more dev support shifting to the Wii!! (bye bye next gen rofl)

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mangobear

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#1 mangobear
Member since 2006 • 1392 Posts

Jon Goldman, chairman and chief executive of Foundation 9 Entertainment, an independent game development company, said that he was hearing a growing call for Wii games from the publishers and distributors that finance the games that his firm creates. "Publishers are saying: Instead of spending $15 million or $20 million on one PS3 game, come back to me with five or six Wii pitches," he said.


"We had one meeting two weeks ago with a publisher that was asking for Wii games," said Mr. Goldman, who declined to identify the video game publisher that he met. "Three or four months ago, they didn't want to hear Word 1 about the Wii."

"We're seeing a big shift at E3," said John Davison, editorial director of 1UP Network, a network of video game Web sites and magazines, "and we'll see more later this year." He said he was seeing some game publishers putting less emphasis on the PlayStation 3. "But they're not going to talk about that," he added."

http://www.nytimes.com/2007/07/17/technology/17game.html?_r=1&oref=slogin

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munsoned

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#2 munsoned
Member since 2006 • 3064 Posts

thats to the wii our sports games and other multi platts wont take that next step like the do when all systems move to next gen.

also the wii will help the ps2 stay alive longer coz devs can just port wii type qualty games to ps2 and bam 100 mil user base to sell to.

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mangobear

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#3 mangobear
Member since 2006 • 1392 Posts

thats to the wii our sports games and other multi platts wont take that next step like the do when all systems move to next gen.

also the wii will help the ps2 stay alive longer coz devs can just port wii type qualty games to ps2 and bam 100 mil user base to sell to.

munsoned

lol, please cry some more

can people not accept the wiis dominance?

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A_Gamerz_soul

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#5 A_Gamerz_soul
Member since 2007 • 239 Posts
i seriously hope not, i want photorealism next gen please, its so close, look at crysis, if we stray away from graphics, only pc games will actually go to lengths to be such. Heres hoping for halflife 3.
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bionicle_lover

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#6 bionicle_lover
Member since 2005 • 4501 Posts
hooray. more games to play. now, all i need is a higher end pc to ensure i can play all my wanted games not on the wii. but how strong can spore and starcraft 2 be right?
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subrosian

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#7 subrosian
Member since 2005 • 14232 Posts
That's absolutely horrific. So, instead of taking $15 or $20 million and making one or two really solid Wii titles, something akin to Final Fantasy X, Kingdom Hearts, or God of War 2 on the PS2, they're going to split that money amongst five or six low budget titles. Wonderful...

There are simply things that cannot be done on a budget *regardless* of what system you're on, this kind of "the Wii is where we do it cheaply" attitude disgusts me:

"Look, we'll make six cheap games, assuming they all sell mediocre, if even one of them sells well, we'll make back double our investment."

With that attitude, the third parties flood the market, and consumers are left going "uh...where's the good software?" Which leaves one of two things happening: the first is that the market crashes like it did in 1983. This is unlikely because of controls put in place to prevent that from happening again. The alternative is that consumers stop trusting third parties, and it comes back to bite them in the butt. Gamers are just going to start going "third parties suck" and relying on Nintendo's quality titles over shoddy third party ones, and third parties are going to get their well deserved market failure.
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Blue-Sphere

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#8 Blue-Sphere
Member since 2006 • 1972 Posts
"Publishers are saying: Instead of spending $15 million or $20 million on one PS3 game, come back to me with five or six Wii pitches," he said.

That quote really bothers me... Heh, maybe Subrosian really wasn't all that crazy afterall. :P

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Teuf_

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#9 Teuf_
Member since 2004 • 30805 Posts
I'm at a complete loss for words. I think I'm getting dizzy...
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Timstuff

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#10 Timstuff
Member since 2002 • 26840 Posts
I can see how this makes sense in the mind of a greedy publisher. Rather than make one good game on PS3, why not make 5 shovelware games on Wii? Wii owners have such low quality standards that you're bound to make a profit. :?
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DaAznSaN

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#11 DaAznSaN
Member since 2003 • 5656 Posts
It's good for the smaller developers who can't take as many risks as the big developers, but I am hoping some will take the time to make more epic games.
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DaAznSaN

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#12 DaAznSaN
Member since 2003 • 5656 Posts

I can see how this makes sense in the mind of a greedy publisher. Rather than make one good game on PS3, why not make 5 shovelware games on Wii? Wii owners have such low quality standards that you're bound to make a profit. :?Timstuff

Even shovelware games on the Wii aren't guaranteed success.

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LP_beats_Led_Z

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#13 LP_beats_Led_Z
Member since 2006 • 295 Posts
"Publishers are saying: Instead of spending $15 million or $20 million on one PS3 game, come back to me with five or six Wii pitches," he said.

That quote really bothers me... Heh, maybe Subrosian really wasn't all that crazy afterall. :P

Blue-Sphere

Don't worry im sure those five or six games will sell.

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shadowcat2576

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#14 shadowcat2576
Member since 2006 • 908 Posts
For those spinning the gloom and doom, you do realize that 5 or 6 pitched games does not equal 5 or 6 created games.
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TrailorParkBoy

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#15 TrailorParkBoy
Member since 2006 • 2922 Posts
"Publishers are saying: Instead of spending $15 million or $20 million on one PS3 game, come back to me with five or six Wii pitches," That cant be good.
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Redgarl

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#16 Redgarl
Member since 2002 • 13252 Posts

i seriously hope not, i want photorealism next gen please, its so close, look at crysis, if we stray away from graphics, only pc games will actually go to lengths to be such. Heres hoping for halflife 3.A_Gamerz_soul

Buy a PC... most of the stuff on 360 and PS3 end up on the PC... espescially with Capcom using Steam to promote their products.

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4_Horsemen

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#17 4_Horsemen
Member since 2006 • 1401 Posts

Jon Goldman, chairman and chief executive of Foundation 9 Entertainment, an independent game development company, said that he was hearing a growing call for Wii games from the publishers and distributors that finance the games that his firm creates. "Publishers are saying: Instead of spending $15 million or $20 million on one PS3 game, come back to me with five or six Wii pitches," he said.


"We had one meeting two weeks ago with a publisher that was asking for Wii games," said Mr. Goldman, who declined to identify the video game publisher that he met. "Three or four months ago, they didn't want to hear Word 1 about the Wii."

"We're seeing a big shift at E3," said John Davison, editorial director of 1UP Network, a network of video game Web sites and magazines, "and we'll see more later this year." He said he was seeing some game publishers putting less emphasis on the PlayStation 3. "But they're not going to talk about that," he added."

http://www.nytimes.com/2007/07/17/technology/17game.html?_r=1&oref=slogin

mangobear
This post just proves what I've been saying all along. The wii is detrimental to next-gen gaming!
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A_Gamerz_soul

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#18 A_Gamerz_soul
Member since 2007 • 239 Posts

[QUOTE="A_Gamerz_soul"]i seriously hope not, i want photorealism next gen please, its so close, look at crysis, if we stray away from graphics, only pc games will actually go to lengths to be such. Heres hoping for halflife 3.Redgarl

Buy a PC... most of the stuff on 360 and PS3 end up on the PC... espescially with Capcom using Steam to promote their products.

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GunSmith1_basic

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#19 GunSmith1_basic
Member since 2002 • 10548 Posts

hahah, the anti wii sentiment here is a bit ignorant! It's not that it takes 5 times the money to make a wii game because wii games are crap shovelware while ps3 has all the collossal epics. If it were reversed, and the wii was making the epics and ps3 was making the shovelware, games would still cost many times more to develop for the ps3.

This is like the n64 versus the psone all over again (in dev support that is). Devs abandoned the n64 because of development costs. It has nothing to do with the expectations of quality. Fact is that if a ps3 game doesn't sell, a smaller company might be bankrupted. Notice too, that generally the best quality, bigger investments on the wii are the games that are selling the best, so its not like companies are only gonig to make shovelware

(you can add 360 in with the ps3)

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Redgarl

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#20 Redgarl
Member since 2002 • 13252 Posts

So what about the good impression of Dragon Warrior Sword and Umbrella Chronnicles...?

Jesus, Capcom should sell their RE4 engine to most of the Wii developpers...

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gromit007

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#22 gromit007
Member since 2006 • 3024 Posts

Spending more than $20 million for game development is pure insanity. Thats a lot of money not guaranteed to make a profit on. I am sure a lot of big developers have lost money on expensive (and good) games. Psychonauts, Shadow of the Collosus anyone. You can make a great game (and bad ones) for a fraction.

The push towards hidef, bluray filling graphics and ever-increasing complexity in games hit a brick wall with the release of the PS3. People began to realize consoles and games were just getting too expensive to buy. Keep gaming fun, that's all that matters.

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Teuf_

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#23 Teuf_
Member since 2004 • 30805 Posts

hahah, the anti wii sentiment here is a bit ignorant! It's not that it takes 5 times the money to make a wii game because wii games are crap shovelware while ps3 has all the collossal epics. If it were reversed, and the wii was making the epics and ps3 was making the shovelware, games would still cost many times more to develop for the ps3.

GunSmith1_basic


No, that's not really true. Making a big, huge game with lots of unique assets, high production values, voice-acting, mo-cap, etc. costs a lot of money regardless of platform. Making a simple game can also be cheap, regardless of platform. In fact, if anything making a simple game would be cheaper on the PS3 because you have more overhead and can therefore spend less time optimizing and tweaking for performance.
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subrosian

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#24 subrosian
Member since 2005 • 14232 Posts

hahah, the anti wii sentiment here is a bit ignorant! It's not that it takes 5 times the money to make a wii game because wii games are crap shovelware while ps3 has all the collossal epics. If it were reversed, and the wii was making the epics and ps3 was making the shovelware, games would still cost many times more to develop for the ps3.

This is like the n64 versus the psone all over again (in dev support that is). Devs abandoned the n64 because of development costs. It has nothing to do with the expectations of quality. Fact is that if a ps3 game doesn't sell, a smaller company might be bankrupted. Notice too, that generally the best quality, bigger investments on the wii are the games that are selling the best, so its not like companies are only gonig to make shovelware

(you can add 360 in with the ps3)

GunSmith1_basic


It costs a certain amount of money to make a quality game this generation REGARDLESS of platform. Period. You cannot make Final Fantasy XIII on a 2.5 million dollar budget, even on the Wii. This approach is dispicable, it's not anti-Wii sentiment, it's anti-junk sentiment. "So, we loved your pitch, but instead of that great game, come back with SIX games for the same money." Divide the talent, ideas, and budget for one great game across six lesser titles and they're just that: lesser titles.

What more is there to this? It's disgusting because we're losing great titles, and it's disgusting because publishers are treating the Wii like a toy, instead of a next-gen system. The Wii *deserves* the kind of games that push the system in the way FF X, Kingdom Hearts, and God of War did for the PS2. Where are titles of that calibur? On the cutting room floor - because they're publishers are looking for something *cheap to make*.

In fact, gamers on the Wii should be the ones *most upset* at this practice - publishers are saying that the Wii doesn't deserve big budget titles, epic titles, or high production values.
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Teuf_

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#25 Teuf_
Member since 2004 • 30805 Posts

Spending more than $20 million for game development is pure insanity. Thats a lot of money not guaranteed to make a profit on. I am sure a lot of big developers have lost money on expensive (and good) games. Psychonauts, Shadow of the Collosus anyone. You can make a great game (and bad ones) for a fraction.

gromit007



SotC actually had good sales. :?


The push towards hidef, bluray filling graphics and ever-increasing complexity in games hit a brick wall with the release of the PS3. People began to realize consoles and games were just getting too expensive to buy. Keep gaming fun, that's all that matters.

gromit007


Games are $60 on PS3/360...that's 20% more than what you were paying last-gen, yet the games probably cost 100% more to make. And obviously its about more than just "keeping gaming fun", otherwise we'd still be playing games on our NES.
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Trigger_Hppy

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#26 Trigger_Hppy
Member since 2007 • 847 Posts
I noticed that you had rofl in your title. Did you actually role on the floor with laughter over this? Because that seems odd. And if you in fact didn't that's called lying. What do you have to say for yourself?
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gromit007

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#27 gromit007
Member since 2006 • 3024 Posts

[QUOTE="subrosian"]That's absolutely horrific. So, instead of taking $15 or $20 million and making one or two really solid Wii titles, something akin to Final Fantasy X, Kingdom Hearts, or God of War 2 on the PS2, they're going to split that money amongst five or six low budget titles. Wonderful...

There are simply things that cannot be done on a budget *regardless* of what system you're on, this kind of "the Wii is where we do it cheaply" attitude disgusts me:

"Look, we'll make six cheap games, assuming they all sell mediocre, if even one of them sells well, we'll make back double our investment."

With that attitude, the third parties flood the market, and consumers are left going "uh...where's the good software?" Which leaves one of two things happening: the first is that the market crashes like it did in 1983. This is unlikely because of controls put in place to prevent that from happening again. The alternative is that consumers stop trusting third parties, and it comes back to bite them in the butt. Gamers are just going to start going "third parties suck" and relying on Nintendo's quality titles over shoddy third party ones, and third parties are going to get their well deserved market failure.
THETRUEDOZAH
I was just thinking earlier about how ironic it would be if the same company that resurrected gaming brought about another crash. I could see it happening too, with PS3 and 360 adoption rates slowing down. All it would take is a couple of major titles to tank big time, say Too Human or Heavenly Sword. Big budget titles that are outsold by a cheap mini-game that some bumbling idiot programmed in his basement. Meanwhile, third parties in their attempt to cash in on Nintendo's brazen gambit to disrupt the market pump out game after low-quality game, which will discourage future buyers from investing in anything other than 1st party games. Less 3rd party games being made for the real current-gen consoles, and less 3rd party games selling on the last-gen garbage monikered Wii. I really hate that machine. Never played one, never want to.

A crash was more likely to come because of prohibitive console pricing, expensive games, and a push towards more complex games that alienated more people than it attracted.

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Heil68

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#28 Heil68
Member since 2004 • 60812 Posts
Thats really sad...In this case the gamer does suffer.
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JB730

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#29 JB730
Member since 2004 • 3375 Posts

Jon Goldman, chairman and chief executive of Foundation 9 Entertainment, an independent game development company, said that he was hearing a growing call for Wii games from the publishers and distributors that finance the games that his firm creates. "Publishers are saying: Instead of spending $15 million or $20 million on one PS3 game, come back to me with five or six Wii pitches," he said.


"We had one meeting two weeks ago with a publisher that was asking for Wii games," said Mr. Goldman, who declined to identify the video game publisher that he met. "Three or four months ago, they didn't want to hear Word 1 about the Wii."

"We're seeing a big shift at E3," said John Davison, editorial director of 1UP Network, a network of video game Web sites and magazines, "and we'll see more later this year." He said he was seeing some game publishers putting less emphasis on the PlayStation 3. "But they're not going to talk about that," he added."

http://www.nytimes.com/2007/07/17/technology/17game.html?_r=1&oref=slogin

mangobear

only a matter of time until more developers shift focus to the wii

thats what sales will do for you

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Dencore

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#30 Dencore
Member since 2006 • 7094 Posts
I love it how people are doging small devs. when they are the ones that create the hardcore games in the first place.
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HappyInvader101

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#31 HappyInvader101
Member since 2005 • 3791 Posts

Hold up...didnt you use to bash the wii constantly?

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GunSmith1_basic

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#32 GunSmith1_basic
Member since 2002 • 10548 Posts

I'm pretty sure that when devs say that making games on the wii is cheaper, they are isolating all the variables. They're not saying "I was going to make a staggering, 40 hour adventure on the ps3 but instead I can make 5 minigames on the wii". Truly, none of us know so we should just assume that my little quote there is not the case.

they are only saying that they can make 5 games on thewii vs. 1 on the ps3 per dollar (probably not quite that extreme, but same idea). So yes, it would be expensive to make a great game on the wii, but it would be many times more expensive to create a game of equal greatness on the ps3.

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DSgamer64

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#33 DSgamer64
Member since 2007 • 4449 Posts

hooray. more games to play. now, all i need is a higher end pc to ensure i can play all my wanted games not on the wii. but how strong can spore and starcraft 2 be right?bionicle_lover

Spore will need a serious machine to run, StarCraft 2 probably would run just fine on a mid range PC because it does not look like it will require a 2000 dollar machine to run. I want Unreal Tournament 3 but I also want a whole bunch of upcoming PS3 games, so I am torn between getting a new PC or a PS3 for UT3. But alas I too want Spore and SC2, but they wont be out until next year anyway I bet so I can probably hold off on getting a PC for a while.

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subrosian

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#34 subrosian
Member since 2005 • 14232 Posts
[QUOTE="subrosian"]That's absolutely horrific. So, instead of taking $15 or $20 million and making one or two really solid Wii titles, something akin to Final Fantasy X, Kingdom Hearts, or God of War 2 on the PS2, they're going to split that money amongst five or six low budget titles. Wonderful...

There are simply things that cannot be done on a budget *regardless* of what system you're on, this kind of "the Wii is where we do it cheaply" attitude disgusts me:

"Look, we'll make six cheap games, assuming they all sell mediocre, if even one of them sells well, we'll make back double our investment."

With that attitude, the third parties flood the market, and consumers are left going "uh...where's the good software?" Which leaves one of two things happening: the first is that the market crashes like it did in 1983. This is unlikely because of controls put in place to prevent that from happening again. The alternative is that consumers stop trusting third parties, and it comes back to bite them in the butt. Gamers are just going to start going "third parties suck" and relying on Nintendo's quality titles over shoddy third party ones, and third parties are going to get their well deserved market failure.
THETRUEDOZAH
I was just thinking earlier about how ironic it would be if the same company that resurrected gaming brought about another crash. I could see it happening too, with PS3 and 360 adoption rates slowing down. All it would take is a couple of major titles to tank big time, say Too Human or Heavenly Sword. Big budget titles that are outsold by a cheap mini-game that some bumbling idiot programmed in his basement. Meanwhile, third parties in their attempt to cash in on Nintendo's brazen gambit to disrupt the market pump out game after low-quality game, which will discourage future buyers from investing in anything other than 1st party games. Less 3rd party games being made for the real current-gen consoles, and less 3rd party games selling on the last-gen garbage monikered Wii. I really hate that machine. Never played one, never want to.



Seperate the Wii hardware from the Wii *target market*. Therein lies the problem. The focus on the non-gamer. Were Nintendo to have focused on the core gamer, then it would be less of an issue - the install base would be core gamers, and publishers would have to make solid titles in order to reap a profit. They would have a *known* demographic to work with, and so would have felt safe making quality titles for the system.

This is more about *who* owns the Wii than *what* is under the hood of the system. It's non-gamers that are killing traditional gaming, hence why we call them non-gamers. Nintendo, after two generations at the back of the pack, has decided to cash in on the non-gamer segment, even if it ends up preventing hundreds of epic titles from being released. It doesn't help that Nintendo views videogames as entertainment, not art - they simply don't care if Tim Schafer, American McGee or Denis Dyack become relegated to a hole in the wall.
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Dencore

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#35 Dencore
Member since 2006 • 7094 Posts
[QUOTE="GunSmith1_basic"]

hahah, the anti wii sentiment here is a bit ignorant! It's not that it takes 5 times the money to make a wii game because wii games are crap shovelware while ps3 has all the collossal epics. If it were reversed, and the wii was making the epics and ps3 was making the shovelware, games would still cost many times more to develop for the ps3.

Teufelhuhn



No, that's not really true. Making a big, huge game with lots of unique assets, high production values, voice-acting, mo-cap, etc. costs a lot of money regardless of platform. Making a simple game can also be cheap, regardless of platform. In fact, if anything making a simple game would be cheaper on the PS3 because you have more overhead and can therefore spend less time optimizing and tweaking for performance.

Just because a game is cheap to make doesn't mean it has to be simple. Just look at many of the DS games like Castlevania, Lunar Knights, and Phoenix Wright. I agree with you though dev costs have only risen by 50% this jump, which is a lot but nowhere near of what people make it out to be. I'm personally happy about this, maybe devs will start to make games built on core gameplay again and not on flair. Seems to me as tech goes up, quality gaming has been going down IMHO.

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Teuf_

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#36 Teuf_
Member since 2004 • 30805 Posts

So yes, it would be expensive to make a great game on the wii, but it would be many times more expensive to create a game of equal greatness on the ps3.

GunSmith1_basic


Are you saying that a game that is great on the Wii would not be "great" on the PS3?
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GunSmith1_basic

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#37 GunSmith1_basic
Member since 2002 • 10548 Posts
[QUOTE="THETRUEDOZAH"][QUOTE="subrosian"]That's absolutely horrific. So, instead of taking $15 or $20 million and making one or two really solid Wii titles, something akin to Final Fantasy X, Kingdom Hearts, or God of War 2 on the PS2, they're going to split that money amongst five or six low budget titles. Wonderful...

There are simply things that cannot be done on a budget *regardless* of what system you're on, this kind of "the Wii is where we do it cheaply" attitude disgusts me:

"Look, we'll make six cheap games, assuming they all sell mediocre, if even one of them sells well, we'll make back double our investment."

With that attitude, the third parties flood the market, and consumers are left going "uh...where's the good software?" Which leaves one of two things happening: the first is that the market crashes like it did in 1983. This is unlikely because of controls put in place to prevent that from happening again. The alternative is that consumers stop trusting third parties, and it comes back to bite them in the butt. Gamers are just going to start going "third parties suck" and relying on Nintendo's quality titles over shoddy third party ones, and third parties are going to get their well deserved market failure.
subrosian
I was just thinking earlier about how ironic it would be if the same company that resurrected gaming brought about another crash. I could see it happening too, with PS3 and 360 adoption rates slowing down. All it would take is a couple of major titles to tank big time, say Too Human or Heavenly Sword. Big budget titles that are outsold by a cheap mini-game that some bumbling idiot programmed in his basement. Meanwhile, third parties in their attempt to cash in on Nintendo's brazen gambit to disrupt the market pump out game after low-quality game, which will discourage future buyers from investing in anything other than 1st party games. Less 3rd party games being made for the real current-gen consoles, and less 3rd party games selling on the last-gen garbage monikered Wii. I really hate that machine. Never played one, never want to.



Seperate the Wii hardware from the Wii *target market*. Therein lies the problem. The focus on the non-gamer. Were Nintendo to have focused on the core gamer, then it would be less of an issue - the install base would be core gamers, and publishers would have to make solid titles in order to reap a profit. They would have a *known* demographic to work with, and so would have felt safe making quality titles for the system.

This is more about *who* owns the Wii than *what* is under the hood of the system. It's non-gamers that are killing traditional gaming, hence why we call them non-gamers. Nintendo, after two generations at the back of the pack, has decided to cash in on the non-gamer segment, even if it ends up preventing hundreds of epic titles from being released. It doesn't help that Nintendo views videogames as entertainment, not art - they simply don't care if Tim Schafer, American McGee or Denis Dyack become relegated to a hole in the wall.

you're over generalizing.The wii is not for casuals and non gamers only. Hardcore devs do not share your bias and will but a lot of deep gameplay on the wii, rest assured.
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gromit007

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#38 gromit007
Member since 2006 • 3024 Posts
[QUOTE="gromit007"]

Spending more than $20 million for game development is pure insanity. Thats a lot of money not guaranteed to make a profit on. I am sure a lot of big developers have lost money on expensive (and good) games. Psychonauts, Shadow of the Collosus anyone. You can make a great game (and bad ones) for a fraction.

Teufelhuhn



SotC actually had good sales. :?

The push towards hidef, bluray filling graphics and ever-increasing complexity in games hit a brick wall with the release of the PS3. People began to realize consoles and games were just getting too expensive to buy. Keep gaming fun, that's all that matters.

gromit007



Games are $60 on PS3/360...that's 20% more than what you were paying last-gen, yet the games probably cost 100% more to make. And obviously its about more than just "keeping gaming fun", otherwise we'd still be playing games on our NES.

A game is nothing if it is not fun.

Graphics are merely a bonus. It is not something gamers are entitled to. Complex gameplay has a place, but it is not with the general public. It has almost gotten to the point where major releases for the PS3 and 360 are ignored and overlooked if it doesn't run at 1080p with 5.1 surround sound. Those are not necessary for a game to be good,yet those are the things that drive dev costs up and up.

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DaAznSaN

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#39 DaAznSaN
Member since 2003 • 5656 Posts
[QUOTE="GunSmith1_basic"]

So yes, it would be expensive to make a great game on the wii, but it would be many times more expensive to create a game of equal greatness on the ps3.

Teufelhuhn



Are you saying that a game that is great on the Wii would not be "great" on the PS3?

Possibly, because one of the biggest things required for a good PS3 games these days is excellent graphics, and that requires more manpower, money, and time.

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Berserker_2

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#40 Berserker_2
Member since 2006 • 5948 Posts
Don't worry. People will not buy enough Wii games to compete with the 360. The big money maker is the 360, and that won't change this generation.
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gromit007

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#41 gromit007
Member since 2006 • 3024 Posts
[QUOTE="gromit007"]

Spending more than $20 million for game development is pure insanity. Thats a lot of money not guaranteed to make a profit on. I am sure a lot of big developers have lost money on expensive (and good) games. Psychonauts, Shadow of the Collosus anyone. You can make a great game (and bad ones) for a fraction.

Teufelhuhn



SotC actually had good sales. :?

The push towards hidef, bluray filling graphics and ever-increasing complexity in games hit a brick wall with the release of the PS3. People began to realize consoles and games were just getting too expensive to buy. Keep gaming fun, that's all that matters.

gromit007



Games are $60 on PS3/360...that's 20% more than what you were paying last-gen, yet the games probably cost 100% more to make. And obviously its about more than just "keeping gaming fun", otherwise we'd still be playing games on our NES.

A game is nothing if it is not fun.

Graphics are merely a bonus. It is not something gamers are entitled to. Complex gameplay has a place, but it is not with the general public. It has almost gotten to the point where major releases for the PS3 and 360 are ignored and overlooked if it doesn't run at 1080p with 5.1 surround sound. Those are not necessary for a game to be good,yet those are the things that drive dev costs up and up.

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subrosian

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#42 subrosian
Member since 2005 • 14232 Posts

[QUOTE="THETRUEDOZAH"][QUOTE="subrosian"]That's absolutely horrific. So, instead of taking $15 or $20 million and making one or two really solid Wii titles, something akin to Final Fantasy X, Kingdom Hearts, or God of War 2 on the PS2, they're going to split that money amongst five or six low budget titles. Wonderful...

There are simply things that cannot be done on a budget *regardless* of what system you're on, this kind of "the Wii is where we do it cheaply" attitude disgusts me:

"Look, we'll make six cheap games, assuming they all sell mediocre, if even one of them sells well, we'll make back double our investment."

With that attitude, the third parties flood the market, and consumers are left going "uh...where's the good software?" Which leaves one of two things happening: the first is that the market crashes like it did in 1983. This is unlikely because of controls put in place to prevent that from happening again. The alternative is that consumers stop trusting third parties, and it comes back to bite them in the butt. Gamers are just going to start going "third parties suck" and relying on Nintendo's quality titles over shoddy third party ones, and third parties are going to get their well deserved market failure.
gromit007

I was just thinking earlier about how ironic it would be if the same company that resurrected gaming brought about another crash. I could see it happening too, with PS3 and 360 adoption rates slowing down. All it would take is a couple of major titles to tank big time, say Too Human or Heavenly Sword. Big budget titles that are outsold by a cheap mini-game that some bumbling idiot programmed in his basement. Meanwhile, third parties in their attempt to cash in on Nintendo's brazen gambit to disrupt the market pump out game after low-quality game, which will discourage future buyers from investing in anything other than 1st party games. Less 3rd party games being made for the real current-gen consoles, and less 3rd party games selling on the last-gen garbage monikered Wii. I really hate that machine. Never played one, never want to.

A crash was more likely to come because of prohibitive console pricing, expensive games, and a push towards more complex games that alienated more people than it attracted.



Actually that's not true at all - low prices are much more dangerous. Low priced titles, in a market where consumers are unable to distinguish the improvements a more expensive title provides, result in a sales failure for high priced titles. Quite literally, the presence of cheap (junk) software floods expensive titles out of the market. That is *exactly* what happened with the Atari, and exactly what is happening here.

All that has to happen is for publishers to completely shift to a Wii "non-gamer" focus, and for those non-gamers to get bored, for the next great console gaming crash to happen.

You're watching a very dangerous downward spiral being right now, if you cannot see it, I apologize, but here it is - in front of you. Nintendo is cashing out right now, making *huge* profits on everything they do in the absense of competition, and yet the market others are now eyeing - seeing Nintendo's success - cannot sustain everyone who is rushing to it. It's simple economics - the non-gamer segment does not buy *that many* titles per year, a flooded market bars out quality titles - and it's the core gamer who suffers because of it.

And when the crash comes? We'll be the only ones who care.
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Dencore

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#43 Dencore
Member since 2006 • 7094 Posts

Are you saying that a game that is great on the Wii would not be "great" on the PS3?
Teufelhuhn

I think he's talking about living up to the expectations of the presentation. What do you think would cost more to make, a game competing with Super Paper Mario or White Knight Story in the presentation department? A game competing against No More Heroes or one competing against GTA IV in the presentation department?

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#44 lordlors
Member since 2004 • 6128 Posts
The devs have not yet announced that all games they will make for the wii will be minigames or casual games. Hardcore games on wii can still sell very much like the casual games because of the controls if they did it right. Hardcore games with wii controls can still sell well on the wii because it can attract the casual audience and still retain the hardcore content. They are achieving this with LoZ:PH.
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#45 Teuf_
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A game is nothing if it is not fun.

Graphics are merely a bonus. It is not something gamers are entitled to. Complex gameplay has a place, but it is not with the general public. It has almost gotten to the point where major releases for the PS3 and 360 are ignored and overlooked if it doesn't run at 1080p with 5.1 surround sound. Those are not necessary for a game to be good,yet those are the things that drive dev costs up and up.

gromit007


I'm not sure how this turned into "graphics vs. gameplay"...that always seems to happen here.

And of course plenty of games are more than just their "fun" value. Shadow of the Colossus is not the game it is just because its "fun" to bring down the colossi, nor is any Final Fantasy only enjoyable because the combat sequences are "fun".

And as for your other point, what major releases have been overlooked due to bad graphics, or a lack of bullet-point features like 1080p? Halo 3 doesn't have the greatest graphics out there, yet it still receives constant hype, no?
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DaAznSaN

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#46 DaAznSaN
Member since 2003 • 5656 Posts
You somehow added my name to a quote I did not use. >_>
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subrosian

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#47 subrosian
Member since 2005 • 14232 Posts
you're over generalizing.The wii is not for casuals and non gamers only. Hardcore devs do not share your bias and will but a lot of deep gameplay on the wii, rest assured.GunSmith1_basic


The hardcore market, for the most part, rests on the Xbox 360 right now. When more expensive hardcore titles sell *better* by huge margins on the 360 than on the Wii, where do you think those development dollars for that type of game will go? You're watching third parties do it now, and the shift is only going to progress in coming months. Put your casual shovelware on the Wii, invest in your 360 guaranteed seller, and reap the cash.

It's an absolutely horrific business model for someone like myself who hoped to see better software on the Wii. You can point to token Nintendo games, or you can recognize that the statements from the companies themselves support my point of view, either way, this is a sad turn of events. You attack me as though I take some kind of joy in being right here. I'm not vindicated in any way, this is horrific - the only thing we can do now is hope that they reach the saturation point for this kind of crap quickly - the sooner the non-gamer gets bored, the sooner we can get back to third parties focusing on gamers, and viewing non-gamers as they should be - a secondary market.
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#48 GunSmith1_basic
Member since 2002 • 10548 Posts
[QUOTE="GunSmith1_basic"]

So yes, it would be expensive to make a great game on the wii, but it would be many times more expensive to create a game of equal greatness on the ps3.

Teufelhuhn



Are you saying that a game that is great on the Wii would not be "great" on the PS3?

no....

unless you mean if it were released as it were on the wii on the ps3, in which case, yes. It's all about exploiting hardware. On the ps3, if you want to stand out you have to invest piles of money programming every little detail in the game. On the wii, devs have to use their imaginations more in how to use the wiimote, and spend money on testing and researching the best way. The ps3 does not have the wii's unique hardware so it cannot duplicate thegame's experience any more than the wii could duplicate the amazing visuals in a ps3 game

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Dencore

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#49 Dencore
Member since 2006 • 7094 Posts

nor is any Final Fantasy only enjoyable because the combat sequences are "fun".

Teufelhuhn

Because the game sucks complete butt, that's why. Final Fantasy is a franchise that's completly built off of presentation and it is games like these that are soely ruining gaming. People just don't know what makes a good video game anymore.