogers
Member since 2005 • 4589 Posts

NOOBS WITH BOOBS ARE GOING TO PWN MW2!

-Melix-
I don't think so.
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SpruceCaboose

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#25 SpruceCaboose
Member since 2005 • 24589 Posts

[QUOTE="SpruceCaboose"][QUOTE="dragonpuppy"]

You die a lot then get a similar power to a kill steak? That is somewhat dumb to reward dying a lot. Good thing all I play on MW is freeze tag and that's all I'm probably gonna play on MW2.

Brownesque

Actually, the copycat death streak allows you access to the equipment your killer used, so a level 55 with a 50 Cal picking you off while you have an M16 can be equalized with copycat, but you still would need to be better than your enemy to kill him first. It balances out the level system.

As for painkiller, if you are getting killed, it starts you with some extra health (not 3x as much like someone claimed), and in CoD, if you have played it, you know some extra health is not that much help (think Juggernaut).

http://www.giantbomb.com/news/hands-on-with-modern-warfare-2s-multiplayer/1685/

"The only two in the demo I played were Painkiller, which starts you with a triple health boost after you're killed three times without making any kills of your own, and Copycat, which lets you use the loadout and perks of the last guy who killed you for one life."

Actually, it's 3x health. But I appreciate the BS.

Giantbomb is the only one I saw that said it was triple the health. Either way, two head shots instead of one for the person who can't kill anyone anyway. Oh well.
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Avian005

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#26 Avian005
Member since 2009 • 4112 Posts

You know, I think this game will be good. I mean, it looks like its actually going to provide a little more of a challenge for good players and bad players alike. Besides, I'm mainly looking foward to the campaign.

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SpruceCaboose

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#27 SpruceCaboose
Member since 2005 • 24589 Posts
The way I like to approach this is from the direction of Penn and Teller's episode on gun violence arising from videogames, which is to say that it doesn't. In that episode they took a young boy who played a lot of violent videogames and took him out to meet a gun enthusiast, a friendly fellow who allowed the boy to shoot his AR15. The boy was inexperienced and didn't know how to hold the gun. He managed to pull off a single round which fired back into his shoulder and jarred him with a loud noise and a big muzzle flash. When asked if he wanted to fire again, the boy said no and then ran into his mother's arms where he cried.Brownesque
And some people use games as training for real war. Namely the military. The PMS clan also demonstrated that some gamers can transfer their game skills to real world skills. Not everyone is the same, and the game makes a huge difference in its ability to help train. And as for the gore, a person inclined to acts of savage violence are naturally inclined to more gore, so a game with gibbing and such would just make them more interested.

That said, games are entertainment, and as such, it is the parents responsibility to monitor what their children are exposed to, not the industry.
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SpruceCaboose

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#28 SpruceCaboose
Member since 2005 • 24589 Posts
Ok, I found a second site that said Painkiller was 3x the health, but I also found a site that stated the perk was also time limited, which negates much of that. Either way, these perks are a balance that was sorely missing from CoD4.
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h575309

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#29 h575309
Member since 2005 • 8551 Posts

[QUOTE="h575309"][QUOTE="Crazyguy105"]I think everybody knows this TC. Prepare to have Live filled with 11 year olds again. Oh wait they never left.Brownesque

Why dont parents enforce any of the ratings or recommendations? People in the US complain about violence in schools, yet they let their kids play games with realistic guns shooting each other and being rewarded for it. The hipocrisy is just so thick its amazing.

I play a game called Red Orchestra Ost Front. In it, you are given realistic renditions of World War 2 arms, such as MP40s, Kar98ks, and Mosin Nagants. These guns have realistic mechanics and the developers have simulated real ballistics (the way bullets behave). When you hit someone with an artillery strike or if you nail someone with a grenade, they explode. No, they don't remain a ragdoll that just flies up into the air. They explode. Their limbs actually gib. It's bloody, it's gory, it's realistic.

When you run into machine gun fire, you get chewed to pieces. When people run at you with a submachine gun, they rip you apart.

None of this results in a very enticing view of warfare to me. I realize that warfare is....as Kurt Vonnegut put it, a duty-dance with death. Compare this horrible view of warfare in which there are consequences (grisly deaths, realistic gibbing, instantaneous kills) to your traditional FPS (Halo 3) in which there is no gibbing and no blood, just smacking and shooting bullets into your crosshairs. Which one encourages or rewards violent gameplay? If the guns were modelled more realistically and you watched your opponent explode every time you threw a grenade under his feet into 6 bloody pieces, do you think you'd be more or less inclined towards physical violence in the real world?

The way I like to approach this is from the direction of Penn and Teller's episode on gun violence arising from videogames, which is to say that it doesn't. In that episode they took a young boy who played a lot of violent videogames and took him out to meet a gun enthusiast, a friendly fellow who allowed the boy to shoot his AR15. The boy was inexperienced and didn't know how to hold the gun. He managed to pull off a single round which fired back into his shoulder and jarred him with a loud noise and a big muzzle flash. When asked if he wanted to fire again, the boy said no and then ran into his mother's arms where he cried.

Real guns are scary. Real warfare is scary. The closer games simulate it, the less glamourousness you're going to see, the less inclined you're going to be towards a glamorous view of violence.

Young kids should not be playing violent video games all night, every night, and it should not be the majority of people you find online playing these games. So I guess we should let kids drink, have sex, and go to war at the age of ten too eh?

And in the hands of the wrong kids, the ones whose parents let violent videogames babysit them instead of doing it themselves, are the ones who do this kind of crap. If parents monitored this, I think it would be better for everyone.

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Brownesque

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#30 Brownesque
Member since 2005 • 5660 Posts
[QUOTE="Brownesque"]The way I like to approach this is from the direction of Penn and Teller's episode on gun violence arising from videogames, which is to say that it doesn't. In that episode they took a young boy who played a lot of violent videogames and took him out to meet a gun enthusiast, a friendly fellow who allowed the boy to shoot his AR15. The boy was inexperienced and didn't know how to hold the gun. He managed to pull off a single round which fired back into his shoulder and jarred him with a loud noise and a big muzzle flash. When asked if he wanted to fire again, the boy said no and then ran into his mother's arms where he cried.SpruceCaboose
And some people use games as training for real war. Namely the military. The PMS clan also demonstrated that some gamers can transfer their game skills to real world skills. Not everyone is the same, and the game makes a huge difference in its ability to help train. And as for the gore, a person inclined to acts of savage violence are naturally inclined to more gore, so a game with gibbing and such would just make them more interested.

That said, games are entertainment, and as such, it is the parents responsibility to monitor what their children are exposed to, not the industry.

No. You could always buy a gun and go to the shooting range to train. All videogames allow you to do is see the mechanics of a firearm with a visual representation and get a somewhat accurate simulation of a moving target and how it is to visually engage that target. Essentially all these games develop is eye-hand coordination. The fact of the matter is when I watch myself get blown up into 5 pieces by a frag grenade for the 15th time I say "wow, maybe I shouldn't ever go to war." If people enjoy gore, maybe they should carve their legs off or just start stabbing puppies. What difference does it make? If someone is a sociopath or loves gore, that's their problem. That's why we have the law. If you break the law, you go to jail. if that's not enough of a deterrent for you, we have the death penalty. Even if jail and the death penalty don't function as deterrents, they get rid of actual offenders. Seriously, if someone is inclined towards horrific violence, the solution is not censorship, be it on a parental or a governmental level. I don't agree with censorship in any case. If someone gets off watching Die Hard, what business is that of yours? I think censorship by parents is sick behavior and I think it's wrong just like censorship by the government OR the industry is wrong. Anyway, I'm telling you right now, I don't have any problem with extreme gore, be it in the real world or in videogames. But when I feel the heat of nadespam or artillery and I feel my flank being dangerously open to a submachine gun assault, I don't feel inclined to put myself in a real world situation where I'm confronting that stuff. Gibbing is a legitimate reminder of human fragility and the real devastating impact of these weapons. The "cool" factor dries up real fast when you realize these weapons would be shredding you just as immediately in real life. I've died thousands of times in RO Ost and I felt it every time.
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Brownesque

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#31 Brownesque
Member since 2005 • 5660 Posts
Young kids should not be playing violent video games all night, every night, and it should not be the majority of people you find online playing these games. So I guess we should let kids drink, have sex, and go to war at the age of ten too eh?h575309
Why shouldn't they? You forgot your argument. If you're going to make a normative claim I expect you to support it.
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Brownesque

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#32 Brownesque
Member since 2005 • 5660 Posts
Ok, I found a second site that said Painkiller was 3x the health, but I also found a site that stated the perk was also time limited, which negates much of that. Either way, these perks are a balance that was sorely missing from CoD4.SpruceCaboose
Here's an idea for balance: no death streaks, no perks. I know, it's pretty crazy, but just trust me.
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KingTuttle

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#33 KingTuttle
Member since 2006 • 2471 Posts
[QUOTE="SpruceCaboose"]Ok, I found a second site that said Painkiller was 3x the health, but I also found a site that stated the perk was also time limited, which negates much of that. Either way, these perks are a balance that was sorely missing from CoD4.Brownesque
Here's an idea for balance: no death streaks, no perks. I know, it's pretty crazy, but just trust me.

and one kind of gun...right? Man that game sounds boring.
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sikanderahmed

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#34 sikanderahmed
Member since 2007 • 5444 Posts

so what if the noobs play it? you should be happy coz you are so l33t and you'll be getting so many kills.

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Brownesque

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#35 Brownesque
Member since 2005 • 5660 Posts

so what if the noobs play it? you should be happy coz you are so l33t and you'll be getting so many kills.

sikanderahmed
No, you won't. They're leveling mechanisms, they're explicitly designed (see my giantbomb link and watch the interview) to make it more fun for terrible players. Skill should be the only deciding factor in online games.
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h575309

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#36 h575309
Member since 2005 • 8551 Posts

[QUOTE="h575309"]Young kids should not be playing violent video games all night, every night, and it should not be the majority of people you find online playing these games. So I guess we should let kids drink, have sex, and go to war at the age of ten too eh?Brownesque
Why shouldn't they? You forgot your argument. If you're going to make a normative claim I expect you to support it.

OK sorry. I should say that kids should be monitored more in what they are allowed to consume visually through this type of entertainment. And it should be introduced gradually. My problem is that kids dont really understand that a gun is a weapon, not a toy.

For instance, say an unsupervised child is playing this game, and remembers that his father has a pistol. He wants to hold the real thing. Goes and finds it wherever, doesnt know how to handle it, and BANG shoots himself or his friend. It all comes down to parental responsibility, And the reason that theres ratings on these games is because some children mature at certain ages, realizing the difference between virtual reality and reality, or right from wrong. Its a case by case basis, and in order to eliminate it, they make the upper limit of 17 or whatever. It obviously doesnt matter though since parents dont care.

Its not a problem with the games, its a problem with parents not participating in the childs life, or offering some other stimulation than violent video games.

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Brownesque

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#37 Brownesque
Member since 2005 • 5660 Posts

[QUOTE="Brownesque"][QUOTE="h575309"]Young kids should not be playing violent video games all night, every night, and it should not be the majority of people you find online playing these games. So I guess we should let kids drink, have sex, and go to war at the age of ten too eh?h575309

Why shouldn't they? You forgot your argument. If you're going to make a normative claim I expect you to support it.

OK sorry. I should say that kids should be monitored more in what they are allowed to consume visually through this type of entertainment. And it should be introduced gradually. My problem is that kids dont really understand that a gun is a weapon, not a toy.

For instance, say an unsupervised child is playing this game, and remembers that his father has a pistol. He wants to hold the real thing. Goes and finds it wherever, doesnt know how to handle it, and BANG shoots himself or his friend. It all comes down to parental responsibility, And the reason that theres ratings on these games is because some children mature at certain ages, realizing the difference between virtual reality and reality, or right from wrong. Its a case by case basis, and in order to eliminate it, they make the upper limit of 17 or whatever. It obviously doesnt matter though since parents dont care.

Its not a problem with the games, its a problem with parents not participating in the childs life, or offering some other stimulation than violent video games.

So your solution to the problem is to make videogames as far apart from reality as possible? You figure violent videogames shouldn't look anything like reality because kids will mistake violent gun simulations for toys? Do you think a kid playing Red Orchestra Ost Front would see a player's character model explode into bits because of an artillery shell and think artillery shells were toys?
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swamplord666

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#38 swamplord666
Member since 2007 • 1873 Posts

well for one, the death streak help people have FUN when they're doing badly. I mean how many timess have you been so terrible that you can't even get 1 kill and get 3 deaths? and even then it only gives you a fighting chance, not an automatic kill.

One thing also is that i know I'll have FUN. As long as i'm having fun, i don't care if it's "noobish" or a "Leet" game as long as i'm having fun.

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Maqda7

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#39 Maqda7
Member since 2008 • 3299 Posts

I'm fine with the copycat thing for dieing, but the starting with 3x your health or whatever the other thing is sounds really lame.

Eddie-Vedder
I agree. And they confirmed Stopping Power but no Juggernaut. It's stupid.
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KingTuttle

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#40 KingTuttle
Member since 2006 • 2471 Posts

well for one, the death streak help people have FUN when they're doing badly. I mean how many timess have you been so terrible that you can't even get 1 kill and get 3 deaths? and even then it only gives you a fighting chance, not an automatic kill.

One thing also is that i know I'll have FUN. As long as i'm having fun, i don't care if it's "noobish" or a "Leet" game as long as i'm having fun.

swamplord666
They should make online Pong for the leetist of the leet! Same paddle...same block bouncing to and fro. :) That's balance!
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Kickinurass

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#41 Kickinurass
Member since 2005 • 3357 Posts

[QUOTE="h575309"]

[QUOTE="Brownesque"] Why shouldn't they? You forgot your argument. If you're going to make a normative claim I expect you to support it.Brownesque

OK sorry. I should say that kids should be monitored more in what they are allowed to consume visually through this type of entertainment. And it should be introduced gradually. My problem is that kids dont really understand that a gun is a weapon, not a toy.

For instance, say an unsupervised child is playing this game, and remembers that his father has a pistol. He wants to hold the real thing. Goes and finds it wherever, doesnt know how to handle it, and BANG shoots himself or his friend. It all comes down to parental responsibility, And the reason that theres ratings on these games is because some children mature at certain ages, realizing the difference between virtual reality and reality, or right from wrong. Its a case by case basis, and in order to eliminate it, they make the upper limit of 17 or whatever. It obviously doesnt matter though since parents dont care.

Its not a problem with the games, its a problem with parents not participating in the childs life, or offering some other stimulation than violent video games.

So your solution to the problem is to make videogames as far apart from reality as possible? You figure violent videogames shouldn't look anything like reality because kids will mistake violent gun simulations for toys? Do you think a kid playing Red Orchestra Ost Front would see a player's character model explode into bits because of an artillery shell and think artillery shells were toys?

Well, a overabundance of brutal images can also desensitizes. For example; the SAW movie series is known for it's blood and gore, yet it surely doesn't deter people from going to every single seqeul/\. More blood and gore is not always better.

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h575309

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#42 h575309
Member since 2005 • 8551 Posts
[QUOTE="Brownesque"][QUOTE="h575309"]

Why shouldn't they? You forgot your argument. If you're going to make a normative claim I expect you to support it.Brownesque
OK sorry. I should say that kids should be monitored more in what they are allowed to consume visually through this type of entertainment. And it should be introduced gradually. My problem is that kids dont really understand that a gun is a weapon, not a toy.

For instance, say an unsupervised child is playing this game, and remembers that his father has a pistol. He wants to hold the real thing. Goes and finds it wherever, doesnt know how to handle it, and BANG shoots himself or his friend. It all comes down to parental responsibility, And the reason that theres ratings on these games is because some children mature at certain ages, realizing the difference between virtual reality and reality, or right from wrong. Its a case by case basis, and in order to eliminate it, they make the upper limit of 17 or whatever. It obviously doesnt matter though since parents dont care.

Its not a problem with the games, its a problem with parents not participating in the childs life, or offering some other stimulation than violent video games.

So your solution to the problem is to make videogames as far apart from reality as possible? You figure violent videogames shouldn't look anything like reality because kids will mistake violent gun simulations for toys? Do you think a kid playing Red Orchestra Ost Front would see a player's character model explode into bits because of an artillery shell and think artillery shells were toys?

No I never said any of this. I think parents should take responsibility to be safe with firearms, and explain what a firearm is, and that it is not a toy, in the same vein that a car isnt a toy. And this all has nothing to do with "war". It has to do with irresponsible parents neglecting their kids or neglecting to educate them, and then they "reach" out so to speak, in violent ways.
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84dontblink

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#43 84dontblink
Member since 2008 • 168 Posts

First i heard of this, buti can't understand why they would do this since they have sorted out the host leaves game problem.

i would hate to have my kill streak ruined by someone who was performing poorly and being rewarded for it, but i will see how it pans out in the game play itself,because if i amhonest when i played cod4 and completely sucked, i could not understand why the guy who was pawning was being rewarded with airstrikes and Helicopters when he obviously did not need them, but when i started getting kill streaks all these complaints suddenly left my mind lol.

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ace-of-spades93

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#44 ace-of-spades93
Member since 2008 • 2456 Posts
I thought all CoD games were for noobs anyway :D Military Sims FTW :P
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InfinityMugen

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#45 InfinityMugen
Member since 2007 • 3905 Posts

MW2 is a perfect game forppl who never played a FPS before.

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#46 mythrol
Member since 2005 • 5237 Posts

I think this game will be pretty decent but all the crap thatg they have will make it a noob paradise. The main thing I can't stand anymore is this rewarding system they have implemented in order to reward those who die all the time. I really fell like this game will be very unbalanced. COD 4 was already full of campers, just expect it to be worse with more helicopters

Heroldp813
You really have no idea what you're talking about. The only two death peaks we know of is one that gives you 3x's HP for a few seconds to STOP PEOPLE from camping, because you can get out of the area that they're spawn watching. And the other is you take on the perks of the person that's killing you. None of these perks even activate until you've at least died 3 times IN A ROW. Oh yeah, I can totally see a ton of helicopters by someone who just killed 3 times in a row. . .
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smithster118

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#47 smithster118
Member since 2008 • 3910 Posts

I don't get what the big deal is.

It just helps people that are new to the game and can help a team that is getting pwned.

I for one, like the idea. Can't wait for this game.

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SpruceCaboose

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#48 SpruceCaboose
Member since 2005 • 24589 Posts
[QUOTE="Brownesque"] No. You could always buy a gun and go to the shooting range to train. All videogames allow you to do is see the mechanics of a firearm with a visual representation and get a somewhat accurate simulation of a moving target and how it is to visually engage that target. Essentially all these games develop is eye-hand coordination. The fact of the matter is when I watch myself get blown up into 5 pieces by a frag grenade for the 15th time I say "wow, maybe I shouldn't ever go to war." If people enjoy gore, maybe they should carve their legs off or just start stabbing puppies. What difference does it make? If someone is a sociopath or loves gore, that's their problem. That's why we have the law. If you break the law, you go to jail. if that's not enough of a deterrent for you, we have the death penalty. Even if jail and the death penalty don't function as deterrents, they get rid of actual offenders. Seriously, if someone is inclined towards horrific violence, the solution is not censorship, be it on a parental or a governmental level. I don't agree with censorship in any case. If someone gets off watching Die Hard, what business is that of yours? I think censorship by parents is sick behavior and I think it's wrong just like censorship by the government OR the industry is wrong. Anyway, I'm telling you right now, I don't have any problem with extreme gore, be it in the real world or in videogames. But when I feel the heat of nadespam or artillery and I feel my flank being dangerously open to a submachine gun assault, I don't feel inclined to put myself in a real world situation where I'm confronting that stuff. Gibbing is a legitimate reminder of human fragility and the real devastating impact of these weapons. The "cool" factor dries up real fast when you realize these weapons would be shredding you just as immediately in real life. I've died thousands of times in RO Ost and I felt it every time.

Yeah, but we are not talking about kids wanting to join the military. We are talking about people blaming school shootings and such on games. In those scenarios there is no napalm, there is no hand grenades, there are not even usually people shooting back until way later when the SWAT team shows up. For people like that, they are drawn to gore and such. Most have mental illness, and many have a history of torturing and killing other living things. These people do not think about consequences, and if they do, they often glorify themselves as martyrs against a cause.

And again, the Military does use games (they don't call them games) for training. It is not uncommon, and games can and do give you skills you can use in a real world. Are they as good as real weapons training? Certainly not, but they do help.
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LTomlinson21

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#49 LTomlinson21
Member since 2004 • 24423 Posts
Modern Warfare 2 will be great for sure, but I hope it doesn't change to much. From the videos it seemed like there might be less recoil, which would not be a good thing.
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SpruceCaboose

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#50 SpruceCaboose
Member since 2005 • 24589 Posts
[QUOTE="SpruceCaboose"]Ok, I found a second site that said Painkiller was 3x the health, but I also found a site that stated the perk was also time limited, which negates much of that. Either way, these perks are a balance that was sorely missing from CoD4.Brownesque
Here's an idea for balance: no death streaks, no perks. I know, it's pretty crazy, but just trust me.

They had games like that, years ago. We found out they they get boring very quick and there is no incentive to play them to get better.