more dev support shifting to the Wii!! (bye bye next gen rofl)

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subrosian

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#51 subrosian
Member since 2005 • 14232 Posts

[QUOTE="Teufelhuhn"]nor is any Final Fantasy only enjoyable because the combat sequences are "fun".

Dencore

Because the game sucks complete butt, that's why. Final Fantasy is a franchise that's completly built off of presentation and it is games like these that are soely ruining gaming.



FF VI, VII, and VIII have awesome storylines, and that is why, again and again, I find myself going back and playing them. The gameplay is there, the character development is deep, the worlds themselves are epic, and backed by a complex storyline. You cannot get a title of this calibur, even with PS1 graphics level, without a lot of time, money, and talent invested into the game.

These aren't the games that are ruining gaming - what's ruining gaming is a publisher deciding to cancel the next series on the quality level of Final Fantasy, in exchange for six "Cooking Mama" clones.
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GunSmith1_basic

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#52 GunSmith1_basic
Member since 2002 • 10548 Posts

[QUOTE="GunSmith1_basic"]you're over generalizing.The wii is not for casuals and non gamers only. Hardcore devs do not share your bias and will but a lot of deep gameplay on the wii, rest assured.subrosian


The hardcore market, for the most part, rests on the Xbox 360 right now. When more expensive hardcore titles sell *better* by huge margins on the 360 than on the Wii, where do you think those development dollars for that type of game will go? You're watching third parties do it now, and the shift is only going to progress in coming months. Put your casual shovelware on the Wii, invest in your 360 guaranteed seller, and reap the cash.

It's an absolutely horrific business model for someone like myself who hoped to see better software on the Wii. You can point to token Nintendo games, or you can recognize that the statements from the companies themselves support my point of view, either way, this is a sad turn of events. You attack me as though I take some kind of joy in being right here. I'm not vindicated in any way, this is horrific - the only thing we can do now is hope that they reach the saturation point for this kind of crap quickly - the sooner the non-gamer gets bored, the sooner we can get back to third parties focusing on gamers, and viewing non-gamers as they should be - a secondary market.

I'm surprised you think that I'm insulting you by saying that you are biased and over generalizing. You made a masterful thread recently that did only that. I thought that was your 'thing'.

I'll admit this much: it is possible that the wii could turn out the way you say. I heard project hammer was cancelled so the studio could make casual games, and that the next zelda will be casualized. I also hear that nintendo is getting concerned because miyamoto has upped the difficulty on galaxy to the point where it will be the hardest mario game ever made. In the end, you would have to believe a lot of rumour to get caught up in this kind of specualation anyway.

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StealthSting

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#53 StealthSting
Member since 2006 • 6915 Posts

I'm seeing people talking about a possible crash :o ... The speculation, will, of course, continue its course; it will only get worse from here on out... Just for some of you to not get a nervous attack, because we wouldn't want that :P :

"The shift does not represent any shunning of the Xbox or Sony consoles, but rather an elevation of the Wii's status - one that was clear in many conversations with developers and publishers at E3"

"I don't think you'll see any big shifts to one platform because you're supporting so many"

Now breath people breath.
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Teuf_

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#54 Teuf_
Member since 2004 • 30805 Posts

[QUOTE="Teufelhuhn"]nor is any Final Fantasy only enjoyable because the combat sequences are "fun".

Dencore

Because the game sucks complete butt, that's why. Final Fantasy is a franchise that's completly built off of presentation and it is games like these that are soely ruining gaming. People just don't know what makes a good video game anymore.



Or maybe people just don't agree with what your opinion of what a "good" videogame is?

Presentation has been a huge part of games ever since we stopped using stick figures to represent people on the Atari 2600.
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Teuf_

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#55 Teuf_
Member since 2004 • 30805 Posts
[QUOTE="Teufelhuhn"][QUOTE="GunSmith1_basic"]

So yes, it would be expensive to make a great game on the wii, but it would be many times more expensive to create a game of equal greatness on the ps3.

GunSmith1_basic



Are you saying that a game that is great on the Wii would not be "great" on the PS3?

no....

unless you mean if it were released as it were on the wii on the ps3, in which case, yes. It's all about exploiting hardware. On the ps3, if you want to stand out you have to invest piles of money programming every little detail in the game. On the wii, devs have to use their imaginations more in how to use the wiimote, and spend money on testing and researching the best way. The ps3 does not have the wii's unique hardware so it cannot duplicate thegame's experience any more than the wii could duplicate the amazing visuals in a ps3 game



Okay...so you're saying that it costs more to make a game have good graphics than it does to think of a creative way to use the Wii-mote, both of which are expected of those platforms?
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gromit007

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#56 gromit007
Member since 2006 • 3024 Posts

[QUOTE="GunSmith1_basic"]you're over generalizing.The wii is not for casuals and non gamers only. Hardcore devs do not share your bias and will but a lot of deep gameplay on the wii, rest assured.subrosian


The hardcore market, for the most part, rests on the Xbox 360 right now. When more expensive hardcore titles sell *better* by huge margins on the 360 than on the Wii, where do you think those development dollars for that type of game will go? You're watching third parties do it now, and the shift is only going to progress in coming months. Put your casual shovelware on the Wii, invest in your 360 guaranteed seller, and reap the cash.

It's an absolutely horrific business model for someone like myself who hoped to see better software on the Wii. You can point to token Nintendo games, or you can recognize that the statements from the companies themselves support my point of view, either way, this is a sad turn of events. You attack me as though I take some kind of joy in being right here. I'm not vindicated in any way, this is horrific - the only thing we can do now is hope that they reach the saturation point for this kind of crap quickly - the sooner the non-gamer gets bored, the sooner we can get back to third parties focusing on gamers, and viewing non-gamers as they should be - a secondary market.

100 million people around the world bought the PS2. It was the ultimate casual/nongamer console. It recieved a lot of crap too. We are none the worse off for it. I think many in this thread are assuming things not explicitly stated in the article. The 5-6 Wii pitches in no way should mean they would take those millions and split it up.

I have a Wii and I really enjoy it. I agree thereare a lot of crap games for it. But dont you think that hypothetically speaking, if the PS3 was more afordable, those casual/nongamer PS2 owners would have bought scads of them? Therefpre; would we not be seeing the same influx of crap for the PS3?

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Teuf_

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#57 Teuf_
Member since 2004 • 30805 Posts

You somehow added my name to a quote I did not use. >_>DaAznSaN


Lol, not sure how that happened. Sorry bout that. :oops:

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kansasdude2009

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#58 kansasdude2009
Member since 2006 • 11802 Posts

That really disgusts me... but im sure that high budget titles will be found on the Wii.

I think people forget that when a market becomes crouded with small games tha, I am assuming, will make up a lot of mini-game collections, and arcade junk, that people stop buying it because they already have 3 other budget titles that do the same thing. When this happens higher budget titles have to fill in with larger and longer experiences where there are fewer games in that area.

If 3rd parties are successful with titles like Final Fantasy:tCB, Zack and Wiki, RE:UC, DQ:S, and Trauma Center, and developers see that... they will know that there is a market wanting meaty experiences.

This is why the delay of Manhunt 2 truely hurt the Wii... it could have easily opened up a new market for it that people were not aware of.

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GunSmith1_basic

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#59 GunSmith1_basic
Member since 2002 • 10548 Posts
[QUOTE="GunSmith1_basic"][QUOTE="Teufelhuhn"][QUOTE="GunSmith1_basic"]

So yes, it would be expensive to make a great game on the wii, but it would be many times more expensive to create a game of equal greatness on the ps3.

Teufelhuhn



Are you saying that a game that is great on the Wii would not be "great" on the PS3?

no....

unless you mean if it were released as it were on the wii on the ps3, in which case, yes. It's all about exploiting hardware. On the ps3, if you want to stand out you have to invest piles of money programming every little detail in the game. On the wii, devs have to use their imaginations more in how to use the wiimote, and spend money on testing and researching the best way. The ps3 does not have the wii's unique hardware so it cannot duplicate thegame's experience any more than the wii could duplicate the amazing visuals in a ps3 game



Okay...so you're saying that it costs more to make a game have good graphics than it does to think of a creative way to use the Wii-mote, both of which are expected of those platforms?

yes, but of course using the controllers isn't the only way to make a game good, just as a great looking game on the ps3 still needs a great story, game mechanics, etc.

but yes, exactly. A game like trauma center shows this well. That game is hard enough for any gamer, it took nothing to make really, and slicing and zapping with the wiimote is a blast. It is a current gen experience because it could not be duplicated last gen

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subrosian

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#60 subrosian
Member since 2005 • 14232 Posts

[QUOTE="subrosian"][QUOTE="GunSmith1_basic"]you're over generalizing.The wii is not for casuals and non gamers only. Hardcore devs do not share your bias and will but a lot of deep gameplay on the wii, rest assured.gromit007



The hardcore market, for the most part, rests on the Xbox 360 right now. When more expensive hardcore titles sell *better* by huge margins on the 360 than on the Wii, where do you think those development dollars for that type of game will go? You're watching third parties do it now, and the shift is only going to progress in coming months. Put your casual shovelware on the Wii, invest in your 360 guaranteed seller, and reap the cash.

It's an absolutely horrific business model for someone like myself who hoped to see better software on the Wii. You can point to token Nintendo games, or you can recognize that the statements from the companies themselves support my point of view, either way, this is a sad turn of events. You attack me as though I take some kind of joy in being right here. I'm not vindicated in any way, this is horrific - the only thing we can do now is hope that they reach the saturation point for this kind of crap quickly - the sooner the non-gamer gets bored, the sooner we can get back to third parties focusing on gamers, and viewing non-gamers as they should be - a secondary market.

100 million people around the world bought the PS2. It was the ultimate casual/nongamer console. It recieved a lot of crap too. We are none the worse off for it. I think many in this thread are assuming things not explicitly stated in the article. The 5-6 Wii pitches in no way should mean they would take those millions and split it up.

I have a Wii and I really enjoy it. I agree thereare a lot of crap games for it. But dont you think that hypothetically speaking, if the PS3 was more afordable, those casual/nongamer PS2 owners would have bought scads of them? Therefpre; would we not be seeing the same influx of crap for the PS3?



No. You're combining casual and non-gamer here as though they're the same audience, they're not. The non-gamer was not the focus of the PS2 - most developers were focusing their efforts on tapping that core gamer. Look at the JRPG library on the PS2, again, there's a reason for that. Square-Enix would never have said "let's cancel Final Fantasy X, and instead make six less expensive projects." Why? Because FF X was the route to making a lot of money.

Now, for the first time since the Atari, we're seeing the "shotgun" software development strategy. That means there's a different, unpredictable audience on the Wii, one they don't know how to target, so they're betting on quantity. With a hardcore / casual mix audience, you know where to target - you know to get Singstar out for the rhythm gamers, you know to get Final Fantasy out for the cores, and Ratchet & Clank and Madden out for the casuals.

Those games are silver bullets - they're all very effective sellers in their target demographics. What we have with the Wii are these "non-gamers" who (obviously) they're unable to target properly, so they're loading up their shotguns with loads of cheap titles, scared to take risks on a $15 million project, instead betting that half-a-dozen cheaper titles gives them more chance of success.

It's a different situation, we're getting a different kind of crap than the usual movie-based games and yearly Tony Hawk / Madden remake - we're getting crap that clogs the pipeline and prevents better games from getting through - we're getting quality titles actually ground up to make half-a-dozen lesser titles that can all be given that $50 pricetag and shoved out the door.
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Dencore

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#61 Dencore
Member since 2006 • 7094 Posts
[QUOTE="Dencore"]

[QUOTE="Teufelhuhn"]nor is any Final Fantasy only enjoyable because the combat sequences are "fun".

Teufelhuhn

Because the game sucks complete butt, that's why. Final Fantasy is a franchise that's completly built off of presentation and it is games like these that are soely ruining gaming. People just don't know what makes a good video game anymore.



Or maybe people just don't agree with what your opinion of what a "good" videogame is?

Presentation has been a huge part of games ever since we stopped using stick figures to represent people on the Atari 2600.

That's just the thing, we haven't been using stick figures anymore, and people in games actually look like people. There really is no need to move on, as we move forward small devs are hurting, and THEY are the ones that make the hardcore games and they can't afford to go on. So people shove them to XBLA to make a bunch of simple games instead of making the REAL games they want to make like JRPG's, WRPG's, FPS's, Adventure Platformers, etc. Maybe most people don't agree with you that photorealistic graphics and real-life physics *pretty much every single game genre but the shooter has to have sur-real phyics and A.I.*, and the market is obviously showing this. So no, I'd say YOU are in the minority not me. Seriously your complaining about games not having "presentation"...

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subrosian

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#62 subrosian
Member since 2005 • 14232 Posts

That really disgusts me... but im sure that high budget titles will be found on the Wii.

I think people forget that when a market becomes crouded with small games tha, I am assuming, will make up a lot of mini-game collections, and arcade junk, that people stop buying it because they already have 3 other budget titles that do the same thing. When this happens higher budget titles have to fill in with larger and longer experiences where there are fewer games in that area.

If 3rd parties are successful with titles like Final Fantasy:tCB, Zack and Wiki, RE:UC, DQ:S, and Trauma Center, and developers see that... they will know that there is a market wanting meaty experiences.

This is why the delay of Manhunt 2 truely hurt the Wii... it could have easily opened up a new market for it that people were not aware of.

kansasdude2009


The problem here is threefold Kansasdude:

1. These games are coming at the cost of other titles. In other words, Wii owners are losing a year or two of quality titles, because they're taking the budget away from those titles to make these cheap games.

2. There will be a market shake-out when they reach saturation point, literally when these games stop selling, hundreds of millions in unsold merchandise will bankrupt a lot of smaller developers.

3. They might not come back to the Wii after this happens - publishers who see Wii titles failing in the market will shift their hardcore focus on to the "tried-and-true" 360, PC, or (by then) PS3 audience, meaning Wii owners might face the third party situation that arose on the Gamecube.
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Dencore

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#63 Dencore
Member since 2006 • 7094 Posts

"let's cancel Final Fantasy X, and instead make six less expensive projects." Why? Because FF X was the route to making a lot of money.

subrosian

This is seriously sig. worthy, your complaining about casual games and you use Final Fantasy X as an example of a "core" game? :lol:

What's next Kingdom Hearts?

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kansasdude2009

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#64 kansasdude2009
Member since 2006 • 11802 Posts


what's ruining gaming is a publisher deciding to cancel the next series on the quality level of Final Fantasy, in exchange for six "Cooking Mama" clones.
subrosian

If a developer does make 6 Cooking Mama clones... they will not all sell. The DS is proof of this with its "Brain Age" games. Nintendo made A LOT of money off of the Brain Age games in Japan, America, and Europe. All of a sudden we have 6 other Brain Age titles coming to the DS from several 3rd party developers. Guess how they sold? Not even CLOSE to how Brain Age sold... because everyone already had a "brain" game.

Developers are not stupid... if a genre is filled to the brim... they know that there game wont sell. What they would need to do is make a unique experience for players to get interested in. In order to do that... they would split that 20 million and make 2 games for the Wii instead. They still make more money, and their game will sell better than another cooking mama clone.

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Dencore

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#65 Dencore
Member since 2006 • 7094 Posts

[QUOTE="subrosian"]
what's ruining gaming is a publisher deciding to cancel the next series on the quality level of Final Fantasy, in exchange for six "Cooking Mama" clones.
kansasdude2009

If a developer does make 6 Cooking Mama clones... they will not all sell. The DS is proof of this with its "Brain Age" games. Nintendo made A LOT of money off of the Brain Age games in Japan, America, and Europe. All of a sudden we have 6 other Brain Age titles coming to the DS from several 3rd party developers. Guess how they sold? Not even CLOSE to how Brain Age sold... because everyone already had a "brain" game.

Developers are not stupid... if a genre is filled to the brim... they know that there game wont sell. What they would need to do is make a unique experience for players to get interested in. In order to do that... they would split that 20 million and make 2 games for the Wii instead. They still make more money, and their game will sell better than another cooking mama clone.

Fun fact every single minigame/casual third party game on the Wii *except Rayman* and last gen port *except RE4* has yet to break 100,000 out of the over dozen games that have.

Fun fact #2 the only games that have broke 200,000 on the Wii that are third party *except RE4* are all the games that were developed solely with the Wii in mind *Tiger, Sonic, Monkey Ball, etc.*

Ignore the fanboys, they're just pulling stuff out of there butt because they are too scared that they won't see their pretty graphics and won't kill all the small devs.

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subrosian

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#66 subrosian
Member since 2005 • 14232 Posts

[QUOTE="subrosian"]
what's ruining gaming is a publisher deciding to cancel the next series on the quality level of Final Fantasy, in exchange for six "Cooking Mama" clones.
kansasdude2009

If a developer does make 6 Cooking Mama clones... they will not all sell. The DS is proof of this with its "Brain Age" games. Nintendo made A LOT of money off of the Brain Age games in Japan, America, and Europe. All of a sudden we have 6 other Brain Age titles coming to the DS from several 3rd party developers. Guess how they sold? Not even CLOSE to how Brain Age sold... because everyone already had a "brain" game.

Developers are not stupid... if a genre is filled to the brim... they know that there game wont sell. What they would need to do is make a unique experience for players to get interested in. In order to do that... they would split that 20 million and make 2 games for the Wii instead. They still make more money, and their game will sell better than another cooking mama clone.



It sounds like you're quoting me, that's what I've already said in this topic. However PUBLISHERS are stupid. Well, not stupid, simply gambling. They want to cash out without taking risks. Obviously, developers want to use the Wii, you can bet your life on the fact that there are dozen of devs out there who would love $10 million to develop a unique Wii title.

However, as we've said, that's not what's happening here. Publishers are demanding titles costing next to nothing to make. They are trying to put out these titles as quickly as possible, for as little money as possible, to cash in on the success of the Wii with the non-gamer crowd. What happens to that developers expensive-but-great idea? Shelved. When will it come back to the Wii? It won't.

Too Human, Eternal Darkness 2, Starcraft Ghost, et cetera... Gamecube titles from third parties that will never show their face on a Nintendo platform again. Why? Third party shake-out - Gamecube owners stopped buying third party games. If third parties flood the market, and create the same situation again, you won't see the core titles coming back to the Wii from third parties.
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yoshi-lnex

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#67 yoshi-lnex
Member since 2007 • 5442 Posts
Subrosian, you do realize that because of the lighter hardware it costs alot less to make a game on the system right? It costs 30 million dollars to develop the average title on the 360 or ps3, while it only costs 5 million on the wii, same as games for last gen, but like last gen that doesn't automatically mean inferiority.
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kansasdude2009

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#69 kansasdude2009
Member since 2006 • 11802 Posts
[QUOTE="kansasdude2009"]

That really disgusts me... but im sure that high budget titles will be found on the Wii.

I think people forget that when a market becomes crouded with small games tha, I am assuming, will make up a lot of mini-game collections, and arcade junk, that people stop buying it because they already have 3 other budget titles that do the same thing. When this happens higher budget titles have to fill in with larger and longer experiences where there are fewer games in that area.

If 3rd parties are successful with titles like Final Fantasy:tCB, Zack and Wiki, RE:UC, DQ:S, and Trauma Center, and developers see that... they will know that there is a market wanting meaty experiences.

This is why the delay of Manhunt 2 truely hurt the Wii... it could have easily opened up a new market for it that people were not aware of.

subrosian



The problem here is threefold Kansasdude:

1. These games are coming at the cost of other titles. In other words, Wii owners are losing a year or two of quality titles, because they're taking the budget away from those titles to make these cheap games.

2. There will be a market shake-out when they reach saturation point, literally when these games stop selling, hundreds of millions in unsold merchandise will bankrupt a lot of smaller developers.

3. They might not come back to the Wii after this happens - publishers who see Wii titles failing in the market will shift their hardcore focus on to the "tried-and-true" 360, PC, or (by then) PS3 audience, meaning Wii owners might face the third party situation that arose on the Gamecube.

wow... doom theory indeed. History repeats itself I see? As this is your theory to the matter, I can not argue your opinion... but know that that is all it is, a theory.

I think it should be noted that this piece of information comes with no actual proof of this happening... of turning a 20 million dollar project into 5 separate projects. It should also be noted that developers with the resources of receiving 20 million dollars for a single game must be a highly intelligent developer who creates good games... this is a larger market then back in the 80's and larger developers, with the resources to compete with Nintendo's own 1st party line-up can.

I can understand you point... but good developers will not settle for mediocrity.

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subrosian

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#70 subrosian
Member since 2005 • 14232 Posts
Subrosian, you do realize that because of the lighter hardware it costs alot less to make a game on the system right? It costs 30 million dollars to develop the average title on the 360 or ps3, while it only costs 5 million on the wii, same as games for last gen, but like last gen that doesn't automatically mean inferiority.yoshi-lnex


Hardcore titles cost *much* more money to make. Do you know how much Final Fantasy X cost. Take a wild guess. Give up? Roughly $32.3 MILLION. These are the kind of games you give up when publishers are not willing to take risks on a platform. There is *absolutely* no reason that the Wii cannot receive games of this calibur, yet it will not as long as Nintendo, and third parties, see a quick route to cash by making dozens of cheap titles for the non-gamer crowd.
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kansasdude2009

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#71 kansasdude2009
Member since 2006 • 11802 Posts
[QUOTE="kansasdude2009"]

[QUOTE="subrosian"]
what's ruining gaming is a publisher deciding to cancel the next series on the quality level of Final Fantasy, in exchange for six "Cooking Mama" clones.
subrosian

If a developer does make 6 Cooking Mama clones... they will not all sell. The DS is proof of this with its "Brain Age" games. Nintendo made A LOT of money off of the Brain Age games in Japan, America, and Europe. All of a sudden we have 6 other Brain Age titles coming to the DS from several 3rd party developers. Guess how they sold? Not even CLOSE to how Brain Age sold... because everyone already had a "brain" game.

Developers are not stupid... if a genre is filled to the brim... they know that there game wont sell. What they would need to do is make a unique experience for players to get interested in. In order to do that... they would split that 20 million and make 2 games for the Wii instead. They still make more money, and their game will sell better than another cooking mama clone.



It sounds like you're quoting me, that's what I've already said in this topic. However PUBLISHERS are stupid. Well, not stupid, simply gambling. They want to cash out without taking risks. Obviously, developers want to use the Wii, you can bet your life on the fact that there are dozen of devs out there who would love $10 million to develop a unique Wii title.

However, as we've said, that's not what's happening here. Publishers are demanding titles costing next to nothing to make. They are trying to put out these titles as quickly as possible, for as little money as possible, to cash in on the success of the Wii with the non-gamer crowd. What happens to that developers expensive-but-great idea? Shelved. When will it come back to the Wii? It won't.

Too Human, Eternal Darkness 2, Starcraft Ghost, et cetera... Gamecube titles from third parties that will never show their face on a Nintendo platform again. Why? Third party shake-out - Gamecube owners stopped buying third party games. If third parties flood the market, and create the same situation again, you won't see the core titles coming back to the Wii from third parties.

If this happens, the Wii will simply die out. Good games will not stop existing because there are developers out there that are amazing and will not settle for this. If you are worried about the gaming industry as a whole, I really would not worry. This is not a total domination by nintendo...

I, personally do not see this happening for the same reason that Nintendo stopped it from happening by putting limits on their 3rd party developers back in the 80's. So, do not worry about the industry as a whole... but if you want to worry about the Wii... go ahead.

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subrosian

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#72 subrosian
Member since 2005 • 14232 Posts
[QUOTE="subrosian"][QUOTE="kansasdude2009"]

That really disgusts me... but im sure that high budget titles will be found on the Wii.

I think people forget that when a market becomes crouded with small games tha, I am assuming, will make up a lot of mini-game collections, and arcade junk, that people stop buying it because they already have 3 other budget titles that do the same thing. When this happens higher budget titles have to fill in with larger and longer experiences where there are fewer games in that area.

If 3rd parties are successful with titles like Final Fantasy:tCB, Zack and Wiki, RE:UC, DQ:S, and Trauma Center, and developers see that... they will know that there is a market wanting meaty experiences.

This is why the delay of Manhunt 2 truely hurt the Wii... it could have easily opened up a new market for it that people were not aware of.

kansasdude2009



The problem here is threefold Kansasdude:

1. These games are coming at the cost of other titles. In other words, Wii owners are losing a year or two of quality titles, because they're taking the budget away from those titles to make these cheap games.

2. There will be a market shake-out when they reach saturation point, literally when these games stop selling, hundreds of millions in unsold merchandise will bankrupt a lot of smaller developers.

3. They might not come back to the Wii after this happens - publishers who see Wii titles failing in the market will shift their hardcore focus on to the "tried-and-true" 360, PC, or (by then) PS3 audience, meaning Wii owners might face the third party situation that arose on the Gamecube.

wow... doom theory indeed. History repeats itself I see? As this is your theory to the matter, I can not argue your opinion... but know that that is all it is, a theory.

I think it should be noted that this piece of information comes with no actual proof of this happening... of turning a 20 million dollar project into 5 separate projects. It should also be noted that developers with the resources of receiving 20 million dollars for a single game must be a highly intelligent developer who creates good games... this is a larger market then back in the 80's and larger developers, with the resources to compete with Nintendo's own 1st party line-up can.

I can understand you point... but good developers will not settle for mediocrity.



Developers don't decide what goes out on the market, publishers do. When you're given a $2.5 million budget, there is only so much you can do. It's not that they'll "settle for mediocrity" - it's simply that so many ideas go out the window when you're working on a shoestring. You're claiming they'll always find a way around every adversity, I'm simply pointing out the obvious - they won't. You don't get the same calibur of game for $2.5 million that you get for $25 million, assuming the developer talent remains the same.
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gromit007

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#73 gromit007
Member since 2006 • 3024 Posts

No. You're combining casual and non-gamer here as though they're the same audience, they're not. The non-gamer was not the focus of the PS2 - most developers were focusing their efforts on tapping that core gamer. Look at the JRPG library on the PS2, again, there's a reason for that. Square-Enix would never have said "let's cancel Final Fantasy X, and instead make six less expensive projects." Why? Because FF X was the route to making a lot of money.

Now, for the first time since the Atari, we're seeing the "shotgun" software development strategy. That means there's a different, unpredictable audience on the Wii, one they don't know how to target, so they're betting on quantity. With a hardcore / casual mix audience, you know where to target - you know to get Singstar out for the rhythm gamers, you know to get Final Fantasy out for the cores, and Ratchet & Clank and Madden out for the casuals.

Those games are silver bullets - they're all very effective sellers in their target demographics. What we have with the Wii are these "non-gamers" who (obviously) they're unable to target properly, so they're loading up their shotguns with loads of cheap titles, scared to take risks on a $15 million project, instead betting that half-a-dozen cheaper titles gives them more chance of success.

It's a different situation, we're getting a different kind of crap than the usual movie-based games and yearly Tony Hawk / Madden remake - we're getting crap that clogs the pipeline and prevents better games from getting through - we're getting quality titles actually ground up to make half-a-dozen lesser titles that can all be given that $50 pricetag and shoved out the door.
subrosian

I think you assume way too much. The article does in NO WAY state devs were going to take that money and split it among different projects. Its more like "Hey, we really need Wii pitches. We ignored Nintendo for too long with the 'Cube. Give us some pitches and we will gladly give you (an unspecified amount of) money to make two or three. We dont want to invest that much money fornon guaranteed moneymaker."

By a quick check, there were nearly 1800 games released for the PS2. Thats 4-5 games a week for that one system. Talk about 'shotgun' strategy. The VAST majority was utter crap. The game industry is still fine. BTW I owned a PS2.

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DSgamer64

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#74 DSgamer64
Member since 2007 • 4449 Posts
I am going to wait to see what indie developers like Crossbeam Studios and Nibris have in store for the Wii before judging the quality of developer support for the console. If their games turn out to be enjoyable titles, then maybe I will have some faith in 3rd parties making quality titles, however a lot of early Wii games were cash-in titles and almost every sheep is willing to admit that. I honestly would prefer that developers continue to make more epic titles for the console like Zelda quality instead of some of the garbage coming out for it, however I am also not as worried about the games because I am getting a PS3 and will have other titles to look forward too as well. Some games for the Wii are obviously going to be fun though and may not have a massive storyline and pretty visuals, but I think at the end of the day what matters most is that if gamers buy them, developers will continue to produce those kinds of games. If not, then they will make something different.
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kansasdude2009

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#75 kansasdude2009
Member since 2006 • 11802 Posts
[QUOTE="kansasdude2009"][QUOTE="subrosian"][QUOTE="kansasdude2009"]

That really disgusts me... but im sure that high budget titles will be found on the Wii.

I think people forget that when a market becomes crouded with small games tha, I am assuming, will make up a lot of mini-game collections, and arcade junk, that people stop buying it because they already have 3 other budget titles that do the same thing. When this happens higher budget titles have to fill in with larger and longer experiences where there are fewer games in that area.

If 3rd parties are successful with titles like Final Fantasy:tCB, Zack and Wiki, RE:UC, DQ:S, and Trauma Center, and developers see that... they will know that there is a market wanting meaty experiences.

This is why the delay of Manhunt 2 truely hurt the Wii... it could have easily opened up a new market for it that people were not aware of.

subrosian



The problem here is threefold Kansasdude:

1. These games are coming at the cost of other titles. In other words, Wii owners are losing a year or two of quality titles, because they're taking the budget away from those titles to make these cheap games.

2. There will be a market shake-out when they reach saturation point, literally when these games stop selling, hundreds of millions in unsold merchandise will bankrupt a lot of smaller developers.

3. They might not come back to the Wii after this happens - publishers who see Wii titles failing in the market will shift their hardcore focus on to the "tried-and-true" 360, PC, or (by then) PS3 audience, meaning Wii owners might face the third party situation that arose on the Gamecube.

wow... doom theory indeed. History repeats itself I see? As this is your theory to the matter, I can not argue your opinion... but know that that is all it is, a theory.

I think it should be noted that this piece of information comes with no actual proof of this happening... of turning a 20 million dollar project into 5 separate projects. It should also be noted that developers with the resources of receiving 20 million dollars for a single game must be a highly intelligent developer who creates good games... this is a larger market then back in the 80's and larger developers, with the resources to compete with Nintendo's own 1st party line-up can.

I can understand you point... but good developers will not settle for mediocrity.



Developers don't decide what goes out on the market, publishers do. When you're given a $2.5 million budget, there is only so much you can do. It's not that they'll "settle for mediocrity" - it's simply that so many ideas go out the window when you're working on a shoestring. You're claiming they'll always find a way around every adversity, I'm simply pointing out the obvious - they won't. You don't get the same calibur of game for $2.5 million that you get for $25 million, assuming the developer talent remains the same.

If you gave an inteligent developers 2.5 million dollars to work with... they would spit in your face. Developers do have a say in what goes out in the market, because they make the titles. As I have said... good games will not stop from being made because there are good developers out there that will not accept a low budget.

If anything... the Wii will die out because of the flood of those titles. I dont think this will happen, but you never know. The PS3 and 360 are pretty much safe though.

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subrosian

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#76 subrosian
Member since 2005 • 14232 Posts

I think you assume way too much. The article does in NO WAY state devs were going to take that money and split it among different projects. Its more like "Hey, we really need Wii pitches. We ignored Nintendo for too long with the 'Cube. Give us some pitches and we will gladly give you (an unspecified amount of) money to make two or three. We dont want to invest that much money fornon guaranteed moneymaker."

By a quick check, there were nearly 1800 games released for the PS2. Thats 4-5 games a week for that one system. Talk about 'shotgun' strategy. The VAST majority was utter crap. The game industry is still fine. BTW I owned a PS2.

gromit007


Actually, that's exactly what this article states, and it has been stated by other sources before this. Publishers are looking to make six Wii titles in the place of one PS3 title. In fact, Nintendo themselves pitched this same line to third parties before the Wii was released, essentially "you can make a bunch of Wii games for the price of one 360 / PS3 title."

It's horrific to hear, as I've said, a solid hardcore title on the PS2 could cost over ten million, in Final Fantasy's case, over thirty million a title, so you lose out on this calibur of game when publisher's aren't willing to pay the money. They're cashing out on the Wii's popularity, and it's ultimately the Wii enthusist who cares about quality who loses.
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Dencore

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#77 Dencore
Member since 2006 • 7094 Posts
I seriously find the gaming community of today just flatout patheitc. Small developers MAKE the hardcore games, but oh yeah I forgot amazing level design or a skillful tacitiful combat system doesn't make a game "hardcore", voice acting and high res. graphics do.
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#78 GundamGuy0
Member since 2003 • 10970 Posts

I seriously find the gaming community of today just flatout patheitc. Small developers MAKE the hardcore games, but oh yeah I forgot amazing level design or a skillful tacitiful combat system doesn't make a game "hardcore", voice acting and high res. graphics do.Dencore

You speak the Truth, FFXIII is so hardcore XD.

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subrosian

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#79 subrosian
Member since 2005 • 14232 Posts

If you gave an inteligent developers 2.5 million dollars to work with... they would spit in your face. Developers do have a say in what goes out in the market, because they make the titles. As I have said... good games will not stop from being made because there are good developers out there that will not accept a low budget.

If anything... the Wii will die out because of the flood of those titles. I dont think this will happen, but you never know. The PS3 and 360 are pretty much safe though.

kansasdude2009


Well, you've hit another nail on the head - this is exactly why games like Too Human are being developed on the Xbox 360 now, and not on the Nintendo Wii. The margins that publishers are demanding are driving talented developers away from the system, it's an absolute pity. A few developers have actually badmouthed the Wii, thought most are still bound to publishers who work with the system, and cannot afford to take that risk. It has been funny to watch how quickly some developers are willing to eat their words about the system when it has become their new job to create the shovelware.

In any case - what happens depends on your definition of "die". If you mean "become something like the Gamecube", then yes... if you mean "go off the market forever" then no, that won't happen. And honestly the console market is in quite a fragile place right now. I doubt the Wii failing would be beneficial, since it would create a huge scare amongst publishers, and could bankrupt companies that have other projects on the PC, 360, and PS3.

The other systems are not immune to the ripple that Wii crash would create.
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soulsofblayck

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#80 soulsofblayck
Member since 2006 • 1591 Posts
What else is new? The Wii is a joke. It's only a money machine at this point, games aren't really existant anymore on it. Games mentioned over and over like metroid and SSBM are rehashes to gain more money with a waggle stick. It's so funny of how true that Spore dev's comment about the Wii was.
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kansasdude2009

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#81 kansasdude2009
Member since 2006 • 11802 Posts
[QUOTE="gromit007"]

I think you assume way too much. The article does in NO WAY state devs were going to take that money and split it among different projects. Its more like "Hey, we really need Wii pitches. We ignored Nintendo for too long with the 'Cube. Give us some pitches and we will gladly give you (an unspecified amount of) money to make two or three. We dont want to invest that much money fornon guaranteed moneymaker."

By a quick check, there were nearly 1800 games released for the PS2. Thats 4-5 games a week for that one system. Talk about 'shotgun' strategy. The VAST majority was utter crap. The game industry is still fine. BTW I owned a PS2.

subrosian



Actually, that's exactly what this article states, and it has been stated by other sources before this. Publishers are looking to make six Wii titles in the place of one PS3 title. In fact, Nintendo themselves pitched this same line to third parties before the Wii was released, essentially "you can make a bunch of Wii games for the price of one 360 / PS3 title."

It's horrific to hear, as I've said, a solid hardcore title on the PS2 could cost over ten million, in Final Fantasy's case, over thirty million a title, so you lose out on this calibur of game when publisher's aren't willing to pay the money. They're cashing out on the Wii's popularity, and it's ultimately the Wii enthusist who cares about quality who loses.

you are seriously over blowing this. Let me ask... are you worried about the Wii or the Gaming industry?

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yoshi-lnex

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#82 yoshi-lnex
Member since 2007 • 5442 Posts

[QUOTE="yoshi-lnex"]Subrosian, you do realize that because of the lighter hardware it costs alot less to make a game on the system right? It costs 30 million dollars to develop the average title on the 360 or ps3, while it only costs 5 million on the wii, same as games for last gen, but like last gen that doesn't automatically mean inferiority.subrosian


Hardcore titles cost *much* more money to make. Do you know how much Final Fantasy X cost. Take a wild guess. Give up? Roughly $32.3 MILLION. These are the kind of games you give up when publishers are not willing to take risks on a platform. There is *absolutely* no reason that the Wii cannot receive games of this calibur, yet it will not as long as Nintendo, and third parties, see a quick route to cash by making dozens of cheap titles for the non-gamer crowd.

Third parties "cashing in" or making a quick buck has always been a trend in the industry with small developers because it's the only way they can make money, but I fail to see why a larger casual base would mean that the quality of all third party games would go down hill. Naturally there will be more of the small, low budget, younger companies that will naturally cater to the wii because they can make more money, I look at this as a good thing because it makes it more likely thatsome of these developers will becomesuccessful in developingsome good games,but why would this mean a decline in game quality for well established developers like capcom or konami?

Quality has always helped to sell games, good ratings on gaming sites, magazines or simple word of mouth means more sales, and that wouldn't change simply because the avarage gamer is a bit more casual.

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Smakkjoo

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#83 Smakkjoo
Member since 2006 • 1801 Posts
Quality =/= Quantity.
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gromit007

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#84 gromit007
Member since 2006 • 3024 Posts
[QUOTE="gromit007"]

I think you assume way too much. The article does in NO WAY state devs were going to take that money and split it among different projects. Its more like "Hey, we really need Wii pitches. We ignored Nintendo for too long with the 'Cube. Give us some pitches and we will gladly give you (an unspecified amount of) money to make two or three. We dont want to invest that much money fornon guaranteed moneymaker."

By a quick check, there were nearly 1800 games released for the PS2. Thats 4-5 games a week for that one system. Talk about 'shotgun' strategy. The VAST majority was utter crap. The game industry is still fine. BTW I owned a PS2.

subrosian



Actually, that's exactly what this article states, and it has been stated by other sources before this. Publishers are looking to make six Wii titles in the place of one PS3 title. In fact, Nintendo themselves pitched this same line to third parties before the Wii was released, essentially "you can make a bunch of Wii games for the price of one 360 / PS3 title."

It's horrific to hear, as I've said, a solid hardcore title on the PS2 could cost over ten million, in Final Fantasy's case, over thirty million a title, so you lose out on this calibur of game when publisher's aren't willing to pay the money. They're cashing out on the Wii's popularity, and it's ultimately the Wii enthusist who cares about quality who loses.

But why, ultimately, does the industry NEED $30 million dollar games in order keep going? And you did not replay to the 1800 PS2 titles part. It is sad to assume that a gamer can just take for granted that the Wii wont have any good titles coming.

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subrosian

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#85 subrosian
Member since 2005 • 14232 Posts
[QUOTE="subrosian"][QUOTE="gromit007"]

I think you assume way too much. The article does in NO WAY state devs were going to take that money and split it among different projects. Its more like "Hey, we really need Wii pitches. We ignored Nintendo for too long with the 'Cube. Give us some pitches and we will gladly give you (an unspecified amount of) money to make two or three. We dont want to invest that much money fornon guaranteed moneymaker."

By a quick check, there were nearly 1800 games released for the PS2. Thats 4-5 games a week for that one system. Talk about 'shotgun' strategy. The VAST majority was utter crap. The game industry is still fine. BTW I owned a PS2.

kansasdude2009



Actually, that's exactly what this article states, and it has been stated by other sources before this. Publishers are looking to make six Wii titles in the place of one PS3 title. In fact, Nintendo themselves pitched this same line to third parties before the Wii was released, essentially "you can make a bunch of Wii games for the price of one 360 / PS3 title."

It's horrific to hear, as I've said, a solid hardcore title on the PS2 could cost over ten million, in Final Fantasy's case, over thirty million a title, so you lose out on this calibur of game when publisher's aren't willing to pay the money. They're cashing out on the Wii's popularity, and it's ultimately the Wii enthusist who cares about quality who loses.

you are seriously over blowing this. Let me ask... are you worried about the Wii or the Gaming industry?



In general I'm worried about the console gaming industry. However, my reasons for being worried about the Xbox 360 and PS3 are different than my reasons for being worried about the Wii. The Wii market is moving into a dangerous place right now, the Xbox 360 is having a hard time growing to become the PS2 owner's next console, and Sony has priced the PS3 out of the market.

This news is mostly concerning for the Wii - but when those Wii titles are coming at the cost of PS3 titles, Microsoft is trying to shift the 360 to appeal to the same audience, and no one seems to have a clue where the market is going to be a year from now (hence why devs like square-enix are holding off their titles) you cannot pretend what's happening with the Wii happens in a vacuum.
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#86 Dencore
Member since 2006 • 7094 Posts

[QUOTE="Dencore"]I seriously find the gaming community of today just flatout patheitc. Small developers MAKE the hardcore games, but oh yeah I forgot amazing level design or a skillful tacitiful combat system doesn't make a game "hardcore", voice acting and high res. graphics do.GundamGuy0

You speak the Truth, FFXIII is so hardcore XD.

Final Fantasy = :lol:

Square-Enix = :lol:

Mistwalker = :lol:

Eternal Sonata = :lol:

I can't believe that people actually believe that these are hardcore games.

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subrosian

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#87 subrosian
Member since 2005 • 14232 Posts

[QUOTE="subrosian"][QUOTE="yoshi-lnex"]Subrosian, you do realize that because of the lighter hardware it costs alot less to make a game on the system right? It costs 30 million dollars to develop the average title on the 360 or ps3, while it only costs 5 million on the wii, same as games for last gen, but like last gen that doesn't automatically mean inferiority.yoshi-lnex



Hardcore titles cost *much* more money to make. Do you know how much Final Fantasy X cost. Take a wild guess. Give up? Roughly $32.3 MILLION. These are the kind of games you give up when publishers are not willing to take risks on a platform. There is *absolutely* no reason that the Wii cannot receive games of this calibur, yet it will not as long as Nintendo, and third parties, see a quick route to cash by making dozens of cheap titles for the non-gamer crowd.

Third parties "cashing in" or making a quick buck has always been a trend in the industry with small developers because it's the only way they can make money, but I fail to see why a larger casual base would mean that the quality of all third party games would go down hill. Naturally there will be more of the small, low budget, younger companies that will naturally cater to the wii because they can make more money, I look at this as a good thing because it makes it more likely thatsome of these developers will becomesuccessful in developingsome good games,but why would this mean a decline in game quality for well established developers like capcom or konami?

Quality has always helped to sell games, good ratings on gaming sites, magazines or simple word of mouth means more sales, and that wouldn't change simply because the avarage gamer is a bit more casual.



Not casual. NON-GAMER. They're not casuals, they're people who quite literally are new to videogaming. We're not talking people who will be immersed in gaming culture either - we're talking about a group that's turning to CNN and People Magazine for their videogame reviews, we're talking about a group that is not able to distinguish a quality title from a mediocre title. They're new, they're inexperienced, and they're trusting CNN and Best Buy salespeople over sources that only a complete fool would think are anything less than esoteric.

Casuals are, by far, less dangerous. A million causal gamers picking up GTA, Mario, or Halo doesn't hurt the budget for these games. Replace them with a million non-gamers who buy titles at random, with no particular focus on high-budget games, and you understand why we're getting QUANTITY over quality. Publishers want six of their titles on the shelf for the uninformed, rather than one for the informed.
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#88 yoshi-lnex
Member since 2007 • 5442 Posts
[QUOTE="yoshi-lnex"]

[QUOTE="subrosian"][QUOTE="yoshi-lnex"]Subrosian, you do realize that because of the lighter hardware it costs alot less to make a game on the system right? It costs 30 million dollars to develop the average title on the 360 or ps3, while it only costs 5 million on the wii, same as games for last gen, but like last gen that doesn't automatically mean inferiority.subrosian



Hardcore titles cost *much* more money to make. Do you know how much Final Fantasy X cost. Take a wild guess. Give up? Roughly $32.3 MILLION. These are the kind of games you give up when publishers are not willing to take risks on a platform. There is *absolutely* no reason that the Wii cannot receive games of this calibur, yet it will not as long as Nintendo, and third parties, see a quick route to cash by making dozens of cheap titles for the non-gamer crowd.

Third parties "cashing in" or making a quick buck has always been a trend in the industry with small developers because it's the only way they can make money, but I fail to see why a larger casual base would mean that the quality of all third party games would go down hill. Naturally there will be more of the small, low budget, younger companies that will naturally cater to the wii because they can make more money, I look at this as a good thing because it makes it more likely thatsome of these developers will becomesuccessful in developingsome good games,but why would this mean a decline in game quality for well established developers like capcom or konami?

Quality has always helped to sell games, good ratings on gaming sites, magazines or simple word of mouth means more sales, and that wouldn't change simply because the avarage gamer is a bit more casual.



Not casual. NON-GAMER. They're not casuals, they're people who quite literally are new to videogaming. We're not talking people who will be immersed in gaming culture either - we're talking about a group that's turning to CNN and People Magazine for their videogame reviews, we're talking about a group that is not able to distinguish a quality title from a mediocre title. They're new, they're inexperienced, and they're trusting CNN and Best Buy salespeople over sources that only a complete fool would think are anything less than esoteric.

Casuals are, by far, less dangerous. A million causal gamers picking up GTA, Mario, or Halo doesn't hurt the budget for these games. Replace them with a million non-gamers who buy titles at random, with no particular focus on high-budget games, and you understand why we're getting QUANTITY over quality. Publishers want six of their titles on the shelf for the uninformed, rather than one for the informed.

Well the people working at best buy are, in general, gaming nerds, so it's up to them to save us it seems :cry:

If that were to happen, I'd imagine that that the big 3 would come up with restrictions on how many games a company can publish within a certain period of time. Nintendo did that right after the crash with a market of nothing butcasuals and people buying games at random, and that turned out fine.

Also, the better established companys aren't going to allow for dips in quality themselfs because they know that there is a large "gaming community" that is well informed and would stop buying their games.

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subrosian

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#89 subrosian
Member since 2005 • 14232 Posts

Well the people working at best buy are, in general, gaming nerds, so it's up to them to save us it seems :cry:

If that were to happen, I'd imagine that that the big 3 would come up with restrictions on how many games a company can publish within a certain period of time. Nintendo did that right after the crash with a market of nothing butcasuals and people buying games at random, and that turned out fine.

Also, the better established companys aren't going to allow for dips in quality themselfs because they know that there is a large "gaming community" that is well informed and would stop buying their games.

yoshi-lnex


And Target? And Walmart? In my younger days I worked for Best Buy, there's little you can do with these people, and they don't trust your advice over "good morning America" or whatever else they watched that day - you have to throw up your hands too, because they'll grab a bargain bin title over the game-of-the-year potentials you just pointed out to them.

Nintendo is quite content raking in their licensing fees right now - they're actually shifting their own titles. Are they going to stop the expensive titles themselves? Probably not, they have a built in fanbase that will *always* buy those two or three core titles they put out every year or so... take a look at my "Good-Bye Nintendo" thread, you see the same thing over and over "I don't like this new direction, but I'll get SSMB / MP3 / Galaxy... "

I think Nintendo feels safe from their own crash because they have those titles - even if the Wii becomes the GCN, they still make their money off their built-in fanbase. What do they care if the third parties are cashing out? Nintendo is getting their cut of that cash-out, and when the Wii market runs dry, Nintendo themselves will release the next Gameboy and start raking it all in again.

It's ultimately gamers who suffer here, because of the third party titles that *aren't* being created thanks to publisher shirking high-budget games, and the talent, both at Nintendo and at third parties, that is being put to work on these titles rather than higher quality core titles.
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gromit007

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#90 gromit007
Member since 2006 • 3024 Posts

At some point in their life, all gamers were nongamers. So yes, lets get rid of the nongamers and put the brakes on this reckless industry. We dont need the noobs ruining the fun for all of us. Gaming is ours, and shall be FOREVER. hhahahahahaha

sarcasm...in case your detectors are broken

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subrosian

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#91 subrosian
Member since 2005 • 14232 Posts

At some point in their life, all gamers were nongamers. So yes, lets get rid of the nongamers and put the brakes on this reckless industry. We dont need the noobs ruining the fun for all of us. Gaming is ours, and shall be FOREVER. hhahahahahaha

sarcasm...in case your detectors are broken

gromit007


No, you're taking non-gamer literally, as in "someone who hasn't played a videogame" - I'm talking about "non-gamers" as the abbreviation for "non-traditional gamers" aka soccer moms, grandpa, and your little sister.
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Teuf_

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#92 Teuf_
Member since 2004 • 30805 Posts

That's just the thing, we haven't been using stick figures anymore, and people in games actually look like people. There really is no need to move on, as we move forward small devs are hurting, and THEY are the ones that make the hardcore games and they can't afford to go on. So people shove them to XBLA to make a bunch of simple games instead of making the REAL games they want to make like JRPG's, WRPG's, FPS's, Adventure Platformers, etc.

Dencore



So there's no need to move on past some arbitrary point in graphics evolution that you (or rather, Nintendo) has decided upon? Stick figures looked like people too, and they served their purpose of letting us know what exactly they represented. Why didn't we stop graphics development right there?

So what if the cost of entry continues to rise for console development? Just because MS wants to only release gimmicky arcade games on its downloadable service, it doesn't mean small developers will forever be forced to make geometry wars clones. Sony is clearly serious about having a wide variety of games with various degrees of complexity, production, and creativity on its service (as seen by games like Warhawk, Echochrome, flow, and Wipeout HD). Steam has already been home to full-fledged indie efforts like Darwinia.

I find it ridiculous that the technology bar should have to be artificially held back in order to give indie developers a chance.

Maybe most people don't agree with you that photorealistic graphics and real-life physics *pretty much every single game genre but the shooter has to have sur-real phyics and A.I.*, and the market is obviously showing this. So no, I'd say YOU are in the minority not me. Seriously your complaining about games not having "presentation"...

Dencore


Way to put words in my mouth here. You brought up presentation in this discussion, not I. I don't even know what you're talking about with that "every game has to have great graphics" bit. You're the only one complaining about something here...
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venomgxt

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#93 venomgxt
Member since 2004 • 1308 Posts
well this is great for Nintendo, more good quality third party games is what they need. Maybe they'll finally be a balance between all three systems. well maybe not for the ps3
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gromit007

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#94 gromit007
Member since 2006 • 3024 Posts
[QUOTE="gromit007"]

At some point in their life, all gamers were nongamers. So yes, lets get rid of the nongamers and put the brakes on this reckless industry. We dont need the noobs ruining the fun for all of us. Gaming is ours, and shall be FOREVER. hhahahahahaha

sarcasm...in case your detectors are broken

subrosian



No, you're taking non-gamer literally, as in "someone who hasn't played a videogame" - I'm talking about "non-gamers" as the abbreviation for "non-traditional gamers" aka soccer moms, grandpa, and your little sister.

But that wasn't your definition a few posts up...

"Not casual. NON-GAMER. They're not casuals, they're people who quite literally are new to videogaming."

Everyones gotta start somewhere. Even people that think the PS3 or 360is the best thing to happen to gaming had to be a nongamer at some point. Thats what makes the industry...new gamers.

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Teuf_

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#95 Teuf_
Member since 2004 • 30805 Posts
[QUOTE="GundamGuy0"]

[QUOTE="Dencore"]I seriously find the gaming community of today just flatout patheitc. Small developers MAKE the hardcore games, but oh yeah I forgot amazing level design or a skillful tacitiful combat system doesn't make a game "hardcore", voice acting and high res. graphics do.Dencore

You speak the Truth, FFXIII is so hardcore XD.

Final Fantasy = :lol:

Square-Enix = :lol:

Mistwalker = :lol:

Eternal Sonata = :lol:

I can't believe that people actually believe that these are hardcore games.



I can't believe you think you can tell everyone what a "hardcore" game is.
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Bill_McBlumpkin

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#96 Bill_McBlumpkin
Member since 2007 • 1001 Posts

Ugh, I have nothing against Nintendo and I love a few of their first party franchises (I grew up with them after all) but this is horrible news for gamers IMO.

Instead of making a decent to superb game on the 360/PS3 many developers will now use that one game's budget to make 5 or 6 poor cash-in titles on the Wii. When a huge portion of your demographic is non-gamers you don't even have to worry about quality, just pump out 5 or 6 mediocre titles and they'll sell like mad.

I don't blame the developers, they're just trying to run their businesses in the most financially sensible ways possible.... but this will be a horrible trend for actual gamers if it comes to fruition.

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subrosian

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#97 subrosian
Member since 2005 • 14232 Posts
[QUOTE="subrosian"][QUOTE="gromit007"]

At some point in their life, all gamers were nongamers. So yes, lets get rid of the nongamers and put the brakes on this reckless industry. We dont need the noobs ruining the fun for all of us. Gaming is ours, and shall be FOREVER. hhahahahahaha

sarcasm...in case your detectors are broken

gromit007



No, you're taking non-gamer literally, as in "someone who hasn't played a videogame" - I'm talking about "non-gamers" as the abbreviation for "non-traditional gamers" aka soccer moms, grandpa, and your little sister.

But that wasn't your definition a few posts up...

"Not casual. NON-GAMER. They're not casuals, they're people who quite literally are new to videogaming."

Everyones gotta start somewhere. Even people that think the PS3 or 360is the best thing to happen to gaming had to be a nongamer at some point. Thats what makes the industry...new gamers.



They're non-traditional gamers though, they're a forty-something woman who walks into a store being new to gaming. This is very different than a traditional new gamer. I was explaining how they were not experienced with gaming a few posts back, you've taken that out of context. When you asked for a definition (indirectly) I gave you one. A big part of the concern here is that it's not the usual "youth exposed to gaming" who becomes more interested, is excited about new technology, and then gets immersed in the culture. We've quite literally got a new gaming demographic as the focus that, quite literally, sees the traditional gamer as a bit of a dork, has no interest in our esoteric culture, and will turn to mainstream news for their game reviews.

That's a scary consumer, both for publishers (who can't predict them yet) and for us as gamers, who are watching some publishers chase after them like they're the future of gaming. I've painted *exactly* where this is going to go on the wall, those who choose not to read the warning simply remain ignorant of the problem for longer.

The real thing that's scary, at least for me, is that I see no effective way for us, as the core consumer, to prevent the coming market saturation. We can't convert all the non-gamers into traditional gamers - obviously we can't force our tastes on them, and I'm not so sure we can even hope they become a stable demographic, when so many elements are combining to make this boom-bust.

The most peaceful resolution is that the warning signs get to publishers, and we see the non-traditional gamer demographic slide slowly into place as a secondary-market, as they obviously cannot remain the focal market forever. I think that's what many Wii affectionadoes see happening. I personally do not, I think the publishers have doomed themselves with their actions, and obviously PS3 owners are being hurt by gaming budgets being pulled from their system...

As far as new traditional gamers are concerned though - that conversion happens in the schoolyard, not on the six-o-clock news.
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Zhengi

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#98 Zhengi
Member since 2006 • 8479 Posts
Awesome. Look at all the other fanboys crying :lol: And all this talk about crashes and such is dumb. As long as publishers make awesome games, there will always be a chance of awesome sales regardless of platforms. Why should it change just because it's the Wii that is getting more support? :)
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venomgxt

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#99 venomgxt
Member since 2004 • 1308 Posts
the end of next gen is very funny :P
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gromit007

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#100 gromit007
Member since 2006 • 3024 Posts

But why does gaming NEED these huge budgets? I see it as a step towards bankruptcy myself. You gotta look at the dangers of both sides.

With that...g'night.