more dev support shifting to the Wii!! (bye bye next gen rofl)

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venomgxt

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#101 venomgxt
Member since 2004 • 1308 Posts

But why does gaming NEED these huge budgets? I see it as a step towards bankruptcy myself. You gotta look at the dangers of both sides.

With that...g'night.

gromit007

i agree. also, people here are too worried and too negative.

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Bill_McBlumpkin

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#102 Bill_McBlumpkin
Member since 2007 • 1001 Posts

Awesome. Look at all the other fanboys cryingZhengi

OK, I'll stop crying. You should take off your blinders.

This is great news for Nintendo fanboys because with sales success it appears as though their "team" is winning. They have something to cheer for. For people like me, people without a "team" who only care about the quality of games themselves and not the perceived financial success of a corporate logo, it gives rise to a disturbing trend.

The industry is at a crossroads now more than it has ever been. For the first time in its history non-gamers (your Mom, your sister, your 9 year old neighbor Jenny, your grandmother, etc.) are actually beginning to occupy a considerable amount of the overall gaming fanbase. If they were to become the majority then the majority of games will be catered to their tastes (and thus not appealing to people like myself... who have been playing the "traditional" types of videogames for more than 2 decades.) If you're part of this new demographic this is excellent news, for me... not so much.

Suppose you're Developer X. You have a budget of 20 million to allot to one or more games (whichever you deem more financially sensible.) In the past you might be inclined to funnel the whole of that 20 million into a very high quality, fleshed out game and, in time, turn a significant profit on your creation. But now, why would you? If you can take that money and make 5 or 6 games on the Wii with very little depth (because those are precisely the types of games that will appeal most directly to this newfound "non-gaming" demographic, they don't want what I [and many others here] would consider to be a great game) why would you ever develop a more expensive, traditional game on the other platforms? You wouldn't, it would make absolutely no financial sense. Developing a game is a financial investment in a targeted demographic. A developer looks at a fanbase, looks at the games they're most likely to buy, and tailors a game to their preference hoping to turn a profit. The very second after this new Wii demographic becomes the majority, or even a very large portion of it, you'll see a paradigm shift in game development. It has already begun.

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osirisomeomi

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#103 osirisomeomi
Member since 2007 • 3100 Posts
Well duh. This was logically obvious. The PS3 isn't doing so well, so devs will have fewer PS3 games, and the Wii is doing well, so more Wii games. It's too bad forthe hardcore game industry, though...
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falconclan

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#104 falconclan
Member since 2005 • 15885 Posts

Just wait. When the ps3 starts losing support from third parties the system will lose almost all support.

The wii is selling like crazy, but the software is not, nintendo hasn't made this very apparent because all they do is point to the hardware sales, but the truth is the only games that have sold outstandingly are launch titles when people buy the games they plan on playing till more come out, but the crowds nintendo is trying to drag in DO NOT buy all that many games.Right now it may seem like an awkward phase or something, but its not going to change, because nintendo wants these people and they like the system, they just don't buy that many games.

The problem is 3rd parties are going to see their profits increase for a short amount of time then rapidly spiral downward, the nintendo wii in the end will ONLY benefit nintendo if it even manages that in the end.

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Dencore

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#105 Dencore
Member since 2006 • 7094 Posts



I can't believe you think you can tell everyone what a "hardcore" game is.
Teufelhuhn

I can't believe you are lecturing me on this when I gave my opinion to the above user and you're the one claming that hardcore gaming is dying and telling what games are hardcore and what aren't. Irony?
[QUOTE="Dencore"]

That's just the thing, we haven't been using stick figures anymore, and people in games actually look like people. There really is no need to move on, as we move forward small devs are hurting, and THEY are the ones that make the hardcore games and they can't afford to go on. So people shove them to XBLA to make a bunch of simple games instead of making the REAL games they want to make like JRPG's, WRPG's, FPS's, Adventure Platformers, etc.

Teufelhuhn



So there's no need to move on past some arbitrary point in graphics evolution that you (or rather, Nintendo) has decided upon?

If your killing dedictated devs in the process....yes.

Stick figures looked like people too, and they served their purpose of letting us know what exactly they represented. Why didn't we stop graphics development right there?


I can't believe that you stated something so ridiculous. There's a different between actually seeing someones face, expressions, skin, and clothes instead of seeing a stick figure.

So what if the cost of entry continues to rise for console development?

Capcom squashes Clover, lights out for bright studio

Troika shuts its doors after weeks of rumours

93 percent of new IP fails in the marketplace.

That happens.

Just because MS wants to only release gimmicky arcade games on its downloadable service, it doesn't mean small developers will forever be forced to make geometry wars clones. Sony is clearly serious about having a wide variety of games with various degrees of complexity, production, and creativity on its service (as seen by games like Warhawk, Echochrome, flow, and Wipeout HD).

Talk about full lengthy games *one first party and another remake or enhanced port*. They definatly compare to the greats such as Half-Life, Princess Crown, and Psychonauts. You do realize you haven't listed one true single player game, that being a game with a story. List me a game that a small dev. is making something along the lines of Resident Evil, Grandia, or Shinobi then I'll turn my head. Heck your statement just prooved my point more so since you failed to name one structured single player game in that small list of yours.

Steam has already been home to full-fledged indie efforts like Darwinia.

One game is all you can name? *over-rated at that*

I find it ridiculous that the technology bar should have to be artificially held back in order to give indie developers a chance.

I find it ridiculous it should be risen to dumb down gaming and having less creative games released so that less games will be made for the fans and be dumbed down as with the case with Oblivion and Rainbow Six. I find it ridiculous that devs that create games that focus on presentation keep their doors open while devs that makes games that focus on a complex and deep experience get their doors closed. Tell me why did Trokia have to close down their doors again? Oh yeah because their game wasn't some stream shooter that's right. Moving forward and killing dedicated developers who make games solely for the gamer just to see high resolution graphics and bigger levels of what the big companies that casualize the industry by dumbing down PC games and killing genres *how many platformers *Kameo isn't a platformer*, 2D fighters, and Adventure games do you see for retail for the 360?* and stagnanting the industry *how many shooters have you played that stray away from the war or space marine fiasco? Not many all I can think of is Call of Juarez*, now THAT is what's ridiculous if you ask me.



Way to put words in my mouth here. You brought up presentation in this discussion, not I.


"Presentation has been a huge part of games ever since we stopped using stick figures to represent people on the Atari 2600."

Yes I may of brought it up but you responded that it is a huge part in games.

I don't even know what you're talking about with that "every game has to have great graphics" bit.

So games don't have to live up to certain graphical standards?

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rainman67

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#106 rainman67
Member since 2005 • 570 Posts
If you have common sense, it all comes down to this. Would you rather have one quality game that scores 8.5+or 5-6 games that score 6.5? Because thats what the Wii is fostering. More mario games and shovelware. So enjoy "Pirate Adventures","Tissue Tumbler", and "Star Hatch" while I enjoy games that are well crafted and are conducive to an evolving market, not evolving profit.
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Dencore

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#107 Dencore
Member since 2006 • 7094 Posts



I can't believe you think you can tell everyone what a "hardcore" game is.
Teufelhuhn

I can't believe you said that when A) I was giving my opinon to the replied poster. and B) Your the one here arguing with people that so called "unhardcore games" are going to damage the industry.

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darthogre

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#108 darthogre
Member since 2006 • 5082 Posts

hahaha, and see sheep will spin this saying it's dominating and they are going to get the games....o really?

Look at what is being said......"Instead of spending $15 million to make an epic game, give me 5-6 Wii trash titles that will generate money".

Before all you sheep become happy as pig in ****, remember this.......all you are going to see is casual/casual trash games that are so dumbed down that your grandma will want to play it. Prepare for WiiFitness spinoffs. It's sad but I think this is Sonys fault. In all honestly when Nintendo finds out they need more epic games, this whole deck of cards is going to come crashing down. All these 3rd party developers that think what Wii customers want is cheap games are going to be in for a big surprise.

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darthogre

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#109 darthogre
Member since 2006 • 5082 Posts

Just wait. When the ps3 starts losing support from third parties the system will lose almost all support.

The wii is selling like crazy, but the software is not, nintendo hasn't made this very apparent because all they do is point to the hardware sales, but the truth is the only games that have sold outstandingly are launch titles when people buy the games they plan on playing till more come out, but the crowds nintendo is trying to drag in DO NOT buy all that many games.Right now it may seem like an awkward phase or something, but its not going to change, because nintendo wants these people and they like the system, they just don't buy that many games.

The problem is 3rd parties are going to see their profits increase for a short amount of time then rapidly spiral downward, the nintendo wii in the end will ONLY benefit nintendo if it even manages that in the end.

falconclan

This is what I was thinking. 1st party titles will sale like crazy....pretty much everything else (with few exceptions) is trash and will continue to be trash. Those thinking they are going to milk the Wii customers may be in for a shocker when PS3 takes off.

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wavebrid

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#110 wavebrid
Member since 2006 • 8204 Posts

its current gen. there is so such thing as next gen. as there hasnt been metion to ayone of us. sales speak.... :| get over it wii is current gen like it or not.

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Ontain

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#111 Ontain
Member since 2005 • 25501 Posts
we might see a bunch of junk games come out but thing will balance out when they don't sell well because there's too many of them and they suck. then there will be devs/pubs that will appeal to the core gamers that are on the wii who aren't getting enough games. that's often how the markets work. supply and demand. no one was making many casual and nongamer gamers but if everyone makes them it becomes less profitable also.
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subrosian

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#112 subrosian
Member since 2005 • 14232 Posts

[QUOTE="Teufelhuhn"]

I can't believe you think you can tell everyone what a "hardcore" game is.
Dencore

I can't believe you said that when A) I was giving my opinon to the poster. and B) Your the one here arguing with people that so called "unhardcore games" are going to damage the industry.



Stop trolling dencore, this article, along with others, is proof that non-traditional gamers are *already* damaging the industry. Nintendo Wii fans have said over-and-over that the reason many Wii titles are graphically inferior to GCN titles, and offering shallower gameplay experiences is because the developers are not utilizing the system. I am inclined to agree - Nintendo fans are correct - developers are NOT pushing the system, and it is because publishers view it as a toy to make money with.

Hardcore titles like Metroid Prime 3 cost *money* to make, it is much less expensive to make a simple game with slideshow storytelling than it is to make one with animated cutscenes, a full 3D world, and deep gameplay. Why does Trauma Center use unanimated cutscenes? Cost. Why don't we get to explore and built relationships with the other doctors in a full 3D world? Cost. Would these features add to the value of that game? Absolutely, for me they would have made it a more enjoyable game - I want the drama of House combined with the gameplay of Trauma Center, but you don't get both without ponying up cash, and if it sells without those features, they feel no need to add them.

What happening here is titles like MP3, Final Fantasy X, and God of War 2 aren't coming out of the third parties, and these titles are sparse in the Wii library. Again - the evidence is all there in front of you - you cannot take the budget for one amazing game, split it amongst six smaller budget titles, and expect to get even one game that matches the game you could have created.

The non-gamer audience on the Wii, who do not demand these high-cost / high-quality titles are hurting the Wii's library, and as a traditional gamer, they're hurting the games I have to choose from. There is no debating this point, the facts are laid out. For Nintendo fans the question is "will there be enough for me still to enjoy the system?", but for gamers there is absolutely no question that non-gamers are having a negative affect on the availability of high-calibur games.
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deactivated-5e836a855beb2

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#113 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts

I'm at a complete loss for words. I think I'm getting dizzy...Teufelhuhn
The end of gaming is nigh! :P

The PC will still get its games.

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metroidprimegmr

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#114 metroidprimegmr
Member since 2004 • 290 Posts

That's absolutely horrific. So, instead of taking $15 or $20 million and making one or two really solid Wii titles, something akin to Final Fantasy X, Kingdom Hearts, or God of War 2 on the PS2, they're going to split that money amongst five or six low budget titles. Wonderful...

There are simply things that cannot be done on a budget *regardless* of what system you're on, this kind of "the Wii is where we do it cheaply" attitude disgusts me:

"Look, we'll make six cheap games, assuming they all sell mediocre, if even one of them sells well, we'll make back double our investment."

With that attitude, the third parties flood the market, and consumers are left going "uh...where's the good software?" Which leaves one of two things happening: the first is that the market crashes like it did in 1983. This is unlikely because of controls put in place to prevent that from happening again. The alternative is that consumers stop trusting third parties, and it comes back to bite them in the butt. Gamers are just going to start going "third parties suck" and relying on Nintendo's quality titles over shoddy third party ones, and third parties are going to get their well deserved market failure.
subrosian
Maybe that's Nintendo's goal; TO GET 3RD PARTIES TO STOP MAKING BAD GAMES!!!

...Well, I can dream, can't I?

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Meu2k7

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#115 Meu2k7
Member since 2007 • 11809 Posts

I seriously find the gaming community of today just flatout patheitc. Small developers MAKE the hardcore games, but oh yeah I forgot amazing level design or a skillful tacitiful combat system doesn't make a game "hardcore", voice acting and high res. graphics do.Dencore

Errr yes, then what happens? Look at Crytek ... 20 people for Far Cry , it was good, but didnt sell amazingly, but look at the difference now with 150 people , Nivida/Microsoft/Intel/EA all mass publishing it ....

Without them Crysis wouldnt have been possible. ( 15 Million Euroes. )

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chuchu258

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#116 chuchu258
Member since 2003 • 170 Posts

For those spinning the gloom and doom, you do realize that 5 or 6 pitched games does not equal 5 or 6 created games. shadowcat2576

This is worth reiterating. Maybe only the best game out of the 5 or so that was pitched end up being approved and gets the whole $20 million dollar investment.

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shadowcat2576

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#117 shadowcat2576
Member since 2006 • 908 Posts

Pitch does not equal Games. Pitch is an idea. Many pitches are made but never see the light of day. TV has pitches all the time and only a small fraction become shows. That's where a lot of you are jumping to conclusions. It's not saying here take this $20 mil and make me 6 games. It's saying "I want to invest this $20 mil over here, give me 6 ideas on how to do that." That could ultimately lead to 1 $20 mil Wii game, 2 $10 mil, maybe 1 $10 and 2 $5 mil games. We don't know yet, but I will almost promise you that it doesn't mean 6 $3 mil games.

Yes 1st party Wii games are selling the best. What is doing the 2nd best? Games that are designed specifically for the Wii-mote. This tells me that 3rd parties should try to create unique gaming experiences. Are we going to see a glut of poor games, yes, but this is true of any system in any gen. Some people are taking an either or approach, but it's not. It's possible to have both garbage and quality games.

For all those "Non-gamers don't buy games", why does the Wii have the second highest attach rate next to 360? If all these "non-gamers" are buying Wii's but not games, the rest of the Wii owners must be buying a heck of a lot of games.

Why is Nintendo taking the brunt of the anger. Why not get upset that Sony and MS apparently jumped the gun and moved gaming out of the reach of most people. If the only reason Wii sells is the price, than conversely the only reason PS3 doesn't sell is the price. High price=low sales=low install base=low game sales pair that with High dev costs and you have a pretty dangerous mix.

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Ontain

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#118 Ontain
Member since 2005 • 25501 Posts



Stop trolling dencore, this article, along with others, is proof that non-traditional gamers are *already* damaging the industry. Nintendo Wii fans have said over-and-over that the reason many Wii titles are graphically inferior to GCN titles, and offering shallower gameplay experiences is because the developers are not utilizing the system. I am inclined to agree - Nintendo fans are correct - developers are NOT pushing the system, and it is because publishers view it as a toy to make money with.

Hardcore titles like Metroid Prime 3 cost *money* to make, it is much less expensive to make a simple game with slideshow storytelling than it is to make one with animated cutscenes, a full 3D world, and deep gameplay. Why does Trauma Center use unanimated cutscenes? Cost. Why don't we get to explore and built relationships with the other doctors in a full 3D world? Cost. Would these features add to the value of that game? Absolutely, for me they would have made it a more enjoyable game - I want the drama of House combined with the gameplay of Trauma Center, but you don't get both without ponying up cash, and if it sells without those features, they feel no need to add them.

What happening here is titles like MP3, Final Fantasy X, and God of War 2 aren't coming out of the third parties, and these titles are sparse in the Wii library. Again - the evidence is all there in front of you - you cannot take the budget for one amazing game, split it amongst six smaller budget titles, and expect to get even one game that matches the game you could have created.

The non-gamer audience on the Wii, who do not demand these high-cost / high-quality titles are hurting the Wii's library, and as a traditional gamer, they're hurting the games I have to choose from. There is no debating this point, the facts are laid out. For Nintendo fans the question is "will there be enough for me still to enjoy the system?", but for gamers there is absolutely no question that non-gamers are having a negative affect on the availability of high-calibur games.
subrosian

I think you're read a little too deep into this. just because they are shifting resources or making more wii games doesn't mean to me that it's damaging the industry. I agree that devs haven't pushed the wii yet but it's not because they view it as a toy, it's because they had not yet actually shifted till recently. you can't say "look at the past and see the future" when the conditions have changed.

Yes mp3 costs money but i'm sure it costs less than halo3 and killzone2 to make. a LOT less. as for Trauma Center. I like the anime ****of the story telling. it's a manga soap opera. if it was a 3d world. well first you don't need one since walking from a room to another would be mostly what you'd do. How would a user actually play something like house? it's all dialog. I don't see walking in the halls and a critical factor in house.

As i've said before I don't believe that the 3rd party will abandon their top titles. the casual or nongamer market will have a saturation point just like any other genre. they can't make a lot of them without boxing eachother out. they'll see that soon and go back to games for core gamers. this seems just like how the first ps1 got a lot of shovel-ware in the beginning that just wanted to use the cd space with cgi but most we're very good.

I'd disagree that non-gamers do not demand high-quality games. their perception of quality is just different. they want fun games. but there will always be a market for the core gamer. pubs/devs know there's money there. the nongamers aren't going buy 5 of the same type of game in a month.

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chrisdojo

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#119 chrisdojo
Member since 2005 • 5065 Posts
the wii has more potential. hopefully developers don't take the easy-out of creating oodles of minigame series.
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subrosian

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#120 subrosian
Member since 2005 • 14232 Posts

[QUOTE="shadowcat2576"]For those spinning the gloom and doom, you do realize that 5 or 6 pitched games does not equal 5 or 6 created games. chuchu258

This is worth reiterating. Maybe only the best game out of the 5 or so that was pitched end up being approved and gets the whole $20 million dollar investment.



You're creating a scenario at this point that isn't true. This article is simply another than confirms several other statements on the market that are along the same lines. Publishers are looking to create multiple Wii titles in the place of one expensive 360 or PS3 title. The question of "why aren't they creating one expensive Wii title instead?" is answered by the system's focus on non-gamers.

And a lengthy, deep core title *always* cost a lot of money to create, *regardless* of platform. Gears of War cost $10 million, Final Fantasy X cost over $30 million. Why? The scope of FFX was beyond the scope of GeoW. It costs far less money to create "next gen graphics" than it does to create a deep, intriciate, lengthy title with cinematic storytelling and a complex gameplay experience. It takes money to execute a grand vision.

And yes, Trauma Center would have been improved by a 3D world - it would have been fun to have more of a side story, maybe add a love triangle where you can get a bit of romance, have some rivalry with another doctor, maybe even hidden areas within the hospital, and of course being able to wander the hospital, make a home visit to a patient, or going on a date with the voluptious nurse would have given them more room for comic relief. These scenarios would open the game up for multiple endings, and of course different responses from characters based on your relationship with them. It would have made the game more engaging for me.
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DisPimpin

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#121 DisPimpin
Member since 2006 • 2513 Posts

[QUOTE="Zhengi"]Awesome. Look at all the other fanboys cryingBill_McBlumpkin

OK, I'll stop crying. You should take off your blinders.

This is great news for Nintendo fanboys because with sales success it appears as though their "team" is winning. They have something to cheer for. For people like me, people without a "team" who only care about the quality of games themselves and not the perceived financial success of a corporate logo, it gives rise to a disturbing trend.

The industry is at a crossroads now more than it has ever been. For the first time in its history non-gamers (your Mom, your sister, your 9 year old neighbor Jenny, your grandmother, etc.) are actually beginning to occupy a considerable amount of the overall gaming fanbase. If they were to become the majority then the majority of games will be catered to their tastes (and thus not appealing to people like myself... who have been playing the "traditional" types of videogames for more than 2 decades.) If you're part of this new demographic this is excellent news, for me... not so much.

Suppose you're Developer X. You have a budget of 20 million to allot to one or more games (whichever you deem more financially sensible.) In the past you might be inclined to funnel the whole of that 20 million into a very high quality, fleshed out game and, in time, turn a significant profit on your creation. But now, why would you? If you can take that money and make 5 or 6 games on the Wii with very little depth (because those are precisely the types of games that will appeal most directly to this newfound "non-gaming" demographic, they don't want what I [and many others here] would consider to be a great game) why would you ever develop a more expensive, traditional game on the other platforms? You wouldn't, it would make absolutely no financial sense. Developing a game is a financial investment in a targeted demographic. A developer looks at a fanbase, looks at the games they're most likely to buy, and tailors a game to their preference hoping to turn a profit. The very second after this new Wii demographic becomes the majority, or even a very large portion of it, you'll see a paradigm shift in game development. It has already begun.

Very well spoken. Sheep seem to encourage the game industry going in reverse, just to see Nintendo succeed. I don't understand the logic in that.
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metroidprimegmr

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#122 metroidprimegmr
Member since 2004 • 290 Posts
[QUOTE="Dencore"]

[QUOTE="Teufelhuhn"]

I can't believe you think you can tell everyone what a "hardcore" game is.
subrosian

I can't believe you said that when A) I was giving my opinon to the poster. and B) Your the one here arguing with people that so called "unhardcore games" are going to damage the industry.



Stop trolling dencore, this article, along with others, is proof that non-traditional gamers are *already* damaging the industry. Nintendo Wii fans have said over-and-over that the reason many Wii titles are graphically inferior to GCN titles, and offering shallower gameplay experiences is because the developers are not utilizing the system. I am inclined to agree - Nintendo fans are correct - developers are NOT pushing the system, and it is because publishers view it as a toy to make money with.

Hardcore titles like Metroid Prime 3 cost *money* to make, it is much less expensive to make a simple game with slideshow storytelling than it is to make one with animated cutscenes, a full 3D world, and deep gameplay. Why does Trauma Center use unanimated cutscenes? Cost. Why don't we get to explore and built relationships with the other doctors in a full 3D world? Cost. Would these features add to the value of that game? Absolutely, for me they would have made it a more enjoyable game - I want the drama of House combined with the gameplay of Trauma Center, but you don't get both without ponying up cash, and if it sells without those features, they feel no need to add them.

What happening here is titles like MP3, Final Fantasy X, and God of War 2 aren't coming out of the third parties, and these titles are sparse in the Wii library. Again - the evidence is all there in front of you - you cannot take the budget for one amazing game, split it amongst six smaller budget titles, and expect to get even one game that matches the game you could have created.

The non-gamer audience on the Wii, who do not demand these high-cost / high-quality titles are hurting the Wii's library, and as a traditional gamer, they're hurting the games I have to choose from. There is no debating this point, the facts are laid out. For Nintendo fans the question is "will there be enough for me still to enjoy the system?", but for gamers there is absolutely no question that non-gamers are having a negative affect on the availability of high-calibur games.

Correction: a flood games that are made SPECIFICALLY FOR non-gamers is having a negative effect on the availability of high-calibur games.

The PS2 won last gen, especially with gamers, because it had the most DIVERSE library of games.

Microsoft took it a step further; the 360 is winning this gen, especially with gamers, because it has the most diverse library of GREAT games.

THAT is what the industry needs to focus on; making DIVERSE, QUALITY games.

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shadowcat2576

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#123 shadowcat2576
Member since 2006 • 908 Posts
[QUOTE="chuchu258"]

[QUOTE="shadowcat2576"]For those spinning the gloom and doom, you do realize that 5 or 6 pitched games does not equal 5 or 6 created games. subrosian

This is worth reiterating. Maybe only the best game out of the 5 or so that was pitched end up being approved and gets the whole $20 million dollar investment.



You're creating a scenario at this point that isn't true. This article is simply another than confirms several other statements on the market that are along the same lines. Publishers are looking to create multiple Wii titles in the place of one expensive 360 or PS3 title. The question of "why aren't they creating one expensive Wii title instead?" is answered by the system's focus on non-gamers.

How is the scenario we've painted any more false than the one that you painted? It's been said many times that the development costs for Wii is much cheaper than PS3. Why would it be impossible to think a top of the line Wii title doesn't cost as much as a top of the line PS3 title to make and so more Wii games, even quality ones, can be created out of the budget of a PS3 game?

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Ontain

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#124 Ontain
Member since 2005 • 25501 Posts
[QUOTE="chuchu258"]

[QUOTE="shadowcat2576"]For those spinning the gloom and doom, you do realize that 5 or 6 pitched games does not equal 5 or 6 created games. subrosian

This is worth reiterating. Maybe only the best game out of the 5 or so that was pitched end up being approved and gets the whole $20 million dollar investment.



You're creating a scenario at this point that isn't true. This article is simply another than confirms several other statements on the market that are along the same lines. Publishers are looking to create multiple Wii titles in the place of one expensive 360 or PS3 title. The question of "why aren't they creating one expensive Wii title instead?" is answered by the system's focus on non-gamers.

from a business prospective it's putting all your eggs in 1 basket or a couple of different ones.

wii games cost less because they are easier to develop for. if you're going for an action game about 10 hours long it'll cost much less than the ps3 version. would a company take the savings and make the game 50 hours long? probably not if it's an action game. is that a bad thing? depends on how you look at it. they'll have the money to make more games and have a chance at being good. aa gamers we're looking for more good games. lower development costs will allow more risks into game development as well. this is a very good thing.

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Philmon

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#125 Philmon
Member since 2003 • 1454 Posts

Why do people always jump to conclusions and start panicking? This kind of thing happens all the time, when a new type of game sells well/ becomes popular a slew of clones flood the market. Look what happened with GTA3. The fact of the matter is that the first games that Nintendo released for the WII were minigames, which were an instant win. Now of course lots of developers want to ride on that co-tail.

What do you think will happen when Nintendo release Mario/MP3 and Smash and they become huge hits. We will see a slew of platform,shooters and fighting games. Most of those will end up being mediocer games made in a rush, but some will be decent AA titles. Already we have a decent amount of WII games that are not mini-games announced for release this year.

As for the PS3/360, developers are not going to abandon them, simply because they have a huge user base which is likely to increase as the price of the systems go down. They might never reach the userbase of the WII (if it continues at the current selling rate), but there are still going to be over 50 Million userbases (I am being very conservative) and the fact that they can sell games multi-platform (PS3/360/PC) means that there is still a huge market there. It would not make any kind of sence to just pick up and leave an established profitable market share. It makes more sense to expand to include other market shares like the WII.

Now smaller companies may decide to go the way of the WII, but you know what, the good companies will make thier money in that market and jump/expand into the360/PS3/PC area, or ifthey dont make the jump this gen then they will next gen.New companies can not afford to start out by making amulti-million game for the 360/PS3, and it is nice for them to havea starting place other than the PC.

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chuchu258

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#126 chuchu258
Member since 2003 • 170 Posts

[QUOTE="subrosian]
Actually that's not true at all - low prices are much more dangerous. Low priced titles, in a market where consumers are unable to distinguish the improvements a more expensive title provides, result in a sales failure for high priced titles. Quite literally, the presence of cheap (junk) software floods expensive titles out of the market. That is *exactly* what happened with the Atari, and exactly what is happening here.

All that has to happen is for publishers to completely shift to a Wii "non-gamer" focus, and for those non-gamers to get bored, for the next great console gaming crash to happen.

You're watching a very dangerous downward spiral being right now, if you cannot see it, I apologize, but here it is - in front of you. Nintendo is cashing out right now, making *huge* profits on everything they do in the absense of competition, and yet the market others are now eyeing - seeing Nintendo's success - cannot sustain everyone who is rushing to it. It's simple economics - the non-gamer segment does not buy *that many* titles per year, a flooded market bars out quality titles - and it's the core gamer who suffers because of it.

And when the crash comes? We'll be the only ones who care.

You're assuming high priced (developmentwise)titles won't show that they are of superiorquality than budget titles? That's either an insult to consumers or developers or both. The PC market is flooded with budget/shareware/freeware/piracysoftware and thats not bringing their market to a crash. Or perhaps I am blind, I do wear glasses and I am a software engineer so what do I know.

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Dencore

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#127 Dencore
Member since 2006 • 7094 Posts

You're assuming high priced (developmentwise)titles won't show that they are of superiorquality than budget titles? That's either an insult to consumers or developers or both. The PC market is flooded with budget/shareware/freeware/piracysoftware and thats not bringing their market to a crash. Or perhaps I am blind, I do wear glasses and I am a software engineer so what do I know.

chuchu258

Agreed Half-Life, CounterStrike, Trauma Center, Killer 7, Contact, Vampies: Blood of the Masquerade, and Odin Sphere these games are HORRIBLE!

[QUOTE="subrosian"][QUOTE="chuchu258"]

[QUOTE="shadowcat2576"]For those spinning the gloom and doom, you do realize that 5 or 6 pitched games does not equal 5 or 6 created games. Ontain

This is worth reiterating. Maybe only the best game out of the 5 or so that was pitched end up being approved and gets the whole $20 million dollar investment.



You're creating a scenario at this point that isn't true. This article is simply another than confirms several other statements on the market that are along the same lines. Publishers are looking to create multiple Wii titles in the place of one expensive 360 or PS3 title. The question of "why aren't they creating one expensive Wii title instead?" is answered by the system's focus on non-gamers.

from a business prospective it's putting all your eggs in 1 basket or a couple of different ones.

wii games cost less because they are easier to develop for. if you're going for an action game about 10 hours long it'll cost much less than the ps3 version. would a company take the savings and make the game 50 hours long? probably not if it's an action game. is that a bad thing? depends on how you look at it. they'll have the money to make more games and have a chance at being good. aa gamers we're looking for more good games. lower development costs will allow more risks into game development as well. this is a very good thing.

It's an EXTREMELY good thing.

Lookat the current market there is literally no varitey especially in retail. I want to play a quality JRPG, are there any for these current gen consoles *No Enchat arms sucks*? I want to play a quality new 2D fighter, any for these consoels? How about a platformer? Beat-em-up? Adventure game? There is literally next to no variety last gen didn't have as big of a problem *go to gamerankings and look at the list of 2000 and 2001 releases for the PS2, GC, and Xbox.

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subrosian

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#128 subrosian
Member since 2005 • 14232 Posts

You're assuming high priced (developmentwise)titles won't show that they are of superiorquality than budget titles? That's either an insult to consumers or developers or both. The PC market is flooded with budget/shareware/freeware/piracysoftware and thats not bringing their market to a crash. Or perhaps I am blind, I do wear glasses and I am a software engineer so what do I know.

chuchu258


Okay, I don't want to be a jerk and say "not much" but umm... what does software engineering have to do with the digital media business? I appreciate that the degree gives you some insight into how computer system work, and if I need to discuss operating system development I'll give you a call, but the fact that you've brought this up here means you're either not a BS/SE and you're dropping the term because you think it gives you authority, or you are a BS/SE and you simply hope I don't recognize that it does not act as a qualifer for your opinion. You might as well claim a BS in Pscyhology gives you insight into how Claritin D works, while I'm sure a Psych student has a little insight into Biochemistry, I'll ask the guy who has taken a couple years of Biochem in med school when I want to know how an antihistamine effects my body, okay?

We won't even get into my fundamental problem with entire field - the idea that engineering principles can be applied to software at this point is laughable.

And actually, it's the pervasive focus of the Wii on non-gamers that is causing the problem. Here we have budgets for expensive titles being pulled by third party publishers, and in their place they're looking for less expensive (lower risk) titles. From a business perspective, yes, it's "diversifying the product line" but that diversity comes at the cost of quality. You cannot be *diverse* and *focused* at the same time, there's a compromise and that compromise is quality.

The PC market has free software, shareware, and minigames, but they are not the focus of the market. You're comparing a diverse market where the "big boys" are focused on creating the core titles that generate most of their income, with a few smaller players releasing cheap or free (ad supported) games mostly played in a web browser. Piracy is an entirely different issue, which, upon my last glance in that direction, is alive and well on the Wii.

The real difference is we have the big name publishers focusing on low-budget software to the exclusion of big budget projects on the Wii - the big budget titles go to the Xbox 360, PC, and 360, which ultimately hurts the available software on the Wii. The smaller publishers, who lack those budgets, cannot fill the "big budget title" void, and so the big-budget titles become scare on the platform. It's not a hard equation to follow, especially for someone claiming to have spent several years in college studying calculus, analytic geometry, and discrete math.
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Dencore

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#129 Dencore
Member since 2006 • 7094 Posts



Okay, I don't want to be a jerk and say "not much" but umm... what does software engineering have to do with the digital media business?
subrosian

Should I put this in my sig.?

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subrosian

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#130 subrosian
Member since 2005 • 14232 Posts

[QUOTE="subrosian"]

Okay, I don't want to be a jerk and say "not much" but umm... what does software engineering have to do with the digital media business?
Dencore

Should I put this in my sig.?



Go right ahead dencore, it would show a complete failure on your part to grasp what domains software engineering covers, and does not cover if you think that's an "ownage" type quote. I feel I should warn you of that, it's only fair, as many people who have not been exposed to the various formal disciplines that cover technology within the academic world have a hard time grasping the divisions. Software engineering does not usually cover enough mathematics or physics to deal with building engines, it doesn't cover the digital media aspects for game design and graphics creation, and it does not cover enough business fundamentals (accounting, finance, management, marketing) to give any credibilty to discussing how to run these companies.

Assuming his software engineering program focused on the CE / EE aspects with a few additional courses (as most do) he'd be the right person to ask if you wanted some help designing a processor, building an operating system (assuming some CS background), or maybe even discussing systems design... however a software engineering background does not imply an authority or understanding of videogame design or marketing - any knowledge of that would come from experiences that the individual took it upon themselves to undergo, or knowledge learned in jobs outside of academia.
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REVOLUTIONfreak

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#131 REVOLUTIONfreak
Member since 2005 • 18418 Posts

thats to the wii our sports games and other multi platts wont take that next step like the do when all systems move to next gen.

also the wii will help the ps2 stay alive longer coz devs can just port wii type qualty games to ps2 and bam 100 mil user base to sell to.

munsoned

That's a good point...

I think that's great that developers are switching resources over to the Wii, I just don't want to see those "five or six" titles rushed out the door to make money, and just be crappy games.

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hamstergeddon

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#132 hamstergeddon
Member since 2006 • 7188 Posts
I can see how this makes sense in the mind of a greedy publisher. Rather than make one good game on PS3, why not make 5 shovelware games on Wii? Wii owners have such low quality standards that you're bound to make a profit. :?Timstuff

If they did make 5 crappy games on a restricted budget, yeah, that would be stupid.  But, notice how it says, "come back to me with 5 or six Wii pitches." Pitches means ideas, not actual games.  So the dev guy is looking for new ideas at the moment, not making the games yet.  And if he's really stupid enough to make all 5 or 6 games on that budget, I can tell you, I won't be one of those Wii owners easily pleased.
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mangobear

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#133 mangobear
Member since 2006 • 1392 Posts

[QUOTE="subrosian"]

Okay, I don't want to be a jerk and say "not much" but umm... what does software engineering have to do with the digital media business?
Dencore

Should I put this in my sig.?

it would bea pretty silly sig. how does being a software engineer make you an authority in media business? I think you have to clarify the connection between software engineer and media business

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shearMario

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#134 shearMario
Member since 2003 • 2134 Posts

Activision stated they were shifted their focus to Wii but also said they believed there is a market for hardcore games on Wii hence the good sales of RE4 on Wii despite it being a ported title. So Wii's success will not damage the market it will merely expand the market and increase non-gamer games but hardcore games will still very much exist.

If Nintendo didn't come out with the Wii and DS, developers and publishers would find it difficult to make a profit this gen, due to low hardware and software sales of PS3. The360 is hardly flying off the shelfs as well so you would be paying more to make titles this gen but you would have a severely lower user base than last gen, if anything that would cause another crash in the market

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subrosian

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#135 subrosian
Member since 2005 • 14232 Posts
[QUOTE="Dencore"]

[QUOTE="subrosian"]

Okay, I don't want to be a jerk and say "not much" but umm... what does software engineering have to do with the digital media business?
mangobear

Should I put this in my sig.?

it would bea pretty silly sig. how does being a software engineer make you an authority in media business? I think you have to clarify the connection between software engineer and media business



Agreed, however dencore is trying very hard to "own" me here so he can dismiss my viewpoint without being forced to consider it. He's not the only one, the "writing on the wall" from the news reports regarding the Wii and its publishers is rather grim, I think it's hard for some people to accept that the direction they've gone in comes at a cost.

Too many people want to believe Reggie when he says they can do it all as well as they could if they were simply focusing on a few key demographics, when that is simply not the case. This is a zero sum game right now, you don't have the 110 million unit market that the PS2 has, you have a market of less than 10 million units that can only have so many development dollars put towards it. Where those dollars go is important, and when those dollars get split amongst lesser titles, you lose out on some of the greater titles.
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joeychew

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#136 joeychew
Member since 2003 • 4580 Posts
i guess it is all about the money then...greedy publishers......
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shearMario

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#137 shearMario
Member since 2003 • 2134 Posts

i guess it is all about the money then...greedy publishers......joeychew

That is exactly why 99% of PS2 titles were complete garbage, so they could cash in by creating cheap titles on a huge user base,the best selling system will always have tons of shovelware but it will also have a huge variety of games and some real gems just like the PS2.

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Ezgam3r

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#138 Ezgam3r
Member since 2006 • 2308 Posts

Devs are only going to the Wii so they can get extra cash to develop their real games.

Dev 1: "Hey, our budget's running a little low on the game were making for the PC/PS3/360. What are we going to do to get some extra cash?.

Dev 2: "I got an idea! Why don't we just make a few minigames for the Wii? Its sure to sell millions and get us enough money!"

Dev 1 & others: "Brilliant!!!"

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gecko_hawaii13

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#139 gecko_hawaii13
Member since 2003 • 187 Posts
I think it would be very ridiculous for developers to think that crap games would get them more money than a few good ones. To say that the only thing that will come out for Wii will be mini-game crap packs is a silly notion. True, there will be some, and perhaps too many, but among all that crap there will be gold. It happened on PS2, and it's going to happen on the Wii.
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druglord6

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#140 druglord6
Member since 2005 • 1030 Posts

Yep its true

and it sucks for the gamers

R-Dot-Yung

qft

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#141 mangobear
Member since 2006 • 1392 Posts
[QUOTE="mangobear"][QUOTE="Dencore"]

[QUOTE="subrosian"]

Okay, I don't want to be a jerk and say "not much" but umm... what does software engineering have to do with the digital media business?
subrosian

Should I put this in my sig.?

it would bea pretty silly sig. how does being a software engineer make you an authority in media business? I think you have to clarify the connection between software engineer and media business



Agreed, however dencore is trying very hard to "own" me here so he can dismiss my viewpoint without being forced to consider it. He's not the only one, the "writing on the wall" from the news reports regarding the Wii and its publishers is rather grim, I think it's hard for some people to accept that the direction they've gone in comes at a cost.

Too many people want to believe Reggie when he says they can do it all as well as they could if they were simply focusing on a few key demographics, when that is simply not the case. This is a zero sum game right now, you don't have the 110 million unit market that the PS2 has, you have a market of less than 10 million units that can only have so many development dollars put towards it. Where those dollars go is important, and when those dollars get split amongst lesser titles, you lose out on some of the greater titles.

Thats how you seperate a good debater from a bad one: one doesn't need to degrade the other in order to win an argument ;)

But Subrosian I have to congratulate you on your arguments - you were able to articulate very clearly what a lot of people were feeling. Reading your posts is a breath of fresh air in this forum, keep on keeping bro ;)

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venomgxt

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#142 venomgxt
Member since 2004 • 1308 Posts

GAMECUBE: the games are too damn kiddy

Wii: whats with all these kiddy minigames!

Wii2: where did the hardcore games go? :O

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Teuf_

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#143 Teuf_
Member since 2004 • 30805 Posts

[QUOTE="Teufelhuhn"]

I can't believe you think you can tell everyone what a "hardcore" game is.
Dencore

I can't believe you said that when A) I was giving my opinon to the replied poster. and B) Your the one here arguing with people that so called "unhardcore games" are going to damage the industry.



I already told you to stop putting my words in my mouth. Did I say anything at all about "hardcore games" or "damaging the industry"?

I quoted that response because you brought up the same thing about Final Fantasy when responding to my post earlier. About somehow all of those games are "terrible" and "not hardcore" according to some arbitrary standards you've set.
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Shinobishyguy

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#144 Shinobishyguy
Member since 2006 • 22928 Posts
That's absolutely horrific. So, instead of taking $15 or $20 million and making one or two really solid Wii titles, something akin to Final Fantasy X, Kingdom Hearts, or God of War 2 on the PS2, they're going to split that money amongst five or six low budget titles. Wonderful...

There are simply things that cannot be done on a budget *regardless* of what system you're on, this kind of "the Wii is where we do it cheaply" attitude disgusts me:

"Look, we'll make six cheap games, assuming they all sell mediocre, if even one of them sells well, we'll make back double our investment."

With that attitude, the third parties flood the market, and consumers are left going "uh...where's the good software?" Which leaves one of two things happening: the first is that the market crashes like it did in 1983. This is unlikely because of controls put in place to prevent that from happening again. The alternative is that consumers stop trusting third parties, and it comes back to bite them in the butt. Gamers are just going to start going "third parties suck" and relying on Nintendo's quality titles over shoddy third party ones, and third parties are going to get their well deserved market failure.
subrosian
pfft....thats what I'm doing right now
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Daytona_178

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#145 Daytona_178
Member since 2005 • 14962 Posts
please, no more training games!
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#146 Hoffgod
Member since 2006 • 12229 Posts

ATTENTION SYSTEM WARS

Read more carefully! Look at the exact quote:

Publishers are saying: Instead of spending $15 million or $20 million on one PS3 game, come back to me with five or six Wii pitchesJon Goldman

That is not saying that publishers are interested in making 5-6 Wii gameson $2 million budgets.

That IS saying that publishers are balking at the high prices of making a 360 or PS3 game and are more interested in hearing pitches for games on the Wii. That is entirely different from the above presumption.

Honestly, 143 replies based upon a misunderstanding of the quote. This has to be a new SW low.

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NorthlandMan

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#147 NorthlandMan
Member since 2007 • 2302 Posts

a lot of you are acting like hardcore games have dissapeared

last i heard 360 and PS3 were getting tons of stuff

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NATATO

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#148 NATATO
Member since 2004 • 498 Posts

That's absolutely horrific. So, instead of taking $15 or $20 million and making one or two really solid Wii titles, something akin to Final Fantasy X, Kingdom Hearts, or God of War 2 on the PS2, they're going to split that money amongst five or six low budget titles. Wonderful...

There are simply things that cannot be done on a budget *regardless* of what system you're on, this kind of "the Wii is where we do it cheaply" attitude disgusts me:

"Look, we'll make six cheap games, assuming they all sell mediocre, if even one of them sells well, we'll make back double our investment."

With that attitude, the third parties flood the market, and consumers are left going "uh...where's the good software?" Which leaves one of two things happening: the first is that the market crashes like it did in 1983. This is unlikely because of controls put in place to prevent that from happening again. The alternative is that consumers stop trusting third parties, and it comes back to bite them in the butt. Gamers are just going to start going "third parties suck" and relying on Nintendo's quality titles over shoddy third party ones, and third parties are going to get their well deserved market failure.
subrosian

GeOW only took like 9 million to make. Low budget =/= bad game

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FireEmblem_Man

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#149 FireEmblem_Man
Member since 2004 • 20386 Posts

ATTENTION SYSTEM WARS

Read more carefully! Look at the exact quote:

[QUOTE="Jon Goldman"]Publishers are saying: Instead of spending $15 million or $20 million on one PS3 game, come back to me with five or six Wii pitchesHoffgod

That is not saying that publishers are interested in making 5-6 Wii gameson $2 million budgets.

That IS saying that publishers are balking at the high prices of making a 360 or PS3 game and are more interested in hearing pitches for games on the Wii. That is entirely different from the above presumption.

Honestly, 143 replies based upon a misunderstanding of the quote. This has to be a new SW low.


Finally, a real answer to this thread!!! And I agree, SW has just got dumber due to the lack of understanding of a certain quote!!!
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Blackout-------

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#150 Blackout-------
Member since 2007 • 50 Posts

wow F**K gamespot seriously i have to type the same thing twice because it thinks i wrote nothing.

Anyway, the wii is terrible i don't see the point into making game for the wii.