Most annoying JRPG cliche

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Ultizer

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#101 Ultizer
Member since 2010 • 1037 Posts

[QUOTE="Ultizer"]

Bioware fanboy much TC?

Bioware games are far more cliche and unoriginal than JRPGS

orcs and trolls orcs and trolls

elves and dwarfes

is there one famous WRPG villan or character besdies maybe diablo and baal?

thats what i thought

texasgoldrush

jon irenicus, saren, darth malak....

they are no where near as famous as cloud or sephiroth

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texasgoldrush

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#102 texasgoldrush
Member since 2003 • 15267 Posts

[QUOTE="texasgoldrush"][QUOTE="Ultizer"]

Bioware fanboy much TC?

Bioware games are far more cliche and unoriginal than JRPGS

orcs and trolls orcs and trolls

elves and dwarfes

is there one famous WRPG villan or character besdies maybe diablo and baal?

thats what i thought

Ultizer

jon irenicus, saren, darth malak....

they are no where near as famous as cloud or sephiroth

those three villians are better than sephiroth, they actually had a motive.

popular =/= better

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ActicEdge

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#103 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="Ultizer"]

[QUOTE="texasgoldrush"] jon irenicus, saren, darth malak....texasgoldrush

they are no where near as famous as cloud or sephiroth

those three villians are better than sephiroth, they actually had a motive.

popular =/= better

So did sepiroth.I mean FF7 had a dumb story after they left midgar but sephiroth has a motive.

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texasgoldrush

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#104 texasgoldrush
Member since 2003 • 15267 Posts
[QUOTE="ActicEdge"]

[QUOTE="texasgoldrush"]

[QUOTE="Ultizer"]

they are no where near as famous as cloud or sephiroth

those three villians are better than sephiroth, they actually had a motive.

popular =/= better

So did sepiroth.I mean FF7 had a dumb story after they left midgar but sephiroth has a motive.

he has a plan, that was clear, but his motive was unclear and not explored at all. The Niebelhiem flashback does not give him a clear motive on his ultimate plan. I agree wholehardly that FFVII's storyline falls apart after you leave Midgar.
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texasgoldrush

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#105 texasgoldrush
Member since 2003 • 15267 Posts

Come to think of it, Suikoden II seems like it was written by a child.

hakanakumono
Its far better directed than Xenogears thats for sure...
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jasonharris48

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#106 jasonharris48
Member since 2006 • 21441 Posts

[QUOTE="hakanakumono"]

[QUOTE="jasonharris48"] I guess lol...off topic how every time Texas brings up Suikoden 2 it sounds like a somewhat better version of Naruto? (Which isn't saying much because Naruto is awful). Now I can't say S2 is bad because I haven't played it. (it is way to damn expensive). But the way he describes it doesn't tempt me to giving it a try.

texasgoldrush

It's not worth paying upwards of $100. I felt it was a fairly mediocre JRPG. It didn't excel in terms of story, gameplay, or graphics. I bought it expecting it to be really something special, but I found it to be more of a chore. I felt the same way about II that I did about IV. Imo, III and V are both better games with more to offer. Even though V can be fairly generic (and has a legitimately wtf androgynous male lead).

If you're curious you might as well just watch videos on youtube of the storyline.

If III and V are so much better than why do fans of the series OVERWHELMINGLY pich Suikoden II as the best in the series?

That doesn't really mean anything. A lot of FF fans refer FFVII as the best FF title but it doesn't mean it is.

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Meowmixxvi

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#107 Meowmixxvi
Member since 2008 • 2243 Posts
main character always has some hidden powers lol.
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hakanakumono

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#108 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

Come to think of it, Suikoden II seems like it was written by a child.

texasgoldrush

Its far better directed than Xenogears thats for sure...

Lol ok.

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Saxsoon

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#109 Saxsoon
Member since 2007 • 1021 Posts
I can forgive all of those. What I can't forgive is the silent Protagonist that makes you think you are playing an WRPG simply because you can change how they look and their name. I find the stories in WRPG a lot weaker, but sometimes have better character development (sometimes) I honestly don't mind the cliches. It is part of the reason why I enjoy JRPGs and anime/manga.
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texasgoldrush

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#110 texasgoldrush
Member since 2003 • 15267 Posts
[QUOTE="jasonharris48"]

[QUOTE="texasgoldrush"][QUOTE="hakanakumono"]

It's not worth paying upwards of $100. I felt it was a fairly mediocre JRPG. It didn't excel in terms of story, gameplay, or graphics. I bought it expecting it to be really something special, but I found it to be more of a chore. I felt the same way about II that I did about IV. Imo, III and V are both better games with more to offer. Even though V can be fairly generic (and has a legitimately wtf androgynous male lead).

If you're curious you might as well just watch videos on youtube of the storyline.

If III and V are so much better than why do fans of the series OVERWHELMINGLY pich Suikoden II as the best in the series?

That really mean anything. Most FF fans refer FFVII as the best Ff title but it doesn't mean it is.

Another kicker, while Suikoden II is the hardest game in the series to find and play.....its the most liked despite being the tough to get legally. Actually on Destructoid, FFVI won the best FF vote, which means FFVI will be in the fall best RPG of all time tourney and FFVII won't.
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texasgoldrush

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#111 texasgoldrush
Member since 2003 • 15267 Posts

[QUOTE="texasgoldrush"][QUOTE="hakanakumono"]

Come to think of it, Suikoden II seems like it was written by a child.

hakanakumono

Its far better directed than Xenogears thats for sure...

Lol ok.

A game that has supplamental materials available to explain the story means that the direction wasn't good enough.

Oh and to explain Jowy's turn further...he is clearly conflicted before he murders Anabelle, even muttering to himself, wonderingif he is taking the right path.

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hakanakumono

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#112 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="texasgoldrush"] Its far better directed than Xenogears thats for sure...texasgoldrush

Lol ok.

A game that has supplamental materials available to explain the story means that the direction wasn't good enough.

Kinda like Suikogaiden, huh?

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Scythes777

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#113 Scythes777
Member since 2006 • 2796 Posts

All the cliches have been said already, but I really wish there were more female lead characters that arent just there to flaunt it.

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texasgoldrush

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#114 texasgoldrush
Member since 2003 • 15267 Posts
[QUOTE="hakanakumono"]

[QUOTE="texasgoldrush"][QUOTE="hakanakumono"]

Lol ok.

A game that has supplamental materials available to explain the story means that the direction wasn't good enough.

Kinda like Suikogaiden, huh?

which is not supplamental material as it is a side story starring Nash in his own story. He witnesses some events of Suikoden II, but it really does not reveal any new details on the plot except for Luca forcing Jowy to kill Anabelle (Nash inflitrates the camp as well). It is not a necessary plot detail but its nice to know. The rest of Suikogaiden is an interquel between II and III. It has its own antagonist and its own story, its just that events of SII are in the story.
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hakanakumono

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#115 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="texasgoldrush"] A game that has supplamental materials available to explain the story means that the direction wasn't good enough.texasgoldrush

Kinda like Suikogaiden, huh?

which is not supplamental material as it is a side story starring Nash in his own story. He witnesses some events of Suikoden II, but it really does not reveal any new details on the plot except for Luca forcing Jowy to kill Anabelle (Nash inflitrates the camp as well). It is not a necessary plot detail but its nice to know. The rest of Suikogaiden is an interquel between II and III. It has its own antagonist and its own story, its just that events of SII are in the story.

Which is not supplemental material? Lol you just told me that in order to understand Joey's character change I had to play "Suikoden Outside Story."

It's not necessary to read Perfect Works to understand Xenogears. It just explains what you should already be able to gather, and expands on that withmiscellaneousinformation.

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texasgoldrush

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#116 texasgoldrush
Member since 2003 • 15267 Posts

[QUOTE="texasgoldrush"][QUOTE="hakanakumono"]

Kinda like Suikogaiden, huh?

hakanakumono

which is not supplamental material as it is a side story starring Nash in his own story. He witnesses some events of Suikoden II, but it really does not reveal any new details on the plot except for Luca forcing Jowy to kill Anabelle (Nash inflitrates the camp as well). It is not a necessary plot detail but its nice to know. The rest of Suikogaiden is an interquel between II and III. It has its own antagonist and its own story, its just that events of SII are in the story.

Which is not supplemental material? Lol you just told me that in order to understand Joey's character change I had to play "Suikoden Outside Story."

It's not necessary to read Perfect Works to understand Xenogears. It just explains what you should already be able to gather, and expands on that withmiscellaneousinformation.

No, you can tell Jowy's character change when he mutters "I hope... I'm taking the right path...". Here is where the issue of direction comes in. If were shown the camp scene of him with Luca, several scenes would lose their emotional impact, such as the castle wall scene in which Nanami, Pilika, and Riou wait for Jowy to return. If we know that Jowy is a traitor, we would not be as emotionally impacted in his return. There is also the issue of suprise. It is supposed to be a suprise when Jowy walks in on Anabelle to kill her, but the game did leave little hints along the way, such as the phrase he mutters above. He is conflicted, but finally chooses the darker path to fufill his goals by fatally wounding Anabelle. One phrase can work wonders, especially replaying the game.

Suikogaiden shows Luca Blight abusing his half sister Jillia Blight even more....if he didn't abuse her enough already throught the regular game. it shows the Battle of Greenhill, which was only shown in flashbacks in the game, but nothing really new is learned here. It has a battle between Nash and Culgan/Seed, in which Nash poisions Seed but Culgan saves him. The pair already had a strong friendship, so its doesn't really add anything. It has several ancedotes with Wakaba and several other stars. And it recreates the famous castle wall scene. But its Nash's own story, not really SII from a different angle.

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mitu123

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#117 mitu123
Member since 2006 • 155290 Posts

Other: All of them.

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jerkface96

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#118 jerkface96
Member since 2005 • 9189 Posts

girls that look like guys

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WasntAvailable

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#119 WasntAvailable
Member since 2008 • 5605 Posts

[QUOTE="texasgoldrush"][QUOTE="Ultizer"]

Bioware fanboy much TC?

Bioware games are far more cliche and unoriginal than JRPGS

orcs and trolls orcs and trolls

elves and dwarfes

is there one famous WRPG villan or character besdies maybe diablo and baal?

thats what i thought

Ultizer

jon irenicus, saren, darth malak....

they are no where near as famous as cloud or sephiroth

Yeah that's right, seems properly developing your characters means they will never catch on.

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Vesica_Prime

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#120 Vesica_Prime
Member since 2009 • 7062 Posts

Cliched characters are usually the thing that ticks me off. I don't know why there is an abundance of whiny emo kids in a lot of Japanese media.

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skanjos

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#121 skanjos
Member since 2006 • 647 Posts

i love jrpgs and their stories but one thing i hate is amnesia, whenever a protagonist is having amnesia about his past i yawn...

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FastEddie2121

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#122 FastEddie2121
Member since 2009 • 3081 Posts

Not exactly a 'cliche' but when you get new, kick-butt armor, it would be nice if you can actually see the armor when you equip it. Sure you get better stats, or whatnot, but you're still running around in what ever form of pajamas you where wearing when mommy woke you up to solve any possible number of calamities about to befall the village. *I'm looking at you Tales of Vesperia. Don't think that I didn't notice you trying to slink out of my tree house. I've got a 9 foot long sword that shoots bubbles and marshmallows, and I'm not afraid to use it.

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yokofox33

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#123 yokofox33
Member since 2004 • 30775 Posts

The "hidden" power. The main character ends up being some special breed of being with ultimate powers.

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ShuichiChamp24

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#124 ShuichiChamp24
Member since 2009 • 5014 Posts

The "hidden" power. The main character ends up being some special breed of being with ultimate powers.

yokofox33

Nothing proves this better than Sands of Destruction. :lol:

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Indie_Hitman

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#125 Indie_Hitman
Member since 2008 • 2457 Posts
Throwing bottles to heal team mates. Glass can kill ya know.
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Jesus_on_fire

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#126 Jesus_on_fire
Member since 2008 • 2022 Posts

Its kind of funny that all these cliches can apply to WRPG'S as well

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SpinoRaptor24

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#127 SpinoRaptor24
Member since 2008 • 10316 Posts

The fact that most characters are teenagers in an epidemic fight against Satan and his apocalyptic doom.

Second would probably be their outfits and hairstyles. Nobody wears clothes like that in real life as a norm.

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Nintendo_Ownes7

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#128 Nintendo_Ownes7
Member since 2005 • 30973 Posts

i love jrpgs and their stories but one thing i hate is amnesia, whenever a protagonist is having amnesia about his past i yawn...

skanjos

I agree amnesia is the cliche I don't like the most.

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ravenofclouds

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#129 ravenofclouds
Member since 2005 • 102 Posts

Orphans!

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ExESGO

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#130 ExESGO
Member since 2010 • 1895 Posts

The quiet special one.

Very standard and very common.

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deactivated-5ac102a4472fe

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#131 deactivated-5ac102a4472fe
Member since 2007 • 7431 Posts

the horrible steriotypical characters, with less depth then a peace of paper -.-

Ofcourse that is not just limited to Jrpgs, but it is reached the point there, that Ive begun to wonder if it is some kind of insider joke...

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-Snooze-

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#132 -Snooze-
Member since 2009 • 7304 Posts

Its kind of funny that all these cliches can apply to WRPG'S as well

Jesus_on_fire

The term cliche kind of aludes to that ... Cliches are genre defining. Would it be a JRPG withough JRPG cliches? Look at Demons Souls and how people argued over what that was.

On topic - The character design. I dislike anime designs, they look ridiculous imo. The characters themselves, I dislike the JRPG cliche characters.

Honestly,I don't mind the story being about saving the world from some evil bad guy. as long as he has a motice that isnt just "grrr i hate things" and as long as i dont have to be some 14 year old boy. WRPG's have it right here imo. It just makes more sense if say a group of jedi can save the galaxy.

Theme of friendship. Yuck. Pedo friendly female characters pretty much disgust me in every medium

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Indie_Hitman

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#133 Indie_Hitman
Member since 2008 • 2457 Posts
[QUOTE="-Snooze-"]

[QUOTE="Jesus_on_fire"]

Its kind of funny that all these cliches can apply to WRPG'S as well

The term cliche kind of aludes to that ... Cliches are genre defining. Would it be a JRPG withough JRPG cliches? Look at Demons Souls and how people argued over what that was.

On topic - The character design. I dislike anime designs, they look ridiculous imo. The characters themselves, I dislike the JRPG cliche characters.

Honestly,I don't mind the story being about saving the world from some evil bad guy. as long as he has a motice that isnt just "grrr i hate things" and as long as i dont have to be some 14 year old boy. WRPG's have it right here imo. It just makes more sense if say a group of jedi can save the galaxy.

Theme of friendship. Yuck. Pedo friendly female characters pretty much disgust me in every medium

I'm still waiting for a sophisticated game where you play alternating parties with different views on the plot events. Then, just when you think you've got it sussed, it becomes apparent that the heroes are in fact the villains. Now that's a morally grey game for you.
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-Snooze-

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#134 -Snooze-
Member since 2009 • 7304 Posts

[QUOTE="-Snooze-"]

[QUOTE="Jesus_on_fire"]

Its kind of funny that all these cliches can apply to WRPG'S as well

Indie_Hitman

The term cliche kind of aludes to that ... Cliches are genre defining. Would it be a JRPG withough JRPG cliches? Look at Demons Souls and how people argued over what that was.

On topic - The character design. I dislike anime designs, they look ridiculous imo. The characters themselves, I dislike the JRPG cliche characters.

Honestly,I don't mind the story being about saving the world from some evil bad guy. as long as he has a motice that isnt just "grrr i hate things" and as long as i dont have to be some 14 year old boy. WRPG's have it right here imo. It just makes more sense if say a group of jedi can save the galaxy.

Theme of friendship. Yuck. Pedo friendly female characters pretty much disgust me in every medium

I'm still waiting for a sophisticated game where you play alternating parties with different views on the plot events. Then, just when you think you've got it sussed, it becomes apparent that the heroes are in fact the villains. Now that's a morally grey game for you.

Potentially too confusing for the mainstream audience. I wouldnt mind a twist like heroes were villains all along though. You're a smart geezer.

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CajunShooter

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#135 CajunShooter
Member since 2006 • 5276 Posts

*sigh*

Yet another bash JRPG thread. Every genre has its sterotypes and can be broken down just like people keeping doing and bashing on JRPGs. I for one, like these cliches because that is what sets it apart from all other genres out there.

Complaining about a genre of video games as being to cliche is just like if you would complain about a genre of music or movie. Does it make sense to bash a Horror movie because there isn't enough romance? How about bash it because people die in it just like every other horror movie. Do you complain that Death Metal music doesn't have enough R&B in it?

Don't get me wrong though, there can and should be some evolution in the genre, which there has been but just not at the pace of other genres. It just seems some of the people in this thread want to complete take out everything that makes a JRPG game a JRPG game.

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-Snooze-

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#136 -Snooze-
Member since 2009 • 7304 Posts

*sigh*

Yet another bash JRPG thread. Every genre has its sterotypes and can be broken down just like people keeping doing and bashing on JRPGs. I for one, like these cliches because that is what sets it apart from all other genres out there.

Complaining about a genre of video games as being to cliche is just like if you would complain about a genre of music or movie. Does it make sense to bash a Horror movie because there isn't enough romance? How about bash it because people die in it just like every other horror movie. Do you complain that Death Metal music doesn't have enough R&B in it?

Don't get me wrong though, there can and should be some evolution in the genre, which there has been but just not at the pace of other genres. It just seems some of the people in this thread want to complete take out everything that makes a JRPG game a JRPG game.

CajunShooter

It's possible to like JRPGS and still comment on the JRPG cliches you dislike ...

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kussese

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#137 kussese
Member since 2008 • 1555 Posts

Secret princesses. Seriously, they can't tell us right off the bat?

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Verge_6

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#138 Verge_6
Member since 2007 • 20282 Posts

*sigh*

Yet another bash JRPG thread. Every genre has its sterotypes and can be broken down just like people keeping doing and bashing on JRPGs. I for one, like these cliches because that is what sets it apart from all other genres out there.

Complaining about a genre of video games as being to cliche is just like if you would complain about a genre of music or movie. Does it make sense to bash a Horror movie because there isn't enough romance? How about bash it because people die in it just like every other horror movie. Do you complain that Death Metal music doesn't have enough R&B in it?

Don't get me wrong though, there can and should be some evolution in the genre, which there has been but just not at the pace of other genres. It just seems some of the people in this thread want to complete take out everything that makes a JRPG game a JRPG game.

CajunShooter

So, if you don't like the cliches, then you're bashing JRPGs. I'm sorry, I do not follow. :|

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dRuGGeRnaUt

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#139 dRuGGeRnaUt
Member since 2006 • 1637 Posts
other: How few of their games have japanese looking people in them. It's always young/teen white kids with emo haircuts and upbeat attitudes.. I want a game with a dark brooding japanese character, not a quirky goofball. XD @acticedge: You're only complaint is not being able to knock on doors?? wow, you're wildest dreams could possibly come true.. But wouldn't you get sick of having to watch canned "knocking" animations?? And also, to complain that not being able to knock on doors isn't realistic... look at the story lines of EVERY SINGLE JRPG and find me ONE that has ANY sense of realism WHATSOEVER?? What the point of adding "door-knocking realism" in a game of pre-teen emo ***s that save the earth? If anything they would just go home listen to good charolette and cry about it... or make their mom buy them a brand new iphone
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#140 dRuGGeRnaUt
Member since 2006 • 1637 Posts
[QUOTE="CajunShooter"]

*sigh*

Yet another bash JRPG thread. Every genre has its sterotypes and can be broken down just like people keeping doing and bashing on JRPGs. I for one, like these cliches because that is what sets it apart from all other genres out there.

Complaining about a genre of video games as being to cliche is just like if you would complain about a genre of music or movie. Does it make sense to bash a Horror movie because there isn't enough romance? How about bash it because people die in it just like every other horror movie. Do you complain that Death Metal music doesn't have enough R&B in it?

Don't get me wrong though, there can and should be some evolution in the genre, which there has been but just not at the pace of other genres. It just seems some of the people in this thread want to complete take out everything that makes a JRPG game a JRPG game.

What does death metal not having enough R&B in it have to do with JRPG stereo types?? Having people dying in movies/games is not cliche, I don't think you understand what this means. The TC is not saying american games don't have cliches, he is simply talking about JRPG cliches.. It's probably more just that JRPG have not changed since FF7, (graphics obviously have), and yes there are many good JRPGs, the cliches are just easier to spot. Hairstyles/clothing styles/attitudes. I love me some JRPG, but even I can't help but notice they don't even try to create different looking characters, emo-*** hair, lady gaga style clothing , and the androngenous designs of men are HUGE in japan.
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ActicEdge

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#141 ActicEdge
Member since 2008 • 24492 Posts

other: How few of their games have japanese looking people in them. It's always young/teen white kids with emo haircuts and upbeat attitudes.. I want a game with a dark brooding japanese character, not a quirky goofball. XD @acticedge: You're only complaint is not being able to knock on doors?? wow, you're wildest dreams could possibly come true.. But wouldn't you get sick of having to watch canned "knocking" animations?? And also, to complain that not being able to knock on doors isn't realistic... look at the story lines of EVERY SINGLE JRPG and find me ONE that has ANY sense of realism WHATSOEVER?? What the point of adding "door-knocking realism" in a game of pre-teen emo ***s that save the earth? If anything they would just go home listen to good charolette and cry about it... or make their mom buy them a brand new iphonedRuGGeRnaUt

Its a simpple pet peeve. Knocking would make it more realistic and be a nice change of pace. Also, not every JRPG is about saving the world

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Derek240

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#142 Derek240
Member since 2004 • 842 Posts

WRPGs have exactly the same cliches. Hell, fantasy novels have most of the same cliches. I guess this is national hate-on-JRPGs day. :roll:

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Danm_999

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#143 Danm_999
Member since 2003 • 13924 Posts

*sigh*

Yet another bash JRPG thread. Every genre has its sterotypes and can be broken down just like people keeping doing and bashing on JRPGs. I for one, like these cliches because that is what sets it apart from all other genres out there.

Complaining about a genre of video games as being to cliche is just like if you would complain about a genre of music or movie. Does it make sense to bash a Horror movie because there isn't enough romance? How about bash it because people die in it just like every other horror movie. Do you complain that Death Metal music doesn't have enough R&B in it?

Don't get me wrong though, there can and should be some evolution in the genre, which there has been but just not at the pace of other genres. It just seems some of the people in this thread want to complete take out everything that makes a JRPG game a JRPG game.

CajunShooter
There's no need to be overly sensitive. Nobody has claiming JRPGs were alone in having cliches (in fact, the OP admitted one of the poll options was shared with WRPGs). This thread also seems to be about what JRPGs have that they shouldn't, not what they don't have that they should. The metal not having R&B and horrors not having romance are faulty analogys.
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RyuRanVII

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#144 RyuRanVII
Member since 2006 • 4257 Posts
A bunch of kids saving the world is certainly the worse.
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Danm_999

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#145 Danm_999
Member since 2003 • 13924 Posts

WRPGs have exactly the same cliches. Hell, fantasy novels have most of the same cliches. I guess this is national hate-on-JRPGs day. :roll:

Derek240
Again, the topic isn't saying JRPGs are the only genre with cliches.
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Derek240

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#146 Derek240
Member since 2004 • 842 Posts

*sigh*

Yet another bash JRPG thread. Every genre has its sterotypes and can be broken down just like people keeping doing and bashing on JRPGs. I for one, like these cliches because that is what sets it apart from all other genres out there.

Complaining about a genre of video games as being to cliche is just like if you would complain about a genre of music or movie. Does it make sense to bash a Horror movie because there isn't enough romance? How about bash it because people die in it just like every other horror movie. Do you complain that Death Metal music doesn't have enough R&B in it?

Don't get me wrong though, there can and should be some evolution in the genre, which there has been but just not at the pace of other genres. It just seems some of the people in this thread want to complete take out everything that makes a JRPG game a JRPG game.

CajunShooter

lol everyone hating on you because they know you're right.

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tomarlyn

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#147 tomarlyn
Member since 2005 • 20148 Posts
Crazy hair, giant swords/guns, Emo's.
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Derek240

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#148 Derek240
Member since 2004 • 842 Posts

[QUOTE="Derek240"]

WRPGs have exactly the same cliches. Hell, fantasy novels have most of the same cliches. I guess this is national hate-on-JRPGs day. :roll:

Danm_999

Again, the topic isn't saying JRPGs are the only genre with cliches.

It's in system wars. This topic was clearly made to bring out hate for JRPGs.

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Danm_999

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#149 Danm_999
Member since 2003 • 13924 Posts

[QUOTE="CajunShooter"]

*sigh*

Yet another bash JRPG thread. Every genre has its sterotypes and can be broken down just like people keeping doing and bashing on JRPGs. I for one, like these cliches because that is what sets it apart from all other genres out there.

Complaining about a genre of video games as being to cliche is just like if you would complain about a genre of music or movie. Does it make sense to bash a Horror movie because there isn't enough romance? How about bash it because people die in it just like every other horror movie. Do you complain that Death Metal music doesn't have enough R&B in it?

Don't get me wrong though, there can and should be some evolution in the genre, which there has been but just not at the pace of other genres. It just seems some of the people in this thread want to complete take out everything that makes a JRPG game a JRPG game.

Derek240

lol everyone hating on you because they know you're right.

Or, Occam's Razor, because his point is largely irrelevant to the topic.
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WAIW

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#150 WAIW
Member since 2008 • 5000 Posts

Evil imperialistic governments have way too large a presence in JRPG's. It feels lazy and never draws me into the story. One of the worst examples of this is what I'm playing now, Dragon Quest IX. It's like they went out of their way to include a warmongering empire, even though it was entirely suprefluous and tacked on